Home Blog Page 4930

XCOM Slingshot DLC Out Now

The latest piece of DLC content for the amazing XCOM: Enemy Unknown video game released by 2k and developed by Firaxis has been released onto the market. This release covers each platform that the game had been released on to. So this means that the pack is now available on the PC, PS3 and X360 platforms via their online markets (or in PC’s case, Steam).

This DLC is titled the Slingshot Content Pack and has players meeting a Triad agent and doing battle with aliens over the skies of China. The following is a list of available features in the expansion pack –

The Slingshot Content Pack includes three new maps tied to the Council missions, a new playable squad character with a unique story and voice, and new character customization options.

Be sure to check out your corresponding market for more info. The content pack costs $11.45 on the PSN, 560 points on XBLA and $10.65 on Steam. Check out our 10/10 review for the game here.

Have a Detailed Look at Max Payne 3 Painful Memories DLC

Rockstar Games has released the latest DLC pack for Max Payne 3 Painful Memories across all platforms. The pack includes four new maps, tow new avatars factions and a bunch of new weapons and items.

The four new maps take inspiration for previous Max Payne games, including the subway station from the original Max Payne and a new Hoboken-based location that features the full layout from Marty’s Bar. The other two maps take place from the game’s Panama chapter and include an all new Gang Wars scenario.

The new weapons in the DLC pack are the UAR-21 Assault rifle + suppressor & red dot sight and the IMG 5.56 IMG 5.56 + red dot sight, perfect new additions for your Assault Rifle Loadout.

Three new items have been included in DLC pack which helps you with kills, cash flow and protection.

  • The Calculator turns your assists into kill stats and pads your kill stats by earning one kill for every two assists that you tally.
  • Earn money for kills by your teammates with the Betting Slip. Each time one of your teammates logs a successful kill you will add funds to your coffers.
  • The Hip Flask protects you from sniper fire and stops all effects of the Hangover Burst. Each time you spawn you’ll be protected from a single round from an enemy’s sniper rifle.

The Painful Memories multiplayer DLC pack for Max Payne 3 is available to download now for Xbox 360, Playstation 3 and PC for 800 Microsoft Points on Xbox LIVE and $9.99 on PlayStation Network and PC. Players with the Max Payne 3 Rockstar Pass can download the pack free of charge.

Sonic the Fighters HD Review

Sonic the Fighters HD
Publisher: SEGA
Developer: Sega AM2
Platforms: Xbox 360 (Reviewed), PlayStation 3
Release Date: 28/11/2012
Price: $4.99 PSN & 400 Microsoft Points (buy here)

Overview:

The Sonic the Hedgehog series is doing very well now, with games like Sonic Colors, Sonic the Hedgehog 4, Sonic Generations, and even well executed spin-offs like Sonic All-Stars Racing. Gamers will of course recall travesties that downright almost ruined the franchise, games like Sonic the Hedgehog (2006), Sonic and the Black Knight, and Shadow the Hedgehog. These were pretty dark times, but the franchise has actually experienced far worse before, for it went through a long period of literally having no direction whatsoever.

After a tremendously successful run on the Sega Mega Drive, starting with the grand debut in 1991 and all the way till the end of 1994, the franchise suddenly reached an awkward halt and entered into this confusing, uncertain, and highly experimental era. Between Sonic & Knuckles (1994) and Sonic Adventure (1999), the series was stuck in a wheel of confusion and completely lost in limbo.

After Sonic & Knuckles, the series was meant to make its grand transition into the next era in the form of Sonic Xtreme for the Sega Saturn. It was a bold and ambitious project, if not far too much for its own good, as it ended up going through a development hell before being cancelled. The Sega Saturn was left without a major full-fledged Sonic title. So what did Sega do instead? Basically anything and everything to keep the brand name relevant, all except developing a proper Sonic game. It was a very experimental but insanely messy era, new ideas are all well and good, but these were haphazard and desperate attempts to fill the void left by the cancellation of Sonic Xtreme.

So much happened during this time, first being the awful Sonic 3D Blast which required you to tediously walk around in circles and basically collect birds. Then there was the racing game Sonic R, which features one of the most questionable soundtracks of all time. Sonic Jam was a collection of Mega Drive Sonic games, but it also had this 3D museum which really was just a cruel teaser of what a proper Sonic platformer on the Saturn could have been. There was also this fairly decent anime movie and this weird cartoon series where Sonic fought with the power of music. However, the lowest point of this era was Sonic the Fighters.

An AM2 developed fighting game based on the Sonic universe sounds like a good idea on paper, after all, Mario and his friends did pretty well in Super Smash Bros. Sonic the Fighters however, was conceived as a joke and ended up being just that. The original arcade version of it is now available as a digital title, with added HD shenanigans and an online mode.

Story:

I won’t be discussing the story of Sonic the Fighters itself, but I will be discussing the story behind the game. For you see, Sonic the Fighters was conceived by accident, purely as a joke, and thus it was destined to be a bad game from the start.

During the development of Fighting Vipers, one of the team members thought it would be amusing to create a Sonic character model, and he honestly did this purely out of boredom, or as they say in the internet world, he did it for “Lulz”. When the rest of the team (including seniors like Yuji Naka and Yu Suzuki) saw this, they immediately had this supposedly bright idea of creating a Sonic fighting game.

The end result is probably something that should have remained within the confines of Sega headquarters, something of an inside joke, a game that they would bring out at Christmas parties for drunken laughs. The game should never have seen full-fledged arcade release, but at least they were smart enough to cancel the Sega Saturn port of it.

Visuals and Audio:

For what it’s worth, the HD port looks nice and the graphics, colour shading, and cartoon-like animation would have been quite impressive back in that day, but in this day and age it looks utterly hilarious. In terms of visuals and animation, the game resembles a zany and colourful cartoon on acid. It’s pretty hilarious to watch actually, with all the whacky and silly facial expressions, colourful and random projectiles all over the place, and character models that randomly morph into different shapes and sizes. Just by looking at it, I am certain that this really should have been something for Sega employees to enjoy while drunk at an office party. Musically the game is devoid of the superb high quality music that characterize Sonic games, instead the soundtrack and annoying sound effects seem to come straight out of a gag filled Looney Tunes cartoon.

It looks like a complete joke, and is presented as such. The animation here is a complete mess with some glaring collision issues and clipping. It has some cool moments, but it’s just really all over the place and absolutely confusing to watch, and I am certain it can cause some serious seizures.

Gameplay:

Without a shadow of the doubt, Sonic the Fighters is one of the worst playing and lazily put together fighting games you will ever experience in your lifetime. It’s almost baffling that Sega AM2 would go ahead and put their name on something so bad, especially during a time when they were on a roll with excellent games like Daytona USA, Virtua Cop, Virtua Fighter, Fighting Vipers, and Fighters Megamix.

Apart from using the basic control scheme, it has nothing in common with the great fighters that the studio produced. For one thing the gameplay is barely coherent, as it is a complete mess featuring an overly simplified combat system. It is completely devoid of the basic fighting game fundamentals and intricacies. The combat mechanics are stiff and loaded with awkward glitches, and the hit detection feels way off. Above all, the character physics are slow, clunky, and clumsy. They are a real chore to control.

There is little to no variety and literally no concept of character balance. You will see flying hammers, bombs, rings, projectiles, and randomly morphing body parts. None of it makes any real sense. The digital release of Sonic the Fighters has the original arcade game in all its nightmarish glory, and it also has a solid online mode, not that anyone is going to use it!

Overall:

Sonic the Fighters is a complete joke in every sense of the word. Hands down one of the worst Sonic games ever produced, if not the worst one. It wasn’t worth a quarter when it was in the arcades, and it’s certainly not worth $5 at all. Why this game even got released again is a complete mystery. Avoid this like a plague, and don’t even bother trying the demo, unless you’re heavily intoxicated and out of it.

1-5-capsules-out-of-10

 

Moleheart out now on Android


GAMEVIL fans be excited as your favourite mobile gaming publisher have announced yet another mobile game that is sure to take your mobile device and many others by storm. That game is Moleheart for the Android.

Moleheart is a game all about preserving the Mole Kingdom and plays out as a real-time defense strategy game. It is certainly a very creative title from GAMEVIL and one that you should probably download now.

You can download Moleheart for free on the Google Play store right now here exclusively for Android mobile devices. Be sure to let us know what you think in the comments section below.

Resident Evil 6 Gaining New Modes Dec 19th

The first DLC coming to Resident Evil 6 will be doing so to Xbox 360 on December 19th, 2012 in Australia and New Zealand, but will be coming to PlayStation 3 at a later date.  These DLC are three different modes of multiplayer called Predators, Onslaught, and Survivors each with their own unique game style.  Players can pick and choose to download the modes for 320 MS Points each or get a pack of all three for the discount price of 720 MS Points.

“Predators” uses asymmetric gameplay to pit one player as the B.O.W. from the Jake Muller campaign to try and take out the other players, ranging from 1 to 5 human characters, while the humans only need to kill the B.O.W. or survive.  “Onslaught” instead only pits 2 players against each other as they each clear out enemies to try and outlive the other, but as an added incentive for playing well combos will send more enemies to the opponents side to make it tougher on them. “Survivors” takes 2 to 6 players and has them fighting enemies with the twist of players that die switching sides to fighting the other humans, but they can return back to humanity though only by killing another human to take their place and going on until only one human or team remains.

In addition to these DLC modes, the title update will be coming out the day before on December 18th, 2012 to improve the camera, add a coop partner for the Ada Wong campaign, and the new difficulty No Hope.  Be sure to check out the DLC for Resident Evil 6 when they come out for the Xbox 360 on December 19th, or when it comes out for PlayStation 3.

Fighting Vipers HD Review

Fighting Vipers HD
Publisher: SEGA
Developer: Sega AM2
Platforms: Xbox 360 (Reviewed), PlayStation 3
Release Date: 28/11/2012
Price: $4.99 PSN & 400 Microsoft Points (buy here)

Overview:

If you were a gamer during the 90s, then you’ll remember just how big a deal the Sega Model 2 arcade system board was, and this was a time where arcade technology was leaps and bounds ahead of home consoles. It wasn’t until the arrival of the Sega Dreamcast and beyond that consoles were able to match, if not surpass, arcade hardware.

Model 2 produced some amazing 3D graphics at the time with games like Daytona USA, Virtua Fighter 2, Virtual-On, Dead or Alive, and several other arcade classics.  Unfortunately for Sega, they could only offer the Sega Saturn as the sole platform for home conversions. Some of these conversions were very commendable as they successfully replicated the blissful experience, but from a graphical and technical standpoint, these Saturn ports were glaringly lacking. However, recently Sega has been re-releasing their Model 2 classics in HD, and joining this digital line-up now are three fighting games that were developed by Sega AM2, they are Fighting Vipers, Virtua Fighter 2, and Sonic the Fighters (all released on the same day no less). For this review, Fighting Vipers is being placed under the reviewer lens.

Now Fighting Vipers comes from an era where Sega AM2 was at their creative high, viewed as one of the biggest and most successful developers in the industry. In fact, they were the studio that pretty much defined Sega during the late 90s. At the same time, Fighting Vipers also represents the golden age of 3D fighting games, a time where the genre was still very fresh and exciting, and numerous developers were trying all sorts of new ideas with IPs like Tekken, Dead or Alive, Soul Edge, Bloody Roar, and Virtua Fighter. With games like Fighting Vipers and many others, Sega AM2 became one of the leading pioneers of 3D fighting games.

Fighting Vipers was a popular release back then, and it certainly introduced many concepts that can still be experienced in modern 3D fighting games today. The last time gamers outside Japan were able to play this game at home was the highly enjoyable Sega Saturn port. Now in 2012, gamers finally get the arcade perfect experience at home with an added network mode.

Visuals and Audio:

The HD conversion of Fighting Vipers looks crisp and pristine, and performs perfectly. This is probably the best it’s ever looked, easily surpassing the arcade version. Now for a long time fighting games were used to showcase the technical prowess of a new technology and console, and that probably holds true today with graphical stunners like Soul Calibur V, Tekken Tag Tournament 2, and Dead or Alive 5. Granted, Fighting Vipers obviously looks dated now, but as a game that was pushing its technology, it actually has reasonably good visual appeal. The character models are big with some cool costume/armour detail and solid motion captured animation. The colour and lighting is bright and vibrant, and there’s just something charming about old school 3D graphics. It really looks like a game that would have been right at home on the Sega Dreamcast rather than the Sega Saturn, and that’s probably the best compliment I can give to the graphics.

Aesthetically and artistically, this is a quite the stylish looking game, with edgy character designs clearly influenced by the rock, punk, and grunge culture of the 90s. The character designs may look rather silly now, but believe me this was hip and cool back in the 90s!  There are some nice characters here, and the one that’s probably remained popular over the years is Candy (a.k.a Honey), who became one of the more popular and recognised female characters at the time.

Musically the game isn’t really that special, the soundtrack has the same hard rock and arcade techno music that was featured in most Sega arcade games. It definitely tries to add to the ‘cool’ factor that the game tries so very hard to exhibit. The soundtrack nothing special, it’s actually quite forgettable but it does the job decently enough.

Gameplay:

Fighting Vipers may appear to be Virtua Fighter with a different skin but that’s far from the truth, as mechanically it’s a much different experience. What Fighting Vipers did differently was feature closed arenas, allowing for things like wall combos, breaking down walls with a heavy attack, and even bouncing off of them. Now it was really one of the first fighting games to do this, and a lot of these ideas would soon be replicated by others. The closed arenas really spices up the traditional one on one combat, as it encourages players to corner their opponents, and the game even features a special grapple that pushes opponents to a wall (something that was much later utilised in Tekken 4). While closed arenas and wall interaction is not as refined as it is in modern fighting releases, it still laid the solid groundwork for subsequent ground-breaking fighters like Dead or Alive 2.

In terms of core fighting mechanics, it’s largely similar to Virtua Fighter in terms of control style but it’s still unique in execution. While Virtua Fighter is this very demanding and deep fighter, Fighting Vipers instead offers a relatively more user friendly and casual alternative. Pulling off the various moves, techniques, and combos is never too difficult, and so new comers can jump right in and have some fun pulling off some fancy looking moves. That said there is still enough depth here for more dedicated players as this game punishes for haphazard and sloppy execution. It also has one really simple, but effective technique, that being air recoveries. This is a technique common in 2D fighting games, but one that works out really well in Fighting Vipers, allowing players to escape air juggle traps.

Finally, the game has another cool gimmick, and that being armour damage. Each character in the game comes equipped with a stylishly edgy looking armour and clothing, but you can inflict damage and break this armour, and doing so will expose your opponent to more damage. Losing your armour really puts you at a disadvantage, and if you lose it in the first round of a match, then you won’t get it back in subsequent rounds. It’s a nicely executed idea, one that we wouldn’t see again until very recent Soul Calibur entries.

The character cast is small, with some heavily based on Virtua Fighter veterans, but they each offer something different. There’s plenty of variety and moves in the outlandishly unique and creative fighting styles featured in the game. At times it feels like a weapons-based fighting game, with some characters bringing in weapons like guitars and skateboards. There is no character balance or fine tuning here, this is pretty much a very messy, but charmingly quirky, fighting game that’s meant to be played for fun and not at some serious tournament level. Bouts in this game are fast and frantic, but always very enjoyable.

What you get in this digital release is the original arcade game with a nice HD coat of paint. It is arcade perfect, to the extent that it pretty much only offers the original arcade mode and nothing else. It’s both jarring and disappointing that they couldn’t squeeze in a training/practice mode in this. There are a couple of variations of the arcade mode that you can unlock, which are pretty much explained in the game’s achievements list but they’re nothing noteworthy. What is noteworthy however is obviously the online mode, which from my experience, is very well executed and enjoyable. The net-code performance is solid, with some very minor lag and stoppages when there is a bad connection, but nothing particularly concerning. Considering the price point, this is a very superb online mode. So far I’ve had no difficulty finding opponents, and most of them seem to be from Japan at this stage.

Overall:

For just $5, this HD port of Fighting Vipers is a pretty nice deal for fighting fans. You get the original arcade game looking and performing better than ever, and while there is a glaring lack of essential single player modes (especially a training/practice mode), it’s still a nice package that features a very well-functioning online mode, which is what matters the most.

For such a cheap price-point, you get to experience a fun, creative, and unique fighting game that represents some of the best work of Sega AM2 when they were in their prime. All things considered the game has aged reasonably well, and while certain aspects of it may feel dated, you can’t help but appreciate the fact that this game features ideas that are still being introduced into 3D fighting games as innovations. Breaking your opponent’s armour as a strategic element in Soul Calibur V? Interacting with arena walls in Dead or Alive 5? Fighting Vipers pulled these ideas off first, and profoundly so.

7-0-capsules-out-of-10

 

Mortal Kombat: Legacy Season 2 Details Revealed

The first season of Mortal Kombat: Legacy was one of the most viewed web series of 2011 with over 60 million views to date, and the second season is looking like it’s going to be even more massive.

We already know the basic plot – season 2 is about the actual Mortal Kombat tournament and will focus on telling us the origins of the fighters. Now, we know the cast and boy is it huge! The cast includes Shum, Jr. (Glee) as Kuai Liang, Casper Van Dien (Starship Troopers) as Johnny Cage, Brian Tee (The Wolverine) as Liu Kang, Mark, Dacascos (Cradle 2 the Grave) as Kung Lao, Ian Anthony Dale (Hawaii Five-O) returns as Scorpion and Cary Tagawa (Mortal Kombat) as Shang Tsung. Yeah you read that right – the guy who originally played Shang Tsung in the 1995 Mortal Kombat film is returning to role. Epic!

But wait, there’s more! Director Kevin Tancharoen has also revealed the first clip from the new season will debut during the Streamy Awards on Febuary 18, and the web series will premiere in the second quarter of 2013. Get excited MK fans, this is going to be something you won’t want to miss!

Original Soundtrack for Dark Scavenger Now Available

Dark Scavenger, the RPG style adventure game from Psydra Games, has released the Original Soundtrack of the game to their own store and the site Bandcamp.  With 15 original songs from Joe Kelly from Harmonix and Alex Gold, the soundtrack also has an exclusive medley not in the game.

Dark Scavenger tells the story of a human lost in space, but is saved by a rag-tag crew of spacefarers.  With their help in making a multitude of items the human must find his way home.  The audio itself received some high praise from across the its reviews, which probably lead to the solo release of the music now.

Players interested in hearing the music can listen to the theme in the video embedded below or preview all the music from the Bandcamp website HERE before they buy it, but those wanting to just go ahead and get it can also find it on the Dark Scavenger website HERE.

Scribblenauts Remix Christmas Update Released

Are you getting a coal in your stocking? You’ve been a naughty, naughty gamer haven’t you? It’s alright. Scribblenauts Remix is giving you a chance to show the world why you’ve earned that piece of coal in your stocking with the Naughty and Nice Christmas Update.

The update adds ten extra levels on World 10 for World Pass owners, a free winter playground with holiday themed objects, and an in app purchase of Goodies and Baddies avatar pack. Players will have the chance to dress up as naughty or nice alter egos such as the brave hero or the evil villain. Additionally a “Gift the App” button as been added to the game for those who want to spread the joy of Scribblenauts Remix to their friends and families.

Check out Scribblenauts Remix on the iTunes App Store for $0.99 here.

NEOGEO X Gold Out this Month

0

Remember the days of NEOGEO? Well, prepare for a heavy nostalgia trip as the device is making a comeback this month, with the NEOGEO X Gold. Much like you would expect, this portable will be packed with the classics, featuring 20 preloaded titles and a cartridge slot that will be used for future physical releases.

Those titles include:

3 Count Bout
League Bowling
Art of Fighting
Magician Lord
Alpha Mission 2
Metal Slug
Baseball Stars 2
Mutation Nation
Cyber Lip
Nam 1975
Fatal Fury
Puzzled
Fatal Fury Special
Real Bout – Fatal Fury Special
The King of Fighters ’95
Samurai Shodown II
King of the Monsters
Super Sidekicks
Last Resort
World Heroes Perfect

To retro fans, the choice to snag up this sure to be collector’s item is already a given, but those of you who are just wanting to grab some solid gameplay on the go should also pay this handheld some attention, as it truly has a lot going for it. Retailers have already begun pre-orders the device (check your local listings or find out where to buy one at the official website), as well as the arcade stick, television outputs (compatible with HDMI and AV) and charging station for those that grab the bigger bundle that is just under $200, as well as a copy of Ninja Master made exclusively for pre-ordering customers. December 6th is just days away, so if you want one of these retro beauties, there is no better time to place an order than now.