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The Guided Fate Paradox Review

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The Guided Fate Paradox
Developer: Nippon Ichi Software
Publisher: NIS America
Platform: PlayStation 3
Release Date: November 5, 2013
Price: $49.99 – Available Here

Overview
Many fans of Nippon Ichi Software probably have some fond memories of Z.H.P. Unlosing Ranger Vs Darkdeath Evilman which was released back in 2010. While many gamers enjoyed the roguelike, no sequel for the game was ever created. However fans of the roguelike subgenre have a spiritual successor to the aforementioned game in the form of The Guided Fate Paradox. This is the first time that NIS has brought a roguelike, a genre which is often seen as a niche of a niche, to the PlayStation 3 and now that it has been released in English, was their effort successful?

Story
Everyone has their fair share of bad luck but nearly everyone has managed to win a small prize or get picked in a raffle at least once. Renya Kagurazaka however has never won a single thing in his entire life, not even a consolation prize. As such, when he obtains a raffle ticket from the super market he simply wants to give it to his younger sister since she may at least have a chance at winning something unlike him.

However when a pretty but persistent girl pushes him into trying his luck at least one more time with a raffle, he wins their grand prize… a giant spiked club to the skull and no her name isn’t Dokura-chan. Well where your standard story would end, this one is just beginning because Renya finds himself transported to a heavenly place called Celestia where he is introduced to a number of angels and is declared God.

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With his personal rookie angel assistant named Lilliel, godhood may be a mighty gift to bestow upon a teenager, but it does come with a price. After being given the powers of God, Renya must answer the prayers and wishes of the universe. The universe, being the large place that it is, consists of far more than humans however as Renya soon finds himself answering prayers of more than just humans, but even zombies and many more outlandish creatures, some directly out of fairytales. He handles these wishes through a machine called the Fate Revolution Circuit which allows him to guide the fates of those praying for happiness.

If Renya is to slack off in his duties or fail to grant the wish of the devoted prayer, he will be consumed by a creature known as Misery that doesn’t hesitate to remind the player how willing it would be to snack on your flesh if you happen to fall out of line. Even with all of the worries Renya now has on his plate, there are dark forces moving in the Underworld to throw more trouble Renya’s way.

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The Guided Fate Paradox’s storyline is already rather outlandish sounding and it is for the best that it is because otherwise the story would probably be a massive chore. The reason for this is that, as the player makes their way through the levels of a dungeon, a little bit of the character’s story is revealed and sometimes these segments can drag heavily. Thankfully if the player isn’t invested in any given segment, there is a choice to simply skip the entire dialogue scene and get back to advancing through the dungeon and completing the wish.

Outside of the one-off dragging moments of the game, the game’s story actually turns out to be rather interesting. Thanks to the random nature of the game the characters tend to be quite over the top and while some of them are simply presented and then thrown away, the core cast is rather enjoyable and everything manages to tie together to create an interesting, occasionally bumpy, storyline.

Gameplay
If you didn’t guess from the intro up there, Guided Fate Paradox is a roguelike but before you run away, it turns out to one of the easier ones thanks to a number of adjustments to make it a bit less troublesome for newcomers to invest in. For those who don’t know, Guided Fate Paradox is a turn-based dungeon crawling style game where Renya and Lilliel (who can be swapped out a bit later in the game with other angels with new skills) venture through randomly generated floors, taking on enemies in their way and advancing deeper into the dungeon to complete a wish in the Fate Revolution Circuit.

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As mentioned, combat is a turn-based affair but it is far more complex than that. You see, items can be equipped to the head, legs, right arm, left arm, and an etc. section of both Renya and his accompanying angel. Each of these weapons come with stat boosting bonuses and a special skill. Now attacking normally is pretty much useless in this game since any basic attack is pretty much a punch, even if the player is using guns as weaponry. Instead all important attacks come from skills obtained from equipped weaponry and sometimes equipping the same weapon on both arms can unlock an even more powerful skill to unleash on enemies.

All skills require the player to use SP which can be regenerated over time, but it is essential to time your attacks as the only time that enemies move or take action is after the player does. This means that attacking at the wrong moment or moving in the wrong direction can lead to the player becoming overwhelmed and potentially killed. It doesn’t help matters that moving Renya through the dungeons is a difficult task thanks to how the d-pad and grid system are set up, often resulting in a few accidental movements until the player gets the hang of things.

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Every time the player defeats an enemy, their equipped items grow in power until they “Burst” which results in the item becoming weaker but also resulting in an item which will increase the players stats which will be discussed later. Bursted weapons can be refined at the blacksmith to restore them to their original form, with higher stats than before often allowing players to find useful weaponry and upgrade it numerous times. Players also fill a gauge by defeating enemies that allows Renya to enter a God-like state where he can shrug off nearly any attack and unleash massive damage for a short period of time, sort of like a trump card for the many difficult situations the player can find themselves in.

Herein lies the difficult section of roguelikes, if the player dies in a dungeon they lose all of their items, including whatever they had equipped which means that some incredibly powerful equipment can be lost in the blink of an eye. This is more problematic than one may think since every time the player takes an action in the game there is a hunger gauge which will deplete and if the player gets too hungry, their health will begin to drop.

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This often meaning that players will need to balance carrying food, healing items, newfound equipment, and much more if they mean to survive longer dungeons. To make matters worse, every time the player enters a dungeon they are reset to level 1. However there is a silver lining here and it is one that makes Guided Fate Paradox a bit easier thanks to grinding, made a bit easier through the use of Exit doors allowing the player to escape a dungeon if the going gets rough.

Every time the player levels up in a dungeon, they immediately gain stat bonuses throughout that dungeon and once the dungeon is fully completed, those levels become permanent stat increases so that the next time the player enters a dungeon their level 1 base stats will be increased, allowing the player to grind stat bonuses if they are facing a particularly difficult dungeon.

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Also, thanks to bursting weapons the player unlocks stat boosts that can be applied to Renya’s Divinigram which allows the player to place stat boosting tiles and Holy Artifacts onto tiles to give Renya additional skills. The Guided Fate Paradox provides an extremely deep customization aspect that will take some forethought before entering dungeons or else you will fall victim to the dangers even an easier roguelike game such as this has to offer.

Visuals
The Guided Fate Paradox manages to make itself look impressive despite having a few factors playing against it. There are some rather low-res and out-dated looking environments and enemy designs that the player will run across in their time with the game but despite that the vast majority of the title is put together so impressively well that those issues can be quickly forgotten. Every dungeon has a nice little theme going for it and although there are only a few enemy types for each area, they fit the theme nicely.

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As for the characters themselves they are nicely detailed and many of their designs are rather impressive looking. As they talk amongst each other gorgeous looking portraits will appear while on the field they will still look great as HD-sprites. It is also worth noting that every item equipped to a character, no matter how random it is, appears on the character which can make for some rather ludicrous looking, but highly effective, designs.

Audio
There is a point where one has to judge whether or not the person providing the voice work for a character is either poorly performing their role or the script that they are working with is simply not up to par and unfortunately for a lot of Guided Fate Paradox, it seems to be both. The English voice work and localization efforts for the game are rather bad sounding more often than not. There are a few nicely handled characters but in this case, the badly handled characters far outweigh the good. Of course, it is entirely possible to switch to the Japanese voice track which, unfortunately, is recommended for this title.

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As far as background music goes, The Guided Fate Paradox is quite pleasing thanks to a number of great sounding songs making up the game’s soundtrack. The music is somewhat your standard fair for a game like this, but it manages to fit amazingly well for many of the dungeons that the player ends up exploring, especially when tense situations arise.

Overall
The Guided Fate Paradox introduces the player to a nice storyline which has issues keeping itself interesting at times and suffers from poor voicework and writing but manages to tie it together with a slightly easier but still punishingly difficult roguelike experience. Thanks to a number of great gameplay features and a likable core cast of characters that are presented incredibly well, The Guided Fate Paradox offers a challenge to everyone in a brightly colored package that will leave you frustrated as many times as you cheer getting past a difficult dungeon.

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Capsule Computers review guidelines can be found here.

FINAL FANTASY XIV: LIBRA EORZEA – AVAILABLE NOW FOR ANDROID DEVICES

FINAL FANTASY XIV: LIBRA EORZEA – AVAILABLE NOW FOR ANDROID DEVICES

The Official Companion App for FINAL FANTASY XIV: A Realm Reborn

 

LONDON (6 November, 2013) – Square Enix Ltd., publishers of SQUARE ENIX® interactive entertainment products in Europe and PAL territories, announced today that FINAL FANTASY® XIV – LIBRA EORZEA™, the official smart phone companion app for FINAL FANTASY® XIV: A Realm Reborn™, is now available at Google Play as a free download.

The application features a comprehensive game database that can be accessed offline, as well as a character profile viewer for reviewing gear and attributes on the go. The application requires a supported device running Android 2.3 or later. For more details, please visit: http://eu.finalfantasyxiv.com/pr/special/libraeorzea/.

Game Database

FINAL FANTASY XIV: LIBRA EORZEA contains an encyclopaedic catalogue of in-game information, including items, quests, non-playable characters (NPCs), achievements, and more. With a host of updates in the works, the database will serve as an ever-useful resource for the adventurers of FINAL FANTASY XIV: A Realm Reborn.

Character Profiles

Players with an active FINAL FANTASY XIV: A Realm Reborn account can log in with their Square Enix account credentials to review their character information such as attributes and gear. They can also browse the profiles of other characters in their Free Company, Linkshell, or use the search function to view details on other players and Free Companies. Moreover, players can even learn where fellow adventurers acquired their gear.

Related Links

The Lodestone:  http://eu.finalfantasyxiv.com/lodestone/

Official Website: http://www.finalfantasyxiv.com

Official Facebook: https://www.facebook.com/FinalFantasyXIV

Official Twitter: @FF_XIV_EN

Official YouTube: http://www.youtube.com/user/FINALFANTASYXIV

Google Play: https://play.google.com/store/apps/details?id=com.square_enix.libra_eorzeaE

 

About FINAL FANTASY

Since the release of FINAL FANTASY in 1987, this unique RPG series continues to showcase the spectacular visuals, highly imaginative worlds and rich stories leading the industry and earning the highest accolades from users around the world. Titles of the series have so far achieved a cumulative shipment of over 100 million units worldwide.

 

About Square Enix Ltd.      

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 62 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/.

FINAL FANTASY XIV: A REALM REBORN © 2013 Square Enix, Ltd.  All rights reserved.  FINAL FANTASY, the FINAL FANTASY: A REALM REBORN logo, FINAL FANTASY XIV: LIBRA EORZEA, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, IO INTERACTIVE, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, TOMB RAIDER and TAITO are registered trademarks or trademarks of the Square Enix Group. All other trademarks are properties of their respective owners.

The Humble WB Games Bundle Released

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Humble Bundle is at it again, this time partnering up with WB Games to release a blockbuster bunch of games for an incredibly low price. For a minimum of $1.00, all buyers will receive Batman: Arkham Asylum GOTY, F.E.A.R. 2, F.E.A.R. 3, and The Lord of the Rings: War in the North. Buyers who beat the minimum price will also snag a copy of Batman: Arkham City GOTY and Scribblenauts Unlimited.

All of the games are redeemable through Steam with Humble Bundle’s new redemption system. After responding to the tidal wave of angry fans infuriated by the inability to gift extra games during the last weekly sale, any games already owned by buyers can be gifted via Steam.

A part of the profits from the Humble WB Games Bundle will go to support the super hero themed charity We Can Be Heroes that helps raise awareness and sends humanitarian aid to the Horn of Africa through Save the Children, International Rescue Committee and Mercy Corps.

Shin Megami Tensei IV and Dragon’s Crown discounted by Atlus

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Gamers that have been on the fence about picking up some of Atlus USA‘s recent titles will be interested to hear that the company has put Shin Megami Tensei IV and Dragon’s Crown on sale on the Ninteno eShop and PlayStation Network. The game’s are discounted and the DLC for each title is also seeing a price drop. The sale on Shin Megami Tensei IV, our review of which can be found here, lasts until November 11th, while Dragon’s Crown, the review can be found here, lasts until the 12th.

Nintendo 3DS

  • SMT IV Full Game – $39.99
  • SMT IV DLC – Experience of the Afterlife – $1.49
  • SMT IV DLC – Underworld Money-Maker – $2.24
  • SMT IV DLC – Death Has Its Applications – $2.24
  • SMT IV DLC – Overlord Equipment – $1.11
  • SMT IV DLC – Clipped Wings 1 – $1.86
  • SMT IV DLC – Snake Scale Equipment – $1.11
  • SMT IV DLC – Clipped Wings 2 – $1.86
  • SMT IV DLC – Ancient One of the Sun – $1.86
  • SMT IV DLC – The Eternal Youth – $1.86
  • SMT IV DLC – Radiant Equipment – $1.11
  • SMT IV DLC – For the Past… For the Future – $2.24

PS3

  • Dragon’s Crown Full Game – $39.99
  • Dragon’s Crown DLC – Storyteller Voice Pack ­- $1.49
  • Dragon’s Crown DLC – Theme – $1.49

PS Vita

  • Dragon’s Crown Full Game – $29.99
  • Dragon’s Crown DLC – Storyteller Voice Pack ­- $1.49

Civ IV Designer Soren Johnsen Starts up Mohawk Games

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The Lead Designer of Civilization IV Soren Johnson, Civilization V Art Director Dorian Newcomb, and Galactic Civilizations series designer Brad Wardell are teaming up to form a new independent games studio called Mohawk Games. The Baltimore, Maryland based studio is being financed by the Stardock Strategic Investment Fund. Mohawk Games is actively hiring at the moment.

Their first title runs on Oxide Games’ Nitrous engine and is only known as Mars currently. Soren Jonson posted his State of the Union address in Mohawk’s Games first blog post and pledged to provide strong mod support, early access programs, and to be involved with the community.

Man builds machine to catch Shiny Pokemon

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In the effort to remove all effort involved in catching ‘Shiny’ Pokemon, a man has invented a machine that can catch ‘Shinies’ without the hard work involved with catching them – hard work which is not unlike the hard work that goes into building a machine to catch ‘Shiny’ Pokemon.

The man uploaded a video to youtube featuring the wicked gadget in action which you can check out below. The machine effectively performs chain fishing in the game by repeating 3DS button presses without requiring button be pressed. Eventually the system will recognize a ‘shiny’ and alert you with a beeping sound. Find out how this man did this thing in the video below.

The Majestic Indie Bundle Now Available from Bundle Stars

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Bundle Stars has a royalty themed indie bundle available for a single low price. For $3.99 buyers will snag a copy of Mount & Blade, Majesty 2 Collection, Hoard Complete Pack, Rune Classic, Crusader Kings Complete, Enclave, Forge Starter Pack, Knights & Merchants, and Shelter. The bundle comes with Steam keys for all the games.

A portion of the profits will go to support SpecialEffect, a registered UK charity that specializes in helping people with disabilities and injured war veterans get back to normal life. The team at SpecialEffect help modify consoles and computers to accommodate for their specific abilities. This helps improve the quality of life of their clients.

The Legend Becomes Real

Zabrze, Poland – November 4, 2013.

Artifex Mundi announces its latest adventure game, Grim Legends. The title, scheduled to appear in Q1 of 2014, is set in a dark fairy tale world full of superstitions and magic. Beta

Program participants can already play an early preview of the game.

Grim Legends tells the story of a young woman whose twin sister is kidnapped by a monster from local folklore, a giant bear with supernatural predilections. Setting out to follow the beast’s tracks and find her sister, she enters a world where reality is not what it seems, where magic haunts her every step, as she traverses through a mysterious, ancient forest filled with fairy tale creatures and long-forgotten temples, to a labyrinth where one wrong decision could mean death.

Each clue reveals a new piece of the puzzle about her ties to this mystery, some going back generations. Sometimes legends are more than mere stories meant to fill us with fear and awe. Sometimes, they come true…

Players who joined the Beta Program can already check Artifex Mundi’s latest title, and can even influence the final release by completing a special survey about the look and quality of the game.

The game is scheduled for release Q1 of 2014.

More information on the Beta Program can be found here.

Journey to Rainbow Island Novel Available Next Week

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Christie Hsiao, CEO of Serenity Media Group and acclaimed film producer and actress (That Game of Chess), has moved onto writing a fantasy adventure novel series, Journey to Rainbow Island.

The first book, Journey to Rainbow Island, follows 11-year old Yu-ning on a brave adventure into the dark world to save her best friend, Romeo and reclaim the stolen Sacred Crystals from the furious dragon, Obsidigon. On an international scale, Christie Hsiao’s novel explores themes of overcoming adversity, team work and breaking away from societal controls and norms for individuals to develop personal power.

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Christie Hsiao

By incorporating multiple media platforms, Serenity have created a video game ‘Yu-ning’s Archery Challenge’ on Facebook, iOS at the App Store and Android devices at Google Play, and are currently developing a 3D animation feature of Journey to Rainbow Island. 

The novel will be released worldwide next week, November 11, at all major book stores. Visit Amazon here to order your copy of Journey to Rainbow Island now!

Tearaway Preview

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Media Molecule is best known for the creation of Little Big Planet, a series of games built on creativity, customisation, and imagination. After two console outings Sackboy and Craftworld hit the handheld world with LBP PS Vita, which expanded the interactive elements of the game thanks to the PlayStation Vita‘s dual touch screen controls. It was excellent.

It would have been quite easy for the team to continue on with Sackboy as their handheld mascot, but luckily for us they decided to create something completely new. Tearaway, another Sony exclusive, is Media Molecule’s next logical but delightful step.

Like in LBP, players take a customisable mascot on a journey through a dynamic, crafty world, this time based on paper craft. Despite some similarities with LBP Tearaway is very much its own thing. It’s fully 3D, has been built from the ground up for the Vita and has a much greater emphasis on touch controls and player interactivity. Where Little Big Planet poked a hole through the fourth wall, Tearaway smashes it down with a nifty paper craft hammer.

Players can choose to play as Iota or Atoi, a male or female messenger on a mission to deliver a special message to the player. The player quickly pops up in the game, with the front camera of the Vita used to stick your mug right in the game world. The narration introduces you as a helpful, godlike being who can influence the world to help Atoi or Iota deliver their message. You live in the sun, just like the baby in Teletubbies.

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The bad guys in the tale are the Scraps, paper monsters terrorising the world and it’s various kooky inhabitants. Atoi can’t jump to begin with, so players must use the Vita’s front and back screens to get rid of the enemies by poking holes in the floor, moving platforms and rolling objects. What Atoi can do (aside from walk around) is pick up objects and talk, which is a deceptively simple moveset when you begin to uncover some of the more unique mechanics of Tearaway.

In keeping with the papercraft world players can be called upon to create objects by tracing and cutting pieces of paper using the touch screen as a virtual crafting board. The interface works wonderfully even if the limit on how far you can trace is a bit irksome – but that’s what layers are for!

My first design request came from a squirrel who had had his crown stolen, so I whipped him up a new one complete with gems and stuck it on his head. As it turns out he was the king of the squirrels, so my reward was generous- a camera, complete with unlockable lenses and filters.

Tearaway essentially has its own version of Instagram, and it is highly addictive. Collect enough of the confetti scattered around the landscape and you can buy a macro lens, a sepia filter, a zoom lens – all manner of photographic kit. And yes, the macro lens won’t give you a good shot unless you’re up close, and if something is moving you’ll probably get motion blur – madness! Confetti can also be used to buy objects to dress up your character, which functions in much the same way as the customise part of the Poppit in Little Big Planet.

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The papercraft world is gorgeous, so you will be using that camera to snap some of the things you come across. Although the graphics are pretty simple there is a real life to the world: lighting can change from day to night in a matter of steps, grass ruffles as you run through it, you can splash through the puddles and watch waves of water crash down a waterfall. New creatures appear every now and again, gophers, deer, and a pig that you have to dress up because she isn’t quite pretty enough for Mr Pig. I came across two squirrels playing catch with an apple, and can I? Yes, I can play catch with those squirrels! I can also feel bad enough about walking away from them that I had to find some acorns to feed them – when a game is giving you virtual guilt over a game of catch with some squirrels then you know it’s sucked you in.

Tearaway is lovely, quite simply. It puts a stupid grin on your face and it will go ahead and show you that. Seeing your own face in the game is a little disconcerting at first, but when a bunch of paper critters begin to worship you that feeling is quickly displaced by a warm fluffiness that actually made me wave at one point. Terrible.

The adventure aspect of the gameplay is fairly simple, but the quickly expanded moveset hints that things will progress beyond the few areas I got to experience. At the beginning Atoi can’t even jump, but that gets unlocked and is quickly followed by the ability to roll, opening up a wider range of platforming set ups.

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The levels have plenty of room to get creative thanks to the limitless papercraft theme, and the Vita has a lot of different control options available – even the microphone gets a look in. The themed areas seem to be set up in a linear fashion and there is no hub, but the presence of hidden goodies throughout the levels hints at there being at least some backtracking.

Tearaway looks like it will be a must for fans of Media Molecule’s work. It is charming, unique, and will draw you in to it’s delightful little world with ease. The game is due for release on November 20, and will be exclusive to the PlayStation Vita.