Namco Bandai Games have just made a major announcement for fans of the Witcher video-game series. They have officially announced that they will be distributing the hotly anticipated Witcher 3: Wild Hunt throughout Australia and New Zealand.
The Witcher series is the creation of developer CD Projekt RED and began with the original Witcher game back in 2007. Namco Bandai Games have confirmed they will be releasing Witcher 3: Wild Hunt on PC, Xbox One and PlayStation 4 at some point in 2014.
No solid date has been set as of yet but stay tuned for further details on the release of Witcher 3: Wild Hunt as they come to light.
Recent reports online have surfaced concerning the Disney production of the 7th installment in the Star Warsmovie franchise. These reports are stating that the replacement of Michael Arndt was not due to ‘timing concerns’ as was once believed but rather a disagreement with the focus of the script for the new installment of the Star Wars film saga. Arndt was considered a worthy candidate to pen the screenplay for the newest installment of the Sci-fi series featuring space samurai. His previous works on Toy Story 3 and Little Miss Sunshine stand credit to his ability to scriptwright and we covered his appointment previously here.
Said reports allege that Arndt disagreed with director, J.J. Abrams over the focus for the opener of the new trilogy with Abrams, who aimed to craft one last narrative around the old protagonists (Luke, Han, and Leia), while Arndt argued for the film to follow the offspring of said protagonists. Arndt was alleged to have planned for the original cast and characters to make an appearance as supporting roles to the new heroes (of the Republic/Rebel Alliance/galaxy). Abrams possibly pulled his rank and intends to give the old heroes one last adventure as a final send off for fans of the original trilogy. Whether or not the use of a such clear nostalgia bomb will make a good Star Wars movie is yet to be seen, but one thing is for certain; said nostalgia bomb will almost certainly help cement the film’s box-office performance upon release.
Feel free to post your thoughts about this change in focus in the screenplay. Right now it’s too early for anyone to really guess how the film’s going to turn out and it would be wrong for me to provide conjecture… but that doesn’t mean you can’t 😉
Play the iconic RPG on mobile devices for the very first time
Square Enix® are excited to announce that FINAL FANTASY® VI is now available to download from the Google Play Store, priced £10.99/€14.49, compatible with Android 3.2 and after (Android 4.0 OS recommended).
Originally released in for the Super Nintendo Entertainment System in 1994, the game’s graphics have been recreated to bring the world of FINAL FANTASY VI to your mobile device for the very first time. One of the graphics designers involved in the FINAL FANTASY series from the very start, Kazuko Shibuya, personally worked on the main characters and supervised this recreation.
FEATURES
FINAL FANTASY VI features intuitive user-friendly controls that make the game easy to play on touch screens. In particular, the battle interface has received a complete overhaul for use on your smartphone.
The magicites and events that were introduced in the 2006 remake for the Game Boy Advance, will also make a return. In addition, events have been optimized to be played with user-friendly touch controls.
Need a hint? Mog will help players who are stuck by telling them what they should do next. And the album feature allows players to revisit the story of the game, just in case they missed something earlier.
Available in English, French, Italian, German, Spanish, Japanese, Korean and Chinese (Traditional/Simplified) languages; Android device users can pick up FINAL FANTASY VI from the Google Play Store today for £10.99/€14.49.
The War of Magi left little but ashes and misery in its wake. Even magic itself had vanished from the world. Now, a thousand years later, humankind has remade the world through the power of iron, gunpowder, steam engines, and other machines and technologies.
But there is one who possesses the lost power of magic, a young girl name Terra, whom the evil Empire has kept enslaved in an effort to harness her power as weapon. This leads to a fateful meeting between Terra and a young man named Locke. Their harrowing escape from the Empire’s clutches sets in motion a series of events that touches countless lives and leads to one inevitable conclusion.
Tribal Wars 2: Cross-Platform Gameplay and going Native for Mobile
InnoGames elaborates on development; game reaches 100.000 pre-registrations for beta
Hamburg, January 16, 2014. Today InnoGames released additional information on its strategy online game Tribal Wars 2, describing the technical basis of the company’s first native cross-platform game. The browser component is a combination of the Open Source-framework AngularJS, created by Google, and Javascript Canvas. Mobile access will be granted via native Apps – those use additional COCOS2D frameworks on iOS and Java as well as Libgdx on Android. All mobile versions will be optimized for touchscreen-use on numerous devices. 100.000 players already pre-registered for the upcoming closed beta phase.
Unlike its browser-based predecessor, which added crossplay via iOS- and Android-Apps later, Tribal Wars 2 was planned to take full advantage of cross-platform possibilities. Therefore the game had to be streamlined on browser, tablets and smartphones in terms of technical basis and gameplay. “Our goal was to make all parts of gameplay feel and interact with the players the best way possible – on all platforms. At the same time, the performance had to meet our standards,” says Marc Kamps, Producer of Tribal Wars 2. “We experimented with multiplatform-solutions like HTML 5, but in the end, going native allowed us to take full advantage of the mobile devices’ processing power and touchscreen displays.” Kamps adds.
Players can already pre-register for the game’s beta on www.tribalwars2.com. Tribal Wars 2 sports state-of-the-art graphics and will later be released as cross-platform for Android, iOS and all browsers. Therefore, players can set up one account for all platforms and play from whichever combination of devices they choose. In the recently released announcement video, members of the team and InnoGames co-founder Hendrik Klindworth, are describing their visions for the game and upcoming features.
In Tribal Wars 2, players find themselves as leader of a small village in the midst of a medieval world. Tasked with growing and expanding their empire within a war-torn landscape, they have to fight in order to survive. The MMO’s focus is real-time strategic battles with and against other players. Tribal Wars 2 will be released as cross-platform game for Android, iOS and all browsers. Therefore, players can set up one account for all platforms and play from whichever combination of devices they choose.
Tribal Wars was developed as a hobby project in 2003 by the three founders of InnoGames, Hendrik Klindworth, Eike Klindworth and Michael Zillmer. Today, Tribal Wars has more than 50 million registered players and recently celebrated its tenth birthday with a big in-game event and a video saying thank you.
With more than 110 million registered players, InnoGames is one of the world’s leading developers and providers of online games. Next to Tribal Wars, the Hamburg-based company has scored major successes with games such as Forge of Empires and Grepolis.
This is the end. The end of the world. The end of Lightning’s story arc. Lightning Returns: Final Fantasy XIII releases on February 13, and signals the closing of a chapter in the long-standing series. We went hands-on with a full build (not the finished build) of the PlayStation 3 and Xbox 360 title, getting in over 90 minutes of playtime, as part of a Square Enix Showcase. Unfortunately, there is much we are not allowed to discuss or mention, so we apologise in advance if you’re looking for very specific plot details. Then again, you shouldn’t want that spoiled, should you?
As alluded to in the title, Lightning makes a triumphant re-emergence since her “demotion” in Final Fantasy XIII-2, not only as a primary character in the plot, but the player character. In this(effectively) third act of her story, Lightning is tasked with something oh so minor… saving the world, and on a timer no less. No biggie, right? What’s great about the limited time in which she has to achieve this is it’s not just a plot device, but a gameplay mechanic. A countdown is visible on screen at all times, with a clock present to its right. The clock itself has added purpose, as certain missions place a time-of-day requirement on you, and many gateways to further areas on the map only unlock during a specified window. Not every quest is mandatory, but they all eat up valuable time, so it’s up to you how you want to tackle the game and where you want to dedicate your time and effort. If you feel like you can accomplish everything in a swift manner, then you can attempt that completionist goal. There is just so much to do, however, that I’m not sure that’s even possible.
I’ve gotten ahead of myself a little here. The game starts off with an encounter that re-introduces a familiar face – Snow Villers. Fans would know that the death of Serah, his fiancée and Lightning’s sister, had a very powerful impact on him, with Yoshinori Kitase having previously described him as “struggling with all his might to keep himself from falling apart from the sadness of losing Serah.” Without overstepping boundaries, its clear given their dynamic as complete foils of each other, that the two individuals may not continue to see eye-to-eye on everything. The opening sequence also introduces the mysterious Lumina – a near-splitting image of Serah, but that’s about all you know about her from the get-go. Amongst the literal Chaos – unleashed in the previous title – the player is walked through combat tutorials against an Anubys that emerges from the substance.
The combat system keeps the Active Time Battle (ATB) elements, with some additional tweaks and extra layers. The ATB gauge works much in the same way, but now garbs change the the face of the battlefield. Yes, reminiscent of the “dresssphere” of Final Fantasy X-2. Lightning can equip up to three different ‘schemata’, which can be quite deeply customised. They are built off the base of an alternate garb, with each having their usual slots for a melee attack, magical attack, guard and a fourth ability. However, you can assign one to be your dedicated mage-like schema, focusing solely on high magical attack, defence, etc. What determines these distinctions are the properties and specialities of the chosen garbs, weapons, shield, accessories, adornments and abilities. When in-combat, the player can press the corresponding button for the desired ability, or hold it down for a prolonged use, which drains the ATB gauge, or meter, continuously. Once your meter is empty, you can switch to one of your other schemata with ‘R1’ or ‘L1’. Whilst using another schema, the meter of the previously equipped schema refills over a matter of seconds.
You should never be left powerless, however that doesn’t mean every battle will be a cakewalk. If the enemy you are currently facing is weak against sword strikes, for instance, and your melee-geared schema runs out of ATB meter due to overuse, then you’re obviously going to be less effective, take longer and have a generally tougher fight with a differently customised schema. Monsters make their presence known across the land, so you can avoid confrontations if you see fit. Initiating the combat with ‘R1’ – which acts as an early strike – takes off 10% of the enemy’s health before the battle even begins. Catch them off guard and that bonus increases to 25%. Repeatedly hitting an enemy with their weakness will eventually ‘stagger’ them – a feature that is well known to experienced players. Once that occurs, their statistics are updated and can be brought up during the fight by pulling ‘R2’. This screen will show you stagger conditions (once met), which attacks they are immune to and more. The only way for this information to be learnt is for the player to first try it out.
Potions and other items can be used at any time by pressing ‘start’ and choosing one of the six that Lightning can carry at any given time. When there are multiple enemies on screen at once, the player can shift between them with the D-Pad. Sometimes, whichever enemy you are not locked onto will creep out of view of the camera, but camera angles can also be cycled through at a moment’s notice (and you’ll also do well to read audio cues). ‘Energy Points’ – equivalent to ‘Technical Points’ from Final Fantasy XIII – are gained by defeating enemies and allow for ‘EP Abilities’ to be executed in and out of battle, which can be accessed by pulling ‘L2’. As an example, the ‘Escape’ EP Ability lets you do just that against a hard opponent. The catch in this case is that every tie it is used, you lose one hour of precious time. It’s the only one with a negative feedback loop though, partly because it’s also the only ‘free’ EP Ability, costing zero Energy Points.
The final piece of the combat puzzle is Overclock, which is directly tied to your EP. Activating this special ability slows down time as you are enabled to bombard your practically stasis-bound opponents with relentless fury. Rewards for being victorious are much the same as most previous entries in the series, comprising of Gil and another item, the type of which depends on the identity of the monster. It’s important to note that, unlike the prior two games, your health bar does not automatically regenerate once the battle is won. Merchants and healers are your friends, remember that. With that covered, plot-wise, I can’t be detailed in what I divulge past a particularly early section. Lightning is brought back up to The Ark – a zone where time stands still and our heroine can check-in throughout her journey with Hope Estheim, who serves as her operator in a way. The Saviour of souls can’t be expected to do everything on her own, after all. From here, players can also replay big battles (and presumably boss battles).
Before progressing, the duo engage in an aggravatingly circular conversation in which Lightning exclaims, in as many words, “So this is what I must do…” at least three times. It also reflects the problem with FF games – the dialogue and action are rarely balanced well. When you enter into a conversation or trigger a cutscene, expect to be there for quite a while, with nothing to do but feverishly skip lines or play with the camera. I was pleased to teleport out of there as fast as possible, through the Ark Portal, and enter Luxerion – a main location in Nova Chrysalia. But that’s all I can tell you… I’m sorry! I wish I could say more, but I’m sworn to secrecy. The upside is, Lightning Returns: Final Fantasy XII is merely a month away, so you won’t have to wait long to dive in yourself. We also checked out the Final Fantasy X/X-2 HD Remaster. Stay tuned to Capsule Computers for future FF coverage, and our reviews closer to launch.
Overview From rags to ditches, from bar stools to bar floors, from sex and drugs to violence and love – Shameless is about as dark as family comedies get and it is all the more awesome for it. It is a series that takes all the things wrong with the world and strips it back to the core humanity underneath it all. Who would’ve thought an alcoholic deadbeat father who’d trick his own child into believe he had cancer just to reap the benefits would actually have some shades of goodness inside of him. It is that core humanity that makes Shameless resonate so strongly with audiences of all races, colours, classes and creeds. Beneath it all this series is about one thing; family.
Story Season 3 of Shameless turns things up a notch from previous seasons getting more raunchier and more darker than we have ever seen in this series. Of course all of that is underscored by some genuinely funny comedy that ultimately keeps the series grounded. But it is of course the dramatics that take center stage here in Shameless season 3, whether it be the Jimmy storyline or the rise and fall of Frank Gallagher, things are tense in this season.
Of particular interest is the Jimmy situation. It quickly comes to light that Jimmy has got himself deeply involved in the worst kind of trouble and must now live a sham of a life in a fake marriage with his life now at stake. The problem that has always plagued Jimmy from day dot is that he has an attraction to danger, something bad has always enticed him and perhaps you could make an argument that his interest in Fiona has been based upon the same desire.
Over the course of this season the Fiona/Jimmy relationship becomes deeply strained and things become even further confused when more elements are added to the equation. This relationship has been the core of many of the story arcs in Shameless to date, but there is a sense that this may just be the last goodbye for these two, especially when you consider the depressingly dark turn of events for Jimmy at the end of this season.
It must be said that this could quite easily be the best season of Shameless to date. All the machinations that have been moving since the very first episode come to a head in this season, with a lot o the long-running story-lines reaching some pretty hard conclusions. Miraculously however this season is not the end. It leaves viewers on a pretty huge cliffhanger but there is undoubtedly a sense of closure to many of the ongoing storylines. This is a closing of a chapter for Shameless and it is that cumulative feel that makes this season so very compelling.
Each member of the cast is given a great opportunity to shine here with the best writing in the series to date. Every character is given a central role in one of the major storylines and each play out with deft pacing and wit. Shameless has always been quite good but with this season it becomes plain brilliant. This is Shameless at its absolute best. Showtime’s remake of the UK original has really set itself apart from its predecessor with its own distinct style and direction. This was the season that Shameless broke that glass ceiling and became something truly special.
Visuals and Audio The derelict streets of poor-mans Chicago is quite the setting for a TV series and it is one that Shameless uses to the fullest. The dingy back alleys and the overlooking railway that serves as backdrop for much of the series gives a real sense of place to Shameless. The city of Chicago at times feels like a character in and of itself. The wild antics that take place on these streets is unforgettable and a lot of that has to do with the aesthetic the city provides the show with.
As for the soundtrack, Shameless implements a great musical arrangement composing of some plucky rock tracks and some fist in the air punk rock tunes. It is the perfect blend for a series like this that revels so greatly in the rage of the little guy. The shouting and roaring guitar riffs are exactly the right tone for this show.
Extras Warner Bros have done a great job with this release for Shameless season 3. This release comes bundled with every episode of season 3 across 3 discs. On top of that there is an incredible amount of special features and bonus content including 6 featurettes an some awesome unaired scenes. It is one hell of a jam-packed DVD release and well worth the price of admission.
Overall Shameless season 3 takes the series to new heights. Not only is the drama more tense and emotional than ever but the comedy is at its all time best. Shameless gets smarter with each passing episode and it is all underscored by some genuine human emotion. The reason why Shameless works on so many levels is that it focuses on human emotion at its most raw. The things that make us all human, flaws and all, that is why it doesn’t matter if you’re rich or poor, the story of the dysfunctional Gallagher family is one that connects us all.
Warner Bros release of the 3rd season is an admirable effort that is more than worth the price tag for fans of the series. If you’re looking to collect the series, then this is definitely one to add to your collection. Shameless season 3 is an achievement for this dark comedy and the one that takes the giant leap from being a pretty good TV series to being a great one. Showtime have a hit on their hands and the 3rd season is the best one yet. Shameless is just plain addictive fun. While the Gallagher’s may be living crappily ever after, it is shameless entertainment at its finest.
Capsule Computers review guidelines can be found here.
Valve, the incredibly successful company behind first-person shooterLeft 4 Dead and Steam, of course, recently announced that they would be coming out with custom hardware that are currently known as “Steam Machines.” Along with the computer hardware itself, Valve also unveiled the Steam Controller. Now it appears that controller has an updated design, as you can see in the picture above.
Steam Dev Days is currently going on and, apparently, Valve is still rolling out new prototypes for their planned hardware. The original prototype, which shipped with the Steam Machine beta, featured a four quadrant touch pad and A, B, X, and Y buttons. As some developers have started to leak to social media, however, it appears the new controller has done away with the three buttons below the touchpad.
The original Steam Controller design
According to reports from conference attendees, the new prototype is currently on-hand and playable in some form. Valve plans to release the Steam Controller sometime this summer as the new Steam Machines make their way to the public as well.
Today Tecmo Koei has released some new English screenshots for Atelier Escha & Logy: Alechemists of the Dusk Sky and boy are there a lot of them. We have put forty of the screenshots below but if you want to check out all one hundred and sixty eight images available you can head over to the official Atelier Facebook Page.
Currently Tecmo Koei is planning on releasing the PS3 exclusive Atelier Escha & Logy: Alechemists of the Dusk Sky in North America on March 11th while gamers in Europe will get it a few days earlier on March 7th.
Overview Title Bout Championship Boxing was an original title released in 2008. Out Of The Park Development has since moved their focus onto their other games, mainly their baseball management simulation. After being sold to P.I.S.D. Ltd., Title Bout Championship Boxing 2013 is now fully available on the PC, Mac, Linux, and mobile platforms. The game doesn’t boast insane graphics or state-of-the-art controls and mechanics, but it does hit the spot for all you boxing aficionado’s who would like to recreate the greatest boxing fights in history or to see what would happen if you could let your favorite boxers duke it out with other boxers during their prime.
Gameplay The game does not disappoint on its boxing knowledge and content. Right off the bat, you are given the options to several different game modes and options. The game revolves around setting up situations and match-ups to see how certain boxers do against others. There’s no face punching or button mashing in TBCB. Instead, players will watch their boxers engage in a fight while watching from the sidelines as you read about anything from who took a punch and how the crowd is reacting to the boxers. There are over 6,000 different boxers to choose from, and each one of them have their own biographies, unique stats, and photos to accompany it. You can find any boxer on it, regardless of whether they were one of the more popular boxers or one of the lesser known ones. The game includes a huge variety of names of boxers, but that’s not all. The name of referees, announcers, ring girls, and judges were also included and can be chosen during certain games.
The game really goes into creating an immersive experience for its player. While it may be daunting to get started with the game, it makes more sense once you get used to the style of the game and what the objective is for. The possibilities in the game are endless and it is sure to provide boxing fans and simulation game enthusiasts hours of fun as they try to mix and match certain boxers to see what will happen. Ever wanted to see what a Mike Tyson and Manny Pacquiao fight would look like? Well now it’s possible thanks for TBCB. The simulation aspects of the game is possibly one of its best features, with the other being its huge variety of boxers, refs, judges, and ring girls to choose from. I found myself at the edge of my seat as I watched two boxers that I had chosen at random duke it out in the ring. The crowd has an effect on the character, and if they start cheering for one, it’s noticeable on how they fight.
One of my personal quips is that the game is way too difficult for new players who are unfamiliar with boxing. The game doesn’t properly explain everything and it may leave some bad taste in your mouth after you’ve tried it. For example, the referees and judges have their own personal rating and scores, but how does that correlate with the match? Without a tutorial that introduces the different aspects of the game, I found myself floundering around the menus and options, searching for a clue that would explain to me what I was doing. The game is focused on hardcore boxing lovers, people who understand the huge amounts of information being placed in front of them. I personally have never been a huge boxing fan, and it took me a while to really understand what I was doing and why I was doing it. With so much information all packed into the simulation game, some of which may seem a little confusing at first to people who do not understand boxing, the game may seem a little frustrating at first. Veterans of the Title Bout Championship Boxing 2.5 version will have no problem acclimating themselves to this newer game, but for new users who want to set up fights between legendary boxers, you might have some difficulty.
Visuals and Audio The visuals of the game is nothing to go crazy about. The menu pages looks like you’re entering a gym as you select your game file. You’ll then be taken to a locker room setting where you’re given your different options for game modes. The look is hugely improved from the older version of TBCB. During fights, the boxers on your screen will always be the generic fighters, regardless of what boxer you choose. Occasionally, they’ll make moves or jab at their opponent, a feature that helps keep you engaged while you’re paying close attention to what’s happening.
Where TBCB really shines is in its audio. The sounds of punches being thrown and the crowd cheering at all the right moments really create a feeling like you’re at a boxing ring. Every time a boxer lands a good punch, the crowd cheers and you can feel the fight get more intense. The audio really brings the game together and helps draw attention away from certain downfalls of the title.
Overall Title Bout Championship Boxing 2013 is an interesting simulation game that provides just about everything a boxing enthusiast needs to create the boxing match of his or her dream. While the simulation aspects of the game were great, it misses its mark on user-friendliness. The game has great replay value for its price ($19.99 for two game codes), and is well worth taking a look at. For players unfamiliar with boxing, don’t be put off with the games steep learning curve. It takes a little time to get used to the game and find all the nooks and crannies, but it does become a great little game to play once you figure it all out.
Capsule Computers review guidelines can be found here.
Capsule Computers and Groupees are teaming up once again to release a new indie bundle. For a minimum purchase of $1.00, buyers can snag a copy of the following games:
For a minimum purchase of $4.00, buyers will also receive:
Ravensword: Shadowlands by Crescent Moon Games
Storm over the Pacific by Wastelands Interactive
A.R.E.S.: Extinction Agenda by Extend Interactive
Haegemonia Gold by Digital Reality
The games come as a variety of Steam keys, DRM-free downloads, and Desura keys. As bundles are sold, special bonuses including more games will be unlocked. The first bonus is already available for all buyers, Rise of the Ravager. Purchase your copy of the Capsule Computers Groupees Indie Bundle 3 here!