Home Blog Page 4899

Monsters Inc. Run Now Available

In this brand new title based off the original Monsters Inc. film, players will travel between signature environments from the movies in an effort to save Boo. This side-scrolling adventure game allows players to run, jump and power their path through three exciting worlds and over forty-eight individual levels. That’s a whole lot of chasing!

Some of the features from in the game are:

·      The ability to play as four “Monsters, Inc.” scare team duos

·      Three worlds and 48 exciting levels

·      Master levels with over 20 explosive power-ups

·      Take on familiar monsters from the movie

·      Go on an endless running adventure in Endless Mode!

Published by Disney Mobile Games and developed by Get Set Games who made the popular Mega Run title, Monsters Inc. RUN lets players try out many different monster duos in familiar locations that were only ever explored on-screen. Fans of the original movie and this newly released mobile title might also want to check out the new 3D movie which comes to cinemas on January 17th, 2013. Monsters Inc. RUN is available now for 99 cents in Australia and $1.29 in New Zealand for iPad, iPhone and the iPod Touch. Check it out here.

A Certain Magical Index Season 1 Part 2 Review


A Certain Magical Index Season 1 Part 2
Studio: J.C. Staff
Publisher: FUNimation
Format: DVD
Release Date: December 11, 2012
Price: $59.98 – Available Here

Overview:
There are a few forms of entertainment which have tackled the combination of technology and magic in the past, with some stories allowing the two to co-exist and work together with no issues while others tell that magic is the mortal enemy of anything scientific. In Part 1 of A Certain Magical Index, the review of which can be found here, we’ve seen Toma Kamijo overcome a number of enemies both magical and scientific in what was a great start to the series. However can the series remain outstanding throughout the second half?

Story:
Toma Kamijo is considered one of the weakest citizens of the technologically advanced Academy City thanks to the fact that many residents of the city possess special “esper” abilities which allow them to perform supernatural feats. Unfortunately for him, Kamijo only possesses one power which is kept secret from most of the city, the power to cancel any supernatural power, be it from an esper or from a magician, by simply touching it with his right hand. When a nun named Index bites her way into his life, Kamijo must face down not only the magicians chasing her, but also other “espers” within Academy City which have begun running rampant.

Before we begin, it is worth noting that the following review may contain minor spoilers over the events that took place during Part 1 of A Certain Magical Index thanks to the fact that the story picks up immediately from where Part 1 ended, which happened to be in the middle of the Sister story arc.

This beginning arc of Part 2 pits Kamijo against Accelerator who is the most sinister enemy he has faced. This is not only thanks to the fact that he has been vaunted as the strongest esper in all of Academy City, but also because of his dark and twisted nature. While past enemies Kamijo have faced off against have been working towards an evil goal in one way or another, their aim was always to save someone. Accelerator on the other hand simply wants to become the strongest around and his harsh (partially psychotic) personality works as a good foil to Kamijo’s unwavering determination to help those around him.

It is worth noting that Part 2 of A Certain Magical Index follows the same structure as before, where each story arc feels self-contained, with only certain characters involved at any given time and the rest of the cast set to the side for comedic relief. In fact, this becomes quite a habit with Index herself, as nearly all the story arcs present in Part 2 direct their focus towards either Kamijo assisting someone else or trying to keep her out of harm’s way by taking care of any magical or scientific issues on his own.

One thing A Certain Magical Index has to work with is a large amount of characters and while fans of the always hungry Index may be disappointed that she is spends much of Part 2 playing comedic-relief, it gives the other characters in the series some time in the spotlight, much to the show’s benefit.  While Index is a great character, she quickly becomes overshadowed thanks to developments involving Misaka, Kaori and a few other characters which are introduced throughout the story arcs in Part 2.

It is worth noting that compared to Part 1, Part 2 actually contains more technical terms and explanations in-between battles but unlike the first half of the series, a few of these technical terms and magical orders of the church can easily fly over a viewer’s head, even with a decent amount of explanation. This is due to the fact that the series continues to try and balance plot development, action and exposition throughout the second half of the series and the explanation of events begins to fall to the wayside the further the story progresses.

Complicated explanations aside, A Certain Magical Index Part 2 manages to provide plenty of humorous moments, including some absolutely hilarious developments at times, intense combat sequences and a swiftly moving plot that begins to branch out and grow larger than just one man protecting a nun. Kamijo’s actions have caused the balance between the magical world and the scientific one to shift and as both sides begin to view him as a threat, Kamijo’s bad luck may just affect those around him as well and with a second season waiting to be licensed, an ally missing and other forces in the world moving behind Kamijo’s back, viewers will be left hoping for more once the credits begin to roll.

Visuals:
Part 2 of A Certain Magical Index continues to follow the trend set by the first half by providing impressive battle animation though it appears that the animation studio, J.C. Staff, chose to put more effort into making mid-range shots of the characters retain the same quality as the rest of the series as I noticed barely any quality drops compared to Part 1.

That being said, A Certain Magical Index Part 2 contains even more intense fights than the first half and viewers are actually thrown right into one of the more physical fights of the whole series between Kamijo and the deranged Accelerator who has wonderfully psychotic facial expressions. In fact, the facial expressions of the whole cast are impressively handled and the character designs continue to impress as newly introduced characters have detailed and memorable outfits.

The series does some to love action at night or in dark places however, as throughout Part 2 there is only one action sequence which does not occur in a dark area. As mentioned in Part 1, this is great for setting the mood but it begins to be repetitive despite the fact that each fight takes place in a different spot in Japan.

Audio:
Similar to Part 1 of A Certain Magical Index, Part 2 features both the English and Japanese dub cast and the same level of quality is presented for the already present characters introduced in Part 1. However a number of characters introduced in Part 2 have some unfortunate dub issues. To be a bit more specific the voice actor, Austin Tiddles, cannot reach the same levels of insanity that the original Japanese voice actor managed to put into Accelerator’s voice work, though he works well with later Accelerator appearances and while Karbowski does a good job with the Mikoto Misaka’s voice and the Sisters, her Last Order voice work is extremely similar to the standard Misaka voice, which given the fact she is a younger character, the voice work feels strange and out of place.

The series manages to retain an impressive level of background music throughout the second half of the series, including a gorgeous background song which plays during the final two episodes of the series. As for the opening, Mami Kawada’s killer song “PSI-missing” is also played for a few episodes of Part 2 and is replaced by “masterpiece” which is also sung by Mami Kawada and is similar in style to the former song. The ending song, “Rimless~Fuchinashi no Seaki~ by Iku is used throughout most of Part 2 but is eventually replaced by the better sounding “Oath~ Just a Little Once More~ (Listed as “To aru Majutsu no Index” on disc).

Extras:
A Certain Magical Index Part 2 features some rather standard bonus features and is unfortunately missing something that many fans would have expected in this half of the season. The extras included with Part 2 are both textless opening songs featured in the series as well as creditless versions of both closing songs, the US trailer for the anime and trailers for other FUNimation. However the comedic “Index-tan” bonuses which were part of the first season’s original release in Japan have not been included in this release.

There are also two commentary tracks provided, one for episode 14 and for 23. Episode 14’s commentary features Brittney Karbowski, the voice of Mikoto Misaka as well as her Sisters and Last Order, Austin Tindle who voices Accelerator and Micah Solusod who handles Kamijo’s voice. The three follow the episode almost to the letter by commenting on the events occurring on screen, which actually turns out to be rather funny but a bit podcast-esque. They also mention how the editors would insert loud “YEAH”s whenever a cat’s mouth opened to scare the actors.

Episode 23’s commentary features an all-female commentary cast with Monica Rial, the voice of Index, Stephanie Young, who voices Sherry Cromwell as well as the voice of Hyouka, Alexis Tipton. The whole commentary session is very giggly and the three of them discuss the episode often while focusing heavily on Stephanie’s character Sherry. It appears the editors also really loved the cat joke since these three also mention the “YEAH”s and “Oh No”s played during recording.

Overall:
Part 2 of the first season of A Certain Magical Index continues to impress by offering an even more enjoyable story than what was found in the first half with a number of interesting developments that help develop the lovable cast of characters. Unfortunately, while Part 2 manages to remain consistently impressive visually, the stellar English dub suffers with the introduction of the Accelerator and Last Order voice work.

While the magic of great storytelling is stronger than ever in A Certain Magical Index, the science of a great dub has been flawed in the second half. However with a whole second season to go and the feeling that we’ve only scratched the surface of the series’ plot, A Certain Magical Index Part 2 leaves viewers with plenty to look forward to. When magic and science collide, a great anime is born indeed and the proof is A Certain Magical Index.

8-5-capsules-out-of-10

G.I. Joe Retaliation Trailer Revealed

Paramount Pictures have released a new trailer for the upcoming film based on a leading toy line, G.I. Joe Retaliation. The movie is set to be released in Australia on the 28th of March, 2013.

Fans will be pleased to notice that leading Superstar wrestler, The Rock, will feature in this film and is portrayed within the trailer. The trailer also features many amazing locations and what appears to be an army of ninjas. The film will be a tonne of fun for everyone that goes to see it, if the trailer is any indication anyway.

Check out the Official Facebook page for more information, videos and pics of the film here.

Be sure to check out the trailer, embedded below.

Metal Gear Rising Demo Coming to the West in January

Konami has announced that the Metal Gear Rising: Revengeance demo will be available for download in all regions in January on PlayStation Network and Xbox Live.

Currently there are only two was of getting a taste of Metal Gear Rising, either be in Japan where the demo is available to download but is unfortunately region locked for the rest of the world, or buy Konami’s Zone of the Enders HD remake, where the sort after demo is packaged with the game.

Konami officially announced the news over Twitter:

No official release date has been given yet, only that we know it will be released in January 2013. Expect to have quite a bit of space for the game, the Japanese PS3 Metal Gear Rising demo weighs in at a hefty 3.5GB.

Guardians of Middle-Earth Review

Guardians of Middle-Earth
Developer: Monolith Productions
Publisher: Warner Brothers Interactive Entertainment
Platforms: Xbox 360 (reviewed), Playstation 3
Release Date: December 4th, 2012
Price: 1200 MSP or $19.99 – Available Here and on XBL/PSN

Overview:

Lord of the Rings is a huge franchise by Warner Brothers that stretches all the way from the universally recognised and acclaimed trilogy, to countless pieces of merchandise and of course across many games that try to show off their own takes on Tolkien’s well loved universe. Guardians of Middle-Earth is one such game by developer Monolith Productions and is a tie-in to the soon to-be-released The Hobbit: An Unexpected Journey. Is this top down multiplayer online battle arena game an in depth brawler or merely a shallow cash-in for the sure-to-be blockbuster movie? Let’s find out below.

Visuals and Audio:

Guardians of Middle-Earth features visuals that are pleasing to behold and features an artistic spin on all of its characters and world that mean that even without having a huge budget the game is still great to look at. During some of the more intense fights magic, fire and arrows are flying in all directions and it really is a sight to behold, with no slow down or frame-rate drops which really is impressive for the amount of things that can appear on-screen. Platoons of soldiers can be fighting on each side with Guardians nimbly duelling each other throughout the fierce melee and not once will the visual quality drop below the buttery smooth level that it features in its small-scale tutorial. The music provides a nice background for the action and Guardians will throw insults and jests back and forth at one another as they fight. Combat is particularly pleasing for the ears, which sounds really weird but with satisfying clashes of steel, twangs of bows and character shouts not a whole lot negative can be said about it.

Gameplay:

Guardians of Middle-Earth is all about an arcade style attempt at a tug-of-war concept. There’s no story or in-depth character development to be found here; Monolith simply wanted to create a fun, deeply tactical and addictive game with plenty of RPG elements thrown in for good measure. This seems to actually be what they achieved.

In Guardians you play as one of over twenty different heroes or villains from the Lord of The Rings and The Hobbit Universe (same universe but different times). This “Guardian” forms part of a team of five that goes into battle against a similar opposing team. The objective of the game is to push your way to the enemy’s base on the opposite end of the map and destroy their central fortification. What adds to this however is that each arena contains either one or three different lanes that the main battles usually occur upon. Three lane games usually last longer but offer more tactical depth, whereas single lanes are shorter and usually simply dissolve into massive brawls rather than refined melee. Spreading out Guardians where they are needed most is key to victory and the most common form for three lane games is two on the highest, two on the lowest and one holding the middle.

Each lane leads to both teams bases and these paths are dotted with four towers, two on each side. This leaves the middle of each lane free to do battle against each other in a fairer area. Once one team is pushed back however, their towers come into play and they gain an advantage (not a deciding one mind you), that will allow them some slight reprieve and assist in battle if they aren’t as skilled as the other player/s. These towers hit players especially hard so the ideal tactic is to allow it to target your own more expendable forces first, and then attack it while its attention is diverted. Of course many players obviously didn’t learn this in the somewhat decent tutorial because I lost count of the number that would just throw themselves against mine, do tiny amounts of damage and then die at its base.

At the start of each lane is a building called a Barracks, which spawns waves of troops to assist you in battle against enemy guardians, towers and rival soldiers. If left to their own devises, such forces will usually only remain in the centre of their lane for the entire game, as each side spawns the same amount as the other, meaning clever Guardian use is the decider rather than simple troop abuse. These troops will only continue along their allotted lane in a straight path, meaning if you take one of the many criss-crossing side paths that intertwine and dot each map away from the lanes, you have nothing to fear except other Guardians.

The reason to traverse these rougher areas is that they contain numerous shrines and neutral creatures that if captured or killed respectively, will give handy bonuses to all the Guardians on your team. They are easy to capture however and so there is a constant back-and-forth of teams fighting over these buffs, some of which offer extra damage resistance while others offer damage bonuses. Such areas are only available with any level of size in the larger three-lane games, while single lanes contain only a few very important and possibly even game-changing ones. Numerous bushes also dot each lane and these allow Guardians to avoid detection or retreat to lick their wounds. Expect to find many fragile, but hard-hitting Heroes amongst this fauna while heavier, beefy tanks rely on the strength of their armour.

Classes in the game all offer their own unique play-style for gamers wishing to play that handsome rogue, dashing knight or devious sorcerer. Well something like that anyway. Players can choose from five different classes: the quick and deadly Striker, the regular hard-hitting Warrior, the tank-like slow moving Defender, the trap wielding Tacticians or finally the powerful but squishy Enchanter. Each class has their own character that fit each category, for example Legolas and Gollum are both Strikers while The Witch-King and Eowyn and Defenders. What class you choose will drastically affect how the game plays out for both sides and choosing the right Guardian for your team is essential. Most players will try out a character from each class and then settle on their favourite, with a good mix on each team always being a good thing.

Once you have decided on who you enjoy playing as the most you can begin to customise your personal belt to compliment your character. Each belt can be outfitted with relics and precious gems that accent certain characteristics of your choice, (anyone else get a Deltora vide?) including things like faster ability recharge, extra health or even unique effects like plus one damage for every second that you don’t use a regular attack. These belts really help to further enhance your own experience in the game and make you feel like the character and class is really your own special build. Alongside this players can also edit their loadout before a battle to equip handy potions that can be used mid-game or special commands that have a large cool-down rate but let you use some awesome abilities. The only issue I had with the whole load-out system was that I would have liked to see different weapons available for each class. This could translate into actual gameplay and really affect how you handle situations. Maybe a staff could boost abilities while a sword could boost your basic attack? Something like that would have further improved the already deep customisation options available in-game and really made you stand out from the crowd.

For me after I played around with a number of classes I settled upon Aganduar, a brutally dangerous Sorcerer with the power of lightning some gamers may remember from War in the North. While he isn’t particularly potent in his early levels due to a reliance on abilities and poor health, he becomes an absolute powerhouse damage wise by end-game. Combining a belt that drastically reduced my cool down time and upgraded the damage for my spells, while constantly making sure Overdrive (a spell that increases overall damage) was in effect during later levels meant for some epically fun times. Some might call me out now for balance issues. Ha ha! I hear you say, so he’s incredibly OP! Well no actually. Aganduar may be exceptionally damaging in later levels, but his earlier weakness and the fact that he basically only has a sliver of health (even later) keep him from being so.

Every class has outstanding balance across the board, with no characters dominating anymore than others and all the online players I met favoured different Guardians for different reasons. Every character seems to have a counter-character too, as my nemesis Wulfrun the Defender would attest to. Such varied and even Guardians across the board is an awesome achievement for Monolith and really shows how much time they put into the game in an attempt at getting everything perfect.

After each game you gain a certain amount of experience points to level your profile up and a number of coins based on your own performance and whether you won or lost the previous game. These coins can then be spent on unlocking more Guardians to play with or extra gems, relics and potions to add to your own unique load-out. Accolades and challenges are also available for each character, so nailing these during a game brings some great satisfaction to the overall results table.

Over time in-game your Guardian levels up and gains skill points that can be placed in three different abilities until Level 5, where they can be placed in your new Ultimate one. To continue my Aganduar example, my three abilities from level one to five were Dark Assault, Overcharge and Fireworks; a damaging teleport, increased ability potency and chain lightning basically. Upon reaching Level 5 I could unlock and upgrade a new spell, Shockwave, a particularly nasty area-of-effect cone attack that had the longest cool down time. Ultimate abilities are usually reserved for enemy Guardians thanks to their cool-down period while your first three are usually used on any enemy. Saying that, it was great fun juggling when and where to use Shockwave and my other abilities and deciding where it would be most effective to use them, with ally Guardian combinations being particularly fun and quite devastating to pull off.

The controls for Guardians of Middle-Earth are surprisingly intuitive and effective for the Xbox 360 controller. You move your character with the left stick while aiming with the right for precise targeting. The basic attack is allocated to the right trigger which you can keep held down to auto-attack and your four abilities are mapped to the four face buttons. Such a simple set-up means that any player could pick up the controller and instantly know what to do, which is a great plus for how easy to get into Guardians really is. While the tutorial kind of lacks putting you in a real combat situation and it teaches you the game mechanics well enough, if ultimately too brief to throw you straight into the game which can be a bit confusing at first. After that initial game however, you really start to pick up on all the little intricacies of the combat system and how you should always support your team members if you want to secure the win.

One aspect that could become a problem quite quickly is the lack of variation in the maps. From what I saw there were only two (one for three lane and one for one lane) and the game would merely swap the side you started on. While you don’t really notice that it should be altering the scenery every now and again because you’re so involved in the deep tactics and addictive gameplay, I could see it really being a turn off for some players. However, a patch set for release by the end of the week looks like it may help with some free map DLC for extra arenas if this is a big issue. Which ultimately for me it wasn’t and so does not effect overall my view of the game.

Overall:

Guardians of Middle-Earth is an absolute triumph by Monolith Productions and is a great standalone MOBA game for any type of player. With its crazy good balanced gameplay, great character variation and tug-of-war style games, it is simply a joy to play. When you get in a group where you all have mics and can so effectively blend together as a team, you experience when the game really shines, but even without that it’s surprisingly enjoyable. I joined a game with a group like that and was only going to get in a quick extra couple of hours before I reviewed the game. Next thing I knew, three in the morning rolled by and I was still having a blast with the people I had just met in the game. Guardians of Middle-Earth is at its core an incredibly satisfying and deep RPG style arena game that really nails on the head the balance between fun and addictive play. I’d whole heartedly recommend the game despite the small issues I had with the overall product. You really won’t find yourself disappointed.

9-0-capsules-out-of-10

Dragon Quest VII 3DS Trailer


Nintendo have released a brand new trailer for their upcoming 3DS remake of Playstation classic Dragon Quest VII. The 3DS version is said to feature complete 3D graphics, lithograph system, visible monster encounters and other improvements over the original game.

You can check out the trailer for the Dragon Quest VII remake below. The trailer features a variety of gameplay footage and showcases the game’s new features. It looks great and yes, there will be slimes!

Dragon Quest VII for the 3DS launches in Japan on February 7th, 2013. Let us know what you think in the comments section below.

Rapala Pro Bass Fishing Review

Rapala Pro Bass Fishing
Developer: FUN Labs
Publisher: Activision
Platform: Nintendo Wii U
Release Date: December 4, 2012
Price: $49.99 – BUY NOW

Overview
Fishing games have never really hit mainstream, making the brand one of the most niche markets in the industry. Sure, there have been successes like Sega Black Bass, but a good number of us just pass by the cover with the trout on it when we are walking by. Rapala fans know what they are getting with the franchise, and Activision want to make sure more is delivered on the Wii U this time around with Rapala Pro Bass Fishing. Now utilizing the Gamepad instead of the standard rod and reel bundles, this title looks to change the way we fish on consoles with a some interesting features. Does it land a big one, or should this fishing sim be sent back to the stream it came from?

Gameplay
The very first task Rapala Pro Bass Fishing asks of the player is to customize their fisherman. At first, options are few, but as the game is played – new clothes and accessories can be unlocked to better put the player in the driver’s seat of their boat. Once that is done, it’s time to take to the lake and do what the Rapala brand does best…fish! Yeah, this is your standard yearly fishing entry in the long-running franchise, but it certainly isn’t as boring as the real deal, and there are plenty of options and excitement on these waters to bring the great outdoors right inside your living room.

Once on the lake, players will take control of a boat. That is also the first time you will see a useful implementation of the Gamepad. For the most part, this controls decently enough, allowing the player slam on the gas pedal with the right trigger and move their vehicle by acting as if the controller is a steering wheel. This is the first game for the Wii U that has attempted the technique, and I must say – Rapala Pro Bass Fishing is one game that gets it right as far as Gamepad steering goes. The Gamepad also is your tackle box, radar, and customization zone as well, as nearly everything can be controlled by tapping on the menu on the fly. Want to see if a fishing spot is right for you? Just tap on the menu (or hit the appropriate button) to have your second screen become a radar (or Fish Finder, as the game calls it) and display the fish that lie beneath. The tackle box is also useful, but won’t come into play unless you are upgrading or changing out your gear. These menus all prove to be effective on the Gamepad however, and are sure to make any future champ’s lives a little easier.

To cast your line, the player must use the analog stick to aim and move their Gamepad towards themselves and then move the controller downward, tossing their lure into the water. It really isn’t difficult to do, but the motion mechanics lack a bit of polish and can make the player have to re-cast several times before being successful. Jolting the Gamepad in a swift motion doesn’t cut it, as the line cannot cast if the movement is too fast. Going too slow is also not wise, as there will be a good chance you will undershot the target distance. Now, I understand this is not an arcadey fishing game like Sega Black Bass and everything is about simulating the experience, but those who are wanting to just hop in and fish will require some patience and a few practice casts to get that lure in the water. That said, once you nail it, these mechanics will become second nature and perfect casts will be made nearly every time.

When that lure goes underwater, it’s game on and time to make a catch. All the player has to do is reel in the lure, attempting to catch the eye of some of the aquatic life that are passing by. Once the fish bites, a battle sequence begins and the player must keep their catch in the middle of the screen until it is reeled in. To do this, all that is needed is to tilt the Gamepad right and left (depending on the position of the fish), which tugs the line. Instructions will also be made to stop reeling in as well, but once the catch tires out, it becomes easy game and the chances of bagging what’s on the end of your hook becomes a lot more promising. At times, special bursts of momentum will become available to make the process easier, but snagging pounds of fish isn’t very difficult to start with as Rapala have made this control scheme highly accessible to all.

Yes, the controls all work and it is a blast to fish once you get the hang of it, but the modes within will give you the objectives needed to explore these watery locales with purpose. Tournament allows players to partake in…well, fishing tournaments, where one specific fish will be the target and the fisherman with the most pounds will move on further to the trophy. This mode is the heart of the game, and a handy Fish-O-Pedia has been added to teach us all about what attracts each species, the rarities of the water, and how to utilize your unlocked lures properly. Other than the competitive mode, players can relax and fish at their own pace in the Free Fishing, where all of those unlocks can be utilized at once to snag a monster. The variety is large, and as someone that doesn’t fish, I was a bit overwhelmed with all of the knowledge of the sport – but the optional hints do a great job at teaching newbies what to do during nearly any situation.

Visuals and Audio
It’s really hard to not spot a few flaws within this fishing romp’s graphical design, as the character models are a bit stale and the environment’s lack of detail do not capture these locations all too well as the trees and fauna seem a bit pixelated and bland. Where it matters however (the lake and the fish themselves), the visuals shine as the water looks highly realistic, and the fish are all well animated, featuring distinctly different designs in terms appearance, making it a lot more enjoyable to bag everything you may catch.

During the tournament, a commentator will call the action as it happens to bring out some excitement (and useful tips). The soundtrack as a whole is a bit forgettable and non-existent at times, but considering this is a simulation styled experience, one should easily pass that off and enjoy the simple sounds of nature.

Overall
Rapala Pro Bass Fishing is a well thought out fishing title with a lot going for it, but doesn’t really offer anything new to the genre aside from the Gamepad features. That is almost enough however, as no other launch title I have played thus far makes as much use of Nintendo’s new controller with the well implemented menus and motion control that have been added in to make the experience all the more realistic and convenient. Is it the best looking? Not quite. Master anglers and even junior fisherman should look no further however, as Rapala Pro Bass Fishing delivers everything promised and is well worth a look, even if you are a line-snagging land lover like myself.

8-0-capsules-out-of-10

Capcom Reveal DmC’s PC Requirements

DmC Devil May Cry is set to release on consoles early next year, but it will also see a PC release as well on January 25th. Today, the full specs were released for the game, and it looks like DmC will be pushing the limits of your machine.

Below you find find all of the details on this PC release, straight from Capcom:

Developed by QLOC S.A. for Windows PC, DmC Devil May Cry will include full AMD support, reinforcing the stunning visuals of the game. The title will feature both AMD Eyefinity multi display technology and AMD CrossFire™ technology, allowing gamers to harness the power of two or more graphics cards to dramatically increase the game’s performance. Senior Capcom Producer on DmC Devil May Cry, Alex Jones, commented“DmC Devil May Cry’s performance on AMD is amazing, it pumps our already incredible visuals and effects to the next level, making it an even more immersive and intense experience.”

The PC version will be compatible with both keyboard and mouse, Xbox 360® controller and all third party direct input controllers. Players can enjoy the game at 60 fps or even higher with no maximum limitation, creating a stunning visual experience for PC gamers.

Gamers that download DmC Devil May Cry via Steam will be able to take full advantage of features such as Cloud saving, achievements, friends support and leaderboards.

The recommended and minimum specs for DmC Devil May Cry on PC are as follows:

 

Minimum System Requirements:

 

OS: Windows Vista®/XP, Windows 7, Windows 8

Processor: AMD Athlon™ X2 2.8 Ghz or better,

Intel® Core™2 Duo 2.4 Ghz or better

Memory: 2 GB RAM

Hard Disk Space: 8 GB free hard drive space

Video Card: ATI Radeon™ HD 3850 or better,

NVIDIA® GeForce® 8800GTS or better

DirectX®: 9.0c or greater

Sound: Standard audio device

 

Recommended System Requirements:

OS: Windows Vista®/XP, Windows 7, Windows 8

Processor: AMD Phenom™ II X4 3 Ghz or better,

Intel® Core™2 Quad 2.7 Ghz or better

Memory: 4 GB RAM

Hard Disk Space: 9 GB free hard drive space

Video Card: AMD Radeon™ HD 6950 or better

DirectX®: 9.0c or greater

Sound: Standard audio device

New Boston Oracle Article Details a Missing Person in Cognition

Another day, another missing person while the Cain Killer is still at large. Of course I am talking about Cognition: An Erica Reed Thriller, which has been getting some intriguing promotion as of late. Today, a new newspaper clipping has released from The Boston Oracle , detailing the latest happenings and a missing FBI agent.

I recommend all of you click through each link accordingly in the clipping, as there are some serious events going down in the social media world that will give you an inside look at what’s inside the game.

Check out the article below:

 

Boston FBI Director Gone Missing

Boston authorities offer no comment on what may be a major agency nightmare

By Rosie Williams – October 27, 2011

BOSTON. Mass. – This morning The Boston Oracle received reports that local FBI director Madison Davies has gone missing. No official reports have come from either the Boston police or the FBI as no one would go on record to confirm Director Davies’ disappearance.  Leaked internal documents show that agents in and out of the FBI have neither seen nor heard from Davies in several hours and has become unreachable by phone.

Davies, known for her strict work ethic and high expectations of her agents, is not the sort of person one would expect to go missing. Broad speculation ranges from the laughable to the sinister, including a dramatic affair in the Bahamas with an unnamed lover to the return of the Cain Killer, a serial murderer who terrorized Boston for years but whose case has been inactive since the death of Scott Reed three years ago. Director Davies, then a Senior Agent, was a part of the case, leading many to speculate that this disappearance could be much more than a missing FBI director. This would be the latest in a string of crimes across the city, sending the citizens of Boston into a frenzy of fear, wondering “what’s next?”

“There’s no reason to think the Cain Killer has resurfaced. This hanging has none of his trademarks, it’s not connected in any way to Cain, and neither is Director Davies’ whereabouts,” says Senior Agent John McCoy, who worked underneath Director Davies and is partner with FBI Agent Erica Reed, whose brother was murdered by the Cain Killer. Agents McCoy and Reed have been working on a recent and brutal hanging that may be linked to other recent hangings in the Boston area.  Neither Davies nor Reed has been working on the Cain case in any official manner, and the official word is that the Cain Killer has been deemed a “cold case”. However, those who follow the case on the Cain Killer “fan site” have been declaring the disappearance of Director Davies to be a kidnapping courtesy of that serial murderer, putting local citizens on edge.

The Boston Oracle is awaiting official comment from the FBI and Boston police media bureaus, and will update as more information is revealed.

The 7 Wonders of Crysis 3’s First Episode Debuts

EA Teased the arrival the Crysis 3 web series, building up to the main game – and now the first episode has made it’s debut. Titled “Hell of a Town”, this first episode is action packed and is sure to make your mouth water as you await that Deb 2013 release date.

Here is a brief synopsis to fill you in on the events taking place:

Watch as Prophet returns to an imprisoned New York City, trapped within the confines of the CELL Corporation’s Nanodome, in this all new video directed by Mr. Hughes. The Liberty Dome has transformed much of New York City into an urban rainforest, teaming with overgrown trees, dense swamplands, and raging rivers. The dangers of this new environment will demand advanced weapons & tactics – but the Nanosuit is more than up to the challenge of hunting down Prophet’s enemies in Crysis 3….

Sound good? Well, watch the first episode down below for yourself and see how many new in-game features you can spot.