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Paranormal Activity: The Marked Ones Review

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Paranormal Activity: The Marked Ones
Studio: Blumhouse Productions
Publisher: Paramount Pictures
Format: Cinema (reviewed at Event Cinemas George St.)
Release Date: 23/01/14 – Buy Tickets Here

Overview

Back in 2007, Paranormal Activity took the world by storm and made audiences everywhere scream and nearly jump out of their seats. The paranormal themes, intense storytelling and found-footage style made for a perfect storm for horror fans – a type of movie that hadn’t been seen since the Blair Witch Project. Since then the franchise has gotten bigger and spun off numerous sequels. Paranormal Activity: The Marked Ones is the first spin-off from the franchise’s main narrative, and while it keeps with the found footage style of storytelling, the heart, soul and terror just isn’t there anymore.

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Story

Paranormal Activity: The Marked Ones follows the story of a recent high school graduate, Jesse and his buddy Hector. Jesse unknowingly has been marked for posession by a demon, and after being bestowed with amazing powers and abilities (like super strength) slowly falls further and further into darkness.

The story of The Marked Ones happens concurrently to the other events in the series, and has several tie in moments to the other films. Some of these seem superflous though and are implemented as nothing more than fan service. However, the film’s final scene ties it in with the original Paranormal Activity in a very cool way. If you are a fan that has watched all four movies prior then you will get a kick out of the small inclusion and allusions, but if you aren’t then be prepared for seemingly out of place conversations with characters that only exist for a brief seconds as an almost deus ex machina technique to explain the situation.

Since we see the transformation of Jesse from beginning to end, we get a unique look at how the demon posesses his victims. We also get a lot of footage that isn’t horror related at all. The balance of the movie feels way off. Instead of a little bit of an introduction followed by strong horror themes, a good portion of the film’s already short runtime (a little over 1 hour, 20 minutes) is us being introduced to the three main characters, and watching them clown around. For the most part, none of the beginning footage is even relevant to the overall plot. The massive downside to this is the fact that the “Scary” parts towards the end of the movie are rushed through and watered down, offering little to no actual scares.

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Another problem with the balance of the movie is that it leaves no time to build up tension. We get a few snippets of ominous warnings in the beginning, but nothing actually horrifying happens until the last third of the movie, when Jesse has almost completely succumb to the demon. Due to this, The Marked Ones relies a lot on jump-scares and cheap screams to frighten you. Don’t get me wrong, there are more than a few actual scary moments – like seeing a witch’s silhouette in the back of a room, but these are few and far between.

Paranormal Activity: The Marked Ones has a major plot problem, and it is one that is inherent to the type of found-footage approach that they chose to go with; it often doesn’t make sense for the characters to have their camera on them. Heading to a gangster party – better take my expensive video camera. Breaking into a house in the middle of the night – yeah better record every moment. My car was T-boned and my friend taken away in the back, better grab the camera as I run into the street screaming. It is necessary to keep the plot even remotely consistent, but doesn’t make any logical sense.

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Visuals

The Paranormal Activity franchise is infamous for its use of the found-footage cinematic style. While previous installments implemented this through use of CCTV Cameras statically recording the events as they occur, The Marked Ones takes a different approach. Jesse and Hector carry their camera around with them, so you get a much more in-the-moment feel to the events. Sadly, this takes away a lot of what initially captured and enamored people with the franchise to begin with.

One thing that can be said though is that the camera that Jesse and Hector use is a much, and I do mean much higher quality than what Katie and Micah had set up around their house. This means that the “found footage” that is used for the entirety of the movie is much clearer, crisper and very different to the previous installments. This has both its pros and its cons.

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The demon makes arguably a greater impact here than in any previous movies, and through the course of the film we see Jesse slowly succumb to his wills. This brings with it physical changes for him, like his eyes becoming sunken and darker, his posture and even the tone of his skin changing. The practical effects that are used here are really impressive and do capture the essence of his transformation.

As Jesse is slowly but surely falling prey to the demon, he begins exhibiting a wide array of supernatural abilities (which also grow more powerful through the movie). Although most of these end up looking childish and silly – like him blowing up an air mattress in one breath or being suspended in mid-air. There is also a scene at the end where the world begins to warp and it just looks like someone was messing around with Photoshop. A lot of the silliness of these visuals can be tied back to the choice of camera. In the originals, the footage was grainy and filled with static which not only helped to set the mood, but also obscure some of the details.

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Audio

This is the most dialogue intensive Paranormal Activity film, and it feels much more like a typical movie that needs the characters to sell the story (instead of the story practically selling itself). Luckily for the most part the cast do a better than average job. Even though they are frequently running or acting terrified, their voices are always clear and easy to understand. The fact that the movie doesn’t use music adds to the tension (what little there is of it) and helps make it feel more grounded and real.

The Marked Ones is a movie that was aimed at a Latino demographic, and as such some sections of dialogue are in Spanish. While this again adds for a sense of realism, it takes away from the overall enjoyment in the movie; unless you actually understand the language. Some of the characters, like Jesse’s grandmother speak exclusively in Spanish so most of her dialogue goes completely unknown. However, like they say – communication is only 30% verbal, and in this instance you are able to get a relatively good idea of what is being said even without knowing the language. Still, it would be nice to actually understand the movie you are watching.

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Overall

Paranormal Activity: The Marked Ones offers a different take on the mythos of the Paranormal Activity Universe but doesn’t do much to further the franchise and while a different use of found footage is a nice change of pace, it just ends up offering more problems than it managers to solve. The movie’s biggest problem however is the fact that it feels off-paced and frankly not very scary. A moderately enjoable film but definitely not one to lose sleep over.

5-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

World of Tanks Scores New Peak Concurrent User Record

World of Tanks Scores New Peak Concurrent User Record

Over one million players log onto Russian game’s cluster simultaneously

January 22, 2014 — Wargaming today announced that its free-to-play MMO action game World of Tanks has set a new record with a total of over 1,114,000 gamers playing concurrently on the Russian cluster on January 19, 2014.

“In 2013, we put a great amount of effort into growing World of Tanks, enriching it with new gameplay features and content,” said Andrei Yarantsau, VP of Publishing at Wargaming. “Tankmen on the Russian servers all play at different times of the day and although their overall number has long since surpassed several million daily active users, the PCCU has been hovering around 900,000 gamers for the past few months. Finally, we’ve breached the one million mark. We are set to scale even greater heights with considerable improvements planned for World of Tanks in 2014”.

The forces of virtual tankers already stand over 75,000,000 strong globally and with this continuous growth the Wargaming team remains committed to make sure the millions of World of Tanks players out there have a great experience with the game moving forward.

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About World of Tanks

World of Tanks is the first and only team-based, massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes over 300 armored vehicles from United States, Germany, the Soviet Union, France, Great Britain, Japan, and China, carefully detailed with historical accuracy.

A flexible system of authentic vehicle upgrades and development allows you to try any of the vehicles and weapons in the game. Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all-purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long-range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.

But being a great tank commander alone isn’t enough to win! In World of Tanks, it’s all about teamwork. Victory is achieved by combining your combat skills with those of the other members of your team, each playing their own role on the battlefield. Just add your favorite strategy to build your own steel empire and manifest the indisputable authority of the tank power!

Join World of Tanks:

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 2800 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Currently, Wargaming is focused on its team-based MMO war series dedicated to mid-20th century warfare that will include the company’s flagship armored MMO World of Tanks, launched in April 2011 and currently boasting 75 million players worldwide, the flight combat World of Warplanes, named one of the most anticipated MMOs, and the naval World of Warships, scheduled for release in 2014.

In June 2012, Wargaming announced the Wargaming.net Service, the epicenter of the online battle gaming universe that will gather the series under a single portal — www.wargaming.net.

Official website:

Monster Jam Game By GameMill Entertainment

Monster Jam Game

Monster Jam Game By GameMill Entertainment

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: Jan 20, 2014
  • Version: 1.0
  • Size: 190 MB
  • Language: English
  • Seller: GameMill Entertainment LLC
  • © 2014

Compatibility: Requires iOS 5.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Bringing the family-friendly entertainment of live Monster Jam® events straight to your tablet or mobile phone all year round, Monster Jam is an authentic and dynamic mobile gaming experience! Monster Jam® will not only allow you to relive your favourite Monster Jam® moments but to create your own memorable monster truck stunts using all the biggest names in Monster Jam®, including Grave Digger®, El Toro Loco®, Maximum Destruction® and Monster Mutt®! Smash through barriers in actual Monster Jam® events and races, or freestyle through unique environments and hill climbs!

– 16 fan-favourite licensed Monster Jam® Trucks recreated in breathtaking detail!
– Classic Monster Jam® Arenas to compete in, including Anaheim, Georgia and Houston.
– Unleash your Truck upon unique and astonishing HD environments such as downtown Tampa, Detroit and Jacksonville.
– Unique and distinctive game modes including racing, jump stunts, towing competitions and freestyle!
– Experience new content every month when updates bring more trucks, new environments and extra game modes!
– Convincingly accurate 3D physics simulation!

…More

Screenshots

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iPhone Screenshot 5

Fable Anniversary launch trailer released

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As you may know, the release of Fable Anniversary is just under two weeks away and as such Lionhead Studios has released the game’s launch trailer which not only hypes up the game’s legacy but also shows comparison videos between the old version of the game and this newly revamped version.

To go along with the launch trailer the company has released a screenshot of Whisper, seen above, and some comparisons of the weapon appearance sin the game which can be seen below. Fable Anniversary is a Xbox 360 exclusive and it is set to be released on February 4 in North America and February 7 in Europe.

Ivy Joins SoulCalibur: Lost Swords

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The Return of a Legend

Namco Bandai have recently announced that series mainstay Isabella “Ivy” Valentine will once again be joining the fray in the upcoming free-to-play SoulCalibur: Lost Swords. Ivy will be adding her iconic look to the already partially revealed line-up, including Siegfried, Mitsurugi and Sophitia.

Along with news of Ivy, came some more information regarding gameplay. For starters, it would seem that Lost Swords is adding a tutorial mode, allowing players to learn various attack combos as well as instructing them on attribute strengths and weaknesses. Helpful. The game is also shown to include some type of battle mode that pits characters against skeletons of various shapes, colours and, presumably, power levels. Interesting to say the least.

SoulCalibur: Lost Swords is set to hit Japanese PS3s on February 6th, with no word yet on a wider release. So until more news surfaces, sit tight and enjoy the screenshots below. Check out the bare bones training mode and catch a glimpse of the *ahem* assets Ivy will bring to the roster.

Dekamori Senran Kagura will be huge in more than one way

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As you may know, a digital only cooking rhythm spin-off game for Senran Kagura has been announced by the name of Dekamori Senran Kagura. Well considering the game will be available in three separate purchase packs, gamers were already expecting a fairly hefty download size but it seems that this dish is going to take up quite a lot of room.

Producer Kenichiro Takaki shared over Twitter that Dekamori Senran Kagura will take up 3GB to 4GB of space when it is released for the PS Vita. This is the size of both packs of the game downloaded at once so if players choose to only download Pack A or Pack B the size might be a bit smaller. Currently Dekamori Senran Kagura is set to be released in Japan on March 20th and at the moment no plans for a Western release has been mentioned.

Latest Japanese Deception IV trailer shows off trap combos

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A few days ago we were presented with the first English trailer for Deception IV: Blood Ties and now we have another trailer for the game, this time from Tecmo Koei‘s Japanese branch and not only does this one show off a lot of the insane and wacky traps and combinations that players can use but we also get a preview of the game’s Japanese voice track and theme song.

The video can be seen below and as for the game itself, it is currently set to be released on the PlayStation 3 and PS Vita on March 25th in North America with gamers in Europe getting the title a few days later on March 28th.

Time to get CODnapped for Call of Duty: Ghosts’ Onslaught DLC

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Is your job too time consuming or boring? How about a family that takes up way too much of your time? Well it is time to be CODnapped it seems. Today Activision has released a new video to help promote Call of Duty: Ghosts‘ first DLC pack, Onslaught, which will be released first on Xbox Live on January 28th.

The trailer, features some new footage of each of the new maps as well as the new weapon that will be added into the game with this DLC. It also happens to feature plenty of live action footage showing guys getting taken away for some private gaming time but you’ll have to see it below to believe it.

English trailer and screenshots released for Monster Monpiece

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Yesterday we learned that Idea Factory International would be bringing Monster Monpiece to North America and Europe as their first localized title. Now to commemorate the announcement we have a whole slew of English screenshots and a trailer for the game that not only introduces the story but also gives us a look at the game’s coveted rubbing mini-game.

Now we also have some news about what was censored from the game. In the statement released from the company, some of the monster girls’ card levels have been removed from the game because of their “strong sexual nature.” As for the game itself, it will be released as a digital download on the PSN sometime in Spring 2014 exclusively for the PS Vita.

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The full statement concerning the censorship in the game can be found below:

Idea Factory International, Inc. would like to inform fans and prospective users of Monster Monpiece that we have made the decision to remove several Monster Girl images from the North American and European versions of Monster Monpiece. The gameplay, game system, and storyline are fully intact and Idea Factory International strives to localize and publish Idea Factory titles with the same content as their Japanese releases.

Here is the list of Monster Girls whose images have been limited to that of their level 1, 2, or 3 evolution form due to the strong sexual nature of the card images: Vampire, Kraken, Goblin, Cockatrice, Kobold, Skeleton, Titania, Bahamut, Fia, Brownie, Pegasus, Mandragora, Mau Sibau, Rafflesia, Death Scorpion, Phantom, and Tengu.

We fully understand that there are needs and demands for the complete version of these games. Our intention and motivation is to offer Idea Factory titles in a form that is as close as possible to the Japanese versions. This was a tough decision, but we would greatly appreciate your understanding and support.

Yaiba: Ninja Gaiden Z’s first developer diary released

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Today Tecmo Koei has released their first developer diary in what will be a series of diaries that will be released as we grow closer to Yaiba: Ninja Gaiden Z‘s release date of March 4th in North America and February 28th in Europe.

This developer diary is called “Bloody Beginnings” and it features developers from all three teams working on the game, Team Ninja, Comcept, and Spark Unlimited, as they discuss how the three teams worked together to create the game and where they came up with the idea to create this stylized game. The full developer diary can be found below.