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Halfbrick Announces Bears vs. Art

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Who would win in a battle between bears and art? I’m tipping the bears and so is Halfbrick as they announce their latest smart phone game, Bears vs. Art. Players take charge of Rory the bear, who is pretty mad about all these art galleries cropping up in his forest home and about all the millionaires gathering from all around just to ponder the meaning of it all. He thinks art is dumb and if you think so too you can help him to get rid of it all.

Bears vs. Art is Halfbrick’s first game of 2014 and their first true puzzle game, with small elements of action and speed coming into play during hectic moments. Players venture through 125 levels of grid-based action, finding the quickest and easiest route around every gallery to slice up the paintings. Each piece of art is protected by security measures including lasers, spikes and mind-bending portals as well as guest, security guards and even art theives, all making Rory’s quest more difficult.

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After the release of global hits such as Fruit Ninja and Jetpack Joyride, here’s hoping the Australian developer can keep up the momentum with this release. For those who live in Australia and Canada you can download the game right now for either iPhone or iPad by following this link. Worldwide release information is set to be released shortly. You can check out the story trailer for the game below and also head to the official website for more information.

Prepare for Warlords of Draenor with a Level 90 Character Boost

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World of Warcraft’s latest expansion Warlords of Draenor is slated for release this fall. To help newbies and players who may have been away from Azeroth for a while, Blizzard is offering a free level 90 character boost to anyone who pre-purchases a digital copy of Warlords of Draenor through the Blizzard shop.

Warlords of Draenor will send heroes into Draenor, the home of the Orc and Draenei races. Players will be able to create their own garrison for the first time along with a level cap boost to 100. The expansion will bring new models and animations for the classic races, updating them to be in line with the Pandaren, Worgen, and Goblin models and animations. Warlords of Draenor can be pre-purchased for $49.99 for the standard edition and $69.99 for the Digital Deluxe edition here.

Indie Capsule Bundle 2 Now Available at Bundle Stars

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Bundle Stars and Capsule Computers are teaming up once again to release eight great indie games at one low price. For just $3.99, buyers can snag a copy of:

One Finger Death Punch
Paranormal
Tiny & Big: Grandpa’s Leftovers
Foreign Legion: Buckets of Blood
Hexcells
The Adventures of Shuggy
Critical Mass
 CreaVures

The bundle represents a 90% saving over the retail price. Additionally, a percentage of the profits will go to support the Australian Red Cross, which provides disaster relief in places like Morwell, Australia, where a mine fire has raged on for a month.

All eight games come with Steam keys and run on Windows, with a few games running on Mac and Linux. Buy your copy of the Indie Capsule Bundle 2 here.

THE WARLORDS OF DRAENOR™ RIDE INTO BATTLE THIS FALL

THE WARLORDS OF DRAENOR RIDE INTO BATTLE THIS FALL

Pre-purchase World of Warcraft®’s upcoming fifth expansion today and immediately boost a character to level 90 

PARIS, France—March 10, 2014—This fall, World of Warcraft® players around the globe will clash with the legends of Warcraft®’s brutal past when Warlords of Draenor charges into stores worldwide. Azeroth’s heroes can prepare for the coming onslaught today by pre-purchasing the expansion digitally at www.worldofwarcraft.com/warlords. Players who answer this call to arms will receive their character boost to level 90 immediately, allowing them to join friends on the battlefield or experience the latest content from a whole new perspective. ††

The fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game leads players to the untamed world of Draenor, where the orc warchief Grommash Hellscream is forging his twisted Iron Horde into a world-shattering weapon of conquest. Faced with seemingly insurmountable odds, the champions of the Horde and the Alliance must establish a base of operations on Draenor and seek out courageous allies to make a stand against Hellscream’s mighty war machine.

“We’re sending players deep into uncharted territory with Warlords of Draenor,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “New features like the Garrison will give players a commanding role in the Warcraft saga like never before, and everyone can get in on the action right away with the included level-90 boost. There’s never been a better time to go to war for the Horde or the Alliance.”

When Warlords of Draenor launches this fall, it will introduce a wide variety of epic features and content for players of every kind, whether they’re longtime veterans or new recruits. With the expansion, players will be able to:

  • Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
  • Build a Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
  • Instantly Upgrade to Level 90: Upon pre-purchasing the expansion, boost one character of your choosing to level 90, making it easier than ever to enjoy the latest content together with your friends.
  • Step Into New Character Models: Character models and animations for World of Warcraft’s original playable races are being fully revamped while maintaining the game’s iconically epic style.
  • Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
  • . . . And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await. 

Warlords of Draenor will come in a Standard Edition (physical and digital versions available), which players can pre-purchase now at a suggested retail price of £34.99. Players also have the option to upgrade their pre-purchase to the Digital Deluxe Edition (SRP £49.99), which contains the following in-game bonuses for World of Warcraft and other Blizzard games (each available in-game at the time of pre-purchase):

  • World of Warcraft—Dread Raven Mount and Dread Hatchling Pet: Swoop down from the dark of night on the black-winged Dread Raven, a mortal progeny of Anzu, and devour your prey in your next Pet Battle with the adorably ferocious Dread Hatchling.
  • StarCraft® II—Warchief Portraits: Summon the strength of two of the most fearsome Iron Horde warchiefs—Grommash Hellscream and Blackhand—as you clash in the Koprulu sector in StarCraft II.
  • Diablo® III—Warsong Pennant: Brandish this battle-torn pennant on your back, and channel the rage of the Warsong Clan against the demonic forces of Sanctuary in Diablo III. 

Players who pre-purchase either the digital Standard Edition or Digital Deluxe Edition from Blizzard at www.worldofwarcraft.com/warlords will be able to immediately boost one character of their choosing to level 90, allowing them to experience the latest World of Warcraft content alongside their friends††. Players who wish to boost multiple characters to level 90 also now have the option to purchase additional level-90 character boosts directly through the game at £40 apiece. Further details on character boosts, including information on the gear, skills, and provisions boosted level-90 characters will receive, can be found at www.worldofwarcraft.com.

Warlords of Draenor will also be available in a retail-exclusive Collector’s Edition, which comes equipped with the digital bonus items from the Digital Deluxe Edition as well as a full-color hardcover art book, a behind-the-scenes two-disc Blu-ray/DVD set, a CD soundtrack, and a Warlords of Draenor mouse pad. The Collector’s Edition will be available at select retailers for a suggested retail price of £64.99. Players should check their local retailer for details and availability and be sure to lock in their preorder, as supplies are limited.

In addition to the English version, Warlords of Draenor will be fully localized into Latin American Spanish, Brazilian Portuguese, French, German, Italian, European Spanish, Russian, Korean, Traditional Chinese, and Simplified Chinese. For more information on World of Warcraft: Warlords of Draenor and to pre-purchase your copy, visit www.worldofwarcraft.com/warlords.

With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply.

Players upgrading to Warlords of Draenor from World of Warcraft Starter Edition must wait until trial restrictions are removed before character boost becomes available (may take up to 72 hours).

††Corresponding World of Warcraft expansions required.

About Blizzard Entertainment, Inc.

Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes sixteen #1-selling games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

*Based on internal company records and reports from key distribution partners.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future, including statements about scheduled release dates, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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MIDNIGHT CITY TEAMS UP WITH TWO OF INDIES’ TOP STUDIOS: DOUBLE FINE PRODUCTIONS AND THE FULLBRIGHT COMPANY

MIDNIGHT CITY TEAMS UP WITH TWO OF INDIES’ TOP STUDIOS: DOUBLE FINE PRODUCTIONS AND THE FULLBRIGHT COMPANY

Wren and Reynold Return this Halloween in Double Fine’s First Sequel, Costume Quest 2; The Fullbright Company’s Critically Acclaimed Gone Home Comes to Consoles This Year

Edison, NJ – March 10, 2014 – Midnight City, indie label of Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, has joined forces with two of the most well-known names in indie games. First up, Midnight City will publish Double Fine Productions’ first big sequel, Costume Quest 2, coming to PC and consoles. Next, Midnight City will bring The Fullbright Company’s award-winning Gone Home to consoles. Both titles are slated for digital release later this year.

In Double Fine’s triumphant return to Auburn Pines, our candy-crazed crusaders Wren and Reynold must once again protect Halloween from untold horrors, and grown-ups! Your favorite trick-or-treaters will come armed with a new batch of costumes they wear to transform into giant super powered fantasy Hallowarriors. Yeah, we totally just made that up. Fans of the original can look forward to a sweet upgraded battle system and a story that is unmistakably Double Fine.

The Fullbright Company’s runaway hit Gone Home is making the highly-anticipated move to console, bringing the explorative Greenbriar family experience to a whole new audience. Heralded as one of the best games of 2013, Gone Home extends an invitation into an ordinary family’s mysterious past as a young woman who discovers an empty house that’s much more than it seems.

For the last couple of years,” said Tim Schafer, Creative Director of Double Fine Productions, “Whenever Halloween came around, I felt like something was missing. No matter how many pumpkins I carved, apples I bobbed, or candy I ate, it just couldn’t fill the big spooky hole inside of me. But then I realized what was missing: I needed more Costume Quest. And also, I really wanted a T-Shirt with glowing skulls on it.

“Ever since we released Gone Home on PC, we’ve had people asking us– ‘When’s it coming to console?,” said Steve Gaynor, writer, designer and co-founder of The Fullbright Company.  “We’ve been looking and looking for the right partner to help us, and finally after much searching, Midnight City fit the bill. They have a great understanding of what an indie needs, how to get the word out about the game, and help us get the best versions of the game possible to all those players that have been waiting patiently to experience Gone Home in their living rooms. Viva la Midnight City!”

It’s not every day that you’re able to work with talent like Double Fine and The Fullbright Company,” said Casey Lynch, VP of Publishing at Midnight City. “The opportunity to partner with one of the most beloved, well-established studios in the indie scene along with one of the most brilliant teams in development represents a sea change for games publishing. We’re moving into a brand new middle that’s taking shape in the widening gap between word of mouth indie and triple A.” 

Costume Quest 2 and Gone Home join Midnight City’s growing roster of indie titles alongside handcrafted puzzler The Bridge, the infamous madness-inducing Slender: The Arrival, and innovative minimalist e-sport VIDEOBALL.

Check out the announcement trailers for both titles on the official Midnight City YouTube channel: http://www.youtube.com/user/MidnightCityEnt

Website: http://www.Midnight-City.com

Twitter: @Midnight_City https://twitter.com/Midnight_City

Facebook: https://www.facebook.com/midnightcitygames

STARPOINT GEMINI 2 AND GAS GUZZLERS EXTREME START WEEK-LONG STEAM SALE

STARPOINT GEMINI 2 AND GAS GUZZLERS EXTREME START WEEK-LONG STEAM SALE

Two Popular Games from Two Croatian Developers on Sale from March 10 to 17

Haarlem, The Netherlands – March 10, 2014 – Iceberg Interactive’s two favorite Croation development teams have jumped on Steam’s new flexible policies with significant sale prices today for the deep space simulation Starpoint Gemini 2 and the hectic arcade racer Gas Guzzlers Extreme. Starting at 10 am PST, Monday, March 10, and lasting until Monday, March 17, Iceberg’s Gas Guzzlers Extreme (PC) is on offer with a 60% discount, taking it down to $9.99, while the increasingly popular space sim Starpoint Gemini 2 (PC on Early Access) will receive a 33% discount, with a sale price of $15.40.

Download all new Starpoint Gemini 2 screenshots HERE: www.hightail.com/download/elNMV0o4NDJwM2x1a3NUQw

Developed by independent Croatian studio Little Green Men Games, Starpoint Gemini 2 is set to enter the Beta stage of its development phase on Steam’s Early Access program during the Game Development Conference (GDC). Iceberg has made it public that entering the Beta will be accompanied by a price increase and the end of the free inclusion of Starpoint Gemini 1, so this Weeklong Sale is really the best opportunity to get into Starpoint Gemini 2 at an advantageous moment.

Starpoint Gemini 2 is an open-world 3D space simulation game that provides powerful RPG mechanics with the frenzy of space combat. Taking place in Gemini, various factions are still fighting for power. Players have control of one ship at a time during the game with direct movement and combat controls as they explore new worlds, trade for greater power, and execute a high level of ship customization. Starpoint Gemini 2 features virtual reality implementation supported by Oculus Rift.

Fellow Croatian Studio Gamepires is working on both a Linux version and two new sets of DLC for Gas Guzzlers Extreme, showing an ongoing commitment to its spectacular combat racing game. Go check it out.

Gas Guzzlers Extreme features a variety of cars, from humble super-minis to full on giant Yank tanks, muscle cars, and more. Players will start with a low performance vehicle and quickly work their way into higher-powered and faster vehicles by earning money via a series of uniquely challenging races from big multiplayer arenas to wild, short-cut ridden race courses.

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ABOUT ICEBERG INTERACTIVE 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. While keeping its roots in the European retail games market, Iceberg has rapidly increased its focus towards the global digital games market, by building strong direct relationships with dozens of Game Portals. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. With a distinct focus on the strategy, action, simulation and adventure game genres, the company has garnered attention with acclaimed releases including Killing Floor, Wings of Prey, APB Reloaded and Endless Space among its 70+ game arsenal – with more promising games in the pipeline.

Play it cool! 

Lost Saga beta draws to a close as final steps are taken in readiness for launch

Lost Saga beta draws to a close as final steps are taken in readiness for launch

Nexon Europe’s highly anticipated multiplayer brawler well received by dedicated community

Luxemburg – 10th March, 2014: Nexon Europe is one step closer to launching the multiplayer online brawler, Lost Saga, as the closed beta comes to an end. Having seen enormous success, the beta engaged the rapidly expanding Lost Saga community in helping shape the title in the final stages before launch.

Providing an extensive cast of characters from the greatest heroes of our world and beyond, battling it out over a variety of maps, Nexon Europe welcomed a huge number of users testing the closed beta. Players took control of over 100 characters from myths, sci-fi, history and legends, coming together for relentless brawling action.

“From the reaction of the thousands involved in the beta, we’ve continued the magic of Lost Saga and satisfied a community that has long been looking forward to the title,” Minkyu Kim, Manager of Game Operations at Nexon Europe. “We want to thank everyone who participated in the closed beta, and assure them that all feedback will be taken into account to ensure Lost Saga is one of the greatest multiplayer online experiences ever come launch.”

With the exceptional feedback, Nexon Europe is looking forward to the official open of Lost Saga in 6 languages: English, German, French, Italian, Polish, and Turkish.
The official Lost Saga site can be found at lostsaga.nexoneu.com.

For more insight and Lost Saga news as it comes, please visitFacebook.com/LostSagaEurope.

For the most recent video of Lost Saga, please visit http://www.youtube.com/playlist?list=PLB2y0H-x_V2g9t4X6NEkFPjTCRWvFYbmK

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About Nexon Europe
Established in March 2007, Nexon Europe is one of the leading publishers of free-to-play MMOs in Europe. The company has brought the worldwide hit casual MMORPG MapleStory to Europe in May 2007, and the successful FPS Combat Arms in January 2009. With the launch of the 3D action MMORPG Vindictus in 2011, Nexon Europe has strengthened its position as a promising publisher in Europe. Next to these in-house franchises, Nexon Europe was also able to acquire and fully operate Atlantica Online, an innovative, tactical MMORPG; Dekaron, an authentic action MMORPG set in a grim fantasy universe; and the action-packed FPS War Rock. The newest additions to its growing portfolio are Navy Field 2 alongside the legendary FPS game Counter-Strike Online in Turkey. For 2014, the company’s first browser-based full-scale MMORPG Arcane Chronicles and fun-packed, action fighting game Lost Saga will join as new line-ups. For more information on Nexon Europe and its games, please visit the official website at  www.nexoneu.com.

About WeMade Entertainment Co., Ltd.
Established in 2000, WeMade Entertainment Co., Ltd., (KOSDAQ: 112040) is an international game developer and publisher with some of the most popular mobile games in Asia. WeMade has grown from a handful of passionate game pioneers to more than 1,000 game enthusiasts including one of the most robust mobile game development teams in the world. WeMade’s first hit title “Legend of Mir 2” drew more than 200 million online PC gamers into its world. Since debuting in the mobile games space in April of 2012, WeMade has released 27 high-quality mobile games including “WIND RUNNER”, which became the most popular mobile game in Korea and Japan with over 30 million downloads combined.

Cube & Star: An Arbitrary Love Review

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Cube & Star: An Arbitrary Love
Developer
: Doppler Interactive
Publisher: Doppler Interactive
Platform: Linux, Mac, Windows (Reviewed)
Release Date: 14 February 2014
Price: $9.99 – Available Here

Overview

Cube & Star: An Arbitrary Love is an indie game about exploration and colour. Players will roll around a grey landscape, spreading colour and life across the world. Along the way, players will discover the artifacts left behind by the ancient cubes that came before them.

Story

The player is set on a journey to spread colour in the grey world. As colour is spread across the world, journal entries and coded historical pieces begin appearing. The plot is surprisingly dark given the game’s light and colourful nature.

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Gameplay

In the beginning, the player is presented with an entire world of grey, filled with trees and bushes with yet to be discovered colour. After knocking off the first bit of coloured fruit from a nearby tree, the player’s cube will absorb the colour and slowly release the colour into the landscape as they bounce around. The cube’s colour slowly becomes lighter as it seeps into the ground. As the land becomes coloured, the trees and bushes will assume their natural colour. When bumped, they release stars and more coloured fruit. Players can bump up against stone pillars scattered across the land to retrieve various gems. In the coloured land, journal entries, coded history snippets, ancient artifacts, and monuments that will bestow the player with new powers will begin to appear. As the world fills with colour, new and wonderful creatures will begin to appear, giving the world a feeling of life. The player can trigger the special powers to cause mass destruction or summon strange buildings that will spawn small little pyramid people.

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Cube & Star: An Arbitrary Love is a unique game. It is a digital cross between a Japanese zen garden and blank canvas with tons of paint laying around. The game moves at a turtles pace, encouraging more of a meditative state. Cube & Star: An Arbitrary Love is definitely not a game designed for those with instant gratification in mind, as something more action packed like the most recent iteration of Call of Duty may be a better pick. Cube & Star is much better suited as a vehicle for relaxation. The coded history snippets are a fun little mini-game that provide some background on the world. Players will need to crack a simple code to make sense of the history left behind.

The controls in Cube & Star: An Arbitrary Love are simple. The game supports controllers and mouse/keyboard. I found using the mouse to move the cube was the most awkward of the three control schemes.

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Visuals

Cube & Star: An Arbitrary love has a simple visual style that suits the game well. The simplicity puts a greater emphasis on the colours that are spread around as the game progresses. The map is disappointingly low resolution and fails to convey the rainbow of colours laid down by the cube. Though the game is not graphically taxing, there are no graphic options. The game is forced to run in full screen at maximum resolution.

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Audio

Cube & Star: An Arbitrary Love has a wonderfully relaxing soundtrack and syncs nicely to the player’s movements. The game’s sound effects become an extension of the music, as the cube bumps into trees and uses special abilities. Unfortunately there is only one song in the game, which can get repetitive after long periods of time. Certain parts of the game have are voice acted, in the sense that a computer generated voice reads out the script. I found it really jarring and out of place. The game would have probably been better off without the voiced parts.

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Overall

Cube & Star: An Arbitrary Love is one of those unique titles that could only be created by an indie studio. The game is the antithesis of the commercial video game. Cube & Star: An Arbitrary Love is played at a meditative pace. Instead of the perfectly polished presentation of commercialized games, Cube & Star explores a more artistic niche. It may not be a game for every gamer, but is definitely a must try for those looking to experience something new.

7-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Space Noir Gets First Screenshots, Coming Out this Summer

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Unity Games has announced Space Noir, a new narrative-driven, space combat title for PC via Steam download and tablets. The game is headed by N-Fusion Interactive who previously developed Deus Ex: The Fall and Air Mail.

Space Noir is the latest in what seems to be a resurgent space genre, promising ship-to-ship combat and customisation, boss battles, planetary missions and a dark storyline.

Hal Markham, an educated man from a prosperous family, joins the Intergalactic Planetary Consortium only to discover that, rather than protecting colonies, he’s enforcing draconian martial law. Hal quits the consortium after a tragic incident and returns home to find his family dead, his fiance married to a ruthless politician and his life quickly falling apart. Hal finds work as a mercenary, traveling throughout the universe to collect bounties and pursue black market jobs. Space Noir begins in a long-neglected outpost world, as a deeply hungover Hal is awoken by his ship AI Rhonda only to find himself in the middle of a pirate attack.

The game is set for launch sometime during summer 2014. Check out the screenshots below and for more info visit the official Facebook page.

Titanfall Set for Midnight Release Event in Sydney

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Respawn Entertainment’s new game for Xbox 360, Xbox One, and Windows operating systems, Titanfall, is set to have a midnight release event in Sydney, Australia. Titanfall is a first-person, multiplayer shooter in which players can fight each other in mechs and as puny infantry with jetpacks… which I guess isn’t so puny. The game is slated to become the new flagship franchise for the Xbox One console and has had previous coverage by us, here. Fans are invited to attend the event at the headquarters of the fictional ‘Hammond Robotics Interstellar Manufacturing Corporation’ and hosted by the not-fictional: EA, EB Games, and Xbox Australia. Guests will be able to play the full game in 6v6 online matches prior to the game’s national release and opportunities to purchase the full game will be provided during the event by EB games as well as other merchandise. Inquiries about the possibility of purchasing a real titan for personal use were only answered with bemused laughter, so one assumes that they must be provided complimentary to guests.

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With every purchase (of a non-titan item), guests will go into the draw to win various prizes ranging from Xbox One consoles, Collector’s Editions of Titanfall, and much more (possibly more titans… for your friends). Also during the event, every purchase of the game will come with a free shirt but only while they’re in stock (I assume that every guest will be guaranteed their own titan however). In between games and (I assume) riding around in your own titan, guests will be treated to food, drink, and other entertainment. The luxury taxi service, Uber, will be providing guests with a $50 voucher for the evening if they wish to be ferried home with their service. Invitations are only being extended to fans 18 years of age and over as I assume children will not be able to reach the piloting controls of the life-sized titans.

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If you would like to be put on the guest list for the event, which will be held at Luxe Studios, 279-283 Liverpool Street, East Sydney on Wednesday 12th of March, register your interest at [email protected] with your full name and contact details. The full game will be available on PC and Xbox One in Australia on the 13th of March and the 14th of March for gamers in New Zealand.

Edit: Much to my disappointment, there won’t be real-life titans at the release event… I’ll have to console myself by playing Titanfall until real world technology catches up with my ambitions.