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Cowboy Bebop Remastered Sessions Collection 1 Review

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Cowboy Bebop Remastered Sessions Collection 1

Studio: Sunrise
Publisher: Madman Entertainment
Format: Blu-Ray
Release Date: October 16, 2013
Price: $39.95 – Available Here

Overview
What makes us alive? What makes us dead? Cowboy Bebop asked these questions 15 years ago, by the end of its troubled original 1998 TV run it had reached an answer. We don’t die until we’re forgotten and we’re not alive until we have something worth remembering. In many ways Cowboy Bebop embodies these notions. 15 years after it wrapped up its 26 episode run, it lives on in the minds of anime fans around the world. Why is it that this anime has stood the test of time? Well it’s quite simply one anime series that you’ll never forget.

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Story
Mars, Earth, the expanse of the Universe – this was the vast playground that made up the world of Cowboy Bebop. Throw in a rag-tag group of bounty hunters traversing the enormity of space in search of a quick buck and you’ve got yourself the makings of a pretty good anime series. What makes Cowboy Bebop truly great however is what lies beneath – heart and soul.

Cowboy Bebop is of course the work that made Shinichiro Watanabe the renowned director he is today. This was the series that changed the landscape of anime forever. Cowboy Bebop became a wild success throughout the world, especially in the West where it came along with a tide of anime series proving that anime had a mature side too. There are many things about Bebop that made it so popular in the West, such as its many Western-styled settings and themes, but at its core its real success came from the fact that there was just simply nothing like it.

It was a special breed of anime and with these remastered episodes, the series hasn’t aged a day since 1998. The stories are just as impactful today as they were back then and the same goes with these characters. It has a timelessness to it that will likely never fade. There is something for everyone to relate to in here because no matter how extraordinary the lives and adventures of these characters may be, the emotions that come with them ring true. Once again it is that genuine heart and soul beneath Bebop’s surface that make it such an endearing series. Watanabe understands that sincerity is necessary for connection and in Cowboy Bebop the storytelling is about as emotionally genuine as it gets. Bebop understands human emotion and it underpins all of its stories with it in one way or another.

Whether it is feeling philosophic or adventurous, episode after episode, Cowboy Bebop proves to be a profound journey that is every bit as fun as it is thought-provoking. With this first collection the journey may have only just begun, yet so very much has happened. It is a true testament to Cowboy Bebop’s superb writing that it can accomplish so much in so little time. In what would take lesser series an entire season to do, Bebop does in one smooth episode. With each passing episode another layer is added to the world of Bebop and the tales that string it all together. This is storytelling at its finest.

Cowboy Bebop is not considered one of the greatest anime of all time for no reason. It is genuinely ground-breaking, following the beat of its own drum and being something unique in the immense history of the medium. To this very day, Cowboy Bebop still stands out as an anime masterpiece the likes of which few can match. It is the heart of Bebop that keeps it alive and it is its soul that keeps it in our memory.

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Visuals and Audio
As far as aesthetics go, Cowboy Bebop was far ahead of its time. With sprawling locales and highly detailed character designs that were both distinct and creative, it is hard to forget the visual style of Bebop. Blending film-noir, westerns and space opera, Cowboy Bebop stumbled upon a unique aesthetic to use as a backdrop for the series action. Each of the planets is varied and detailed in their own way, crafting a sense of true scale for this universe sized canvas that Watanabe and his team were painting. The animation is superb, with high level fluid sakuga being prominent throughout. You can very much tell that Watanabe and his team were at a creative high point when developing the series world and characters. In this special remastered edition of the series it only looks better in HD, with true crisp pristine visuals preserving the original work for modern audiences.

One of the most touted features of Cowboy Bebop is its brilliant soundtrack, with this remastered collection it is easy to see why. Yoko Kanno’s immortal compositions sound incredible on this release. The soundtrack itself is every bit as brilliant as they say, not only adding immensely to the action on screen but also at times being a part of it. Kanno truly had a special vision for Cowboy Bebop and that musical creation stands the test of time as one of the greatest ever as far as anime goes.

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Extras
Madman Entertainment have done an absolutely remarkable job on this collected release of remastered episodes of Cowboy Bebop. The release comes jam-packed with a plethora of bonus content and goodies that are sure to delight fans of the series and make this release a true collector’s item.

The Remastered Sessions Collection 1 comes bundled with a 40 page art book that compiles several of the series original design artwork for characters, vehicles and locations. It is a great look into the world of Bebop in the form of an art book. Not only that but there are also several commentaries both Japanese and English, the music video for theme song Tank! and much much more. It is real value for money and a must have for all fans of the series.

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Overall
15 years later we still remember Cowboy Bebop, it still captures our imagination and evokes thought and introspection. For a series that had its initial TV run aborted and put into question as to whether it would ever be completed, it is actually quite fitting that it has experienced such a long shelf life with anime fans. That’s the Cowboy Bebop way after all, rebellious through and through. In fact its not hard to believe that 50 years from now people won’t still remember Cowboy Bebop and the real folk blues it brought to the world.

Cowboy Bebop is simply an anime masterpiece, an adventure that all anime fans must take. This is heart and soul, love and hate, time and space, all wrapped up into what is one of the greatest anime of all time. And you know, this collection is only the beginning, what lies ahead is something you’ll really never forget. So until then, just for now – See You, Space Cowboy.

Cowboy-Bebop-Award10-capsules-out-of-10

Capsule Computers review guidelines can be found here.

One Piece: Romance Dawn 3DS Release Date and Details

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Namco Bandai Games have just announced the official release date and further details for the upcoming swashbuckling RPG adventure game One Piece: Romance Dawn for the 3DS. The game is set for an official release both digitally and physically on February 14th, 2014.

One Piece: Romance Dawn is said to retell the infamous story of One Piece in RPG action. The game will feature several of the greatest moments of the One Piece anime series such as the Arlong arc and even Drum Island arc.

The game will be released physically in a special limited holographic cover editions that will be exclusive to Gamestop and EB Games. These holographic editions are extremely limited and will serve as a great collector’s item for One Piece fans.

Stay tuned for more information on One Piece: Romance Dawn as its release date approaches.

Killzone: Shadow Fall Review

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Killzone: Shadow Fall
Developer: Guerrilla Games
Publisher: Sony Computer Entertainment
Platforms: PlayStation 4 (Reviewed)
Release Date: November 15, 2013
Install Size: 45 GB (PlayStation 4)
Price: $59.99 – Available Here

Overview
Sony has long been touting Killzone: Shadow Fall as their premiere first party first-person shooter for the PlayStation 4. As a launch title for the new console, Guerrilla Games has had their work cut out for them. With the recent release of Killzone: Mercenary for the Vita, there was proof that the series could thrive beyond its original trilogy. How does the first triple-A first-party title hold up? Does it herald a new generation or should it have been put down before reaching Vekta?

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Vekta looks incredible on the PlayStation 4

Story
In the wake of a petrusite detonation that virtually rendered the planet of Helghan uninhabitable, the people of the ISA decided the best thing to do was to bring the remaining Helghast to Vekta, erect an enormous wall, and give them all of the land on the other side of the wall. As a result, this forced the current Vektan inhabitants to leave, many of whom were slaughtered before ever reaching the wall.

Players control Lucas Kellen. As a child, Lucas was one of those who had to leave his home. Before he and his father could escape, however, Helghast forces slaughtered his father. Just as they were descending on Lucas, a Vektan Shadow Marshal named Sinclair took out the attackers. Without a home or father, Lucas fell under the protection of Sinclair and began his own Shadow Marshal training. Now, it’s his job to run covert operations over the wall in an attempt to keep the Helghast threat abated, but something sinister is just over the rise and it will take everything Lucas has to fight it.

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The Helghast feel as angry as ever.

Gameplay
The Killzone franchise has been around since the late days of the PlayStation 2. That, coupled with the playstyle of the original trilogy, could lead people to believe that every game with the Killzone name is going to be tied to heavy, plodding movements and a “Red vs. Blue” mentality. While we’re still in a war of primary colors, fans may be surprised to hear that the feeling of underwater movement has been ditched in favor of a much more responsive experience with solid gunplay.

As a Shadow Marshal, your combat style feels notably different than that of the grunts you forced through the planet Helghan before. Kellen typically tries to avoid conflict head-on, opting instead of calculate the moves of his enemies and take them down from the shadows. To aid in this, he has access to a scanning ability that can send out a sweep, temporarily making enemies on your HUD much easier to see, especially when behind cover. There’s a small bit of risk/reward with the system, though, as the further sweep you send out, the higher chance you’ll overcharge yourself and alert enemies to your presence instead.

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Shadow Fall features some incredible scenery.

On top of the ability to scan for enemies, you’ll get access to the OWL. This combat drone can follow you into battle and aid you on your missions. The version of the OWL in Shadow Fall offers you a defensive shield, an attack mode, a stun blast (which is particularly effective with shielded enemies), and a rappelling rope to quickly descend from higher elevations. The OWL is also required to help hack computer terminals either for story progression or to turn off an alarm.

In terms of the campaign, Shadow Fall feels like it struggles to find its place. The game’s story is cohesive enough to get you to a conclusion, but it’s severely hampered by poorly written dialogue and some sour story beats. With perhaps one or two exceptions, you’ll never really feel engaged by any of the characters, and even our protagonist never really feels relatable.

The missions over the course of the campaign work hard to offer a fair bit of variety, so you aren’t left to merely run-and-gun through the entire 8+ hour affair. You’ll infiltrate enemy territory, zip around through space, work unarmed through back alleys, and more. They work hard to keep objectives shuffled, but a few levels themselves feel like they should’ve been left on the cutting room floor. Some missions feel like they lack a sense of direction, occasionally leaving you wandering from one place to the next with no real guidance. You can find yourself backtracking when it’s unnecessary. To top it off, the objective marker is solid red, making it easy to lose sight of, even when you’re making a conscious effort to follow it.

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This time, the Vektans are living just over the wall from the Helghast.

As a major component of any triple-A first-person shooter, there has to be a competitive multiplayer mode. To that effect, Killzone: Shadow Fall does not disappoint. The game boasts several playable classes, each with their own customizable loadouts. It also ties in a full progression system with each of these weapons and loadouts to keep you working toward the next weapon, scope, and so on. One of the strongest components of the multiplayer are in its “Warzones.” Each warzone can be set up and customized to give players a unique experience, offering a wide variety of shifting objectives in the middle of a match to keep things interesting. You’re free to design your own and release it to the masses. Overall, Shadow Fall offers a solid multiplayer package for fans who’ve picked up the game. Launching alongside multiplayer-focused titles with pedigree like Call of Duty:Ghosts and Battlefield 4, however, leaves the title feeling a bit lacking for longevity by comparison.

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Multiplayer is a solid, fun offering.

Visuals
Killzone: Shadow Fall is a fantastic looking game. The character models carry the unique look of both ISA and Helghan sensibilities, with those glowing red eyes standing out as much as ever. Weapons and character models have a lot of fine detail that help immerse you. Helghan landscapes feel dark and ashen, which is less visually impressive, but the Vektan half of the world is gorgeous. Tall, white structures accented with a blue glow feature reflective glass and flowing lines that help lend a sense of futuristic utopian feel. Rays of light bathe you as you walk through tree cover. It can truly be an impressive, jaw-dropping visual experience.

Audio
Shadow Fall, unfortunately, has fairly forgettable sound design. The game is peppered with deep, ominous tunes that pick up with the action, but none of it is memorable, even at the key points in the story. The voice acting is also somewhat lacking. Much of that is thanks to poorly written dialogue that often feels out of place, but the delivery often comes across as weak or forced. The sound effects are well placed, however, with gunfire and explosions helping carry the weight of the arsenal you wield.

Overall
Overall, Killzone: Shadow Fall is a fair entry in the series that does a good job showing off what the PlayStation 4 is capable of. The game has great gunplay and a solid multiplayer component, though it would be hard pressed to stand against some of its online-focused competitors. It can look jaw-dropping at times, but the lackluster sound design, poorly written story and dialogue, and sometimes confusing mission design really hamper what could have been an incredible launch experience. If you’re a fan of the Killzone franchise, you’ll enjoy what you get, but newcomers may be more comfortable with other launch games in the genre.

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Capsule Computers review guidelines can be found here.

Fighter Within gets Launch Trailer

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Ubisoft have just released a high impact launch trailer for the high octane video-game that is Fighter Within. The game which is for Kinect on Xbox One will allow you to lay the smackdown on your friends without the cuts and bruises that come with real fighting.

You can check out the launch trailer for Fighter Within below. Fighter Within launches alongside the Xbox One console on the 22nd of November, 2013. Be sure to pick up this exciting and innovative Kinect-based fighting game along with your Xbox One console for a fistful of fun that can only be found in Fighter Within.

Pokemon Movie 16 Gets Encore Screenings

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Missed out on seeing the crazy shenanigans of Genesect and Mewtwo in Pokemon the Movie: Genesect and the Legend Awakened this past weekend at Hoyts Cinemas? Well fear not Pokemaniacs, Beyond Entertainment has just announced that they will be holding encore screenings at select Hoyts venues this coming weekend on the 23rd and 24th of November.

The following Hoyts will hold encore screenings of Pokemon the Movie: Genesect and the Legend Awakened:

  • Carousel
  • Chadstone
  • Garden City
  • Highpoint
  • Stafford
  • Sunnybank
  • Tea Tree Plaza

For more details on screening times for these locations, please check the official Hoyts web page for Pokemon the Movie: Genesect and the Legend Awakened here.

Titan Comics Artists to be at Thought Bubble 2013

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Titan Comics have today announced that they will be attending this year’s Thought Bubble Comic Arts Festival from the 23rd-24th November, 2013. Thought Bubble is the largest annual event of its kind, and aims to celebrate and showcase sequential (comic book) art in all its forms. From superheroes, through to creator-owned novels, everything is there.

Titan Comics will have some of their best, brightest and most prominent personalities attending the event, and available for signing. Here is the rundown on when you can get your favourite Titan books signed;

Saturday November 23rd, 2013

  • Signing: Numbercruncher – Si Spurrier
    Saturday November 23, 11:00AM – 12:00PM
  • Signing: Death Sentence – Monty Nero & Mike Dowling
    Saturday November 23, 13:00PM – 14:00PM
  • Portfolio Review: Senior Editor Steve White
    Saturday November 23, 14:00PM-16:00PM
  • Signing: Razorjack – John Higgins
    Saturday November 23, 14:00PM – 15:00PM
  • Signing: Chronos Commandos – Stuart Jennett
    Saturday November 23, 15:00PM – 16:00PM
  • Signing: British Comics Award nominated The Absence print – Martin Stiff
    Saturday November 23, 16:00PM – 17:00PM

 

SUNDAY NOVEMBER 24, 2013

  • Portfolio Review: Senior Editor Steve White
    Sunday November 24, 11:00AM-12:00PM
  • Signing: Chronos Commandos – Stuart Jennett
    Sunday November 24, 12:00PM – 13:00PM
  • Signing: Death Sentence – Monty Nero & Mike Dowling
    Sunday November 24, 14:00PM – 15:00PM
  • Signing: Scarlett Couture Print – Des Taylor
    Sunday November 24, 15:00PM-16:00PM
  • Signing: Solid State Tank Girl – Warwick Johnson Cadwell
    Sunday November 24, 16:00PM – 17:00PM

 

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Not only will all those talented guys and gals be in attendance, but so will Titan Comics’ Senior Editor Steve White, who will be holding portfolio reviews during the event in hopes of discovering the next breakout star. So if you think you have talent, or you are just a big fan of comic books and graphic novels, then be sure to check out Thought Bubble. For more information on the event click here, and as always be sure to stay tuned to Capsule Computers for all the Titan Comics news as it becomes available.

 

Shadowrun: Dragonfall Announced By Harebrained Schemes

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Harebrained Schemes, the team behind the indie RPG reboot Shadowrun Returns, have announced Shadowrun: Dragonfall, the next major installment of their Kickstarter darling.

A major expansion for ReturnsDragonfall will feature a full length campaign in Berlin. On top of the new campaign, it will feature a bevy of new features and enhancements,

Features for Shadowrun: Dragonfall include:

  • Experience a New Full-Length Campaign: Return to the “Tech meets Magic” future of Shadowrun as you and your team of runners get drawn into a treacherous conspiracy. Operating out of an offbeat central hub neighborhood, you’ll choose which missions to accept and how you’ll approach them while navigating the dark underbelly of “the Flux”.
  • An Exciting New Locale: Shadowrun: Dragonfall transports runners to the Free City of Berlin, a thrilling Shadowrun setting full of gorgeous new hi-res environments, a diverse new cast of characters, and a new soundtrack by the composer of the original Sega Genesis Shadowrun game, Sam Powell.
  • Command Your Team: Lead a small team of shadowrunners, each with their own outlook and backstory. Each member of your team is designed to play an interesting role during missions and has a unique set of skills, abilities, strengths, and weaknesses.
  • New Weapons, Cyberware, Enemies & More: Try your hand at the long-range sniper rifle, devastating grenade launcher, or stun-inducing taser. Chrome yourself out in the latest cyberware, and take on deadly new enemies – including new magical creatures like gargoyles and fire drakes. Dragonfall brings a host of new items, characters, portraits, and improvements to the Shadowrun Returns experience.
  • Save Anywhere: You can save your progress at any time during the game. This functionality is also being added to the original Shadowrun Returns “Dead Man’s Switch” campaign.
  • New Game Editor Features: A wide range of enhancements to the game editor for community content creators – including a scripting system to better control lighting, tracking mission objectives in the main game UI, placing exploding barrels, and allowing players to input keypad passwords and custom text strings in conversations. In addition, content creators will be able to use all of the new Berlin environment art, items and characters in their own stories along with assets from the original Shadowrun Returns campaign.

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Dragonfall will be $14.99 on Steam and GOG when it releases, and a version of Returns will come packed with Dragonfall for $24.99. For more information, be sure to check out their website here.

After Reset Unveils Character Creation

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Black Cloud Studios released an update to their After Reset Kickstarter to answer questions that have come up with the high goal of their Kickstarter campaign and what the Director’s Cut content will provide gamers. The team assures that the content provided will be more focused around extra animations in games and they are floating other possibilities like the child killer status from Fallout 2. Additionally, the character creation process has been revealed in this update. Within the reveal is a look into the lore of After Reset and several images based on the design document for the game.

After Reset is a RPG that hopes to serve as the spiritual successor of the Fallout 1 and 2. The team is seeking $900,000 on Kickstarter to develop the game for a projected December 2015 release.

Taitale Studios Makes Its Dream Game a Reality, Evolving the RTS Genre to MMO Proportions in the Process

Taitale Studios Makes Its Dream Game a Reality,  Evolving the RTS Genre to MMO Proportions in the Process

Launches Kickstarter Campaign to Epic Empire-Building Game Novus AEterno to Fruition                    

ZUG, Switzerland and SAN FRANCISCO, California; November 19, 2013 –Taitale Studios, the Switzerland-based independent game developer, announced today that its much-anticipated game, Novus AEterno, is nearing completion after nearly seven years since its conception. Novus AEterno represents the first-ever persistent massively multiplayer online real-time strategy game (MMORTS) for PC.

A Kickstarter campaign launched today in order to fund the final stage of development and, if the minimum goal of $200,000 is exceeded, accelerate the implementation of expansion features. Last shown publicly at PAX Prime 2012 in Seattle, the game garnered a number of accolades, including Best RTS and Best Innovation. Now fully playable and in closed testing, Novus AEterno has been accepted on the Steam platform – foregoing the Greenlight process, and is expected to launch within the next six months.

“We looked into more traditional partners to take us to market, but found smaller publishers focusing on the free-to-play and mobile trends, while the bigger companies are risk-adverse; unwilling to back anything unproven. As there hasn’t yet been a real MMORTS for the PC, there are no metrics to demonstrate an audience for this type of game,” said Nick Nieuwoudt, CEO of Taitale Studios.

“The early reaction to Novus from the forums and the press tells us there IS a pent-up audience; and that this is the game lots of developers have wanted to make and lots of gamers have wanted to play,” continued Nieuwoudt. “That’s why we are excited to make the supportive gamer community part of the process and part of our success.”

Started as the brainchild of Nieuwoudt, Novus AEterno is the result of the then16-year old’s frustration when he couldn’t find the type of game he really wanted to play. An avid competitive gamer, Nieuwoudt was tired of being limited to 30-minute play sessions of StarCraft against his globally-dispersed friends. He wanted a game he could play continually for weeks, months or even years; a game on a massive scale where strategic decisions have consequences. So he decided to build it, despite having no prior game development experience. He turned to the game forums and eventually amassed a team of like-minded talent and – with support from friends, family, a community of early ‘Infiltrators’ and angel investors; has spent the last seven years making that dream a reality.

The game is based on sandbox style play – meaning there are no pre-set missions or linear storylines to follow. It employs the D.I.M.E. (Diplomacy, Intelligence, Military and Economics) military strategy or empire management philosophy. Players can select the way they wish to play the game by developing alliances and focusing on their strengths. US Air Force Major General James P. Hunt– Retired, the highest military official consulting in the games industry, serves as an advisor to the Taitale team.

Key features of Novus AEterno include:

  • A true MMORTS – build your space empire in cooperation with and against thousands (and thousands) in a single galaxy
  • Persistent play – No short play sessions. Your empire continues to thrive or be threatened 24/7 through continuous play.
  • Based on the D.I.M.E military ‘empire management’ philosophy – Diplomacy, Intelligence, Military or Economy; form alliances and play to your strengths.
  • 5 complete race factions – humans + 4 alien races , each with their own lore, fleets and technologies
  • Fully-customizable ships – tailor your ships to match your objectives with hundreds of ships divided into 5 separate ship hull classes and wide array of engines, armors and weaponry.
  • Stunning intergalactic HD graphics; built on the HAVOK Visions engine
  • Soundtrack:  hours of full orchestration by Denny Schneidemesser
  • Optimized for minimal lag in low bandwidth regions (even playable across dial-up)

 

The Novus AEterno Kickstarter campaign starts today and runs through December 19th, with backer tiers ranging from $5 to $10,000 with both digital and physical rewards. New tiers and stretch goals will be introduced throughout the 30 days.

“It’s been a long journey since we were first inspired to create Novus AEterno, with many challenges along the way,” said Nieuwoudt. “We’ve learned a tremendous amount, and the support of the gaming community has kept us going. We look forward to delivering a game worthy of that support and watching the community enjoy playing it as much as we do.”

About Taitale Studios

Taitale Studios is an independent game developer seeking to evolve the RTS genre into the MMO era with its first game, Novus AEterno. Headquartered in Zug, Switzerland the globally-distributed 25-person team represents four continents and 13 countries, including: Spain, Argentina, Canada, Germany, Egypt, Uruguay, Sweden, the Netherlands, the UK, Croatia, South Africa and the United States. For more information or to back the project, please visit www.NovusAEterno.com.

Additional Resources:

The Novus AEterno Kickstarter (http://www.kickstarter.com/projects/2122031929/novus-aeterno-a-true-aaa-mmorts)

Novus AEternoTwitter: @NovusAEterno (https://twitter.com/novusaeterno))

Novus AEterno on Facebook (https://www.facebook.com/novusaeterno)

Novus AEterno on YouTube (http://www.youtube.com/user/NovusAeterno?feature=watch)

www.NovusAEterno.com

The Outer Limits Bundle has landed!

The Outer Limits Bundle has landed!

Pay a microscopic 3% of the retail price for 10 awesome Steam games and help the SpecialEffect charity.

 

For immediate release: Set your phasers to “stunning” and enjoy 10 out of this world PC Steam games for only $3.99…a discount of more than $135 off the normal retail price!

Bundle Stars brings you The Outer Limits Bundle, 10 eye-popping Steam PC games across strategy, action-adventure, puzzle, shoot ‘em up and racing genres.

Repel invaders from space and save the planet in the epic strategy UFO Extraterrestials: Gold, take on the role of heroic leading ladies in jaw-dropping action adventures Blades of Time Limited Edition and Hydrophobia: Prophecy, become a world leader in Supreme Ruler 2020 Gold, test your trigger finger in Razor2: Hidden Skies and Warfare; get your adrenaline pumping with crazy off-road driving in Insane 2 and arcade simulator Race Injection, push your reflexes to the limit in indie platform Gumboy Tournament and plan strategic attacks on your opponents in the addictive Puzzle Kingdoms.

For just $3.99 the Outer Limits bundle will give you hours and hours of exciting gameplay across a variety of intriguing game worlds. And as if that wasn’t enough you’ll also get extra content for Blades of Time including; Digital Swamp DLC, Sky Islands: Exclusive Limited Edition map for the Outbreak mode, Blades of Time Art Book (PDF), wallpaper pack and the original soundtrack (MP3).

Five percent of Bundle Stars’ profits from The Outer Limits Bundle goes to SpecialEffect, an amazing charity that provides specially customised controllers so that disabled children and adults can improve their quality of life by enjoying video games.

Make it your mission to grab The Outer Limits Bundle today from www.bundlestars.com – it will only remain at $3.99 for 21 days!