While we may have learned about Borderland’s mobile spin-off sooner than its developer Gearbox would of liked, Borderland: Legends is now available for iOS devices. A just in time for its release, Gearbox have released a launch trailer for the mobile game. Unlike it’s first person shooter console counterpart, Borderland: Legends is part top down strategy and action-RPG game.
Mordecai – The Hunter, Roland – The Soldier, Lilith – The Siren, and Brick – The Berserker the original vault hunters from the first game are back in this spin-off adventure. In standard Borderland fashion, the game comes jammed backed with a “bazillions” randomly generated weapons, shields and utilities to purchase and dozens of skills and abilities to unlock.
Borderland: Legends is available to purchase now via iTunes App Store for $4.99 on iPhone and iPod touch, and $6.99 on iPad.
The much anticipated Moshi Monsters: Moshlings Theme Park is upon us and is set to dominate Christmas again after the massive success of its predecessor Moshling Zoo, Australias No.1 selling Nintendo DS title of 2011. Developed by Mindcandy, the title is exclusive to the 3DS and DS and is available now from all major retailers. Moshi Monsters has become a worldwide phenomena with 70 million registered users across the world, and the new instalment take players on a journey through a brand new and vastly differing Moshi Universe where they explore and work to b the Moshi Universe Theme Park.
Those lucky enough to hunt down the limited edition packages of the game will also get a 7 day membership to Moshimonsters.com, an ultra rare virtual Moshling as well as a Topps trading card and 3 Moshlings Theme Park virtual codes. There is also a huge amount of content to unlock whether via secret codes kids must find online or by getting highscores on the DS. Theme Park also marks the first time that the characters have entered the 3D realm. Just in case you wanted more, Moshi Monsters: Moshlings Theme Park also introduces a brand new character named Furnando, who joins the 60 strong army to get the Theme Park rebuilt and back in a functioning state.
Need For Speed: Most Wanted Mobile Developer: Fire Monkey Publisher: EA Platform: iOS (reviewed), Android Release Date: 1st November, 2012 Price:$7.99 – Available Here
Overview:
The mobile platform is largely still an unexplored land. The possibilities of the platform itself are still largely unknown, but there is a few shining examples of mobile games that push the platform to new and exciting places. Need For Speed: Most Wanted Mobile is one of those titles. It is an exciting game that highlights what looks to be a bright future for the platform as well as shows us how you bring a full console game to mobile without losing the spirit of it’s counterpart. So how exactly did Fire Monkey manage to create one a game that should be on any mobile gamer’s ‘most wanted list’?
Gameplay:
The thing that immediately stands out about Need For Speed: Most Wanted Mobile is that it looks and feels like a game that is bigger than it truly is. Although the game is not open-world like it’s console counterpart, you never feel like you are being confined, there is a sense of freedom that does not often come from standard racing games such as this. Although you are placed in races with a set start and finish and a path to follow, Fire Monkey make each track feel very open and spacious giving you the feel of open-world gameplay even though it isn’t in fact so. This sense of freedom works well in a game that ultimately is best suited for casual play.
In terms of racing this is probably the best to hit the mobile platform both graphically and gameplay wise. The control scheme is very simple and allows for quick and addictive gameplay. You play simply by tilting the device in order to steer your vehicle which is automatically accelerated. You can also activate NOS by swiping up on the screen, this is easy enough and the steering is tight enough that you don’t feel like you lose all control whilst using it.
There are a variety of different race types to partake in, some of which involve police interference. For example in street races you may be chased by a police car mid-race which you are then required to take-down and boy oh boy does taking them down feel good. After being locked in a struggle with a cop car for most of the race and you finally slam him out of commission it is truly a good feeling and one of accomplishment. Besides the street race there is also your standard timed races and all other manner of challenges to partake in.
Like many mobile games there are leaderboards and different acheivements to unlock through playing. You can also of course unlock and purchase new vehicles to race in. My only issue with this is that there does not appear to be much difference between vehicles other than aesthetic appearance. For example you could race as any car and there would not be any great difference in the gameplay. You can purchase items and cars with both in game cash and real currency.
I personally am not a fan of games with their own stores, but it seems to be a mainstay for many mobile games and it is present in Need For Speed: Most Wanted Mobile. Thankfully there isn’t any necessary items or vehicles locked away in the store.
All in all it is an incredibly addictive game that will keep you hooked but there is one major issue that holds back the experience significantly and that is the troublesome loading times. The game takes at least 30+ seconds to boot up and often takes 10+ seconds to load races. I understand this is a mobile game but these loading times are tedious and numerous. They are one of the only bad portions of a game loaded with good.
Visuals and Audio:
Aesthetically there is not much better than Need For Speed: Most Wanted mobile on the mobile platform. The environments are gorgeous and look little different to that of it’s console counterpart which is a feat in and of itself. There is an incredible amount of detail put into this game visually, with cars taking on visible wear and tear as well as light reflecting accurately off the vehicle. This may seem like minor things but it adds oodles to the overall feel and immersion of the title. It is simply one of the most jaw-dropping visual experiences to be witnessed on the mobile platform.
The game’s soundtrack is decent, but not great. Most of the tracks feel generic and don’t add much to the atmosphere of the game and are more often than not drowned out by the sound of vehicles which is honestly a little too loud in comparison to the backing tracks. I could not find an option to adjust this, but it is not too big of a problem as you will most likely be too busy enjoying the addictive gameplay to notice. It really could have been a little bit better though, but unfortunately it just feels very uninspired.
Overall:
Need For Speed: Most Wanted Mobile deserves a place on any gamer’s most wanted list. It makes major strides for the platform and successfully adapts the spirit and feel of it’s console counterpart for some quick fast and addictive casual gameplay. If you are looking for a game for your mobile, look no further than Need For Speed: Most Wanted, despite a few flaws it is truly one of the best games available for mobile devices.
Puella Magi Madoka Magica Volume 3 Studio:SHAFT Publisher: Madman Format: DvD (Reviewed), Blu-Ray Disc Release Date: Out Now Price:$29.95 (Buy Here)
Overview
The third and final volume in the Magical Girl series Puella Magi Madoka Magica is quite easily the best portion of the three parts of the series. However if you haven’t yet seen the two previous discs you may get incredibly lost in the story.
This final volume is definitely worth a purchase and you’ll find out in the rest of the review as to why this is the case.
Story
Puella Magi Madoka Magica follows the story of Madoka who wants nothing more than to become a Magical Girl. But to do this, she must first come up with a wish to exchange for this gift. However, by this point in the story, we learn that being a Magical Girl is more of a curse than it is a gift.
What was really interesting about this disc was that the story was finally interesting enough to pay attention to. I noted that towards the end of the last disc was where the show was starting to become entertaining and interesting but it’s definitely here where it’s at it’s best.
I actually really liked how personal this story was towards one of the coldest characters in the entire series, Homura. We know from earlier on that she is a time-travellor that wants to end Kyubei’s scheme and defeat the Walpurgisnacht witch. But what makes this set of episodes interesting is that we find out her reasons for wanting to do these things and we see her transformation into this cold character we have today. These few episodes also have a plethora of feels that you can’t help but have. There is so much more to Homura than initially meets the eye.
I suppose what grabbed me the most about this shows ending, I mean besides all them feels, was how much an ending the last couple of episodes were. We’re talking meta-physics, world ending monsters and the like. Honestly, the best way to put this is that it is the kind of ending one would usually attribute to a Gainax production, like Evangelion, instead of a Magical Girl show. And for this shows concept, it works incredibly well. I remember when Kyubei asked Madoka for her wish (the wish that started all of the metaphysical nonsense) and I thought that I had the perfect wish for that scenario. But no, the writers gave Madoka a superior wish to even my own. This is definitely a good thing for a series to do.
Overall the story in Madoka Magica disc 3 redeems the entire first disc and the first few episodes on the second. If you haven’t yet picked this series up, or have only watched the first disc, I’d definitely recommend picking this disc up alongside the second disc. Mainly for continuity.
Visuals
Visually, the strongest point in Madoka Magica is its unique scenery when the cast are fighting against witches. The battles shown on this disc are incredibly well done and have obviously had a great amount of attention shown to them.
However, I am not a fan of the way the characters are drawn at all. There’s just something amazingly off about all of the characters in the series and I think it has a lot to do with their proportions and facial structure. However, each Magical Girl has an amazing costume and I will definitely admit that Homura looks so incredibly cute while wearing glasses in one of the episodes on this disc.
What was actually quite interesting visually was a connection with Walpurgisnacht and Homura visually. I’m not entirely sure if this was meant to be the case, but they both seem to have a gear and cog theme going which made them seem like they were connected somehow. Like, Homuras power is time-manipulation and watches have both cogs and gears… I think. This may have been a case of accidental connotations, but it still worked.
Audio
Does this show have separate opening and ending themes? Did it have different ones initially? I have no idea anymore, I’m sure I heard that one song playing in both the openings and endings for this disc. This was disappointing in a way, because it felt really lazy and distracting. Why not use that awesome battle theme, Magica, they have playing sometimes? I love that tune.
Once again, the Japanese dub annoyed me to death. I think this show really overdoes the cutesy shrieking asian girl thing. I am incredibly glad the English dub dials it down an incredibly large notch. While I can understand how some people prefer to watch shows in their intended language, I’d definitely recommend listening to it in English if you’re not one of those people.
Considering that this is a more personal tale aimed at Homura, it means that the background score had an opportunity to really get in there and bring out all the emotions in each scene. I think that it achieved this and did so quite well. As I said before though, wish they would have played Magica just a little more.
Extras
As a standalone disc, this really doesn’t have any extras of note. I would have liked to have seen more than just the clean opening and some Madman trailers. Even if the feature itself does more than make up for this lack of extras, it would have been nice if there was a commentary or something. However, the cover does open up to some brilliant artwork. I want that picture as a wallpaper.
Overall
Overall this final disc in the Puella Magi Madoka Magica series is the one that makes the rest of the series worth watching. If you’re someone that has seen the first disc and not bothered to continue, or someone interested in checking out the series but haven’t yet. Let me tell you. You must watch the two before this and yes the payoff is worth it.
Puella Magi Madoka Magica disc 3 is a must own disc for any anime fan, even those that have been turned off by the first two discs.
RollerCoaster Tycoon 3D Developer: N-Space Publisher: Atari Platform: Nintendo 3DS Release Date: October 16, 2012 Price: $29.99 – BUY NOW
Overview
When it comes to large, historic franchises, RollerCoaster Tycoon is definitely on the list of most prestigious for a number of reasons. Even though the park sim idea has run it’s course, it is still fun crafting crazy coasters while keeping that income flowing in. Recently, N-Space and Atari partnered up to deliver the hit franchise to the 3DS. Yeah, with a touchscreen in tow along with the 3D visuals, you would think that this would be a recipe for easy success. Sadly, this Tycoon offering comes up a few rides short compared to it’s much older and more polished predecessors. Why do I say that? Here is my review for RollerCoaster Tycoon 3D.
Story
Believe it or not, there is a light story within RollerCoaster Tycoon 3D, and even though it’s barely relevant – it might be enough to satisfy a trek through the general campaign mode. Yes, things do get a tad more complex than that, but this mode’s sole purpose of existence is to teach players the ropes through very basic tutorial stages, and the shallow characters inside are much too forgettable to actually care about.
To N-Space’s defense, it seemed as if they did try to form together some kind of plot, but the lack of overall character just made it hard to enjoy any of the small dialogue sequences in-between park building stages. It also doesn’t help that the kids in the game closely resemble a terrible 90’s PBS cartoon – so unless you are a hardcore fan of the humor found in subtle – forced humor, there is a good chance you won’t be to enthralled by the happenings story mode has to offer.
Gameplay
It’s not an easy feat to port any game to a console, and the handheld transition is an even higher mountain to climb due to the obvious limitations. The thing is, RollerCoaster Tycoon is a bit of a relic now, and the 3DS rightfully should be able to handle that park sculpting, 2D styled gameplay that we all grew up with. Oddly enough, the result of the new 3D version is a bit of a mixed bag, overall.
Starting out, everything appears to be familiar and rather comfortable. Guests will slowly spill into the park as the player manages everything – hiring staff and placing rides as income steadily grows. The more guests that visit your park, use your restaurants, and pay for your rides, the more money you will be able to spend to make the park better. Of course – all of this should be nothing new to returning players. That deep yet addictive formula still remains, but the rest of the game is a a bit harder to enjoy due to the way that the controls were implemented.
When I first heard that RollerCoaster Tycoon was coming to the 3DS, I thought the point and click mechanics would work well due to the touchscreen. Sadly, that isn’t the case within this handheld version. While the screen is big enough to handle the placement of rides and paths for guests – the usage of both the circle pad and touchscreen to set rides is not quite ideal. I mean, don’t get me wrong – it works after a bit of practice, but at times this method can feel like an absolute chore due to all of the precise movement needed to execute each drop effectively.
As far as modes go, the Story mode as I mentioned works a bit like a tutorial. A good amount of the stages set forth a few goals – with the main being to simply to collect enough cash to pay off a loan. Sandbox mode is the true meat of the game, and let’s the player set up a specific budget and build to their heart’s content. If you choose to do so, you can also give the Coaster Creator a whirl, which lets you build an awesome ride and then place it in a park at a later time. Small features also run a muck within Tycoon 3D as well, such as the option to enjoy the park you built by riding the rides, with the ability to even use the 3DS’ camera to snap a picture while coasting downward.
My biggest problem with the overall experience was that no matter how extravagant of a park I built, it never seemed to match up to those old creations that the PC titles delivered in the past. Sure, the Streetpass (which lets others visit your own park and vice versa), extra 3D effects, and small bonuses are nice, but the customization has been somewhat limited – leaving the entire product feeling quite lacking and nearly lifeless of any distinct personality.
Visuals and Audio
As far as the overall graphics go for this romp…well, they get the job done, but never truly show us what the 3DS can do. I spent countless hours with Zoo Tycoon on the DS, and the visuals really are not too much above that. The 3D mode when in the park was done well, but other than that – there is no other reason to keep that slider on as the extra effect is just too subtle to notice. Guests and workers seemed to be an afterthought for the most part, with visitors not showing up during their ride and fading away during moments when your population is pushing the limits.
Music is nothing too special in Tycoon 3D. It’s there, mildly playful, but ultimately forgettable. I will say that the voices within the parks bode well for making each area feel alive and robust, which definitely gives this port of sorts a dash of much needed personality. Other than that though, the squeaks and bumps of your coasters are about all you will hear beyond the grinding background track that seems to be a constant reminder that we are playing a lesser version of a AAA franchise.
Overall
I wanted to love my time with RollerCoaster Tycoon 3D – and I would be lying if I said I didn’t have some fun during my many hours hammering away. With a good amount of features, mostly solid gameplay, and a limitless amount of creativity to be applied, it would be really hard for anyone to get bored in these magical little dream parks. Sadly, this is the year 2012 and even though this is just a handheld version of the main franchise, the 3DS is capable of more and this version of the game makes it seem like N-Space just settled for something “ok”, rather than attempting to give those older coaster sims a run for their money. RollerCoaster Tycoon is all about creating thrills and in a nearly thrill-less game, newcomers to the genre are probably the only visitors to this title that won’t leave disappointed.
While the U.S. seen 007 Legends hit shelves last week, Activision have now released their new Bond title onto consoles worldwide. As many of you know by now, this title blends together plots from some of the most famous flicks – Goldfinger, On Her Majesty’s Secret Service, Moonraker, Licence to Kill, Die Another Day – and the newly release Skyfall, for what looks to be an intriguing experience.
Yes, it will be hard to measure up to Goldeneye, and that feat may never be met again, but I salute this franchise for continuing on, and even though it’s Daniel Craig (my least favorite Bond) leading this title, it should be interesting to see how everything comes together. 007 Legends is available now for the Xbox 360, PC, and Playstation 3.
The Wii U is preparing to launch in worldwide, with Australia getting their fix at the end of November. Those in the region who can’t wait will be happy to know that the new platform will be on tour – courtesy of Nintendo, enabling fans to get a sneak preview.
Here is some more information of what will be on display, as well as all of the locations involved:
The Wii U Experience Stores provide everyone the chance to try out the new Wii U GamePad controller. The stores are the perfect place to get your hands on the GamePad and discover how Wii U will change your in-home gaming experience. See the below details or check out the events page at www.nintendo.com.au/wiiu/try-it-now to see where the Wii U Experience Store will be popping up near you. With loads of pre-release Wii U titles to try, there’s also the opportunity to get to grips with the latest Nintendo 3DS titles, including Pokémon and Mario games! There’s lots happening at the Wii U Experience Stores so make sure you stay tuned for the details, or pop down and see for yourself!
Sydney Wii U Experience Store
Sydney Plaza – George Street Entrance
George Street
Sydney
5th November – 9th December (5th Monday at 11am – with normal opening from then on)
Melbourne Wii U Experience Store
Fountain Gate
352 Princess Highway, Fountain Gate
Melbourne
5th November – 9th December (5th Monday at 11am – with normal opening from then on)
Perth Wii U Experience Pop Up
Perth Cultural Centre, St James Amphitheatre
5th November – 11th November
Gold Coast Wii U Experience Pop Up
Pacific Fair, Site 23 Courtyard
12th November – 17th November
Brisbane Wii U Experience Pop Up
King Georges Square, Area 2
18th November – 23rd November
Adelaide Wii U Experience Pop Up
Rundle Mall, Gawler Canopy
24th November – 29th November
Aria the Scarlet Ammo Studio: J.C. Staff Publisher:FUNimation Format:Blu-ray/DVD Combo Pack Release Date:October 23, 2012 Price:$64.98 – Available Here
Overview: Often in the anime world there are female characters which are designed to be not only exceptionally strong but also small in both stature as well as other areas which are then used as a running joke throughout the series. Such is the case with Aria the Scarlet Ammo. The series is based off a series of light novels written by Chūgaku Akamatsu that began in 2008 and is still going today. The series was given an anime adaptation last year and now FUNimation has brought it to North America. Does Aria the Scarlet Ammo succeed with this well-used formula and become something worth watching? Let’s find out.
Story: In an alternate version of Japan there is a special school that would appear similar to any other school in the world. However the students at this school wear bullet proof uniforms and carry guns and swords around the campus. The reason for this is because the school trains what is called “Butei” and these Butei are then able to take various jobs all over the world for payment, basically as modern day mercenaries.
One such student at Tokyo Butei High is Kinji Tohyama. He may be a rather simple student but one day on his way to school he is targeted by a mysterious killer that has been targeting students at his school in an attempt to kill them. While Kinji is in this tight spot, he is suddenly saved by a girl that literally drops out of the sky to save him, albeit squishing his face into her chest in the process.
This girl is none other than Aria Holmes Kanzaki, a girl that happens to be half-Japanese and half-British and has just transferred from Europe to the Butei academy in Tokyo. With an impeccable record of always catching her target, she is considered one of the best Butei around. After initially being saved by Aria, the two quickly fall into a deadly situation, backed into the corner by the Butei Killer’s machinations. However while Kinji may look like a standard student and a low-ranked Butei, he has a unique ability that increases his abilities top nearly super-human levels.
He calls this mode, “Hysteria Mode” and when he manages to eliminate every threat in less than a second, Aria sets her sights on making Kinji her partner. However there is a catch to Hysteria mode and that is the fact that it can only be triggered when Kinji is sexually aroused by a woman. Nevertheless Aria is dead set on making him her partner, or slave depending on how she happens to feel the time, as she needs help in order to track down not only the Butei Killer but others who are responsible for framing a dear family member for inexplicable crimes. Will Kinji be able to team up with the hot-headed Aria and survive the threats thrown their way?
Now Aria the Scarlet Ammo may start off as a rather standard high school romantic comedy with action only present when Aria starts flipping out, it quickly evolves into a show full of action, mystery, supernatural abilities, bloodlines and even a harem to top things off. It seems that when the author began the story as an romantic comedy with guns and eventually decided to throw in a whole slew of references to historical figures, then take them absolutely nowhere within the span of the series, as barely anything introduced throughout the series actually plays out and little is resolved by the time the final episode wraps up.
Now while the plot may be nonsensical at best, the series does have some rather interesting characters. Kinji is actually a well-written character for a male lead in a harem series. Not only is he conflicted with the fact that he is a Butei, but he is hesitant to use his Hysteria Mode. Plus he is not blind to the feelings of those girls who start to flock around him, even though he still tries to avoid certain situations that only seem to make them desire him more.
That being said, every harem anime has certain types of female leads and Aria is the classic tsundere of the group and often her reactions are some of the most comedic moments of the series, outside of when one of the other two girls make their advances on Kinji. Outside of her, there is a girl that fills the flirtatious role and the innocent-but-obsessed is also provided in the series. Each girl receives a third of the season with character development and it is nice to see each girl receive some backstory and expansion rather than simply eye candy.
Visuals: While the backgrounds in Aria the Scarlet Ammo are high-quality and the animators managed to pull in some rather impressive quality on the action sequences in the show, there are a number of issues which plague the series throughout all thirteen episodes. One of the biggest problems is the fact that the character designs fluctuate greatly outside of action sequences. Their expressions are often bland and depending on the angle their faces will be oddly angled.
This is very unfortunate because, as mentioned briefly before, Aria the Scarlet Ammo is actually a gorgeous show when the animation and artwork come together. Action sequences and, oddly enough, the fan service scenes, are always presented in high quality and are beautiful on this Blu-ray/DVD release.
As far as fan service goes, the series does contain some but nothing overly offensive. Considering the fact that Kinji has to be sexually aroused to enter Hysteria mode there are a number of panty shots and also scenes of the various girls in only their bras or see through clothing. This means that there is no actual nudity here so those who are uncomfortable with fan service should be able to tolerate the show while those who enjoy fan service will still be pleased with what is found in the series.
Audio: As one would expect, FUNimation has released Aria the Scarlet Ammo with both their new English dub as well as the original Japanese voice track. Now fans of anime will be interested in hearing that Aria is voiced by the well-known Rie Kugimiya in the Japanese track so if you happen to be a fan of her work then she easily fits into the tsundere roll that is Aria.
Now the English voice actors are not slouching on the job either as the English cast has provided a rather excellent dub for Aria the Scarlet Ammo. Leah Clark does a good job with Aria’s voice work and provides a suitable replacement for the memorable voice work of Rie while Luci Christian also provides a stellar performance with Riko. That being said, Todd Haberkorn’s work with Kinji is hit and miss at times when the character enters Hysteria mode.
As far as background music goes, Aria the Scarlet Ammo has quite a stellar soundtrack to go with the action portrayed on screen. There are numerous audio tracks which are played throughout the various action sections of the show and these all accentuate the events on screen well. Also it is worth noting that the opening song, “Scarlet Ballet” by May’n is an absolute treat to the ears while the equally enjoyable “Camellia no hitomi” by Nakano provides a suitable closing to each episode.
Extras: As far as bonus content is concerned, there is very little to be found in FUNimation’s release of Aria the Scarlet Ammo. There are your standard inclusions such as the original Japanese promo video and commercials, a trailer that was shown in the US, trailers for other FUNimation releases. It also contains clean versions of the opening and ending songs, which are quite a treat considering how great these songs are.
Outside of those standard inclusions there is also audio commentary for two episodes in this release. Episode 4 features commentary from Luci Christian the voice of Riko and Todd Haberkorn which is the voice of Kinji. These two discuss their various work with the characters they are voicing including how they are portraying them, such as how Luci handles Riko’s various facades.
Episode 6 also has been given commentary and this time around Zach Bolton, the ADR director, Leah Clark the voice of Aria and Todd Haberkorn are providing the commentary. The two voice actors discuss the genres they prefer working on and how they work on establishing their own character’s voices, such as the subtle differences in Kinji’s normal and Hysteria modes. Both of these commentaries are amusing to listen to and a nice inclusion in the limited bonus content.
Overall: While Aria the Scarlet Ammo isn’t a bad series by any means, it is held back by a number of issues, which is simply a shame considering Aria the great set of characters that round-out the various harem archetypes with fleshed out characters with personality. Unfortunately they only help make the story of the series tolerable given how slapdash the story can be at times. While there are plenty of comedic moments and the action in the series is top-notch, the lack of consistent quality outside of these action scenes only make for a starker contrast on how bad some of the scenes appear, summing up the series perfectly. Aria the Scarlet Ammo may have moments of brilliance; it is unfortunately brought down by poor quality care and a sub-par story.
Do you live in or near the following areas in Australia: Sydney (MacArthur Square), Melbourne (Werribee Plaza), Brisbane (Carindale) and Adelaide (Tea Tree Plaza)? If so then be sure to head down to the EB Games stores in those locations on the 5th of November to celebrate the launch of the upcoming Halo 4 video game on the Xbox 360 from Microsoft and 343 Industries. Some JB Hi-Fi stores will also be hosting their own parties, check with your local retailer in regards to this.
In Particular, the Campbelltown launch will have players able to win goodies and a chance to play the multiplayer portions of the game on the big screen at the cinema. This sounds like a great way to spend your night from 10PM onwards on November 5.
Microsoft will also be showcasing their Spartan Ops series at the event. Check out the trailer for that here.
Ubisoft have announced that today marks the release of their latest Assassins Creed game, Assassins Creed 3. The games has launched on the Xbox 360, Playstation 3 and Personal Computer platforms today here in Australia. Alongside the colonial lifestyle simulator comes the handheld game Assasins Creed: Liberation. This is a handheld game developed for the Vita and is incredibly promising. The third instalment will also be launching on the Wii U when it releases at the end of November.
On the game Ubisoft had this to say –
“Assassin’s Creed III is Ubisoft’s biggest launch ever and the most ambitious game in our history. Today, we delivered on the vision the team had three years ago thanks to the tremendous talent and hard work of the many Ubisoft studios involved,” said Yves Guillemot, Chief Executive Officer, Ubisoft. “They have refined the core tenets of the franchise while also implementing brand new experiences, such as naval combat, that will captivate returning fans and newcomers to the Assassin’s Creed universe.”
Not only is the game out, but there is also planned DLC for the future of the game. Players will be able to purchase aSeason Pass for the title to get DLC as it comes out for free, rather than paying premium prices for each. The DLC will also be available for the Wii U version of the game.
Be sure to check out the official site for more info.