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Metal Gear Solid V: Ground Zeroes Review

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Metal Gear Solid V: Ground Zeroes
Developer: Kojima Productions
Publisher: Konami
Platforms: PlayStation 3, PlayStation 4, Xbox 360, Xbox One (Reviewed)
Install Size: 4.58GB
Release Date: March 18, 2014
Price: $29.99 – Available Here

Overview
Ever since Kojima first revealed Metal Gear Solid V fans have been waiting eagerly for the game’s release. Then when it was revealed that the game would be broken into two parts, Ground Zeroes and Phantom Pain, fans still were ready to dive into the game wholeheartedly. However after more information on Ground Zeroes was revealed, the gaming community grew skeptical about Ground Zeroes and whether it is nothing more than a paid demo. Well, were they right or does Metal Gear Solid V: Ground Zeroes stand up on its own?

Story
Well… let’s begin by saying that if you never picked up Metal Gear Solid: Peace Walker on the PSP or didn’t access it through the HD Collection you might feel a bit off with Ground Zeroes. However if you happen to feel too lost then the game does feature a little backstory option which provides the player with a nicely detailed list of events that took place in Peace Walker which is a nice inclusion, albeit one that is provided in text only.

Anyways, Ground Zeroes involves Big Boss infiltrating a military base with Kazuhira Miller as his handler and voice in his ear. Big Boss is attempting to rescue Chico and Paz, both of which have been captured and are possibly being tortured for information and it is Big Boss’ job to not only rescue them but possibly find out what they might have said.

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And well… outside of the stunning cut-scenes that, of Metal Gear fame, can be rather long but highly enjoyable, that is about it. Ground Zeroes is meant to be a prologue to the events that take place in Phantom Pain and while it does set up players nicely for the events that will likely occur in the main title, this doesn’t help the fact that Ground Zeroes’ single story mission feels like a demo that only hints at what will come in the future.

Gameplay
Now while the fact that there is only one main story mission in Ground Zeroes sounds bad, but in reality it isn’t actually that terrible due to the way that the game has been designed. Players are able to infiltrate the base and literally do anything that they feel like in the sandbox. You can explore the island gathering collectibles or additional pieces of information and how you actually choose to complete your main objective is all up to you. That being said, if you choose to simply make your way through the main mission without being side-tracked, you will be finished within an hour.

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Before we go into the choice aspect of Ground Zeroes, there have been a number of refinements made to the way this game is played. Players will no longer need to carry around rations to heal themselves, as Snake is able to regenerate health slowly, though you can apply a healing spray if you are on death’s door. There is also no radar in the corner but players are now able to tell when an enemy might be noticing their presence through a white line in the direction of the enemy.

If this enemy happens to see Snake, then the game gives the player a brief time of slow motion that allows Snake to take out the enemy before he calls for help, but doing so might still attract attention. In lieu of the radar, players can use their binoculars to mark enemies, vehicles, weapon placements and more to fill out their map and plan their route of attack as any marked enemies will always appear on the map.

Now as to that whole choice option, players can really tackle Ground Zeroes however they wish. They can play the stealthy pacifist that takes advantage of the game’s enhanced stealth controls and mechanics to sneak through an area and put guards to sleep, or you can go in guns blazing while commandeering enemy weaponry to level your opposition.

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This is a good thing considering that, outside of the main mission; players will be spending a lot of time on this island as all of the side missions that are unlocked after the main mission is completed still take place on this island, just with different weather conditions. While the main mission might take place during the cover of night during a rainstorm, your chosen side mission could happen in broad daylight making Snake’s infiltration a lot more difficult.

Speaking of these side-missions, they are fairly enjoyable and feature some different challenges but it would have been real nice if there was some additional variety in these areas. Even giving the player a different objective still doesn’t change the fact that they have been in this same map for the last five missions which quickly makes these missions feel repetitive and padded.

Visuals
Now while there have been a number of power houses available for the Xbox One at launch, watching the cut-scenes and playing through Metal Gear Solid V: Ground Zeroes really feels like it was designed to harness everything that the console is capable of. From the way that the rain looks to the lighting effects, to how detailed everything in the game is, Ground Zeroes is absolutely stunning.

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This is beneficial to the way the game plays as well since the lighting in night missions can play a major role in knowing whether or not Snake is hidden from view. That being said, there are a few cut corners here and there, such as killed enemies’ bodies disappearing quickly and a few areas may look a bit off compared to how polished the rest of the game looks and the fact that the player is limited to only this island throughout the entire game is quite detrimental.

Audio
There was a bit of controversy back when it was revealed that the iconic voice of Snake, David Hayter, would not be returning to reprise his role in Metal Gear Solid V but I can happily declare that Kiefer Sutherland has done an amazing job fitting right into the role. The serious tone of his voice fits perfectly with the darker nature that most of the cut-scenes presented in Ground Zeroes feature and if this is anything like what we will be seeing in the full game, longtime fans should find Sutherland a suitable replacement.

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As for the rest of the cast the voice actors fit their roles nicely and keep in tone with the serious nature of their present condition. The game’s sound effects are fairly basic but there are a few nice pieces of music implemented here and there, especially in the opening cut-scene before Snake makes his way onto the island.

Overall
Metal Gear Solid V: Ground Zeroes does everything that fans would hope for in a prologue, it introduces us to a bit of the story that we might be seeing in the full game as well as the way Snake will handle in the next game with all of the changes made to the title’s gameplay. However it really does come off as nothing more than a demo at times, and although the length can be extended a few hours with the side-missions, it will feel like a short game for most. However coming in at a budget price of $30 on next-gen consoles, this game is a stunning example of what next-gen can do and any fan of the Metal Gear Solid series would be missing out if they passed it up.

7-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

BlazBlue: Chrono Phantasma Out Today for the Playstation 3

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While the Vita version of BlazBlue: Chrono Phantasma doesn’t hit shelves for a few more months, those who own a Playstation 3 can pick up the latest installment of the fan-favorite 2D fighter as of today. BlazBlue: Chrono Phantasma brings a new story, new mechanics, and of course new characters into the mix, with that same fast-paced and frantic gameplay that has made the name “Blazblue” hold weight among fans of the genre.

Aksys Games have released a new launch trailer as of today, showing off all of what you can expect to see – and you can give that a view down below. Keep in mind to get this title fast as well, as all first run copies include a code to download Yuki Terumi.

Hatsune Miku: Project DIVA F 2nd Announced For the West; Coming this Fall

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It is time to celebrate! Last year, the little Vocaloid that could brought in fantastic reviews (check ours out here), and made Sega a nice chunk of change to end the year on. After the experiment of its predecessor, it has now been announced that Hatsune Miku: Project DIVA F 2nd will be reaching the west on the Playstation 3 and PS Vita.

Along with this wonderful news comes a trailer – which you can check out below, featuring some of the tracks and the announcement itself. Stay tuned, as we should be getting a more solid date down the road for what is sure to be another wonderful rhythm-action adventure.

Cut the Rope Triple Treat Slices onto the 3DS; Launch Trailer Rises

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Not too long ago, we seen Activision come at us with Angry Birds for almost all platforms – bringing a cheap digital title into a more packed physical version. Expanding upon the idea, ZeptoLab have partnered with the publisher and have as of today launched Cut The Rope Triple Treat for the Nintendo 3DS.

This version contains the original along with two of the expansions, Cut the Rope: Experiments and Cut the Rope: Time Travel, at a price of $29.99. Now, I am still not a fan of $1 apps becoming $30 games, but prices drop and this is indeed a safer way for kids to play without getting near your iOS wallet, so the gem here may be in the eye of the beholder. You can find the trailer down below and find Cut The Rope Triple Treat in stores today.

Lady Gaga Mixes it up with Minecraft

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I have a confession. I too, like some of you out there am a “little monster” of sorts, as I tend to enjoy taking in anything creative. Lady Gaga is no stranger to the pop culture scene, and with her latest music video has crossed into our world due to Minecraft. As you see in the screenshot above, Lady Gaga is Minecraft.

What is really cool about Lady Gaga‘s new video G.U.Y. – An Artpop film aside from the theatrics is that she rewarded a fan with a cameo who also happened to be a highly popular Youtuber by the name of SkyDoesMinecraft after being introduced via Twitter when the singer was invited by the Youtuber to learn how to play the game. Other than Minecraft, the entire video really is a bit of a spectacle running at nearly twelve minutes with Gaga reviving the likes of Michael Jackson, being at the center of greed, and performing a ton of outfit changes for our entertainment. Check out the song below, and to see the cameo, you can go to the 5:20 mark.

New Trials Fusion Trailer Does Some Tricks on New Tracks

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Trials has came a long way over the years, and now RedLynx and Ubisoft are gearing up for the release of Trials Fusion, which is due out for the Xbox One, Playstation 4, PC,  and Xbox 360 on April 24th. Sure, we could be nostalgic about the classics, but Fusion is a game that is begging for attention due to its stunning visuals and new physics engine that are of course bound to impress.

Today, a new trailer was release showing everything working in unison to bring the player a whole new experience. The tricks, the tracks, those graphics – its all here. Watch the clip below and stay tuned, as we are only weeks away from seeing this latest edition of the digital favorite hit our consoles.

 

Conception II’s demo available now and shown off by Atlus USA

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In case you weren’t aware, Conception II: Children of the Seven Stars is going to be having a demo released before the full title is released and it just so happens to be today that that demo was made available for download on the 3DS and PS Vita.

Now in case you don’t have the space on your memory card to download the demo or want to learn some tips, then you will be happy to hear that Atlus USA‘s PR Manager has recorded twenty five minutes of the game’s demo on the Vita. You can check out the trailer below and keep an eye out for the game itself when it is released on April 15th in North America.

Nintendo of Europe Announces Advance Wars port for the Wii U Virtual Console

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Absolutely lovely. When we first heard news that the Wii U was going to start offering Game Boy Advance titles on the eShop‘s Virtual Console, we were both excited and confused as the 3DS had already shown us it could too power the much loved favorites. Today, Nintendo of Europe tweeted out that Advance Wars would be coming to the service as of April 3rd , and while we still don’t know if the 3DS will be shown the love, we have come to terms with the idea as this classic should bode well on the Wii U.

Now, this should all but confirm that the U.S. (and maybe Australia?) will be seeing the same love on their Wii Us, but it is still wonderful news either way and something to look forward to as we await the huge releases for the console later in the year.

Transformers Prime Beast Hunters – Predacons Rising Arrives on iTunes and More

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Hasbro Studios have teamed up with SHOUT! Factory to bring us yet another treat in the form of our favorite robots in disguise that have a lot on their plate this year. Starting March 25 (which is today for those of you checking those calenders), you can purchase Transformers Prime Beast Hunters – Predacons Rising digitally on iTunes, which will also be expanding to VUDU, CinemaNow, Google Play, Rovi, Sony PlayStation Network and Xbox, as well as available through Amazon Instant Video on April 1st.

So what is this animated flick about? Check out some details below:

Brimming with spectacular CG animation, a captivating storyline and unforgettable characters from the TRANSFORMERS PRIME lore, TRANSFORMERS PRIME BEAST HUNTERS – PREDACONS RISING delivers entertaining cinematic adventure the whole family will enjoy. A resurrected UNICRON has taken over the now-lifeless body of MEGATRON to seek vengeance on the AUTOBOTS and ultimately, the destruction of Cybertron. This formidable enemy forces an unlikely alliance between the AUTOBOTS, DECEPTICONS, PREDAKING and two new PREDACONS, who come together in an epic battle to help protect their newly restored planet.

Peter Cullen, Frank Welker, Josh Keaton, Jeffrey Combs, Kevin Michael Richardson, Steve Blum, Will Friedle and Sumalee Montano lend their voices to this hit series produced by Hasbro Studios. Spearheading the creative efforts on TRANSFORMERS PRIME are executive producers Jeff Kline, Alex Kurtzman, Roberto Orci, Duane Capizzi and Stephen Davis.

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Sounds rather awesome to this fan, and you should also know that this feature is also available on Blu Ray+DVD Combo pack as of today through who else but SHOUT! Factory.

Hyperdimension Neptunia Re;Birth 1 announced for Western release

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Why have someone else do something when you can do it yourself? Fans of the Hyperdimension Neptunia series have been waiting to hear when NIS America would be localizing Hyperdimension Neptunia Re;Birth 1 since they had originally brought the game over to North America and have been picking up every title in the series so far.

Well as mentioned before, Idea Factory has announced that they will be taking care of that themselves. Idea Factory International has revealed that they will be releasing Hyperdimension Neptunia Re;Birth 1 on the PlayStation Vita sometime late in the Summer. You can check out some new screenshots of the Japanese release below while additional information about what has been added to Re;Birth 1 can be found here.