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Hands-on with Battlefield 4’s Paracel Storm Map

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Battlefield 4 had one of the most consistently busy lines at EB Games Expo 2013, with FPS fans clamouring to get their hands on the multiplayer demo available at the show. At one point, the line was held up because One Direction apparently wanted to come through and try a round… although we actually never saw them. Not that I was waiting with baited breath or anything… ahem, well, moving on. We were able to cut in (VIP Quick-Pass, yeah, that’s right) and play through a match on the Paracel Storm map – running on a PC with Xbox 360 controllers (don’t hate me!).

Split into the United States Marine Corps and Russian Ground Forces, we engaged in the new Obliteration match-type. Officially revealed at Gamescom back in August, Obliteration tasks each team with simultaneously defending three M-COM stations whilst attempting to destroy the opposing team’s with a bomb. After spawning, a notification alerts the players to the position of the bomb, of which there is only one at any given time. The bomb can be dropped, and when a station is successfully dismantled, its position resets and the scramble starts all over again. If neither team wipes out the other’s stations, the winners are determined by highest team score at round’s end.

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At first, we considered Paracel Storm an interesting choice for this kind of objective because it is quite wide open. There is one main island in the centre of the map with buildings and constructs for urban warfare, and seven or so smaller isles surrounding it. Jet-ski’s provide the means for a quick escape – especially for the man with possession of the explosive – but there are so many angles and approaches to be aware of. And with each M-COM station based on a small isle, you literally have to defend 360 degrees around. This singular map embodies the original tagline of  ‘Land. Air. Sea’, and in the end, is conducive to the cat and mouse style gameplay that Obliteration evolves into.

At the deploy screen, you have the necessary and expected options as it regards load-outs and initial set-up. You can spawn in on a fellow squad-mate, who may be riding a jet-ski, running, parachuting in or even piloting an attack chopper. In the case of finding yourself at the helm of a vehicle, you can easily switch among its various seats and functions at the press of a button. The game runs very smoothly at 60fps, and what was immediately noticeable was the perfect blending between animations for soldiers on-foot. Character models shift weight when turning and jumps do not look canned like in most first person-shooters. In-continuity with the Levolution system that’s been introduced, there is a much higher level of destructibility on a more minute level, as well.

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Speaking of Levolution, Paracel Storm features two key events that alter the landscape: a devastating tropical storm that affects vision and even mobility – so don’t get caught in an amphibious vehicles when the waters get choppy – and a destroyer that actually changes the layout as it crashes into the Earth. Although we didn’t experience the height of these set-pieces in our play-through, feedback from other players suggests that it is very effective (and you’ll be able to find out for yourself as Paracel Storm is added to the open beta map list). A highlight of the match was shooting at an airborne Z-11W from an abandoned RCB-90’s M134 Minigun, which was quite satisfying, and exemplary of the visual feedback you get when landing direct hits on aircrafts as it lit up with fiery FX.

Our time was brief, but the improvements since Battlefield 3 are clear. And with the promise of truly dynamic, changing arenas thanks to Levolution, Battlefield 4 should really live up to its namesake. It releases October 29th for the Xbox 360, PlayStation 3 and PC and at launch for the Xbox One and PlayStation 4 in November. In the meantime, check out our interview from the expo with DICE Creative Director Lars Gustavsson.

Forza Motorsport 5 Hands-On Preview

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During EB Expo 2013 at Microsoft’s Xbox booth, we were lucky enough to get our hands on the latest installment in the Forza Motorsport racing game series, Forza Motorsport 5.

Much like its predecessors, Forza Motorsport 5 focuses heavily on creating a highly realistic gameplay experience for players. Be it the tight control scheme that is both easy to learn and difficult to master, or it’s astonishing photo-realistic visuals, it is evident that Turn10 Studios have prioritized realism.

On the Xbox One we see just how much a leap the Forza Motorsport series has made, with here to before impossibilities now becoming a reality with Forza Motorsport 5. Most interestingly for Aussies, would be the inclusion of the famous Mount Panorama track at Bathurst. It is a legendary track, but one that for a long time now has been difficult to capture realistically due to the immensity of it. With the power of the Xbox One, tracks that require such intense detail like Mount Panorama are possible.

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Another new inclusion to Forza Motorsport 5, is another feature that was previously not possible in the series. That is of course the Drivatar feature, which is constantly sending data on your playstyle and other details to the cloud, to allow others to race you even when you are not online to play the game. It’s an ingenious system, the looks to work superbly.

The game also features the most expansive selection of playable vehicles ever seen in a Forza Motorsport game, with a plethora of cars from all manner of makers such as Ferrari and McLaren. There is of course some Holdens there for Aussies to get comfy in. Not only can you take these cars for a spin in a number of different race modes but you can also dive into the new and improved vista mode, which is now titled ForzaVista rather than AutoVista. Unlike previous titles, you will be able to explore every single vehicle in the game in great depth in this mode.

There is also the career mode, which allows you to compete in a number of races and competitions, unlocking different vehicles along the way and earning credits. The career mode features detailed commentary from Top Gear, highlighting the different types of races and vehicles you can take on.

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An interesting alteration to the career mode is the ability to choose which types of races and tournaments you would like to partake in, rather than being forced into a set schedule that puts you into cars you don’t care for and races that bore you. Instead you can play the game your own way and to your liking. This looks to prevent players from being burned out on the career mode by putting them in control of what they want to do and how they want to progress. Its another ingenious addition to the game.

As previously mentioned, Forza Motorsport 5 is aesthetically gorgeous. The incredible amount of detail is utterly awe-inspiring, be it the way light refracts or the way that paint wears out or the grass moves. It is all thanks to the monster effort of Turn10 Studios and it’s a job well done undoubtedly.

Forza Motorsport 5 is shaping up to be the must-have title for the Xbox One and quite the impressive racing video-game as well. It builds upon the foundations set in Forza Motorsport 4 and develops it into bigger and brighter things. The Xbox One’s power is put to the test with Forza Motorsport 5 and it holds up nicely. This is the game to look out for on Xbox One.

Hometown Story gets a new English trailer

hometown-story-harukaNow that Natsume has announced the release date for Hometown Story, which happens to be a little under two weeks away at this point, the company has also decided to release a new English trailer for the game which you can check out below.

Unlike past games from Yasuhiro Wada, the original man behind the Harvest Moon series, the game will follow the player as they inherit their grandmother’s shop that happens to be in their hometown. Since your grandmother’s passing, the shop has become so run down that barely anyone visits it anymore and players must now work to not only live out their own lives in the game but also restore the store and make it better than it ever was in the past.

Assassin’s Creed IV season pass announced alongside new trailer

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It should be pretty much accepted at this point that anytime a game is announced by a major studio or is close to being released, that a season pass of some sort will be announced and low and behold here we are with a season pass for Assassin’s Creed IV: Black Flag.

Today Ubisoft has announced that the season pass which will cost $20 regardless of the console you buy it on will offer players a bunch of DLC at a one time cost that will save gamers 20% if they choose to buy it all individually. Anyways, the DLC includes things such as a ship pack, weapons, collectibles, characters for online and also a single player DLC mission following Adewale.

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A trailer has been released for this single-player DLC which you can check out below. Also, you can also check out our latest hands on coverage with the title here.

Alpha Kimori Episode 1 Review

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Alpha Kimori Episode 1
Developer: Sherman3D
Publisher: Sherman3D
Platforms: PC
Release Date: March 24, 2011
Price: $14.99 – Available Here

Overview
Alpha Kimori Episode 1, the start of a trilogy, is a little-known JRPG that was developed using RPG Maker and released back in 2011. Inspired by anime and classic turn-based RPGs, Alpha Kimori mixes science fiction with fantasy to craft what is a fairly original story. Read on to see what we thought of this brave attempt from an indie title.

Story
Alpha Kimori is set in a world 50 years after aliens have invaded Earth. Wait, don’t go! Earth isn’t featured at all here, because the game is set on the planet Kimori which is being fought over by two very different human factions. The Bidarians who are technologically advanced, prosperous and enforce hegemony through overwhelming military force. Worshipping their fallen ship Alpha and unquestionably ruled by the Elder Council, the Bidarians use mech units called Angel RICA (Robotic Intelligent Cybernetic Armor) and engineered warriors known as Kimorians that are infused with Ki Crystals.

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On the other side you have the Jinrians, humans who can transmute into huge beasts and have foregone violence and advanced technology to protect the planet’s native fauna, which harbour valuable Ki Crystals that are needed to power the Bidarian war machine. The clash of idealogies here is at fever pitch. Such a creative and unique background story came completely by surprise.

You play as Rick, a Kimorian warrior bred for battle but clouded with doubt ever since he met a Jinrian princess who convinced him that killing is wrong. The plot revolves around juggling his official duty and sympathising with the creatures he is forced to kill. I must say the game got dangerously close to overdoing this theme by constantly changing Rick’s position on the matter. I’ve rarely seen a character commit treason so often yet is free to pick and choose sides without suffering immediate consequences.

At 5 and a half hours long, the plot of Episode 1 doesn’t drag on and is definitely the highlight of Alpha Kimori. While a bit dull and padded out in the middle, the final battle’s revelations and cliffhanger more than made up for the occasional lull in story development.

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Gameplay
Sherman3D has managed to create an entertaining world containing most of the hallmarks of classic JRPGs. You have a major city, a limited outer world and several locations such as a Great Forest to traverse. While this is a tried-and-true system, it has one flaw which is painfully annoying once you have to backtrack. To reach the Tropical Forest, for example, you must head through two areas. Each time you’re sent on a fetch quest. Then again when you’re just about near the end and you’re forced to deviate from your path.

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Combat is solid and works well. You have standard attacks as well as special moves that consume Ki, like mana. Once during the game you pilot the mech RICA unit, but you’ll be battling them the old-fashioned way most of the time. Unfortunately things can get a little repetitive but luckily the game wraps up in due time. You can equip a limited variety of weapons and armour that can be found or bought at the city’s shops, and a number of crystals are used to heal and empower your characters.

Visuals
Alpha Kimori is colourful with some really attractive character and art designs usually reserved for bigger budget RPGs. While the engine isn’t technically impressive, the team has made use of RPG Maker in a really skillful fashion. Something like this would feel great on a handheld and one can only hope these games make their way over in the future. The game weaves modern elements such as mechs with swords and magic, and the battles show this off to great effect.

There was only one noticeable slowdown during the final battle as things got very busy on the screen. But that can be attributed to the unleashing of a devastating attack that you get your hands on at the end.

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Audio
Aside from the beautiful title screen, the first thing players will notice in this game is the music. The catchy main theme of the game is sung by virtual idol Hatsune Miku and you’ll hear it several times during significant parts of the game. It’s a shame that the song is too short, however, and often keeps looping during a drawn-out boss fight for example. The rest of the music sounds great and is very typical of a Japanese RPG. The only problem is the lack of variety in music, and by the end you’ll be hearing one of the tracks over and over in your sleep.

The final boss battle featured an amazing piece of music, though, and was a refreshing reward after spending five hours hearing a couple or more tracks in total.

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Overall
Alpha Kimori Episode 1 is a worthy attempt at a JRPG in indie form. It hits all the right notes while delivering a wonderful concept and plot that is sure to heat up in Episode 2. The science fiction elements had me thinking back to Star Ocean, while the moral and philosphical themes reminded me of our modern society and in particular a certain dominant superpower today. At a budget price I can wholeheartedly recommend Alpha Kimori despite a few flaws, especially if you’re a little weary of some of the rehashed and tired themes of JRPGs that we’ve seen this past generation.

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Capsule Computers review guidelines can be found here.

Yaiba: Ninja Gaiden Z announced for PC release

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Today it has been announced by Tecmo Koei that Yaiba: Ninja Gaiden Z will be getting a PC release via Steam. While we knew that the game was going to be hitting the PlayStation 3 and Xbox 360 sometime in early 2014 this is great news for PC gamers who had no other alternative to picking up the game.

As for the game itself, it features a new lead character named Yaiba, a cyborg ninja who seems fixated on tracking down previous Ninja Gaiden protagonist Ryu Hayabusa. Whilst in battle, Yaiba can utilize the environment to help incapacitate his zombie foes and can rip off their limbs and use them as weapons.

BioShock Infinite Burial At Sea First 5 Minutes Video

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The title says it all folks; what we have right here is the Opening sequence and gameplay, no combat though, of the next BioShock Infinite DLC titled “Burial At Sea”. Only just a few days ago we were given not only a live-action trailer for the game but a list of the achievements that will accompany the DLC and it seems like the folks over at Irrational Games and 2K Games aren’t letting up just yet.

This is an official video and it shows Elizabeth’s first interaction with Booker and it also gives us subtle hints at what exactly this DLC is all about. Now I have to issue a “spoiler warning” because this could be seen as a one and, depending on who you are, a big one at that. Anyway, enough out of me, head down to the Featured Video Section below to check out the full 5-minute video of the game and let us know what you think about it all in the comments section just below that. Speculation is encouraged!

Need For Speed: Rivals Hands-On Preview

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At EA‘s impressive EB Expo 2013 booth we got to go hands-on with their upcoming racing title and next installment in the legendary Need For Speed franchise, Need For Speed: Rivals.

Upon entering the booth we were able to get our hands on the PlayStation 4 version of Need For Speed: Rivals, as such this preview article will reflect our experience with the PlayStation 4 version.

The first thing we notice once getting behind the wheel with the Need For Speed: Rivals was how very familiar the game feels. It doesn’t feel like a major departure from the series’ norm nor does it feel like a step forward or back. Instead it felt like comfortably middle ground material, not exactly looking to expand on what we’ve already seen. When you got a working formula like Need For Speed does, sometimes it is best to opt for the old “If it ain’t broke don’t fix it” mantra.

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In many ways Need For Speed: Rivals seemed to draw from previous installments of the franchise. It’s general mechanics and driving system is almost identical to Need For Speed: Hot Pursuit and its open world is obviously learnt from Need For Speed: Most Wanted. So what is the defining feature of Need For Speed: Rivals? What sets the game apart from its predecessors? Well from what we are told, it seems to be the game’s seamless social integration.

Unfortunately due to the nature of the demo set-up we didn’t get to take a gander at the social system, but we did see the multiplayer content that springs forth from it. We got to go head to head against other players in a traditionally wild Need For Speed style street race, filled with cop chases and traffic dodging.

The multiplayer works seamlessly, placing players within a location in the open world to engage one another. It works very much like Need For Speed: Most Wanted’s multiplayer components but perhaps a little bit tighter. It is difficult to escape the sense of familiarity though. Very little felt new about this experience, which is both a good thing and a bad thing. It is good because it is Need For Speed as we know it and love it, but it is bad because it doesn’t bring anything truly new to the table. Maintaining the balance of what makes the series good while taking it into new directions is something Need For Speed should strive for. Unfortunately Need For Speed: Rivals doesn’t look to be that game.

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Visually the game looks gorgeous on the PlayStation 4, making full use of the system’s impressive power. The weather effects look highly detailed and the vehicle models are highly realistic. In our play time we didn’t get to experience a whole lot of the soundtrack so we cannot comment on it one way or the other.

Need For Speed: Rivals is ultimately more of the same for Need For Speed fans. Depending on your expectations of the series that may be a good thing or a bad thing. Regardless of all that, Need For Speed: Rivals is an entertaining racing game that does a good job at maintaining the quality racing game experience that we have come to expect from the legendary series. I suppose it is only fitting that in its twentieth installment, Need For Speed decides to reflect on all the things it has done and bring it all together for what looks to be one hell of a game.

Hyperdimension Neptunia Re;Birth 1 to feature Nepgear and other CPU Cadidates

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For those who have stuck it out with Hyperdimension Neptunia since the first game was released by NIS America you likely know that one of the biggest parts of Hyperdimension Neptunia Mk2 was how it introduced the CPU Candidates, the little sisters of the Goddesses such as Netune’s younger sister Nepgear, Noire’s younger sister Uni and Blanc’s young sisters Ram and Rom.

Well thanks to news from the latest issue of Dengeki PlayStation, it appears that they will be appearing in Hyperdimension Neptunia Re;Birth 1 which is an interesting take on things since this is a completely new addition to the game which has already seen a number of overhauls.

Dark Souls II Strikes Play Expo this Weekend

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After a successful debut last year, Play Expo 2013 returns this October 12-13 in Manchester, to present players with an even more impressive lead of upcoming games from Nintendo, Ubisoft, Namco Bandai and Oculus Rift.

One of the main attractions will be Namco Bandai’s sequel to Dark Souls; where fans can immerse themselves in their first hands on gameplay experience of the thrilling action and RPG game. At the event, Dark Souls II invites players to take on the dreaded Mirror Knight within a 20 minute time frame. Regardless of results, everyone will be rewarded with an A3 double sided Dark Souls II poster for their brave efforts.

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On the other hand, winners of the challenge will receive a rare Dark Souls II T-shirt and have their photos uploaded onto the official Namco Bandai Games Facebook page. Fortunately, if players have already pre-ordered Dark Souls II (documented proof required), they too are entitled to the very limited Dark Souls II T-shirt. Namco Bandai’s booth will also display the statue of the Knight that features in the fantastic Collector Edition, which can be pre-ordered here!

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Don’t miss out on playing Dark Souls II beta from October 12, before the game is released early next year; available March 11 in North America, March 14 in Europe and March 13 in Japan for PS3 and Xbox 360 and later on PC.