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BioShock Infinite’s box art revealed

Today Irrational Games revealed what the box art for Bioshock Infinite will look like. As you can see to the right, that is pretty much it except imagine a rating tag and a platform band on the top to get the true experience. As for the image itself, it seems the company chose to go basic and feature the lead character Booker DeWitt in a rather disheveled state.

Currently BioShock Infinite is set to be released on February 26, 2013 on the PS3, Xbox 360 and PC. If you want to take a better look at the box art simply click the image to the right to view a full-sized version.

Dead or Alive 5 Plus announced for the PlayStation Vita

If you were hesitant to pick up Dead or Alive 5 when it was released a couple of months ago for the PS3 and 360 then you will soon have little excuse not to own the title in some form. During a video interview with IPL Team Ninja’s head Yosuke Hayashi revealed that Dead or Alive 5 would be released on the PlayStation Vita as Dead or Alive 5 Plus.

Currently details are very slim at the moment, as we only know of the game’s existence, though given the fact that the game is called “DoA 5 Plus” one can hope it contains all of the DLC costumes released so far. That being said, Team Ninja is also planning to release a patch for the console version of Dead or Alive 5 next year which will add new, unrevealed, features to the game.

World of Warcraft: Mists of Pandaria Review


World of Warcraft: Mists of Pandaria

Developer: Blizzard
Publisher: Blizzard
Platforms: PC
Release Date: Out Now
Price: $38.60 (Buy Here)

Overview

World of Warcraft is undeniably the most popular MMORPG of all time. I was going to open with the longest running, but I’m pretty sure that there’re some others out there, like EQ or UO still running and taking that title. Regardless, there is no denying that if you’re a gamer, you’ve definitely heard of this behemoth and have an opinion on it; even if you haven’t actually played it.

In the World of Warcraft series, there are currently 5 products available in the MMO line. These are the Core World of Warcraft game, and the other expansion packs, The Burning Crusade, Wrath of the Lich King, Cataclysm and now, Mists of Pandaria.

Story

Before the game was released, a lot of people were skeptical about this games storyline. In fact, the expansion pack had gained a reputation of being a joke as soon as the title was announced. This was furthered by all corresponding artwork that pinned the game as being a Kung-Fu panda rip-off. However, anyone versed in the Warcraft lore knows that the Pandarens were Kung-Fu long before the horrible Jack Black film. As someone kind of versed in Warcraft lore, I knew this already so I wasn’t one to dismiss this title off hand. However, it seems that the developers of this expansion pack seemed to think of this expansion pack as a joke and pretty much insulted their entire playerbase with its horribly done story.

Now, World of Warcraft has never really been a terribly story-driven game in the past. However, that does not mean that the story wasn’t there. You just had to pay attention to learn what was going on. However, since around WotLK, there has been a bigger emphasis on storyline elements. Now the two expansions prior to this one, I believe, got the story balanced out correctly. However, in Mists of Pandaria, it seems you can’t even complete a short questline without sitting through some and boring cinematic featuring a Panda doing some Kung Fu.

What’s even worse about this game is that it seems that more effort had been put into making these horrible cinematics than attention paid to other areas of the game. Most notably dungeons. In fact, outside of some tiny references, you can never actually tell if the dungeons in this game are essential to the story or not. This is outside of the one with the giant green dragon thingy that’s a Sha, anyways.

What’s a Sha you ask? Why, they are the new enemies in World of Warcraft. You see, in Pandaria, the land itself is alive and when the Alliance and the Horde bring their silly war over to that continent, it wakes up the negative energy of the place and creates these creatures. Or something. I can’t quite remember the exact logic that one cutscene threw at me that one time.

If I had to summarise the World of Warcraft: Mists of Pandaria storyline, I would summarise it as thus:

The Horde and the Alliance are still at war for some silly reason and awaken some kind of new evil on a continet filled with Pandas. However, the story itself is a personal tale of one heroes lone adventure through a strange and unusual continent. Along the way the Hero meets and assists many Pandas that are mostly in a state that can only be described as inebriated. Also, the Kings son is missing but it’s okay because you find him and everything turns out okay.

Beers and Pandas the MMO.

Gameplay

I don’t want to say I hate the way they’ve handled things like skill-trees, talents, skills and the like, but I really don’t like it. We’ve gone through 4 other iterations of the game at this point, for what reason was there in removing talent trees other than to make the game easier than it already was? None, that’s what.

In fact, Mists of Pandaria has been following the current MMORPG cycle of being way too easy. I mean, taking a look at it from where I am – – just come back from a long hiatus – – I’d have expected the game to be more challenging. This is not so. In fact, I’ve had the opposite experience, Mists of Pandaria is way too easy.

It’s evident that the developers discovered they had made an easy mode game by virtue of the fact that they’ve created an artificial challenge by way of having players grind the crap out of repeatable daily quests. Now this wouldn’t be an issue if you could do these quests multiple times per day, or you could grind the reputation points for the actual good equipment in some other way, but nope. You’re pretty much locked down to a certain number of reputation per faction per day. Many players claim this can take up to a month or more to reach exalted with all of the factions in order to get raid-level gear.

This is just horrible design. You shouldn’t have to add an artificial time-sink into the game for added challenge. If the content was something that was challenging enough to require practice and offered rewards comparable to the effort, then this whole system would be useless.

There’s also the new Pokemon clone, which is pretty similar in functionality. Player collects animals, animals fight each other, someone wins. They also level and get new abilities. If you’ve played Pokemon, You’ve kinda played this already.

Visuals & Audio

Visually speaking Mists of Pandaria is still very World of Warcraft in design. However, you’ll quickly find that it’s missing some of the more creative looking zones found in previous expansion packs. Actually, I’d wager that Mists of Pandaria is the most bland looking World of Warcraft expansion pack, ever.

Outside of the traditional looking Asian architecture, there isn’t really much else to the game. There is no massive underwater civilisation, there is no glowy tree zone. The closest thing we have to creativity is this section that looks like it’s consumed by creep and has insects living on it. Heck, even the Sha enemies are pretty plain looking slimes with Zebra coating.

Nothing about the games audio has really changed at all. I mean there’re now more cutscenes and thus more voice acting. What’s disheartening about these is that the subtitles either choose to not work during them, or that they just simply were not programmed in. This sucks for players like me and deaf people because I listen to music to blur out the pretty bad soundtrack to the game and deaf people just plain can’t hear.

Overall

Overall it seems like Mists of Pandaria was an expansion pack that was either rushed out to meet some kind of deadline (which is really unlike Blizzard and their culture) or that it was intentionally made to be the worst possible expansion to the biggest MMORPG since Everquest. I really don’t want to believe that the latter is the case, but the former is just as bad of one.

This is easily the worst thing to happen to World of Warcraft since ever. Too bad it’s what the players want.

6--capsules-out-of-10

Easy Mode MMOs

I’m almost certain that this is something that many players have encountered in recent memory. This thing is that MMORPGs just aren’t all that challenging any more. I mean, I’m not entirely sure if they always were… but definitely they appear to be getting a lot less challenging and time consuming on the whole.

Let’s take a look at some of the MMORPGs that have released this past year alone. Star Wars The Old Republic, Rift, a new WoW expansion pack, TERA, Guild Wars 2 and I’m absolutely certain that there are a bunch I’m missing. Out of all of these, the only one that is remotely deviant from the formula prescribed by Everquest is TERA and even that still has the quest system present in all the other MMORPGs on this list. Perhaps the fact that all of these games play identically has lead to the feeling of easy mode? Perhaps players are just getting good at the game?

I say that this is not the case, I argue that it is just the developers getting lazy. I have been playing MMORPGs off and on for years now. However, the first MMO that I have played concurrently for multiples of those is World of Warcraft. Now when I first started that game was just after the launch of Wrath of the Lich King. This means that I still had to work through all of the previous content with all of the issues that came along with it as the ‘Dungeon Finder’ had not yet been introduced. Yes, Dungeons were a massive timesink that most players would skip over, however, you could always find a group to get one after a long enough period.

So even back before this streamlining of the dungeon finding system, players were still faced with the challenge of even finding a group. Now, a lot of you will argue that I’m being way too specific here, but really, the Dungeon Finder system is present in nearly every other MMORPG out there at the moment.

Then after you went through the trouble of assembling the group, you had to hope that everyone was good enough at their roles that you could actually complete the dungeon. This is because no dungeon at the time was a cakewalk if you were the right level and had the right equipment. Yes they were easier, but make enough mistakes and you were dead. To make matters worse was that dungeons were mostly long and had you travelling a fair distance to get back into them. So players were always playing at their best to avoid this. Die enough times and the monsters would respawn, making the dungeon even longer than that.

Lets compare that to now where finding a group is as easy as hitting a button and having the mechanism check for the right levels of gear before entering a dungeon. One would think that if you required a certain amount of gear just to enter, as well as having the convenience of finding groups quickly, that the dungeons themselves would be pretty difficult. Right? Hahahahahahahahaha! Nope. In this latest WoW expansion, I have died once in a dungeon and that was because of a disconnect. This is after just going to the Auction House and buying PVP equipment just to meet the minimum dungeon requirements. Even more strangely, the dungeons took no more than 30mins per run and that was taking it slow.

Let’s compare this to the previous expansion pack, Cataclysm, which was a step in the right direction. In Cata, you had to at least find the dungeon before being allowed to teleport into it. And damn man, you needed to have a great amount of teamwork to even reach a boss in those dungeons. As a rogue, I was using skills that I hadn’t even had to consider since I ever even picked up the game. This is counting raids as well, almost all the previous raids were mechanical nightmares against bosses, but trash enemies rarely had some kind of strategy to them. I really, actually, quite enjoyed needing to participate as a team for these dungeons because you know that the satisfaction of victory was well earned.

This year, no other MMORPG has captured that sense of victory with me. I could say that Guild Wars 2 was challenging, but that’s because half the battles had some kind of gimmick that was poorly added or you had to completely change class or weapons to even be able to finish a fight. To be challenging something has to be winnable, otherwise it’s just abuse. The worst offender of this was probably Star Wars The Old Republic. I loved that game for the story, loved it for Revan, dungeons were too easy. No satisfaction at winning at all. It was still slightly more challenging than Mists of Pandaria is currently.

I think that in order to build a new challenge, we must first construct a new environment for players. We need to kill off this design that was initiated by Everquest in a time where you wouldn’t react near instantaneously due to ping times being 500-1000ms on a good day. We have to take a new look at the design of a game that has a lot of players working together.

I want to take a look at a game that’s doing a good job at this right now, one that isn’t a RPG but is actually a FPS. This game is Planetside 2. This has players battling it out across an entire planet for control. The battlefield on this is entirely run by players and has them acting competitively for complete control over this world. Why can’t an MMORPG do this? Blank world, have players build it up and set their own challenges? Maybe it doesn’t have to be a PVP challenge? What if the entire game was a huge raid and the further players get the better the equipment would be made available to them?

What actually got me into the whole MMORPG landscape was an anime series called .hack//SIGN. The world in .hack// was presented as this nearly entire player run game, with player run policing, guilds and a mystery that wasn’t a marked questline. In most MMORPGs we don’t even have player housing, let alone the freedom this representation of a game had. Even the modern day MMORPG anime, Sword Art Online, has a better concept than most modern games. Have all the players in the game work to clear out one central raid dungeon. If that game was made today, the developers could just expand on the concept by adding a new tower or by adding more floors.

The point is that players need to feel like they’re working together, working towards defeating some kind of challenge that has been imposed on them. At the moment, it just feels like: “Hey, if I queue for this cakewalk dungeon enough times, I’ll eventually get that one item that will get me into raids”. And hey, if you’re lucky and you get all the drops you need across a few dungeons, you could be fully geared in 2-3 hours. Not including queue times, which if you’re a tank, are nothing at all.

Unfortunately this is the direction that a genre defined by difficulty and time-sinking has headed in. As an attempt at creating virtual worlds full of challenge and riches, we’ve moved into god-mode simulators that lack any kind of challenge at all. We should be moving towards more immersion, not simplicity in design and practice. More challenge, not 30 minute cakewalks. Also less artificial grind, thanks. This is something that I will talk about in my upcoming WoW:MoP review as I’m not entirely sure how badly integrated it is in other MMOs.

On the whole I don’t think that the current MMORPG marketplace will change. People like easy, or rather, too many people like easy. Who likes to think when you can just hit the same combo of buttons to win and occasionally walk outside of the purple circle that just spawned on you? Why bother even playing smart when the healer can just overheal the entire party because his equipment has been tuned to provide better healing than mana loss? I’m not saying that good players shouldn’t be rewarded by feeling like a god. I’m just saying that not all players should feel like a god from the get-go.

Hunter x Hunter Volume 0 free for movie-goers

Hunter x Hunter fans have reason to be excited as Yoshihiro Togashi has actually drawn some Hunter x Hunter again. The Kurapika back-story chapters which we reported on previously have now been confirmed to be a free gift for attendees seeing the Hunter x Hunter: Phantom Rouge film next month as part of a compiled Volume 0 manga.

The Hunter x Hunter Volume 0 will feature both chapters of the Kurapika back-story mini arc which serves as a prelude to the film. The film itself is based on an alternate reality of the York New arc in which the number 4 spider was never replaced by Hisoka.

What do you think of Hunter x Hunter Volume 0 being given to movie-goers for absolutely free next month in Japan? Let us know in the comments section below.

The Walking Dead Survival Instinct Stars To Reprise Roles

Activision have confirmed that series stars Norman Reedus and Michael Rooker will be returning to the Walking Dead videogame series, Survival Instincts, as the characters they represent in other media. This is because the developers behind the game, Terminal Reality, want to deliver as an authentic experience possible for the hit franchise.

In the game, players assume the role of the mysterious, crossbow-wielding survivor Daryl Dixon. This first-person survival title takes place within the universe of “The Walking Dead” and before the events of the AMC show, following Daryl and his brother Merle on a gruesome journey to reach the supposed safety of Atlanta as the world around them ends. Reedus and Rooker will bring life to their characters’ desperate, unforgiving struggle against limited resources, the nightmarish walkers and, perhaps, their fellow survivors…

The Walking Dead Survival Instinct comes out in 2013. For more information, visit the official site.

Skullcandy SLYR Review

Skullcandy SLYR Gaming Headset

Manufacturer: Skullcandy
Platforms: PC (Reviewed), Mac, Playstation 3, Xbox 360 (Reviewed), Most Mobile Devices
Price: $79.99

With Skullcandy’s acquisition of Astro Gaming a while back, a lot of questions were thrown up in the air about Astro Gaming’s future. It seems that Skullcandy has maintained the Astro brand for high end professional gaming audio and started a Skullcandy gaming line for a more affordable consumer line of gaming headsets. The SLYR is Skullcandy’s first headset and is a wired stereo headset that supports the Xbox 360, Playstation 3, PC, Mac, and most mobile devices.

The SLYR is extremely light and rather small. It is an over the ear type headset, however those with extremely large ears may find the headset fitting rather tight. Vertically, there is plenty of room in the padding, but is rather small width wise. If you can get your ears into the cup than you will find there is extra room inside to fit well. The SLYR is extremely light, allowing for long term wear comfortably. However the padding is a little stiff. When it warms up a little, the padding does become a little softer. Thankfully the light weight makes the stiff padding tolerable. The ear cups are covered in a soft material similar to the Astro A40s that is very comfortable and wicks away sweat well. There will be no problems with extremely sweaty ears as the material breathes extremely well.

The microphone is a little stubby, but folds in neatly. When folded it, it is impossible to see any trace of the microphone making it ideal for taking the headset out on the road. The recording quality is excellent. Everyone who listened to the microphone over VoIP applications agreed the quality was clear. Due to the short size of the microphone, a pop filter is unnecessary as it is well out of the way of the mouth and nose.

The headphones sport a replaceable 4 pin short cable that is long enough to reach a mobile device comfortably. Cables tend to be chewed up easily and this is easily replaceable which makes it a boon for pet owners who like to chew on cables or those who have a tendency to be rough on cables. This short cable is plugged into control hub that is connected to a longer and extremely thick. The hub has controls to switch between the EQ settings, volume levels, game and voice balance, microphone mute, and a jack for the Xbox Live chat cable. There is a square switch that moves in four directions to control the volume and the balance between the game and chat volume, pressing down on the button mutes the headphones. A square blue LED that surrounds the switch blinks to signify which function was engaged and when the button is pressed down, the LED turns red to signal that mute is engaged. The LED is bright enough to be noticed in a lit room but soft enough to not become distracting in the dark.

The EQ is controlled by a beefy three position switch labelled 1/2/3. Each one represents one of the three EQ modes. I would have preferred to see a small label for each EQ setting instead of a number; this is a very minor complaint as it is easy enough to remember each setting. The only real issue with this cable set up is the length of the first cable that goes from the headphone into the in line remote. The length makes reaching the control hub a little unwieldy at times. This is a trade-off to allow the SLYR to be used with mobile devices comfortably, but for those using the SLYR exclusively for the console or the PC, the hub can easily fall off the lap and fall between a couch cushion which can press a button accidently. A small clip to attach the hub to an article of clothing would have been a welcomed addition.

The SLYR connects to the PC via USB cable and has no control between volume and game volume. There are no drivers to install on Windows 7, simply plug and play. For the Xbox and Playstation 3, you will need to plug in the RCA cables into the red and white RCA cables coming out of your console. The plugs are pass-through plugs allowing the SLYR to be plugged into the TV then the console cables plugged into the back. Simply mute the TV and put on the headphones for gaming without disrupting your roommates. Alternatively, plug the SLYR into the TV’s RCA outputs for greater audio control.

I personally found the sound quality on the SLRY is outstanding. The audio quality takes a page out of Astro Gaming’s reputation for high quality gaming headset audio quality with a distinctive Skullcandy twist. While Astro’s audio tends to focus on clarity and precision at the cost of bass reproduction, Skullcandy SLYRs has the classic Skullcandy thumping bass married with Astro’s precision. For the price point, the audio quality is extremely clear and the bass well balanced. Although the bass is extremely strong and crisp, it never over powers or disrupts the highs and mids. Usually gaming headphones are notoriously bad for muddy mids and highs, but the SLYR performs well.The sound stage of the SLYRs were pretty good when using the included cable. Although I could tell I was hitting the limits of stereo headset forRevi pinpointing the directionality of sound when playing Black Ops II, plugging the SLYR into my Astro Mixamp made the SLYRs shine. Overall, I was extremely impressed by the SLYRs audio quality.

The Supreme Mode is a perfect balance for all around use. The Precision mode bumps up the highs and mids for better pinpointing of footsteps and gunfire in first person shooters. The Bass Mode lives up the name and turns the already strong bass performance into almost skull rattling levels. I found the Bass Mode best left for hip hop, rap, and dance music as the level of bass overpowered everything for most applications. The Precision Mode was helpful for first person shooters, but once again it seems to be a very application specific mode. I found some modes caused an initial hiss of white noise that is noticeable when it is very quiet or silent. Switching around the modes a few times seemed to have removed the initial hiss.

At $79.99 USD, the Skullcandy SLYRs are an excellent addition to the Skullcandy/Astro Gaming line of products. It is clear Skullcandy made an extremely wise strategic move in purchasing Astro Gaming. The SLYR is an incredible sounding headset priced appropriately at the slightly higher end of stereo headsets. Although people with larger ears may want to see if they can try the headset on at the store before taking the plunge, the Skullcandy SLYRs are reasonably comfortable and extremely light. If you are not ready to take the plunge into surround sound ready headsets, the SLYR is highly recommended as your best option.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here

Assassin’s Creed Anthology Release Trailer

The Assassin’s Creed Anthology has released and is up for purchase in some regions worldwide, particularly United Kingdom and can be purchased by retailers and Amazon.  In honor of these 5 games plus their DLC, Ubisoft has released a trailer showing off all the assassins in the pack and their main motivations of duty, revenge, and freedom for each game.

A solid pack collecting all the console games of the series seems more for those that have been interested but haven’t gotten into the series themselves.  The anthology boasts over 100 hours of gameplay for players to leap into as they explore the ages of the Third Crusade, the Renaissance, and the American Revolution.  Even better, as the pack has the DLC included players don’t have to worry about missing any of the story or shelling out more cash for it either.

Players can check out the release trailer for the Assassin’s Creed Anthology embedded below and find the game from Amazon UK for PS3 or Xbox 360 HERE.

Cthulhu Christmas Advent Calendar Free Today Only

A fun running gag amongst those who enjoy the Cthulhu Mythos is the combination of the creatures and various themes surrounding the Mythos and Christmas, if only because the juxtaposition of horror inducing monsters and one of the premiere holidays is pretty goofy and fun.

Joining in Red Wasp Design, the makers of the Call of Cthulhu: The Wasted Lands iOS game, have put together a fun little advent calendar to count down the days until Christmas with Cthulhu Mythos fixtures, such as the shoggoths sending out there letters to Santa above.

Even better for today only, December 1st, 2012, Red Wasp Design has the iPad and iPhone versions of the advent calendar free.  Players wanting a fun and unique countdown to Christmas Day can download the iPad version HERE and the iPhone version HERE.

ComicDive 7 Cos-Play & Event Pictures

Time certainly flies when you having fun! Can you believe it another year has gone by and today us here at Capsule Computers we were back to cover at the annual ComicDive event, called yep that’s right “ComicDive 7” in Beijing China! For anyone not familiar on how Comic shows work here in China check out our coverage of last years ComicDive 6 here (event recap) and here (event info).

This year ComicDive 7 was hosted at the China World Exhibition Hall, in Beijing. The home of  M.Y. Comic 3 event that took place in February earlier this year.  As always with every major Comic / Dojinshi  convention hosted in Beijing everything went down without a hitch, the organises for the event certainly put on a good show and with the thousands of people attending this one day event, everything fell into place and everyone had a great time.

As always along with picking up the latest and greatest comics and Dojinshi’s from your favorite anime and tv shows, you can also snap up a variety of other fan related toys, clothes and goodies as well. (make sure you check out the image gallery below or on Facebook for more detail/pics) This year the event organizers opened the doors 30 mins earlier (due to the extreme cold weather) which actually caught a few of the stall owners off guard as they were still preparing and organizing their comics / goods for sale.  The mad rush was something we’ve come to expect from a comic book event in Beijing and within minutes the entire Exhibition Hall was jam packed with fans, and we were reminded what it felt like being in a sardine can all over again.

As previously mentioned in last years event coverage for ComicDive 6 if you wanted your favourite book or comic, the plan is and always will be to make sure you know were it is (stall location) by doing your research and then high tailing it over to the stall to buy it. Wasting time by looking at all the stalls one by one to see what they have will certainly on many occasions leave you very disappointed when you finally made it to the stall where your favourite book is, as it would certainly of been sold out by then. This year there were a number of stalls that had queues over 100 meters long!

With every comic book event the Cos-Players come out in FULL FORCE! And this year they certainly did not disappoint.   As you can see with the pictures taken below (over 330 gallery images) a lot of effort and time has gone into some of these outfits which I must say were very interesting and amazingly well designed. Cos-Play here at ComicDive 7 once again was probably one of the best I’ve seen anywhere in the world.

The next major Comic Book convention will be Beijing Slash Only (will focus on comics / Dojinshi inspired from US and UK movie, tv shows and games)  and will be held in Beijing on the 1st of January 2013 (HAPPY NEW YEAR!) For more details check out the link to the official website / weibo account here.

Check out all the great pics from the even below, let us know what you liked the most or which Cos-Play character you thought was the best dresses. Mine without a doubt was Saber from Fate/Zero.

Pictures also available on our official Facebook page – click here to view them