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Fighting Vipers HD Review

Fighting Vipers HD
Publisher: SEGA
Developer: Sega AM2
Platforms: Xbox 360 (Reviewed), PlayStation 3
Release Date: 28/11/2012
Price: $4.99 PSN & 400 Microsoft Points (buy here)

Overview:

If you were a gamer during the 90s, then you’ll remember just how big a deal the Sega Model 2 arcade system board was, and this was a time where arcade technology was leaps and bounds ahead of home consoles. It wasn’t until the arrival of the Sega Dreamcast and beyond that consoles were able to match, if not surpass, arcade hardware.

Model 2 produced some amazing 3D graphics at the time with games like Daytona USA, Virtua Fighter 2, Virtual-On, Dead or Alive, and several other arcade classics.  Unfortunately for Sega, they could only offer the Sega Saturn as the sole platform for home conversions. Some of these conversions were very commendable as they successfully replicated the blissful experience, but from a graphical and technical standpoint, these Saturn ports were glaringly lacking. However, recently Sega has been re-releasing their Model 2 classics in HD, and joining this digital line-up now are three fighting games that were developed by Sega AM2, they are Fighting Vipers, Virtua Fighter 2, and Sonic the Fighters (all released on the same day no less). For this review, Fighting Vipers is being placed under the reviewer lens.

Now Fighting Vipers comes from an era where Sega AM2 was at their creative high, viewed as one of the biggest and most successful developers in the industry. In fact, they were the studio that pretty much defined Sega during the late 90s. At the same time, Fighting Vipers also represents the golden age of 3D fighting games, a time where the genre was still very fresh and exciting, and numerous developers were trying all sorts of new ideas with IPs like Tekken, Dead or Alive, Soul Edge, Bloody Roar, and Virtua Fighter. With games like Fighting Vipers and many others, Sega AM2 became one of the leading pioneers of 3D fighting games.

Fighting Vipers was a popular release back then, and it certainly introduced many concepts that can still be experienced in modern 3D fighting games today. The last time gamers outside Japan were able to play this game at home was the highly enjoyable Sega Saturn port. Now in 2012, gamers finally get the arcade perfect experience at home with an added network mode.

Visuals and Audio:

The HD conversion of Fighting Vipers looks crisp and pristine, and performs perfectly. This is probably the best it’s ever looked, easily surpassing the arcade version. Now for a long time fighting games were used to showcase the technical prowess of a new technology and console, and that probably holds true today with graphical stunners like Soul Calibur V, Tekken Tag Tournament 2, and Dead or Alive 5. Granted, Fighting Vipers obviously looks dated now, but as a game that was pushing its technology, it actually has reasonably good visual appeal. The character models are big with some cool costume/armour detail and solid motion captured animation. The colour and lighting is bright and vibrant, and there’s just something charming about old school 3D graphics. It really looks like a game that would have been right at home on the Sega Dreamcast rather than the Sega Saturn, and that’s probably the best compliment I can give to the graphics.

Aesthetically and artistically, this is a quite the stylish looking game, with edgy character designs clearly influenced by the rock, punk, and grunge culture of the 90s. The character designs may look rather silly now, but believe me this was hip and cool back in the 90s!  There are some nice characters here, and the one that’s probably remained popular over the years is Candy (a.k.a Honey), who became one of the more popular and recognised female characters at the time.

Musically the game isn’t really that special, the soundtrack has the same hard rock and arcade techno music that was featured in most Sega arcade games. It definitely tries to add to the ‘cool’ factor that the game tries so very hard to exhibit. The soundtrack nothing special, it’s actually quite forgettable but it does the job decently enough.

Gameplay:

Fighting Vipers may appear to be Virtua Fighter with a different skin but that’s far from the truth, as mechanically it’s a much different experience. What Fighting Vipers did differently was feature closed arenas, allowing for things like wall combos, breaking down walls with a heavy attack, and even bouncing off of them. Now it was really one of the first fighting games to do this, and a lot of these ideas would soon be replicated by others. The closed arenas really spices up the traditional one on one combat, as it encourages players to corner their opponents, and the game even features a special grapple that pushes opponents to a wall (something that was much later utilised in Tekken 4). While closed arenas and wall interaction is not as refined as it is in modern fighting releases, it still laid the solid groundwork for subsequent ground-breaking fighters like Dead or Alive 2.

In terms of core fighting mechanics, it’s largely similar to Virtua Fighter in terms of control style but it’s still unique in execution. While Virtua Fighter is this very demanding and deep fighter, Fighting Vipers instead offers a relatively more user friendly and casual alternative. Pulling off the various moves, techniques, and combos is never too difficult, and so new comers can jump right in and have some fun pulling off some fancy looking moves. That said there is still enough depth here for more dedicated players as this game punishes for haphazard and sloppy execution. It also has one really simple, but effective technique, that being air recoveries. This is a technique common in 2D fighting games, but one that works out really well in Fighting Vipers, allowing players to escape air juggle traps.

Finally, the game has another cool gimmick, and that being armour damage. Each character in the game comes equipped with a stylishly edgy looking armour and clothing, but you can inflict damage and break this armour, and doing so will expose your opponent to more damage. Losing your armour really puts you at a disadvantage, and if you lose it in the first round of a match, then you won’t get it back in subsequent rounds. It’s a nicely executed idea, one that we wouldn’t see again until very recent Soul Calibur entries.

The character cast is small, with some heavily based on Virtua Fighter veterans, but they each offer something different. There’s plenty of variety and moves in the outlandishly unique and creative fighting styles featured in the game. At times it feels like a weapons-based fighting game, with some characters bringing in weapons like guitars and skateboards. There is no character balance or fine tuning here, this is pretty much a very messy, but charmingly quirky, fighting game that’s meant to be played for fun and not at some serious tournament level. Bouts in this game are fast and frantic, but always very enjoyable.

What you get in this digital release is the original arcade game with a nice HD coat of paint. It is arcade perfect, to the extent that it pretty much only offers the original arcade mode and nothing else. It’s both jarring and disappointing that they couldn’t squeeze in a training/practice mode in this. There are a couple of variations of the arcade mode that you can unlock, which are pretty much explained in the game’s achievements list but they’re nothing noteworthy. What is noteworthy however is obviously the online mode, which from my experience, is very well executed and enjoyable. The net-code performance is solid, with some very minor lag and stoppages when there is a bad connection, but nothing particularly concerning. Considering the price point, this is a very superb online mode. So far I’ve had no difficulty finding opponents, and most of them seem to be from Japan at this stage.

Overall:

For just $5, this HD port of Fighting Vipers is a pretty nice deal for fighting fans. You get the original arcade game looking and performing better than ever, and while there is a glaring lack of essential single player modes (especially a training/practice mode), it’s still a nice package that features a very well-functioning online mode, which is what matters the most.

For such a cheap price-point, you get to experience a fun, creative, and unique fighting game that represents some of the best work of Sega AM2 when they were in their prime. All things considered the game has aged reasonably well, and while certain aspects of it may feel dated, you can’t help but appreciate the fact that this game features ideas that are still being introduced into 3D fighting games as innovations. Breaking your opponent’s armour as a strategic element in Soul Calibur V? Interacting with arena walls in Dead or Alive 5? Fighting Vipers pulled these ideas off first, and profoundly so.

7-0-capsules-out-of-10

 

Mortal Kombat: Legacy Season 2 Details Revealed

The first season of Mortal Kombat: Legacy was one of the most viewed web series of 2011 with over 60 million views to date, and the second season is looking like it’s going to be even more massive.

We already know the basic plot – season 2 is about the actual Mortal Kombat tournament and will focus on telling us the origins of the fighters. Now, we know the cast and boy is it huge! The cast includes Shum, Jr. (Glee) as Kuai Liang, Casper Van Dien (Starship Troopers) as Johnny Cage, Brian Tee (The Wolverine) as Liu Kang, Mark, Dacascos (Cradle 2 the Grave) as Kung Lao, Ian Anthony Dale (Hawaii Five-O) returns as Scorpion and Cary Tagawa (Mortal Kombat) as Shang Tsung. Yeah you read that right – the guy who originally played Shang Tsung in the 1995 Mortal Kombat film is returning to role. Epic!

But wait, there’s more! Director Kevin Tancharoen has also revealed the first clip from the new season will debut during the Streamy Awards on Febuary 18, and the web series will premiere in the second quarter of 2013. Get excited MK fans, this is going to be something you won’t want to miss!

Original Soundtrack for Dark Scavenger Now Available

Dark Scavenger, the RPG style adventure game from Psydra Games, has released the Original Soundtrack of the game to their own store and the site Bandcamp.  With 15 original songs from Joe Kelly from Harmonix and Alex Gold, the soundtrack also has an exclusive medley not in the game.

Dark Scavenger tells the story of a human lost in space, but is saved by a rag-tag crew of spacefarers.  With their help in making a multitude of items the human must find his way home.  The audio itself received some high praise from across the its reviews, which probably lead to the solo release of the music now.

Players interested in hearing the music can listen to the theme in the video embedded below or preview all the music from the Bandcamp website HERE before they buy it, but those wanting to just go ahead and get it can also find it on the Dark Scavenger website HERE.

Scribblenauts Remix Christmas Update Released

Are you getting a coal in your stocking? You’ve been a naughty, naughty gamer haven’t you? It’s alright. Scribblenauts Remix is giving you a chance to show the world why you’ve earned that piece of coal in your stocking with the Naughty and Nice Christmas Update.

The update adds ten extra levels on World 10 for World Pass owners, a free winter playground with holiday themed objects, and an in app purchase of Goodies and Baddies avatar pack. Players will have the chance to dress up as naughty or nice alter egos such as the brave hero or the evil villain. Additionally a “Gift the App” button as been added to the game for those who want to spread the joy of Scribblenauts Remix to their friends and families.

Check out Scribblenauts Remix on the iTunes App Store for $0.99 here.

NEOGEO X Gold Out this Month

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Remember the days of NEOGEO? Well, prepare for a heavy nostalgia trip as the device is making a comeback this month, with the NEOGEO X Gold. Much like you would expect, this portable will be packed with the classics, featuring 20 preloaded titles and a cartridge slot that will be used for future physical releases.

Those titles include:

3 Count Bout
League Bowling
Art of Fighting
Magician Lord
Alpha Mission 2
Metal Slug
Baseball Stars 2
Mutation Nation
Cyber Lip
Nam 1975
Fatal Fury
Puzzled
Fatal Fury Special
Real Bout – Fatal Fury Special
The King of Fighters ’95
Samurai Shodown II
King of the Monsters
Super Sidekicks
Last Resort
World Heroes Perfect

To retro fans, the choice to snag up this sure to be collector’s item is already a given, but those of you who are just wanting to grab some solid gameplay on the go should also pay this handheld some attention, as it truly has a lot going for it. Retailers have already begun pre-orders the device (check your local listings or find out where to buy one at the official website), as well as the arcade stick, television outputs (compatible with HDMI and AV) and charging station for those that grab the bigger bundle that is just under $200, as well as a copy of Ninja Master made exclusively for pre-ordering customers. December 6th is just days away, so if you want one of these retro beauties, there is no better time to place an order than now.

Laike’s PC Download Deals 04/12/2012

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Frugal gamers unite! Here are the biggest digital download deals for this half of the week.

First up, we have Steam’s Midweek Madness. The Polish Bundle puts together five games from Polish developers for one low price. Pick up reverse tower defense game Anomaly: Warzone Earth, Western FPS Call of Juarez, old school RPS Hard Reset Extended Edition, action RPG Two Worlds II, and action game Zombie Driver HD for $19.99 USD. Anomaly: Warzone Earth has been on several indie bundles to date and has been well received by the public. Hard Reset and Two Worlds II tend to go on sale during Steam sales but are solid but not earth shattering picks. I recommend purchasing the bundle if you are interested in at least three of the games, if not, the Steam winter sale is around the corner. Check out the bundle here. Next, Steam is celebrating EVE Online’s 10th anniversary with 75% off EVE Online. This includes the full game and your first 30 days of subscription for $5.00 USD. Check it out here. Both Midweek Madness deals end on Thursday, November 6th at 4pm PST.

Steam’s Big Picture Celebration Sale is still going on until December 10th at 10 AM. Some notable titles includes Left 4 Dead 1 &2, Deadlight, Counter Strike GO, Mark of the Ninja, and Portal 2. The Source engine based games, Magicka,  are at their usual 75% off and CS:GO is at the same %50 off as the Fall Sale. My personal picks in this sale include the Valve games, Alan Wake, Braid, Magicka, Limbo, and Orcs Must Die 2. Check out the sale here.

Amazon has knocked off Kalypso Media’s 2.5D shoot ’em up Sine Mora to $3.39. This comes as a Steam key and is only available to buyers with a US billing address. Buy it here. For those without US addresses, Sine Mora is also on sale for the same price at the Steam Big Pictures Sale above. Check out our review of Sine Mora here.

Also for American buyers, X-Blades is $0.99 at GameFly here. For $0.99, you can’t go wrong.

Blazing Griffin is celebrating their Kickstarter project for The Ship 2 by knocking the price of The Ship: Murder Party to $10. Each purchase comes with five Steam keys to share with your friends and family. I recall the original The Ship mod, although griefers were absolutely annoying, once a good group of players who were serious about playing by the rules got going, it made for some epic evenings. Check out the deal here.

A ton of Paradox Interactive games are on sale at GamersGate. Big titles such as Victoria II, Mount & Blade Collection, Cities in Motion, and King Arthur Complete Collection are on sale. I’m frankly quite surprised that Crusader Kings II isn’t on sale too. These games are a mix of Steam and DRM free downloads. I recommend the Mount & Blade collection for some great hack ‘n slash action and includes the excellent Napoleonic Wars DLC. Victoria II is a popular recommendation for fans of grand strategy games. North American buyers can check out the sales titles here, UK buyers can find prices in pounds here.

 

Red Vs. Blue Season 10 Review


Red Vs. Blue Season 10
Studio: Roosterteeth
Publisher: Hanabee
Formats: DVD, Blu-Ray (Reviewed)
Release Date: Out Now
Price:  $23.10 (Buy here)

Overview

What do you get when you have a bunch of guys with Microphones recording their Halo shenanigans and then uploading them onto the internet to see? If you answered with poorly edited frag videos, you would be correct, but not the right kind of correct. No, the answer I was looking for was Red Vs. Blue, the hit series based on the popular shooter Halo.

Story

This release marks the Tenth season of the franchise, which gives it a larger continuity than the game it is based off of. This tenth season sees us to the ending of the Freelancer arc of the Red Vs. Blue meta-story and as such is much more story driven than in previous seasons.

This, I thought, was not as good a thing as it sounds. This is because the majority of the story being told has next to nothing to do with the cast that made the show popular but instead spends all of that time focusing on characters that are just some form of bad-ass stereotyping. And honestly, I feel that this really killed a lot of the comedic potential within the series.

For those of you that don’t know what Red Vs. Blue is, it is a comedy series based around two team that are supposed to battle it out in an abandoned canyon with two bases. This canyon has next to nothing in it besides the characters that are already present, and as such, was a very character driven comedy at the time. Compare that to now where it’s all CGI action sequences and a story to push into those sequences. It’s not funny and what jokes are left in there feel forced as they have little to do with the story.

As a unit, I care very little for the Freelancers present in the Freelancer arc, which has encompassed the last few seasons of the series. What makes this worse is the fact that we’re forced through more footage of their backstory this season, instead of focusing on the actual main cast. If I had to ratio the screen time between the Freelancers backstory and the main Red Vs. Blue plot present in this season, I’d say that the ratio is about 70% Freelancer backstory (with 45% of that being CGI fights) and 30% Red Vs. Blue. Not a good mix.

I really don’t see why the Freelancer arc has been allowed to go on for this long. It should have been a side-story, or a spin-0ff series, not the primary plotline for the Red Vs. Blue series. Disappointed to the max.

Visuals

Visually this is pretty much on par with Halo 3, or Reach, or whichever version of Halo was used to shoot this series. The only time the show deviates from that quality is when we’re dealing with the Freelancers horrible backstory which is nearly all completely done in CGI; CGI that is still subpar in comparison to the 1999 film Final Fantasy Spirits Within.

To be completely honest, having the Freelancer story done completely in CGI and then having the Red. Vs. Blue. story done with puppeteering was really, really horrible to watch. It was like watching two completely different shows that were just glued together in the middle, rather than having them seamlessly meld together.

There isn’t really too much to say about the visuals, if you’ve played a Halo game then all of the set pieces should be familiar to you. The team hasn’t really done anything creative with any other maps than the ones we’re already familiar with from earlier in the series. In fact, the only new set-pieces are the completely original ones used in the horribly CGI’d Project Freelancer stuff.

Audio

Red Vs. Blue Season 10 offers some really good audio, which is surprising given the quality of the rest of the series. All of the voice acting has come along way since the origins of the series and it now sounds really clear and crisp and clean. Unfortunately, this is just a way for us to better hear how unfunny this Season of the show actually is. There was great potential for some really hilarious dialogue here, but it seems to have faded away into a push for the Freelancer arc.

There are some emotional moments in the series, or at least there should have been. Because this is a comedy series, you honestly don’t know if they’re playing up some of the drama for comedy or for legitimate feels. This is pretty horrible for the at home viewer because they don’t know if they should laugh or feel bad. Although, you could argue that as a comedy, it is supposed to be funny and that nothing in this show is meant to be taken seriously.

This makes the series either really bad at conveying what the scene is supposed to be representing through the audio, or it makes it really sadistic. Either way, whoops.

Extras

Red Vs. Blue Season 10 comes with a number of extras that increase the value of the package a fair bit. These include special videos, an audio commentary that plays over the main feature and various outtakes from various scenes. Some of these extras are pretty funny, especially the outtakes. I’d recommend everyone check them out.

Overall

Red Vs. Blue Season 10 is an alright purchase with a decent storyline. However, it feels that the Red Vs. Blue comedy focus has shifted to a more action oriented one which left me feeling a bit of a disparity between what I know of the series and what is being shown to me at present.

Still, If you’re a Red Vs. Blue fan, this is a definite pickup and you’ll probably really enjoy what this season has to offer. Here’s to hoping that now that the Freelancer arc is over we can get back to the main draw of the series, its comedy.

7-0-capsules-out-of-10

Madoka Magica Sold Out, Additional Screenings Hinted

Fans of the Madoka Magica Anime may be disappointed to hear that the movie screenings for both the Melbourne and Sydney showings have been completely booked out. While this is incredibly sad for those of us that were unable to procure a ticket (like myself), there is a little bit of potential good news.

It seems that one of the main Madman faces, Slykura, has hinted at what could possibly be additional screenings at a later date. To quote his Twitter page.

What do you all think of this unfortunate, yet potentially fortunate event? Is anyone here going to the screening? Let us know what you think of the film in our Anime Forums.

Raiden Legacy Review

Raiden Legacy
Developer: DotEmu (Seibu Kaihatsu)
Publisher: DotEmu
Platforms: iPhone (reviewed), iPad, iPod Touch, Android
Release Date: December 4, 2012
Price: $4.99 (HERE)

Overview

DotEmu is a French developer known for bringing classic video games back to the fore through the marvels of the iOS app store and the touch screen applications of your every day iDevice. They’ve now turned their attention to the Raiden arcade franchise.

Does Raiden Legacy rocket superbly onto the app store, or does it crash before take off?

Gameplay

Raiden Legacy is packed with content. It features four titles from the heyday of arcades: Raiden Fighters, Raiden Fighters 2, Raiden Fighters Jet, and Raiden. On top of that, each game comes with three modes. Arcade mode is tailored to the classic arcade experience, Mission mode unlocks missions features completable objectives, and Training mode… well that’s self explanatory.

So how does the game actually play?

Well you’re a jet with a gun. Enemies appear from the top of the screen and attack you using everything from guns, missiles, to ramming you in the face. Your jet moves forward through the landscape as all this is happening.

Moving your jet left, right, up and down is as simple as tapping it and just sliding it in whichever direction you want it to go. While this may not feel as arcadey a classic joystick and button combo, it really fits the platform and just feels right. My only bother with it is that your finger will occasionally block your view of some of the smaller projectiles coming your way.

As you destroy enemies you’ll be able to pick up power-ups that generally increase your firepower. So though you only start with one measly gun, you can end up as a swirling death machine, spitting out missiles, bombs, bullets, and having a few bot controlled jets alongside you to help you out.  When you get to that stage, it is seriously impressive how much damage you do. You’ll probably feel so god-like that you’ll get cocky and let that little tank in the corner take you out… oops, time to start over.

The game is seriously addictive once you’ve put in your digital (and entirely theoretical) token into the machine. You’ll want to keep going to finish off that boss, get a higher score, or just to see what else there is to blow the hell up. On top of that, since Raiden Legacy features four games and all their various levels, it’s not like you’ll be getting tired of repetitive environments any time within the first few weeks after you’ve picked up the game. Thrown in leaderboards and Game Center integration and you’ve got a hell of a lot of reasons to keep coming back to the app.

Raiden Legacy is an arcade port that has been made as an arcade port should be. The original’s gameplay stands strong and you’re not bogged down in controls that try too hard to cater to the older joystick style (though if you really want to, you can actually change the control scheme to do just that).

Audio & Visual

The game’s presentation is by no means top of the line, but they capture the experience of Raiden well and, let’s face it, an old arcade game’s graphics and sound won’t be able to ever compete with the Infinity Blades out there.

The game does enough to keep you engaged with it’s sound design and the art style almost two decades old manages to show its agelessness. You can tell the game isn’t from today, but it still looks good. Unlike some other rushed ports, the load times here are kept short, ensuring you’re never far away from the next round of play. All in all, the audio and visual components of Raiden Legacy form a robust package that’s nothing to scoff at.

Overall

Raiden Legacy is no cheap nostalgia cash-in. It’s an expansive collection of past Raiden titles, brought to the iOS platforms in a manner that can be enjoyed by both the older generation and a whole new round of gamers. It’s not often that I finish reviewing an iOS game and proceed to keep it on my phone, but Raiden Legacy has now got itself a permanent perch on the corner of my iPhone where I put my games.

If you loved Raiden in the past, buy this game. If you want to love Raiden and haven’t played it before, buy this game.

9-5-capsules-out-of-10

Indie Royale Winter Bundle Released

Indie Royale is back with their bi weekly bundle release with The Winter Bundle. As usual, six indie games plus one chiptune album is bundled together with a moving minimum price based on how much other people pay for the bundle.

This time around, turn based strategy game Greed Corp headlines the bundle, followed by adventure game Hamlet, rhythm platformer BIT.TRIP Runner, turn based strategy game Conquest of Elysium 3, abstract shooter Leave Home, and exploration game They Breathe. Those who pay more than $8 will get >BLUESCREEN from PROTODOME!. Additionally, the buyer who pays the highest will receive a Conquest of Elysium 3 mousepad, laptop skin, and patch. Check out The Winter Bundle here.