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Rhythm Thief & The Paris Caper Taps its Way onto iOS

It looks like Raphael will be having himself another adventure in a brand new city with his dog pal Fondue in Rhythm Thief & The Paris Caper, Sega‘s sequel to the 3DS game Rhythm Thief & The Emperor’s Treasure. But, 3DS owners shouldn’t start planning on when they’ll be getting this one as it is out on iOS.

This time set in the city of Paris, Raphael is on the look out to solve the disappearance of his father. Players will be tapping their way through puzzles and rhythm based mini-games. Raphael will contend with completing 50 new missions, while enjoying more than 20 original songs and 100 accomplices to collect.

Those wanting to see how Raphael saves the day in Rhythm Thief & The Paris Caper can find it on iTunes for both iPhone and iPad priced at $9.99 (£6.99).

Line Knight Fortix Cuts Its Way To iOS

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Line Knight Fortix, the latest game from BulkyPix, the team behind Joe Dever’s Lone Wolf:Blood on the Snow, has officially released on iOS devices today. Fans of the PC games will now be able to take it with them anywhere they go.

Players will take on the role of Sir Fortix, the bold Line Knight, as he captures territory back from the hordes of the evil sorcerer Xitrof. Slicing your way across the land, you’ll have to take enemy keeps, conquer dragons and cannon fire, and more! You’ll have to be smart, though. Tactics and timing can win the day or doom your lands forever.

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Features of the game include:

  • A Steam success and IGC finalist finally available on mobile
  • A colorful universe made of Knights and dragons
  • 45 levels to master trough 3 different environments
  • Very accessible but challenging gameplay : strategy and anticipation will be your best weapons
  • Capture strategic bonuses and allies to help you in your quest

Line Knight Fortix is available on the iTunes AppStore for $0.99. You can check out the trailer for the game below this article.

Kill la Kill Episode 13 Impressions

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Colour coded for your convenience

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Episode 13: Crazy for You

Well Kill la Kill is back and boy did it come back strong. Following from the previous episode‘s emotional chaos and torment comes the aftermath. The time when some characters mope, some plot and others just go on their merry way, oblivious to a majority of the world…See if you can guess who the latter is.

With Naturals Election ending in a awe inspiring display of malice, it would appear that Satsuki can now unvail her true plan: the Tri-City Schools Raid Trip. We’ve known for a long while now that Satsuki’s desires dominion over the world, so this cross region display of force should come as no surprise. What may come as a shock however is the newly developed passificity of one Ryuko Matoi. After her brief, but still too long, descent into madness, it would seem that our rambunctious delinquent is in no mind to raise a fist to anyone, let alone don Senketsu. Fearing her own uncontrollable temperament, she holes herself up at home and spends her time focusing on just what might have happened were it not for the timely appearance of Mako. This proves to be yet another of those all too uncommon times that we get to see the heart wrenching vulnerability that Ryuko carries. Stripped of all bravado and combativeness, she is just another scared person in a world ruled by fear.

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Poor little Mako

The previous events also show in Senketsu who was just as, if not more, affected by the rampage. When he asks Ryuko if she fears him now, she expresses that she knows the truth about their transformation: it was her fault. Though Nudist Beach despises the power of the Kamui and Tsumugu blames them for his dark past, they are not inherently evil, but rather amplifiers for their wearer. When Ryuko’s blood boiled and her rage broke free, Senketsu was forced to absorb all of her hatred and fury against his will. Unable to contain her raw emotion and meet her desires, she forced power out of him that he was not ready to give. Ryuko also remembers another thing, she recalls that during the mutation Senketsu was doing something. He was crying. As she succumbed to her feelings, he sat helpless as his only friend began to destroy them both from within, helpless to stop her. While this further expresses Senketsu’s nature as a sentient being, it also presents his unwavering care for Ryuko and the pain he feels when something happens to her, even if that something is herself.

Whilst Ryuko and Senketsu explore their strained relationship, Hannouji is buzzing with anticipation for their plans to systematically bring Kansai under Lady Satsuki’s control…look, they don’t have a lot to look forward to normally, you’ve seen the school. Anyway, it would seem that despite the events previous, the Naturals Election allowed the Sewing Club to create new Goku Uniforms specifically tailored to each of the still Elite Four members, along with new Raid Trip tracksuits for the students. I mean, the students have to look presentable while they’re taking over the region. Jumping back a sentence, the fact that the Elite Four remain unchanged after the whole Election debacle serves to once again call into question Satsuki’s entire world view. Though she claims to respect only strength and determination, which the Four possess I’ll admit, she continues to overlook their many losses. She even says that there’s no shame in losing to Ryuko and Nui as they had no chance to succeed. I understand that she respects their devotion to her and her principles, but it seems like she might be showing a little bit of favouritism to the Four. They are after all the one’s she chose from a young age. Might Satsuki have a heart? Who can say, one thing she does have however is one hell of a mother…not necessarily in a good way, but still.

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I can see where Stasuki gets it from

Not only do we see more of the dark magnificence that is Ragyo Kiryuin, but also her relationship with her daughter. When the two finally talk it is a very formal affair. They calmly discuss the events of the Naturals Election, with Satsuki noting that she filed a report about the situation. Not the most open and loving relationship ever, but a lot less openly combative than you would expect from Satsuki, who normally entertains no one. At one point when Ragyo was “inspecting” Junketsu, Satsuki even thanked her mother for complimenting her. Even evil has standards I guess. However, that may stem from the revelation that the stalwart leader of Hannouji is actually part of a group herself, the mysterious COVERS Children. I’m personally going to go out on a limb here and say that the group may have something to do with the reflectively named REVOCS…though that’s just pure speculation at this point. Apparently as long as Satsuki acts as a Child of COVERS, the world will be her ally. Again, just going to speculate that this has something to do with REVOCS, though I’m only about 99% sure. Though for all her unquestioned, yet still somehow mysterious, power, even Ragyo cannot control the whims of Nui Harime. Hence her interference in a world that was left unto Satsuki.

Meanwhile, Mako finds herself drawn into the plot of a rather bombastic editorialist named Nagita, who was banned from Hannouji for attempting to write the truth of the school. You know, that it’s horrible. He befriends Mako in the hopes of reinvigorating Ryuko’s fighting spirit, so that she may once again stand against Satsuki. His desire to bring the old Ryuko back serves to show just how much of a spanner she was in the works of Hannouji. Without her boisterous personality and rarely matched power, the school reverts to how it always was. Fortunately for Satsuki, Ryuko’s absnce just so happened to coincide with the fragile set up phase of her invasion. If Ryuko was there, I’m sure some vehicles would have exploded. But alas, that was not the case and her preparations went unheeded. La vie est drole.

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Sen-i-Soshitsu…

Well that’s about it for the episode, but I can’t help feeling I forgot something…oh yeah, Nagita was actually Nui in disguise using her powers of manipulation to force Ryuko out of her sadness and return to her combative ways. It worked to an extent, but Ryuko still feared herself and restrained her power. So she lost. Also Senketsu got SLICED TO FREAKING RIBBONS! What the hell Kill la Kill? You give us like fifteen minutes to get back into the swing of the series and then you kill one of the main characters? Not cool. Also Satsuki, after showing her in question compassion by covering the exposed Ryuko with a sheet, took said ribbons of Senketsu and gave them to the Sewing Club. So now there are a number of students who will be empowered by our lost deutoragonist. Luckily, I guess, Ryuko managed to latch on to one piece of her friend, which I’m positive will factor into what is hopefully the Senketsu Retrieval Arc.

Well, you can’t say Kill la Kill doesn’t pack a punch when it comes to story. I guess we’ll have to wait and see if a Kamui can be resown or if the Senketsu we know is lost. Kazuki Nakashima, the writer, isn’t exactly opposed to killing of major characters at any point in an anime series. Stay strong Ryuko! I’m sure it’ll all work out somehow…at least I hope it will. 

Check out more Kill la Kill Impressions HERE.

SteelSeries Announces Sensei Wireless Gaming Mouse at CES

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SteelSeries is cutting the cables on their popular Sensei series of gaming mice. The new Sensei Wireless Gaming Mouse will feature an 8200 DPI sensor, eight programmable buttons, ambidextrous body, an internal battery rated for 16 hours of gaming, and wireless technology with a 1ms response time. Both the base station and the mouse have independent illuminated areas capable of displaying 16.8 million different colours. A quick glance at the base station can provide a rough estimate on the remaining battery life. For extra long gaming sessions, a USB cable can be inserted directly into the mouse to charge it while maintaining functionality.

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The SteelSeries Sensei Wireless Gaming Mouse has an MSRP of $159.99. It will be available for purchase from the SteelSeries web store in March 2014.

Son of Nor to Track Eyes with SteelSeries and Tobii

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Stillalive Studios‘ upcoming game Son of Nor will be the first title that will support the EyeX device from SteelSeries and Tobii. The EyeX is capable of tracking eye movements and translating them to on screen actions. Son of Nor will be integrating the EyeX with its magic and telekinesis system, allowing users to pick up objects and hurl them with just their eyes.

Stillalive Studios has set up trailer featuring gameplay using an Oculus Rift and an empotiv EPOC computer at CES that is capable of sensing the user’s brain waves. The player in the trailer was able to control Son of Nor with just their minds. Son of Nor is slated to be released for PC in the summer of 2014.

Call of Duty Championships to be Presented by Xbox

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Competitive Call of Duty players will be contending with a brand new console and new game for this year’s Call of Duty Championship. The tournament is presented by Xbox and boasts a million dollar prize pool. Teams will compete in regulation matches of Call of Duty: Ghosts running on the Xbox One which will be streamed live via Xbox Live and MLG.tv. This is the first official event to use the next generation console. The Call of Duty Championship will take place in Los Angeles from March 28th-30th and will feature teams from around the world.

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Any qualifying professional and amateur gamers can participate. The qualification requirements, rules, and regulations are available at the official tournament site.

Stills Revealed for Live Action Rurouni Kenshin Sequels

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The fight isn’t over yet

Set for respective releases in August and September, Rurouni Kenshin: Kyoto Taika-hen (Rurouni Kenshin: The Great Kyoto Fire) and Rurouni Kenshin: Densetsu no Saigo-hen (Rurouni Kenshin: The End of a Legend) have received a few new screenshots. Though a small collection, the images show Kenshin facing off against Sojiro Seta and the infamous Shishio Makoto. Also released was a list featuring a majority of the cast for both films, including the previously revealed Tatsuya Fujiwara.

Cast

Kenshin Himura – Takeru Satoh
Kaoru Kamiya – Emi Takei
Sanosuke Sagara – Munetaka Aoki
Megumi Takani – Yuu Aoi
Hajime Saito – Yosuke Eguchi

Misao Makimachi – Tao Tsuchiya
Aoshi Shinomori – Yusuke Iseya
Nenji Kashiwazaki/Okina – min Tanaka
Toshimichi Okubo – Kazufumi Miyazawa
Hirobumi Ito – Yukiyoshi Ozawa
Yahiko Myojin – Kaito Oyagi
Yumi Komagata – Maryjun Takahashi
Makoto Shishio – Tatsuya Fujiwara
Sojiro Seta – Ryunosuke Kamiki
Cho Sawagejo – Ryusuke Miura
Hoji Sadojima – Kenichi Takito
Anji Yukyuzan – Tomomi Maruyama
Usui Uonuma – Matsu Murata
Kamatari Honjo – Hiroko Yashiki
Henya Kariwa – Yuuya Hara
Iwanbo – Takao Yamada
Saizuchi – Kentaro Shimazu
Fuji – Kota Yamaguchi

The films will premiere in Japan on 1st August and 13th September, with no word as of yet when they will see their global release. Though if the first film’s (simply titled Rurouni Kenshin) schedule is anything to go by, it shouldn’t be too long of a gap before the world beyond Japan can watch samurai clash in true Rurouni Kenshin fashion. Can you see the future? Are you ready?

Ankama expands to South East Asia with Wakfu

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Ankama Games have just announced that they will be launching Wakfu across South East Asia. At long last the wonderful MMO game of Wakfu will grace the lands of South East Asia.

On top of launching Wakfu in South East Asia, Ankama have also revealed that they have opened a Singapore office to aid in international support.

“Singapore is a key location for us. Our office there will support the launch of WAKFU and other projects and IPs in Asia. We needed a dedicated team who had relevant knowledge of local markets and were close to potential partners and consumers. The offices will be the headquarters for our Asian operations, including partnerships and events,” said Olivier Comte, COO and Managing Director of Ankama.

This is obviously huge news for Ankama and the further advancements in their global gaming domination. Be sure to let us know what you think of all this in the comments section below.

NASCAR® ’14 Is Coming to Xbox 360®, PlayStation®3 system and PC on February 18

NASCAR® ’14 Is Coming to Xbox 360®, PlayStation®3 system and PC on February 18

700,000+ Votes Counted – Fans Selected Tony Stewart, Three-time NASCAR Sprint Cup Series Champion To Appear On The Cover

Larkspur, Calif., January 9, 2014 – Deep Silver announced today that the racing game NASCAR ’14, developed by Eutechnyx, will launch in North America on February 18, 2014 on the Xbox 360® games and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and PC for the suggested retail price of $49.99. Pre-order offers at Walmart, Gamestop, Best Buy, Target and Amazon may include diecast cars, exclusive paint schemes and more.
Fueled by high-octane intensity and the opportunity to relive the best NASCAR moments from both the 2013 season packed into the game plus regular downloadable content updates as the upcoming season progresses, NASCAR ’14 offers fans the most complete NASCAR® experience yet.

Recently NASCAR revealed that more than 700,000 votes were cast worldwide in the “Drive for the Cover” contest as fans voted Tony Stewart, the three-time NASCAR Sprint Cup Series champion to appear onto the cover of NASCAR ’14. The injury that kept Stewart off the track didn’t stop fans of the driver of the No. 14 Bass Pro Shops / Mobil 1 Chevrolet for Stewart-Haas Racing from beating another fan favorite, four-time champion Jeff Gordon. Stewart plans to return to the track for the Daytona 500 race in February, the same month NASCAR ’14 hits store shelves.

For a first look at the game and Stewart on the cover, watch the trailer here: YouTube http://www.youtube.com/watch?v=SrJPUh8yMzo

“Deep Silver is releasing the best NASCAR racing experience yet to hit video game consoles,” said Deep Silver Inc. COO, Geoff Mulligan. “Fans will soon be able to compete in recent high profile races, experiencing the exact same conditions the real drivers faced. With an aggressive post-release content plan, NASCAR ’14 is a game NASCAR fans can enjoy all year long.”

“With a February launch date, NASCAR ’14 will make a great racing season companion for NASCAR fans,” said Blake Davidson, NASCAR vice president of licensing and consumer products. “If history repeats itself, the new cover recognition for Tony Stewart will serve as a good luck charm as he heads back on the track and Smoke rises again.”

About NASCAR ’14
It’s your turn to immerse yourself in the full-throttle thrill of the world’s most exciting motor sports racing series in NASCAR ’14. Take the wheel from your favorite driver and participate in the race week experience complete with practice, qualifying, and race day challenges. With your favorite personalities and replays, NASCAR ’14 is the authentic NASCAR experience for fans.

· NASCAR Highlights: Take advantage of “NASCAR Highlights” to determine the outcome of the biggest race thrills from the season. Eutechnyx recreates the action where exact condition of the cars, the weather is the same and track positions are identical – the only difference is you!

· Career Mode: Work your way through the ranks in a comprehensive career mode; complete with custom car builds, sponsor acquisition, and R&D to get your team into victory lane.

· Official Teams & Tracks: Race against the official NASCAR teams & drivers on your favorite tracks from the high banks of Daytona, to the twists & turns of Sonoma, and exhilarating speed of Talladega.

· Leagues: Take competition to the next level and host online leagues with your friends, fully supported by statistics, challenges, rankings and replay.

· Online Multiplayer: Take advantage of dynamic skill-based matchmaking, tournaments, and easy drop in/out server browser functionality for a fair and enjoyable experience.

NASCAR ’14 will be on store shelves on February 18, 2014 and is rated “E” (for Everyone) by the ESRB.

For Official NASCAR ’14 news & information, please visit:
Facebook: https://www.facebook.com/NASCARGaming
Twitter: https://twitter.com/NASCARGaming
Website: www.etxracing.com

For Official NASCAR® news & information please visit:
Facebook: https://www.facebook.com/NASCAR
Twitter: https://twitter.com/nascar
Website: http://www.nascar.com/

About NASCAR
The National Association for Stock Car Auto Racing, Inc. (NASCAR) is the sanctioning body for the No. 1 form of motorsports in the United States. NASCAR consists of three national series (the NASCAR Sprint Cup Series, NASCAR Nationwide Series, and NASCAR Camping World Truck Series), four regional series, one local grassroots series, three international series and GRAND-AM Road Racing and the American Le Mans Series presented by Tequila Patrón, both known for competition on road courses. Based in Daytona Beach, Fla., with offices in eight cities across North America, NASCAR sanctions more than 1,200 races in more than 30 U.S. states, Canada, Mexico and Europe. For more information, visit www.nascar.com and follow NASCAR at www.facebook.com/NASCAR and Twitter: @NASCAR.

About Stewart-Haas Racing
Stewart-Haas Racing is the title-winning NASCAR Sprint Cup Series team co-owned by three-time Sprint Cup champion Tony Stewart and Gene Haas, founder of Haas Automation – the largest CNC machine tool builder in the western world. The team fields three entries in the elite Sprint Cup Series – the No. 14 Bass Pro Shops/Mobil 1 Chevrolet for Stewart, the No. 39 Quicken Loans Chevrolet for 2008 Daytona 500 winner Ryan Newman and the No. 10 GoDaddy.com Chevrolet for Danica Patrick. Based in Kannapolis, N.C., Stewart-Haas Racing operates out of a 140,000-square-foot facility with more than 160 employees. For more information, please visit us on the Web at www.StewartHaasRacing.com, on Facebook at www.Facebook.com/StewartHaasRacing, on Twitter @StewartHaasRcng and on Google + at www.Google.com/+StewartHaasRacing.

About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the best-selling zombie action Dead Island(TM) franchise, the critically-acclaimed Metro(TM): Last Light and the smash hit action adventure Saints Row IV(TM). Deep Silver is a wholly-owned subsidiary of Koch Media, GmbH, and includes the renowned development studio Deep Silver Volition, based in Champaign, IL. For more information, plese visit www.deepsilver.com or follow us on twitter at @deepsilver.

About Eutechnyx
Eutechnyx is the world’s leading independent racing game developer. With a history spanning over 25 years, the studio has won numerous awards for its million-plus selling titles and garnered exceptional acclaim in the business sector. As well as its headquarters in the Gateshead (UK), the company has studios in Hong Kong, Chengdu (China), Charlotte (USA) and a publishing office in London (UK). For more information, please visit www.eutechnyx.com.

NASCAR® and NASCAR® ’14 are trademarks of the National Association for Stock Car Auto Racing, Inc. and used under license. All other car, team and driver images, track names, trademarks and other intellectual property are used under license from their respective owner.

© 2014 Eutechnyx Limited. Eutechnyx® and ETX Racing are trademarks of Eutechnyx Limited. All rights reserved.

© 2014 by Deep Silver. Deep Silver is a division of Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc

Windows, Xbox, Xbox 360 and Xbox LIVE are trademarks or registered trademarks of the Microsoft group of companies.

ESRB rating icons are registered trademarks of the Entertainment Software Association (ESA) and may not be used without permission of the ESA.

All other trademarks and trade names are the properties of their respective owners.

“Shining Force Online developer takes project to Kickstarter”

Dallas, Tx – Sega has issued the all powerful cease and desist on Arcade County’s “Shining Force Online.” Created as a free fan made game,  studio lead Robby Mulvany says he was surprised at the quick shutdown by Sega’s law team.

“We had just really started the beta but Sega was quick!”, says Mulvany. “Fan made games are tricky because some publishers are ok with it and  some aren’t. Sega’s own terms of service (at least the ones I read) didn’t seem to discourage them. The Sonic 2 HD remake didn’t seem to bother  them, so last June I decided to build an MMO for Shining Force. Several fans had attempted it in the past but they always seemed to fizzle out quick. There just aren’t really any party-based MMO’s out there so I thought it would be fun to try. I emailed Sega back in June but I didn’t receive a reply. I figured if it was going to be an issue they’d tell me in advance.”

Arcade County has decided that, rather than scrap half a year’s worth of work – to take the project to Kickstarter in order to replace all of  Sega’s trademarks (graphics, characters, names, etc). The game will be renamed “Shining Empire” and abandon a traditional MMO structure for what  Mulvany is calling a “Single Player Social” experience.

“We got great feedback during the beta. The one complaint was really about party size. We had to cut it down to fit in an MMO space. You just  can’t have 200+ participants in a turn-based game and expect people to hang around to complete the battles that may take upwards of 3-4 hours.  So we’re back-peddling a bit. We’re going to have massive parties. Limitless, in fact. When you walk into a town you will be able to recruit virtually anyone, some that even have quests associated with them. Not all of your party will even be combatants. You can buy/steal land and build there. You can recruit farmers to help you harvest crops. Hire a fisherman to fish out of a lake you dig. Cook the fish into foods and  potions that give you combat boosts.”

Arcade County hires freelance artists for all graphical work, so they’re looking to hire a few talented individuals to replace all of Sega’s artwork. The work of these artists can be seen on the Kickstarter page (link at the bottom of this press release). The goal is to launch a beta this summer with the final game releasing in the fall. Though it will be single player, it’s still going to have strong social features which ties players together.

“The big thing will be factions. They’ll be more effective if they’re in power. To do that you need to kill rival faction members. This is where the “Single Player Social” experience comes into play.  You’ll be able to send out a portion of your party to ambush a real player in their world. The winner gains faction power. If you come across a group of rival faction members in your world you can send out an SOS to all allied  faction members online and they can send you help in the form of summoned spirits. Keeping your faction in power is very important because it  gives you bonuses. The merchant faction will give you better prices and access to black markets. The archer’s faction allows you to train your archer members to higher levels.”

The Empire Anvil is a second component of Shining Empire which allows users to create their own massive open-world RPG games using the Shining Empire engine. It will come with a graphics editor (including onion-skinning animation systems), a music writer (taken from the Retro Band engine created by Arcade County ( www.arcadecounty.com/games/retroband)), and a map editor which allows you to create maps of an infinite size.

“We don’t just want to do typical mod tools. This is going to be the actual system we use to create Shining Empire. You won’t need anything  else. You can make all your art inside the Anvil. The really cool thing will be world sizes. We’re not putting a limit on how big a map is. You can make an area that’s literally as big as the United States (or bigger) and populate it with an unlimited number of NPC’s. Then you can upload  it to shiningempire.com and users can install it from your own personal page or from a community section in side the game itself.”

The goal is to release Shining Empire for $10 (complete with the Anvil) on Mac, PC, and iOS. The Kickstarter is attempting to raise $9,500 for  30 days. The money will go entirely to hiring artists.

“We had a lot of supporters with Shining Force Online and I hope that support translates to this project. We’re not a huge studio that receives a million hits a day, and we’re not resurrecting an old beloved franchise, so Kickstarter isn’t usually easy for people like us. It’s definitely not a guarantee. It will be up to the gamers.”

Despite an unwelcome cease on desist on December 24, Robby Mulvany isn’t angry with Sega. Disappointed? Certainly, but he says he’s not angry.

“It’s the legal department. They have to protect their IP’s. I get it. It’s not like the teams that developed some of my favorite games of all time came to my house and smashed all my computers. So I’m not mad at Sega. I grew up on the Genesis. I bought all my multi-platform games on  the Genesis instead of the Super NES even though Nintendo’s console could display more colors and had 16 bit sound. I was a defiant Genesis fanboy. I chose the Saturn over the PSX. I chose the Dreamcast over the PS2. If they ever put out a new console I’d be the first in line.”

You can view the Shining Empire Kickstarter at http://www.kickstarter.com/projects/1009226258/shining-empire-a-massive-role-playing-simulation

And you can check out Arcade County’s other games at http://www.arcadecounty.com