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Resonance Review


Resonance
Developer: xii games
Publisher: Wadjet Eye Games
Platform: PC
Release Date: June 19, 2012
Price: $9.99 – Available Here

Overview:
Resonance is a game that has been 5 years in the making, which for an indie game means quite a lot.  The effort put into the game is very apparent from the music, to the story, to the voice acting.  The developer really seems to know how to put together a great adventure game.  But, that is really just the barest bones to really understand what makes this game so well done, keep reading for the details below.

Story:
Resonance is the story of 4 characters whose lives intersect around an incident which leaves a scientist dead, and the 4 trying to find the scientists vault.  Broken up into 3 acts, the first focuses on each character’s separate and individual lives as they start to see each other around.  It really starts out with getting to know the characters before anything has really gone wrong.  Act 2 is where things really kick it up, with all 4 characters at the players disposal and plenty of things to get done, players aren’t just thinking about one thing to complete one after the other, they can break it up however they want, and should they get stuck there’s still plenty to do for when the player has a better idea of how to do it.  Act 3 gives a great conclusion, no matter what the player decides to do, none of the endings seem forced or contrived, though it is important that the player sits through the credits as that’s where the actual concluding takes place.

In terms of characters, Resonance has a few cliches, but it doesn’t get in the way of the enjoyment.  Each character actually has a good amount of depth though some of it is up for the player to arrive at.  It’s really great storytelling when players can good searching for the character depth in meaningful ways through gameplay, than just having it handed to them.  The 4 characters are also a good range of smart to layman, so it doesn’t shy away from either getting into scientific talk or explaining that for anyone that has it go over their head.  The story is very well put together though, to the point where players will probably want to replay it to re-contextualize after the first playthrough, though it doesn’t hurt that there are several different ways of going about different tasks as well.

Gameplay:
For the most part Resonance plays just like a standard point-and-click adventure, but there are some improvements to the system.  Every object in the game is both used or looked-at, with click and right-click respectively.  This is incredibly straight forward and doesn’t slow down gameplay with having to select whether the player wants to look, grab, or talk to whatever object.

A unique feature with the game however is the long-term and short-term memory systems.  Long-term are the main memories of the characters that fill themselves in throughout the story, which can be clicked on to let the player relive them to get a clue or just a refresher on what’s gone down.  Short-term, however, is filled in by the player themselves, by dragging objects into the memory bank.  Which players can use to easy access different objects to bring up with other characters in conversation.  These conversations have more than just the dialogue choices, but also a slot where an item or memory can be used to find out what they know about something or if they need to use it.  This presents a better way than just the standard storage system most adventure games use, so it’s more about the characters than use this with that.

Lastly, throughout different parts of the game more than one character is available, which can be selected and changed on the fly as long as it’s available.  This means that they can split up and act independently from one another, so they could work on different tasks or cause a distraction to help with one task.  As stated before, this means that being stuck somewhere doesn’t mean simply trying to figure out what to do, but solving something else then getting back to the first. Players can then play more of the game instead of sitting trying to figure out what to do next.  Additionally, as a related feature characters can ask others to follow them, so if several have to go to the same place it doesn’t have to be done for each of them.

Audio:
Adventure games recently don’t generally have voice acting, since it not only adds to the cost of production, but space as well.  Resonance does go the extra length though and have every character actually speak, even the news report that starts the game out.  The voice acting is very good, all the characters fit and are believable in the role.  There are even accents to the characters, which don’t come off as cheesy or stereotypical.  The effort put into getting the right voice is really worthwhile for the finished product.

The game boasts an amazing soundtrack that is one of the best I’ve heard in a while.  Very unique, but still fitting the tone perfectly.  It’s no wonder it is actually offered in the Collector’s Box Edition of the game.  The music actual culminates to the credits where the song actually has lyrics, which is probably the best song in the entire game and another incentive to sit through them besides story.

Visuals:
Resonance is presented in 16-bit style graphics, which works well as they are all still incredibly detailed.  Different places will actually have far more detail, such as the news report that has been brought up before, but they all still mesh together without making them seem out of place or separate from one another.  The special effects for resonance as well is visually stunning, especially in the art style, where some games would cut corners it’s actually well animated.  This is a game that utilizes its art well, and looks amazing for it.

The character models are all very well designed, so that they all look good in the different resolutions, whether the box art, the gameplay, or the even lower resolution save screens.  Better yet the characters even have a solid amount of depth to the designs as well, so that they aren’t simple recolored variations of each other.  Each of the characters’ shapes is unique showing off the time that was actually put into them.

Overall:
Resonance is the type of adventure game that sets the bar for other adventure games.  After 5 years, the game looks like it was time well spent and a must play for fans of the genre.  In some places the game can be difficult, but isn’t so much that it upset either the player or gameplay by requiring to use everything with every other thing to get by.  Instead actually taking real thought, which is often missing in some adventure games.  Every aspect is incredibly close to perfection in terms of story, scene, and sound, which is why Resonance gets

9-5-capsules-out-of-10

Beyond and Magna Merger Confirmed


It’s been speculated for quite some time now, but it has officially been confirmed by the source itself, that Beyond Home Entertainment and Magna Pacific Entertainment are merging into one entity.

The merger will see both companies combining into one under the title of Beyond Home Entertainment (completely dropping the Magna Pacific brand entirely). With the new merger Beyond Home Entertainment have solidified themselves as one of the forerunners for Kids, Television, Documentaries and Comedy Content in Australia and New Zealand.

All staff will be retained under the new company and all licenses of Magna Pacific will be absorbed into Beyond Home Entertainment. Business operations will also continue from Brisbane, Australia as per usual.

The Smash Bros. Sequel Looks a long ways off

One of the biggest announcements of E3 2011 was that the next Super Smash game would be headed to both the Wii U, and the 3DS. Masahiro Sakurai had stated before that he was waiting on Kid Icarus to be complete before starting development on the game, and according to the most recent Nintendo Power, the highly anticipated powerhouse is still a long way from release.

“We’ve just taken what you could call the first step of the process. This is the first time I’ve ever had my next project announced before it’s even entered development, and because of that, I fear that players will be forced to wait even longer than they expect to. Please be patient.”

Yeah, this news is expected, but a bit warming in my eyes. On one hand, it’s going to be a long time before the next Super Smash Bros. game even sees the Wii U or 3DS, but on the other hand, it seems like this title will be built from the ground up and Sakurai intends on polishing it well before showing it off to the masses. There are still a good number of games coming out for both platforms right now though, so those will have to do until the almighty brawler makes it’s triumphant return.

Persona 4 Arena box art revealed alongside Arcade Mode screens

Sometimes a video game’s box art can be very basic or contain just a simple style, other times a game’s box art looks like it is something you will want to have sitting outward on your shelf because of how great it looks. In the case of Persona 4’s box art, it is the latter as today Atlus USA released the final box art of the game which can be seen to the right.

Also released today were some screenshots of the game’s arcade mode which can be seen below. As for the game itself, Persona 4 Arena is set to be released on the PlayStation 3 and Xbox 360 on August 7th and anyone who happens to pre-order the title will receive a bonus Arranged Soundtrack CD.

Campaign the Game Released for iOS

Think TV commercials suck? Have millions of ideas on how to make a REALLY good ad? Want to be a Mad Men without the fancy suits and the drama?  Insolita Studios and Thomas Egas released their latest game Campaign the Game. Dubbed as an advertising agency sillymulator, players will run their own advertising agency and will be tasked to create ad campaigns, meet clients, hire teams, and attempt to destroy their opponents at the Cammes Festival. Players have from the 1980’s to the 2000’s to woo clients from sensitive pirates to famous pop stars.

Campaign the Game is available for iPad, iPhone, and iPod Touch for $1.99 here.

Strikefleet Omegaon Dated for iOS and Android

6waves has  announced the released date for their latest game. Strikefleet Omegaon is developed by Harebrained Schemes, the team behind Crimson: Steam Pirate and the original Shadowrun. Players will take control of the EEF Retribution and several squadrons of starfighters as they fight to survive against waves of alien attackers. Players will draw out paths for their units as they protect and run mining operations that will provide the resources for upgrades to their fleet. The game boasts 40+ campaign levels, dozens of ships and 20 enemy types.

Strikefleet Omegaon will be released June 21st, 2012 on the iTunes App Store, Google Play, and Amazon and will be free to play.

IndieFort #2 Released

GamersGate’s IndieFort Bundle #2 was released to the internet today. Starting at $5.99  USD, €4.99, or £3.99, IndieFort Bundle #2 brings 3079, an open world shooter dubbed a cross between Minecraft and Fallout that is fresh out of beta status, the reverse tower defense game Fortrix 2, Aztec inspired Action/RPG Aztaka, Turn Based RPG Dark Scavenger, sci-fi action platformer Intrusion 2, and legacy RPG DEMISE: Ascension. Thrown into the bundle are several perks that are unlocked as more units are purchased and a secret bonus only known to those who have purchased the bundle. Buyers are encouraged to chip in more money for the bundle to help support the indie devs that participated in IndieFort 2.

Split! Released To App Store

Malaysian game developers Touchy Interactive released their debut game today onto the iTunes App Store. Split! is top down puzzle action game inspired by sports such as paintball and airsoft. Players are armed with guns and blades as they team up with a partner to break out of an ultra high security prison. Split! has hand painted backgrounds, sprite graphics, and a rocking dub step soundtrack composed by Syko G. Touchy Arcade has assured that development of Split! is continuing and plans to bring new campaigns with more backgrounds and gameplay is in the works.

Check out the iPad version here and the iPhone/iPod Touch version here.

Anarchy Reigns delayed until early 2013

Hmmm… some puzzling news has come out of Sega today concerning Anarchy Reigns. Sega America’s Twitter manager responded to a fan’s question stating that “The release of Anarchy Reigns has been re-evaluated. We now expect to launch in Europe and America in Q1 of 2013.”

Originally Anarchy Reigns was meant to be released earlier this year, then it was delayed to this summer and after that, PlatinumGames (who stated that the title was 100% localized and ready to ship) stated Sega had placed the game at a “To be decided” release date. This large delay is quite strange, given the fact that the title is meant to be released in Japan on July 5th. We have contacted Sega to see if they wish to shed some light on this seemingly unjustified half a year delay.

Tap Ninja released for free on iTunes app store

KAYAC’s continue release of free iOS apps continues with their latest app release, Tap Ninja, which is currently available for free here. In this free little app players will be able to take control of a running ninja and guide him along a road covered in obstacles and enemies that will need to be taken out.

Players will be able to clear various missions and raise their final score by collecting coins and running as far as possible before crashing into an obstacle or an enemy. Coins are for more than just points however, as players will be able to use these coins to buy various upgrades for their ninja and allow him to cut further and run faster. Those curious about what the game looks like in motion can also check out the below gameplay footage.