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Space Dandy Episode 6 Impressions

Badasses walk away from explosions. Dandy surfs them.
Badasses walk away from explosions. Dandy surfs them.

SpaceDandy
The War of the Undies and Vests, Baby

The human race has had its fair share of stupid wars. Oil, religion, the colour of our skin – They’ve all been fuel for conflict in the past, but only after the fact do we see how ridiculous and futile fighting over them really is. However, this week Space Dandy actually succeeded in making those wars seem reasonable in comparison to the 10,000 year battle that was raging on at their latest crash site. The great struggle between underwear and vests…

Mmm, yes ... This James fellow's reviews are excellent. You should read them, baby!
My stocks went up 10% and skirts went down 50%… God, I love this magazine.

On their latest quest to hunt down an undiscovered alien, the crew of the Aloha Oe were blasted out of the sky as they entered a no-fly zone over the planet Eden. Accustomed to unexpected landings by now, Dandy left the ship and went searching for the aliens, forcing Meow to scour the surface as well. It was then that the alien hunters were ambushed by two savage creatures who dragged them back to their respective bases. When they had woken up, Meow and Dandy discovered that the two aliens were each the last of their kind. Lone survivors of a 10,000 year war between the factions of those who wear vests and those who wear underwear. One flourish of Dandy and Meow being morons later and they finally realised that they had no need to fight and they tried to call for peace between the two sides. It all went smoothly until the aliens exchanged garments at which point a fight broke out, resulting in the death of the two aliens and both of their last resort doomsday weapons plunging into the planet’s core. QT managed to escape with the ship, but just when it looked like he was going to abandon Dandy and Meow, he deployed the emergency surfboard and in the most spectacular piece of animation ever, Dandy rode the explosion into space and towards his next adventure.

Woah, woah! At least buy me dinner first!
Woah, woah! At least buy me dinner first!

I swear, Space Dandy is rapidly destroying any integrity I once had as a reviewer. There is no way that I should be enjoying this anime as much as I am presently, but the last few weeks have really made me regret not giving it my seal of approval after episode 4. It has started to gain some real traction now that the characters have established themselves a little more and I actually find myself liking the crew more with each passing week. Even Meow, who was merely an annoyance before, is starting to tickle my funny bone a little – Not quite as much as QT who I have loved from the very start, granted, but with a bit more screentime he could get there.

That said, the majority of episode 6 was fairly underwhelming. It was still consistently funnier than some of the earlier episodes, but the plot was extremely unoriginal which surprised me considering how off the rails Space Dandy is. The idea of two people single-handedly fighting a war against each other because of conflicting views is something that has been done in countless children’s cartoons in the west. One example that springs to mind is an episode of Spongebob Squarepants titled ‘The Battle of Bikini Bottom’ in which Spongebob and Patrick wage a war between dirtiness and cleanliness. Let us not forget, as well, the classic Spy vs Spy and most of the violent cartoons that ran on Cartoon Network well into the 90’s (Tom and Jerry for instance.) I hope the anime gods forgive me for this slander, but most of those western cartoons were and still are better in my books than episode 6 of Space Dandy. Admittedly, I don’t think that The Battle of Bikini Bottom ended with Spongebob riding the explosion of Patrick’s corpse out of the ocean and into space, but how awesome would that have been? Take notes Nickelodeon.

The eternal struggle between man and feline rages on...
The eternal struggle between man and feline rages on…

I am beginning to get curious regarding how Space Dandy is going to progress, especially considering that every single episode thus far has ended with a ‘To Be Continued’ card. Whether that means that each individual story arc will get a second episode at some point or simply that the anime as a whole will be continuing is anyone’s guess though. A number of episodes would benefit greatly from a continuation and I for one would love to see them carry on the zombie story or meet up with Adélie from episode 5 again. Space Dandy has such a strange, episodic narrative that it could go in any number of directions. Maybe the stories will even end up interlinking somehow? It’s a mystery that I am incredibly excited to figure out, but for now I am just looking forward to next episode. Before Space Dandy was released, I said that it looked like a cross between Cowboy Bebop and Redline. Episode 5 gave us a taste of Bebop and now it looks like it is episode 7’s turn to inject some gasoline into the mix as we gear up to head to the intergalactic races next week! Stay tuned!

With the lack of shirts and Dandy's bishy hair, I could have sworn I was watching Free!
With the lack of shirts and Dandy’s bishy hair, I could have sworn I was watching Free!

Space Dandy is simulcasting in both subbed and dubbed formats and can be found airing on Adult Swim’s Toonami block or streaming on FUNimation in the US. UK viewers can catch it streaming on Wakanim and Australian viewers can catch it streaming on Madman with new episodes – both subbed and dubbed – up on the Madman Screening Room each Monday, at 1am AEDT.

For more impressions of winter’s best and worst, head over to our Anime Impressions page.

Check out more Space Dandy Impressions HERE.

P.S. I stumbled across the full version of Space Dandy’s amazing OP, Viva Namida, and, I have to say, the video is amazing. It takes the singer, Yasuyuki Okamura, and plunges him into the art style of Space Dandy, featuring all of the main cast and a lot of clips from the last 6 episodes. Check it out here!

Rabbids Set to Hit the Big Screen

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Next stop Hollywood

Hold onto your hats people because Ubisoft and Sony Pictures Entertainment have announced that they are partnering to develop a full-length feature film based on the Rabbids. That’s right, those insane creatures are blasting straight into the silver screen…you’ve been warned. The Rabbids film project will be overseen by Ubisoft Motion Pictures specifically and the group will actively participate in the film’s production. Minghella and Jonathan Kadin are also set to oversee for Sony Pictures.

Jean-Julien Baronnet (Executive Director, Ubisoft Motion Pictures) stated:

“Sony Pictures has tremendous experience developing hybrid live-action-and-animated blockbusters for audiences around the world, which makes them a natural fit for what we want to achieve with a Rabbids film. This deal deepens our partnership with Sony Pictures and highlights our holistic approach to bringing Ubisoft’s brands to new audiences while still maintaining the brands’ creative integrity.”

Hannah Minghella (President of Production for Columbia Pictures) added:

“There is an infectious quality to the Rabbids. Their simple joy and absurd, anarchic behaviour inadvertently causes you to look at the world afresh. There’s no end to the comedy and chaos they will cause when they invade our theatres.”

Having already taken to the small screen with the aptly titled “Rabbids Invasion“, the quirky characters have been seen more than 165 million times in only five months (that’s more than 2 million viewers an episode). There’s even an attraction at Futuroscope (France’s second largest theme park) based on the creatures: The Rabbids Time Machine. Comics, collectibles, mobile games…looks like people just can’t get enough insanity in their lives.

Well there you have it, looks like the Rabbids are set to take over yet another branch of media. With their dopey stares and bouts of screaming, it’ll be hilarious. Stay tuned for more information as it is released and wish good luck to those insane bundles of fun. BWAAAH!

Free to Play MMO Racer World Of Speed Unveiled

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Slightly Mad Studios (perhaps best known for their work on the Need for Speed SHIFT series) has today shown off their latest project. World of Speed will be a free-to-play, racing MMO for the PC, set to feature an evolving game world with regular updates to both the game and its content in the form of new cars, tracks and gameplay modes. The game is being touted as a AAA title and will feature licensed vehicless ranging from ordinary, historically important and the worlds best as well as real life tracks set in locations such as London and San Francisco.

A strong online social aspect is central to World of Speed’s appeal, featuring Clubs that users can join that are represented by your own customisable logo. The game will feature live events and player challenges, missions and objecties within races and other unique ways to compete within the racing community. You can check out the gorgeous screenshots and announcement trailer for the game below and if you think you would like to sign up for the closed beta happening sometime in America’s 2014 Spring, head to the official World of Speed website where you can sign up today.

Ubisoft® AndSony Pictures Bringing Rabbids To The Big Screen

Ubisoft® AndSony Pictures Bringing Rabbids To The Big Screen 

London, UK — February 10, 2014 — Today, Ubisoft and Sony Pictures Entertainment announced that the studios are partnering to develop a full-length feature film based on the Rabbids, the irreverent, wacky characters from the popular TV series and videogames.

Jean-Julien Baronnet, Executive Director, Ubisoft Motion Pictures, and Hannah Minghella, president of Production for Columbia Pictures, offered comment on the deal:

“Sony Pictures has tremendous experience developing hybrid live-action-and-animated blockbusters for audiences around the world, which makes them a natural fit for what we want to achieve with a Rabbids film,” said Baronnet. “This deal deepens our partnership with Sony Pictures and highlights our holistic approach to bringing Ubisoft’s brands to new audiences while still maintaining the brands’ creative integrity.”

Minghella added, “There is an infectious quality to the Rabbids. Their simple joy and absurd, anarchic behavior inadvertently causes you to look at the world afresh. There’s no end to the comedy and chaos they will cause when they invade our theaters.”

Recently, the Rabbids took over the small screen, thanks to partnerships between Ubisoft Motion Pictures, Nickelodeon and France Televisions. The hit show, titled “Rabbids Invasion,” has been seen more than 165 million times in five months; more than two million viewers on average tune into each episode in the U.S.

The Rabbids got their start as the crazy, loveable villains in Ubisoft’s Rayman videogames and have since branched into comic books, collectibles, merchandise, mobile games, television and more. The latest example, The Rabbids Time Machine attraction at France’s second-biggest theme park Futuroscope, drew big crowds and rave reviews on its opening weekend and showcases Ubisoft Motion Pictures’ ability to successfully develop Ubisoft’s brands in new mediums.

The project will be overseen at Ubisoft by Ubisoft Motion Pictures and the group will actively participate in the film’s production. Minghella and Jonathan Kadin will oversee for Sony Pictures.

Dark Lands Kickstarter Takes Off Running

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Mingle Games, the studio behind the popular Windows Phone runner game Dark Lands, have announced a Kickstarter campaign to port the game to other platforms.

A runner game with a fantasy setting and dynamic combat system, Dark Lands will have you chopping up goblins, orcs, trolls, and more as you sprint through the world. The Kickstarter campaign, which is aiming to raise $10,000 CAD, will allow the developers to port the game to iOS, Android, Wii U, and Vita. They’re also planning to add full campaign and multiplayer modes, as well as new bosses, weapons, environments and more.

For more information, head on over to their Kickstarter page or check out their official website. You can also check out a trailer with a minotaur battle below this article.

Slightly Mad Studios reveals World of Speed massively multiplayer online racing game

Slightly Mad Studios reveals World of Speed massively multiplayer online racing game

Award-Winning Developer bring the ultimate AAA free-to-play online racing game to PCs in 2014

MOUNTAIN VIEW, Calif – February 10, 2014 – Slightly Mad Studios, the critically acclaimed developer known for their pedigree in racing video games, today unveiledWorld of Speed, a AAA massively multiplayer online arcade racing video game. World of Speed will be available in 2014 as a free-to-play experience on PCs.

In World of Speed, players will hop in the driver’s seat of an endless garage of cars ranging from everyday city runners to the fastest super cars on the planet to the most iconic cars from throughout the storied history of auto racing. Players will find themselves racing on true-to-life tracks spanning the globe and on tracks only a speed freak could dream up, carved from roadways across cities including London and San Francisco.

“At the heart of World of Speed lies a unique massive multiplayer online experience which incorporates a dynamic social elements and entirely new ways to compete in a racing video game – from an individual to a team level,” said Ian Bell, Chief Executive Officer of Slightly Mad Studios. “World of Speed is an online game and will be continuously supported with innovative and fresh content to keep the competition furious well after its launch.”

World of Speed introduces a new level of connected competition allowing players real-time interactive social gameplay through intense Club and team gameplay, the Airfield social hub, and unique missions and objectives in every race to make every players actions really matter. As an online experience, World of Speed will be supported with live events and player challenges, new gameplay modes, tracks and cars and much more.

World of Speed will be entering closed beta in Spring 2014. To learn more about World of Speed and for a chance to play the fast-paced action in the closed beta, visit and sign up at www.worldofspeed.com. The game will be published worldwide by My.com.

About Slightly Mad Studios Ltd
Slightly Mad Studios is an independent, award winning developer known most recently for its work on Electronic Arts’ Need For Speed franchise with the successful SHIFT series. The company has a core studio located near Tower Bridge, London but predominantly uses a unique distributed development system that allows the team to attract worldwide talent, be cost-effective and ultra-efficient.

For more information about Slightly Mad Studios, please visit:www.slightlymadstudios.com.

About My.com
My.com, based in Mountain View, California, is a subsidiary of Mail.Ru Group, the largest Internet company in Russian-speaking countries with the audience more than 100 million users (comScore, September 2013), that is publicly traded on the London Stock Exchange (LSE: MAIL), (listed since November 5, 2010).

My.com is building an integrated communication and entertainment platform, dubbed ‘Communitainment,’ beginning with a family of mobile services and games. My.com’s mobile communications apps —myMail and myChat—provide multiple email account management and messaging, and myGames is a growing collection of mobile and PC game experiences.

For more information about My.com, please visit: http://press.my.com/about/

New YuruYuri anime project announced

yuruyuri-season-3-revealIt looks like fans of the YuruYuri manga, or at least fans of the anime adaptation, will be getting another dose of the series. Today the YuruYuri manga author Namori has announced that the production of a new YuruYuri anime project has been confirmed. While this is great news, it is unknown at the moment whether this means that YuruYuri will be getting a third anime season, a movie, or simply an OVA.

The YuruYuri series follows a group of middle-school girls, primarily the four members of the “Amusement Club” and four members of the Student Council, as they live out their lives with yuri undertones and plenty of comedy. It has been nearly two years since the second season of YuruYuri debuted and this season was released by NIS America last month, with the company currently holding the license for both seasons in North America. If you want to check out our review of the second season of YuruYuri you can find it here.

New Stills of Music Icons in ‘What Difference Does It Make?’

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The Red Bull Music Academy has released a bunch of brand new stills from their documentary film about making music in what is an ultra-competitive industry, called ‘What Difference Does it Make?’. Check the gallery out below.

The talent found within – including the legendary Q-Tip as seen above – are just the tip (pun not intended) of the iceberg; Philip Glass, Nile Rogers, Lee ‘Scratch’ Perry, James Murphy, Debbie Harry and Erykah Badu are also joined by equally iconic names such as Brian Eno, Giorgio Moroder, Rakim, Skream, Bernie Worrell, Egyptian Lover, Ken Scott, Thundercat, Richie Hawtin, Stephen O’ Malley and more. The film releases globally on February 17, before making its way online for free. You can watch the official trailer for the film here.

Vertiginous Golf Preview

Vertiginous-Golf-Boxart

Vertiginous Golf
Developer: Kinelco & Lone Elk Creative
Publisher: Surprise Attack Games
Platform: Windows
Price: $10.00 – Beta Access Available Here

Vertiginous Golf has bounced back on course, since the original steampunk mini golf game series, Vertigolf was released in 2003. Kinelco and Lone Elk Creative have recreated the sport, by manipulating physics and the perceived ideals of golf within a dystopian universe. Vertiginous Golf is currently in the beta-testing stages, with the development team planning Steam Early Access in March to work with the gaming community, before the full launch version arrives later next month on PC, Mac and Linux.

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Vertiginous Golf is a first-person sports simulation that takes players into Vertiginousphere, an exclusive realm in the skies that comprises of floating golf courses. Vertiginous Golf  is definitely a long-shot from the typical golf simulator, such as Everybody’s Golf, but the diverse landscape offers a fascinating journey and mysterious story. As the game is still in beta, there is no definitive narrative yet for players to piece together. However, the opening sequence distinguishes that ‘Vertiginous Golf’ is a store accessible to the public, where people can escape their overcast lives and virtually experience the wonders of sunlight, using Edward V Frohlich’s Vertiginous Levitation Systems.

The unique and impressive layout across the endless sky is the perfect atmosphere for partaking in this bizarre golf game. Vertiginous Golf serves as a dream world for golfers, with a great variety of holes and a suitable companion. The golden mechanical hummingbird serves as a handy guide for players to visually jump ahead of their shots and get a birds-eye view of the gorgeous sky-lands. Additionally, there are several zoom out cameras for players to flick through using X to appreciate the entirety of Vertiginousphere.

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At the moment, there are 9 holes and a tutorial course for players to challenge themselves in the beta. As a way for players to monitor their progress, every golf ball movement is traced with a glowing pink ribbon. That being said, the visual scope becomes more cluttered with each stroke in the same area. Fortunately, players have the option to rewind strokes and redeem themselves from unlucky shots. However the ‘rewind power’ is drained according to the distance the ball has travelled and can only be recharged when players use the putter wedge. With Steam Early Access, the development team will be introducing twice as many courses and new abilities for players to control the direction of the ball by curving the shot left (hook) and right (fade).

Based on the holes so far, the level of difficulty is dependent on the player’s ability to utilise the surroundings and barriers to their advantage. The latest beta version offers an exceptional range of technological systems, including; helicopter drones, directional powered pipes, moving carpets and blocks and a teleportation sphere spitter throughout the golf course. The extensive design for each new hole allows players to search for alternate routes and strategise the best method to reach the flag. An interesting addition in the game are the ‘free stroke holes’, which act as hole-in-one-shortcut that display the number of strokes required before the hole closes. Following the current build, the development team plan on implementing an extended replay system, as well as local and online multiplayer to ensure that players get the most out of the golf courses and tournaments.

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One of the slight issues in Vertiginous Golf is the control mechanism, which restricts players from powering their shots to the optimal velocity. Despite the players’ ability to rewind bad shots, the power for each swing (using spacebar) rises too quickly and cannot be adjusted. Consequently, when it comes to hitting the ball in the Green Room, where the flag resides, players will struggle to effectively manoeuvre the golf ball precisely into the final hole. Upon completion, players are scored accordingly to the number of strokes over par and can review their scorecards for each hole. As development proceeds in Steam Early Access, it will be interesting to see how the controller support will change the gameplay and what type of new achievements players can earn in the game.

The graphic design is outstanding thus far, with the implementation of Unity3D to create a beautiful Victorian-era themed universe. Vertiginousphere is breathtaking and will have players spending more time flying around the realm as the golden mechanical hummingbird, rather than playing golf. What I found to be the most surprising element of the beta version is the classy and stylish harmonious soundtrack in Vertiginous Golf. The original music composed by Luchs and I, transcends players into the dystopian universe that establishes a hypnotic mindset for concentrating only on pitching and putting the golf ball.

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Vertiginous Golf is definitely on the right course to becoming a successful browser title, with the hardworking developers Kinelco & Lone Elk Creative and support of the Vertigolf community. Of course, there are a few adjustments that need to be addressed before launch, mainly the controls for powering shots and story completion. Steam Early Access promises to be a significant opportunity for players to partake in development decisions and contribute to this ridiculously unique golf game.

Wizards Announces From The Vault: Annihilation

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“Beyond Destruction Looms Annihilation.”

That is the ominous title of today’s news coming straight out of Wizards of the Coast. The world leading card and strategy game designers have officially announced the latest “From The Vault” set for the world-renowned Magic: The Gathering trading card game. The latest set is titled: From the Vault: Annihilation.

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The Set Symbol for FTV: Annihilation

From the Vault collections gather together a select number of highly powerful (and highly popular) cards from Magic’s storied history, usually with a shared theme and reprint them in a special box set. This time around, the theme is (you guessed it) Annihilation. We as of yet don’t know the full contents of the box, but I am going out on a limb here and guessing that “Decree of Annihilation” will feature somewhere.

 

 

What we do know is that like most other From the Vault products, Annihilation will contain:

  • 15 Premium foil cards, including 6 with new art.
  • An exclusive Spindown D20.
  • A collector’s guide.
  • Each card has been printed using a foil process unique to the From the Vault series.
  • From the Vault: Annihilation will be available world-wide in English only, and will have an extremely limited print run.
  • All cards are black bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal.

From the Vault: Annihilation will be released on August 22nd for a RRP of $34.99. However it is important to note that since these are incredibly limited print-runs, the price is sure to skyrocket (the previous From The Vault set jumped up to around the $300 mark at one point).

So what will we see from From The Vault: Annihilation? Lots of board-wipe effects, creatures with the Annihilator ability, or just ridiculously overpowered cards from Magic’s history? Let us know your thoughts in the comments below and be sure to check out our coverage from this weekend’s Born of the Gods Prerelease. Remember to stay tuned to Capsule Computers for all the Magic: The Gathering news as it becomes available