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TITAN: Escape the Tower Review

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TITAN: Escape the Tower
Developer: Microids, Joystick Replay
Publisher: Anuman Interactive
Platforms: PC, iOS (Reviewed), Android
Release Date: June 6, 2013
Price: $1.29 – Available Here

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Overview
High definition remakes have become more and more popular. Companies like Sony have been raking in the dough simply by reworking the graphics on PlayStation 2 games to make them high definition then re-releasing them for their current generation console. TITAN has been around knocking down walls for 25 years now. The folks at Joystick Replay, Microids, and Anuman have decided to give it a facelift and bring it into the era of high definition. How does it stand up? Should we remember this TITAN or keep him imprisoned in the tower? Let’s find out.

Story
You’ve been locked up in a tower by a mad scientist. Armed with only a cubic robot, called a pod, and a metal ball, you’ve got to use quick thinking and skill to escape from the tower alive. You’ll have to conquer fiendish puzzles and defeat evil denizens to claim your freedom.

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Gameplay
The concept of TITAN has been around nearly as long as video games have been mainstream. You have to use a ball to break every block on a level. Though the game has been made in different forms over the years (most often involving a horizontal paddle instead of a robot), the idea is nothing new. That’s not a bad thing, especially considering that it’s a remake.

Instead of a paddle, you’ll control a cubic robot that can walk around. Much like the paddle, you can hit the ball to guide it at certain angles. This is critical in TITAN. The entire point of the game is to work through each level, taking out all of the blocks as quickly as possible.

To help you clear the field more swiftly, you can get power-ups that affect the ball or the robot. Lighting the ball on fire so it blasts through everything or freezing enemies in place so you can maneuver are great helps and having them work in tandem is satisfying. It’s just a shame that the user interface design makes the icons so small, activating the one you want on the first try is a shot in the dark at best, and an infuriating ordeal at worst.

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The controls in the game should theoretically be simple. You simply maneuver a robot to have him hit the ball while avoiding enemies and obstacles. This is, unfortunately, the single weakest point of TITAN. It is so poorly executed, in fact, that I would suggest it renders the game nothing more than an exercise in futility. This is especially true for more complex levels, boss levels, and higher difficulties.

I personally find great fault with on-screen joysticks in general, but TITAN’s is actually the worst example I’ve seen to date. On the iPhone, reaction time is a fraction of a second (or more) behind the action, leading you to feel like you’re under water. This is only FURTHER compounded by the fact that it repositions itself when you pick up your finger to adjust it. The end result will be slower times or, worse, your death because you couldn’t maneuver around a wall to escape an enemy that could have easily been avoided with better controls.

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Visuals & Audio
TITAN did, indeed, get a facelift. The new version of the game looks fantastic, even on a screen as small as the iPhone’s. The colors really pop and the special effects add a lot of flare. This lends to the aesthetic that you’re in some sort of dubstep-inspired neon future, a la Tron.

The camera options provide you with both a polygonal isometric view and a top-down view. One provides more flash for the eyes, while the other removes some of the clutter for a bit more classic feel. The options are much appreciated, even if they can’t compensate for the horrendous controls.

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The sound feels all over the place with TITAN. The sound effects serve their purpose well enough with the breaking of each block coming alive. The music is another story, however. It feels drab and repetitive, offering nothing more than boorish techno-laced bass beats that never do anything to stand out, and that’s unfortunate.

Overall
Overall, TITAN is a weak mixed bag. The graphics look great, but the user interface (which was obviously designed for iPad and poorly scaled to its smaller counterpart) is entirely too small, leading to frustration. On top of that, the audio is unexciting. The biggest transgression of all, though, are the virtually unresponsive controls. While these same issues likely don’t affect the PC version of the game, it renders the iPhone version virtually inert. Unless you have terribly fond memories of the classic and, for some reason, only own an iPhone, you should avoid this game without question.

2-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Donkey Kong Country Returns 3D Review

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Donkey Kong Country Returns 3D
Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo 3DS
Release Date: May 24, 2013
Price: $34.99 BUY NOW!

Overview
When Donkey Kong Country Returns launched on the Nintendo Wii, Retro Studios proved that they could fill the shoes of Rare and put on a great show with an old favorite. Over two years later, the big ape is back in the same title, but this time on a smaller platform. Donkey Kong Country Returns 3D drops one gimmick for another, replacing mandatory waggle control with an optional 3D aspect, and as you could imagine – this does make the game more enjoyable. The actual value of re-playing through the game however is sure to be the question for most DK fans out there, so does this return of a return bode well? Let’s find out.

Story
I don’t want to spend too much time on the story aspect of Donkey Kong Country Returns 3D, as if you played the original, you know the basics. The Tiki Tak Tribe are stealing all of the bananas on the island and hypnotizing animals to do their bidding, and it is up to our old hero do knock them down with his large fists. Diddy, Cranky, and a few old faces also come in to assist, but even with their inclusions, I felt like this tale just didn’t capture my attention like it did back on the Wii.

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Sure, the plot is charming in its own little way, but the Tikis feel like a lesser enemy that just do not fit within Donkey Kong’s world. Back when I played the Wii version, the plot was new, it was fresh, and it seemed to flow well with the much more challenging Gameplay that DKC Returns offers. Since then however I have went back and spent a chunk of time yet again with the original three Donkey Kong Country titles, and I can say now that in comparison, this title just does not hold up in the same way the classics do. Compared to the maniacal robots and beavers of the past, the Tikis are a threat that don’t seem very threatening – yet produce a great challenge despite their “filler” appearance. As I said, I did like this plot the first time and don’t necessarily hate it now, but I do feel as if the plot was the afterthought of the game creation after experiencing it yet again.

Gameplay
I would honestly say you could forget about the plot, and forget about that whole spiel you just read about my loss of endearment with the narrative- just because the gameplay is even better this time around. Donkey Kong Country Returns 3D packs its punch with polished and perfected side-scrolling platforming, mixed with trial and error mechanics to ensure a challenge is had while players attempt to traverse to their destination. While the controls are tight, they do take some getting used to, as rolling now feels a tad un-natural due to the face button mapping, but with a bit of practice, players will get the hang of the game and be making tight jumps and bashing birds and other foes without even batting an eyelash.

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The waggle is also gone, replaced with nothing but buttons to do your dirty work for you. This means no discomfort will stand in your way, so it was nice to see that issues from the fans were addressed during this title’s second outing. Much like my opinion of the story, my personal perspective of DKC Returns also changed a tad with the gameplay – but for the better. Every stage feels completely different from the next due to the varied landscapes, which is able to keep the player on their toes with falling statues, random blast barrel placement, and portions where the player must suddenly slow down to succeed. Yes, the stages are cleverly crafted, and this port really captures that by enhancing accessibility to keep frustrations at a low. “New Mode” adds an extra heart, disposable power-ups from Cranky, and cheaper prices on balloons to allow even new players some relief from the difficulty spikes.

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As I mentioned during my time with the first title, the difficulty in Donkey Kong Country Returns is a factor, but makes the game better in the end. For every mistake you make and death you rack up, it is truly just another lesson learned. Sometimes that lesson will be to slow down and be more cautious, while at other times it will be to judge your own timing and attempt to jump to that next platform with a more precise movement. The circle pad gives players more control of Donkey and Diddy, and with the organic challenge and more tools at hand to deal with rough spots, frustration is almost a thing of the past. Oddly enough, I would say a good contrast of Donkey Kong Country Returns 3D can be found within recent Sonic titles. Sonic has lost a lot of his fans due to the more recent level design. Sure, those 3D levels look beautiful and Sonic is still fast, but that franchise has stuck with using poor stage layouts that create an illusion of a challenge, rather than actually building a game that functions without breaking. Donkey Kong Country Returns delivers an experience that has teeth, but backs it up by keeping those choppers flossed and shiny throughout every world within the game. Bosses are genuinely fun to fight and utilize the in-game mechanics perfectly, and the mine-cart rides still bring excitement due to the test of reflexes involved.

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Just like the original, if you die too much, the game will basically show you how to do the level without error. We have seen this in many recent Nintendo titles, and just like the rest of the lot, Donkey Kong Country Returns 3D’s “EASY” function of sorts is purely optional, giving the player the choice to get unstuck at the cost of a bit of ego. Those wanting even more after finishing the game will definitely have the full package to partake in as well, with time challenges, a sack full of collectibles to be found, and a game that is still built to bring out the speed-runner in all of us. The replay value could be infinite if you let it, as there is always ways to challenge yourself within this port, and that is what made the first title so loved by fans and seekers of hard games alike.

Visuals and Audio
The Wii wasn’t the most powerful console on the market a couple of years ago, but Donkey Kong Country Returns was still a stunning creation in the graphics department due to the heavy use of shadow, color, and animation. The 3DS version spares no expense in attempting to bring the same to handheld owners, but is a little less appealing due to a small drop in framerate and size of the screen. If you do not have a 3DS XL (which I played this game on), there is a good chance you might have a bit of trouble playing Donkey Kong’s 3D adventure the way it was meant to be played. Remember in the first title where DK would shoot to the background? Well, on televisions – that worked well as we could still get the full experience without much discomfort to the eyes. When the 3DS version tries the same, it can be hard to make precise jumps due to the shrinkage of DK, and that can cause some unwanted deaths. The levels are just so big and have so much happening that the transition to a smaller screen just does not come off as natural as the Wii version in my eyes, but this can also be looked at as a preference thing as I imagine most will be able to spot their Kong just fine and make those jumps in the distance if they just slow it down a tad.

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The soundtrack is still marvelous, thankfully. The remixed tracks from the classic hold up well on the 3DS, and those familiar tunes are made to bang on that nostalgia bone at full force, regurgitating charm from the old Rare franchise with the new gameplay experience on full display. The sound effects are also of high quality, with DK and Diddy’s little monkey chatter bringing their characters to life, and every enemy having their own little chirps and roars to give them a unique presence. I might even say that even though this is just an upgraded port, it still outshines many other original titles we have seen Nintendo put on the 3DS based off audio alone.

Overall
Donkey Kong Country Returns 3D is a game that didn’t need to happen, but comes to the 3DS almost effortlessly, bringing with it some of the most polished platforming we have seen in decades. Yeah, my opinion of the plot has changed, but if you have yet to experience the game, there is no better way to do so than with the portable port that gets it right in almost every way. Rare created a legacy for Donkey Kong and changed the way platformers play. We will never see that version of the ape again however, and Donkey Kong Country Returns 3D acts as a wonderful second look of what the future holds for one of Nintendo’s most beloved mascots. Gameplay over gimmickry is something Nintendo have been showing us during the past year, and if you are looking for a pure piece of quality to add to your library at an already discounted price, its time to go Bananas all over again with the king of swing.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Sword Art Online Tie and Rings Available Soon

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Fans of Sword Art Online will be excited to know that new merchandise will be available within the next few months, which you can display in plain sight without anyone noticing.

Japanese clothing company Cospa have produced a very stylish red SAO necktie, perfect to wear around the office or in any other business situations. The tie, despite looking like a regular everyday tie has the Knights of the Blood Emblem on the front, which fans will immediately recognize as Asuna’s guild.  The tie also contains artwork of Asuna within the inner lining.

Cospa is also releasing an Asuna engraved sterling silver ring, with the female character on one side and the KoB logo on the other. The rings will come in various sizes and will be released in August. The tie will cost around 4,725 yen (47.21USD) and the ring will set you back around 8,925 yen (89.18USD). Click here to check out the Cospa website.

The popularity of the show naturally led to a vast range (although not as big as Evangelion) of products to suite every SAO fan. Such products include IPhone cases, t-shirts and figurines, but for the more extreme fans there are also dinner plates, cork coasters and collectible cards available.

One Piece Live Action Advert For Universal Studios Japan

An older poster for the One Piece Summer Special.
An older poster for the One Piece Summer Special.

During the latest episode of the One Piece anime, which is episode 599, an advertisement was aired to promote the Universal Studios Japan One Piece Summer Campaign.

This has happened in previous years. The theme park is done up, big time, to recreate the world of One Piece; there’s live stage shows, a restaurant build to resemble Sanji’s own restaurant and even monuments around the park that are there to commemorate fallen One Piece heroes.

The live-action commercial shows a bunch of the characters from the New World era of One Piece which means the park will show a lot of the New World Arc like Punk Hazard, Fishman Island, maybe even a Dragon.

Check out both the featured video section to see the commercial and the gallery for some pictures of previous One Piece Summer Specials just to get an idea of what it is like and don’t forget to hit up our comments section and drop us a line.

JoJo’s Bizarre Adventure: ASB 10-Minute Promo

JoooooooooooooooooooJo!
Joooooooooooo-Jo!

There’s a new promotional video that has been released for the upcoming JoJo’s Bizarre Adventure: All Star Battle game but this time it’s début wasn’t through a website or on the television during an episode, this time it’s début was on the huge screen at Osaka’s Namba Marui building.

There is video of the video being shown and the excitement of the crowd is smile-inducing, hearing these people cheer for their favourite characters in a public place is just a small testament to the popularity of the JJBA franchise.

The same video was played publicly again at the famous Alta Vision Screen in Tokyo’s Shinjuku ward and, once again, the crowd loves it. So far the two videos can only be seen through footage from a phone or camera but they’re still worth a look and we have them both here.

Namba Marui Building, Osaka:

Alta Vision Screen, Tokyo, Shinjuku Ward:

We’re hoping to see so much more of JoJo’s Bizarre Adventure: All Star Battle really soon, everyone is incredibly excited and we’re all praying that it gets a release here in the west which, as of right now, we know nothing about. Keep your fingers crossed and keep your eyes on the site for more news. Don’t forget to hit up our comments section below and drop us a line.

CC Impact! Presents Fuse

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Fuse is the newest game from Insomniac Games (Ratchet and ClankResistance franchises), published by Electronic Arts. It’s a third-person shooter built for four-player cooperative play. Each character can carry a rifle, pistol, and their own unique “Xenotech” weapon.

Join Capsule Computers editor Joe Morgan as he introduces you to the world and setting of Fuse. You’ll get to meet Dalton, Izzy, Naya, and Jacob and see how they came to acquire their unique weapons. You’ll also get to see a little of how the progression system and combat systems work in the game, as well as how you can jump from one character to another at any time.

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We will be livestreaming the footage to our Twitch page. We’ll be sure to upload it to our YouTube page later for those that missed the livestream as well. Also be sure to follow us on Twitter, and Facebook since we’ll let everyone know when a livestream begins that way. Be sure to leave a comment here or head on over to our YouTube page and leave a comment so we know what you think of our newest feature.

Be sure to check out the video below!

SKET Dance manga coming to an end

sket-dance-volume-31The newly released 31st volume of Kenta Shinohara’s popular SKET Dance manga has announced that the series will reach its climax in its upcoming 32nd volume.

SKET Dance has been serialized in Weekly Shonen Jump magazine since 2006 and after a monumental 7 year run will be reaching its climax in its next and final volume. The series has already spawned an anime series which wrapped up its run at 77 episodes in length in September last year.

It is certainly sad to see SKET Dance end, but it is undoubtedly exciting for fans of the series to see what Shinohara’s next work will be. Be sure to let us know what you think of SKET Dance nearing it’s conclusion in the comments section below.

Source: Manga News

Tekken Revolution Revealed Exclusively For PS3

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Namco Bandai has recently announced a new entrant in the increasingly large Tekken series. The latest title is Tekken Revolution and will be exclusive to the Playstation 3 console. Tekken Revolution is being developed by the internal Tekken team at Namco Bandai and will a return to one on one fighting as opposed to the tag team action seen in Tekken Tag Tournament 2.

Let’s start with the good news about this game. First off the game will be free to play, which is a first for the Tekken series core fighting titles. Another first for the series is the inclusion of a level up system that focues on three key attributes; strength, endurance and vigor. The new system will allow players to focus on making a character suited to their play style, with advantages in offense, defense, or a mixture of both. Players will be able to train and battle against AI opponents in arcade mode or battle online against other humans in both Ranked and Player Matches. New inclusions to combat are new Special Arts and Critical Arts moves, that have been designed to help newcomers deliver fearsome attacks as well as allowing advanced players to develop new strategies with their favourite characters.

As one would expect, as a free to play title there are a few drawbacks. One of these is that the roster has been reduced severely from the 50 plus fighters included in Tekken Tag Tournamnet 2. The game will begin with a cast of eight characters and more will be available for download in the future. Confirmed characters so far include Jin, Kazuya, King, Paul, Lili, Marhsall, Asuka, Steve, Alisa and Lars. It is unclear as of yet which eight characters will be in the starting roster come day one, but it is mostly likely to be the 8 mainly featured in the trailer. It is unknown if Tekken Revolution will have any story sequences or bonus modes at this point, but it does not seem likely given that the game is being given away and seems to focus solely on the fighting.

Tekken Revolution will be releasing on June 11, so eager fans of the fighting genre only have to wait a couple of days before they can get their hands on some free to play action. The game will be available exclusively from the PlayStation Store as a downloadable title. You can check out the reveal trailer embedded below.

Battlebow: Shoot The Demons 1.2.0 Updates

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Michael Buettner
is excited to announce a huge update for his iOS title Battlebow: Shoot The Demons, a free universal app on iPad, iPhone and iPod touch.

The RPG and 2D shooter game welcomes players to a fantasy world engulfed by hordes of demons from hell. Battlebow: Shoot The Demons features four character classes to choose from; Crossbowman, Archeress, Sorceress or Artilleryman. In order to defeat the demons, players must level up the character by collecting items that offer a vast array of weaponry and magic spells, including explosive arrows, cannonballs and lightnings.

The 1.2.0 update will bring improved visuals with full resolution of bigger mid-bosses, daily rewards of gold and sapphires, new high-level and special items, such as the Rune of Arcane (200% XP bonus) that helps players progress to endgame and purchasing recommendations at the shop tailored to your character and their current level.

Check out the original trailer below and prepare for Battlebow!

Buso Renkin Review

 

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Buso Renkin
Studio: Xebec
Publisher: Madman
Format:
DVD
Release Date: 22nd May 2013
Price: $59.95 – Available Here

Overview

When I think of Alchemy I always think of two particular series’; one is the legendary Full Metal Alchemist and the other is the Shonen Jump’s very own Buso Renkin, not in that order either. From the great mind of Nobuhiro Watsuki, the man who created Rurouni Kenshin, Buso Renkin was originally a manga that twisted the myths of Alchemists and threw it into the modern age. Mr. Watsuki, while originally making the series, thought it would be his final Shonen manga so he put everything he had into it and I personally think you can feel that vibe watching the Anime.

My God! H-he's beautiful!
My God! H-he’s beautiful!

Story

This series has a special place in my heart because of it’s crazy take on Alchemy and the story that surrounds it. Let me set a little scene: It’s a typical Shonen manga through and through. We follow the life of schoolboy Kazuki Muto who, up until the opening scene of the first episode, lived a pretty normal life with his friends and his little sister. One night he hears a scream from an abandoned warehouse behind his school, he wanders back there and is inevitably killed by a monster which he later finds out is called a homunculus. Don’t despair though because he is revived by a young alchemist called Tokiko who places an alchemic weapon called a “Kakugane” in the part of his body that originally held his heart. From then on he learns of the power that comes with his new life and is thrown into the world of Alchemists, fighting both homunculus and fellow Alchemists. That’s the basic synopsis and, like a lot of Shonen series’, it get’s pretty crazy and epic. The story of this series was, by far, the bast part of it! The way that the story bends and shapes is great. We see a nobody grow into a hero of such a high calibre while all the while risking his life, I know, I know, it’s the same in every Shonen series but when that series has such an incredible story you don’t necessarily care how typical it is. Yes, granted, there isn’t a great deal of character development and yes the only characters that actually matter are the ones, basically, on the front cover of the DVD but it doesn’t matter! Alchemy doesn’t often get touched story wise, we don’t tend to see it around much, and the fact that Buso Renkin found a way to place it in modern times is incredible.

No. Everyone. Stop laughing. Seriously. Just...leave him alone...he's weird we know...just...
No. Everyone. Stop laughing. Seriously. Just…leave him alone…he’s weird we know…just…

The introduction of characters was actually pretty good; apart from one or two most characters had a reason to be there and most characters make a return when you least expect it. The escalation of events, I think, would win anyone over. They found a way to make a young boy into a superhuman, moon fighting (watch the series), juggernaut of a warrior. The way the characters and their powers were written and the way they come into play was also great. We see a lot of characters fighting and reacting in ways that we probably would have never thought and it does relate well to the characters personalities and the way they’ve learnt throughout. One quote from Tokiko was “what he lacks in power he makes up for in intelligence“, now I paraphrase of course but that’s the example right there. The characters think outside the box and nothing is entirely black and white which is fresh to see. It’s so hard to write this because the things I loved about the story I really can’t say because they would spoil too much. I’ll leave you with one small thought to take away: In Buso Renkin…what goes around comes back around and it’s flippin’ great!

Visuals

This series is quite a dated series. Now it’s not extremely bad or anything, don’t get the wrong idea, but when you’re watching series’ from this season you can’t help but compare. The animation isn’t sloppy, it isn’t crummy, it’s a little bit stiff at times but the way they animated some of the fight scenes really makes up for the lack of animation during the “idol scenes“. The characters are designed really well, the weapons, the uniforms…the…butterfly man. Ok look! HE wasn’t that well designed and he does have an older counterpart somewhere in the series but I really can’t take away points for that, I’ve learnt that there’s always “that guy” in every Anime series. The backgrounds were pretty standard; they looked nice but they didn’t really blow me away. At some points in time CGI was used, very little CGI, only for a scene or two but they really could’ve done without but it didn’t take away from the series.

The red makes it go faster...no seriously...it does...
The red makes it go faster…no seriously…it does…

Audio

I watched this series both in Japanese and English, I alternated because the English was fairly bad, I felt like there was no heart put into it so I flipped over to the Japanese side and it was on par with a lot of other Animes. It’s something that can easily be fixed by changed language but for people like me that enjoy a bit of Anime dub it really puts a dampen on the series. It’s not like the voice actors weren’t given a chance to shine either. It just didn’t hit home for me. The sound effects were normal, not bad. The music was actually really good! It was a mix between normal rock music and 80’s electric guitar. It was kind of funky at times but you had to listen hard because it was usually interrupted by an explosion or character talking/screaming.

Bro you've got something on your chest the-oh! Oh you got it? Ok no problems.
Bro you’ve got something on your chest the-oh! Oh you got it? Ok no problems.

Extras 

Very basic extras. Basically we have Audio Commentaries on a few episodes, we have a Behind The Scenes Feature and we’ve got some trailers. Pretty simple, pretty standard. We also have a bit of art inside the cover of the DVD case of the main characters. It was a normal release, if it had been a special edition I would be upset that it lacked but this was just a normal release.

Turns out I was wrong...ORANGE makes it go faster. Who'd have thought?
Turns out I was wrong…ORANGE makes it go faster. Who’d have thought?

Overall

 Buso Renkin is definitely for the Shonen-loving audience to say the least. It lives up to all the expectations you give to a series like it and it leaves you fairly satisfied. It’s also a good one for all you fans of Rurouni Kenshin, it has a lot of throwbacks to the series and fans tend to follow the creators because of their style. Look it does lack in some places, it’s a few years old, it’s English voice acting isn’t that great and there’s a man in a tight leotard that flutters around with butterfly wings but you can easily change it to Japanese, look past it’s dated animation and turn away from the screen when Papillon turns up (that’s the butterfly). All in all: It’s got style, it’s got grace, it’s got a kid with an energy lance, can you really ask for more?

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.