Namco Bandai Games have just announced the official release date and further details for the upcoming swashbuckling RPG adventure game One Piece: Romance Dawn for the 3DS. The game is set for an official release both digitally and physically on February 14th, 2014.
One Piece: Romance Dawn is said to retell the infamous story of One Piece in RPG action. The game will feature several of the greatest moments of the One Piece anime series such as the Arlong arc and even Drum Island arc.
The game will be released physically in a special limited holographic cover editions that will be exclusive to Gamestop and EB Games. These holographic editions are extremely limited and will serve as a great collector’s item for One Piece fans.
Stay tuned for more information on One Piece: Romance Dawn as its release date approaches.
Overview
Sony has long been touting Killzone: Shadow Fall as their premiere first party first-person shooter for the PlayStation 4. As a launch title for the new console, Guerrilla Games has had their work cut out for them. With the recent release of Killzone: Mercenary for the Vita, there was proof that the series could thrive beyond its original trilogy. How does the first triple-A first-party title hold up? Does it herald a new generation or should it have been put down before reaching Vekta?
Vekta looks incredible on the PlayStation 4
Story
In the wake of a petrusite detonation that virtually rendered the planet of Helghan uninhabitable, the people of the ISA decided the best thing to do was to bring the remaining Helghast to Vekta, erect an enormous wall, and give them all of the land on the other side of the wall. As a result, this forced the current Vektan inhabitants to leave, many of whom were slaughtered before ever reaching the wall.
Players control Lucas Kellen. As a child, Lucas was one of those who had to leave his home. Before he and his father could escape, however, Helghast forces slaughtered his father. Just as they were descending on Lucas, a Vektan Shadow Marshal named Sinclair took out the attackers. Without a home or father, Lucas fell under the protection of Sinclair and began his own Shadow Marshal training. Now, it’s his job to run covert operations over the wall in an attempt to keep the Helghast threat abated, but something sinister is just over the rise and it will take everything Lucas has to fight it.
The Helghast feel as angry as ever.
Gameplay
The Killzone franchise has been around since the late days of the PlayStation 2. That, coupled with the playstyle of the original trilogy, could lead people to believe that every game with the Killzone name is going to be tied to heavy, plodding movements and a “Red vs. Blue” mentality. While we’re still in a war of primary colors, fans may be surprised to hear that the feeling of underwater movement has been ditched in favor of a much more responsive experience with solid gunplay.
As a Shadow Marshal, your combat style feels notably different than that of the grunts you forced through the planet Helghan before. Kellen typically tries to avoid conflict head-on, opting instead of calculate the moves of his enemies and take them down from the shadows. To aid in this, he has access to a scanning ability that can send out a sweep, temporarily making enemies on your HUD much easier to see, especially when behind cover. There’s a small bit of risk/reward with the system, though, as the further sweep you send out, the higher chance you’ll overcharge yourself and alert enemies to your presence instead.
Shadow Fall features some incredible scenery.
On top of the ability to scan for enemies, you’ll get access to the OWL. This combat drone can follow you into battle and aid you on your missions. The version of the OWL in Shadow Fall offers you a defensive shield, an attack mode, a stun blast (which is particularly effective with shielded enemies), and a rappelling rope to quickly descend from higher elevations. The OWL is also required to help hack computer terminals either for story progression or to turn off an alarm.
In terms of the campaign, Shadow Fall feels like it struggles to find its place. The game’s story is cohesive enough to get you to a conclusion, but it’s severely hampered by poorly written dialogue and some sour story beats. With perhaps one or two exceptions, you’ll never really feel engaged by any of the characters, and even our protagonist never really feels relatable.
The missions over the course of the campaign work hard to offer a fair bit of variety, so you aren’t left to merely run-and-gun through the entire 8+ hour affair. You’ll infiltrate enemy territory, zip around through space, work unarmed through back alleys, and more. They work hard to keep objectives shuffled, but a few levels themselves feel like they should’ve been left on the cutting room floor. Some missions feel like they lack a sense of direction, occasionally leaving you wandering from one place to the next with no real guidance. You can find yourself backtracking when it’s unnecessary. To top it off, the objective marker is solid red, making it easy to lose sight of, even when you’re making a conscious effort to follow it.
This time, the Vektans are living just over the wall from the Helghast.
As a major component of any triple-A first-person shooter, there has to be a competitive multiplayer mode. To that effect, Killzone: Shadow Fall does not disappoint. The game boasts several playable classes, each with their own customizable loadouts. It also ties in a full progression system with each of these weapons and loadouts to keep you working toward the next weapon, scope, and so on. One of the strongest components of the multiplayer are in its “Warzones.” Each warzone can be set up and customized to give players a unique experience, offering a wide variety of shifting objectives in the middle of a match to keep things interesting. You’re free to design your own and release it to the masses. Overall, Shadow Fall offers a solid multiplayer package for fans who’ve picked up the game. Launching alongside multiplayer-focused titles with pedigree like Call of Duty:Ghosts and Battlefield 4, however, leaves the title feeling a bit lacking for longevity by comparison.
Multiplayer is a solid, fun offering.
Visuals Killzone: Shadow Fall is a fantastic looking game. The character models carry the unique look of both ISA and Helghan sensibilities, with those glowing red eyes standing out as much as ever. Weapons and character models have a lot of fine detail that help immerse you. Helghan landscapes feel dark and ashen, which is less visually impressive, but the Vektan half of the world is gorgeous. Tall, white structures accented with a blue glow feature reflective glass and flowing lines that help lend a sense of futuristic utopian feel. Rays of light bathe you as you walk through tree cover. It can truly be an impressive, jaw-dropping visual experience.
Audio Shadow Fall, unfortunately, has fairly forgettable sound design. The game is peppered with deep, ominous tunes that pick up with the action, but none of it is memorable, even at the key points in the story. The voice acting is also somewhat lacking. Much of that is thanks to poorly written dialogue that often feels out of place, but the delivery often comes across as weak or forced. The sound effects are well placed, however, with gunfire and explosions helping carry the weight of the arsenal you wield.
Overall
Overall, Killzone: Shadow Fall is a fair entry in the series that does a good job showing off what the PlayStation 4 is capable of. The game has great gunplay and a solid multiplayer component, though it would be hard pressed to stand against some of its online-focused competitors. It can look jaw-dropping at times, but the lackluster sound design, poorly written story and dialogue, and sometimes confusing mission design really hamper what could have been an incredible launch experience. If you’re a fan of the Killzone franchise, you’ll enjoy what you get, but newcomers may be more comfortable with other launch games in the genre.
Capsule Computers review guidelines can be found here.
Ubisoft have just released a high impact launch trailer for the high octane video-game that is Fighter Within. The game which is for Kinect on Xbox One will allow you to lay the smackdown on your friends without the cuts and bruises that come with real fighting.
You can check out the launch trailer for Fighter Within below. Fighter Within launches alongside the Xbox One console on the 22nd of November, 2013. Be sure to pick up this exciting and innovative Kinect-based fighting game along with your Xbox One console for a fistful of fun that can only be found in Fighter Within.
Missed out on seeing the crazy shenanigans of Genesect and Mewtwo in Pokemon the Movie: Genesect and the Legend Awakened this past weekend at Hoyts Cinemas? Well fear not Pokemaniacs, Beyond Entertainment has just announced that they will be holding encore screenings at select Hoyts venues this coming weekend on the 23rd and 24th of November.
For more details on screening times for these locations, please check the official Hoyts web page for Pokemon the Movie: Genesect and the Legend Awakenedhere.
Titan Comics have today announced that they will be attending this year’s Thought Bubble Comic Arts Festival from the 23rd-24th November, 2013. Thought Bubble is the largest annual event of its kind, and aims to celebrate and showcase sequential (comic book) art in all its forms. From superheroes, through to creator-owned novels, everything is there.
Titan Comics will have some of their best, brightest and most prominent personalities attending the event, and available for signing. Here is the rundown on when you can get your favourite Titan books signed;
Saturday November 23rd, 2013
Signing: Numbercruncher – Si Spurrier
Saturday November 23, 11:00AM – 12:00PM
Signing: Death Sentence – Monty Nero & Mike Dowling
Saturday November 23, 13:00PM – 14:00PM
Portfolio Review: Senior Editor Steve White
Saturday November 23, 14:00PM-16:00PM
Signing: Razorjack – John Higgins
Saturday November 23, 14:00PM – 15:00PM
Signing: Chronos Commandos – Stuart Jennett
Saturday November 23, 15:00PM – 16:00PM
Signing: British Comics Award nominated The Absence print – Martin Stiff
Saturday November 23, 16:00PM – 17:00PM
SUNDAY NOVEMBER 24, 2013
Portfolio Review: Senior Editor Steve White
Sunday November 24, 11:00AM-12:00PM
Signing: Chronos Commandos – Stuart Jennett
Sunday November 24, 12:00PM – 13:00PM
Signing: Death Sentence – Monty Nero & Mike Dowling
Sunday November 24, 14:00PM – 15:00PM
Signing: Scarlett Couture Print – Des Taylor
Sunday November 24, 15:00PM-16:00PM
Signing: Solid State Tank Girl – Warwick Johnson Cadwell
Sunday November 24, 16:00PM – 17:00PM
Not only will all those talented guys and gals be in attendance, but so will Titan Comics’ Senior Editor Steve White, who will be holding portfolio reviews during the event in hopes of discovering the next breakout star. So if you think you have talent, or you are just a big fan of comic books and graphic novels, then be sure to check out Thought Bubble. For more information on the event click here, and as always be sure to stay tuned to Capsule Computers for all the Titan Comics news as it becomes available.
Harebrained Schemes, the team behind the indie RPG reboot Shadowrun Returns, have announced Shadowrun: Dragonfall, the next major installment of their Kickstarter darling.
A major expansion for Returns, Dragonfall will feature a full length campaign in Berlin. On top of the new campaign, it will feature a bevy of new features and enhancements,
Features for Shadowrun: Dragonfall include:
Experience a New Full-Length Campaign: Return to the “Tech meets Magic” future of Shadowrun as you and your team of runners get drawn into a treacherous conspiracy. Operating out of an offbeat central hub neighborhood, you’ll choose which missions to accept and how you’ll approach them while navigating the dark underbelly of “the Flux”.
An Exciting New Locale:Shadowrun: Dragonfall transports runners to the Free City of Berlin, a thrilling Shadowrun setting full of gorgeous new hi-res environments, a diverse new cast of characters, and a new soundtrack by the composer of the original Sega Genesis Shadowrun game, Sam Powell.
Command Your Team: Lead a small team of shadowrunners, each with their own outlook and backstory. Each member of your team is designed to play an interesting role during missions and has a unique set of skills, abilities, strengths, and weaknesses.
New Weapons, Cyberware, Enemies & More: Try your hand at the long-range sniper rifle, devastating grenade launcher, or stun-inducing taser. Chrome yourself out in the latest cyberware, and take on deadly new enemies – including new magical creatures like gargoyles and fire drakes. Dragonfall brings a host of new items, characters, portraits, and improvements to the Shadowrun Returns experience.
Save Anywhere: You can save your progress at any time during the game. This functionality is also being added to the original Shadowrun Returns “Dead Man’s Switch” campaign.
New Game Editor Features: A wide range of enhancements to the game editor for community content creators – including a scripting system to better control lighting, tracking mission objectives in the main game UI, placing exploding barrels, and allowing players to input keypad passwords and custom text strings in conversations. In addition, content creators will be able to use all of the new Berlin environment art, items and characters in their own stories along with assets from the original Shadowrun Returns campaign.
Dragonfall will be $14.99 on Steam and GOG when it releases, and a version of Returns will come packed with Dragonfall for $24.99. For more information, be sure to check out their website here.
Black Cloud Studios released an update to their After Reset Kickstarter to answer questions that have come up with the high goal of their Kickstartercampaign and what the Director’s Cut content will provide gamers. The team assures that the content provided will be more focused around extra animations in games and they are floating other possibilities like the child killer status from Fallout 2. Additionally, the character creation process has been revealed in this update. Within the reveal is a look into the lore of After Reset and several images based on the design document for the game.
After Reset is a RPG that hopes to serve as the spiritual successor of the Fallout 1 and 2. The team is seeking $900,000 on Kickstarter to develop the game for a projected December 2015 release.
Taitale Studios Makes Its Dream Game a Reality, Evolving the RTS Genre to MMO Proportions in the Process
Launches Kickstarter Campaign to Epic Empire-Building Game Novus AEterno to Fruition
ZUG, Switzerland and SAN FRANCISCO, California; November 19, 2013 –Taitale Studios, the Switzerland-based independent game developer, announced today that its much-anticipated game, Novus AEterno, is nearing completion after nearly seven years since its conception. Novus AEterno represents the first-ever persistent massively multiplayer online real-time strategy game (MMORTS) for PC.
A Kickstarter campaign launched today in order to fund the final stage of development and, if the minimum goal of $200,000 is exceeded, accelerate the implementation of expansion features. Last shown publicly at PAX Prime 2012 in Seattle, the game garnered a number of accolades, including Best RTS and Best Innovation. Now fully playable and in closed testing, Novus AEterno has been accepted on the Steam platform – foregoing the Greenlight process, and is expected to launch within the next six months.
“We looked into more traditional partners to take us to market, but found smaller publishers focusing on the free-to-play and mobile trends, while the bigger companies are risk-adverse; unwilling to back anything unproven. As there hasn’t yet been a real MMORTS for the PC, there are no metrics to demonstrate an audience for this type of game,” said Nick Nieuwoudt, CEO of Taitale Studios.
“The early reaction to Novus from the forums and the press tells us there IS a pent-up audience; and that this is the game lots of developers have wanted to make and lots of gamers have wanted to play,” continued Nieuwoudt. “That’s why we are excited to make the supportive gamer community part of the process and part of our success.”
Started as the brainchild of Nieuwoudt, Novus AEterno is the result of the then16-year old’s frustration when he couldn’t find the type of game he really wanted to play. An avid competitive gamer, Nieuwoudt was tired of being limited to 30-minute play sessions of StarCraft against his globally-dispersed friends. He wanted a game he could play continually for weeks, months or even years; a game on a massive scale where strategic decisions have consequences. So he decided to build it, despite having no prior game development experience. He turned to the game forums and eventually amassed a team of like-minded talent and – with support from friends, family, a community of early ‘Infiltrators’ and angel investors; has spent the last seven years making that dream a reality.
The game is based on sandbox style play – meaning there are no pre-set missions or linear storylines to follow. It employs the D.I.M.E. (Diplomacy, Intelligence, Military and Economics) military strategy or empire management philosophy. Players can select the way they wish to play the game by developing alliances and focusing on their strengths. US Air Force Major General James P. Hunt– Retired, the highest military official consulting in the games industry, serves as an advisor to the Taitale team.
Key features of Novus AEterno include:
A true MMORTS – build your space empire in cooperation with and against thousands (and thousands) in a single galaxy
Persistent play – No short play sessions. Your empire continues to thrive or be threatened 24/7 through continuous play.
Based on the D.I.M.E military ‘empire management’ philosophy – Diplomacy, Intelligence, Military or Economy; form alliances and play to your strengths.
5 complete race factions – humans + 4 alien races , each with their own lore, fleets and technologies
Fully-customizable ships – tailor your ships to match your objectives with hundreds of ships divided into 5 separate ship hull classes and wide array of engines, armors and weaponry.
Stunning intergalactic HD graphics; built on the HAVOK Visions engine
Optimized for minimal lag in low bandwidth regions (even playable across dial-up)
The Novus AEterno Kickstarter campaign starts today and runs through December 19th, with backer tiers ranging from $5 to $10,000 with both digital and physical rewards. New tiers and stretch goals will be introduced throughout the 30 days.
“It’s been a long journey since we were first inspired to create Novus AEterno, with many challenges along the way,” said Nieuwoudt. “We’ve learned a tremendous amount, and the support of the gaming community has kept us going. We look forward to delivering a game worthy of that support and watching the community enjoy playing it as much as we do.”
About Taitale Studios
Taitale Studios is an independent game developer seeking to evolve the RTS genre into the MMO era with its first game, Novus AEterno. Headquartered in Zug, Switzerland the globally-distributed 25-person team represents four continents and 13 countries, including: Spain, Argentina, Canada, Germany, Egypt, Uruguay, Sweden, the Netherlands, the UK, Croatia, South Africa and the United States. For more information or to back the project, please visit www.NovusAEterno.com.
Pay a microscopic 3% of the retail price for 10 awesome Steam games and help the SpecialEffect charity.
For immediate release: Set your phasers to “stunning” and enjoy 10 out of this world PC Steam games for only $3.99…a discount of more than $135 off the normal retail price!
Bundle Stars brings you The Outer Limits Bundle, 10 eye-popping Steam PC games across strategy, action-adventure, puzzle, shoot ‘em up and racing genres.
Repel invaders from space and save the planet in the epic strategy UFO Extraterrestials: Gold, take on the role of heroic leading ladies in jaw-dropping action adventures Blades of TimeLimited Edition and Hydrophobia: Prophecy, become a world leader in Supreme Ruler 2020 Gold, test your trigger finger in Razor2: Hidden Skies and Warfare; get your adrenaline pumping with crazy off-road driving in Insane 2 and arcade simulator Race Injection, push your reflexes to the limit in indie platform Gumboy Tournament and plan strategic attacks on your opponents in the addictive Puzzle Kingdoms.
For just $3.99 the Outer Limits bundle will give you hours and hours of exciting gameplay across a variety of intriguing game worlds. And as if that wasn’t enough you’ll also get extra content for Blades of Time including; Digital Swamp DLC, Sky Islands: Exclusive Limited Edition map for the Outbreak mode, Blades of Time Art Book (PDF), wallpaper pack and the original soundtrack (MP3).
Five percent of Bundle Stars’ profits from The Outer Limits Bundle goes to SpecialEffect, an amazing charity that provides specially customised controllers so that disabled children and adults can improve their quality of life by enjoying video games.
Make it your mission to grab The Outer Limits Bundle today from www.bundlestars.com – it will only remain at $3.99 for 21 days!
With the Xbox One launching this week, on November 22, it is important for gamers to keep track of the new console, related deals and updates, when it becomes available. BuyVia, the online and mobile smart shopping service, has taken this opportunity to present gamers with the Xbox One Tracker online and an iOS and Android app, in time for the Xbox One release.
Norman Fong, CEO and co-founder of BuyVia stated, “As gamers know, most of the pre-orders for the Xbox One are sold out at out the moment. As the console launches, keeping track of new deals and sales will be crucial for those looking to buy it, as this new tracker from BuyVia will help gamers get alerts when websites and their local stores have the Xbox One in stock.”
The Xbox One Tracker provides efficient and reliable information regarding inventory statuses for the new console, and the BuyVia app sends users a push notification when a new deal is found, to ensure gamers stay up-to-date. Download the free app here for iPhone, iPad and Android and keep track of the Xbox One here.