Compatibility: Requires iOS 5.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Description
The Scallywags have plundered your swag! Show those scurvy dogs who the real pirate is!
Aim your cannon and fire down the thieving Scallywags to reclaim your stolen swag. Shoot them quickly before they bounce away with your precious treasure, but remember to dodge their cannon balls.
You must captain your ship all across the world from the cozy Blue Oyster in Ocean World to the Firefall Gully and the Glittering Caves. Beware of the greater threats roaming the seas; Bob the Kraken was spotted with a treasure chest full of swag.
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Scallywags features:
* Sail around five different worlds – beat the 21 levels and the five bosses!
* Shoot the Scallywags before they bounce away!
* Choose between ten different ships – and a bathtub!
* Upgrade your cannon to make it a deadly Scallywag destroyer!
* Spend your swag on lethal powerups, ships and cannon upgrades!
* Compete with your friends and scallywackers around the world for the highest score!
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If you have any problems or suggestions, we would love to hear from you! You can reach us at [email protected] – twitter.com/fundayfactory – fb.me/fundayfactory
*** Visit Funday Factory on www.fb.me/fundayfactory for the latest news and exclusive sneak peeks ***
Edmonton, Canada – March 21: Today Virtual Plague Studios are pleased to announce the start of their Kickstarter for Johnny Reboot, a Metroidvanian inspired brawler that aims to tell the story of one man’s battle with a psychological disorder.
Johnny Reboot and the Legendary Upgrade is an original idea inspired by the personal experiences of the games’ Creative Director. Featuring a character that lives within the internet – A comedian with an ego who has a soft interior, while having a rough exterior.
“The story of Johnny Reboot is very personal to me, because it is based on a time in my life where I suffered from agoraphobia,” said Martyn Tranter Creative Director “As a studio, we’re aiming to use the game as a way to show everyone that has agoraphobia, and other psychological disorders, that anything is possible in life, you just got to keep going forward. So not only will backers have a fabulous game but they’re also helping raise public awareness of such mental conditions.”
Featuring:
Large Cyber Fantasy World
A narrative covering Agoraphobia
Paths open based on discovered abilities
Brawler combat with a mix of short to long range weapons
Weapon augments change game play to suit your style or needs
A custom dark ambient sound track coupled with high energy combat tracks by Evan Collingwood of Psykkle
Virtual Plague Studios is a collection of skilled individuals whom are seeking to create fun games. Conceived January 18th and comprises of 12 highly-skilled, committed and enthusiactic artists, modeler, animator, programmers and musicians.
Crytek and DeNA Squad Up to Launch Mobile Action Game The Collectables Worldwide
SAN FRANCISCO, USA and FRANKFURT AM MAIN, Germany – March 21, 2014 – Crytek and DeNA have partnered together to release The Collectables, a tactical action game with revolutionary visuals that is now available on the App Store for iPhone and iPad.
Players assemble a squad of misfit mercenaries in The Collectables and command each soldier through fast-paced third-person tactical combat scenarios. As the action intensifies, they’ll upgrade their crews using a collecting card system that unlocks new ways to wipe out the varied enemy types and negotiate the game’s immersive 3D environments.
“As a pioneer in the mobile space, DeNA helps to ensure that the unique, action-packed experience we’ve created in The Collectables reaches as many players as possible through their groundbreaking Mobage platform,” said Kristoffer Waardahl, studio manager at Crytek Budapest.
“Crytek managed to do the unthinkable and integrate their remarkable CRYENGINE technology into the company’s first free-to-play mobile game,” said Barry Dorf, head of strategic partnerships at DeNA. “The Collectables is a visually stunning and explosive gameplay experience that pushes the boundaries of what can be achieved on mobile devices.”
The Collectables is available for free from the App Store on iPhone and iPad at www.AppStore.com.
A new trailer for The Collectables is available for you to watch and embed on your website via this link: http://youtu.be/AKYJ6h-KLpc
The Collectables is also coming to Android devices soon. Players can preregister and receive an email alert when the game is available for free download via Google Play. They will also receive an exclusive version of the in-game character RELOAD equipped with limited-edition gear by preregistering on The Collectables website: www.thecollectablesgame.com
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About DeNA
DeNA (pronounced “D-N-A”) is a global leader of developing and operating mobile services including free-to-play games, the Mobage social games platform, e-commerce and other online offerings. Founded in 1999, DeNA is headquartered in Tokyo with offices and game development studios across the globe. DeNA Co., Ltd. is listed on the Tokyo Stock Exchange (2432). For more information, visit:http://www.dena.com
About Crytek
Crytek GmbH (“Crytek”) is an independent company at the forefront of the interactive entertainment industry, and is dedicated to pushing the boundaries of gaming by creating standout experiences for consoles, PC, mobile devices and games-as-service using their cutting-edge 3D-Game-Technology, CRYENGINE®.
The company’s headquarters are in Frankfurt am Main (Germany). Crytek also has studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Nottingham (UK), Shanghai (China), Istanbul (Turkey) and Austin (USA).
Since its foundation in 1999, Crytek has consistently been recognized for excellence in its field, earning accolades such as the 2011 Develop Award for Best Independent Studio, and two Red Dot Design Awards (in 2010 and 2013). Its multi-award winning games include Far Cry®, Crysis® (awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards), Crysis Warhead® (awarded Best Graphics Technology at IGN Best of 2008 Awards), Crysis® 2 (awarded Best Shooter of E3 2010 and Gamescom 2010), Crysis® 3 and Warface (awarded Best Social/Casual/Online Game of Gamescom 2012). For more information, please visit http://www.crytek.com.
ReignMaker Greenlit on Steam – Play it at PAX East!
Lexington, KY – March 21, 2014 – Frogdice, an indie game studio founded in 1996, has announced that ReignMaker, a city building political strategy game with match-3 tower defense combat, has been Greenlit on Steam. ReignMaker is a unique mix of puzzle and core mechanics that makes for a fun and engaging, deep yet approachable, gameplay experience.
“Our team has poured their hearts and souls into this game to make it as wonderful as possible. We have agonized over so many details and decisions to make ReignMaker a delight to play,” said Michael Hartman, CEO of Frogdice. “Being Greenlit on Steam is a testament to Frogdice’s progression as a studio. Each game builds on the last and they keep getting better and better.”
Frogdice will be an exhibitor at PAX East, April 11-13, 2014. Attendees will be able to play ReignMaker on PC, iPad, Android, and Windows Surface. Mac and Linux platforms will also be fully supported at launch.
“One of the features I am most proud of is the Policy System. It introduces role playing elements to a city building game,” said Pang Hartman, VP and Creative Director of Frogdice and lead designer on ReignMaker. She added, “I also worked into the story homages to players who have been with us for up to 17 years, and Twitch streamers that have supported us for 7 months.”
Frogdice devotes tremendous effort towards maintaining a positive and safe community for their players. This includes online and offline games. The result is a welcoming and fanatically loyal community of gamers and fans. Being Greenlit on Steam is yet another example of the community’s tremendous support.
Michael and Pang are active on twitter @muckbeast and @dalaena respectively.
===== About Frogdice =====
Frogdice was founded by Michael Hartman in 1996 while attending the University of Georgia School of Law. The studio’s oldest game is an online text RPG (MUD) called Threshold that is still in operation and is arguably the oldest F2P game on the internet.
Michael met his wife, Pang, on that first game, Threshold, and now she’s the VP, Creative Director, and Lead Designer at Frogdice. Over the last few years the company has grown to 7 full time staff and a number of part time and volunteer members.
My.com to Expand Games Division with Four New Games in 2014
Partners with Blue Chip Developers in Addition to Internal Game Development
March 21, 2014, San Francisco – Today, at Game Developer Conference in San Francisco, My.com announced its myGames division with four new gaming properties developed in cooperation with renowned game studios Obsidian Entertainment and Slightly Mad Studios.
A wholly-owned subsidiary of Mail.Ru Group (MRG), My.com aims to bring “communitainment” – a cohesive communication and entertainment platform – to the masses. The new MMO’s expand the My.com footprint into AAA games, and build off of MRG’s experience operating the largest Eastern European online entertainment market. Each new title will be free-to-play and offer optional in-game purchases that enhance user experience or speed progression through the game. The games include:
● Armored Warfare – unveiled during the Game Developer Conference Choice Awards and developed by Obsidian Entertainment, this action-based MMO features modern tank combat with player vs environment (pve) or player vs player (pvp) gameplay
● Skyforge – developed by Mail.Ru’s Allods team in cooperation with Obsidian Entertainment, this next-generation action MMORPG experience challenges players to become Gods
● Evolution – developed by ITT Studios from within Mail.Ru’s games division, Evolution is a mobile science fiction RPG bringing together AAA graphics, solo action combat, player vs player missions and deep, engaging story and world-building
● World of Speed – developed by Slightly Mad Studios, a graphically stunning racing MMO that combines an innovative approach to racing with a strong focus on social elements such as team play and auto clubs
“Our first game offering was Jungle Heat, a very successful project with over 10M installations and nearly 90% revenues outside of Russia, and the US market is a significant part of it,” said Dmitry Grishin, CEO and co-founder of Mail.Ru Group. “It’s very encouraging and leads us to believe that our new AAA games, both client and mobile, are going to be successful abroad.”
With over 30 online games in its portfolio, games represent nearly 25% of MRG annual revenue. As MRG’s publishing brand of MMO games in non-Russian speaking markets,My.com games will also be available for gamers across the world, including the highly lucrative Russian market, where online-gaming generated more than $1.3 billion dollars in revenue for 2012. As a publisher, Mail.Ru Group works with developers around the world and focuses on those who share the same passion for high-quality graphics and exciting gameplay experiences.
My.com launched in November 2013 with a family of communication applications – myMail and myChat – and with myGames, a portfolio of mobile games on Android and iOS. For more information, visit http://games.my.com.
About My.com My.com is a subsidiary of Mail.Ru Group , the largest Internet company in Russian-speaking countries with the audience more than 100 million users (comScore, September 2013), that is publicly traded on the London Stock Exchange (LSE:MAIL, listed since November 5, 2010). My.com’s vision is to build an integrated communication and entertainment platform, dubbed ‘Communitainment,’ beginning with a family of mobile apps: myMail, myChat, and myGames.
The citizens of Salem, Massachusetts are no strangers to tales of the paranormal; imaginations ran wild after the ‘Salem Witch Trials of 1692’, which forms a large part of the town’s identity to outsiders. But what secrets still lay buried in Salem? As Ronan, gamers will be able to uncover the truth in Murdered: Soul Suspect.
Check out the trailer ‘Buried’ at the bottom of this article. You’ll find the Limited Edition of the game revealed at the end of the video, which is now available for pre-order. As seen above, the Limited Edition will include a physical copy of the journal used by Ronan and Joy to hunt down the lead protagonist’s killer and features written and visual clues about the murders terrorising Salem. It will also include free access to an Interactive Digital Strategy Map, which will be accessible via computer or tablet. The map will aid players in finding hundreds of collectibles, side quest locations and all of Salem’s haunting landmarks.
Murdered: Soul Suspect is being published by Square Enix, and will be available for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC on June 6.
As you may already know, in Deception IV: Blood Ties players will make use of various traps to take down their unsuspecting victims and because you have three daemons that you can try to please as the game goes along, there are various trap styles that you can use. This includes sadistic, elaborate, or humorous traps all of which have different effects.
To help show off how these traps work, as well as how a super combination can be absolutely brutal, Tecmo Koei has released a number of gameplay videos showing a few of Deception IV’s traps in action. Deception IV: Blood Ties is set to be released in North America next week on March 25th for the PlayStation 3 and PlayStation Vita.
Can you hear the beat? The Xbox Newsbeat? That’s right, it is that time of the week again where we bring you the latest, the greatest, pretty much everything to do with Microsoft’s gaming consoles. This week we’ve got five news snippets hot off the press about the Xbox One (bad luck AGAIN Windows Phone). So, with all that news lying about, what are we waiting for!?
GDC: ID@Xbox Games First Look
A few weeks back we spoke about a group of new developers that had signed onto Microsoft’s ID@Xbox program. Well now the program has more than 250 indie developers working hard at bringing their pride and joys to Microsoft’s flagship console. With GDC happening in San Fransisco, The guys over at Microsoft have finally lifted the lid and started dishing out the goss on some of the games that are coming out of the program.
Australian studio Blowfish will be one of the 25 games coming to Xbox One through ID@Xbox, with their game “Gunscape”. At its heart, “Gunscape” is an FPS construction kit: a game with solid action gameplay, a welcoming approach to map building and a huge toolbox of iconic weapons, monsters and level elements that can be extensively combined to create new and exciting gameplay experiences. As GDC happens, more information and games will be revealed, so be sure you keep your eyes peeled.
Xbox One coming to 26 new markets in September
The Xbox One has already solidified itself as the best Xbox launch ever (out of the staggering THREE of them), and with the release of Titanfall and the new Twitch streaming capabilities, more people are playing Xbox One and on Xbox Live than ever before. However, not ones to rest on their laurels, Microsoft have announced that they will be bringing the powerhouse console to an additionsl 26 markers this September. So if you are in one of these countries, only 6 months till you have your hands on your sweet Xbox One:
Argentina
Belgium
Chile
Colombia
Czech Republic
Denmark
Finland
Greece
Hungary
India
Israel
Japan
Korea
Netherlands
Norway
Poland
Portugal
Russia
Saudi Arabia
Singapore
Slovakia
South Africa
Sweden
Switzerland
Turkey
UAE
Xbox One keeps getting better with the help of its fans
Recently, aided by diligent gamers around the world, there have been a series of updates rolled out in order to improve the online capabilities and networking for the Xbox One. Well, that posed to be such a hit that they are doing it again! Rolling out in April is the next lot of updates, that will include the following capabilities:
Game and app saves and updates. A game save progress barwill show you the status of your game saves. You will also be able to easily tell what games and apps are being updated or have been updated recently.
Friends improvements. Notifications will be added to see when favourites and friends sign in to Xbox Live. This actually was one of the most frequently requested features from the first preview wave and it was made priorityin the April update. Also, friends who are in multiplayer will be identified in the friends list.
Kinect voice and motion improvements will continue to fine tune the quality and reliability of Xbox One commands.
Improved GameDVR video qualitythrough compression algorithm improvements.
Kinect Sports Rivals Kicks Up the Competition – Are You Ready to Take on Your Rivals?
Kinect Sports Rivals is just around the corner and be it power-up or EXP, Rare are changing the way you play. The more you play Kinect Sports Rivals, the stronger, faster and more dominating the online version of you becomes. The game will be available exclusively on Xbox One on April 8, 2014, so make sure you pre-order it to do all the rock-climbing, jet-skiing fun on day one. Speaking of Kinect Sports Rivals, that leads me directly into our last piece of news for today…
David Tennant Lends His Voice to Kinect Sports Rivals
I know right! Doctor Who himself, David Tennant is lending his brogue to the game! Serving as the narrator, or the “Voice of god,” this will be Tennant’s first foray into video gaming (and hopefully not his last). When asked about the game, the Tenth Doctor had this to say:
I’ve never done a video game before. This is a first for me… Rock Climbing looks good. I quite like the slightly unsportsmanlike element where you can grab a rival’s foot and chuck him off the cliff.
Well that’s it gaming fans for another week of Xbox Newsbeat. Did any piece grab your attention? Are you excited about David Tennant as an omnipresent voice? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the Microsoft news as it becomes available.
Paradox Interactive have made quite the announcement today concerning their upcoming PC title, Warlock 2: The Exiled. Those who throw down a pre-order on Ino-Co Plus’ latest will receive instant access to the game, nearly 3 weeks ahead of the April 10th release.
There are some decent options to choose from with this title as well, which consist of the following:
Warlock 2: The Exiled is available in three editions, with premium editions offering several tomes’ worth of extras like soundtracks and content packs for discerning diviners. All three, including the Standard Edition ($29.99), grant instant pre-order access to the game, minus the game-customizing Editor Tool. The extra content for the premium editions will also become available upon release. Players who purchase the Lord Edition or Great Mage Edition will also receive an original digital copy of the novel Warlock 2: The Great Mage Game. Warlock 2: The Exiled can be pre-ordered now at www.warlock2.com/buy
You can get to saving the land of Ardania today as long as you pre-order, so check this little title out and get ready to start a whole new addiction.
Overview Over the last few years a few anime adaptations of visual novels by 5pb. have been released to various levels of success. While Chaos;Head was lacking in a number of areas Steins;Gate managed to excel in nearly every way. Now while many of the people working on the anime are different than the ones who worked on the other two series, a third anime called Robotics;Notes has been released in North America. With some fans already going into the series with some expectations, does Robotics;Notes Part One manage to stand on its own?
Story The setting in Robotics;Notes takes place a few years in the future during the year 2019. In this world people have been able to enjoy a number of technological improvements that deal with robotics and tablets with virtual reality programming and enhanced capabilities. The main male lead Kaito loves to play a fighting game on his tablet named Kill-Ballad and devotes a lot of his time to this game, but he still happens to be a member of his school’s Robot Research Club.
The only problem is, he is only one of two members and the other member is his childhood friend Akiho who is always very energetic and excited to keep the club running with her dream being to complete a giant robot that her elder sister started when she founded the club years prior. The only issue is, since robot building isn’t cheap and the club only has two members, they are on the brink of being shut down and only through participating in a mini-robot tournament do the two have any hope of keeping the dream, and the club, alive.
After rebuilding a mini-robot to enter the tournament the club begins to grow in number as a few new members are brought into the group to help with the construction of this large robot. This introduces a number of new immediately likable characters that help expand the already enjoyable cast to a nice solid number that, at least on surface level, revolves around building a giant robot based on an old extremely popular anime series from their childhood.
However there are two sides to the story in Robotics;Notes and while the light-hearted nature of building a robot and tackling the various challenges that includes, as well as some family drama, takes center focus most of the time, there are a number of dark developments that are slowly revealed to viewers over the course of Part One.
Not only do Kaito and Akiho suffer from a strange illness, where Kaito can slow time down and have inhuman reflexes and Akiho suffers from moments where time accelerates at a fast rate, but these incidents seem to only be the beginning of many sinister revelations. Kaito then finds himself learning more about an unbelievable secret that sees him working with an AI named Airi that slowly begins to reveal a global conspiracy that could destroy the world as they know it.
Robotics;Notes intertwines these two storylines in an intelligent way where the darker revelations are first introduced as simple conspiracy theories or ridiculous but as the series continues on viewers will get the chills when they see that a few of these theories begin to pan out as viewers learn more about the characters, such as Frau, a girl whose mother worked on the famous anime and knows some truth to why the final episode never actually aired despite being an incredible hit, and various developments in the world itself.
While Part One leaves everything still hanging, Robotics;Notes has set itself up with a number of intriguing plot hooks that viewers will find hard to ignore and make them want to see what will happen next, especially after a major revelation in the final episode in this set.
Visuals With the release of Robotics;Notes we have yet another studio handling the series’ animation compared to the other titles viewers will relate the series to. Thankfully Production I.G. has handled the series quite well with a number some basic but nice looking character designs and amazingly detailed looking background scenery.
It is also nice to note that there are quite a few special effects that play into the series at times and the way the robots are handled are interesting to see. It is worth noting that FUNimation has included full sign translation for the various pieces of Japanese text that appear on tablets which is nice, though it is a bit odd that the sign translation often reads different than what the voice actors actually say.
Audio With FUNimation’s release of Robotics;Notes Part One the company has provided the series with an English dub as well as the original Japanese voice work for viewers to choose their preference. The English voice actors are fairly standard and unfortunately only one character’s voice work, Frau, actually stands out and it is probably simply because of how eccentric she is and her use of internet slang in standard conversations.
As for the series’ background music, most of the music found in this first part is fairly forgettable which is a shame, though the opening theme “Junjo Supekutora” by Zwei and the ending theme “Umikaze no Brave” by Fumika are both enjoyable and worth listening to at least a few times.
Extras The on-disc bonus features for Robotics;Notes Part One are mostly what one would expect from a FUNimation release, with a clean opening theme, clean ending theme, US trailer for the series, other trailers for FUNimation anime, and two commentary tracks. However there is also the inclusion of a video interview which is always a welcome addition.
The first commentary is for episode 6 and features Leah Clark, the voice of Frau, and Monica Rial who voices Juuna while the second commentary is for episode 10 and features Lindsay Seidel, the voice of Akiho, and Jarrod Greene, the voice of Subaru. As for the video interview it is called “Science Adventure Series Interview Part 1” and it is a nearly twenty minute long interview with Joel McDonald, J. Michael Tatum, and John Burgmeier. All of these men worked on either Chaos;Head, Steins;Gate, or Robotics;Notes and they discuss a few of the connections between the three series.
Overall Robotics;Notes Part One feels like a lighter version of what fans have the 5pb. game adaptations have seen so far. It is far better than Chaos;Head but at the moment feels less complex and intriguing as Steins;Gate and is also limited by the basic English dub cast. That being said, this lightness is refreshing and with a likable cast of characters to keep things interesting during the slice-of-life like sequences with the robot creation and the slow reveal of evil machinations in the works, viewers will be finding themselves eager to see how things will develop in the second half of the series.
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