Assassin’s Creed 4, subtitled “Black Flag”, has had information methodically leaked to pump up the masses. Today, the hits keep on coming.
Ubisoft and friends have teamed up to release a new historical context video and some pre-order information. The video, entitled “True Golden Age of Pirates,” introduces us to the way life was during the generation of history’s most feared briny brigands. Buccaneers such as Benjamin Hornigold, Calico Jack, and even Blackbeard himself are shown amongst their ranks.
On top of the video, Ubisoft also announced the Black Flag figurine Blackbeard the Legendary Pirate to be released October 2013 alongside Edward Kenway: The Assassin Pirate. The Blackbeard figure features its namesake in Mayan ruins, sword ready to kill.
For more information, be sure to check out the video below and see what’s up over at Ubisoft’s store here.
After giving a better idea of what players can expect in the upcoming Dracula 4 with the trailer released last week, Anuman Interactive, under their Microids label, wants to show off another character. The great grandson of Dracula scribe Bram Stoker, Adam B. Stoker is the research assistant to Professor Vambrey, or rather “was” before the accident. While Adam will be aiding heroine Ellen Cross throughout the game, he doesn’t seem to have any shortage of secrets.
As Adam was working closely with Professor Vambrey, the newest screenshots released feature a few locations around the professor’s manor in the town of Whitby. Players can view the full sized screenshots by clicking on the images in the gallery below to see some of the late professor’s estate, as well as get a better look at Adam.
Dracula 4: The Shadow of the Dragon will be releasing this summer for PC, Mac, Android, and iOS devices.
2k Games Australia released a brand new trailer for the upcoming game The Bureau: XCOM Declassified. The heavily redacted trailer shows off some in game footage for the upcoming shooter based in the XCOM universe and teases a bit of the game’s plot.
The Bureau: XCOM Declassified is a return to the shooter genre. The game takes place during the Cold War after an alien transmission is picked up. Agent Carter and his team have been deployed to investigate the signal. The game will be released on August 20th, 2013 for PlayStation 3, Xbox 360, and Windows PC via Steam. Those who pre-order will receive The Codebreakers bonus mission for free.
Known as Ace Attorney 5 in Japan, Phoenix Wright: Ace Attorney – Dual Destinies has been confirmed for Western localisation in North America and Europe (and we are hoping Australia) this Fall with an all new name. This release will follow the Japanese release slated for July. No announcements on price have been made.
Interestingly, this game won’t be appearing in Western retail stores and will be a download only title from the 3DS Nintendo e-Shop. A reason for this was provided by Capcom:
“Historically it’s been tough to attract long term retail support for Ace Attorney titles. With the release of Phoenix Wright: Ace Attorney – Dual Destinies we wanted as many people as possible to be able to enjoy the game for as long as possible. With that in mind we have opted for a digital only release via the Nintendo 3DS eShop.
We understand that this decision may upset fans who wanted to have a physical version of the title to add to their collection but we believe this direction is the best to take to ensure that fans are able to enjoy the game at their own leisure.”
More information on Dual Destinies was also revealed in Capcom’s press release:
Phoenix Wright: Ace Attorney – Dual Destinies, previously announced for the West as Ace Attorney™ 5, sees the return of courtroom hero Phoenix Wright. Set eight years since his last appearance in the courts, the first case in Phoenix Wright: Ace Attorney – Dual Destinies sees the action start in a destroyed court room. It’s down to Phoenix Wright and his team at the Wright Anything Agency to discover the cause of the destruction. Players will have to battle it out in court against Gaspen Payne, the younger brother of Winston Payne from previous Ace Attorney™ titles, as they defend the accused.
The much loved gameplay and features from previous titles in the Ace Attorney series return but for the first time with stunning 3D graphics, bringing the courtroom and characters to life and putting players directly in the heart of the action. Players will need to investigate each crime scene with dynamic 3D visuals, making it possible to change views and zoom-in on areas to uncover any hidden evidence or clues. The drama continues in the court room as players present their evidence, challenge witnesses and begin to unravel the truth behind each of the cases in Phoenix Wright: Ace Attorney – Dual Destinies.
Joining Phoenix is the young Attorney Apollo Justice and new Associate Attorney Athena Cykes. Athena’s unique ability to psychoanalyse witnesses introduces a brand new element to proceedings. Using Athena’s ‘Mood Matrix’ players can detect the emotional state of a witness and tell whether they’re surprised, angry, happy or sad. Players can compare these feelings with the statement given by the witness, point out any contradictions between the two and challenge the witness testimony.
If you would like to get further hyped for the game, an all new English trailer is available below for your viewing pleasure. We are currently running a promotion to win copies of the live action Ace Attorney movie on DVD. You can enter the competition by clicking here.
Debuting at the price of $9.99 Nemesys Team Studio’sFortix 2 will reach the low price of $1.99 starting tomorrow, there is a catch however as this great deal can currently only be found on the Steamnetwork but more outlets will be announced at a later time. And the price cut is not the only reason to be excited as Steam is celebrating the announcement on SteamGifts.com by giving away 2000 Steam of the original Fortix game to the lucky winners.
For those not in the know Fortix 2 has gamers controlling main character Sir Fortix as he tries to overcome the evil power that main antagonist Xitrof has spread through our heroes homeland. The gameplay is reminiscent of the game Qix combined with a strategic turret defense style game with some twists. The players must go through the various regions that have become overrun with evil and purge that area of enemies. The developers haven’t made a small game either as the title spans forty-five levels and four very different environments for the players to conquer and cleanse.
With the price cut taking effect the developers are expecting to open the title up to an even larger market of strategy fans than it had previous access too, and hopefully will make it easier for Nemesys to continue keeping the games coming.
In an unprecedented move, Polish developers CD Projekt RED released a user friendly version of the development tools used to create The Witcher 2: Assassins of Kings. The tools were accidentally released four days ago for a short time.
The REDkit tools will allow players to create realistic worlds by using The Witcher 2’s or their own assets all without being literate in a programming language or 3d modelling software. Modders will be able to access dynamic day and night cycles, terrain creation tools, and character creation tools that helped build The Witcher 2.
Additionally, CD Projekt RED announced Philipp Weber is the winner of the very first Mod of the Month and the REDkit Mod contest. His mod Lykaon adds several hours of gameplay to The Witcher 2. REDkit and the mod can be found at the official REDkit website.
Metro: Last Light Developer: 4A Games Publisher:Deep Silver Platforms:PC, PlayStation 3, Xbox 360 (Reviewed) Release Date:May 14, 2013 Price:$59.99
Overview: Many gamers have been concerned about the overabundance of shooters on the market nowadays. However over the last few years, many first person shooters have been released which have been widely regarded as excellent games. When Metro 2033 was first released by THQ in 2010, 4A Games’ title was seen as a nice change of pace that was held back by a number of small problems. Now, with a new publisher in the form of Deep Silver bringing Metro: Last Light to gamers, will Last Light stand out from the rest?
Story: Metro: Last Light places players behind the eyes of Artyom once again, only now he has been fully promoted to the level of a Ranger after the events of Metro 2033. Last Light proceeds forward with the normal ending of 2033 where Artyom used a missile silo to destroy a large “Dark One” nest which had been apparently threatening to destroy the surviving humans in the Metro.
However now that some time has passed, it appears that there may be one Dark One still left alive. There had been hints that the surface dwelling mutants had been trying to reach out to Atryom in the past, and now that there is one still left alive players are tasked with tracking it down. However when Artyom is captured and the Dark One is secreted away by an organization with dark intentions, players must track it down even if it means going against the Communist Red Line, the Fourth Reich and numerous mutants to do so.
Metro: Last Light’s story is strangely paced and at times it seems more like a rollercoaster than anything else. Players are taken along for quite a ride as they venture through the Metro and wasteland of Moscow but the process feels rather disjointed with plenty of shifts in tone and leaps in reasoning. However one thing that Last Light does well is create a living, breathing, terrible world.
Keeping an ear open and an eye on the world around you is essential for almost any game, however in Last Light, doing so is quite rewarding. Plenty of side-conversations can be heard through NPCs in civilian areas and even in hostile areas and these snippets not only expand the world but also give narrative to the events around you. Along those same lines, the extensive level of detail to the level design of each area helps tell the story of almost every place the player must venture through.
Visuals: Metro: Last Light may surprise many when they first begin walking through the tunnels of the Metro. When one thinks of a post-apocalyptic shooter full of browns and greys, it tends to mean that it will be run of the mill forgettable. However thanks to some great graphic design and impressive use of dynamic lighting, everything in Metro: Last Light is stellar looking.
The various tunnels the player travels through are surprisingly varied but the above-ground sections are where Metro: Last Light’s graphics engine truly flexes it’s muscles as these areas are gorgeously presented. Traveling through the overgrown wasteland of post-apocalypse Moscow, with a gas mask visor which often is covered in grime, rain drops or even blood from mutated enemies, all of which can be wiped off to see better, is an experience that cannot be missed.
As mentioned before, there is a large amount of detail to every area’s level design and keeping an eye on the world around you will pay off in spades. Walking through a level and coming across skeletons of the war huddled around one another, frozen in their dying moments, creates a poignant moment in an already grim game.
Audio: With the amount of side-conversation and main dialogue in Last Light, it is nice to see that 4A Games went the extra mile to make sure that the characters in the game were given great voice actors. Even when playing in English, players are presented characters with thick Russian accents, though if you really want to enhance the experience, shifting to the Russian voice track (with English subtitles of course) adds some nice authenticity to the experience.
As for the game’s soundtrack and background noise, it is simply stunning. A game like Metro: Last Light which relies on stealth and offers such great creepy level design requires excellent sound design and thankfully Last Light does not disappoint. Traveling through dark tunnels infested with mutated creatures carries a sense of the unknown as you can hear rubble shifting around you and any time the game does enter spooky territory, it never does so with a simple jump-scare.
In fact, the best moment in the game saw unintelligible whispering growing to a fever pitch as I explored an area where obviously many men had lost their lives, and it truly felt as if the souls of those dead were whispering their scorn to the living who had intruded upon the place where they breathed their last.
Gameplay: Metro: Last Light hasn’t changed too much in gameplay structure, however it has been given a number of balance shifts which will please newcomers but may put off some veterans. At its core Last Light is a first person shooter with stealth elements and a hint of survival aspects added in. In this sequel each of these mechanics have been revamped for the better, but also for the worse.
In Metro 2033, taking on a group of enemies would likely mean your death if you didn’t play smart, however now in Last Light it is entirely possible to take out every enemy you come across through simple gunfire, since players now have access to quite a lot of ammunition, can survive more damage with regenerating health and carry five health packs and many of the weapons in the game have seen a damage boost to the point where enemies can be dropped in a few shots. However while it is possible to run and gun your way through the game, it isn’t quite as fun as the alternative.
While stealth isn’t necessary, it is now possible to create tackle any encounter you come across with both stealth and gunfire. This is thanks to the fact that the lighting mechanics in Last Light play a major fact in stealth, allowing players to blow out candles/lamps, unscrew light bulbs, flip off circuit breakers or simply shoot out the lights, creating a dark playground for the player to hunt in. Players can silently eliminate enemies with throwing knives or up close with either a knife execution or knock out or even pick off enemies with silenced weaponry.
In fact, stealth seems like it is in fact a bit over powered now in Metro: Last Light. While mutants you fight against cannot be taken down this way, nearly all human enemies are susceptible to player’s in stealth mode. Thanks to a handy watch indicator that reveals when players can be seen, it is very easy to avoid light sources and whenever the players are in the dark, they are practically invisible to enemy AI. So much so that players can execute enemies right beside one another without worrying about their situation. It also doesn’t help that silenced weaponry makes the player nigh-impossible to detect, especially with a silenced shotgun as odd as that sounds.
When the player is discovered, the enemy AI reacts surprisingly realistic to the situation. They will activate headlamps, search where they saw the player last and if you fire at them from the dark, they will take random shots in your general direction, hoping to either get a lucky hit or drive you from cover. This also means of course you can fire from darkness in one spot, draw your enemies close and sneak to another area and open fire on them from a different angle, leaving them at your mercy.
This means that although mutated creatures can be a bit difficult to fight at times, most combat encounters are quite easy to overcome and thanks to an overabundance of ammo, players will likely never feel the need to use Military Grade Rounds, of which there are also an abundance thanks to the numerous weapons laying around that players can sell off at various locations in the game if they so choose. It also doesn’t help that there is quite an overabundance of filters for the player’s gas mask so even with that the survival aspect has been limited greatly.
It is worth noting that there are a number of side-objectives, though not specified in any way, that the player can finish in any given level as well as a handful of collectible notes that are scattered in each stage. These side-missions can be missed but if the player chooses to, they can travel back to any given level and replay it from the main menu.
It is also worth noting that there is a “Ranger Mode” which does take away some of this overabundance, but even then it isn’t overly difficult to make your way through the game on this mode. Also this mode is only available for early buyers of the game or later DLC so it shouldn’t be relied upon.
Overall: Metro: Last Light may have decided to go a safer route with its difficulty level by offering players some strong weaponry, enhancing the stealth aspects and an abundance of resources, but because of this it allows players to choose their paths through the Metro at will. Stealthily eliminating enemies or planning your next move is very enjoyable and thanks to great world building and an exceptional atmosphere, Metro: Last Light offers a haunting experience with excellent combat all taking place in one of the most memorable settings you’ll experience in quite some time.
Capsule Computers review guidelines can be found here.
But if you were searching around Youtube last night, you may have stumped upon the first unveiling/sighting of PlayStation 4 – yes box and all.
In between people’s glowing Playstation face button retinas and a robot voice asking us if “we want to play“, lies our first glimpse of the PlayStation 4….right? Wrong.
However as it turns out that video is complete fake.
A representative from Sony’s American division confirmed with Kotaku earlier today that the super-slick teaser trailer is in fact a dud, adding that the clip wasn’t produced or released by them.
Oh well, we’ll just have to wait a little longer till Sony’s official E3 2013 presentation on Monday June 10.
As for the hoax video? No one has claimed responsibility over it….yet.
Could the next Mass Effect game feature Garrus, Grunt, or even The Illusive Man as its next protagonist? Well these could be a possibility according to Casey Hudson Executive Producer on the Mass Effect series speaking with the Official Xbox Magazine.
“There’s so much that could be told in the Mass Effect universe. It’d be cool to do something completely unrelated to the larger storyline, like a story about a private investigator on the Citadel. Or maybe something detailing Garrus’ time in C-Sec.”
But he’s not the only one, other BioWare developers have also weighed into the discussion, lead writer Mac Walters, producer Mike Gamble, and level designers Dusty Everman and Preston Watamaniuk have added that characters like Aria, The Illusive Man, Kai Leng, and Javik would make great gameplay.
Preston Watamaniuk states that a new game in the Mass Effect series could focus on “brutal Krogan combat with more of a melee focus”, adding that a game like that could be pretty exciting.
Announced last September BioWare is working on the next Mass Effect game, but won’t the protagonist of the last three games Commander Shepard due to the ambiguous fate/ending of Mass Effect 3 – but hey we liked the game.
The next Mass Effect game may also tie into the new IP BioWare is making along with the upcoming live action Mass Effect film by Legendary Pictures, though that might be a bit of a stretch, but here’s hoping.
Online game retailer Bundle Stars has today announced its new Stellar Bundle of otherworldly indie PC/Mac shooter awesomeness at an equally otherworldly and awesome price. For a mere AU$1, you can snag yourself four Steam titles – at a 96% saving.
The Bundle, titled ‘Zombies Vs Aliens’ features four of the indie community’s most loved cult titles. By purchasing from Bundle Stars, players will also be supporting both the developers directly and the awesome UK based charity SpecialEffect, who work to help children and adults with severe disabilities enjoy computer games.
For just AU$1 players will land themselves Steam keys for:
Zombie Shooter – which pits players against hordes of the undead as they strive to survive, and save what remains of humanity. Earn money to upgrade your gear, experiment with different weapons and more.
Zombie Shooter 2 – which blends the familiar action of Zombie Shooter with RPG elements, offering three unique game modes – Campaign, Survive and Gun Stand, Choose a character, hone your skills, earn money, choose from over 60 weapon types, medications and devices and take the fight to thousands of enemies.
Alien Shooter Revisited – which sees players take on hordes of bloodthirsty monsters, earn skill points to access the full range of weapons and equipment, including good old fashioned dynamite.
Alien Hallway – which is an intense, action packed strategy shooter. Offering a dynamic single-player campaign, control of entire armies and super-powered weaponry, players will need to collate their skills to survive.
Grant Hughes, Digital Director for Bundle Stars, added:
“Destroying vast hordes of the undead has never been more satisfying, or affordable. Zombies Vs Aliens gets our new range of Stellar Bundles off to an electrifying start with four highly entertaining indie games from Sigma Team….Stellar Bundles are carefully curated to give gamers more bang for their buck. Now all our gamer friends can enjoy a bonus, ultra-low-price gaming fix in between our best-selling headline bundles.”
Thinking of taking BundleStars up on their offer? Then don’t wait too long, as this deal is only valid for a limited time.