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Asterix: Total Retaliation Review

 

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Asterix: Total Retaliation
Developer: Bulkypix
Publisher: Bulkypix
Platforms: iPhone (Reviewed), iPod Touch, iPad, Android
Release Date: 24th October 2013
Price: $1.99 – Available Here

Overview

The “Tower Defence” sub-genre, like so many other sub-genres, has been brought to light by games like Plants Vs Zombies, it has shown the world that these games can not only be enjoyable but humorous too. Unfortunately though it seems as though many developers have, let’s say, emulated the game’s style in order to gain the same popularity.  Asterix: Total Retaliation seems as though it has done just this. What was once a popular comic book is  now a tower defence game that is almost entirely the same as Plants Vs Zombies. All the original characters have made their way to the “small screen” within the game and I plan on reviewing this in the mind set of a fan of the original series of comics so bare with me as I fight my way through Asterix: Total Retaliation.

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Story

It seems as though the game has little to no story, it doesn’t introduce you to any story, it actually just sends you straight into a gameplay tutorial without any setting so I think it’s safe to assume that this game is NOT story driven. I have not read the original comics nor did I ever follow the series or “franchise” at all so you’d think it is fairly hard to assume where the game is based…well, it really isn’t. You play as Vikings and you fight against the Romans who, much like in reality, were the “bad guys” of this time period, if you can call it that. What shocked me a little bit was the fact that they start you off in the game with literally no story.

As soon as you go into the “Story” mode, it just sends you into a tutorial that lasts about three levels and then you’re off on your own. I’ve yet to come into any story that explains anything and I definitely haven’t come across any story that makes me want to continue defending the village. Fact is though; I can see a great deal of the characters from the comics in this game, we’ve all seen a DVD or VHS of “Asterix and Obelix” while walking through a store and the characters represented on front covers do make an appearance so I’ll give them credit for actually having them in but as far as story goes; there really is nothing.

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Gameplay

Basically the game plays out like a fairly sluggish Plants Vs Zombies. It’s very harsh, I understand and It’s unfortunate that the developers decided to use the same gameplay layout because it will always be compared to PvZ. You have a grid where you can place certain characters that will defend your line, enemies will begin spawning at random and you have to collect “Potions” that give you points which can be traded for characters to help you defend. That is basically it. Main fighters can only be placed once and they must be moved around to defend other areas where as environmental traps like sandbags and wild boars can be placed multiple times.

There’s also what I would consider to be a “special technique” character that attacks multiple enemies in times of need. I found it boring and I couldn’t help but think that I’d be having a lot more fun with a game that used these mechanics originally and had fleshed them out entirely. You continuously unlocked characters to use and, yes, they were quite interesting but they just weren’t enough to keep me going. Like I had mentioned above; it is the bane of any game to be compared to another but this can be easily stopped by not developing a title so closely to another. Had this game been as polished as Plants Vs Zombies than it would have had a big chance at the Champion Title but this is not the case.

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Audio And Visuals

This aspect of the game was probably what actually kept me going with it to be entirely honest. The music was quirky and up-beat, it definitely didn’t put me to sleep like the rest of the game was trying to do. It suited very well and, although I don’t like type of music much, made me enjoy the game that little bit more than I should have. It was very plucky-sounding, it’s use of harps and dated instruments did very well in the setting of the game. The actually sound the characters make weren’t too annoying either, they were subtle and matched the character design. I honestly can’t fault them for this.

Visually I thought this game was stiff and fairly rough but it looked so much like the original comics, to which I did some research on, that I can’t help but imagine that it was done entirely on purpose. It looked like a moving comic of that time and I can say for certainty that it did the original series justice. If only the animation during gameplay was a little better than I deffinitely would have enjoyed it a great deal more. The animation side of the visuals was rough like sandpaper and terribly stiff but I guess you can’t have everything, at least it had a nice style to it.

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Overall

I feel like I’m being far too harsh on this game but I have to review it as honestly as I possibly can. It wasn’t a terrible game on it’s own but on a whole it felt like a cheap clone of Plants Vs Zombies. While it felt like a good old comic, it didn’t feel like a nice new game and that’s really what we’re looking for in this day and age. Why nostalgia plays a big part for most people, it doesn’t for people like me who were much too young to have picked up an Asterix comic and remembered it to this day. For the most part this game is playable but if you’re a seasoned mobile gamer I can guarantee you will NOT be able to stop the comparisons in your head and it will effect your enjoyment of the game. It’s unfortunate but true. I have to say though, if you’re a fan of the comics or just the style of comics; pick the game up, it is for a very selected audience and hopefully it will bring some level of enjoyment to them.

5-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Garfield Kart Power-Up Bonuses Revealed

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Eat and sleep…and race

Microïds have announced some more details for their upcoming title Garfield Kart. As the name suggests, it will be a racing game featuring everybody’s favourite lazy, Monday hating cat: Garfield.

Being a themed kart racer, the game will include a number of power-ups to aid you in your race to first place. These Garfield-centric objects will provide you with a number of abilities, such as a speed boost, immunity to damage, teleportation, and even a sticky bomb. It’s up to you to use them wisely and keep your guard up for some nasty reciprocation.

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Choose your weapon

Garfield Kart will be available on iOS and Android from November 7th, with a PC and Mac version to follow soon after. Players will be able to compete against each other from around the world, so look out for some serious competition. Check out the screenshots below for a closer look at the competition, as well as a glimpse of the courses. I hate Monday races…

WWE 2K14 Launch Trailer Frog Splashes In

daniel-bryan-wwe-2k14-yes2K Games have released a brand new trailer for WWE 2K14 to celebrate the launch of the game. The launch trailer serves as a highlight reel of all of the game’s features such as the ‘Creation Suite’ and the ’30 Years of Wrestlemania’ mode.

WWE 2K14 is now available in stores on Xbox 360 and PlayStation 3. If you pre-ordered the game you’ll be lucky enough to feel the power of the warrior and receive an exclusive Ultimate Warrior download code.

Be sure to check out the launch trailer below. You can also check out our hands-on preview of WWE 2K14 here for a look at what is waiting for you in this epic game.

F1 Race Stars: Powered Up Edition Coming to Wii U

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Codemasters has announced today that F1 Race Stars will be coming to the Wii U in F1 Race Stars: Powered Up Edition. The game will be more arcade like than the realstic titles available on other consoles and is designed to be fun for all ages and will take advantage of the Wii U’s unique hardware.

F1 Race Stars: Powered Up Edition marks the first time a cast of Formula One stars will be hitting a Nintendo console. Jensen Button, Fernando Alonso, Sebastian Vettel and more have become personality-packed, cartoon heroes sprinting for the chequered flag in cars representing each team on a range of super-fast, feature-packed circuits perfect for split-screen multiplayer fun. This new edition comes packed with four extra tracks (to bring the amount of tracks up to 15 each with a unique theme) and nine extra accessory packs. The unique features of the Wii U are also being utilised as players have the ability to play as their Mii and can use the Wii U Gamepad’s tilt functionality to steer, display a map or  be used for off-screen play. The game will feature 4 player split-screen multiplayer.

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The game will be available exclusively from the Nintendo eShop as a downloadable title sometime in December. Check out the gallery below for some screenshots to see what you can expect from this title. Personally I’m getting a bit of a Speed Freaks vibe from the game which was one of my favourite kart racers back in the day. Let us know what you think of F1 Race Stars in the comments below.

Hellraid Release Pushed Back to 2014

Originally planned to release this year, Hellraid will unfortunately not be making its deadline. Techland, the creators of the Dead Island series, have sent out a press release detailing the “tough decision” they made to push the game back for a 2014 release instead.

The reasons for this delay in Hellraid? To make the game better with new ideas and redesigns based on playtesting from fans. From a different kind of magic system that will allow for new ways to cast spells, to a completely new set of spells, to other new gameplay modes and features. While, there isn’t much detail right now about all the new things that will be coming to the game, we will most likely hear more on it as the new release date draws near.

Hellraid will allow players to take on the forces of hell alone or with up to 4 players, which is now set to release digitally for the Xbox 360, PS3, and PC sometime in 2014

Battlefield 4 Launched and Prepping Players for Next Gen

Battlefield 4 has been launched to retail stores for Xbox 36o, PS3, and PC but it is of course still on its way for the upcoming Xbox One and PS4. So there are players of course considering whether or not to just get started on the current gen consoles or wait until the next gen.

Well, EA and DICE have reiterated today, along with the launch, that players will be able to transfer their multiplayer stats from their current gen console to the next gen console. This means that not only will players that get started on the current can get a head start on those waiting for the next, but they will also be keeping everything they’ve unlocked if they upgrade.

What does this mean to you the players? Will you be grabbing up the current version and upgrade to next gen when they release, wait until the next gen comes out to start from scratch, or just stick with the current gen for Battlefield 4. Voice you opinions in the comments below.

Final Exam More than Doubles the Fun in Co-op Trailer

Final Exam has seen a little bit of change with the new title, but it still has the same principles of gameplay one of which has always been to make sure that 4 players will be able to get together and fight the monstrosities side by side. Finally, just in time for Halloween, today is the day Focus Home Interactive and Mighty Rocket Studios show off the co-op gameplay in a new trailer.

The trailer shows off quite a few different places with the friends all making a mess out of the monsters, as well as showing off how the players can split up as well. Final Exam looks to be a splatter fest, especially with up to four players working together to make mincemeat and giblets.

Final Exam is set to release in early November for XBLA, PSN, and PC; however PC gamers can already pre-order on Steam to get exclusive early access to the first chapter of the game to play by themselves or with friends, even offering a 4 pack of the game for the price of 3. By sure to check out the Co-op Trailer embedded below.

Beyblade: Evolution Collector’s Edition Review

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Beyblade: Evolution Collector’s Edition
Developer: Rising Star Games/intergrow/D3 Publisher
Publisher: Rising Star Games
Platforms: 3DS
Release Date: 24th October 2013
Price: $39.95 – Available Here

Overview
It’s time to fight an epic battle. To face off and spin the metal. Get ready to be thrown into the world of Beyblades. Start as an unknown and work your way up through the ranks, not stopping until you are the World Champion…or mess around and play some mini games…or both. Your call. Either way, it’s time to get a grip. Let it rip!

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So much to do, so little time

Story
You are the player. An up and comer in the Beyblade world, you have dreams of victory and fame…I guess, it’s what the game is about at least.

As the game begins you are greeted by  series mainstay and announcer extraodinaire Blader DJ. Being the helpful guy he is, DJ explains to you how the Bey Tournaments work, along with how to unlock the option of participation. He urges you to meet new people and have fun in battles and minigames, hinting to you that the Park might be a good place to start.

Stumbling upon a fellow Bey enthusiast, you decide to test your metal in a good ‘ol fashioned Bey Battle. Win or lose, your new friends explain to you the basics of the Bey world, such as noting the various types of Bey and the best strategies for using them. After spending a short time learning the way of the Bey, you’ll notice that the Bey Stadium is open for business. Your first chance at a title. Taking whatever Bey you happen to have, you engage in a one-on-one style battle. Doing your best, you will either win or lose the tournament. Winning will net you some precious Bey Points (BP) to spend on some shiny new parts to add to your arsenal. Losing on the other hand will net you a pat on the back and some kind words…yippee.

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He’ll know soon enough

Herein lies the entirety of the Evolution story. Making your way through the side battles and minigames, you’ll progress to the point where you gain a chance at various titles of increasing importance. That being said, the game has no compunctions about eliminating you immediately. No try again, no game over, you simply lose and move on. Whilst the principle behind this is true to the series, you may find yourself five tournaments in before you manage to accrue enough points to build a good Bey…or one if you manage to win. So in the end, your Blading career will turn out as good as you can make it.

The Bey Story mode does however, provide you with a plethora of familiar faces. Rather than creating a cast of game only characters, every single opponent you face is taken straight out of the anime. In fact, your first opponent is none other than protagonist Gingka Hagane and his trademark Pegasus Bey. Being that the player was the only new addition, entering an already established world of characters, made the game feel like a piece of the series rather than an irrelevant side story. An additional Bey story, known as Zero-G Mode, adds characters from the new Shogun Steel series into the fray, throwing you into two different worlds. Oh the choices.

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Let the battle begin!

Gameplay
The name of the game is Beyblade. Ergo, you must prepare to spin. Let it rip as it were. Following the example of the actual, physical product you must launch your Bey by pulling back on your 3DS system just like you would a Launcher. Presented a view of the arena, you are also able to aim where you wish to fire your Bey. As explained early in the game, various types of Bey are best suited for different areas. Attack types should aim for the outer rim, Defence and Stamina types do best in the centre zone and Balance Beys belong somewhere in between.

During the heat of battle, you are able to imbue you Bey with a little extra fighting spirit. A gauge on the lower screen will express how much spirit you currently have stored, ranging from Level 1 to Level 3. Each level provides your Bey with a larger boost in Stamina, though you can choose whether to wait for a maxed out gauge or stagger the power over a number of shots. During some of the longer fights, imbuing additional spirit into your Bey becomes pretty useful, sometimes allowing you to scrape in a narrow victory. Aiming is based on timing as it is quite easy to miss your Bey and accidentally empower the enemy. Also, for some reason, the game doesn’t allow you to aim up or down during a fight, forcing you to wait for your Bey to make a circuit of the arena.

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Spinnin’ it out

As you proceed, and win, you will acquire the currency of the land, dubbed BP points. These points allow you to visit the two stores of the game and purchase parts to upgrade your Bey, or create a new one entirely. This becomes more and more necessary as you progress and enemies become stronger. Certain tournaments also require you to enter three Beys, so money is very important…you know, like in the real world. Each individual part comes with its own values, lending more to one type of Bey, be it Attack, Defence or Stamina. It is up to you to chose the parts most useful to your style of play and combine them into a force to be reckoned with. You should also note that some pieces are incompatible with others, limiting your options somewhat.

In between your more traditional battles, you’ll find yourself with the option to partake in some Beyblade themed mini games. Though obviously revolving around a central theme, these games are actually pretty varied. One particular game has you launch a never ending supply of Beys at a series of rising balloons, the goal being to pop as many as you can. Also included is a parts quiz, a ring challenge and a maze to navigate. Each game can be played in Easy, Medium or Hard, so feel free to go at it at your own pace.

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Show ’em your fighting spirit

Visuals
Due to the fact that Battles occur between two Beys at a time, the visuals remain fairly simple during combat. The battles also receive quite a boost from the 3D function, adding a great deal of depth to the arena and improving the visuals overall. However, due to the control scheme of the game, you’ll often find yourself tilting the system and ruining the viewing angle…along with your eyes. The workaround for this would be to keep your head in line with the system’s movements, or forgo the feature entirely.

When in the overworld, each character is presented by a select few illustrations which depict them in various poses. Characters each posess their own launch image, letting you know they’re ready to fight, as well as a happy or sad picture depending on the outcome of the battle.

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Build-a-Bey

Audio
The soundtrack for Evolution features a fair deal of keyboard and guitar. You know, to set the mood. Overall, it has the qualities of some older DS audio, though not in a bad way. Regardless, it still sounds pretty funky and adds a nice touch to the battles.

Amidst the soundtrack, you can also hear the tremendous sound of two Beys as they clash on the battlefield…ok, so maybe it’s not as dramatic as all that. For some reason, the game goes for the more realistic approach and provides you with a fairly unsatisfying ‘click’ sound when two Beys collide. It’s just like real life.

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The aim of the game

Overall
Beyblade: Evolution is an alright game. It’s not particularly bad, it’s not particularly good. Being able to create your own Bey is pretty cool and there are definitely a large number of parts to choose from. That being said, the battles in which you use them are fairly luck based. Sometimes your strongest Bey will get thrown out of the ring immediately and other times your average Bey will cinch the victory. There is also no precedent for a tie, which occurs fairly frequently, resulting in random decisions should one come up. In the end, it’s definitely a game aimed at a younger audience, who I’m sure will enjoy it. Plus you also get a real life Bey of your own with the game, which is pretty cool…just have to find a Launcher for it.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Etrian Odyssey Untold: The Millennium Girl heading to Australia in 2014

etrian-odyssey-untold-artIn what is becoming a very common trend in the localization world, NIS America has announced that they will be handling the Australian and New Zealand release of Etrian Odyssey Untold: The Millennium Girl for Atlus. The company has recently been releasing numerous titles in European regions and this is the latest of many.

Etrian Odyssey Untold: The Millennium Girl is currently set to be released physically and digitally sometime in 2014. The company is planning on releasing a demo which will feature two dungeons from the game before the title is released. For those who may be interested in the game our review for the North American version of the game can be found here.

Razer CEO and Phillipines’ Cosplay Queen team up for fundraiser

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Razer has just announced a major partnership fund raising effort with the Pinoy Gaming Festival and legendary Filipino cosplay icon Alodia. The funds raised by the collaboration will go to earthquake relief in the area following the devastating earthquake that shook Central Visayas on October 15.

They raised a total of US$5,850 toward their US$10,000 goal, the remainder of which Razer generously donated to the Phillipines’ Red Cross. Furthermore Razer CEO, Ming-Liang Tan vowed to donate 100 percent of profits on Razer apparel sales from the Pinoy Gaming Festival to the Red Cross.

This is truly an amazing show of generosity from Razer and their collaboration with the Pinoy Gaming Festival and cosplay queen Alodia are just one example of the community-first nature of the gaming giant. Razer urges their fans to donate to the victims of the earthquake on the Red Cross website here.