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Wargame AirLand Battle Review

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Wargame AirLand Battle
Developer
: Eugen Systems
Publisher: Focus Home Interactive
Platform: Linux, Mac, Windows (Reviewed)
Release Date: 29 May 2013
Price: $39.99 – Available Here
Overview

Eugen Systems has been making realistic military RTS’s for almost a decade now. What if the Cold War turned hot, with all-out war breaking out breaking out between NATO and the Warsaw Pact nations? Their latest series Wargame is a exploration on the what ifs of the Cold War. Wargame AirLand Battle is the second game in the series and introduces a single campaign plotline based in Scandinavia, new nations, the addition of fixed wing aircraft, tweaks to urban warfare, and adjustments to logistic units.

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Story

Wargame AirLand Battle takes place in 1985. The western liberal democratic NATO alliance is now engaged in combat with the communist Warsaw Pact. The war has now spilled over to Scandinavia. Sweden, Denmark, and Norway are now fighting for their very survival. The battle starts in Denmark and quickly spills over into the traditionally neutral country of Sweden. The Swedes are forced to join NATO in hopes of surviving the Warsaw Pact’s onslaught. It is important to note that the plot in Wargame AirLand Battle is not directly related to Wargame European Escalation, so do not be shocked when no “previously in Wargame” screen pops up to update players on the happenings in Wargame’s vision of the Cold War.

The plot in Wargame AirLand Battle is a possible scenario; however, Eugen System chooses the hands off route. Instead of meeting generals and building characters, Wargame AirLand Battle’s presentation of the plot reads more like a history textbook than a videogame. The plot is not the most gripping thing in the world, but it seems plausible.

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Gameplay

Wargame AirLand Battle is probably one of the most realistic real time strategy games on the market. Battles are split between two modes, a turn based map and a real time strategy based conflicts. The turn based maps play like a small game of Risk. Players are able to deploy troops, hammer their enemy with a variety of abilities, and position their troops to get the best possible advantage going into the conflict. Each division is comprised of a deck, which represents the amount of units they can call upon during the conflict. Each deck has its own strength and weaknesses. For example, a mechanized infantry division fighting in urban areas and dense forests will have a distinct advantage against an armoured division of tanks. However, change the landscape to the open fields of Europe and the tables will quickly turn. Each division will have a moral and initiative ranking that will dictate how many resource points they will begin the conflict with and how many the enemy will need to accrue to win.

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Based on the positioning of divisions on the map, conflicts between enemy divisions will break out. Players will start out in their respective sectors and will be able to spend their entire starting resource points on units that will be instantly deployed to the battlefield. Players will do battle over neutral sectors that will need to be controlled by a command unit. For each sector controlled, players will gain more resource points, allowing them to call in reinforcements that will slowly enter the battlefield. As players destroy enemy units, they will gain points towards victory, which will affect the overall battle map.

On the multiplayer side of things, players can opt to play traditional single map skirmishes with up to 19 other players in four different game modes or play campaign with the turn based battle maps either cooperatively or competitively. Players have greater flexibility to create decks that suit their play style, which emphasizes both smart deck building and RTS skills. The game uses a well-organized lobby system that is easy to navigate.

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Eugen Systems takes great pains to make Wargame AirLand Battle as realistic as possible. All units have limited amounts of fuel and ammunition. They must be resupplied by returning to Forward Operating Bases (FOB) or by standing near supply vehicles. Decks limit the amount of troops that can be called into battle, forcing players to also consider their remaining reserve units when engaging in battle. To further improve realism, Eugen Systems bumped up their already impressive 350 historically accurate units to a mind boggling 750 units from twelve different countries in Wargame AirLand Battle.

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Wargame AirLand Battle is an impressively deep game. The single battles are dynamic rock, paper, scissors match ups that require smart deck building and strong RTS skills. The campaign mode adds a completely new dimension to the game that will take hours to master. Unfortunately, its depth makes the game very difficult to learn. The tutorial only covers the most basic tactical movements and controls. Most RTS campaigns will slowly introduce a new unit type every level, allowing the player to master the unit’s role in small steps. In Wargame AirLand Battle, the first campaign gives a very rough tutorial on how to use the battle map. Once I was thrown into my very first conflict I was suddenly slammed with a huge amount of units when I had only been introduced to the most basic infantry, scout, armour, and airpower units. However, players who are willing to put the nose to the grind and learn the nuts and bolts of Wargame AirLand Battle are rewarded with a complex game that will please the military, history, and grand strategy nerds.

Visuals

Wargame AirLand Battle is a visually impressive game. The game renders out a visceral intense war on the ground. Zoomed in close, players are treated to some impressive combat scenes. Combat gets hectic with explosions going off, tracers flying, and aircraft screaming overhead. It is a wonderfully chaotic scene to witness. It is incredible to see the attention to detail Eugen Systems developers possess. Individual soldiers in infantry platoons even appear in game. Zoom the game out or sit in the menu and suddenly the player is transported away from the chaos of the battlefield to a sterile far-away command centre complete with era appropriate buttons. The small touches really help create the full package in Wargame AirLand Battle.

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Audio

Like any good war film, the sounds of war in Wargame AirLand Battle is backed up with an orchestral score. Wargame AirLand Battle’s music is subtle but imparts a feeling of epic depth that matches the games grand scale. The recording for sound effects are done well. There is a wide variety of gunfire, explosions, vehicle engines, and klaxon horns alerting to important events to breed the chaotic feeling of war and combat. The voice acting is decent, though the lines seem a little thin as I noticed some lines being repeated by different nations here or there.

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Overall

Don’t let Wargame AirLand Battle’s huge learning curve scare you off. The game is one of the deepest RTS games I have played in a long time and it is a refreshing change to get out of space and into a less popular war in history. Though a little disappointingly weak in the story side, the game combines snappy visuals, an impressive attention to detail, a solid audio experience, and rewardingly complex gameplay in one package. The icing to the cake? Eugen Systems is releasing free DLCs for Wargame AirLand Battle like they did for the previous Wargame title.

8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Loadout Gunning for End of January Release Date

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Players have been able to enjoy the addictive over-the-top gameplay of Loadout for quite some time now thanks to the Early Access program of Steam, but those that have been patiently waiting for the full release of the game finally have a set date to look forward to, the final day of January.

Developer Edge of Reality has been in the gaming business for quite some time porting games to other systems like the Tony Hawk Pro Skater series and making games from other IPs like movie tie-in games, but Loadout is their venture into something uniquely theirs. With 3 years spent developing Loadout, it is finally ready to go gold and let players craft their own guns, with over 44 billion possibilities.

The players wanting to check out the free-to-play action shooter for themselves can get Loadout January 31st, 2014 from Steam. While those still not wanting to wait those scant few days can still find it on Early Access.

GAMEVIL launches Kiwi Dash

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GAMEVIL is happy to announce that today marks the release date for their latest free-to-play title – Kiwi Dash. Available on both App Store and Google Play, the game is to allow players an endless, casual chasing experience featuring adorable birds known as Kiwis. In this wondrous turn of events, cats have stolen a precious totem from the Kiwi haven, and the once docile creatures must reclaim what was rightfully theirs. Kyu Lee, President of GAMEVIL USA, had the following to add:

We’re excited to launch Kiwi Dash as it marks our first take on the casual, sideways runner. We’ve learned a lot collaborating with Vanilla Breeze, and we feel confident that the game will appeal to a wide casual gaming audience around the world.

Be prepared to run, dash, dodge, and collect plentiful amounts of kiwi fruits in your future excursions in Kiwi Dash! Grab your free copy now at the App Store or Google Play. Take a look at the official trailer below for a glimpse of Kiwi action!

Hozuki No Reitetsu Episode 2 Impressions

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Hozuki No Reitetsu
Episode 2 – Demons And Underwear And Crabs/The State Of Hell, And This And That

Another week, another episode and I’m so glad because I cannot get enough of Hozuki No Reitetsu. Welcome back to another instalment of Hozuki No Reitetsu Anime Impressions, I hope you’ve all been as excited about this new episode as I have! This week marks the release of Hozuki No Reitetsu episode two, an episode where Hozuki must deal with young demons slacking off and talking about underwear as well as a surprise visit from European Hell’s very own overlord; Satan. Hozuki No Reitetsu has only come out with two episodes as of right now but it has already concreted itself in as one of my favourite Anime series’ of this season so let’s get into it and see whether or not episode two hit the bar that episode one raised last week.

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Demons And Underwear And Crabs:

What do you get when you cross demons with underwear and crabs? Answer: Another odd episode of Hozuki No Reitetsu. Let’s be honest; work is boring and nobody enjoys their job, if you do however, you may be on the right path to some sort of success but that comes in time, today’s episode of Hozuki No Reitetsu showed us that, no matter what age, no matter what race, no matter what plane of existence you live on; work is bad and singing about underwear is good.

 Karauri and Nasubi, two young demons, are spending their work day at the shore of the River of Styx cleaning all of the trash left behind by humans who have been disintegrated but it seems like that’s not enough excitement for little Nasubi so he decided to sing a few jingles he’s heard on TV, jingles heard on underwear commercials…you see where this is going.

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The songs spark conversation regarding underwear and this lasts for the whole episode with crabs being shown in different scenes throughout, that’s where the episode name comes from. Nothing actually happens within this episode, no actual issues are resolved because, really, there were no issues to begin with. Little Nasubi gets into trouble for screwing up a job he had to do but that quickly gets thrown to the side for more talks of undergarments.

I have to be entirely honest and say, as of right now with two episodes and four short stories in, this would have to be my least favourite simply because I feel as though it wasn’t as elegantly put together as the other ones, I still loved it with its small play on words and references to Italy and our favourite Italian plumber Mario but I can’t say I enjoyed it as much as the last two stories. I Suppose not every episode is going to knock it out of the park but the second story of episode two really won me back over.

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The State Of Hell, And This And That:

Now this half-episode here was an absolute ripper! “The State of Hell, And This And That” had the leader of European hell, Satan, pay a visit to the Japanese hell rules in an attempt to lull them into a false sense of security by being nice and showing respect but with the dark intentions of eventually taking over and extending his rule to Asia. Satan doesn’t even know what he’s in for. Hozuki, being the titular character, takes him for a tour of their hell, all the while Satan plots different ways he can take over.

Between the mispronunciation of Satan as Santa and the constant signs of disrespect to the seemingly unpopular leader of hell, this episode absolutely killed me, in a good way! Showing Satan as an eventual nervous and fear-filled character was such a good move to be written into a story like this because it showed Hozuki No Reitetsu’s ability to poke fun at both themselves and at others’ beliefs, myths and legends.

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Satan constantly broke character having him call his minions “good little devils” and noting that if his underlings treated him the way Hozuki treats King Enma he’d surely burst into tears every time, Satan even begged God to save him from the terror that is Hozuki and Asian hell which was probably the very best way they could have ended that episode. This half of the episode gave me the cleverness that I longed for while watching the first half of the episode and really showed me just how intelligent Hozuki No Reitetsu is and that the first episode wasn’t just a fluke, it really is this funny and it really is this smart.

Lines get delivers in Hozuki No Reitetsu like no others, I barely laugh at the Japanese dub of any Anime yet this series has made me cackle openly while watching it. The great thing is that it doesn’t treat you like an idiot, Satan mentions that Hozuki is slender and therefore weak but recalls the “recent heroes from Japanese videogames” and how they’re both slender and strong while we’re shown images of Cloud and Sephiroth of Final Fantasy fame as well as others, they’re not directly mentioned by name but we all get the message and I’m sure we all giggled when we saw Cloud’s spiky hair.

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I was a bit worried when I saw that first story and didn’t quite enjoy it as much as I had anticipated but, by the end of the full episode I was locked back in and it sealed its place as a series I will continue to watch while others series’ of this season have still not proven themselves to me as fantastic titles…at least, not as fantastic as this one. I pray that Hozuki No Reitetsu continues to get better while also growing in popularity so it gets the large audience I honestly think it deserves. Continue to keep an eye on this site and it’s Anime Impressions page because will be continuing to do Hozuki No Reitetsu impressions indefinitely.

Check out more Hozuki No Reitetsu impressions HERE.

Gaming Culture Documentary ‘Outerlands’ Seeks Kickstarter Funding

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Digital media company Area 5, the folks behind such works as fighting game film I Am Street Fighter and behind-the-scenes The Last Of Us film, Grounded: Making The Last Of Us, have announced a documentary series about video game culture. The documentary series, called Outerlands: Season One, will be a six-part series that will aim to cover everything from e-sports and clans to game preservation, the rise of streaming content, and more.

Area 5 is seeking $210,000 in order to make this happen. That will cover everything from backer rewards to the travel and production costs of making the documentary itself. If any of you have seen I Am Street Fighter (and you should if you haven’t!), you’ll know the quality of work Area 5 does.

Area 5 also worked on the "I Am Street Fighter" documentary.
Area 5 also worked on the “I Am Street Fighter” documentary.

If you’re interested in getting helping get this project off the ground, you can head over to their official Kickstarter page. For more information on Area 5, you can check out their website here.

J-Stars Victory Vs. – MORE Shonen Rivals Tossed Into The Mix

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Coming off of yesterdays news regarding the addition of Shonen series rivals like Frieza, Madara and Akainu being added to the upcoming Namco Bandai brawler “J-Stars Victory Vs.“, it seems as though we’re met with a little more news on the same topic and it involves the adding of three more rival characters to the games already large roster.

Sosuke Aizen (Bleach) and Toguro (Yu Yu Hakusho) have both been announced as playable characters where as Hisoka of “Hunter x Hunter” fame happens to just feature as a support character rather than a fully playable one. Though the image from Shueisha’s Weekly Shonen Jump Magazine that is currently in circulation isn’t of the highest quality it is still good enough to see the new characters added.

Like we say almost every time some “J-Stars Victory Vs.” news breaks; we all really hope this gets an outside of Japan release because it is looking to be one of the greatest Anime crossover games of our generations. Stay tuned for more news as it breaks.

DLC Characters Released For “Adventure Time: Explore The Dungeon Because I DON’T KNOW!”

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D3Publsiher, Cartoon Network Enterprises and Namco Bandai Games are all extremely excited to announce that the very first DLC characters for the brand-new Adventure Time game, “Explore The Dungeon Because I DON’T KNOW!“, has just been released and it comes with some awesomely cool characters to play as. Peppermint Butler, Gunter and King of Mars are the three new characters that take the spotlight, if you’re fans of the Adventure Time show than you’ll know instantly who these characters are but for those of you who don’t watch it…well, honestly, you’re probably not reading this right now.

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With so many crazy dungeons to hack and slash your way through it only makes sense for some new kick-arse characters to be added into the mix and they just so happen to have chosen some of the strangest yet best! The DLC characters is available now on the Xbox 360, PlayStation 3 and Wii U, the Xbox 360 version of the DLC will be sold for £1.29 per character whereas the PlayStation 3 and Wii U characters will go for £1.59 each so if you’re an Adventure Time fan living in the UK I suggest you jump on now to grab your new characters and keep on adventuring!

Sword Art Online – Volume 1 Aincrad Part 1 Review

 

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Sword Art Online – Volume 1 Aincrad Part 1
Studio: A-1 Pictures
Publisher: Madman Entertainment
Format:
DVD (Reviewed), Blu-Ray 
Release Date: 18th December 2013
Price: $29.95 – Available Here

Overview

Slowly but surely we’ve made it into the age of videogames. Many years ago playing video games was something only certain people did and, for the most part, it was quite a niche market…not anymore. “Sword Art Online” is an Anime that originally began as a light novel series written by the very popular novelist Reki Kawahara (Fumio Kunori), it eventually became popular enough to warrant an Anime adaptation and from then on in the popularity of the series soared to even greater heights. With its videogame-based storyline (which is quite appealing in this day and age) and its semi-relatable characters, it is easy to see how and why this Anime has become such a favoured series in the hearts and minds of many Anime fans around the world. Madman Entertainment has only recently released this series “down under” and luckily for me I’ve been given the chance to review it. I think it’s about time we “log-in” and see what all the fuss is truly about.

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Story

Sword Art Online is based in the land of “Aincrad”; a virtual world that exists within the world-famous game “Sword Art Online”, which is a virtual reality MMORPG that uses the most cutting edge of technology to “physically” bring gamers from around the globe into the world of the game. The series begins with the official release of the game which, up until that point, had only been in beta testing stages. Players all gathered to begin their “next gen” gaming experience but were met with some odd yet terrifying news; there’s no way you can logout of the game.

After being met with the almost God-like vision of the games creators, the mass of players online at the time were confronted with their unfortunate, yet virtual, reality: Players who are currently logged in cannot log out until certain conditions are met, either you die in-game and an electric shock runs through your virtual reality unit and fries your brain (killing you in the process) or you collectively complete all 100 levels in the game, doing so will have the entire “Sword Art Online” community released but no-one has ever made it past double-digit levels at that point in time so what hope do they have of ever getting out…alive?

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Enter a young boy named Kirito, he was one of the original beta testers so he has a fairly good grasp on what the game is like and it seems as though he may be the only hope of players actually getting out of this hell hole. He embarks on a quest to become stronger while defeating levels and bosses, meeting other players along the way, making parties, making friends and ever-striving to save the people of the “Sword Art Online” community.

The first volume of “Sword Art Online” covers the first eight episodes of the series and, from what I’ve seen, it looks as though it is an Anime that has a storyline which is made up of smaller storylines, allow me to explain: As I’ve just mentioned the aim of Kirito is to escape “Aincrad” alongside every other player but, after certain events transpire, he chooses to be a lone wolf and take off on his own because he believes that would be the most effective way to go about it, now the continuing storyline is always there yet every couple of episodes we’re met with a new character and a new problem which Kirito must face head on, something that is quite reminiscent of an actual MMORPG and the quest systems that a majority of them have running and I’d like to think that it was done like that entirely on purpose.

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The story in general is highly engaging, I feel as though any storyline that puts humans into the world of videogames is, but what I really enjoy about the series so far is the actual characters, most notably Kirito himself, I can’t help but look at him like he is a good lead character. The boy is somewhat antisocial but puts it behind him for the sake of others, yes that inevitably ends in death for the people around him when they start to get cocky and begin to take the game for granted which he blames on himself. That’s another thing I like about the series; it also deals with characters’ mental state and how they’re coping with being in such a dangerous world, it gives great insight and makes for some interesting characters.

He’s a character that feel constantly grows, he goes from cheery to angsty within a matter of minutes depending on the situation he’s in and he deals with the idiotic characters in much the same way you or I would, to me that is good writing. He’s a character that is both kind-hearted and deceptive but for all the right reasons; he’s essentially a guy who would lie to somebody good to help another good person and you really see that throughout. It seems as though it has a great story that will only continue to grow and get deeper as the series goes on, I’m actually fairly excited to see what happens next and that’s the sign of a great series.

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Visuals

When it comes to aesthetics in “Sword Art Online” I really feel as though they hit the mark. The team behind the designs of the environments and the actual characters themselves somehow captured the feel of an MMORPG fantasy world and threw it into the Anime medium with the transition between the two mediums having nothing lost in-between. I’m not just talking about the health bars above players’ heads or the way the menu pops up at their finger tips, that’s fantastic and quirky but what I really want to focus on is the outstandingly beautiful environments. Half the reason I’ve ever wanted to play an MMORPG title is because of the way the game looks aesthetically rather than the way the game looks like it players and I truly believe “Sword Art Online” has captured that. Characters, weapons, equipables and items all look great and I do hold them in the same regard as the rest of the visuals.

The animation is of extremely high calibre, it bumps up a fair bit during fight scenes and even though they’re few and far between you still get a certain rush of excitement when you know one is coming. They do use a small bit of CGI animation within the series that doesn’t quite hold up as well as I’m sure the development team thought it would but not every aspect of a show can be perfect. They used that style of animation on a fairly large boss monster and, although it really didn’t take the spotlight for too long, it was noticeable and it really wasn’t that great. It was the second boss monster they had shown, the first one was animated traditionally but this one was CGI animated, which showed an odd comparison that didn’t entirely work in its favour.

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Audio

The one thing “Sword Art Online” does the best auditorally is music, I will give it a fair bit of credit for choosing some great and varying music tracks to fill in the background of the Anime. It has a fairly large range of music it seems, it can switch from an uplifting rock track to a whimsical, fantasy-style harp track in a matter of scenes but luckily they all play off of each other quite well and make for sequences that keep audiences engaged. The voice acting is actually quite varied throughout the first eight episodes; some of the actors and actresses do an amazing job yet some of them miss their mark big time, luckily for us the main cast have great voice actors and actresses that can properly show emotion. “Sword Art Online” deals with real humans living in a fantasy world so you can imagine that they’re not all entirely on solid grounds mentally.

There are a lot of characters who need to be shown to have conflicting ideals and emotions and it seems as though a lot of the voice actors/actresses are perfect for the job because they relay a message full of hurt or full of anger so well, at times it even had me empathising with characters I’d never thought to connect with. The one thing I’m not too fond of is dialogue choices, sometimes what characters say really seem cheesy and a simple change of words or phrases could turn particular underwhelming statements into those of awesome volumes. “You have to…beat the boss…for everyone” is a paraphrased quote from a dying character that made his appearance somewhere within the first two episodes, yes, there were fighting a boss and, yes, they needed to beat it but it seemed so corny to have a character who is on the brink of an actual death say those words, it was far to literal for the situation and took away from that characters death in a big way. Just as a note I’m speaking of the English dub and not the Japanese dub though the series can be watched that way if you so choose to.

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Extras

“Sword Art Online” volume 1 actually didn’t feature any on-disc extras apart from the very typical textless opening and closing sequences though it did feature a few cool and quirky little physical extras. First off there is a nice piece of art on the flip side of the cases cover but the real focus goes to the set of seven postcards each with “Sword Art Online” artworks that seem to depict the character featured in the stories of the episodes on the discs in different art styles, almost as if they were each drawn by a different artist, it’s quite an interesting extra and, granted become a big enough fan of the series by the end, I feel as though they will eventually find a place to be displayed somewhere around my room. If you’re a fan of the series or just a fan of Anime art in general you’ll definitely be into these postcards. Despite its lack of on-disc extras it is still a better release than most other Anime titles so I’ll give it points for trying that little bit harder.

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Overall

“Sword Art Online” is an Anime for all Anime fans because, let’s be honest, if you’re into Anime chances are you’re also into some form of gaming so to have these two mediums come together in such a way is brilliant and actually fairly exciting. It hosts great characters in a fantastic-looking fantasy land and it also deals with a lot more than just what is on the surface. Yes, it does lack certain things in the voice acting and dialogue department which does occasionally break your focus on the Anime but it greatly makes up for what it lacks with its incredible visuals and great story-driven scenarios. It’s a fantastic Anime and I can absolutely see why it has become so popular within the last year or so, deffinitely one not to miss out on!

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Blue Exorcist Volume 5 Review

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Blue Exorcist Volume 5
Studio: A-1 Pictures
Publisher: Madman
Format:
DVD, Blu-Ray – Reviewed on DVD
Release Date: 15th Januray 2014
Price: $24.95 – Available Here

Overview
No matter what people say, they fear that which they don’t understand. And being half-human and half-demon is a pretty difficult concept to wrap your head around. Now if that causes some minor issues, like fear and caution, that’s bearable. But when fear inspires bold action, then there’s a problem. So Rin Okumura must, as always, fight to prove that his very existence is not a plague on humanity. Sounds easy enough…

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What is it this time?

Story
With Rin’s secret out in the open, the students of the Cram School continue to harbour fear and trepidation to the Satanic child. With their entire identities wrapped up in demon hunting and their hatred of the Devil, it’s a tremendous task for them overcome their own painful emotions. Konekomaru learns this the hard way when his own negative emotions threaten to damage not only himself, but each relationship he has forged at True Cross. Naturally, this serves as a source of conflict and yet another situation where Rin must do his damnedest just to prove that he isn’t a threat to his friends.

Volume 5 also contains a break episode in the form of a birthday party. Having used his “fortune-telling” abilities, Shima discovers that Kamiki’s birthday is approaching. Deciding that a party is in order, the class decides to celebrate her special day. Naturally they set out with the intention of holding a surprise party and Kamiki, being her usual paranoid self, begins to assume the worst when her friends hide their activities from her. Her suspicions begin to get the best of her and lead to some embarrassing situations and humourous misunderstandings. That being said, and this being Blue Exorcist, the episode also contains some hard hitting emotional moments that relate to the plot. It is revealed that Rin and Yukio, along with having no memory of their mother, don’t know where or when they were truly born.

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A man of many talents

As demons continue to attack, Rin and Yukio’s relationship is strained further and further as  the brothers clash. Rin’s act now, think later attitude serves as a constant source of stress for Yukio, who wants only to keep his brother alive. Yukio also begins to break under the pressure, showing anger more openly than he has before and acting less like his usual self. The by-the-books Yukio also continues to carry a secret that he hides from everyone, a secret sure to cause problems if it ever sees the light of day.

In the final episodes of the Volume, the final story begins to kick into gear. With the introduction of new characters and more screentime from the Vatican, all the pieces are set for one hell of a showdown.

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What lies under the mask?

Visuals
In contrast to Rin’s previous outbursts, his flames are quite visually different. As they always have they serve as an obvious representation of his emotional state and the chaos within him. As opposed to the raging inferno that consumed him in the forest, there’s a greater sense of control as he continues to train his abilities. As his proficiency increases they shift to a calm, haunting burn, softer than they have ever burned before.

During the numerous fights that occur during the Volume, the animation continues to exude an excellent sense of flow. Even when characters continue the tradition of mid-battle exposition the visuals remain interesting, rather than becoming stagnant. Each example of combat is also unique in their approach, with no fight being visually the same as the last, in no small part due to the diverse nature and physical form each demon takes. Rin’s combat style when dealing with said demons is also very acrobatic and involves a high degree of movement, something that requires impressive animation in order to be visually palatable. Which it is.

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He’s right behind me isn’t he?

Audio
As always, Shira continues to be a source of inspiration and colourful language. During one of her patented pep talks to Rin, she simply asks him if he’s “Gonna let the bad guys jerk us around for ever?” Which is enough to inspire anyone into action. On the subject of voices, and harking back to some of the earlier episodes, the Guru demon Rin faces has a rather heavy voice filter. This serves to distort and garble the monster’s voice, inspiring fear when it does so much as ask a question. Nothing scarier than a giant shadow with reverb is there?

During the more intense moments of episodes, a lack of sound can prove to be just as important. By opting to not overlay a backtrack, focus is placed completely on the dialogue. It’s a little jarring, as the sudden lack of peripheral sound serves to sever the moment from the others in the episode, adding to its memorability.

Extras
Once more the extras bring an episode of Ura-Ex, everybody’s favourite glimpse into the less than dramtic daily lives of characters. This time around: Mephisto’s Dog Day. In an odd painted style, the daily canine routine of one Sir Pheles is expressed, shedding new light on not only him but also a conversation from way back in Volume 2. The alternate previews are, this time, performed by Gufu, Obarion (some kind of rock demon), Mechichi (who will “Kill you for reals”) and the masked demon. Plus your standard fare anime trailers are included as well.

Blue-Exorcist-Volume-5-06
And he’s the nice one…

Overall
Blue Exorcist Volume 5 is a much more personal affair than Volume 4 was. Opting to focus more on the close relationships between characters, and putting the grand plot to the side for a moment, a lot more depth is added to the cast. Whether it be under the light of humour or tragedy, characters continue to evolve and show a greater understanding of the world in which they live. Though that knowledge might become obsolete in the coming finale. With the very foundation of society undergoing a shift, how will the world they’ve all come to accept change? When the Son of Satan holds a greater sense of compassion than the revered and sanctimonious Vatican, who knows what could happen next. A fight between good and evil? Most likely. But which is which?

9-0-capsules-out-of-10

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EDGE OF REALITY’S LOADOUT LAUNCHES JANUARY 31st

EDGE OF REALITY’S LOADOUT LAUNCHES JANUARY 31st

BILLIONS of Weapon Configurations Provide a Completely Over-the-Top Shooter Experience

AUSTIN, TX (January 16, 2014) – Edge of Reality, developers of the upcoming Free-to-Play shooter Loadout, today announced that the game will officially be available on Friday, January 31, 2014. The development team has spent the last three years fine tuning the mechanics and embracing the maniacal and addictive nature of Loadout’s gameplay, ensuring their debut title will be ready for its highly-anticipated launch.

“After spending the last two decades contributing to the development of some amazing franchises, like Mass Effect, Tony Hawk’s Pro Skater, The Sims, and Dragon Age, Loadout is our studio’s first original IP, and we couldn’t be more excited to open it up to the masses,” said Rob Cohen, CEO of Edge of Reality. “We started this as a passion project, working on it when we could, and trying to create something original and truly player friendly. What we’ve got now is a game that’s a blast to play, quick and easy to get into, and empowers players with insane amounts of customization.”

In fact, Loadout’s weapon-crafting system runs so deep that there are over 44 billion possible creations to assemble, enabling players to transform weapon behavior in extreme ways, thereby defining their own class and play style. Combining weapon-crafting with acrobatic movement and over-the-top comedic violence, Loadout is packed with personality and style that deliver a fresh and satisfying alternative to the vast array of modern combat shooters.

Loadout is currently in beta via Early Access on Steam. Loadout will officially be released for the PC on January 31, 2014. For more Loadout mayhem, visit www.loadout.com and follow us on Twitter and Facebook.

To check the game out now via Early Access, follow this Steam link: http://store.steampowered.com/app/208090
About Edge of Reality
Edge of Reality is an independent, world class game development studio based in Austin, Texas. Throughout its 16-year history, the studio has released 15 titles on 8 platforms, selling over 20 million units worldwide. The company is entrusted with some of the biggest brands in the industry, and the team works with passion to deliver high-quality entertainment. More information about Edge of Reality and its products can be found on the company’s website, www.edgeofreality.com.