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GhostControl Inc. Review

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GhostControl Inc.
Developer: Bumblebee Games
Publisher: Application Systems Heidelberg
Platforms: PC (reviewed), Mac, and Linux
Release Date: January 30, 2014
Price: $13.99 – Available Here

Overview

Indie developers Bumblebee are having quite the run of successful Kickstarter projects, with GhostControl Inc. and open world RPG Days of Dawn both trouncing their funding targets. Both games are heading to PC, Mac, and Linux, with GhostControl announced in May last year and first out of the gate- Days of Dawn is slated for a tenuous February release.

The offspring of Theme Hospital and the original XCOM (plus various other inspirations, most obviously the original Ghostbusters), GhostControl Inc. tasks the player with running a successful ghost hunting business that hauls in the cash as well as the ectoplasm, promising “a hilarious ghost hunting simulation”: a free demo of the game is to be had here.

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Gameplay

The aforementioned offspring of business sim and turn based strategy manifests thus: manage the ghost hunting business by recruiting ghost hunters, wisely managing funds to buy fuel for the battered car to take them from job to job, sink some cash into new weapons and traps every now and again, and keep the staff sane with frequent trips to the hospital. Use all of of the above to clear out locations quickly, trapping ghosts with minimal impact on the team and the location and raking in maximum profit.

This is all managed through the map, which has players drive their team around the miniature streets of London. Populating the map are equipment stores, gas stations and the hospital, as well as the HQ and its more upmarket replacement.

The HQ is limited to acting as a save point and hiring hub and there is little to do between jobs, to the extent that the game even provides a fast forward button. There are other ghost hunters trawling the map, and they can steal jobs if Ghost Control Inc. is too slow on the uptake (or happens to be on the other side of the map). The need to succesfully pull off jobs is high, as gas and hospital treatment are expensive and frequently required.

It’s a good set up, but one that is marred by some of the random and repetitive elements of the turn based part of the game.

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Heading to a job pulls up the prep screen, which allows each member of the team to be given their on hand equipment -usually a weapon and a trap. Inventory is limited by the team’s carrying capacity, and the team is in turn limited by the number of seats and storage spaces in the vehicle, which like the HQ can also be upgraded.

Each member has two action points, which can be spent on the usual actions such as movement and shooting. In addition to the standards Ghost Control has commands to switch on lights (ghosts in turn can switch them off), open doors, and guard; an ability that isn’t unlocked until a good few hours into the game, a shame since it allows for a greater depth to the strategy that would be welcome in the oft repetitive opening hours.

Ghosts populate the environment, and will destroy the objects in it if left to their own devices, eating into the profits of the job. Bringing down the energy level of a ghost makes it susceptible to a trap, which has a limited capacity and needs careful placement (and a bit of luck) to work successfully.

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Different ghosts have different energy levels, and different traps operate at different efficiencies. Weapons too can be a game changer; with some able to push ghosts away as well as damage them, and others can pull ghouls towards hunters.  Position and keeping your distance is everything, as getting too close to the ghouls is a sure fire way to deplete the team’s sanity.

Sanity is GhostControl’s equivalent of health. If it should sink too low the hunter will be running for the door, bawling their head off every action point of the way. Sometimes they will stop and become functional again, sometimes they won’t – the mechanism behind this isn’t entirely clear. Should the sanity metre be killed off completely the team member is permanently fired from the team because of the unfortunate fact that they are now locked in a mental asylum.

In addition to sanity every team member has a full set of stats that can be affected by ghosts through status effects such as curses and stuns – these values can also be increased, allowing hunters to develop over time. The whole process is as mysterious as the sanity/fleeing process, and the lack of transparancy to the system really kills the game’s accesibility.

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The turn based counters do have a decent level of challenge and require a bit of thought, but unfortunately the numerous unknowns and repeated elements prevent the gameplay from becoming addictive. For the first few hours the same ghosts will be encountered over and over, and to make matters worse the hunters will spew out the same terribly unfunny lines of dialogue over and over again.

The lack of humour is what really kills the experience, as a decent chuckle here and there can quite easily distract from other flaws. Unfortunately GhostControl, despite boasting some level of hilarity, is barely capable of raising a smirk. Hunters come out with some absolute drivel, and my team seemed obsessed with blurting out “the smoke gets in your eyes!”, a line which quickly drove me to my own personal asylum.

Audio & Visuals

Initial expectations are given a boost when the opening, Ghostbusters-eque theme of GhostControl Inc. comes to life, following on from a quirky warning about the perils of playing the game – “Note that it may be an allergic reaction to ghostly phenomenon if your eyes start burning”etc.

That opening salvo is the high point though, with the other elements of Ghost Control never quite delivering on the promise. The rest of the music is repetitious to the point that other people in the house will ask for it to be changed, and the sound effects are a tad too much on the tinny side. The sound of the hunters fleeing is of particular grief as it repeats constantly as the spooked employee moves out of the level action point by action point.

There is an argument to be had about all this simply being in the retro indie spirit of things, but GhostControl doesn’t have the spark necessary in other areas (looking at you sense of humor) to make the presentation slide down a bit better. Some will doubtless enjoy the spirit of the soundtrack; others will boot up their tune dispensary of choice and never hear a peep from Ghost Control Inc. again.

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In the visual department it’s necessary to trundle out the good old retro catch all again, as Ghost Control Inc. presents itself much like a classic 90’s Bullfrog title. The environments range from houses to tube stations to restaurants, and there’s enough detail in each to keep things fresh for a good chunk of time, though the limited ghost character sprites suffer from being stuck on repeat. The gameplay area is curiously small and unscrollable, filling the screen with a dull grey background instead of anything of importance.

The world map is a gorgeous little recreation of London in miniature, with landmarks like St Paul’s Cathedral and Big Ben (Elizabeth Tower you purists) adding the necessary flavour. One of the offerings of the Kickstarter campaign was an additional city to roam around, but given that particular funding goal wasn’t reached it remains to be seen whether another location will be hitting Ghost Control soon.

Overall

A triple A concept marred by C grade execution, GhostControl Inc. sorely needs a few more coats of polish before it can hope to graduate to an indie must have. Whilst the turn based element takes a decent stab at things, too much of it is random, leaving the player in the dark even when they do take a look at the manual. The sound design feels cheap, and whilst some of the presentation does hint at high quality the whole package lacks the charm and laughs needed to surpass its retro/indie limitations and become something great.

5-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Lagrange: The Flower of Rin-ne Set 2 Review

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Lagrange: The Flower of Rin-ne Set 2
Studios: Xebec, Production I.G.
Publisher: Viz Media
Format: DVD, Blu-ray (Reviewed)
Release Date: January 7, 2014
Price: $54.97 – Available Here

Overview
While the events that occurred during the first season of Lagrange managed to tell an enjoyable story of three girls coming together as friends despite their differences and the fact that two of the girls happened to be from warring alien forces. Despite having a decent ending, viewers were left with numerous questions by the time the first season ended and as such, the second season of Lagrange: The Flower of Rin-ne has been released to try and complete the story.  Is this second season as enjoyable as the first or does it lose its way trying to tie everything together?

Story
Now it is worth noting right away that this release does not contain the Kamogawa Days OVA that was released in Japan between the first and second anime season. This is disappointing as, while there are no major developments in this forty five minute OVA, it is something fans would have been able to look forward to as it covers showed a number of events that took place in the time that passed between the two seasons.

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Anyways, Lagrange: The Flower of Rin-ne Season Two takes place a number of months after the events of the first season. With Lan back at home with the rest of the Le Garite forces and Muginami on the run with the De Metrio army, Madoka has spent the last few months trying to keep herself busy with all of the activities that The Jersey Club takes on. Despite how happy she seems on the surface, Madoka has no idea what to do with her future as evidenced by her teacher pestering her about what she will do after high school, and she is clearly distraught by the fact that her two closest friends are gone and she can no longer pilot the Vox Aura.

As luck would have it, both Lan and Muginami return to Earth one after another but this is far from the happy reunion that Madoka was hoping for. Lan has returned to seek Madoka’s help with something that her people require while Muginami is also working for her forces and looking to prevent Madoka from trying to activate her Vox ever again. Thankfully the fact that these three girls are at odds with one another is resolved within the first few episodes and the close-knit friends take asylum on Earth once more.

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Instead of focusing on these three girls and their growing bond, the focus this time around is on a much larger scale as the leader of La Garite, Lan’s older brother Dizelmine, and the leader of De Metrio, Muginami’s “older brother,” Villagulio have continued to go after one another thanks to the fact that the planets that these two nations reside on are currently on a collision course that will destroy both planets. As such, with Dizelmine seeking a way to potentially destroy Villagulio’s planet with the power of the Vox Aura, and Villagulio doing what he can to prevent it, it is up to the forces of Earth and these three girls to try and act as mediators to this intergalactic war between two old friends.

As you may surmise, while the three girls are still the key players in the second season as they are always directly involved with the events taking place and the outcome is dependent on their actions. There are a number of secrets revealed and events taking place behind these girls’ backs to set a plan in motion devised by someone many viewers probably never would have imagined, despite a few very minor glimpses of his true character in the first season. Of course whenever the focus isn’t plot oriented, viewers still follow Madoka, Lan, and Muginami as they take part in various Jersey Club activities and continue to bond.

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Almost every question the viewer has had since the first season is answered this time around as we learn the secrets about the events that took place 20,000 years ago during the first disaster that brought about the legend of the Vox and much more. With a certain character’s plans set in motion and the world about to be on the brink of disaster, even though the reason this character wanted to bring about such disaster should have been fleshed out in some way, Lagrange: The Flower of Rin-ne finds a satisfying ending that not only binds the trio of girls together but wraps up rather nicely.

Visuals
While I was able to see the first season on DVD, Lagrange: The Flower of Rin-ne Season Two is quite a treat to catch on Blu-ray. Thanks to the color coordination for the trio of girls, the show is vibrant with attractive character designs and detailed backgrounds. There also appears to have been more budget this time around as the character animation and mid-range shots retain their detail better than before.

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The Vox are used a fair amount this season, mostly towards the end, and their designs are just as good looking in this second season. There is some very mild fanservice in this second season, but it remains very harmless and the yuri undertones, outside of some teasing by Astelia, are also diminished as the three girls come off as inseparable friends with only a slight hint of something beyond that.

Audio
This being the second season of Lagrange, I found myself enjoying the voice acting much more this time around. You see, while I didn’t enjoy Karen Strassman’s Muginami, she really seemed to fit the role in this second season and the rest of the cast feels just as accustomed to their roles as they did the first time through. Of course for those that choose this option, the original Japanese dub is still available for viewers to listen to.

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The soundtrack for Lagrange remains as impressive as the first season with a number of memorable pieces of background music along with a handful of forgettable ones. The opening theme, “Marble” by Megumi Nakajima, the Japanese voice actress for a side-character, is not only set to some stylized animation but is also an enjoyable listen, and the ending theme is split into three variations with a secondary ending used for dramatic episodes. The main ending theme is “Jersey-Bu Tamashi” which is sung by the main female cast with each of the Japanese voice actresses for Madoka, Lan, and Munigami taking turns, while the more dramatic ending theme is “Wasurenai yo.” also by Megumi Nakajima.

Extras
With the release of Lagrange: The Flower of Rin-ne Season Two viewers are treated to a number of on-disc extras that are mostly your standard fare. There are Japanese promotional videos, commercials, and trailers, trailers for other shows from Viz, and a clean version of the opening song and a clean version of every ending theme, there being three variations for each girl, and the secondary ending theme.

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Finally there are the Kamogawa Drama shorts, comedic snippets from the lives of the cast outside of the main plot, which are presented with Japanese dub only and these shorts are roughly sixteen minutes in length combined.

Overall
Lagrange: The Flower of Rin-ne Season Two takes almost every question that viewers were left with at the end of the first season and answers them in an interesting fashion that sees the girls take more of a backseat to the main storyline as they tend to react to events rather than anything else. This isn’t that much of an issue however as the fast pace of the series and the way that the girls are never too far from the focus of the story keeps Lagrange just as enjoyable as the first season only now with more story focus, even if it does lack the abridging OVA.

8-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Lightning Returns to be sold for a few hours early at select GAME locations

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We have some good news for a very small number of people who happen to live near a GAME store in the UK. It has been announced by Square Enix that Lightning Returns: Final Fantasy XIII will be available for purchase a little bit earlier for a very limited time at select locations.

You see, on February 13th at 13:00 hours, Lightning Returns: Final Fantasy XIII will be sold at thirteen different GAME stores for one hour. This means that if you happen to have one of these lucky stores near you then you will have the chance to pick up the game about eleven hours earlier than those who go to the game’s midnight release and possibly meet some special guests or win some goodies.

Dynasty Warriors 8: Xtreme Legends Release Date Announced

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Today Tecmo Koei has announced that Dynasty Warriors 8: Xtreme Legends will be released on March 25th in North America and April 4th in Europe. There are two versions of the game depending on what platform you choose to pick it up on.

The PlayStation 3 version is Dynasty Warriors 8: Xtreme Legends, an expansion to the original Dynasty Warriors 8 with five new playable characters, bringing the playable total up to 82, and adds a number of new scenarios and plot lines that run different from the original story, mostly focusing on Lu Bu. As for the PlayStation Vita and PlayStation 4 versions, they will be the Dynasty Warriors 8: Xtreme Legends Complete Edition which contains both Xtreme Legends and the original Dynasty Warriors 8.

New Screenshots and a look at the box art for both versions of the game can be found below.

Noragami Episode 5 Impressions

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Noragami

Episode 5 – Borderlines

It ain’t easy being a regalia, always on the borderline between life and death. Such is the case for Yukine, who has become somewhat of an audience surrogate in recent weeks for Noragami. His views of the world between the Near and Far Shore have come to reflect the audiences quite precisely and his tragic existence makes him the most sympathetic character on the cast.

Interestingly, as we come to grow closer to Yukine, we grow distant from Yato who has been gradually revealing his darkness belying his light-hearted poker face. That much has never been as true as it has in this episode. Noragami has hit its dramatic stride and boy oh boy does it hit you right in the heart.

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While Noragami began humbly as a show about a stray god trying to make some cheap change by helping out the hapless masses, it has slowly developed into something far more intriguing. It is undoubtedly an exploration of life and death, but beneath that is an even more compelling quandary: what does it mean to be human and what does it mean to be a god?

The more we learn about Yato, the more he becomes less human, the more he becomes a fearful god. We previously learned that Yato was once the God of War. Now he is nothing but a half-assed ‘delivery god’ wandering and taking on odd jobs. Yukine realizes that first-hand this week when Yato mercilessly uses him as a tool to execute a young girl who had just become a phantom. It is a chilling conclusion to the episode and one that points us in a very interesting direction moving forward as the bonds that tie Yukine and Yato together frey and tear with each passing episode.

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Even Hiyori begins to realize that Yato is dangerous and forcibly takes Yukine into her custody, keeping him in her house and eventually in her bed. Yato quickly breaks this situation up however. We soon learn something truly critical about the Gods between the Near and Far Shore. The Gods all rely on their regalia to know right from wrong.

The regalia is a manifestation of their moral compass. What Yukine feels is right and wrong carries over to Yato, but it doesn’t mean that Yato isn’t still capable of going against those core morals Yukine passes onto him. Yato is a fearsome God and he looks to only get more and more dangerous as the series progresses.

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I do seriously wonder though what path we are heading towards here. The series is only one cour long and this world that Noragami has crafted is way too immense to be wrapped up neat and tidy in just 13 episodes. I can only hope that a second season is in the works because there just feels like there is so much more for Noragami to explore.

As it stands right now, it looks as though Yato is being painted as a lawless anti-hero, Yukine as a tragic reluctant hero and Hiyori as the voice of reason in this mad world. I’d never have picked that these characters would fall into these roles when I watched the first episode but it is shaping up to be something truly special. The pondering frm this episode really does make you think though, what is it that makes us human? Is it our morality? Is it our soul? On the flipside, what exactly is a God? I get the feeling that Yato doesn’t even fully understand himself either.

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Things are heating up on Noragami and with this episode, I think the swing towards the more serious side of things is coming into effect now for this anime. I do hope that like Yato, Noragami doesn’t lose sight of its playful heart in the abyss its diving headfirst into. Time will tell I suppose.

Check out more Noragami impressions HERE.

Explore the Island in Kinect Sports Rivals

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Recently as part of a promotion for the upcoming Kinect Sports Rivals, Xbox’s Major Nelson took a gander into the wild world of Kinect Sports Rivals with the game’s art director Louise O’Connor from Rare.

Louise O’Connor and Major Nelson explore the island setting of Kinect Sports Rivals at length in a very interesting video for the game. You can check out the island of Kinect Sports Rivals over at Xbox Wire here.

Kinect Sports Rivals is set for release in Spring 2014 for the Xbox One. It is said that Kinect Sports Rivals will revolutionize the popular Kinect Sports franchise. That remains to be seen but time will tell as we head towards the games imminent release.

Horizon is now available on Steam

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Indie publisher Iceberg Interactive is pleased to announce that Horizon, their most recent 4X space strategy, has landed itself on Steam. Developed by L3O Interactive, the title encapsulates a rich storyline with 10 interactive alien races, over 1,000 planets waiting to be discovered, and extensive customization of spacecraft. CEO Erik Schreuder of Iceberg Interactive had the following to say:

We could not be happier with the way Horizon has turned out, and we are excited to start 2014 with another compelling 4X space strategy game for our loyal but demanding fans. The L3O Interactive team has been diligent about listening to the Horizon community and implementing changes and upgrades to the game that they have requested, and we look forward to seeing what players think about the finished product.

Sounds like 4X strategy lovers will have their hands full with this one! If you are feeling adventurous, a 10% discount has been applied for an initial launch promotion that lasts until February 13th. Buy the game now and receive the promotional discount here. Also take a gander at the screenshots given to us below for your viewing pleasure.

‘Recently, My Sister Has Been Unusual’ Live-Action Film Images Surface

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If you’re into the raunchier side of anime, you’ve no doubt acquainted yourself with the currently airing anime series Recently, My Sister Has Been Unusual. Well if you’ve enjoyed the sexy antics of the anime, you’ll be pleased to know that those very antics will carry over to a live-action film adaptation of the series which has just been announced.

Alongside the announcement of the live-action adaptation of Recently, My Sister Has Been Unusual was a slew of images from the film. The images showcase the film’s cast and characters. The film is slated for release on May 17th, 2014.

The series follows the titular sister Mitsuki who becomes possessed by a ghost named Hiyori. The only way that Hiyori can pass on to heaven is if Mitsuki arrouses sexual feelings from her brother. It is a pretty ludicrous set-up to say the least but it seems to make for some sexy fun.

Mitsuki will be played by Tenka Hashimoto, making her film debut and Hiyori will be played popular gravure model Mayu. You can check out the images for the film in the gallery below. Please note that some of these images are NSFW.

Say I Love You Review

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Say I Love You

Studio: ZEXCS
Publisher: Hanabee
Format:
DVD
Release Date: February 5th, 2014
Price: $59.99 – Available Here

Overview
“I Love You” – those three words are said so much in anime, but never have those words held such importance as they do in Say I Love You, an oddball romantic comedy series that turns the genre on its head with a sense of realism and a down to earth approach to love, sex and romance. Unlike anything else in the romantic comedy anime genre, Say I Love You is something truly different and it is all the more special for it.

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Story
Mei Tachibana is not your ordinary teenage girl, she is reclusive and a stone cold loner. Swearing off love and even friendship after a tragic past, she is resigned to being alone, that is until she catches the eye of Yamato Kurosawa, the most popular boy in school. It sounds like a story you may have heard before, but none have ever played it so real.

Love, sex and romance are all approached with a realistic touch and doesn’t idealize the concepts. The burgeoning relationship between Mei and Yamato is far from the usual ‘chance encounters’ and ‘dramatic confessions’, instead it is played straight, with both characters naturally coming to terms with their feelings and allowing them to develop naturally and organically.

The roadblocks they face along the way are likewise handled realistically. One great example is when Mei discovers Yamato’s sexual history. She is of course shocked and being the loner she is, feels inadequate because of it. Ultimately the two come to terms with the situation and move on from it. It is really refreshing to see an anime play these topics so straight. Far too often do we see these topics brushed over or treated unnaturally, but Say I Love You handles them with the deftest of accuracy, portraying them in the truest sense possible. So much so that when those three words are finally said, it carries more weight than those words may have ever held in anime.

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Say I Love You’s pacing is superb to say the least, with a natural growth that builds to an appropriate conclusion. The final pay-off is more than satisfying and the overall experience of the series leaves a lasting impact. However, while the two main leads are highly detailed characters with rich personality and histories, the supporting cast does fall quite flat in that regard. The supporting characters are unfortunately one-note and do very little besides playing their part in moving along the main story. Thankfully the two leads are strong enough to carry the series in spite of the weak cast surrounding them.

Ultimately Say I Love You is a solid romantic comedy that takes the genre into some very interesting new directions. It may very well be the most realistic portrayal of teenage love in anime to date and it is well worth the watch for it.

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Visuals and Audio
The aesthetics of Say I Love You are quite simplified, with a cool and breezy air to them. The art is resigned with a lukewarm colour palette and simple yet distinct character designs. Animated beautifully, Say I Love You moves fluidly and smoothly. While it doesn’t ever do anything outlandish visually, it keeps things grounded with a down to earth style and warm heart beneath it.

Say I Love You’s score is beautifully composed with several tracks arranged entirely on strings capturing the emotion of the series to perfection. The relaxed soundtrack is quite varied and while it does keep things tonally calm it can perk up any moment with an uplifting incidental tune. It is of course worth noting that the series features two brilliant theme songs. The opening and ending themes are both exquisite in their own right and precisely capture the series’ tone and heart.

This release from Hanabee features an English language dub alongside the original Japanese audio track and it is actually quite good. The casting of Caitlynn French proves to be a masterstroke here as she fully commits to the role of Mei and captures the soul of the character completely. Leraldo Anzaldua at first feels utterly miscast as Yamato but he does wind up growing into the role quite nicely over the course of the series. The rest of the cast does a solid job in what amounts to a relatively good English dub that while not on par with the original Japanese, does an admirable job in transitioning the series the West.

Extras
As far as bonus content, this complete series release from Hanabee comes packed with some fine extras to boot. Included in the release is the traditional textless opening and ending themes for your viewing pleasure. The real highlight of the release in terms of special features would be the Mei and Marshmellow Meow Specials, which are a bit of fun to sink yourself into once you’ve finished watching the series. It all comes together to make an all around solid impressive release from Hanabee.

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Overall
Say I Love you challenges convention, takes the norm anD flips it upside down and then throws it out the window. This is a down to earth and realistic portrayal of teenage love, there isn’t any outlandish confession scenes or insane romantic entanglements, it plays its central love story straight and it is all the more refreshing because of it.

If you are looking for something fresh in the romance genre, Say I Love You is it. While it does have some hiccups in terms of its weak supporting cast, its two leads are so well written that they can carry the entire series alone. This love story may very well be the best anime has seen in years. Say I Love You is a must see anime for all romance anime fanatics.

This isn’t your average romance anime, this is something different, this is something special. Say I Love You is a romance to remember. It’s like summer love, you won’t ever forget it.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Nagi no Asukara Episode 17 Impressions

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Nagi no Asukara
Episode 17 – The Sick Two

The more things change the more they stay the same. Or something like that. This episode really had the audience dwelling on change and whether it’s something we should expect to happen naturally, or a force to resist in order for one to remain themselves. But more importantly, it featured plenty of Sayu so that gives me an excuse to post her many faces.

The episode title probably refers to Sayu and Miuna, the two girls “sick” with a love they can’t let go of. That or I’m completely wrong.

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Kaname is back! The charming and reserved fellow has returned only to be greeted with an older Chisaki who now crashes at Tsumugu’s house. Being the perceptive type, he doesn’t feel too threatened by the two, perhaps realising the family-like relationship.

He offers a few clues as to what’s going on below the surface. Although he can’t remember anything while he was asleep he happened to hear the same sound Miuna heard when she fell into the water and developed an ena.

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Last time it was Miuna who was in the spotlight when Hikari returned but now it’s Sayu’s time since her childhood crush, Kaname, is back. She’s a little hesitant to see him but Miuna convinces her to go. Their encounter turns out to be awkward as the two come across each other before Sayu was ready. Kaname momentarily doesn’t recognise her and it was enough for Sayu to run away, embarrassed.

At this time Chisaki and Kaname have their first, proper conversation. After stating that a few things around town have changed, Kaname points out that Chisaki hasn’t and nor have his feelings for her. Back at school, it seems like Kaname will return to his old class with Hikari. The two wander up to the salt pool near the school and talk. Kaname points out that Hikari has changed in the few days since he woke up. Hikari vows not to change any more in fear of scaring Manaka who would be shocked to see how different everyone is.

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Sayu and Miuna have some more girl talk, discussing how Sayu feels so far away from Kaname while Miuna, taking a cue from Hikari, declares she’ll never change. After a fiery debate, Sayu has her fateful encounter with Kaname. Being the bro that he is, he calls her by her name and makes her feel a little special just by acknowledging her.

The last bit of the episode focuses on the main plot. Tsumugu and a marine biologist figure out that the strange sound underwater is caused by an unknown current that could lead to Shioshishio. It seems like the force that isolates the Sea Village is faltering. Hikari and Kaname are called upon to investigate this current, but neither have a good idea of what the current sounds like. Miuna, on the other hand, knows exactly what it sounds like and offers to volunteer as well. Although no one thinks it’s a very good idea considering her ena is still new and npt fully developed, Hikari interjects and says “why not?’ Miuna is happy to go, but will this come back to bite them once they’re hundreds of metres below?

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The three friends jump into the icy water and begin their journey back to the sea floor, but for Miuna this is a completely new experience that she has dreamed of for years. I think the main narrative of the anime is finally kicking back into gear. Will they find the rest of their kin? What happened to Manaka after she was taken by the Sea God? Maybe we’re just about to find out.

Check out more Nagi no Asukara impressions HERE.