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Dark Quest iOS/Android Game Released

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Dark Quest, released by Brain Seal Ltd, is a turn based RPG, set in a fantasy realm. Players take over the role of the Barbarian, set to thwart the evil wizard and restore balance to the land. The official story:

An evil sorcerer has appeared in the lands, he has built a dungeon in the nearby village of faladir, where his minions use it as a base to raid the surrounding villages to bring terror and death to all its citizens. A hero by the name Zantor dares to defy the powers of the sorcerer and seeks to destroy the dungeon and put an end to this.

The game features mazes, hidden floors and traps to avoid. Players will have to fight off orcs and other creatures using abilities acquired throughout the game. The game is played controlling a party of three characters, the Barbarian, the Wizard and the Dwarf.

Dark Quest is available in the App Store and Google Play. The game is also on Steam Greenlight, where people vote to get the game added to the Steam library.

Check out the trailer below and begin your Dark Quest.

Monsters in the Closet – Have we left them there?

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The original Digimon anime series, a pioneer of ‘monster taming’ anime

Luke: For many of us, some of our earliest experiences with anime involved the popular ‘monster taming’ genre. Series such as Pokemon, Digimon and even Monster Rancher captured our imagination all those years ago. While many monster taming series have come and gone, there has always been two mainstays in the genre – Pokemon and Digimon. Today we (Frank Inglese, Kane Bugeja and I) will reflect on this anime genre and explore its current presence in the anime industry as well as where we feel it is heading. So to start things off, how do you guys feel about this genre as it stands now? Is it as strong as ever or do you feel that it has seen a significant decline in quality over the years?

Frank: It’s safe to say that the sub-genre is still going strong, not strong enough to be dominating the market but strong enough to be keep afloat by, let’s say, two major franchises; Pokemon and Digimon. Pokemon has set the West in flames, that’s for sure, and I think it’s still as strong as it was years ago. Digimon seems to have dropped off the radar in the West, for the most part, but is still going “hella strong” in it’s birth country Japan. There have been many series’ since Pokemon and Digimon that really haven’t done the sub-genre justice, shows like; Monsuno and Dinosaur King which, let’s be entirely honest, are just terrible. An awesome example of this is Devil Survivor 2 which started as a game but has recently become an anime and it is good. Real good. Exactly what this genre needed and aimed at an older audience too!

Kane: The genre itself is still doing fairly well. I don’t think that there has been any significant decline, as much as there hasn’t been too much of an improvement. Whilst the games themselves are, in my opinion, as good as they ever were, the series tend to be lacking The genre still seems dead set on appealing to the same demographic as always, fair enough it’s what they know, but I feel like they’re missing out on a whole group: the original fans. They seem to be working on the same level as they were years ago, introducing young people to the series rather than trying to keep the ones they already have. There have been some attempts at a more mature story, such as the darker Digimon Tamers series, though there was never a full commitment to these ideas. One example is the trailer for Pokemon Black and White 2, which featured a more intense anime experience. This would make an awesome series. Though as of yet nothing more has come of this.

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Monster Rancher, a lesser known yet brilliant example of the genre.

L: While I agree that it has still got some kick left in it, for me personally coming from a time where we had brilliant series such as Monster Rancher, the original Digimon Adventure and even Digimon Tamers, I can’t help but feel that today’s offerings don’t exactly measure up.

It is interesting that you mention Devil Survivor 2 though as I think its an interesting take on the genre. By that I mean it feels like a monster taming series that isn’t exactly trying to be one. It seems to be a more action thriller with monster taming aspects. It is also of course not targeted directly towards children.

Maybe I’m showing my age here but I feel that brilliant kids series like Monster Rancher are becoming few and far between. One thing I loved about Monster Rancher was the way it dealt with heavier themes like death in an intelligent and thoughtful way. It seems that some of these newer series like Dinosaur King are far too dumbed down. Do you guys feel that this is an issue with the current crop of monster taming shows?

F: This is what draws me towards Digimon. See I’m currently watching the latest series; Digimon Xros Wars or Digimon Fusion in English, and I like it a whole bunch. While it still has the childish themes like friendship and love it deals with death very well and by very well I mean it addresses it and it really doesn’t sugar-coat it. Now this isn’t every episode but the fact that it happens once or twice means that this isn’t just a cop-out series that’s in it for the money, it’s still here to tell a story!

You watch a lot of these early morning, Saturday cartoon types like Monsuno; the voice acting isn’t great, the animation isn’t great, the story isn’t great, the whole thing isn’t great. I still believe Pokemon does this, I honestly do, but Pokemon has won my respect through the games that have come out of it so I don’t put a great deal of negative light on the anime/cartoon. It’s also series like Pokemon and Digimon that have the most incredible lore, undertones and backstory that these new series’ just don’t, for example: the X-Antibody (Please go and look it up) in Digimon which does NOT get brought up a whole bunch but it’s there and it is a big chunk of Digimon history and it’s what is lacking in this day and age, in this genre.

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Digimon Xros Wars, aka. Digimon Fusion

K: One thing that is often overlooked is the Pokedex entries in the Pokemon games. Those things are intense. Descriptions of cute little Pokemon that eat souls and others that are literally made of malice. Dark stuff, but it doesn’t really get explored. I’m not saying get rid of the series there is now, just add another. One that is free to explore all of the in depth stories that can’t be done in a children’s show. Even Monsuno, like Frank mentioned. It might not be the best show, but it has some more sinister elements, regarding DNA and the definition of life. That alone is a show, but to cater to the demographic that will make the most money, through merchandising, they can’t work on it. It just seems like a missed chance.

Though I’ll give them credit in their attempts. Pokemon seems to be pushing what they can do within the confines they set themselves. Frank mentioned in a previous article the return of Charizard. That’s something that connects to the original fans, it draws them back in, even if only to a slight degree. The character himself and the rivalry with Dragonite is more mature than other aspects. Dragonite itself defies Pokemon by being angry, not as an inherent nature, but as a unique personality. Though this will never reach the severity of the Pokemon manga, it’s nice to see an attempt.

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A violent scene from the Pokemon manga.

L: That really does beg the question though, should these series be more mature or should they touch upon mature subjects in a way that children can understand and even learn from? I feel that this was definitely an advantage of Monster Rancher and Digimon, even Pokemon touched on these types of topics from time to time. It seems that these kinds of thoughtful series have left the genre, leaving only the two extreme opposites – too kiddy (Dinosaur King) or too mature (Devil Survivor 2). Do you guys feel that the monster taming genre needs to find a middle ground again? I know I certainly feel that way.

F: I, personally, think that Pokemon and Digimon and all the good ones like it need something more that will appeal to their most long-running fans; us. Those of us that grew up with it and still love it are now, in a way, being pushed away from it because of it’s immature direction but there are many many levels to work with. I assume there are reasons why the people at Bandai and GameFreak haven’t released something a bit more mature, surely they are aware of their former audience and that’s why I don’t complain as much as I could be; there must be a reason behind it. I just this generation needs to cut the crap with it’s gimmick-filled, crappy, Pokemon ripoffs. If the days of the “Monster Tamer” are nearly over, just let it die with dignity, don’t force it into an early grave for a quick buck or for the sake of a passing fad.

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Devil Survivor 2: The Animation is a more mature take on the genre.

K: I agree and with the reason why I reckon it’s to do with outside interference. I think the problem is it really isn’t given the chance sometimes. It might be a small thing, but gambling in the Pokemon games. There isn’t a Game Corner anymore. Now I personally never used it when I played the games but, I don’t know, it’s like not having the option seems unfair. Parental control got in and attacked an element of the game that has been there since day one and replaced it with what, some crappy chance game where you may win or lose. Note to everyone, that’s called gambling. Putting a smiley face on a slot machine does nothing, but people still had to complain.

Though Pokemon seems to do alright by forcing players to think. The older players can read into a situation far better than the younger ones and build a story. Take N from Black and White. He has a dark past, they glaze over it but it is there. A creepy room, twisted step dad, all the makings of a deep plot.

Digimon Data Squad added older protagonists for the first time. That lasted for all of one season before they reverted. Though again, Xros Wars (or Fusion as it was dubbed in the West) has dark elements. I agree that there needs to be a middle ground, but the series need some ground to stand on without it being chipped away by outside parties. It’s like these series have to hide their true elements behind a mask of childishness, either due to fear of losing support or public backlash.

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Even Pokemon, the granddaddy of them all, has been subject to censorship over the years.

L: At the end of the day, money talks. It is really that plain and simple. What makes money is what gets made. Unfortunately that means that there has often been a disparity between what the anime could convey and what it is actually allowed to. These series are of course marketed towards kids and as we head towards are world governed by political correctness it is difficult for the genuinely thoughtful and intelligent kids series to make it through production.

While some of us may have packed away our monster friends in the closet of our minds years ago, there is still hope for the genre with mainstays like Digimon and Pokemon still going strong and several upstart series that look promising. Our monsters haven’t run away, they are just evolving. It is up to you whether you close that closet door or evolve with them.

Iron Man 3 – The Official Game Review

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Iron Man 3 – The Official Game

Developer: Gameloft
Publisher: Gameloft
Platforms: iOS (iPod Touch, iPhone, iPad) and Android (reviewed on iPad)
Release Date: 24th April 2013
Price: Free – Available here (iOS and Android)

Overview
Rather than the usual, how shall I say this, “less than great” movie tie in games, Gameloft has decided to take a different approach and create a casual gaming experience.

Story
The story in Iron Man 3 – The Official Game is minimum at best. You take control of Tony Stark, who is a genius, a billionaire, a playboy, a philanthropist, and the Iron Man. You fly and shoot bad guys. Stark is assisted along the way by Iron Man mainstays Pepper Potts and Jarvis, who provide brief dialogue before each run and additional stipulations for enhanced prizes. Occasionally Stark will encounter Marvel villains ranging from the Crimson Dynamo to Ezekiel Stane.

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Audio and Visuals
The visuals of the game are great. The game features 3D graphics, though for a 644MB file size, that’s to be expected. The characters themselves are designed well. Each Iron Man suit is distinctive and unique, eliciting the same feelings sleekness and power as those in the films. The three endless environments, Malibu Shores, New York City and China, are presented beautifully.

The audio in the game follows along with the Iron Man films. Rock style guitar at the start of each level creates the same atmosphere as the Iron Man flight sequences. Even the menu screen audio feels dramatic and heroic. The game also features voice acting, though this is not the main focus of the game. The dialogue fills in gaps and provides brief insight into the minor story. Tony and Pepper have a bit of banter and Jarvis warns of technical problems, as in the films. The occasional bosses are also voiced, though they offer little more than a sentence or two of hatred towards Stark.

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Gameplay
The game itself follow the style of Subway Surfer and Temple Run, providing an endless run play style. You do the usual, collect coins whilst dodging oncoming objects. In this case, the objects are trucks, planes, missiles, billboards and blimps. You control Iron Man by holding your finger and dragging him between the hazards. Tapping the sides of the screen provide a swift absolute dodge, though this can generally lead directly into another hazard. Also thrown into the fray are stationary or at least comparatively fast enemies to fight. Combat is achieved by slashing your finger across each individual enemy or, more easily, simply tapping them. Enemies vary in strength, from single hit swarm style enemies, to stronger robotic agents. All enemies are capable of firing back, though this generally isn’t a problem, except when facing the stronger enemy types. The game also features four boss characters, who are encountered when specific conditions are met. Defeating these bosses will net rewards and experience, adding challenge to the runs.

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Each “Run” provides additional objectives to complete, in return granting more upgrade chips and revives. The missions also sometimes reference the franchise, such as occasionally having to fight one of Iron Man’s classic enemies, like the Crimson Dynamo. The upgrade chips collected through missions and runs are used to upgrade and purchase suits of armour. The game features 18 suits of Iron Man armour, ranging from the film trademark Mk III, to more obscure comic related armours, such as the Silver Centurion. Each suit can be upgraded, enhancing strength, weapons and special abilities. By default, each suit is also unique, featuring different strengths as well as providing various score multipliers.

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Overall
The game itself is fun. It’s an excellent casual gaming experience. Like all endless runners, the game is very addictive and absorbs more time than you originally intended. I think that producing this game, rather than attempting a console tie-in game, Gameloft made smart move, as this is way more enjoyable despite, or maybe because of, its simplicity. It’s fun, it’s free and it’s Iron Man. What more could you ask for?

8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Hands-On with Metro: Last Light

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Metro: Last Light will be hitting Australian store shelves on May 16th after two delays – the latter one caused by original publisher THQ’s Chapter 11 bankruptcy. We were invited to play the title just yesterday (the opening 2.5 hours in fact), which fans of author Dmitry Glukhovsky‘s source novels and Ukranian developer 4A Games‘ phenomenal skills in adapting his world/stories/characters into a great video game have Deep Silver to thank for the anticipated sequel’s release. Now to preface our impressions, I must say the following…

SPOILER ALERT: Story details – especially of Metro 2033‘s ending – will be mentioned in this preview. So be warned. Now, let’s continue on to the desolate wastelands of Moscow.

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As briefly referenced in the opening paragraph, Metro 2033 was based on the novel of the same name by author Dmitry Glukhovski. And though Last Light is technically a sequel, it does not carry on the continuation of the books, even though it was initially referred to as Metro 2034 – this would be inaccurate to say the least as Last Light‘s storyline is original, written in-house at 4A Games, but still guided by Gulkhovski. Whereas Metro 2034 dealt with the aftermath of the total annihilation of the “Dark Ones”, Last Light picks up not too long after the events of Metro 2033, with the “threat” of the Dark Ones not completely vanquished after all…

After a narrated cut-scene talking about the state of the Metro and Moscow at large after the events of the first game, we begin gameplay with Artyom in the tunnels, camped out with three comrades. All of a sudden, after hearing noises, a Dark One seemingly phases through one of the comrades before all 3 instantaneously show themselves to be Dark Ones. Artyom kills them, with the final blow being a knife to the head. But, with his victim’s head in his hand, the visage disappears and he realises that he just murdered everyone in cold blood. He then wakes up…Khan greets him in his quarters, assuming he was having a vivid nightmare.

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After gaining control, I look around the room to find a Metro 2033 novel peeking out of a box of personal artifacts. There is also a Metro 2033 poster on the wall. Walking out through the halls of D6, the inhabitants immediately help establish the atmosphere and tone. Catching glimpses through ajar doors, you can see a man playing guitar, another writing a letter – presumably to loved ones, or maybe even a diary entry – and another listening to blaring, heavy metal music on cassette tapes, which are littered around his room. I continue on to meet with Miller – colonel and head ranger – alongside Khan as a Dark One had reportedly survived the missile attack on the Botanical Gardens.

Before this however, you get the opportunity to stock up on weapons at the armory and partake in an extremely basic shooting range tutorial. You may carry 3 weapons at once, each with their own customisation options. I chose the trusty Revolver as part of my arsenal, but rejected the Bastard machine gun…aptly named for its frequent overheating/jamming. Call me crazy, but I wouldn’t want an unreliable gun when facing a pack of Watchmen (used to be called Watchers). And this is exactly what happens soon enough. Miller orders Artyom to find the Dark One in the remains of the Botanical Gardens and kill it, to which Khan is vocal in his disagreement, preferring Artyom try to communicate with it.

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But you have no say in the matter; accompanied by a sniper named Anna, you must head up to the surface and find the target. This is the player’s first taste of combat and also the required use of the gas mask, which is either equipped as an interact-able at times or from the equipment wheel, which can be brought up by holding ‘LB’ or its equivalent (demo was on the Xbox 360). The aforementioned Watchmen rear their ugly heads here, and in dispatching them, the smoothness and accuracy of Artyom’s movement and shooting is instantly obvious, especially when compared to Metro 2033. I guess the process of becoming a Ranger has honed his skills.

Anna has your back throughout the gunfight from her vantage point. Once you locate the swift and evasive baby Dark One (awwww, how…cute?), the duo are successful in wounding it. Artyom, supposedly immune to their influence however, is knocked unconscious by the baby’s power to enter his consciousness. Upon waking up, Artyom finds himself tied up and on his knees – along with three other unrecognised faces – and at the mercy of two soldiers from the Fourth Reich. As the Nazi’s receive what they deem as insufficient answers to their questions, they off the first two captives. We overhear them mentioning that they apparently sold the baby Dark One and have discovered the location of D6, hoping to ransack the “treasure trove” of its ammo and medical supplies. When our turn comes, the third covertly signals to Artyom and the two work together to kill their captors and cut themselves loose.

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The man’s name is Pavel – and no, he is not the same Pavel from the first game (as reported elsewhere), who if I remember correctly had died – and he is a communist Red Line soldier. Though not exactly friends, the two understand the need to co-operative in order to escape the compound. The whole following sequence, or level, is interesting because parts of it were shown during the E3 2011 demo, though Khan has been displaced by Pavel (the “hiding in plain sight” and subsequent chase) and the railcar shoot-out has been excised (or perhaps moved to a later point in the game). The game gives you the option to play stealthily here, as you acquire throwing knifes to silently execute enemies with (click-in right thumbstick for melee/finisher, ‘RB’ to throw from a distance) and sneak through the shadows and around patrols, all the while keeping a watchful eye on the detection indicator on your wrist watch – a light that comes on, letting you know when you are visible.

Unfortunately, Pavel enters a vent and is greeted by opposition on the other side. Hearing the commotion, I then had to find my way alone and rescue him, shooting out/unscrewing/blowing out lights and flipping breaker switches along the way. Eventually, I discover two soldiers carrying out his hanging, but reach him in time. It’s at this point that we make out way through the tunnels underneath the station, which is crawling with scorpion like creatures (see below…not familiar with their name – I believe they are new). Fire comes into play here as Pavel lights a torch and hammers home the importance of utilising your lighter to burn away cobwebs, light your surroundings and ward off the creatures.

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But, that doesn’t exactly work 100% of the time, especially with such a small flame. The scorpions creep up at the most inopportune time (naturally), with their weakness being their soft underside, or belly…which they guard quite well, so they can become somewhat of a tough nuisance in packs. This is especially true in a classic FPS/Horror segment where an elevator is un-powered and Pavel asks Artyom to find the breaker box. This is also the sole instance in my play-through where the universal charger becomes necessary. Artyom hooks up its wires to the breaker’s circuitry, cranks it and powers it up. This, along with all previous equipment found in Metro 2033, is accessible in the equipment wheel.

Speaking of sub-menus, there is also a weapon wheel that can be accessed by holding ‘Y’. Here, you can choose which type of throwing weapon to equip and if you would like to use your military-grade ammo (which is also your currency) for any of your guns. They may do damage, but you also don’t want to be broke. I opted to save them and never really ran out of ammo myself, especially as I scavenged the dead bodies I left in my wake for more than enough resources. We finally make it to the surface are facing some winged Nosalis in the elevator shaft and acquiring a sweet shotgun, the act of which almost cost me my life when I was attacked by a shadow-lurking Watchmen.

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The gas-mask goes on and we surface, momentarily blinded by the bright light of the sun. That sunshine doesn’t last long though, as a storm spontaneously rolls in and heavy rain hits. Pavel promptly quips “when was the last time you saw rain?!”. By the way, it was recommended to me to play the game with the Russian voice-track – which I did – and it makes the game feel that much more synergistic with the spirit of the series. Now, you have to read subtitles of course, which may be off-putting and distracting for some (way more than during a film for obvious reasons), and with voice talent like Nolan North and comedian Patton Oswalt, you may prefer the English track anyway, but it feels much more authentic.

One of the things I appreciate most in Metro: Last Light are the little details; the air reserve timer on your wrist watch (usually 10 mins worth of air a filter), the dying out of your headlight and the ability to wipe your mask from a myriad of gore, viscera and weather effects. Travelling towards the close-yet-far Teatr (Theatre) Station, I had to clean my visor from the torrential downpour often and change my filter a couple of times. First, we entered what was left of the plane that crashed during the missile strike in the ending of Metro 2033 (of which we see a flashback). This hallucinogenic sequence, along with the following encounter with the Watchmen around the bend from the theatre can be seen in the “Welcome to Moscow” gameplay video released at E3 2012. The content has not been largely altered since.

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The one difference between the video and when I played it is that I got picked up off the ground by a demon, needing Pavel to save me from its clutches…yeah, I suck. I actually think it may have been a scripted event, or at least that’s how I justify it. Back on point, after shaking off the hallucinations and rampaging through Theatre Square, we run down the dead escalators to the doors of Theatre Station, desperately calling for the blast doors to be opened. And thankfully they do, with flame-thrower wielding brutes burning any remaining beasts to a crisp. And at last, I am truly safe for the first time since awakening in D6. The Red Line-controlled theatre is bustling with hope – it would seem they have little idea of the real “nightmare” outside their solid, protected walls.

Strolling through, there are merchants, men performing juggling acts and shadow puppetry for the kids and as expected, a theatre show at the Bolshoy. Tonight, it would seem, was cabaret night. I sat down in the front row as the girls danced for the audience – one of them being humorously clumsy and out of time. And that was where the demo ended – or more accurately, where we were requested to cease our play-through as this was the full game on disc. Upon reflection, and considering all the prior footage I have seen of the game – it is evident that we only scratched the surface of Metro: Last Light with this demo, as lengthy as it may seem at almost 2.5 hours long.

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Graphically, the game is sure to look stunning on PC. It looks good on the Xbox 360, but with the lack of proper anti-aliasing, there were many jagged lines on objects, most noticeable in the backgrounds or landscape shots. It just wasn’t as smooth (graphics-wise) or detailed as it could be. I found that I couldn’t change the language track mid-game (although that’s somewhat understandable – not the easiest thing to allow) and there was a weird visual artifact during the equipping of the lighter; sort of like a pixel/masking box that would appear for the briefest of moments. Also, there are notes to collect in each level, which are listed in your diary in the pause menu so you know exactly how many there are in each chapter. All up, Metro: Last Light looks to be living up to its promise of being a marked improvement over the last, particularly in the movement and shooting mechanics, which I think you’ll agree is most important. We will have our full review up in the coming weeks, prior to release on May 16th.

iOS Indie Title Gargoyle Ruins Out Now

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Indie developer Game Stew Studio who previously made Tower of Fortune have just released their newest iOS game, Gargoyle Ruins for the iPad and iPhone. Their previous title received the privilege of TouchArcade’s 2012 Game of the Year.

Inspired by the retro Game & Watch games, Gargoyle Ruins is a prequel to Tower of Fortune, set in a world where girls belonging to a prosperous kingdom are kidnapped  once a year. As the hero, you must of course solve the mystery and defeat the dark forces of evil.

Naturally, this premise sets you up for a nostalgic 8-bit trip with multiple games such as Princess Rescue, Dead Man’s Gold, Queen’s Chamber and modes like Story and Arcade with upgrades and global scores. The game’s difficulty and 40 achievements are there to keep you going as you get stabbed, drowned and burned to death within the forsaken dungeons.

The current 50% off launch sale prices the game at US$0.99 on the App Store, with future updates promising new options for the virtual touch screen controller and easier difficulty setting.

You can follow the developers at their blog or Facebook, and check out the new screens and gameplay trailer below.

Madmonster Review

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Madmonster Review
Developer: CG Matic
Publisher: Chillingo
Platforms: iPhone (Reviewed), iPad, iPod Touch,
Release Date: 25/04/2013
Price: $0.99 – Available Here

Overview:

Everybody at some point in their lives wants to feel like The Incredible Hulk. Or Godzilla. Or that weird-elbow-fish-thingy from Cloverfield. Or for of you older folk – some character from Midway’s 1986 arcade game Rampage. Basically what I’m trying to say is that it’s fun to destroy stuff and feel like a total badass monster. Surprisingly, this is a theme we don’t see often in video games these days. Sure zombies are the latest craze and mowing down a million of them with a machine gun is all in good fun, but personally blowing up a building with your hands and taking on an entire army can’t be beat. So I’ll admit from the get-go I had a soft spot for Chillingo‘s latest release, Madmonster. From CG Matic, the creators of Madcoaster comes Madmonster, which takes a unique approach to this mayhem and has a couple surprises thrown in. It may not be what you expect at first glance, but it still captures the feeling you want to get from a game like this – meaningless, senseless, mindless, enjoyable destruction.

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Gameplay:

Madmonster has a very Sega Megadrive/Super Nintendo feel to it’s gameplay that is a little hard to describe. It’s kind of Metal Slug-ish, but it isn’t. It’s kind of Jetpack Joyride-ish, but it isn’t. All in all it’s just a solid arcade experience. Players take control of a monster and can move left and right and that’s pretty much it. By walking into an opponent their monster will jump off the military solider or vehicle and rise higher into the sky. From here players are encouraged to find another building or vehicle to jump off again, thus creating a combo for extra points and also ascending higher. Along the way power ups, coins and other collectables are there for the taking as well. Each level the player is given three objectives, a health meter, a skill meter and usually a time limit as well. Players must reach these objectives which generally are “destroy this” or “collect this” without dying or running out of time to advance onwards.

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Maybe I’m personally an idiot, but since everything you touch makes you jump, I occasionally had trouble knowing what is safe to jump off and what is going to hurt me. Also as most things to jump off are usually jets in motion, it’s quite random platform locations to ascend from and can occasionally be frustrating to get to where you want to be. Once a level is completed, players can upgrade their monster or purchase a new monster, each with their own unique skills as well. However Madmonster doesn’t try anything too adventurous. Sure the concept is quite enjoyable, but it becomes very repetitive very quickly and upgrades don’t really make you feel as helpful as they should. Sure unlocking new Monsters is great but you need coins to do that and the prices are a tad higher than they probably should. Sure there are in-app purchases but I’m sure most gamers will want to avoid this. There are 60 levels of gameplay, but very little is done to mix things up and it can become quite stale over time. It should be noted there is also a time attack mode thrown in as well, so it’s nice to see some attempt at offering the player more variety.

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Audio & Visuals:

Like most titles published by Chillingo, Madmonster excelles in presentation. Graphics and character design are bright, crisp and family-friendly and the audio is superb. There are plenty of nice small-touches thrown in as well, such a a line signifying you’re record hight and more.The soundtrack has a slight retro feel to it which is fun and sound effects are spot on. In particular explosions are really captivating. There isn’t really much more to say really, other than CG Matic have done a great job at making this game look and sound as well it plays.

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Overall:

Madmonster may not keep you around for too long, but the ride is fun while it lasts. With excellent presentation and a fun concept Madmonster is a blast to play. However while there is plenty of options and levels on offer, the gameplay can get slightly repetitive over time. Regardless, Madmonster is still worth looking into for fans of arcade action…..and if that isn’t enough to convince you, you can play as a giant monstrous panda. How cool is that?!

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Uta no Prince Sama 2 Acquired by Sentai Filmworks

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Sentai Filmworks continues its rampage in licensing anime after anime by announcing Uta no Prince Sama 2, hot on the heels of the first season. The bishounen, male harem show will be distributed via select digital outlets first, followed by a proper home video release later in the year.

Titled as Uta no Prince Sama Maji Love 2000% in Japan the comedy and romance series continues on from its predecessor, following the six members of Starish as new seniors are assigned to supervise them. The seniors aren’t too happy with their new roles, however.

Sentai Filmworks has added an English description for their new acquisition:

“After the amazing high note that capped the first season, would it be fair to expect Haruka and her hunky harem of beautiful boy singers to be able to top themselves?  Ah, but what if they had a little more help?  Yes, believe it or not, now there are even MORE gorgeous guys ganging up for the attention of the song-mistress who’s available for even more music making now that she’s moved into the dorms.  Only now StArish as some REAL competition, as the new golden throated warblers from the SENIOR MASTER COURSE make it their job to show the first six what it really takes to become a J-Pop star.  And what about that mysterious seventh member of StArish?  Yes, he’s back as well in his own catty fashion!  But does he plan to take Haruka to fantasyland?  Will the boys get kicked back to the street if they can’t stay in sync?  And will Haruka stay composed and keep composing when the sophomore slump hits her writing?  Find out if everyone can learn to live (and sing) in harmony as the hits keep on coming in UTA NO PRINCE SAMA 2!”

Nintendo bring new titles to Australia’s eShop

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Nintendo have been on a roll with the 3DS as of late, but today have detailed some apps and games heading to all of their platforms via the eShop and WiiWare services. The likes of Rayman Legends, Injustice, and more will be coming to the Wii U, with Mega Man and Pokemon Mystery Dungeon: Gates to Infinity coming to the 3DS. As for the WiiWare, prepare for some more Fatal Fury. Check out the full list down below and get ready as these titles are smashing on to the eShop soon.

  • Rayman® Legends Challenges App – Wii U, Nintendo eShop from 26/4/13 (Disc/Download)
  • Injustice: Gods Among Us – Wii U, Nintendo eShop from 25/4/13 (Disc/Download)
  • Real Bout Fatal Fury – Wii, Wii Shop Channel from 26/4/13  (Virtual Console)
  • Pokémon™ Mystery Dungeon: Gates to Infinity Demo – Nintendo 3DS, Nintendo eShop from 26/4/13 (Demo)
  • LEGO® City Undercover: The Chase Begins – Nintendo 3DS, Nintendo eShop from 27/4/13 (Card/Download)
  • BIT.TRIP SAGA – Nintendo 3DS, Nintendo eShop from 26/4/13 (Card/Download)
  • Mega Man™ 4 – Nintendo 3DS, Nintendo eShop from 26/4/13 (Virtual Console)

Monaco: What’s Yours is Mine Now Available on Steam

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Co-op indie game Monaco: What’s Yours is Mine is now available on Steam for purchase. The caper provides players with the perfect crew to pull off a major heist. The Locksmith, the Lookout, the Pickpocket, the Cleaner, the Mole, the Gentleman, the Hacker, and the Redhead are all assembled, ready to steal the big score. Players can either play alone or with up to four players either locally on the same screen or online.

Monaco: What’s Yours is Mine won the top prize at the Independent Games Festival in 2010. The game costs $15.00 USD for one copy or $45.00 for a four pack on Pocketwatch Games’ website as a Steam redeemable key and a DRM free download. Alternatively, buyers can also purchase the game on Steam for their equivalent local currency.

Steins;Gate Anime Film Rakes in 86.8 Million Yen

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Steins;Gate – Fuka Ryouiki no Deja vu, the anime movie to the hit visual novel-turned-anime series opened in Japanese theatres on April 20, garnering 86.8 million yen in sales that weekend. This brought it up to seventh position on the box office, under blockbusters such as Dragon Ball Z: Battle of the Gods and Wreck-it-Ralph.

Translated to the “Burdened Region of Deja vu”, the film has an original story set after the events of the “true end” of the series. Much of the staff remain on board and Huke’s character designs are used once more.

Voice actress Haruko Momoi (Feyris) has been confirmed as a guest for SMASH 2013 this year. In case you missed the latest trailer to the movie, check it out below.