Home Blog Page 4279

Paranormal Activity: The Marked Ones Teaser

paranormal-activity-marked-ones-screenshot-01

Paranormal Activity is the film franchise that scare and down right terrify fans every year when a new movie is released. Well now Paramount Pictures have given us the first snippet of what we can expect from the next installment Paranormal Activity: The Marked Ones.

The Marked Ones is a spin-off from the main series, and will feature the main demon from the franchise. The Marked Ones takes the same found-footage style of the previous Paranormal Activity movies, but this time features people who are marked by a paranormal force, which slowly begins to change them. A picture is worth 1000 words, so you should check out the trailer below for yourself, but so far it looks like this will be one that Paranormal Activity fans will go wild over.

paranormal-activity-marked-ones-screenshot-02

A lot of the storyline was hinted to in Paranormal Activity 4, so fans of the series should be able to understand what is going on without any trouble. Let us know in the comments below your thoughts and if you will be seeing this films, and remember that for all the Paranormal Activity news as it becomes available, be sure to stay away from those who are marked, and stay tuned to Capsule Computers.

Justice League: The Flashpoint Paradox Review

flashpoint-paradox-cover-01

Justice League: The Flashpoint Paradox
Studio: DC Entertainment
Publisher: Warner Bros.
Format:
DVD (Reviewed), Blu Ray
Release Date: Out Now
Price: $16.98 – Available Here

Overview

Justice League: The Flashpoint Paradox is the movie based on the comic book event that changed the shape of the DC Universe as we know it, by causing an unprecedented universe-wide reboot. As such, there is a lot of pressure to make the movie adaptation as good as, if not better than the book itself. Luckily, with a fantastic line-up of talented voice actors, and some tweaks to the story to make it more accessible to audiences who don’t read comics religiously, Flashpoint Paradox brings this vital part of DC’s history to life and makes it one of the best animated movies that DC have produced.

flashpoint-paradox-screenshot-02

 

Story

After thwarting a terrorist plot from The Rogues, Barry Allen (The Flash) wakes up in a world that doesn’t feel right. His mother is alive, and he has lost his powers. Not only that but the world is in the midst of war. Aquaman and the Atlanteans are battling furiously against Wonder Woman and her Amazons. The battle has already claimed Europe, with the rest of the world soon to follow. This sets the tone perfectly for the entire film, which has a glim, desperate feel. Cyborg, on the bequest of the President of the United States is trying to round up as many heroes as he can in order to take the fight to both Aquaman and Wonder Woman before their conflict destroys the world.

After realising that something is not right in Kansas, Barry heads to find the one man who he knows is smart enough to help him – Batman. However, when he arrives at Bruce Wayne’s mansion, he finds a Batman that is more ruthless, more aggressive, and more unrestrained than the one he knows back home. After ascertaining why this Batman is not the “James Bond of Superheroes,” that he remembers, the two form an uneasy partnership when it is made clear that Reverse-Flash altered the past to create this universe.

The story unfolds and Flash, along with Batman round up their own set of heroes in order to stop Reverse-Flash and rectify the world. This puts them at conflict with not only the US government, but the Amazons and the Atlanteans too. As the movie progresses, it becomes steadily more dark and violent, showing scenes that you wouldn’t imagine in an animated movie. This includes a beheading, with Wonder Woman holding up the head of Queen Mera (Aquaman’s wife) to her soldiers, as well as the murder of the Shazam Kids.

flashpoint-paradox-screenshot-08

The story is a near perfect adaptation of the book, and in many ways improves upon the source material. It is written in such a way that it removes all the clutter and necessary prior-knowledge that the book itself requires, meaning anyone can sit down and watch the story and still know exactly what is going on. However, this also has the slight side-effect of simplifying the ending. It still fits perfectly with the context of the story, but I feel that they they could have done a little bit more.

This “It is good, but we could have used that little bit more,” thought popped into my head a few times while watching the movie, another notable example is when Wonder Woman is saved by Grifter and his gang. Even some die-hard comic book fans will have no idea who Grifter and Etrigan the Demon are, and they are given no backstory or plot development aside from their brief conversation with Lois.

flashpoint-paradox-screenshot-04

Another well done part of the story is that includes some minor details about the universe that originally were only collected in the side stories. One of these is the brief scene where the Paradox Universe’s Joker comes to fruition, which is an emotional and gripping scene on its own (the side-story that features The Joker was one of the better parts of the Flashpoint storyline, and it is slightly disappointing that we didn’t get the see more of it, but what we got was more than enjoyable. 

The movie is also filled with a heap of twists and turns to keep you guessing. As soon as you have figured out the story, it changes drastically. This gives the movie a real authentic comic-book feel, where at the end of every chapter we are given a plot twist or a cliffhanger to keep us hooked. Some may find the plot twists to be too over the top and too numerous, but they really do keep you guessing as the movie progresses.

flashpoint-paradox-screenshot-07

 

Visuals

The animation for this film is.. Interesting to say the least. Some of the characters are drawn outstandingly, and really bring their personalities and characterisations to life on the screen. However, there are some characters, especially Aquaman who just look like a muscle-bound thug. Some of the faces, especially the mouths and jaws of these larger, burly male characters are really downright ugly, and can detract a lot from the viewing experience.

While some of the characters are less than perfect, the setting and backdrops are a lot better. The whole universe is dark and gloomy and this is portrayed with a lot of dull colours and greys. Gotham City is always dreary, but here in Flashpoint it is downright depressing. You really get a sense of the trouble that the world is in just by looking at it. The animations of many of the super-abilities are also pretty impressive to look at, even though they are drawn a lot differently than many people may be used to. Superman’s heat vision for example is a lot more transparent than usual. This difference in art style really helps make Flashpoint Paradox its own.
flashpoint-paradox-screenshot-03

 

Audio

The voice work here is absolutely outstanding. Flashpoint Paradox is a veritable who’s-who of famous voice actors, anchored by returning DC Animation veterans Kevin Conroy (Batman/Bruce Wayne), Nathan Fillion (Hal Jordon) and Dana Delaney (Lois Lane), who’s voices have become synonymous with their respective characters. Aside from the three recurring roles, the rest of the cast are filled with prominent voice actors lending their talents to characters for the first time, like Steve Blum who voices Lex Luthor (taking over for long time Lex voice actor Clancy Brown), or Dee Bradley Baker playing Etrigan the Demon.

flashpoint-paradox-screenshot-01

No matter if they are old timers, or newcomers to the DC Universe, everyone here gives it their all and brings to life these characters that we usually only see on printed page. Since Flashpoint Paradox takes place in an alternate universe, some characters are voiced by two separate and distinct actors to help differentiate between their voices. The best example of this is Batman, who is voiced by Conroy in the beginning main-universe setting, but in the Paradox universe is voiced by Kevin McKidd. The two Batman are very different characters, so having different voice actors portray them really helps define each of them individually.

Special mention goes here to Justin Chambers, who takes on the leading role of Barry Allen/The Flash. The Flash has always lacked a recurring voice actor, typically portrayed by different people in every incarnation. As such there has never been a definitive ‘Flash’ voice in the same way that there is a ‘Lex’ or a ‘Batman.’ However, Chambers’ gives a sense of character and humanity to the Flash, and before the movie is out you will find yourself believing he IS Barry Allen. Unfortunately it doesn’t look like Chambers will be returning to the role in the near future, so as great as his portrayal of Barry is, don’t get used to his voice behind the red spandex mask.

flashpoint-paradox-screenshot-06

 

Extras

As far as additional extras go, Flashpoint Paradox is quite bare bones. The only extra on-disc is a preview for Justice League: War, which is the next DCU Animated Movie. It is being based on the first story-arc from the New 52 wave of comic books, and as such means it takes place almost directly after the conclusion of Flashpoint Paradox. The movie will show the formation of the Justice League, as they face one of the most powerful beings in the universe; Darkseid.

flashpoint-paradox-screenshot-05

 

Overall

Justice League: The Flashpoint Paradox takes one of the most important pieces of DC’s history to date, and brings it to life for fans everywhere to see. It does this in such a way as to eliminate a lot of the clutter and confusion that the less than religious fans would struggle with. A stellar voice cast really bring these characters to life, and the world feels as dark and desperate as it is described to be. The only thing holding the movie back are some unusual character designs. While some will feel that the violence is too over the top for a Justice League cartoon, this movie isn’t meant for kids, and the violent acts these ‘heroes’ perform just adds to the despair, and shows how far they have fallen in this new universe. All in all, Flashpoint Paradox makes its mark as one of the best animated movies that DC have produced, and it makes me excited for the future of the DCAU franchise.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Capsule Computers Podcast Episode 091 – Legend Swaggy

CC-Unplugged-Main-Logo

Pokemon X and Y is FINALLY here! Have we caught them all?  No…. But we’re getting there! This week on CC Unplugged, Luke Halliday, Philip Federico, Kane Bugeja and Frank Inglese go bonkers for Pokemon X & Y, giving their opinions of the game so far, while also sharing their Pokemon Team and also the names of their Pokemon. We also speak about Grand Theft Auto V, and other open world games.  We also discuss a number of titles such as Watch_Dogs, Assassins Creeds IV, Call Of Duty Ghosts and Battlefield 4. It is a show full of…stuff, and you should tune in and check it out!

So grab a space shuttle, tell your friends, and prepare to get UNPLUGGED WITH LEGEND SWAGGY!

 

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD: MP3 (right click/save as)

Be sure to listen to our past CC Unplugged episodes here.

SPONSOR PLUG

Special Mention to our partners over at Razer, us here at Capsule Computers are geared by gamers, for gamers. Check them out on Twitter and Official Website.

Zumba Fitness World Party Launching on November 21

Zumba-Fitness-World-Party-2.0

505 Games has announced the release date of Zumba Fitness World Party which is set to land on November 21 for the Kinect on Xbox 360, Wii U and Wii platforms. The game will also be making the jump to Xbox One at a later date.

Zumba Fitness World Party has players travel around exotic locations while working their bodies to 40+ new high-energy routines and a soundtrack featuring the likes of Lady Gaga, Pitbull and Daddy Yankee. The game includes a new World Tour mode and all-new visual presentations.

For more details on the game’s soundtrack, including a comprehensive list, check out this earlier article.

NBA 2K14 gets Next-Gen Trailer

nba-2k14-ps4
For those of you who have waited to catch a glimpse of the legendary NBA 2K series on the next-generation of gaming consoles, you’re wait is over. 2K Games have just released a trailer for NBA 2K14 which features PlayStation 4 gameplay footage. This is the first next-generation gameplay footage for NBA 2K14 and it is simply out of this world.

You can check out the impressive PlayStation 4 version of NBA 2K14 in the trailer below. Be sure to check out our review of the Xbox 360 version of the game here for an idea of what this latest installment is like. Let us know what you think in the comments section.

Golden Time Episode 3 Impressions

Golden-Time-Episode-3-Impressions-1

Golden Time
Episode 3 –  Nightscape

University is a wonderfully odd place. Some would call it a right of passage, taking you on a journey of self-discovery accompanied by some of the best friends and the most deluded basket cases that you could ever dream of meeting. So far, I feel like Golden Time has painted us a fairly accurate picture of university life, albeit with a much higher concentration of gorgeous women, but all in all it has been a pretty down to earth representation. After a rough start, this show managed to pick itself up and dust itself down in episode 2 so will it continue going strong into episode 3?

Golden-Time-Episode-3-Impressions-2

Last episode set us up for a club trip with Banri and Kouko and that is exactly what we got, but since the club member never really explicitly told them the name of the club it could have been any number of obscene things. As a general rule, university clubs are split into three types: sports, special interest societies, and then there is the grey area where the unofficial ‘clubs’ lurk. In the case of my university this is made up of a multitude of oddities like the Viking Society, the Super Villain Society, and it used to include a Pirate Society before they somehow plundered enough members to become official. However, clearly none of those sounded nearly crazy enough to Golden Time, so this time around we find our protagonists being indoctrinated into a religious cult preaching the truths of the universe…

Golden-Time-Episode-3-Impressions-3

Honestly, this isn’t completely unrealistic judging by some of the people I’ve met at university, but it is certainly what you would call a worst case scenario. They might have been in a bind, but what this allowed for was a chance for the audience to ponder how Banri and Kouko would react in a situation completely out of their comfort zone. At first, both seemed lost despite their best efforts to think of an escape plan, but then Banri surprised me.

Golden-Time-Episode-3-Impressions-4

In episodes 1 and 2, Tada Banri came across to me as a nice guy with some unusual emotional depth, but little else stood out about him except his underlying amnesia backstory. What I didn’t expect was for him to be so cunning! In no way did I think that he would be able to lie so convincingly and to an extent I guess I was correct in that assertion considering he actually had to tell the truth about his amnesia to make it sound convincing. After seeing his reaction to the text message in episode 1 that reminded him of his amnesia I assumed that it was a very touchy topic, but after getting Kouko into this situation he wanted to get her out no matter what, even if that meant sacrificing his own privacy.

Golden-Time-Episode-3-Impressions-5

Episode 3 was an even bigger tease than episode 2 when it came to implying a growing bond between Banri and Kouko, but their relationship still has a long way to go. From the beginning, they are both exceedingly flawed characters, but there are parts of their personalities that are a mirror image of each other. Amnesia left Banri with absolutely nothing. Waking up to a world where everybody is a stranger, even your parents and closest friends must be terrifying. Suddenly, you have no place anymore and even if you tried to become the person your friends once knew and loved, you would no longer be yourself. You’d feel invisible. Faux-depression or not, Kouko muttered those exact words last episode and I think her playing them off in this episode was merely an act, or at least she recognises that it was at least 10% true. Their situations are not that different,  but until something groundbreaking happens involving the apple of Kouko’s eye, Mitsuo, it looks like Banri will be trapped in his beta male role for a little longer at least.

Golden-Time-Episode-3-Impressions-6

Pacing has not been Golden Time’s strong suit in the first 3 episodes, but being so heavily character based I am willing to give it some leeway. As long as we keep getting long, revealing dialogues like this week then it can go as slow as it wants because I love that kind of anime. Call me brainwashed by Bakemonogatari, but I think seeing some insight into a character’s feelings this early on is invaluable because when everything hits the fan the emotional impact grows ten-fold knowing how soul destroying it must be for them.

All Golden Time is missing now is a big twist. Something that will drop Kouko into reality. I have no clue what will happen, but my speculation is that Mitsuo will meet another girl and all of a sudden Kouko’s entire world will come crashing down around her. She said it herself, she doesn’t feel, “complete,” without Mitsuo because she has lived her entire life around him. To have him suddenly torn away from her after she felt so betrayed when he moved university to avoid her will trigger something titanic in Kouko, but as for what that will be I guess we’ll have to wait and see.

Golden-Time-Episode-3-Impressions-7

Golden Time has got the ball rolling now and despite its pacing being less than perfect, it is still standing up as a great romance with some very true to life emotions. The drama hasn’t started yet, but I am seeing the first signs of a simmer and once Kouko comes to the boil I think we’re going to see something quite special. Keep an eye on this little gem, it might surprise you.

For more anime impressions from the CC crew and myself, covering all of fall’s best and worst, check out our Anime Impressions section!

Check out more Golden Time impressions HERE.

Hanabee license Little Busters

little-busters-01
Hanabee Entertainment have just made another major acquisition announcement. They have confirmed that they have acquired the license for popular anime series Little Busters.

They revealed that the series will be released across two collections, the first of which will release on the 8th of January, 2014. The releases will be on DVD and Blu-Ray and feature dual audio. Little Busters will retail at $59.99 on DVD and $64.99 on Blu-Ray.

This looks to be another brilliant title acquisition from Hanabee. Stay tuned for further information on the Hanabee release of Little Busters as it comes to light. Be sure to let us know what you think of the license acquisition in the comments section.

BEYOND: Two Souls Review

BEYOND-Aus-Packshot-01

BEYOND: Two Souls
Developer: Quantic Dream
Publisher: Sony Computer Entertainment
Platforms: PlayStation 3
Release Date: Out Now
Price: $59.99 – Available Here

Overview

BEYOND: Two Souls is Quantic Dream’s second PlayStation 3 exclusive after the critically acclaimed Heavy Rain. Creative Director/Writer David Cage has once again attempted to bring us on an emotional journey, this time in following the life of Jodie Holmes – a young girl who is connected to a mysterious entity she calls Aiden. As opposed to Heavy Rain, BEYOND veers away from straight drama and more towards the supernatural action sub-genre. In starring high calibre Hollywood actors such as Ellen Page and Willem Dafoe, however, you’re guaranteed powerful performances nonetheless. But, does the “game” part of the experience hold up, or does the title further fuel the criticisms of simply ‘creating an interactive movie’ levied at the developers?…

Story

BEYOND: Two Souls explores 15 years of Jodie Holmes’ life, from the age of 8 to 23. Beginning with a ‘Prologue’, Jodie appears torn between the living and the dead, her memories jumbled. The ensuing game is her attempt to piece together the events of her life, although because her memory is fractured and failing, we as the player experience them out of order. At least, that’s the simplistic reasoning for the non-linear plot. Jumping to the ‘First Experiment’, Jodie is under the supervision of DPA (Department of of Paranormal Activity) researchers Nathan Dawkins and Cole Freeman, who conduct tests on her ability to ‘telepathically’ see cards in another room, and move objects with her mind. Of course, we as the audience know that her ‘power’ has nothing to do with telepathy.

Beyond-Two-Souls-Tribeca-Screen-01

Aiden – a spectral being – is practically connected to Jodie at the hip and many times does what Jodie asks of him. This is realised fairly quickly by the pair of researchers. Skipping forward to ‘The Embassy’ some 12-odd years later, we see Jodie on her first undercover mission with the CIA alongside agent Ryan Clayton. This is the formula the plot adheres to, as we constantly dart between time periods and ‘Chapters’ in Jodie’s life. Even after completing the game – with all individual chapters unlocked – you can not play them chronologically without exiting the following loaded chapter, returning to the main menu and manually entering the next. The purpose of this plot device is unknown… why David Cage chose to tell this tale in such a specific, broken structure baffles me.

Unlike the bond between our lead characters, the plot feels disconnected because of it. Contextually, no impact would be lost by telling the story in chronological order. The fact that multiple chapters are literally 5-10 minutes long and feel like filler doesn’t help engage the player either. Also, tonally, the game shifts numerous times and can be quite jarring in doing so. If told sequentially, these sudden, drastic transitions between each unique ‘Chapter’/time period Jodie experiences would be perceived much more positively, and understood more easily. Nonetheless, the underlying narrative elements, such as the inherent loneliness as Jodie’s relationship with Aiden pushes everyone away, is communicated effectively throughout.

Beyond-Jodie-Desert-01

Unfortunately, BEYOND: Two Souls is less a dramatic exploration of these deeper concepts, and more of a cinematic, supernatural action entry. Eventually, we are introduced to the concepts of ‘rifts’ in-between the “Infraworld” and our own, with the DPA building “condensers” and containment fields to keep evil spirits at bay. It all gets a little too ridiculous whilst taking itself completely seriously. The dialogue gets repetitive as Jodie has to explain her ‘gift’ to everyone, but it is also exceptionally clichéd, with overused lines like “do this for me” and “get going, before I change my mind” making me wonder if David Cage bit off more than he could chew with an idea that was too foreign and unrelatable to produce a realistic script for. There’s also an abrupt character transformation that feels forced and reaching (no spoilers, naturally).

Gameplay

Gameplay-wise, BEYOND: Two Souls borrows a lot from the mechanics established in Heavy Rain. What that means for gamers frustrated with the former title’s stiff controls is that, well, they can expect to be even more frustrated with BEYOND. Jodie frequently does not respond to navigational controls, and forget about the possibility of getting her to do a sharp turn. The animation system in place initiates prepared cycles only when scripted, so if you’re hoping to enter a jog or run on demand, you’re out of luck – Jodie will only speed up when the scripting calls for it, and even then she is entirely too slow. Frequently, when returning back to Jodie after controlling Aiden – all the while keeping the left thumbsticks pressed upwards – Jodie will not flow into a forward stride and you will have to release, and then re-do the motion.

beyond-two-souls-gameplay-01
Some interface elements have hanged since the last game by the studio, with the ‘White Dots’ being one of the biggest. Basically, any interactable object in an environment will project a white dot over it to signify this. Depending on if the object in question is above, below, or to the side of Jodie, you must move the right thumbstick in that direction to interact with it. My natural instinct was, instead, to move the thumbstick in the direction of the dot relative to its position on the screen from my perspective. This would have been much more accommodating, and at least offered a fuller range of motion for the stick, as you are otherwise restricted to the dumbed down 4-way directionals only.

Speaking of a neutered range of motion, the half-circle rolls and farther complicated gestures made capable with the stick are rarely seen. In fact, I maybe encountered the former 3 times across the whole experience. I don’t think people complained that Heavy Rain wasn’t basic enough… quite the contrary, gamers wished it was more involved. Yet BEYOND is even less so. The revamped, HUD-less, prompt-less ‘quick-time events’ that slow time and require you to instinctively match Jodie’s intended motion in combat or chases works relatively well, although it also suffers from keeping things too basic and not instructing more challenging, complex gestures. Every so often, the requested motion isn’t very clear either.

Beyond-Two-Souls-Screen-01
All that being said, there is larger gameplay variation in BEYOND: Two Souls than in previous Quantic Dream titles. You’ve likely seen the stealth sections shown in prior trailers, as well as the motorcycle escape (which is not a cinematic, but a fully controllable sequence; you can even turn off/on the headlights!), but there is also a submarine and underwater section, short as it may be. Aiden is the highlight of the gameplay, as you travel through walls to eavesdrop on optional conversations, choke people out, possess people to do various acts and practically wreak havoc. He is also the main defence against the aforementioned evil spirits, and in solving primitive environmental puzzles. The ‘Duo’ mode – where a second player takes control of Aiden using another Dualshock or touch-screen device – does the job and allows the involvement of others which is always a plus.

Visuals & Audio

Graphically, BEYOND: Two Souls at times proves to be a taxing affair for the PlayStation 3. The attention to detail in the world is impressive, but as expected, it’s the character models that impress most. The expressions of the actors are translated through the full performance capture process extremely well and combined with the quality of the shaders and skin textures, the characters are really brought to life. The lighting system in place creates very realistically lit environments, with the rainy ‘Train Escape’ scene being a prime example. That being said, darker scenes can occasionally look too dimly lit and, otherwise, there are rare instances of texture pop-in.

beyond-two-souls-03

Sony helped bring in the big guns for the music department of BEYOND: Two Souls, with the legendary Hans Zimmer (Inception, The Dark Knight Trilogy) collaborating alongside protege Lorne Balfe (Assassin’s Creed III, Crysis 2) to provide the score for the game. The main theme in particular sticks in the mind, with its distorted descending run in the background and then the ascending two-notes which increase in tempo as the drums kick in. Overall, the score is laden with string-pieces, and although a sombre chorus punctuates ‘Jodie’s Theme’ and story, the emotional impact of the complete work is weakened by the recurring supernatural motif.

Overall

It saddens me to say this, but BEYOND: Two Souls disappointed me. That’s not to say it’s a bad game, but I was expecting more, which is why I may read highly critical. The non-linear plot created a discordance between myself and the story, never truly engaging to the fullest as it darted back and forth in its timeline, and to chapters which were glorified cutscenes at that, with literally minutes of content. Compounding this was the general silliness of the “rifts” and “condenser” story devices, as well as the overly clichéd and often times simple, repetitive dialogue. That being said, the performances of all actors involved is phenomenal and carries the story, which does leave a lasting impression regardless of its flaws.

Navigation is even more rigid and frustrating than in Heavy Rain. Jodie is incapable of nuanced movement and sometimes flat-out refuses to turn in certain directions. The range of gestures prompted in-game have been reduced, and the natural inclination to move the right thumbstick to the ‘white dot’ relative to its position on screen has been ignored in favour of the more unconforming 4-way directional bearings relative to Jodie’s general position. The entire Aiden character mechanic is great, however, and the eventual variety in gameplay (as basic as they may be) is appreciated. At the end of the day, BEYOND: Two Souls may be aggravating, but is still worth experiencing for its uniqueness.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Attack On Titan Capsule Figures Now Available

AOT-Capsule-Toys-17

The merchandise continues to roll in for Attack On Titan and, like I’ve said in the past, it just seems like nothing is going to break it’s stride any time soon. The latest update to the Attack On Titan merchandise release is that of a “not so colossal” kind; it’s Capsule Machine Figurines. Yes! All around Japan, capsule machines are being filled to the brim with a set of four different Attack On Titan figurines and, let’s just say, they’re not all that…pleasant.

AOT-Capsule-Toys-01

Two of four of these tiny figures are quite gory with one of them being Eren in Titan form splattering a smaller Titan with his fist, like we saw in the series, and the other being an unfortunate man being eaten by a Titan. The other two are look great! One of them is Mikasa using her 3D Maneuver Gear to escape a Titan and the other is the appearance of the Colossal Titan and Eren striking back. They look gross, they look good and it’s all very typical of Attack On Titan.

Join Mario And Sonic At The 2014 Winter Olympics On Wii U!

mario-sonic-sochi-2014-logo-small

Nintendo, in conjunction with Sega, announced today that everyone’s favorite plumber will be joining the fastest hedgehog on earth for more Olympic fun! Unlike London, though, Mario and Sonic, and friends are headed to Sochi for the 2014 Olympic Winter Games!

Set to release in Australia and New Zealand on 9th November, Mario & Sonic At The Olympic Winter Games Sochi 2014 will feature 16 different Olympic Events, 8 Dream Events, and more! You’ll even represent your country in the online rankings once the game drops!

Sochi 2014 will be the first game of its kind to utilize the Wii U Gamepad and controllers in tandem! You’ll perform individual and team events. You can even ice skate together using one controller!

For a few screenshots and the Wii U boxart, be sure to check out our gallery below. You can also check out the trailer for the game below this article as well as visiting the game’s official website here.