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Football Manager 2014 Review

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Football Manager 2014
Developer: Sports Interactive
Publisher: SEGA
Platforms: PC, Mac, Linux
Release Date: 30th October 2013
Price: US$49.99, AUS$69.95, £34.99, €49.99 – Available Here

Overview

Ever since Rooney was being beaten around the school yard as an acne ridden teenager and Gary Linker achieved the highest accolade of his career when Walkers released Salt and Lineker crisps, I have had a secret love affair with management simulation games. Nowadays though I am always plagued by a slightly pessimistic optimism. Much like any yearly franchise there is always the worry that year on year despite a few new features and fixes it will just be the same game as before. Call of Duty suffers from this problem, FIFA is much the same, but will this fall prey to the same issues?

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Being a game that is at least 90% text based, it is hard to come up with new ways to revolutionise gameplay. Generally, the most notable changes are simple UI fixes, and slight alterations to how you implement tactics and issue player instructions. Occasionally though we see features crop up that make the game feel a lot more like real life and in the end that is the main goal of any simulation, be it flight or football. Sports Interactive have certainly not been quiet about just how many shiny new things they have thrown at FM 2014, going as far as to announce a new feature every day for a week in August over Twitter. But have they really made a difference on a franchise that I believe is quickly turning stale?

Gameplay 

How Sports Interactive manage to make a game that faces you with more stats than the London Stock Exchange entertaining is beyond me. However, they have made it simpler than ever before to deal with these stats and even things like on-the-fly tactical changes have been made easier with the addition of boxes that appear during matches, letting you know how players are doing and other pieces of valuable advice. This has never been more useful considering how the AI has been improved to the point where the opposing manager will change his tactics to counteract your line-up. Just one of several new elements of the game that makes you feel like you’re really on the touchline.

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Before any of that match day action though comes the planning and here is where you will spend countless hours. FM 2014 has been given a tactical overhaul and the depth with which you can go into setting up player roles is really quite staggering. You can instruct players to play deep, run with the ball whenever they get the chance, play through balls to split open the opposition’s defence or a dizzying amount of other options. In the hours that I have sunk into this game so far I haven’t even begun to touch upon the sheer level of depth with which you can control your team. I wouldn’t ever like to say that there is too much detail, but for someone like myself who follows football, but isn’t the next Alex Ferguson by any stretch of the imagination, it can be a bit daunting.

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When you bring it back to basics though Football Manager 2014 is still at its core a soul-consumingly addictive game. If Candy Crush were a football sim, and not crap, it would be this game. If crack cocaine were made into a football sim it wouldn’t even be able to scratch upon to the amount of rehab you’ll need after exposing yourself to this game. Unless you suck like me and can’t hold down a manager position for longer than a season to save your life, you will be entranced by Football Manager 2014 and that is the strength of this franchise. I could spend all day picking at the fine details regarding graphics and statistical overload, but at its core this game represents infinite replayability and endless fun.

Visuals

Above all else the most noticeable feature is the new UI which is an absolute pleasure to look at. While I hesitate to compare it to the new iOS, that is what it reminds me of. Everything is flatter and the transitions between screens are smooth and fluid, much more visually pleasing than the clunky, bulgy interfaces of old. There is also a whole new emphasis on letting you know information in ways that are simple and easy to understand through the use of pie charts, percentages and graphs. It may come as overwhelming when you see just how much is available to you and most of it you probably won’t even think twice about, but it just being there really gives you a sense of immersion.

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What I was less impressed by were the “improvements to the 3D match engine”. I can appreciate the new camera angles, even if they are a bit disorientating at times, but in this day and age I should not be seeing my keeper posing like someone just told him it was Hammer time and then holding that position as he levitates back about 5 meters into his net. I don’t know when Chelsea enlisted the help of MC Hammer in goal, nor do I know when he learned to break the bonds of gravity, but clearly Sports Interactive got the idea from somewhere… In all seriousness though, the 3D engine needs some work. The player models move a lot more like actual people than before, but the poor animations in places ruin the experience very quickly.

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Overall

At the end of the day, Football Manager 2014 still only does what you expect of it, but it is a solid and hugely entertaining game. If you own a PS Vita to take it on the go, run Linux, or it has been a couple of years since you last played a Football Manager game then it might be worth picking up, but if you’re like me and are waiting for something new to really revamp the series then FM 2014 is not for you. It has come a long way in trying to make the game feel realistic and you can tell that Sports Interactive are beginning to address a lot of the issues that previous iterations had, but it is only really beginning to gain steam and avoid stagnation. In a couple of years I expect big things from the Football Manager franchise, but for now the game is like Arsenal… Still good and packing a lot of promise, but they won’t be winning any trophies any time soon.

 

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Noucome Episode 4 Impressions

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Ore no Nounai Sentakushi ga, Gakuen Love Comedy wo Zenryoku de Jama Shiteiru
Episode 4 – ① Harems are Amazing! ② Feels the Best in the World!

It is extremely unfortunate for Noucome that of all seasons it had to be released in this one. While one may have thought initially that in amongst a heavily action orientated lineup,  this show would blossom it has actually ended up being thoroughly swept under the rug while people’s eyes are glued to the madness that is Kill la Kill and the equally funny second season of Infinite Stratos. What do you do to draw people’s gaze towards  your show? Not this episode, I’ll tell you that much…

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I fear that this anime is going to fall prey to it’s own choice of structure. Undoubtedly, Noucome is a hilarious anime with some seriously funny characters. I don’t think I’d go as far as to say that they are well written for the most part, but when I’m watching something like this I don’t expect the works of Shakespeare. However, that is the problem. This episode decided to focus mainly around setting up plot for the next few episodes and as a result it suffered. You can only take yourself so seriously and put on the pretence of having plot for so long without burning out the episode as a whole when you have been so heavily joke and dialogue focused until now. Saying that though, I have no doubt that this episode was entirely necessary and the prospect of a competition involving the team of the reject five already has my laugh box aquiver. I can’t wait to meet the masked 4th member of their squad if for no other reason than just to see what it is that makes him weirder than the bunch of freaks we’ve met so far.

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As you would expect, this episode was just as full of hi-jinx as ever, but at points I did feel like some of it was drawing a bit too  heavily from generics. That was until Kanade was chased around the school and pretty much molested by a horde of lovestruck men after god managed to trick him once again. What was even funnier about that was when they showed what would have happened in the event that he picked the other of the “two good options” and it looked like paradise at first before it showed him laying in a hospital bed on anaesthetic! Somehow, being hunted down and molested by a harem of massive, muscle-bound men actually ended up being the better option which both shocks and confuses me.

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Going back to the generic point though, I did feel like that was a problem this episode. Until now the sheer madness of the show’s premise has kept it from needing to imitate other similar anime. Sure, it parodied them like last week when he couldn’t see Konagi’s panties because of all of the random, unexplained sunbeams, but it hadn’t stooped to imitation. Chocolat turning up at school and all the guys loving her to the point where they want to harvest the main character’s organs when they hear that he touched her when she was sleeping? Where have I heard that before? Try Lala and Momo from To LOVE-Ru. Take away the bit about the night-molestation and it can be applied to pretty much every alien character ever, from Fear in C³ to Haru from Tsuritama. I’m sure that they could have come up with a more elaborate way of bringing Chocolat into the classroom setting than that, but I suppose if that’s the worst crime that Noucome commits then we should be pretty happy.

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I am intrigued to see how the relationship between Kanade and Chocolat develops from here on in which is unusual for me. As was probably made quite obvious by my automatic love of Yukihira, I naturally gravitate towards more dry or tsundere characters. Chocolat falls into the category of the girl who is the obvious pairing choice who will end up loving him unconditionally with barely any work required on Kanade’s part. That is fine, but it doesn’t make for an overly interesting romantic sub-plot. What peaked my interest though was the fact that the show actually raised a good point, “why are you letting someone like that live with you?” Just because she fell into his arms doesn’t mean he has to keep her,  especially when she eats him out of house and home. I would like for that point to be addressed in a later episode since it is always something that I wondered about these alien characters who always seem to be nothing but a nuisance until the conclusion.

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Unfortunately, this was probably the worst episode of Noucome so far with the only big laughs coming when the harem of men chased Kanade and when Yukihira came up with the priceless idea of “Find Gluebert” genuinely putting me in stitches. Yukihira once again coming to save the day with her amazing sense of humour. Next week the competition should begin and I can only imagine that will be gloriously funny. Until then.

For more reviews of this season’s best and worst anime head over to our Anime Impressions page and check them out!

Brave 10 Premium Edition Review

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Brave 10 Premium Edition
Studio: Studio Sakimakura, TMS Entertainment
Publisher: NIS America
Format: Blu-ray
Release Date: October 8, 2013
Price: $51.99 – Available Here

Overview
Samurai with amazing strength and agility wielding odd weaponry, ninjas capable of using the elements to deal with their foes, and power hungry daimyos have become a staple of the anime industry as numerous series have been produced glorifying the Sengoku Era or touching upon various moments of Japan’s history with fantastical elements. The latest anime to make its way to North America following this trend happens to be Brave 10, but does it have enough action and a good enough story to set it apart from the rest?

Story
While many ninja train diligently and eventually enter into the service of a lord, Saizo Kirigakure has seen what happens to ninjas that swear allegiance and sacrifice themselves to protect their lord, they are often tossed aside and quickly forgotten about. Because of this Saizo wanders through Japan without a master, fighting anyone who gets in his way and generally doing as he pleases, leaving him with a rather vicious reputation.

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However one day when he is traveling through the forest a beautiful shrine priestess stumbles across his path. Her name is Isanami and she is being chased by a number of assassins. After dispatching these pesky enemies, Saizo learns that Isanami’s shrine was completely wiped out, leaving her the only survivor. After becoming indebted Isanami thanks to some food, Saizo agrees to escort her to the man who can potentially help her, Yukimura Sanada.

After tricking him into his service, Yukimura enlists both Isanami and Saizo as members of a special force he is putting together, which will give him a “Brave” for every finger on his hand. These Braves consist of fighters with special abilities and upon joining the group, Yukimura has already gathered nearly everyone that he needs.

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Despite Yukimura’s defenses, the forces still hunting Isanami are eager to recapture her and take advantage of a mysterious power that she is capable of unleashing when under duress. With Saizo working under a lord for the first time in a long time and having to work with others, can he protect Isanami from the enemies closing in upon them and their dark intentions all while dealing with the manipulations of other daimyos?

If Brave 10 was given a twenty four episode run, it probably could have reached a much higher pinnacle than it ever was able to with this limited season. I say this because despite building up a setting that mixes historical figures and fantastical elements in a fresh way, it manages to barely deliver on anything except a bunch of great looking fights.

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For most of this twelve episode season Brave 10 plays as a fight of the week style anime where Saizo, often with the help of another fighter, faces off against a new enemy and more often than not this enemy is then added to the group to try and reach that number ten. This runs on so long that some of the characters introduced near the end of the series are barely given any screen time nor any reason as to why the viewers should really care about the fights they are in, outside of good vs evil.

This is an issue of course, but it is a bigger issue when you factor in the fact that there are numerous elements that could build up to major developments could have happened if the character gathering hadn’t been so drawn out. Characters such as Date Masamune seem like big players and even make a handful of power moves, but ultimately fizzles off in favor of providing a rushed ending.

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He joins a number of throwaway developments of power moves amongst the Warring States daimyos that simply seem like padding thanks to the fact that they never end up going anywhere. This padding could easily have been replaced with actual character development to give viewers a reason to care about the various characters in the series. While a few characters do manage to see some development, such as Saizo and Isanami’s relationship with one another, a bloodthirsty androgynous warrior named Kamanosuke, and Anastasia, another member of the Brave 10, are the only characters viewers are given any reason to care a little about.

Visuals
If there is one thing that Brave 10 excels at it is creating some great looking fight sequences. Through fluid animation and some spectacular effects, the powers wielded by the various fighters in Brave 10 look great when these ninjas are attempting to kill one another. Every exchange, whether it is between a sword user and a fighter with a chain sickle or ninjas using various techniques against one another to take each other down remains impressive looking throughout the battle.

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This is helped by the fact that the characters designs are nicely detailed and actually show wear and tear during battle, including a fair amount of blood for even superficial injuries to show how damaged the characters have become in each fight. Thanks to some nicely detailed backgrounds and a vivid color palette the fight sequences and even the outside of combat animation is pretty nicely done with little drop in quality.

Audio
It is worth noting that Brave 10 does not come with an English dub as the only voice track provided is the original Japanese one, but that works in this anime’s favor. It helps add some authenticity to some of the events occurring considering many of the characters in the series have historical Japanese counterparts. Of course, it also helps that the Japanese cast handles their characters expertly.

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As for the soundtrack, the series sports a nice set of background tracks which work well for the intense fighting scenes but fall a bit short during slow spots in the series. The opening theme and ending theme songs fit well with the tone of the series as well.

Extras
Brave 10: Premium Edition comes with a number of basic on-disc bonuses as well as the oversized chipboard slip cover and hardcover art book that NIS America is known for with their anime releases. The on-disc bonuses are run of the mill as clean opening and ending themes, Japanese commercials and trailers for the anime, and trailers for other NIS America releases populate the bonus section of the disc.

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As for the physical bonuses, the slip cover features some nice artwork on both the front and the back as it focuses on a number of the members of the Brave 10 as well as Masamune and Hanzo, though the lack of Isanami on either side is an odd decision. As for the art book, it features summaries of each episode of this release, followed by artwork and character descriptions for all of the important characters in the series which is then followed by three poems from the series. Additional information is given for Saizo as explanations of his various fighting techniques follow his character description.

Overall
While Brave 10 may have some amazing looking fight scenes with great looking animation and a variety of techniques on display, it’s overarching storyline falls flat on delivery. There has to be a reason for viewers to care about what is happening at any given moment outside of the basic motivations of the forces. To be fair, Brave 10 does manage to be a bit entertaining thanks to its fight scenes and the few running gags it manages to develop, it never becomes anything more than that.

6-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Idea Factory International’s official website launched with contest

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Idea Factory has now officially launched their website for their new international branch in the United States. In an effort to help get the word out there to fans of their games and also provide some rewards for a lucky few, the company is also hosting a giveaway.

This giveaway will give ten winners a chance to win some very nice prizes which include a number of prizes, including a Hyperdimension Neptunia pillow, controller and PS3 console skins from Neptunia and many other things by following the company on Twitter or liking them on Facebook. The full website can be found here.

Razer Ouroboros Gaming Mouse Review

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Razer Ouroboros
Manufacturer: Razer
Platform: Mac and Windows
Price: $149.99 – Available Here

More of a visual learner? No problem! Check out our video review and unboxing at the bottom of the page!

The Razer Ouroboros is Razer’s crown jewel in their line of  gaming mice. It is a wireless/wired mouse with a wide range of customization options that allows gamers to tweak the mouse to perfectly suit their grip style and hand size. The mouse runs on a single AA NiMH battery and features an 8200 DPI sensor powered by a 32-bit ARM processor.

The packaging for the Razer Ouroboros is meant to catch the eye on retail shelves. The mouse is contained in a big plastic box that mounts the mouse in the centre as if it was a diamond in a museum display piece. Under the clear plastic box is the USB cable, a small screwdriver, an AA NiMH battery, two alternate side pieces for customizing the mouse, and an instructional package that also includes some Razer stickers. In the plastic box, the base station and mouse is securely clamped in. In fact, the mouse is so securely clamped in, I struggled to remove the mouse from the box. I ended up having to unscrew the display before I could figure out that I could remove the mouse from the box without tools. I would have liked to see some instructions on how to remove the mouse from the box.

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Installing the mouse is very easy, simply plug the included USB cable into the mouse or the base station. The mouse works immedietely with Windows 8, even without an internet connection. My mouse even came synced to the base station right off the bat. Syncing can be done by pressing all four gray side buttons on the mouse and the sync button on the base station at once.

The design of the USB cable is great. The cable itself is wrapped in braided cloth, which helps cut down on snags and tangles. Although it uses the standard Mini USB plug, I noticed that most cables were too big to reach the port in the mouse. The cable provided by Razer is actually slightly thinner and has a ridge that fits into grooves cut into the mouse and base station. The grooves ensure the cable will only be able to fit right side up, which makes it easy to find the right way to plug in the cable, instead of hunting for the mysterious third side of the USB cable.

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The mouse is a medium sized mouse at its smallest configuration. A small eyeglass screwdriver made from a solid piece of metal is included with the package. It is used for loosening two small screws on the bottom of the mouse. From there, the back of the mouse can be pulled out to adjust the length of the mouse. Longer mouse lengths are great for gamers with larger hands, especially those who use a palm grip on their mouse. A wheel on the back of the mouse allows users to change the mouse’s slope. The back of the mouse can go from pointing downwards towards the mouse pad to a steep upwards angle. By completely removing the back the of the mouse, the user can access the battery compartment. The battery is charged by mounting the mouse on the base station or plugging the USB cable directly into the mouse. However, I still would have preferred to have easier access to the battery compartment for quickly swapping between batteries for wireless only mousing.

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The sides of the mouse have three buttons each. Two of the buttons are very obvious, but the third button can found by squeezing the sides of the mouse. There is a button either side of the mouse, but they are very stiff. Squeezing the button with the thumb does take quite a bit of force, but squeezing the opposite button with a pinkie finger is nearly impossible. It is possible to disable these buttons completely by sliding one of two lock switches on the bottom of the mouse.

The side panels can be replaced. Users will have the choice between flat piece or a flared piece that keeps fingers off the mouse pad. I really like the fact the side panels are attached by three small magnets. It makes the panels easy to change that does not move around once secured.

The top of the mouse has two buttons below the mouse wheel that by default switch the sensitivity settings of the mouse. The mouse wheel has a series of sharp dots to provide an impressive amount of grip. No matter how sweaty my hands became, the mouse wheel never slipped with the texture. The left and right mouse buttons are generously sized. All of the buttons click nicely, thanks to the high quality Omron switches used. These switches are amongst the best in the industry for mice, and the nice crisp click shows.

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The base station is rather small and unobtrusive. The bottom is covered with an incredibly sticky surface that does not leave any unpleasant residue. I accidentally put the base station on the carpet when first unpacking the Ouroboros and the base station lost its stickiness from all the carpet fibres. I found a little bit of water was able to clear the fibre and return the surface to its original stickiness. The base station has a button surrounded by a green light that signals it is connected to a computer and to sync the mouse. There are two gold prongs on the top of the base station to provide power to the mouse. Here came my biggest complaint with the mouse. It can be a little hard to align the mouse perfectly onto the base station. It takes a while to learn as those two prongs are the only things that provide any reference on where the mouse needs to rest. There were several times I accidentally jammed one of those prongs into the laser sensor. The prongs do sink into the base station, so no permanent damage was done.

The mouse has very subtle green LED lighting and a finely pebbled surface. I really liked the surface’s texture, which provides great grip without the rubbery coating that can flake off with rough use. There are three LED bars on the top of the mouse that shows a rough estimation of how many hours of power the mouse has left. A more accurate readout on the remaining power can be found in the Razer Synapse 2.0 software.

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The mouse relies heavily on the Razer Synapse 2.0 software for tweaking things under the hood. The most important thing about the Synapse 2.0 is the fact everything can be stored in an unlimited amount of profiles. All these profiles are stored on Razer’s servers, so gamers can access them as long as they can install the Synapse software on a computer. Unfortunately, the mouse lacks any on board profiles, so this may be difficult for gamers who attend tournaments that ban installing any software on the tournament computers.

Within the software, users can create profiles that are launched based on .exe files. So launching Bioshock Infinite will trigger one set of macros, while launching Battlefield 3 will bind a completely different set of macros to the mouse. The macro creator is very simple to learn and use. When paired with a Razer keyboard, several Ouroboros features can be triggered by keyboard macros. Additionally, tweaks to lighting and sleep mode behaviour can be made from within the Synapse software. Personally, I found the mouse was a little slow to exit sleep mode, but by default the mouse only goes to sleep after three minutes of idleness.

The Ouroboros is runs on an 8200dpi 4G dual laser sensor. In use, I found the mouse to be smooth and accurate. Using the Synapse software, the mouse can be calibrated to a specific mouse pad for best performance. By default, calibration profiles for all of Razer’s mouse pads are preloaded, but any surface can be calibrated by dragging the mouse over the whole pad. Once the pad it calibrated, it is possible to tweak the distance the mouse will track the pad as it is being lifted off the mouse pad.

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The wireless performance was swift. Razer reports a 1ms response rate when playing via wireless and wired connection. In practice, I could not tell the difference in response time either. The battery is rated for 12 hours of use when the battery is new. I experienced a similar battery life in my testing. The Ouroboros definitely does not sip battery power, but 12 hours is plenty to last an entire day’s worth of gaming and it is very easy to just plug the mouse in.

At $149.99 USD, the Ouroboros is a pricy mouse, even for a wireless mouse. But its prices are completely in line with its competitors’ pricing for a mouse with similar features. It has an incredibly solid set of features and can be customized to suit almost all styles of gamers. Although it can be a little slow to get out of sleep mode and putting it on the base station will take a little practice, the complaints are extremely minor. If you can get over the price, the Razer Ouroboros is a fantastic mouse.

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Zombies Rampaged Sydney’s City Streets

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I would like to welcome you to the menacing crowds of bloody, ravenous and reckless zombies, who joined the Sydney Zombie Walk 2013 from Archibald Fountain, Hyde Park to Prince Alfred Park on Saturday November 2. For those of you who didn’t know about the massive zombie event yesterday, chances are that you possibly thought the world was coming to a dead end.

Despite the half hour delay from latecomers who registered after 3.30pm, there was no stopping the walking dead from marching through Sydney’s CBD – blocking traffic and pedestrians from crossing the road – thanks to the support from the NSW Police Force and all of the Wranglers who volunteered to help organise the walk.

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During the zombie rampage, the highlight was definitely scaring nearby spectators and chanting together; “What do we want? Brains. When do we want it? Brains”. Once we all arrived at Prince Alfred Park around 5pm, a contest was held for the best dressed zombie -to no one’s surprise Breaking Bad star, Zombie Heisenberg won!

Check out the crazy range of horror costumes in the Zombie Gallery below, courtesy of Naomi Kroll photography.

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With the generous support of the zombie community, Sydney Zombie Walk 2013 helped raise a new record of over $10,000 for the Australian Brain Foundation. Congratulations to the top fundraiser, Rose Lu Ing Pace, who received a brand new Wii-U and a copy of the game, ZombieU for her significant donation.

Don’t miss out on your opportunity to contribute to Sydney Zombie Walk next year!

Rocksmith 2014 Edition Review

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Rocksmith 2014 Edition
Developer: Ubisoft
Publisher: Ubisoft
Platforms: PlayStation 3 (reviewed), Xbox 360, PC, Mac
Release Date: Out Now
Price: $59.99 (cable not included)Available Here 

Overview

Rocksmith 2014 Edition is the second iteration of the virtual guitar teacher from Ubisoft. The original Rocksmith suffered from numerous flaws in presentation and interface in particular, but the 2014 edition aims to rectify all of that, along with providing a more robust, detailed and comprehensive learning environment and experience. With the new Session Mode, expanded line-up of fun side-games in Guitarcade and a broader, more complete Lessons section, can Rocksmith 2014 Edition further amplify your skill-set?

Gameplay

Plugged-in via your 1/4″ to USB audio jack cable? Then you’re good to go… but where to first? There is a lot of content in Rocksmith 2014 Edition, although the Lessons section – naturally – is as good a place as any to begin. Here, you will be taught everything from putting on the strap and correctly wearing your instrument (you’re not given a score at the end… imagine being rated for your ability to hold a guitar!) to the other extreme end of the spectrum, filled with expert techniques. 85 lessons in total will guide you in perfecting harmonics, palm-muting, chords and so much more. You are able to replay any video tutorial and retry the Practice Lesson at their conclusion – which acts sort of like a final exam of the technique you’ve just practised – until you nail it with 100% accuracy.

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Completing a lesson one time over doesn’t grant you 100% completion, however, as the practice track just gets progressively more complex – without veering into too difficult territory… that’s for class 201 and so on. This is thanks to an integrated mastery system whereby your success in hitting a string of notes will up the difficulty level of the next bar or phrase. It dynamically matches your skill level, or at least, what it perceives your skill level to be. And feedback is now more specific and actually helpful. If you’ve made a mistake, you’ll be told about it. In Riff Repeater, missed notes will have an “x” appear over them so you know exactly where you flubbed it.

Riff Repeater is fully customisable, allowing you to specify the tempo, difficulty level, error tolerance, repetitions and even lets you auto-continue straight back into the rest of the song should you master said section. It’s the best tool to have at your disposal should you have trouble with a specific phrase or riff. My Path lets you, on-the-fly, toggle between playing the lead, rhythm or bass. Some songs will disappear if they do not feature a certain arrangement. If using an electric guitar, you can still play ‘simulated bass’, which is a great touch. You will be constantly reminded of your current Missions at the top right corner of the screen, which sometimes lead to unlocks and rewards, such as new skins for your virtual amps, fresh fretboard symbols and larger arenas.

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In Learn a Song, you do just that. Following the same dynamic system found in the aforementioned Lessons mode, the better you do, the more complicated and closer to the master track you will reach. Underneath a given selection, there will be three recommendations. Undertaking these tasks is deemed to be helpful in managing the properties of the respective songs. E.g., “Learn Chord A5 in the Chord Book” will pop-up if the song in questions features this chord. Once you’ve mastered a song, you can then attempt to play it without any visual cues. Master Mode as it is aptly titled, will, however, fade-in the notes if you fail to manage this immense challenge. Feeling extra confident? Enter Non-Stop Play and rock out to successive tracks, making your own show setlist: potentially a true test of endurance and ability to execute multiple techniques.

Guitarcade is back and better than before, with mini-games ready to slyly and somewhat subliminally ingrain scales, fretwork and the like into your noggin. Ducks ReDux is our personal favourite, probably because it’s arguably the easiest, dealing with shifting, although Scale Warriors is up there for its Double Dragon inspired aesthetic and style. You will nary have as much fun learning the ins and outs of guitar. The more traditional Score Attack is lumped in here as well, which lets you play a song on either easy, medium or hard. You have three strikes; if you, on average, miss 3 phrases throughout the course of the chosen song, you fail it and must restart.

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Sessions mode is an all-new inclusion which lets you jam with up to four A.I. band members. Choose their instruments, from basic drums to the wildly out-of-place kazoo (yes, you can rock out with just a kazoo to back you), the BPM, the scale (Pentatonic, Phrygian, etc.), the musical style and pace and then improvise to your heart’s content. Now, the chosen scale will be displayed (as seen above), and it is recommended that you play within that scale of notes in order to sound nice for the specifications you determined, but by no means are you restricted to them. The band will adapt to your playing – an awesome new method in discovering fresh sound combinations and a great arena to go wild and experiment within. Finally, and unfortunately, we could not test out multiplayer for this review; no rockstar friends with the right equipment (obviously didn’t buy Rocksmith then…those bastards!)

Visuals

The big things that most who have played the first title will notice immediately – as alluded to in the Overview section – are the revamped menus and interface. Navigating the various menus is now simple and fast. The songs list can be sorted by title, year, length, difficulty and recommendation among other categories. Simplification is the focus here. Even in regards to the graphical representation of the tuner, ease-of-use and understanding overrides style – although Rocksmith 2014 Edition has plenty of the latter as well, with its quite sleek presentation. The Lessons videos are concise, with the demonstrated chords and such being distinctly marked, following the colour key introduced in the last game, but being supplemented by secondary elements (case in point: the numbered fingers shown below).

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The note highway is slightly confusing at first solely due to its 3D, angled layout. Guitar Hero, for instance, had a more flat perspective for its note highway, which ensured no confusion as to when exactly the notes were gonna hit (that will be the only comparison to Guitar Hero in this review). But, you get used to it after a while. The varying playing techniques are better signified on the highway now, with unique, identifiable representations of slides, hammer-ons and bends, just to single out a few. The development team also did a great job in creating character and individuality for every Guitarcade side-game, through the visuals, without sacrificing a clear interpretation of the unique instructions for each.

Audio

The track-list features a good selection of 55 songs across all the different sub-genres of rock throughout the years, from classics such as Aerosmith’s ‘Walk This Way’, and Kiss’ ‘Rock And Roll All Nite‘ to the more recent ‘Now‘ by Paramore and ‘R U Mine?‘ by Arctic Monkeys. When starting each track, your guitar/bass tone will automatically be shifted to the signature tone used in the respective songs so as to closely replicate the original sound of the instrument used in its recording. Warnings of potential audio latency are clearly stated, with a provided guide to setting up your game and audio/visual arrangement. Generally, it’s recommended not to simply use your HDMI connection as both your video and audio source.

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Once your instrument is plugged-in – and whilst in-game only – Rocksmith in conjunction with your rig essentially acts as an amplifier. So if you ever want to entertain a group of people, but don’t own an amp (for whatever reason, you amateur) Rocksmith can be your surrogate. Factor in the broad Tone Designer, allowing many custom tones that can easily be mapped to each 4-way directional flick of the right thumbstick, and you can create a plethora of different sounds. The sheer amount of pedals, loops, pre-effects, amplifiers and more that can be applied is impressive, with multiple effects available to be assigned in most steps. Considering this, Rocksmith enables a more diverse range of tones than any one amp could.

Overall

Rocksmith 2014 Edition‘s claim of being “the fastest way to learn guitar” is definitely a fair one in my opinion. It is easily the most fun, detailed, accommodating method to sharpen your axe-wielding talents. Whether you are starting with zero experience, at an immediate level or otherwise, Rocksmith 2014 Edition will teach you something valuable. In terms of accessibility, if you’re not willing to shell out for a guitar/bass that you don’t already own, then you were never truly interested, because regardless… you need a guitar… to learn guitar. Uncommon video lag (not audio latency) and sometimes hyper sensitivity to sound levels/fret-holds aside, Rocksmith 2014 Edition is a near perfect learning tool for any aspiring guitarist.Rocksmith-2014-Edition

9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

New Call of Duty: Ghosts Live Action Trailer Stars Megan Fox

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Activision released a new live action trailer for Call of Duty: Ghosts with a special cameo appearance by actress Megan Fox. The trailer, entitled “Epic Night Out”, follows four friends in a post apocalyptic world gunning their way through Las Vegas, the Arctic, and space.

Call of Duty: Ghosts is the newest title in the Call of Duty franchise. The game follows a covert team of US Special Operations soldiers after the crippling of the United States of America from a kinetic bomb. The Federation, an organization of South American countries, have invaded the US and the US government is in danger of falling. The Ghosts are tasked with turning the tide of the war and sending the Federation back to South America. Call of Duty: Ghosts will be released for PC, Xbox 360, PlayStation 3, and PlayStation 4 on November 4th. The game will be available for Xbox One on November 5th.

Laike’s PC Download Deals 11/2/2013

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This editions best deal is of course Capsule Computer’s own indie bundle! The bundle is in its third iteration. For a minimum purchase of $2.00, gamers can snag a copy of Residue, Tommy Tronic, and Power of DefenseFor $5.00, buyers will also receive a copy of Uprising 44 and Spaceforce Constellations. As more bundles are sold, EDGE, They Breathe, and SlideTapPop will be unlocked as bonus titles. The top two highest paying buyers will receive a special hardware prize from SteelSeries. The highest paying buyer will receive a black Flux Gaming Headset while the second highest paying buyer will receive a Kinzu v2 mouse and a QcK mouse pad. Worldwide shipping will be covered by Steelseries!

A portion of the profits will go to support the Australian Red Cross. Check out the bundle at IndieBundle.org


 

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Golden Time Episode 5 Impressions

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Golden Time
Episode 5 – Body and Soul

One of my greatest fears in life is the thought of losing my memories, be it through age or by other means. My memory is already bad enough as it is… Hell, I’d forget this review every week if I didn’t have an alarm set and a housemate telling me how awesome this week’s episode was before I’ve even gotten around to watching it. Undoubtedly, not knowing who he was must be incredibly painful for Tada Banri, but there is someone else who has it a lot harder. The newly introduced soul of Tada Banri. A shadow of his former self, doomed to watch everything that made him who he was crumble around him. Golden Time just keeps getting more and more interesting and with his introduction things just got a lot more complex.

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After last week’s deep insight into Kouko’s real personality it would have been easy to simply have her act upon Banri’s confession and this episode could have been an awkward first date or something similar. Thankfully though we managed to avoid that colossal pile of cheese and instead we were provided with an extremely engaging episode packed with explanation.  We have been teased for weeks by little hints of Banri’s backstory and this episode served as a much needed thread and needle to sew all of the pieces together. It turns out that him and Linda used to be extremely close, but when the accident happened he suddenly became  a different person and she is pretending to not know anything about it. Why is she denying any knowledge of her friendship with Banri? Initially I thought that it might just be her attempt to get him to feel the same way about her all over again, but after hearing the soul of Tada Banri’s ominous words at the end of the episode I don’t know what to think.

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Speaking of his soul, I don’t think I have ever seen anything featuring amnesia where a person’s lost memories have been personified. By making him a standalone character it is impossible to forget the fact that he is a new Tada Banri, different from the one that his family and friends knew and loved. The sheer lack of any emotion on his ghostly face made his presence unsettling and strange to the point where you actually felt quite sorry for him. For all intents and purposes, he is dead. A phantom, forced to watch as his body carries on living as a different person, breaking all of the links that he spent his life building and neglecting the people that he had cared about.

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I am incredibly impressed with how J.C Staff are handling the pacing of this series after their muddled start in episode 1. This episode managed to explain so much while still having the time to be the funniest episode of the series so far, not to mention dealing with the aftermath of Banri’s confession that we saw at the end of episode 4. It would have been very easy to have Kouko spend several episodes devastated by her loss of Mitsuo and having Banri cheer her up, but that would have been hideously boring and generic. That idea has been used so many times in hundreds of dramas and it would have really sucked the life out of Golden Time which survives on its strong sense of comedy intermingled with realistic and powerful emotions. Instead, Kouko put on a brave face and was clearly trying her best to move on with her life which was refreshing to see in an anime. In the real world if you get dumped you have to bite your tongue and carry on, so it was a testament to how true to life this anime is to see her not crying in her room for 3 episodes.

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If what I think will happen turns out to be right then the next few episodes will be rife with emotion and a huge burden will fall upon Banri’s shoulders very soon. The soul of Tada Banri seemed hollow and tormented at the end of the episode when he stated, “I want to tell you … what Linda meant to me.” So far, Banri doesn’t know what his relationship was with Linda before the accident, but clearly she was very special to him. He kept the picture of them together safely stored away for a reason and there must have been something driving Linda to signal him through the hospital window every night. If they were in love before then how will that impact Banri and Kouko’s new “friendship”. She made a huge point of friendzoning Banri this episode which I thought I would dislike at first, but it is probably a sensible decision. As she said, her emotions are still a little paralysed and if she were to start a new relationship with Banri she wouldn’t really know how to feel. If it turns out Linda was his girlfriend before the accident then what does that mean for Banri?

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The facts are shrouded in mystery, but I am desperate to find out the truth! I thought that after Attack on Titan ended it would be a while before something made me this excited for a new episode every week, but Golden Time is becoming like a drug and I can’t wait for episode 6! For more awesome reviews of this season’s best and worst anime, head over to our Anime Impressions page.

Check out more Golden Time impressions HERE.