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Nobunagun Episode 10 Impressions

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A lifetime ago…

Nobunagun
Gun No. 10: DOGOO

As Sio spent the early parts of last episode in a hospital bed, she received a small gift from an unexpected person: the Commander. A brief moment that expressed the idea that perhaps the head of DOGOO is more than just a stern figure. This week tkaes that concept and runs with it, as we receive a glimpse into the interesting life that the Commander has led these many years.

Long ago, when she was just a young girl, the Commander was left the sole survivor of an attack that decimated her village. It was at this point that the mysterious DOGOO (the alien) appeared and decided to utilise her in his quest for E-Genes. Now the first thing you might notice about this particualr encounter, is that it takes place in the year 248…yeah. I guess that makes the Commander a little older than she looks. Resigning to DOGOO’s ship/base/thing, she is placed in a glowing green tube (the same present in a number of previous episodes) and locked in suspended animation. Though awakening only briefly every couple of hundred years, we catch glimpses of the strange relationship developing between DOGOO and the COmmander. Though a crucial task in humanity’s existence, DOGOO never once forces her into anything, allowing her to serve of her own free will. It’s interesting to note that this is the same viewpoint she adopts as the head of DOGOO (the organisation), showing that perhaps the alien helped to shape her own beliefs.

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What is the weight of a human soul?

At some point in their journey through time, DOGOO picks up Saint Germain, to serve as the Commander’s interlocutor. Though an impressive sounding title, it merely means that it is Germain’s job to talk to her. This expresses that, though an alien, DOGOO still understands that the Commander must be lonely and possess a sense of empathy towards his companion. IT is also at this point that we learn that Saint Germain was once a prisoner in his time…also that he’s immortal. Kind of a big deal that second part isn’t it? Though it remains unseen, it can only be assumed that during the Commander’s hundred year slumbers, that Germain continued to aid DOGOO in the search for special genes. Either that or they sat around doing nothing.

One of the most interesting things to note from this episode is the fact that it was actually the Commander who sought out the various “heroes” who would lend their genes to the fight for humanity. It is for this reason that the E-Genes chosen are so varied in nature. For example, when faced with countless brave and fearsome warriors, she opted to gather the genes of a man who possessed great speed (presumably Dai Zong). It is also this desire to choose skilled heroes that led to her eventual falling out with DOGOO. Desiring an army of great power, the alien sought to gather the essence of Nobunaga, a task we all know he succeeded in. However, the Commanders compunctions about enlisting the help of such a ruthless seeker of war, led her to run away, thus creating the need for DOGOO to approach Nobunaga himself (as we previously saw). Beginning their lives anew, we see a snippet of the time that led to the Commander and Saint Germain becoming so close, being the only family they have left. Unfortunately, history has a habit of repeating itself and, for the second time, the Commander’s home is razed during a siege. However, it is this traumatic event that steeled her resolve and forges her into the stoic leader we all know and respect. Though it was definitely nice to see that she too has a softer side, one not shown in the series thus far and one that will hopefully continue to shine through.

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Behold the face of disbelief

It is also revealed that the alien who so strongly desires to protect Earth carries some sort of terrible burden. This mysterious element is strong enough that his very body is in the process of breaking down. It is for this very reason that the Commander placed DOGOO within the green tube where we most often see him, returning the favour of life he gifted to her long ago. Hopefully future episodes will delve further into DOGOO’s past, exploring his life before journeying to Earth. There’s still just so many mysteries.

Back in the present, DOGOO (the organisation) is in shambles as a plan is developed to defeat the menace that dwells within the tunnel. In the meantime, Jack decides to act anime savvy and asks Sio about her tactical acumen, with her having been the only one to anticipate the attack on the Clayton Forrester. He reveals that he knows her E-Gene has been speaking to her and explains that the spirit of Jack the Ripper himself is asking for her help, lending to his apparent skill at sensing danger and the best way to combat it. What’s interesting about this exchange, is the revelation that Jack  tap into his E-Gene without his AU Weapons in hand, something that Sio achieved in the last episode. Though it still remains unknown if she is the only one capable of forming a weapon through willpower alone. We also see that her dance routine was not a one off and serves to focus her mind, allowing her access to Nobunaga’s memories.

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A new hero arises

All this being said, the best part of the episode by far was watching Sio finally come into her own as a DOGOO operative. Though initially hesitant about explaining her thoughts to the planning committee, she taps into her dormant courage and almost outright states that they’re current plan is wrong. Now, am I the only one who thought it was awesome watching Vidocq sit in shock at the fact that he, the “smartest” E-Gene Holder of them all, made a mistake? Because it was pretty cool. It also revealed that, while his Easy Chair is able to crunch every conceivable number in any given scenario, he must first have a concept. An idea. Something which he occasionally misses, adding a human element to his statistical power. That being said, he did accept Sio’s conjecture and swallowed his pride for the sake of the operation. It was also nice seeing the other members of the First and Second Platoons praise Sio for coming up with such a thorough plan of attack. See, they do care about each other after all. Isn’t that sweet?

With Nobunagun’s latest plan set to launch, you better believe that next week will be action packed. Will her strategy pay off as predicted, or will an unexpected variable descend chaos upon our heroes? I guess we’ll have to wait another week and see how Operation Stone Forest plays out. Which, by the way, is most probably a reference to manga artist Shotaro Ishinomori (with “ishi no mori” being the Japanese translation of “stone forest”). That’s what you get for letting an otaku name your strategies…

Check out more Nobunagun Impressions HERE.

Viz adds Yukarism and Vampire Knight side-stories to Shojo Beat label

black-bird-illustration-bookClosing out the numerous licensing announcements from Viz Media recently we have another treat for fans of the company’s Shojo Beat label. The company has announced that they have acquired a brand new manga series named Yukarism which will start being released in December 2014, a number of additional Vampire Knight books and a Black Bird Complete Box Set. Now first let’s go over the new acquisition which is Yukarism, which follows the story of Yukari Kobayakawa who can travel back in time to live out his past life of a courtesan in the Edo period. As he ventures between the past and the present he begins to unravel a “karmic relationship” between him and his classmate Mohoro Tachibana.

Since the company has recently released the final volume of Black Bird, they are planning on releasing the entire box set, volumes 1-18, in October 2014 for $149.99. They are also releasing the final volume of Vampire Knight and they are giving it a limited edition release that comes with an alternate cover as well as a mini art book which will be available in October 2014 for $15.99.

Continuing with the Vampire Knight announcements we have the “Fleeting Dreams” collection of short stories which includes special illustrations and a color fold out that is set to be released in December for $14.99 and a second box set for the serise which contains volumes 11-19 for $89.99 which will be available in November and comes with a mini art book.

Viz Media picks up new books featuring Hayao Miyazaki’s Princess Mononoke

the-art-of-princess-mononoke-01Viz has had a lot of announcements to make over the past week and it seems that they aren’t done yet as the company has revealed a few new releases which will please Hayao Miyazaki fans. The company will be releasing two new hardcover books related to the film Princess Mononoke.

The first license is for “The Art of Princess Mononoke” which will be priced at $34.99 US. This is a re-release that will be available on August 2014 and it features all new translation and presentation in a hardcover book that contains insightful interviews, concept sketches, character art and finished animation cels from the actual movie.

The second pick up is for “Princess Mononoke: The First Story” which is also priced at $34.99 US and will be available in hardcover sometime in October 2014. This release is planned to be an oversized illustrated storybook with original watercolor art from Miyazaki and contains the original Princess Mononoke story written back in 1980 long before he thought of creating the full movie. This version of the story follows a samurai who is lost after the war and stumbles upon a giant wildcat called a mononoke and after it saves his life, he must offer his daughter’s hand in marriage.

Lollipop Chainsaw hits one million sales worldwide

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While this may be a rather odd sounding piece of news considering a number of titles don’t even break a sweat by hitting this milestone, but recently Grasshopper Manufacture has announced that since the game’s release back in June 2012 Lollipop Chainsaw has now sold a million copies worldwide, though exact sales figures for each region were not revealed Warner Bros. handled the title in North America.

The full announcement including various pieces of art can be found at the game’s official website here. As for the game itself, it truly deserves the amount of sales that it received, not just because of the fan-service in the game but because of how fun of a game it is and how off the wall it can be at times.

Castlevania: Lords of Shadow 2 Revelations DLC Announced

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Castlevania: Lords of Shadow 2 will be receiving new content DLC starring Alucard on March 25th. The DLC entitled “Revelations” serves as a prequel to the main game. Alucard is preparing to battle Satan in the ultimate showdown. Players will get to use Alucard’s vampire abilities to dominate his enemies. Players will be able to drink the blood of their enemies to fuel skills like summoning swarms of bats, controlling time, and transforming into a wolf. Not only will the DLC bring new quests to complete, but also new locations to explore.

Castlevania: Lords of Shadow 2 is available now for PlayStation 3, Xbox 360, and Windows. No word how much the Revelations DLC will cost.

Tales of Symphonia Chronicles Review

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Tales of Symphonia Chronicles
Developer: Namco Bandai
Publisher: Namco Bandai
Platform: PlayStation 3
Release Date: February 25, 2014
Price: $39.99 – Available Here

Overview
There are a small number of RPG franchises that can stand the test of time and consistently see popular releases over a nearly twenty year period of time. One such franchise that has done this is the Tales series from Namco Bandai and among the numerous titles they have released, the eleven year old Tales of Symphonia is often regarded as being the best game in the series. As such, when an HD release of that game and its sequel Dawn of the New World was announced for release fans of the series were ecstatic. Well now that Tales of Symphonia Chronicles has been released, does the original Symphonia hold up as well as we may remember?

Story
The land of Sylvarant is slowly dying as the mana needed to grow crops and sustain life is slowly disappearing from the world and only the “Chosen One’s” journey of restoration can bring mana back to the land. Since the last Chosen failed in their journey, a girl named Colette in Iselia has been raised as the next Chosen and when she is summoned to start her journey; her childhood friends Lloyd Irving and Genis Sage leave the village to help protect her on her journey.

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Now while Tales of Symphonia’s storyline sounds like the most basic set-up for a JRPG story and honestly it is a bit simplistic. The world can be saved by a group of younger heroes fighting against everything in their path. At least that is how Symphonia seems at first, as the game’s story quickly grows in scale as the player advances through the journey of restoration. What begins as a few small hints quickly leads to interesting plot twists culminating in a great story made all the better by the colorful cast of characters found within the story.

While Tales titles generally have a likable cast of characters, Tales of Symphonia’s characters are probably the best around. Each of the characters have their own stories that develop and grow alongside the main plot, something that is rare in today’s RPG standard where character growth is usually kept at a minimum. Then again, it also helps that as mentioned before you can’t help but love the cast’s personalities and their interactions with one another.

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That being said, what comes as a disappointment to many who pick up this bundle, Tales of Symphonia’s sequel Dawn of the New World is not only unimaginative but ties the story to two generally unlikable new characters. Sure many of the characters from the first game return but there is a lack of connection between them. So while it does help continue the story so players can see what happened after the events of the first game, it is an unfortunately bland experience with a story that is overshadowed by the first so much that many may wish it wasn’t there.

Now as a quick mention to the characters in the game, throughout both Tales of Symphonia titles there are numerous “Skits” that appear at specific times or found at specific areas. These skits are small tidbits of dialogue between the characters as they either discuss something that just happened or something at random. These moments really help bring the cast to life as characters and, even though we are limited to only character portraits in the first game, these skits the characters are highly expressive and reveal more about themselves than the basic story lets on.

Gameplay
Many Tales titles have a very standard style of gameplay that can be both simplistic and in-depth at the same time. As players venture out in their journey in the original Tales of Symphonia they will be able to explore numerous towns, venture out into the open world, enter dungeons and solve little puzzles to advance, all while fighting against numerous enemies. The same can be said for Dawn of the New World, though the overworld map is removed from this game.

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Players will be spending the bulk of their time fighting against enemies in both of these games as both of these titles are classic JRPGs which means that they do not pull any punches and will require the player to grind levels at points to face off against upcoming bosses. Once again Dawn of the New World is downgraded in this aspect, the combat system is incredibly fluid and fun to use. Every battle takes place in real time with players running around the field in straight lines as they charge at their opponent to defeat it. Using “Artes” (Skills) is as simple as one button press to always keep the action fast paced and even the most inexperienced RPG player can find themselves comfortable with this enjoyable system.

Of course if you want to make things a bit more complicated, players can also choose to set up their AI partners to perform certain actions and many enemies in the game have various elemental weaknesses and strengths that can be exploited to deal increased damage. There are also “Unison Attacks” that can be performed which sees all four party members being able to perform an Arte at once to deal a large amount of damage to an opponent. Depending on what skills are used and when they are used can also allow players to unleash a final combined attack that deals additional damage to help serve as a coup de grace for most basic foes.

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Now, as mentioned above Dawn of the New World’s battle system is not quite as enjoyable as the first game’s and this is mostly due to the fact that players can use various monsters they have created pacts with in battle instead of players. While this is a neat idea and one that we have seen used since, it doesn’t offer the same feel as the first game, especially since most of the time these monsters are almost mandatory party members.

Visuals
Now taking one game that is over ten years old and creating an HD experience is quite a challenge but thankfully I can say that Namco Bandai has tackled the challenge quite nicely as the various character models and the environment in Tales of Symphonia look gorgeous and smooth compared to the GameCube version and there are even some shiny new pieces of artwork that is used for Skits and Mystic Artes as well as some bonus costumes from more recent Tales games if you have a PS3 save file for Xillia. It is worth noting though that the over world is still incredibly under detailed and it almost appears as if the company did little to touch it in their revamp.

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As for Dawn of the New World, it is easy to say that this title does look better than its predecessor since it was created back in 2008 for the Wii. It also abandoned the same character style for a more modern look which took to the new coat of paint better than the first game, but it seems that a lot of the environments have lost their charm because of this.

Audio
It is worth noting that although both games in this collection have been given the HD treatment, very little was done to improve the game’s voice over. That being said, the company has offered for the first time ever the Japanese voice track for the game which means that players can choose to listen to that instead. The English cast for Symphonia remains very impressive to this day and considering how many gamers have fond memories of the title, hearing their Japanese voices will serve as either a treat or a shock. Anyways, as mentioned the game’s voice work was not revised which means that the voice actor changes in New World still remain which means that if you don’t feel like trying it out on the first game, then you should probably use it on the second.

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One thing that the Tales series is known for its incredible soundtrack and Tales of Symphonia does not disappoint as the game features some amazing pieces of music throughout the game and even Dawn of the New World is impressive to a lesser extent.

Overall
Tales of Symphonia Chronicles takes one of the best Tales RPGs in the series and combines it with one that many fans would rather forget. Tales of Symphonia is the shining example of what a JRPG should be and the HD modification from Namco has made the game as viable as ever for today’s gamer. Although a number of fans would have been willing to jump at the cheaper than normal price for the original Symphonia alone, it is at least nice that Dawn of the World is bundled in even though it is eclipsed in every way by the other game and it allows players who might have never touched the second game to see how the story continues.

8-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Dead Nation: Apocalypse Edition Review

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Dead Nation: Apocalypse Edition
Developer: Housemarque, Climax Studios
Publisher: Sony
Platforms: PlayStation 4 (Reviewed)
Release Date: March 5, 2014 (EU), March 4, 2014 (US)
Install Size: 2.4 GB
Price: £12.79 – Available Here,  $14.99 USD – Available Here

Overview
Originally released to positive critical acclaim in late 2010, Dead Nation was a game that grabbed the attention of PlayStation 3 gamers around the world. Now, four years and a new console generation later, Sony, Housemarque, and Climax Studios are hoping to recapture bottled lightning with an updated version of the game. How does Dead Nation: Apocalypse Edition stand up though? Does it merely shamble along or will it eat your brain?

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Story
In line with the clichéd stories of so many other zombie games, the world has been infected by a virus. Turning the entire populace into a shambling horde, few are spared from the necrotic disease. A year after the virus outbreak, Jack McReady and Scarlett Blake find themselves in a position where they must leave their shelter to find food and water. Immune to the current strain of the virus, they set out to secure their supplies, but a this will be no ordinary scavenging run.

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Gameplay
Dead Nation: Apocalypse Edition is a top-down isometric twin stick shooter. At its core, the controls are simple. You’ll maneuver around the world, taking down zombies with a variety of guns and grenades. You’ll have to stab, sprint, and scramble to conquer the odds and survive.

The controls in Dead Nation: Apocalypse Edition feel smooth and responsive. Jack and Scarlett are given several maneuvers to help them through the wreckage of civilization. You’ll run with the left joystick, aim with the right joystick, fire with R1, and throw grenades with L1. Beyond that, you can use the D-pad to switch grenade types and guns, giving you the ability to formulate and execute various strategies on the fly. The game also utilizes the Dualshock 4’s built-in speaker to let you know when you’ve picked up health or other items, or to let you know what weapon or grenade type you’ve just switched to. It’s a pleasant surprise and it can be helpful in a pinch.

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As you work through each mission, you’ll be able to interact with a variety of objects in the environment to get money or collectibles or to activate traps for the zombies. You can get health packs from vending machines, take money from the trunks of cars, and pick up collectible mementos that offer an amusing tribute to the fallen. You can also shoot barrels to make them explode, set off car alarms to attract a zombie horde and blow it up, flip on electric fences, and more. It makes exploring each level and interacting with the environment fun and interesting.

When you complete a portion of each mission, you’ll be rewarded with a checkpoint. These offer a momentary welcome respite from the horde, but more importantly they give you a chance to buy and upgrade weapons as well as equip any new armor you may have discovered. They also replenish your health, giving you a fresh start for the next leg of your journey.

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As you explore and fight through the city, you’ll encounter an impressive array of shambling foes. You’ll want to keep a watchful eye of your surroundings, as the game does a fantastic job of sending environment-relevant zombies after you. Near a police station? Expect undead with police uniforms and orange jumpsuits. Is that a high school bus up ahead? You’ll get to see zombies in football gear and cheerleading outfits. Firefighters, biker gangs, and much more join an impressive cast to keep things interesting. On top of the regular zombies, you’ll also encounter special zombies that can sprint, jump, slice, and even shoot at you. There’s rarely a dull moment!

Dead Nation: Apocalypse Edition offers several different game modes to play through. While everyone will probably want to take their time and work through the storyline alone, they can also choose to play it with a friend, both on the same machine or online. On top of the story mode, the game also offers several other modes to try your hand at. Arcade mode lets you choose various paths as you continue to gear up while zombies get stronger with each passing round. You can also pick up the PlayStation 4-exclusive Challenge mode that lets you chase down your friends’ high scores. A particularly interesting new mode, though, lets you livestream your gameplay to Twitch, offering your viewers choices at various times to alter the challenge for the player. There’s a great variety of modes to try and the livestream option feels like a great gateway for some interesting viewer-driven options.

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Visuals & Audio
The upgrade to HD has been a good jump for the Dead Nation franchise. Everything is sharp and immersive. The detail of the environment and zombies keep things interesting and thematic, adding to the immersion. The various particle effects (fire, fog, etc.) also do an excellent job of drawing you into setting.

The audio job serves the title well. The music sets an eerie mood without distracting from the on-screen action. The guttural screams and groans of zombies give you a sense of urgency and panic as you wander through the mist. The incorporation of audio output to the Dualshock 4 is a fun, helpful feature as well.

Overall
Overall, Dead Nation: Apocalypse Edition is a great game. The gameplay is fun, the game looks great, and the audio design will help draw you in as well. With a variety of game modes and cooperative play, there’s plenty here to keep you blasting away both alone and with  a pal. Dead Nation: Apocalypse Edition does an excellent job bringing a last-gen classic to the current generation.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

PRISONHOOD ® By Fei Hu Interactive Ltd.

PRISONHOOD ®

PRISONHOOD ® By Fei Hu Interactive Ltd.

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: 27 February 2014
  • Version: 1.03
  • Size: 101 MB
  • Language: English
  • Developer: Fei Hu Interactive Limited
  • © Fei Hu Interactive Limited
Rated 12+ for the following:

  • Infrequent/Mild Cartoon or Fantasy Violence
  • Infrequent/Mild Mature/Suggestive Themes
  • Infrequent/Mild Simulated Gambling
  • Infrequent/Mild Profanity or Crude Humor

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

You’re a bad guy! You’re a guilty guy! And now you’re locked-up! Enter PRISONHOOD as a Rookie, establish your Reputation, and emerge as a Boss!

PRISONHOOD is a unique blend of RPG elements, task management, mini games, and social play. Recruit, Extort, Fight, Buy, Sell, & Steal as you interact with more than 30 different characters. It’s about absolute power, it’s about making money, but it’s also about living by the rules of the prison. In PRISONHOOD reputation has a heavy price!

= FEATURES =

– FREE TO PLAY
– Unique ‘Prison-Theme’ style game setting
– Choose from 4 cool and stylish Avatars
– In-depth casual gameplay, with RPG elements
– Complete more than 90 topical, edgy, and fun in-game tasks
– Explore 30 unique prison facilities
– Discover Daily ‘Chance’ Cards to receive rewards, or penalties
– Play 3 fun, and intuitive mini-games
– Share items with friends
– Steal items from friends
– Brawl against friends in the DOG POUND
– Bet against friends in THE RING

= NOTES =

A network connection is required to sign-in, complete some social tasks, compete in THE RING, and compete in the DOG POUND

Having any problems, or have any suggestions to improve PRISONHOOD? We would love to hear from you! You can contact us at [email protected]

Terms and Conditions:
http://www.feihuinteractive.com/terms-conditions/terms-conditions.html

…More

Screenshots

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Moe Mascot Izumi Matsumoto Returns

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Anime fans will be excited to shave today as the Izumi Electronics Company release their second line up of razors, promoted by their moe mascot Izumi Matsumoto.

The pink haired 19 year old distributed the first set of razors last year in shops around Akihabara; the limited release electronic shavers featured her face on the front of the handle and came with a special carry pouch that showed her winking. The new IZF-V315-E has gone one step further and fully incorporates Matsumoto into the product; a full illustration of her is shown on the front of each shaver and a special display will also be included in each package.

The three bladed shaver is the newest product from the Izumi Company and is both waterproof and more durable than previous models, it’s also only available online with a limited stock of 500 units. Good luck trying to find them from the selected list of retail sites, each pack cost around 6000 Yen ($60USD) so it would be wise to get two of them (and send one down my way).

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For those of you who want to know a little more about Matsumoto herself; she is 156cm tall, loves to eat strawberries, considers decomposition to be her special skill and has her own twitter page with over 2000 followers. This is one of the weirder anime razor crossovers that have been released, but the creativity behind the promotion is pretty interesting and it’s unlikely this will be the last we see of her.

Let us know what you think about Izumi Matsumoto and the shavers by leaving a comment down below.

Prisonhood Now Available iPhone and iPad

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After extensive development, Fei Hu Interactive released their prison simulator Prisonhood today. Players start off as a freshly incarcerated rookie looking to make a name for themselves and rise up the rank to become a prison gang boss. The game features RPG elements, three prison-themed mini-games, over 90 in-game tasks, four avatars, and thirty prison facilities. Gamers can play Prisonhood with friends as items can be stolen from or shared, friends can duel each other in the Dog Pound, and friends can bet against each other on arm wrestling matches in The Ring.

Prisonhood is available for free with in-app purchases for in game currency. The game can be downloaded for iPhone, iPod Touch, and iPad on iTunes. Facebook, Android, and Windows Phone versions will be released in the coming months.