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Splinter Cell: Blacklist Review

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Splinter Cell: Blacklist
Developer: Ubisoft Toronto, Ubisoft Shanghai (Wii U)
Publisher: Ubisoft
Platforms: Xbox 360, PlayStation 3 (Reviewed), PC, Wii U
Release Date: Out Now
Price: $59.99 – Available Here

Overview

Tom Clancy’s Splinter Cell: Blacklist is a direct sequel to 2010’s Tom Clancy’s Splinter Cell: Conviction, and the 6th entry in the popular stealth series from Ubisoft (although the author’s name is still plastered on the recent game boxes, the developers have been creating original stories purely inspired by his work). While many found Conviction to be action-heavy and therefore guilty of diverging away from its stealth base, Blacklist released with the promise of a return to form. So, does the game truly bring Sam Fisher back to his roots?…

Story

Carrying on 6 months removed from the ending of Splinter Cell: Conviction, Sam Fisher now runs his own PMC (Private Military Company) called Paladin 9, with his old friend Victor Coste. As the duo prepare to depart from Andersen AFB (Air-force Base) in Guam, they are attacked. The entire base is destroyed after the two are assisted in their escape by hacker Charlie Cole. Coste risked his life to save Sam by shielding him from a grenade blast, garnering sever injuries. Those responsible for the attack make themselves known as ‘The Engineers’, who state that this was only the first in a weekly barrage on American assets they call ‘The Blacklist’. Their request? The U.S. government must withdraw all active troops posted in foreign lands.

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This immediate threat leads President of the United States Patricia Caldwell to reach out and reinstate Fisher, but this time as the commander of a new special ops unit – Fourth Echelon. Joining him on the initial crew is tech specialist Charlie Cole, former CIA officer Isaac Briggs and technical operations manager – and all-around manipulator (play through to Conviction‘s ending if you haven’t) – Anna Grímsdóttir. It’s an understatement to say that Sam doesn’t exactly trust her yet, but revels in the opportunity to technically be her superior. The plot is classic counter-terrorism, but the weekly counter and naming of each attack – American Power being the inaugural affront – gives a feeling of dread and theatricality to the story, though in a good way.

The campaign itself is relatively short – unless you are as awful at being effectively stealthy as me, having to continuously restart checkpoints to achieve set bonus objectives – but is supplemented by the 4E side-ops, each group of which have their own mini-story (more on them in the gameplay section below). The simultaneous quests to prevent ‘The Engineers” success and shut down all current operations being conducted by the corrupt Third Echelon agents take the team to the Middle East, South and North America, and reunite them with criminal leader-turned informant Andriy Kobin, who is somewhat neutered after enduring Sam’s interrogation methods in Conviction, and being locked up in the Paladin airship’s holding cell for pretty much the duration of the game.

Gameplay

Splinter Cell: Blacklist‘s gameplay is an amalgamation of previous Ubisoft titles, whilst also seemingly taking inspiration from outside developed games. Now, this is not necessarily a bad thing, but it does reduce its sense of identity. Firstly, there is no main menu screen to speak of, with all options interact-able through the Strategic Mission Interface (SMI) on your mobile base, the Paladin. It is your hub of activity: UPlay challenges, campaign missions, 4E side-ops and Spies vs Mercs can be accessed through ShadowNet on the over-world map. There are also daily meta-games that involve you reading and piecing together clues (will require Google searches) in order to find the next location on the map, which you must do with the cursor until you eventually reach the conclusion, choosing between two decisions that could net you a 0.5x earning multiplier if the correct choice is made.

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Stationed on the plane are the aforementioned members of Fourth Echelon, each of whom can be spoken to, giving updated responses relating to the events unfolding in the story. Along with the 4E side-ops missions they provide – which can be played solo, local or online co-op (except for Briggs’, which are strictly co-op) – they also offer individual opportunities to check your progress (Briggs), update the plane (Grim) and your weaponry/gadgets and gear (Charlie). Grim’s side-missions revolve around silent hacking/infiltration, Charlie’s on defeating waves of enemies (Horde-like), Kobin’s on neutralizing all opposition across two segments of a level and Briggs’ on more involved, cinematic, multi-objective and stage missions.

Mark and Execute is back and now can be utilised in conjunction with the fresh, fluid movement animations. This ability is called ‘Killing in Motion’ and allows you to move between enemies on the run, sliding over obstacles, taking them down with melee and even grabbing one unfortunate soul, executing two others and automatically snapping the neck of the guy you’re holding. Three play-styles feature in the game: Ghost, Panther and Assault. You can pursue a perfect playthrough of each style, or simply combine elements for a bespoke approach. There are bonuses for achieving certain secondary goals related to these approaches. The game’s Assassin’s Creed-like climbing and Batman: Arkham City reminiscent A.I. speaks to Blacklist‘s varied influences.

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The A.I. in particular deserves a spotlight; it is highly intelligent and borrows much from the highly-acclaimed Batman: Arkham franchise. Enemies work on audio/visual senses, will notice opened doors when they once were closed, will spot downed companions, try to revive them (if non-lethally stunned, they will be successful) and will then go on high alert, proceeding to patrol the area outside of their usual pathing. On higher difficulty levels, they will provide great adversity. Oh and listen for dogs as they will easily sniff you out. Strategic use of gadgetry in a systemic fashion, such as using a sticky noise-maker to attract an enemy into a puddle, and then shocking that puddle to knock them out, is very satisfying, although sometimes it feels like Fisher may be too over-powered (again, just up the difficulty to alleviate that concern).

The fan-favourite Spies vs Mercs mode is back for multiplayer, with multiple variants. Initially, SvM Classic (asynchronous, 2vs2, no customisation) is the only one available, until you reach Rank 5 when SvM Blacklist (4vs4 + customisation), Extraction (defend/extract Intelligence), Uplink Control (mixed teams, 3vs3) and Team Deathmatch are unlocked. Playing the mercenary gives a completely different experience than you would otherwise get as the perspective changes to 1st-person and movement is slowed down. It isn’t an advantage or disadvantage, just an alternate way to play. Gamers should rack up dozens of hours on the fun, sometimes tension-filled multiplayer.

Visuals

There are times when Splinter Cell: Blacklist looks great, mostly in the environments and especially during night-time settings. But, when you play the daytime maps, the lesser graphical quality becomes obvious, and for some odd reason, the facial models of every character look dated. Think Mass Effect but with less emotive capacity. Speaking of, before each mission, the Fourth Echelon crew stand around the SMI table and await Fisher’s command. Here, the camera zooms into Sam’s face as the player is given some options. In this shot, Fisher scans the room with his eyes, left to right, which reminds exactly of Commander Shepard and the look of Mass Effect‘s models. Design-wise, he also bears a resemblance to the ol’ Commander, may he rest in peace.

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Anyway, getting back on track, the PlayStation 3 version of Splinter Cell: Blacklist comes with a mandatory install at about 8GB. I am not 100% positive of this, but I believe the HD texture pack found on the second disk of the Xbox 360 version is included in this file. Again, the game can look very nice (e.g. above screenshot), but I sometimes had my doubts. There is also quite a bit of screen-tearing present, which anyone who knows me would tell you is my biggest pet-peeve. I hate it. We all do, but I just can’t get over it. On the plus side, the way you almost disappear into shadows is much more natural than how stealth states were handled in Conviction, with its distracting black-and-white filter.

Audio

The score for Splinter Cell: Blacklist is what we’ve come to expect from modern-day/futuristic espionage genre pieces, and is not exactly subtle. Action tracks are full of heavy-gain/reverb instrumentation with pounding drums…in fact, that distorted, synthetic sound and strong beat permeate throughout the entire soundtrack.There are many sections of music that have a background ambient track with simple, intermittent pulses of aural attacks. In one instance, a ringing telephone in a level was completely in-time with these attacks, which complemented the tense situation. When you enter the inventory wheel, the music doesn’t dim, cease or just continue at the same tempo, but gradually slows to a crawl, mimicking the slowing of time in the play-space.

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The music is an active part of the sensory experience and the sound design, overall, is quite impressive here. The sound effects and their implementation really flesh out the world and help develop your spatial awareness. The faint sounds a dog sniffing for your scent, footsteps getting louder and the doppler effect of a passing heavy, breathing in a gas-mask add to the suspense and overall atmosphere. Unfortunately, when it comes to the V.O., fans were right to have concerns when it was revealed that the original Sam Fisher, Michael Ironside, would not be reprising the role. His replacement, Eric Johnson, gives a monotone, flat performance, and yes…he does sound younger. Fisher has found the fountain of youth, apparently.

Overall

Splinter Cell: Blacklist does an amazing job in giving the player agency in how they want to tackle each mission and situation. While many will be pleased that the stealth component has been refocused, Ubisoft also kept in consideration the number of players who enjoyed Conviction‘s play-style. The resulting accommodations created the most broadly appealing, yet deep Splinter Cell experience to date. Graphically, it sometimes feels like a step backwards and voice actor Eric Johnson is quite bland as the ostensibly reverse-aging Fisher, but you’ll learn to ignore these flaws in presentation as you embody the spymaster, stealthily dismantling terrorists before blending back into the darkness.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

GODUS Beta Launching on Steam Early Access

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22 Cans have announced the official Beta release of GODUS, which will be available through Steam Early Access for PC and Mac for $19.99.

Peter Molyneux, 22cans Creative Director stated, “I am proud and delighted that the beta version GODUS will be available for download on 13th September 2013. For a long time I’ve been excited with how the game is evolving, I already feel there is nothing in the world like GODUS. This is the type of game I have dreamt of making since first getting into the industry; having people play the beta and give us valuable feedback while doing so, makes that dream a reality.”

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The almighty strategy game, GODUS, empowers players to fulfil the role of God; sculpting a new world, nurturing the growth of a civilisation and conquering lands against other Gods in epic multiplayer battles. As shown in the trailer below, the extent of your influence within the realm determines the abundance of followers and believers that will fight in your name. Ultimately, players will become more powerful when they conquer more lands and their civilisations, allowing them to nurture the advancement of their own followers.

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Ready to make your own world as God? Check out the Beta version of GODUS on Steam Early Access now for further information!

Ubisoft Show us 20 Years of The Settlers in Video Form

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The Settlers is one of those series that have evolved throughout the years and flourished on the PC. Who else remembers the famed Amiga versions? Yes, those were good times, but today Ubisoft want to provide us with a history lesson, celebrating the 20th birthday of the franchise (yeah, I know – a lot of things are turning 20 this year).

In the clip down below, we get a full retrospective of the franchise from Ubisoft Blue Byte, where the developers explain the ups and downs throughout each installment, bringing us up to the current The Settlers Online, which you can check out here. Its quite an interesting little clip, so watch it and soak in that PC gaming classic driven nostalgia.

The Legend of Zelda: Wind Waker HD’s Hero Mode will Test the Tough

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With a brand new Wii U bundle on the way, Zelda fans have a lot to get excited about when it comes to the brand new Wind Waker. Those who know the game like the back of their hand however are going to be looking for a challenge, and that is where “Hero Mode” comes in.  Consider this difficulty to be The Legend of Zelda: The Wind Waker HD‘s hardcore mode – or a test of wits if you will as Link takes two times the damage and has less hearts to start with.

To better explain the mode, Nintendo have released a new trailer – which you can check out below, showing our hero (Link) go to work against the tough difficulty. Wind Waker HD drops on September 20th, so get ready to revisit the classic all over again.

Deadfall Adventures: Collector’s Edition Revealed

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Nordic Games has revealed that their next released title “Deadfall Adventures” will have a Collector’s Edition purchasable on November 15th alongside the title’s Standard Edition for PC Windows and Xbox 360. Here is the rundown for what is included in each edition:

Collector’s Edition (PC – £44.99; Xbox 360 – £54.99)
The Game
DLC 1: the Allan Quatermain Revolver skin (single- and multiplayer)
DLC 2: 3 exclusive multiplayer skins (Arab Mercenary, Arctic Quatermain and Skeleton)
Making of movie (DVD)
Original soundtrack (Audio CD)
Artbook (on disc)
Manual

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Standard Edition (PC – £34.99; Xbox 360 – £44.99)
The Game
Manual

An interesting note to mention is that those who pre-order the Steam version of the game will automatically be updated to the Collector’s Edition. Also some regions will be promoting that offer for retail versions. Check out a plethora of screenshots (here) or check out the official website for Deadfall Adventures.

WIN – Disney Infinity

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We have a copy of Disney Infinity on XBOX 360 to give away courtesy of Disney.

“Disney Infinity is all about making your own story, igniting the spark of imagination and wonder that comes from playing with toys as a kid.”

Check out our REVIEW of the game here.

TO WIN

All you have to do to win is to simply answer the following question: Who is your favourite Disney character and why?Leave your answer in the comment section below.

The lucky winners will be drawn at random on September 7th, 2013. Good luck to you all!

**SPECIAL NOTE**

When you enter please leave a VALID email address so we can notify you if you are the lucky winner.

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Check out our other Competitions here

PS4 – Playstation Plus Trailer

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Sony has given the world a little taste of what is in store for Playstation Plus members on the PS4, the membership service that was created in order to bring gamers and games together, and prepare the PS4 for a huge launch.

Playstation Plus is a subscription service that supplies the user with access to a generous amount of free games to download off of the Playstation Network, a collection of games. On top of that it also gives the subscriber online multiplayer; huge discounts and giveaways; and cloud storage so you don’t lose your saves in your new free games.

In the trailer they show a ton of games, and I hope that Sony is planning to release every game depicted, on Playstation Plus. They have also stated that your membership will be used across all three platforms: the Playstation 3, Playstation 4, and the PS Vita. They created a wonderful video to show all of the fantastic things that Sony has in store, and of course they used the perfect song to go along with it all. Check it out embedded below.

Papers, Please Review

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Papers, Please
Developer: Lucas Pope
Publisher: Lucas Pope
Platform: Mac, Windows (Reviewed)
Release Date: 8 August 2013
Price: $9.99 – Available Here

Overview

Papers, Please is described by the developer, Lucas Pope, as “a dystopian document thriller.” Players take on the role of a border inspector in the fictional Cold War era country of Arstotzka. A seemingly mind numbing job turns into a difficult task that will challenge players morals.

Story

After eight years of silence, the border checkpoint in Grestin, Arstotzka finally reopens. The player has been randomly selected to man the checkpoint and ensure the safety of the nation. A seemingly simple task of stamping passports quickly turns difficult as the player begins to face moral dilemmas like fighting human trafficking and keeping families together at the cost of the wellbeing of their family and themselves.

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I do not believe there really is any way to completely win at Papers, Please. Of course, the player could accept people into the country solely based on the rules provided by the Ministry of Admission, but that requires making choices that would violate the moral values instilled by modern society. On the other hand, players could do the right thing and let the press into the country to freely report on conditions or turn a blind eye to a woman’s missing paperwork as she flees the tyranny of a nearby nation where she likely faces death. However, that would put the player’s family at risk as such errors are punishable by ever increasing fines, leaving the player unable to pay for much needed food, heating, and medicine. How much does one sacrifice in the name of doing what is right? Very few games have made me stop and question the morality of my actions like Papers, Please has.

The game has a wonderful cast of characters. Some characters, like Jorji, that will stick in the mind long after the game is over. The writing is short and snappy, but some of the dialogue does drift between stereotypical broken English spoken by an Eastern European to completely normal English at times.

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Gameplay

Papers, Please starts the player at a slow pace, checking passports against a few simple set of requirements on the first day. Slowly, the Ministry of Admission begin adding more and more complicated rules as the political situation in Arstotzka changes dramatically in a short 30 days. The player is punished for incorrect decisions and is only provided a limited period of time to see potential entrants. To assist the player, a guidebook is provided to keep track of the constantly changing rules. Eventually, the player will be armed with a tranquilizer rifle and a hunting rifle to shoot down potential terrorists. At the end of each day, the player will need to pay rent for their apartment and make the decision to provide food and heating for their family. Withholding one of these could potentially lead to sickness amongst the family. Eventually, players are given the option to invest money in better equipment in their booth to help the player to work more efficiently and provide better quality housing for their family. Of course, the player will need to keep some savings as an unpleasant terrorist attack can always shorten a work day.

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There are two modes of play. Story mode will put players in charge of the booth for 31 days. There are twenty possible endings to the game that can occur at any time during those 31 days. Some are better than others. Each day is saved individually. Some of the requests characters make can be a little frustrating, however, the save system allows players to go back and change the course of their game without having to start from beginning. After a certain ending is completed, Endless Mode is unlocked.

Papers, Please is a mentally intense game, not just for its moral quandaries, but for its requirement for intense attention to small details under the pressure of time. For those looking for a more relaxing experience, Easy Mode is available from the menu. The gameplay could be best described as Phoenix Wright’s hunt for inconsistencies with a large weight hanging over the player’s head that threatens to crush the player if they do not work fast enough. As I lack the mental fortitude of a champion chess player, I found myself needing a break after an hour or so from sheer exhaustion.

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The controls are mostly handled by the mouse. A few booth upgrades do provide some keyboard hotkeys to speed up certain tasks. Papers, Please goes to great efforts to immerse the player in the feeling of running an inspection booth. Passports must be lined up underneath the correct stamps to allow or deny access to Arstotzka, papers must be handed back to their owners by dragging and dropping them onto the owner. My only complaint is the documents area in the booth is a bit cramped. I would have liked to have seen more space.

Visuals

Papers, Please is presented in a deliciously retro style. The colours are drab and muted except for brilliant splashes of crimson red. Lucas Pope does a fantastic job of building this feeling that the player has picked up an old game from Soviet Russia.

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Audio

The audio is minimalistic in Papers, Please. Shifts in the booth are completed without music, with only the muted sounds of the waiting crowd outside, the clacking noises of the booth, and the creepy and unintelligible commands of the loud speaker to keep the player company. During the menu and at the end of the level, the player is treated to Soviet style patriotic music. The minimalism works wonders for Papers, Please as it really adds to the immersive experience.

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Overall

Papers, Please is an intense experience that every gamer should experience. University level essays could be written dissecting the game’s moral choices and the player’s behaviours. Nonetheless, Lucas Pope creates an entertaining game that is will make players ask questions about their questions, their beliefs, and the world that surrounds them.

9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Disney Infinity Review

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Disney Infinity
Developer: Avalanche Software
Publisher: Disney
Platforms: Xbox 360 (Reviewed), PS3, WiiU
Release Date: Out Now
Price: $74.99 – Available Here

 

Overview

I don’t think its too much of a stretch to think that all of us played with toys as a kid. On top of that I’d imagine that many of us played with all of our different toys together, not caring if they were from the same movie or series. Barbies danced with Power Rangers, and Hot Wheels raced against remote control cars. That magic and wonder is what made play great, and Disney Infinity is a game that aims to capture that feeling, and replicate it in video games. Disney has succeeded in their quest to capture the magic of play, and by bringing together characters from their past, present and future, have created experience that despite its technical shortcomings, is as memorable as it is endearing.

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Story

Disney Infinity is all about making your own story, igniting the spark of imagination and wonder that comes from playing with toys as a kid. To this end, story doesn’t play a large part in the Disney Infinity world.

Each of the Play Sets features its own unique charming and enjoyable story. These stories are self-contained to their respective universes, and are a reasonable 6 hours a piece in length. In Monsters U, you take on the role of Mike, Sulley or Randall, and go about trying to out-prank MU’s longstanding rival; Fear Tech. While in Pirates of the Caribbean, Captain Jack Sparrow and Barbarossa are once again off in search of treasures unforetold. The Incredibles places you in Metro City, where Syndrome has broken three super villains out of prison, and has unleashed them upon the city, as well as an army of Omnidroids. Personally, I found the best part of these Play Set Adventures was the fact that they were very true to the source material.

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Outside of the Starter Pack, the two additional Play Sets; Cars and The Lone Ranger also feature their own self-contained stories. Since pre-made stories are not really what Disney Infinity is all about, it was a welcome surprise to see so much love and care put into them. What starts as “I’ll just play through The Incredibles to unlock the helicopter,” quickly becomes “Damn you Syndrome!”

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Gameplay

Disney Infinity is broken up into a wide variety of different aspects. When it comes to gameplay the two main options players will have are Play Sets and Toy Box Mode.

The Play Sets are little self-contained stories set within a particular universe. Each Play Set will take you about 6 hours to complete the main story, while afterwards there are a bunch of optional side-missions and collectibles to find. Each of the Play Sets offers a largely different game play experience to the others, which means that even in the Starter Pack alone you will be playing three completely different games.

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The Incredibles Play Set is a large open-world adventure where you race through the city of Metroville, scaling its buildings, destroying Omnidroids, escorting police to your secret base and stopping the evil Syndrome.

Monsters U has you trying to prank rival scaring institution; Fear Tech. Monsters U is reminiscent of third person action games, with many of the missions available involving you being armed with a trusty paint gun (or toilet paper launcher) and messing up Fear Tech as best you can.

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Pirates of the Caribbean plays as part Uncharted/Tomb Raider and part Assassin’s Creed 3. As you travel around scaling older buildings in search for secrets and treasures, you will engage in a lot of platforming and other adventure-game mainstays. The Play Set also features naval battles that play out a LOT like AC3’s. The variety in this Play Set makes it one of the most varied and fun of the lot.

Each of the Play Sets available in the starter sets covers a popular gaming genre, and at a modest 6 hours a piece there is a lot of content to go through. Some of the missions can get repetitive and the Play Sets aren’t as deep or as complex as some of the games that they are inspired by, but this is by design as Disney Infinity is aimed at kids, and kids will get a kick out of it. While Pirates of the Caribbean isn’t as deep a gameplay experience as Uncharted 3, there is still a heap of fun to be had there and no one will leave feeling overly disappointed.

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Where Disney Infinity really shines though is its much-hyped Toy Box Mode. Toy Box mode lets you create levels, worlds and even entire games from a variety of pieces that you unlock by playing the Play Sets and also just for performing various actions in the Toy Box itself. With well more than 1000 toys, terrains, weapons, mounts, blocks and buildings to use, you will be able to create masterpieces without any trouble.

It would be easy to think at first glance that with the incredible amount of items available at your disposal in the Toy Box that making anything would be a daunting challenge for anyone to overcome, let alone the game’s target audience of children. However it doesn’t take too long before you see that the toy box tools are all really simplistic and work together quite nicely. In a few seconds you can set up a goal post that triggers a fireworks display and a change of a scoreboard whenever a goal is scored. It really is that simple, and that makes for a robust experience that anyone can handle.

Unfortunately, all is not perfect in Disney Infinity, as the game suffers from some real performance and gameplay issues that can not only break the experience, but can be down-right frustrating.

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The game oftentimes suffers from incredible amounts of Lag. The Toy Box suffers the most from this issue, as changing even something minor can really cause the game to chug and slow down. The texture-pack power discs are the worse, as the whole transition from one texture to the next is not a seamless one. The game comes to an almost complete halt as you watch the textures slowly change around you. It is enough to warrant you only using the power discs sparingly, and just dealing with  being under the sea, even though you really want the background to be Rapunzel’s Birthday Lights.

Aside from the lag issues, Disney Infinity also suffers from a few gameplay hiccups that can grow frustrating. The most notable one is that there is no on-screen prompt to show you have changed your character’s currently equipped weapon or pack. It can become frustrating when you are in the middle of a combat scenario and your attack button is currently being used to activate your character’s glide-pack. These little annoyances are by no means game-breaking, but they do happen often enough to bring down the overall experience.

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Visuals

Disney’s goal with DI was to create a game that not only mimicked the imagination and spark of playing with toys, but also allowed for the first time ever, all of their popular franchises to stand side-by-side. To make this possible, the characters have undergone some slight redesigns to allow them to occupy the same space.

Mr. Incredible can now stand side by side with Jack Sparrow, The Lone Ranger and Lightning McQueen and not a single one will look out of place. This is an incredible feat by Disney as in their recreations of these classic characters, none of their original defining features or the charm that comes along with them has been sacrificed. Although Tonto and Sully look like they belong next to each other, they are still distinctly Tonto and Sully.

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Since everything in Disney Infinity is meant to be a toy of some sort or another, the art style chosen for the game works quite well. If there are any downsides to the way the game is presented, it is that the toy look strips away a lot of the detail that would otherwise be present. This looks well and as said before, all of the figures and toys look like they belong together, but it would have been nice to see a little more detail from some of the buildings and set pieces.

 

Audio

Part of the magic that is Disney has always been its characters. From their personalities to their designs and yes, especially their voices. Whenever a licensed game is released I am always really hesitant that voices are not going to match the source material. Luckily, Disney Infinity’s voice work is a real treat to listen to. Many of the film’s actors have returned to reprise their roles, while others are replaced with voice actors who sound so close to their counterparts that you will be arguing with your family about whether or not it is really Johnny Depp voicing Jack Sparrow (to solve some of those arguments; it isn’t, but he often sounds damn close).

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The talent of the new actors is one thing, and they fit in well with seasoned veterans who have returned to the roles (some of which haven’t done so for years). Having Craig T. Nelson back as Mr Incredible is… well it is Incredible. The same goes for Larry the Cable Guy (Mater), John Ratzenberger (Hamm and Mack), Vincent Martella (Phineas) as well as all the rest. The voice vast both old and new really make this game a dream come true for Disney fans.

The music of Disney Infinity while great, doesn’t quite have the same charm. Much like the character designs and the figures themselves, the music has been tweaked from some of the more popular franchises to make the whole experience feel like a cohesive whole. The downside to that is that some of the memorable themes and tunes sit by the wayside. The most notable disappointment for me personally was that the famous “He’s A Pirate” was not a main music theme in the Pirates Play Set. It is a small detail, but anyone who knows Pirates of the Caribbean knows that tune, and its absence makes the experience seem a little shallower.

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Extras

Disney Infinity uses a series of figures, power discs and play set pieces in order to unlock its content. In the starter pack you are given three figures; Mr. Incredible, Captain Jack Sparrow and James P. Sullivan. Other figures can be bought separately, and you will need to spend a bit of extra cash in order to experience all that the game has to offer.

For you older gamers out there, and even for the Disney or figurine collectors, these toys look outstanding on a shelf together. It is probably the best way to see how all of these characters you know and love are so elegantly recreated to look like they all belong together. The Lone Ranger is right at home standing next to Lightning McQueen, while the Incredibles all look fantastic side by side.

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Alongside the figures are the Power Discs. Power Discs come in two varieties; hexagonal and circular. Hexagonal discs are used in the game’s Toy Box Mode and will introduce new items, new mounts and new texture packs for your worlds. Circular discs on the other hand are placed under the character figures and provide a buff to gameplay such as additional EXP or more damage to enemies. Your starter set will come pre-packed with one random disc, while others are purchased separately in blind packs of 2. With 20 discs available in the first-wave, you will need to buy a lot of packs before you have the whole set. The discs themselves are nice and solid, and big enough that they aren’t a choking hazard for small children. The artwork on them is really well done, and the rarer discs even have a lenticular hologram that makes them stand apart from the rest.

The Infinity Base, which comes with the starter set, and allows the game to read the figures and discs placed is rather well built. It doesn’t feel like it will break or snap if handled too roughly. However it will sometimes have trouble reading what is placed on it. I spent a good fifteen minutes fighting with my infinity base over my Violet figure, as it deemed it to be an incompatible character with The Incredibles Play Set. Other problems are that it will constantly re-read the discs, causing any character-buff power disc to disappear and reappear in game. The problems are almost always solved by unplugging the base from its USB power supply and then plugging it back in, but the fact that it isn’t a one-off occurrence means you will quickly get frustrated at the device.

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Overall

Disney Infinity is a game that manages to capture your heart and imagination no matter how old you are. If you have ever seen a Disney movie, or played with toys as a kid then you will find something here to love. Disney has worked hard to keep the magic from their films alive and well, while presenting them in a new format. Everything from the character designs to the voice acting is outstanding, and the absolute sheer depth of content is staggering. Whether you are 8, or 88 you will be able to spend an infinte amount of time building, creating, playing and sharing your creations. Sadly, the game’s really noticeable lag and frequent problems with the infinity base really dampen the experience, as does the price you will be required to pay if you want to experience everything the game has to offer. Regardless, Disney Infinity is a must-have for kids, kids at heart, and Disney Fans everywhere.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

RIME trailer revealed

RIME-01
Sony have just released a trailer for a newly announced PlayStation 4 title by the name of RIME, developed Tequila Works the team behind Dead Light. The trailer which can be seen below showcases what gamers can expect from RIME once they get their hands on it.

The game itself appears to be a lovely cross between ICO and Legend of Zelda: The Wind Waker, with the protagonist journeying through an island surrounded by the wide open sea climbing to the top of the mountain.

You can check out RIME for yourself in the trailer below. The game is slated for exclusive release on the PlayStation 4. Stay tuned for more news on RIME as it surfaces.