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Tenchi Muyo: OVA Collection Review

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Tenchi Muyo: OVA Collection
Studio: AIC
Publisher: FUNimation
Format: Blu-ray/DVD Combo Pack
Release Date: December 18, 2012
Price: $69.98 – Available Here

Overview:
There are many series which have paved the way for certain genres of anime to follow in their wake. Many may find that Dragon Ball Z helped set the stage for the wave of shōnen based series that have sprung up since it ended many years ago and for harem anime, it was Tenchi Muyo! that lead the way. Despite the original OVA series found in this release of the Tenchi Muyo! OVA Collection ending nearly twenty years ago, many shows have since taken the harem theme and run with it. However Tenchi Muyo! will forever hold a place in many fans’ hearts, and now that it has been released on Blu-ray for the firs time, is it worth revisiting this classic piece of anime history once more?

Story:
Tenchi Masaki seems like just your average young man who happens to spend time helping his grandfather out at the family shrine. However as Tenchi grows older, his mischievous personality begins to get the better of him and he manages to barely steal the keys from his grandfather after losing spectacularly in combat. Tenchi finds much more than he bargains for when he enters the shrine and learns that the legend of the shrine is more fact than fiction.

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The Masaki shrine was constructed to house a demon of sorts, and when Tenchi manages to release this demon, he finds himself on the run from a powerful space pirate called Ryoko. You see, after she was imprisoned for over seven hundred years in the Shrine, Tenchi is the perfect outlet for her to let out some steam. However when Tenchi manages to defeat her with the help of a powerful sword that was used to contain Ryoko, she still sneaks her way into his life by living at his house.

From there Techi’s life begins to grow even more complicated as more girls from outer space begin to show up at his home in one way or another as the first section of the OVAs devotes itself to Tenchi’s harem growing larger and some minor romantic and plenty of comedic development among the cast until the first actual story arc kicks things off. Despite a few structured story arcs where Tenchi and the girls have to deal with enemies and new plot points are revealed, much of the Tenchi Muyo! OVA series follows your standard harem antics and slice of life.

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However back while many of those situations may be “standard” now, back when Tenchi Muyo was created the series actually managed to make most of these “tropes” as they call them, popular. Looking back many of these things may seem rudimentary now, but back then Tenchi Muyo!’s clueless main character, cute iconic character Ryo-Ohki and well-rounded female cast with various supernatural powers and character archetypes, set the standard for what many harem genre fans still enjoy today. As such the Tenchi Muyo! OVA series can almost be seen as something as a bit of a history lesson for many Western fans.

For everyone who may not have seen the series before, these viewers will find plenty of hilarious comedy, some nice fight sequences, and even a few plot twists in-store for them as the original thirteen Tenchi OVAs play out. In fact, even returning fans may find themselves surprised by a few of twists they may have forgotten about over the years.

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All in all, the Tenchi Muyo! OVA Collection is a great trip down memory lane for fans of the series and a great way to step into the harem genre who hasn’t seen it before. For everyone else, Tenchi Muyo! is still a rather enjoyable series with a number of charming characters each with her own unique personality and even an interesting storyline which is left open for fans to continue in the third part of the OVAs, Tenchi Muyo! Ryo-Ohki. That being said, some may be disappointed at the amount of plot holes left open thanks to the cliffhanger ending leading into the purchase of an entirely different set to see the conclusion.

Visuals:
For many of those who have enjoyed the Tenchi Muyo! OVA series in the past, there has only been one way to do it, and that was on VHS or a few years ago, DVD. However this marks the first time that the series has ever made the jump to Blu-ray and thankfully the transition is almost flawless. However the only reason that this isn’t flawless seems to be due to the age of the series and damage in the form of small dots or lines which appear rarely in the original artwork.

Outside of those issues, Tenchi Muyo! has never looked better than it does on Blu-ray. The colors are all vibrant while the animation is as fluid as it has been in the past with a sharp presentation throughout. In fact, perhaps thanks to the time that passed between the release of these original thirteen episodes, the series’ animation and drawing improves as viewers watch further into the series.

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It is worth noting that as this is the Blu-ray release, the series is completely uncensored which means all of the blood and fan service from the original version is retained, which means that there are a decent amount of breast shots throughout the show, though it never put to the forefront or focused on like in many recent ecchi shows. It is also worth noting that the series’ delightfully classic animation techniques, such as overly-exaggerated facial expressions, is perfectly presented and is just as humorous as it was back in the day, even if it is something we rarely see in modern day anime.

Audio:
Fans thankfully have nothing to be  concerned about when it comes to the quality of the English dub and it’s transfer to Blu-ray and DVD and the same can be said for the original Japanese voice track which is also included with the release.. The memorable voice work of the cast has gone unchanged and every character will sound as fans remember them while newcomers will find themselves enjoying how each character’s personality matches perfectly with their voice work. It is worth noting that, the English dub is completely uncut so there may be a few lines of dialogue every so often that may not have appeared in previous versions of the show.

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As far as background music goes, the Tecnhi Muyo!: OVA Collection makes use of a number of memorable themes throughout the series, including a certain track played whenever something comedic happens, as well as enjoyable background music which often matches the pace of the show well. It is also worth noting that this release also contains the English versions of the opening and ending songs, such as the second opening “I’m a Pioneer” by Sharyn Scott and the two ending songs, “Talent for Love” also by Sharyn Scott and “The Lonely Moon” by Scottie Haskell.

Extras:
As far as bonus features go, the Tenchi Muyo!: OVA Collection is rather lacking in extras. In fact, the only bonus features this release actually contains are trailers for other FUNimation shows, the US trailer for the show itself, a bonus omake as well as an art book, though the art book was not included with our review copy of the show.

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As for the omake, it is seven minutes long and FUNimation has only provided the original Japanese dub. Rather than featuring standard animation, the omake uses stop-motion images, but it is worth noting that there are some interesting plot details which are revealed in this bonus feature that lead into the third part of the OVA series, or as it is known in North America, Tenchi Muyo! Ryo Ohki.

Overall:
As a series, Tenchi Muyo! is delightful and while some may say that this older series has lost it’s shine thanks to the fact that many of the harem tropes that it created have been beaten to death over the years, this trip down memory lane for fans and history lesson for newcomers has never looked better.

With the Tenchi Muyo! OVA Collection now on Blu-ray, a series nearly two decades old looks better than ever before and with only a few small issues thanks to age hold it back from greatness. With a pedigree strong enough to spawn two other anime series, a number of movies and fans still talking about it decades later, there has never been a better time to get hooked on Tenchi than right now.

9-0-capsules-out-of-10

 

 

‘Eluding The Police’ With Jack Reacher

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Okay, so remember when I said the last bunch of clips were probably the last before Jack Reacher’s official Australian release? I was wrong. Paramount Pictures AU keeps churning them out!

Here we have two great ones, with “Eluding the Police” showing some of the awesome car chase that features in the film, while “Happy Accidents” has Tom Cruise and director Christopher McQuarrie giving us a bit of behind-the-scenes insight into the shooting of one particular stunt during the chase.

We recently put up our Jack Reacher Review, so check it out when you can.

So, without further ado, here is the ‘Eluding the Police’ clip, with the ‘Happy Accidents’ video featured just below the article.

If you’ve enjoyed all of these clips we’ve posted over the last month or more, remember that you can catch Jack Reacher in cinemas from January 3rd here in Australia. In the meanwhile, check out the official Jack Reacher AU Facebook page and jump into the ‘Jack Reacher Experience’.

Hit the Slopes with the newly free Snowboard Hero

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Christmas comes early this year for iOS sports fans as the critically acclaimed mobile game Snowboard Hero is now available absolutely free.  The game has an deep career mode tasking players with 66 challenges scattered across 8 different tracks.  The game is controlled using the various motion and touch features of the iPhone, iPad, and iPod Touch to maneuver the games perilous courses and pull off stunts that are the staple of snowboarding.  With six characters to choose from you can expect variety as each one has unique boards, special moves, skills, and outfits to make each run different.

As the player rips through each wintry track they collect bonus points based on how fast they go down the course as well as the intensity of the stunts landed.  These points can be traded at the end of races for new tricks as well as power-ups and new boards.  Speed is the key in the game’s “Record Chaser” mode as players compete with opponents around the world on the Game Center to see who can top the online leaderboards.   As a bonus cherry on the snowboarding sundae, the game can be enjoyed in 720p via WiFi or can be connected with HDMI for the full HD experience and features iPhone 5 support. Pick up here for FREE from the iTunes store.

Prepare for Haxel

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Dreamwagon Games, a two man indie developer, is preparing an impressive sounding feat with its FPS title Haxel.  Having a futuristic space setting lets the developers really use their imaginations when coming up with weapons and maps, and Haxel does not disappoint with an arsenal of weapons including guns, explosives, as well as the need for traps and precise marksmanship.  The game features fully destructible maps that are incredibly modifiable to allow for replay value that is rarely seen in the FPS market.  That’s not to say that maps alone make a great game, as Haxel boasts a plethora of game modes which include the requisite Deathmatch, Team Deathmatch, and Capture the Flag modes.  The game also features online cooperative map building and the aforementioned online game modes to keep players coming back for more.  Another feature that gamers should keep an eye out for the the included map editor.

The map editor in the game is meant to give the player nigh infinite customization through a next generation voxel editor, capable of endless shapes and other options.  Incredible complex structures and ideas can be constructed with the included map editor, including insane 3d structures and with a large variety of skins and textures available.

Announcement for a release date can be expected sometime in early 2013 as a PC only title. More info on Haxel can be found on the official website here.

Man in a Maze Review

Man in a Maze

Studio: Small Green Hill
Publisher: Chillingo Ltd
Platform: iPhone (reviewed), iPad
Release Date: December 18, 2012
Price: $0.99 BUY NOW!

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Overview

This may be a surprise but Man in a Maze is about….a man in a maze. Amazingly, while this concept is about as unique as using the pun ‘amazing’ in a review called Man in a Maze (it’s not) Chillingo have brought this to life with enough character and soul to drag itself out of the boarders of mediocrity. Man in a Maze may not be game of the year material, but it’s quirkiness will be enough to grab the attention of some, if they can overlook a few minor flaws.

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Gameplay

Players control Chuck, a loveable, excited contestant who has been selected to compete in a television game show called Man in a Maze. Whether women are allowed to compete in this show is unknown, but it’s also not the point. Chuck is given five minutes of fame, and in that time players must move him through the maze, collecting diamonds and tokens, avoiding robots and using high tech gadgets such as um…balls? Of coarse, things are broken up with mini-games where you can spin a wheel-of-fortune-type-wheel to win a prize, but it’s pretty short lived. All in all, Man in a Maze is a typical top-down platform experience, set in the world of a quirky TV show. This would be all fine if the controls worked. Players must deal with an awkward and laggy on-screen joystick, and Chuck moves at an annoyingly slow place. A platformer is only as good as it’s controls, and sadly they are far from perfect. The game is still playable, but it’s a hassle that players must get used to. On the plus side, there is plenty of content with 60 prizes to win, upgrades and power ups,  and differently-themed stages to unlock. But in the end it’s just more of the same and can get very repetitive very quickly. So if the controls and repetition don’t bother you, there’s quite a lot to do!

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Audio & Visual

If you choose to stick around with Man in a Maze, it’s probably because your captivated by the visuals, which plays as a strong highlight for this title.With fantastic character design and bright colours, the player is instantly sucked into the world of game. It’s the constant, never changing smiling gets oddly creepy, but it’s also part of the charm! Man in a Maze also sports a soundtrack much like what you’d expect from a game show, which captures the atmosphere perfectly. What lacks in gameplay is clearly made up with polish but that won’t keep most gamers around for long.

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Overall 

Man in a Maze is a simple idea that was never going to capture the hearts and minds of gamers on a large scale, but fun enough to be entertaining. While the fun character design, graphics and audio make for superb polish,the repetition and laggy, slow controls brings down the entire game. Perhaps with an update that fixes the movement Man in a Maze could be slightly more enjoyable, but as it stands its just a pretty title where all you got to do is move a guy through a maze and it’s not even fun moving him. Still, if your a casual gamer who likes mazes or platformers, for 99 cents Man in a Maze might be worth picking up. I mean come on, your not that cheap are you?

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5-5-capsules-out-of-10

Drox Operative Review

Drox Operative
Developer: Soldak Entertainment
Publisher: Soldak Entertainment
Platform: PC (Reviewed), Mac
Release Date: November 29th, 2012
Price: $19.99 – Available Here

Overview
Space games are starting to get popular again, with plenty of indie developers vying for customers and plenty of Kickstarters vying for supporters to get their game into development and each one trying to offer a different experience to make themselves unique in the eyes of players.  Soldak Entertainment decided to go a pretty unique route for their game Drox Operative in that, while being an RPG the player is not tasked with leveling to become the driving force of the galaxy or lead all the people.  Instead, the sole goal is more tangential, ally the captain with the different races in the galaxy and help or hope that the captain is in the good graces with the last one standing or too scared of them to want to start anything or become the richest presence in the galaxy or . . . What makes Drox Operative unique is  that there are plenty of ways to win and lose, so players can play exactly however they want to.  But how well does that work?

Story
In terms of story in the Drox Operative universe the information supplied only really covers the backstory and premise. The Drox race being one of the most well known forces in the universe and even better known were their Drox Operatives, captains that could tackle and complete any impossible task that was laid before them.  While a pretty good gig at the time, all good things must come to an end and after the Drox race started doubting the logic of allowing such an immense force to continue to exist they opted to try and kill all of them, which is of course the dumbest thing anyone can do when worried about how powerful someone is.  Needless to say Operatives won and now willing to work for those that are able to afford them, which is where the player captain comes in.

With a story like that the game both establishes exactly how powerful their Operative can be and can accomplish, as well as explains why the goal isn’t progressing the Drox race to being the top in the galaxy.  Leaving the rest of the story up to their players to fill in however they should choose.  The game is designed to let players play however they choose and likewise can roleplay that to the full extent as a captain sick of the war they were forced to do against the Drox and hoping to find a peace between all the races, or a captain looking to bash everyone into being left alone so no other race attempts to wipe them out like the Drox did before, or a captain looking to have the most peaceful race left standing and simply taking out all the others.  The variety of play and stories players can try their hand at is spectacular, so that anyone looking for a game that can be played in a vast multitude of ways can find it here.

Gameplay
With a story that can be taken in any direction by the whims of the players, it is great to see that the ease of play is likewise made excessible to a vast majority of people.  Starting out players get to choose their starting ship from those of the different races available in the game and with 10 races to choose from it is easy to get started one whatever path of playtype the player wants.  Being able to start with more tactical power, engineering, or any of the other skills is as easy as comparing each of the races and finding the right balance.  After picking a ship comes the most important decisions in the game, how to build the universe for that play which allows for plenty of options from the number of races the captain will be dealing with, to the number of systems in the universe, to what levels the enemies will be starting at.  What’s more the universe is generated randomly after selecting these options, so that different plays with the same options will provide very different experiences such as a universe with 3 more peaceful races on one go and the next having 3 warmongering races.  It is this variety that gives Drox Operative it’s biggest advantage, as players looking to get a lot of play out of their games can definitely find it here.

After the captain is finally free to explore the universe they now must inhabit, players can find the controls fairly easy to navigate using the mouse and keyboard.  Flying the ship with the left button and actions with the right, players can get into the groove of how to control in space and start exploring to see what the universe is like for them and the races they will be interacting with.  From this point the game gets far more in-depth from quests to aid the different races, to espionage and rumors to impact how the races interact with each other.  Needing to spark a conflict to narrow down two hostile races, spread some rumors with both about how the other hates them or sabotage one of their planets to give one side an edge.  Want them to become better allies, spread rumors that they think each other are pretty swell.  The ability to somewhat control how races feel about each other add a whole level to strategy to the game and provides more ways to try and achieve what players are shooting for.  Even better is that the game recognizes plenty of different ways to win the game, so that players aren’t simply shoehorned into playing one way to “officially” win.

Though just how the quests are designed can take a little getting used to as the obvious choice of dragging specific items to a planet to complete a quest isn’t actually how it actually works.  This will instead jettison the object into space failing the mission, as opposed to the preferred method for the game of having to trade the items to the planet, which is nice after getting used to it, as there is then the option of just giving the planet the item or charging them for it.  While not a terribly big issue after getting the hang of it, it might have been nice if the game warned that this would jettison the cargo or give the player 10 seconds to pick it back up before just failing the mission.  Other than this issue which is easily learned from the controls and methods work great and the replayability of the game itself gives players plenty to do for hours and hours and hours.

Visuals and Audio
While not the absolute best graphics that could be utilized for a game the effort put into the variety of race and monster ships is apparent on even the first playthrough.  Every type of ship fits the personality of the race it represents and the monsters in the game are not only vastly different from each other, but each has variation among its own kind that provides a varied experience when travelling around a system.  It might have been nice to see a bit more variety among the different speakers of the races, but one for each does a fine job as the time spent seeing these is fairly limited in gameplay.  There isn’t much else that could be asked for in terms of visuals for an RPG with the depth that this has, as too much effort might have caused the gameplay itself to suffer, which would have severely hindered the games quality.

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Audio is a bit limited in terms of gameplay, while the music that is present is great for the atmosphere of a space game the rest of it is a bit lacking.  Aside from the music in the background and the sounds of combat, the audio is limited to the clicks of menus and navigating screens, which unfortunately also stops the music when entering these.  While the music itself is awesome the fact that it is almost the only consist sound throughout play is a big distraction when it cuts out the second a menu comes up to check inventory or quests really quick.

Overall
Drox Operative is the type of game fans of space RPGs can lose themselves in for hours trying different tactics or methods for winning to see what they have to offer.  The random generation of galaxies adds even more variety to the game to keep it not only fresh, but supply different challenges even giving harder options after players have gotten used to the game.  While the visuals do a great job showing off what it has to offer without needing to be excessively detailed, the audio being limited to simply sound effects and music that cuts out the second any menu is opened kind of hurts the flow from gameplay to the menus.  But, with audio being the only weak link, I give Drox Operative

8-5-capsules-out-of-10

Comic-Con Episode IV: A Fan’s Hope Review

Comic-Con Episode IV: A Fan’s Hope
Studio: Thomas Tull Productions/Warrior Poets
Publisher: Madman
Formats: DVD
Release Date: Out Now
Price: $29.95 (Available Here)

Overview

Morgan Spurlock has become the biggest household name in documentary film-making since Michael Moore, and he just doesn’t stop. In Comic-Con Episode IV: A Fan’s Hope, Morgan Spurlock has set out to create a love letter to the pop culture event whilst following the journey and stories of 6 sets of people as they all converge at the San Diego Comic-Con for a multitude of reasons. Some for love, others for business, but most to fulfill a dream. Can we self-professed nerds be proud of this documentary? Read on to find out!

Story

The documentary starts at the beginning. You’re all thinking “duh!”, but I’m talking about the beginning of Comic-Con itself. It’s San Diego in 1970, and comic-book letterer and artist Shel Dorf had organised and held the first ever Comic-Con in the U.S. Grant Hotel. A sound-bite plays of a news program, back in the day, that was playing a recent interview with Shel where he promoted the event as old black and white photos from the inaugural event display in a slideshow for the viewer. Fast forward to 2010 and we begin to get acquainted with the subjects of the documentary. They are presented with a moniker in the film, which is displayed on a freeze frame in a comic-art style filter and panels. First up is “The Geek” (couldn’t that apply to all of them?)…

‘The Geek’ is Skip Harvey, a young man who works at a sci-fi/video game themed bar and dreams of one day becoming a comic-book artist. His ‘nerdisms’ were passed down to him by his parents. In his words, they are “uber-geeks”. They met at the planning committee for the first Star Trek convention in Kansas City in 1976, and even designed his Birth announcement in a Star Trek theme. But there’s another who shares the same dream as Skip, and that would be “The Soldier”, Eric Henson. That’s right, a military man who wants to become a comic-book artist! Now I’ve seen everything!

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Next up is Holly Conrad, “The Designer”. Living in San Berardino, California, “where people stop to go to the bathroom before they go skiing”, Holly and a bunch of her good and equally passionate friends make costumes. For the 2010 Comic-Con Masquerade, the team have been readying some Mass Effect costumes. The pièce de résistance is an animatronic Grunt, whose jaw opens as the puppeteer opens his. It has lights in it’s armor, and it’s brow also has the capability to furrow and relax. You may have actually heard about Holly, because not too long ago, she was hired to be the wardrobe consultant on the upcoming Mass Effect feature film. She also worked on the E3 2011 Mass Effect 3 live action trailer, making the Husk costume. Okay, I ruined the conclusion of her story, but you’ll still want to see her process and the costumes in detail. Very impressive.

Then we have “The Survivor”, Chuck Rozanski, owner of “America’s Largest Comic Dealer” Mile High Comics. Chuck makes the claim as, at the time, Mile High had over 8 million comics in their warehouse and serviced more customers than anyone else. He’d been going to Comic-Con for 38 straight years, and at the 2010 con, was hoping not to have to sell his immaculate and super-rare Red Raven #1 to make a profit. Now, here’s where an issue with the film’s plot rears it’s head. The next subject is introduced 20 minutes later in the course of the film. After having all of these prior introductions made almost back-to-back, this large gap is indicative of the imbalance and lack of equal attention that should have been given to each story. The documentary is just not timed out and plotted out too well, which is it’s worst flaw.

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That subject in question is Anthony, “The Collector”. Now, Anthony has the thinnest story to tell; his agenda for visiting the convention is to collect a limited release Galactus figure…and he does so almost immediately. His tale (if you can call it that) was an afterthought. He didn’t even get an update at the end of the documentary. Tying in with my previous criticisms, maybe to save the pace and plot of the film, his scenes should have been all together relegated to the extras. Practically his whole story was told within 8 minutes, after which we get an interview snippet with Seth Green, where he talks about meeting his wife at Comic-Con. This led directly into our final subjects: “The Lovers”, James Darling and Se Young Kang. They too met at Comic-Con the year before, and at the 2010 event, James plans to propose to Se Young in front of everybody during the Kevin Smith panel.

The tone of the film is very light, sweet and respectful of the culture and the event. Criticisms aside, I like that I wasn’t watching a pretentious, biased propaganda piece, but instead a light-hearted, honest look at the first-hand experiences of these 6 sets of people amongst a sea of approximately 140,000 people that attended the event across it’s four days of operation. It clocks in at 82 minutes, so it’s not going to bore you. But, looking back, and in considering the sheer number of attendees, it would be fair to think that Spurlock and Co. could have hand-picked a more interesting subject than “The Collector” in particular. Nonetheless, it’s a feel-good documentary, which I don’t get to say very often.

Visuals & Audio

I always feel this sections lacking when it comes time to review a documentary. There’s not much that can be said here. The video transfer is presented in anamorphic widescreen 16:9, and the visual quality is reflective of the format and genre of film-making. There is one visual aspect that’s missing; that is usually found in a Morgan Spurlock documentary…Morgan Spurlock! He’s nowhere to be seen on-screen. He didn’t need to take the spotlight here, and so he made the right decision. All of the individual interviews that were conducted, and played in snippets throughout the film (and found in their entirety in the extras section) are front-on against a plain-white backdrop; very simple, with the emphasis being placed on the stories the subjects are telling.

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There are no issues with the visual or audio quality. The audio is played in the Dolby Digital 5.1 format. English is the only language and subtitle track available…there isn’t even a Setup sub-menu on the disc like you would expect to see in pretty much all home media releases. So basically, if you’re not an American, the producers don’t care about you. I guess they see it as American-only subject matter/culture. Another thing that’s missing from the menu interface are “Play All” buttons in the extras sub-menu. Considering that there are 15+ interviews scrawled across three pages, a Play All button would have been appreciated and appropriate.

Extras

All in all, there is over an hour worth of special features on this disc. The usual inclusions of a Theatrical Trailer and – with most Madman titles – Madman Propaganda (not a negative connotation; actually their wording!), which includes trailers for four other Madman distributed films, are present. Then there’s the Deleted Scenes, of which there are 5. They are “Anthony’s Car Breaks Down” – which is really upsetting because he had a 65′ Ford Mustang with the Punisher logo painted on the hood ready to drive to Comic-Con, “Holly Looks At Gremlims On Showroom Floor”, “Holly Talks To Costume Designer Guild”, “Anthony Makes Custom Action Figures” and “Skip Gets Reviewed By Phil Hester”. I love how their contents are all completely obvious by their titling. Very short, but then again most deleted scenes are.

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The best part of the extras package are the “Extended Interviews”. A plethora of talent and celebrity fans give insight into their starts in the industry, their fandom, what Comic-Con means to them and more. The names on this list are impressive: Joss Whedon, Stan Lee, Kevin Smith, Frank Miller, Todd McFarlane (his name was misspelt in the menu!), Robert Kirkman, Ellen Page and many more. It was all inspiring to listen to, except for one. Jon Schnepp pretty much talked trash about the event and what it has become for the entire interview and really put a downer on the whole vibe of the disc. He was making the argument that comics are not even the focal point any more and the spirit of the con has been sucked away by film production companies that now use it as a platform to advertise their upcoming projects. Which is fair, but completely out of tune with the tone of the film/extras on a whole.

Overall

Comic-Con Episode IV: A Fan’s Hope is a fun documentary; something you don’t hear very often. I’d heard criticisms that the film is empty and pointless, but I think those “critics” missed the point all together. Spurlock took the opportunity to use the documentary genre and format to tell a happy story, an entertaining one for once that doesn’t necessarily have to have a deep and powerful message about the world, or politics or global warming. Other than, of course, the simple message that there is always a place for us, and we’re all nerds in some form or fashion…but we already knew that. It’s just comforting to explore the culture and hear/see these people’s stories (including all the industry members and celebrities). For all of our people: buy this DVD, and celebrate your geekdom.

8-0-capsules-out-of-10

Dynasty Warriors 8 Jump Festa trailer released

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Now that Jump Festa has kicked off in Japan Tecmo Koei and Omega Force have chosen to release an extended version of the first Dynasty Warriors 8 gameplay trailer that was released a couple of weeks ago. Now don’t be confused by the fact that it shows a 7 on the trailer, that is simply due to the fact that Tecmo Koei originally localized a fighting game under the name of Dynasty Warriors, essentially making this version the eighth in the series in the West, but the seventh in Japan.

Currently Dynasty Warriors 8 has only been announced for the PlayStation 3 in Japan, and has a release date of February 28th next year, but it is highly unlikely that the title won’t be making its way overseas and if it does, it likely will be available for both the PlayStation 3 and Xbox 360 at that time.

Compile Heart to announce something “big” on Christmas

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Today the official website for Compile Heart was updated saying that they will be making a “big announcement” on December 25th. Why should you care you ask? Well while Compile Heart has made a few titles that have not made it to Western shores over the years, many of their franchises make the trip quite often.

For example, Aksys Games has localized nearly the entire Agarest War series while NIS America has handled their Hyperdimension Neptunia and Mugen Souls games over the years. As for what this announcement could be, it is currently unknown. Perhaps another Neptunia or Agarest War title? Or perhaps something brand new?

Kasumi struts her stuff in latest Ninja Gaiden 3: Razor’s Edge trailer

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A few weeks ago Tecmo Koei revealed that they would be releasing Kasumi as free DLC for Ninja Gaiden 3: Razor’s Edge however at the time the company only provided one image of her in action. Well today the company released the below trailer where Kasumi shows that she can be far deadlier in Ninja Gaiden than she ever was in Dead or Alive.

Kasumi joins the growing roster of playable characters in Ninja Gaiden 3: Razor’s Edge which has already seen the addition of Momiji in the last few days. As for a release date for Kasumi, unfortunately no date has been given as of yet.