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Yozakura Quartet’s Creator Designs New Digimon Characters

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When boy and Digimon meet…the adventure evolves

That’s right folks, apparently Yozakura Quartet creator Suzuhito Yasuda, is designing the characters for the next Digimon game, entitled Digimon Story: Cyber Sleuth.

The protagonist of the game is, not surprisingly, a cybersleuth who can control Digimon and harbours an admiration for hackers. With mysteries cropping up in both the real and digital worlds, it is up to him and his partner Agumon to solve them. Having lost his physical body in an unfortunate cyberspace accident, the boy is now imbued with special abilities and can freely jump between Cyberspace Eden and the real world through the use of terminals.

The game itself described as a “rule-of-virtue training RPG game” and will take place over the course of four years (in game time of course). The game boasts many new places to explore, plenty of Digimon to train and fancy new graphics. Sure to put the PS Vita through its paces when the game releases. So far, only the protagonist has been shown, but stay tuned as more Yasuda designed characters are revealed.

So if any of that tickles your digital fancy, check out the trailer below and nab a first-person view of a new Digital World full of adventure and small dragons. Prodigious!

 

Wakfu: The Animated Series Successfully Funded

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The smiling faces of victory

Good news Wakfu fans! The Kickstarter for the animated series has has just recently closed far beyond their goal. Far beyond a few stretch goals too. Originally asking for $80,000 Ankama Animation has accumulated a sum of CAD$483,524 from a total of 5,707 backers.

For those of you who don’t know, Wakfu: The Animated Series is a French based anime-esque adaptation of a rather popular MMO. Already a cult hit in France, the series now has a chance to get some traction in the West with this new Kickstarter funded English dub. But wait, there’s more. With additional funding included, Ankama reached a total of eight stretch goals, just falling short of their ninth. In addition to the dub, expect to see:

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There’s so much more to enjoy

A hearty congratulations to Ankama for successfully funding this project and blowing they’re original goal out of the water. I guess there are a few English speaking Wakfu fans out there. For more info on the series itself, check out the official site. Now we play the waiting game…

Final Fantasy X/X-2 HD Remaster trailer highlights new features

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Today Square Enix has released a new trailer for Final Fantasy X/X-2 HD Remaster which covers all of the various upgrades and features that this release has over the past game. This includes the obviously enhanced visuals, the inclusion of trophies, cross-save compatibility between the PlayStation 3 and PlayStation Vita versions of the game, improved music, and content that was previously not included in the North American release of the games.

The trailer can be found below and as for the game itself, Final Fantasy X/X-2 HD Remaster is set to be released on March 18th in North America and March 21st in Europe.

1849 Gold Rush Management Sim Early Beta Opens

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It’s time to grab your pickaxe and get diggin’ with the early access beta release for SomaSim’s new Gold Rush management simulator ‘1849’ beginning today for PC and Mac users. 1849 plans to capture the dreams of the hundreds of people who flocked into California back in the golden era where striking it rich was a real possibility. Inspired by SimCity and other classic simulation games, the game challenges players to build a thriving mining empire in 19th century California.

1849 is set within 20 real Gold Rush-era cities, each with unique topography and natural resources that influence how they grow. You can transform Northern California from a rugged backwater into an economic powerhouse: build mines, establish farms, attract workers and keep up with their ever-increasing needs, set up trade networks from the High Sierras to San Francisco and beyond. The game features a campaign mode featuring 20 unique scenarios as well as an endless sandbox mode, all with a rich visual style informed by surviving Gold Country architecture and period photographs.

1849-screenshot-02

You can get access to the beta (at a cost of $9.99) now by following this link to IndieGameStand. The full game is releasing in May on PC, Mac, iPad and Android Tablets. You can check out the beta laucnh trailer below and for more information on the game, check out the official website.

Guardians of the Galaxy First Trailer Revealed

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It’s a big job, but somebody’s gotta do it

That’s right true believers, the dark horse of Phase 2 in the (now Disney) movie Marvelverse has finally seen the release of its first trailer. Though we’ve known about the cast for a while now, it’s good to finally see them in action.

The trailer itself showcases the hapless Star Lord, as he is captured and processed by John C. Reilly, portraying a high ranking officer in the Nova Corps. Through exposition and imagery, we are also given a brief summary of the other four members who comprise the Guardians of the Galaxy: Rocket Raccoon, Groot, Gamora and Drax. A rag tag bunch of misfits who must, presumably, guard the Galaxy.

So check out the trailer below and get hooked on a feeling, which in this case is anticipation for the films release. August can’t come soon enough…

Metal Gear Solid V: Ground Zeroes Console Comparison Video Released

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As you probably already know, Konami is planning on releasing Metal Gear Solid V: Ground Zeroes on not only last-gen consoles but also the recently released current-gen as well. This means that there are probably a number of people who aren’t sure how the game will look between each console.

As such, Konami has released a video comparing the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 versions of Metal Gear Solid V: Ground Zeroes. It has previously been mentioned that the PlayStation 4 version of the game will run at 60 frames per second in 1080p on the PlayStation 4, with the Xbox One version running at 60 frames per second in 720p, and the last gen consoles working on a scaled 720p scaled resolution at 30 frames per second. If that bit of technobabble didn’t entice you as to the differences between the consoles, then you can check out the video below and see for yourself.

Part two of Yaiba: Ninja Gaiden Z’s digital comic available now

yaiba-ninja-gaiden-z-comic-volume-2-coverGamers who have been following the news of Yaiba: Ninja Gaiden Z will be happy to hear that the second part of the three part digital comic for the series has just been released by Tecmo Koei and Dark Horse Comics. The comic is available for free as a digital download through the Dark Horse Digital Store as well as through their app which is available on both iTunes and Google Play.

This second volume continues the story of Yaiba trying to obtain the “Heartless” sword and finding a new ally on his journey. Although the two have different motivations for teaming up, they both do so in the name of revenge and they must work together to reach the Storm Temple. As you can see on the cover art to the right, this story takes place before Yaiba’s ill-fated encounter with Ryu Hayabusa.

A brand new comic will be included in all first run retail releases of Yaiba: Ninja Gaiden Z when it is released on the PlayStation 3 and Xbox 360 on March 18th. A PC release will follow on Steam on March 21st.

Tales from the Borderlands details to be revealed at SXSW

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We have some great news for fans of either Telltale’s titles or the Borderlands series. The first ever details for Tales from the Borderlands will be revealed at the SXSW Gaming Expo next month on March 8th. The event will feature Gearbox President Randy Pitchford, Borderlands 2 writer Anthony Burch, and Borderlands Franchise Director Matthew Armstrong as well as Telltale President Kevin Bruner and designer Harrison Pink.

While the event is free to attend at the Palmer Events Center and happens at 5:30PM on the Geek Stage, you can rest assured that we will have news of the details shortly after they are announced. Currently Telltale is saying that they will explain how the story will be told and how the studios came together to work on the title.

NEW MULTIPLAYER AND COMMUNITY UPDATES ACCELERATE GAS GUZZLERS EXTREME ON STEAM

NEW MULTIPLAYER AND COMMUNITY UPDATES ACCELERATE GAS GUZZLERS EXTREME ON STEAM 

Veteran publisher Iceberg Interactive released a significant update today to its combat racing game Gas Guzzlers Extreme (PC) via Steam, highlighted by new voting options and in-game chat functions to improve multiplayer functionality, new camera angles, and more. Gas Guzzlers Extreme is developed by accomplished Croatian game studio Gamepires, and provides gamers with a multitude of thrilling combat racing single-player and multiplayer modes.

The new updates include:

  • Muting/unmuting voice chat enabled
  • Kick voting feature added
  • Number of laps in racing modes can be changed through voting
  • Implemented various new camera angles
  • Car horns implemented

“Iceberg Interactive and Gamepires are dedicated to continually adding content and updating the franchise, to satisfy our ever-expanding fan-base,” Iceberg Interactive CEO Erik Schreuder said. “These updates are just the tip of the iceberg (pun intended).”

The full 1.0.4 patch log can be found in the Steam Community Hub here (steamcommunity.com/app/243800/announcements).

Gas Guzzlers Extreme can be purchased in the Steam store page here: store.steampowered.com/app/243800. Gamers interested in a boxed copy of the game can purchase Gas Guzzlers Extreme in retail or from the Iceberg shop, www.iceberg-games.com.

Stake Your Claim in 1849, A Gold Rush City Management Sim Coming to PC, Mac, and Tablets in May

Stake Your Claim in 1849, A Gold Rush City Management Sim Coming to PC, Mac, and Tablets in May

Be one of the first to find gold in early access beta, on sale now at IndieGameStand.com

SAN FRANCISCO – February 19, 2014 – “There’s gold in them thar hills!” In 1849, hundreds of prospectors flocked into California with dreams of striking it rich in the Gold Rush. In May 2014, indie developer SomaSim plans to recapture that thrilling era with 1849, a city management game for PCs, Macs, iPads, and Android tablets — but brave pioneers can grab a pickaxe and start digging for gold today in an early access beta for PC & Mac: https://indiegamestand.com/store/788/1849/

With all of the peril and possibility of the new frontier, 1849 challenges players to build a thriving mining empire in 19th century California. Inspired by SimCity and other classic simulation games, 1849 is set within 20 real Gold Rush-era cities, each with unique topography and natural resources that influence how they grow. Transform Northern California from a rugged backwater into an economic powerhouse: build mines, establish farms, attract workers and keep up with their ever-increasing needs, set up trade networks from the High Sierras to San Francisco and beyond — and best of all, strike it rich!

With a campaign mode featuring 20 unique scenarios and an endless sandbox mode, 1849 promises hours of addictive fun in a compact indie package. Screenshots released today show off the Old West flavor of 1849‘s mining camps. Other locations will include wooded outposts, riverside settlements, and bustling cities, all with a rich visual style informed by surviving Gold Country architecture and period photographs. Catch a glimpse of 1849‘s detailed world at the official website: http://www.somasim.com/1849

SomaSim’s founders, Robert Zubek and Matthew Viglione, have been fans of simulation games since childhood, when they enjoyed games like Caesar, Civilization, Railroad Tycoon, and SimCity on computers that could be overpowered by today’s tablets. With 1849 they are striving to create an experience as immersive as those classics, and just as fun in small bursts as in marathon sessions.

The $9.99 early access beta (https://indiegamestand.com/store/788/1849/) starts players out with five scenarios and will add 15 more over the next three months. Eager to build an active community of 1849 prospectors and pioneers, SomaSim will use beta players’ feedback and suggestions to refine the final game between now and its May release. 1849 is also up for voting on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=217009121

About SomaSim

SomaSim is a San Francisco-based indie studio founded in 2013 to create immersive simulation games for modern devices and audiences. Their first game will be the Gold Rush-themed 1849, releasing for PC, Mac, iPad, and Android tablets in May 2014. Lead developer Robert Zubek has previously worked at EA, Three Rings Design, and most recently Zynga, where he was a founding team member on both CityVille and Farmville 2. Writer and designer Matthew Viglione comes from a book publishing background and has extensive experience working in non-profits. Together they designed 1849 to recapture the magic of the simulation games they loved as kids. Learn more at http://somasim.com.

SomaSim Facebook: https://www.facebook.com/somasimgames

SomaSim Twitter: https://twitter.com/somasim_games