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2K and Gearbox Announces Borderlands: The Pre-Sequel

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What do you call a prequel to the latest game in the series that also happens to be a sequel to the first game? A pre-sequel apparently, and 2K and Gearbox have announced today that’s exactly the addition they are making to the Borderlands universe with Borderlands: The Pre-Sequel. The game takes place in-between the events of Borderlands and Borderlands 2, showcasing Handsome Jack’s transformation into the ruthless tyrant fans loved to hate in Borderlands 2 and also allowing players to fight on the other side as they contribute to the rise of the Hyperion Corporation.

The Pre-Seqeuel will continue the franchise’s tradition of co-op gameplay, allowing up to four players to experience low-gravity, shoot ‘n’ loot gameplay on Pandora’s moon. The game will also feature four new playable character classes armed with powerful laser and icy Cryo weapons. These are Nisha the Lawbringer, Athena the Gladiator, Wilhelm the Enforcer and Claptrap the Fragtrap.  An array of new enemies to destroy will also be present.

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“Gearbox has entrusted 2K Australia with the co-development of their award-winning franchise and we are committed to delivering an all-new shoot ‘n’ loot experience that fans will love,” concluded Tony Lawrence, general manager of 2K Australia. “Fans will see for themselves at PAX East that there’s nothing quite like moon jumping in a low-gravity gunfight, completely freezing a moon bandit with one of the new Cryo weapons, and then shattering him into little pieces that float off into space. It’s pretty epic.”

The marketing team saw fit to put in a TLDR which basically read “Borderlands in space, jetpacks, lasers, freeze-rays. Plus you get to play as Claptrap and it’s being co-developed by the guys at 2K Australia”. Borderlands: The Pre-Sequel will be available in Australia and New Zealand (and we assume everywhere else) come Spring 2014 on the PS3, Xbox 360 and PC (sorry next gen fans). You can check out the games first trailer below, which is more of a developer explanation but still shows off some great footage and some behind the scenes details as well.

The Evil Within looks like the game survival horror fans have been waiting for

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For the last few years fans of the survival horror genre have had to turn to the indie scene to get their fix because outside of an odd release here and there, very few survival horror games have been released on consoles lately. Well if this trailer is anything to go by, The Evil Within is going to be the game that fans have been waiting for.

From the mind of Shinji Mikami, this latest trailer for The Evil Within features all of the grotesque and scary monsters that fans have come to expect from the man. But don’t take my word for it, check it out below and be sure to keep an eye out for the game when it is released by Bethesda on August 26th in North America, August 28th in Australia and August 29th in Europe.

Drakengard 3 Kimihiko Fujisaka Interview Trailer Released

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Today Square Enix has released a few treats for fans awaiting Drakengard 3‘s release in the West. First of all they have released some new chapter excerpts from the Drakengard 3 prequel novella, now featuring chapters that delve into each of Zero’s sisters a bit and each of these chapters can be found on the game’s official website.

To top that off they have also released a video interview with the game’s art director Kimiko Fujisaka which can be found below where he talks about the inspiration behind some of the game’s key characters and how they went about designing some elements of the game. Drakengard 3 is currently slated to be released on May 20th in North America and May 21st in Europe.

Retrace your past with Tesla Effect: A Tex Murphy Adventure’s launch trailer

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Despite Tesla Effect: A Tex Murphy Adventure hitting GOG and Steam on April 22nd for the PC and Mac, it seems like Atlus and Big Finish Games want to get their launch trailer out of the way with plenty of time for people to still put some money down on pre-ordering the title.

As such, you can check out the launch trailer for Tesla Effect: A Tex Murphy Adventure below, which talks about how players will step into the shoes of Tex Murphy, a PI who has lost seven years of his life and must not only find out what happened to him but also put a stop to a dangerous plan.

Indie MMO Ascent: The Space Game Lands on Desura Seeking Steam Greenlight Votes

Indie MMO Ascent: The Space Game Lands on Desura Seeking Steam Greenlight Votes

200 Billion Star Systems, Infinite Possibilities 

Melbourne, Australia – April 9, 2014 – Ascent: The Space Game, an ambitious MMO/space simulator hybrid for PC and Mac, can now be downloaded from Desura! Steam users are also encouraged to support the game on Steam Greenlight.

Ascent sports a mind-boggling 200 billion star systems and allows players to build and customize their own ships, colonize faraway worlds, battle other players for currency and resources, mine asteroids, trade, and much more. Interested players can view the brand new trailer or try Ascent by visiting the game’s website.

Although Ascent: The Space Game made its Steam Greenlight debut in November, much has changed since then—thanks to full-time development . . . and very little sleep! The latest updates to Ascent’s many systems (graphics, gameplay, interface) can be viewed here.

“Space is far from being ‘the final frontier’; it’s just the beginning,” says James Hicks, founder and CEO of Fluffy Kitten Studios. “Technology has allowed me to build a massive world literally on my own—an entire universe filled with 200 billion stars, planets, space stations, and other celestial bodies. We need Steam users to help us bring Ascent to Steam Early Access, which is the best way to introduce a whole new audience to the game’s unique take on space exploration.” 

Ascent tells the story of a space-faring civilization that has lost it all to greed. Bank collapses led to economic disasters—a chain reaction of loss and despair that eventually took out every government, nation . . . and virtually all colonized systems. Wars have destroyed everything else. Players are tasked with rebuilding humanity’s place among the stars—beginning with the eight systems that remain connected to each other through stargates.

The game’s two gameplay modes are roughly divided between “Season 1” and “Season 2.” The former is more trade-oriented: Players are tasked with rebuilding business empires and attempting to restore order to the human race. Priorities include food and raw materials. In contrast, Season 2 features ship-to-ship (PvE) combat as the player is recruited by the last remnant of the military (United Nations Combined Arms [UNCA]) to help protect the wealthy Janus Merchant Cabal against a pirate syndicate.

Ascent is free to download and play, doesn’t require a subscription, and includes limited in-game purchases.

New Features

  • Terrain engine: Earth-sized planets with detailed terrain, and new ocean and land shaders that look more realistic on high-end systems.
  • EVA (extra-vehicular activity): Ability to land on planets and explore the terrain. Players can also take soil samples which can be later analyzed onboard. The ship’s computer will tell players about the mineral composition and agricultural prospects.
  • Core sampling: Helps players understand what can be mined or farmed on any particular planet or moon, including an estimate on yields. 

Key Features

  • Real-time space combat: Fighter-to-fighter dogfighting that scales up to big ship broadside duels.
  • 11 classes and 12 ships: Players can choose from a large number of ship designs, which will eventually increase to 18—from cargo holds of roughly 10 tons to 1.3 million or more.
  • Farming and mining on planet surfaces: Players can build their own planetary bases for resource harvesting. “City simulation”-style play.
  • Personal starbase construction: Players can construct and customize their own starbases, which become a home in space. Starbases are also the center for heavy zero-g manufacturing and research.
  • Trading: Dynamic local NPC markets and player-to-player global markets.
  • Dynamic NPC mission system: Combat, trade (supply/demand), passenger transport, courier, and salvage missions.
  • Asteroid mining: Manual control of ship and axial mining beam based on player/character skill.
  • Research: Blueprint fragments attainable from salvage missions allow players to research forgotten (and new) ships and components. Building enhancements can also be researched.
  • Manufacturing: Every ship, weapon, and utility module in the game may be manufactured by players and sold—or used to customize their ships through custom paint schemes.
  • Gas giant harvesting: Because sometimes players need resources to survive (like hydrogen and oxygen)!
  • Expansive universe: More than 200 billion solar systems (yes, that’s two zeroes)! The developer is currently adding planetary settlement and starbase construction features to these new systems. 

To learn more about Ascent: The Space Game, please visit http://www.thespacegame.com/

Download link

Desura http://www.desura.com/games/ascent-tsg

Minimum requirements

  • GPU: Intel HD2000 Graphics (GPU)
  • Memory: 2GB RAM
  • CPU: Modern Dual Core Processor
  • Operating system: Windows & OSX 

Assets

Trailer

YouTube http://youtu.be/h5eQh6YIyoI

Social Media 

Facebook

https://www.facebook.com/TheSpaceGame

About Fluffy Kitten Studios

Based in Melbourne, Australia, Fluffy Kitten was founded by James Hicks and Chris Mitchell — experienced IT department heads with backgrounds in enterprise development, release management, systems administration, and project and resource management. The duo embarked on a game development journey with a vision to create a space MMO that fills a perceived gap—a mainstream, approachable, PVE-focused space MMO with depth of play and an open-ended world. For more information about Ascent; The Space Game, please visit http://www.thespacegame.com/

Robots Love Ice Cream™ By Ayopa Games LLC

Robots Love Ice Cream™

Robots Love Ice Cream™ By Ayopa Games LLC

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • $0.99
  • Category: Games
  • Released: Apr 09, 2014
  • Version: 1.0.0
  • Size: 92.5 MB
  • Language: English
  • Seller: Ayopa Games LLC
  • © Dragon Army

Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Saving the galaxy is pretty sweet in this stunning, fun-packed arcade blaster, on sale at launch (usual price is $2.99)! Save humanity’s vital ice cream stocks from dastardly robot enemies, armed with your weaponized ice cream (yes, weaponized ice cream!). Venture across the galaxy and discover stunning worlds, defeating the invading robot forces with your frozen firepower. When your robot foes have had enough, they explode with joy! You’ll also discover challenging extra mini-objectives, and upgrade your ice cream capabilities with magical Sprinkletonium to become super-powered!

– Weaponized Ice Cream: From Rapid Pop to Hot Fudge Fun Day, every type of ice cream gives you a new experience defeating your robot menace.
– Each Planet Holds Tons of Challenges: Beat the clock, avoid traps, save the ice cream with one weapon? Defeating the robot menace is even tougher with unique objectives you face on each level.
– Combos Create Carnage: Weaponized ice cream is even more effective when you use your combos. Defeat more robots and collect more Sprinkletonium!
– Explore New Worlds: Travel throughout the galaxy, beating back the robot menace on desert planets, frozen tundra terrains, and other exotic territories.
– More Planets, More Robots: The more you play, the more robots you’ll meet. Each new foe makes it more difficult for you to save the galaxy’s ice cream supply!
– Power Up! What can Sprinkletonium do for you? Upgrade weaponized ice cream to help you better battle the ‘bots, that’s what!
– Multi-Dimensional Gameplay: 3D worlds in a 2D landscape make for a visually-appealing adventure through the galaxy.

…More

Screenshots

iPhone Screenshot 1
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Symphony of War: The Mandate Unveils Battle Orchestrator

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Have you ever dreamed of captaining a starship? Does taking up arms in defence of a Galactic Empire make you smile? Do you yearn for a simpler time when Boyars were Boyars and the serfs knew their place? Then rejoice for the end is near and The Mandate is coming.

I have been watching with great interest the development of Perihelion Interactive’s sandbox sci-fi Strategy-RPGThe Mandate, ever since it popped up on my game development radar in a Steam Greenlight. Now, with a new development video released and shown below, I have the perfect excuse to finally bring this game to your attentions. The development video showcases the in-game interface players will be able to use in planning out their deep space engagements and highlights the strategic options players will have in planning out battle strategies in a 3-dimensional environment. The video also displays the in-game capabilities of the ‘Unity’ engine, but I have been informed in no uncertain terms that the gameplay footage is not representative of final product in terms of ship movement, weapons firing, and pacing etc.

The-Mandate-Concept-art-02The true strength of The Mandate lies not in the steel of her ships or the barrels of their guns, but rather in the sheer scope that this game intends to bring to its audience. Perihelion is seeking to craft a unique Dystopian universe which is ruled over by an inter-stellar empire inspired by the Russian Empire (TSARS. IN. SPAAAACE!- A reference which might be a bit dated for some of you…). They aim to allow the player to interact with this universe in a dynamic and fluid manner as the captain of a starship. This is role which will carry responsibility as various decisions made by the player will have a wider repercussion throughout the galaxy.

The Mandate does not intend to push you out into the empty void alone and the player character’s ship will be manned by hundreds of NPCs, with officers that can be directly interacted with. In this manner, the player will be able to put a face to the otherwise interchangeable mass of engineers and redshirts which make up the ship’s crew and experience some good, old-fashioned, space opera drama. Just as quickly however, these characters can be lost in battle due to boarding actions or hull breaches of specific sections due to enemy fire.

This is a game which certainly does not lack ambition. Whether or not it will be able to fulfill these lofty goals remains to be seen when the game comes out next year…

SQUARE ENIX UNVEILS NEW DEVELOPER VIDEO, DIGITAL NOVELLA CHAPTERS FOR DRAKENGARD®3

SQUARE ENIX UNVEILS NEW DEVELOPER VIDEO, DIGITAL NOVELLA CHAPTERS FOR DRAKENGARD®3 

LONDON (9th April 2014) – In preparation for the launch of Drakengard®3, Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in Europe and other PAL territories, today unveiled the next series of chapters for the title’s novella, and showcased a video interview with Art Director, Kimihiko Fujisaka on the inspiration behind the game’s key characters and the game’s design process.

The game’s website (www.drakengardgame.com/) now features chapters “Two,” “Three,” “Four” and “Five” that delve in the background of each character’s namesake.

Drakengard 3 PAL Collector’s edition is now available for pre-order exclusively via the Square Enix Europe Store / French boutique Online Store for €69.99/ £59.99.

Drakengard 3 will be available as a digital exclusive on PlayStation®3 from 21st May 2014, with the regular edition retailing at €49.99. Pre-order this edition via PSN from mid-April to get the Japanese Voiceover DLC absolutely free.

*Please note that DLC items included in the North America and Japanese Collector’s Editions cannot be activated outside of these regions.

Please see the below link for the Video:

YouTube:

https://www.youtube.com/watch?v=Q4L6pm2IPLg

Press Site:

http://square-enix-press.com/download/4818/26428edc9b8732ff77786a59fd66b4dda8074bd1

Related Links

Official Homepage: www.drakengardgame.com

Official Facebook® Page: http://www.facebook.com/Drakengard

About Square Enix Ltd.

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 62 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/. 

© 2013, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. Character Design: Kimihiko Fujisaka.

DRAKENGARD, FINAL FANTASY, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, IO INTERACTIVE, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, TOMB RAIDER and TAITO are registered trademarks or trademarks of the Square Enix Group. “PlayStation” is a registered trademark of Sony Computer Entertainment. All other trademarks are properties of their respective owners.

Logitech Reveal the G502 Proteus Core Tunable Gaming Mouse

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Last month we were present as Alex Machado, Logitech G World-Wide Go To Market Leader, visited his former home of Australia to hold a conversation with select journalists within the gaming community on “The Future of Gaming Technology”. What was revealed to us then is finally being revealed to the world – the Logitech G502 Proteus Core Tunable Gaming Mouse. With its release in May, Logitech are re-staking their claim on the gaming peripheral market with renewed focus. After all, “Science Wins!”, and there’s a lot of science that has gone into this nifty piece of hardware.

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The Logitech G502 Proteus Core Tunable Gaming Mouse is extremely customisable, allowing gamers to calibrate to different surfaces, add up to five 3.6g weights to adjust its center of balance, tune the DPI up to a world’s first 12,000 limit, and program up to 11 buttons in total, with all profiles saved to an on-board memory. Ehtisham Rabbani, general manager of the Logitech gaming business, said;

With the world’s best sensor technology, complete surface, weight and balance tuning and mechanical switches, we have made a mouse that dominates. The Logitech G team believes that when hype fades, Science Wins!

The mouse is truly superior in all fields. From tracking movement at up to 300 inches per second with zero sensor acceleration, zero smoothing and filtering and zero pixel rounding, to featuring enhanced click-to-click precision with individual, rigid left and right keys, and lightning fast scrolling with the dual-mode scroll wheel, it’s clear that the Logitech G502 Proteus Core Tunable Gaming Mouse is the product of tireless. research and iteration. In fact, we were let in on the exhausting design process, getting a look and feel of the numerous textures and materials tested. Logitech went above and beyond in exploring all minute gradations with each prototype. Read on below for a full list of key features:

• Surface tuning calibration: Featuring exclusive Delta ZeroTM technology, the Logitech G502 Proteus Core Tunable Gaming Mouse lets you tune the gaming sensor to work better on any surface, so you can achieve maximum accuracy, precision and responsiveness.

• Weight and balance tuning: The overall weight as well as the center of balance of the mouse can be customized based on the placement and number of a series of small weights. Add up to five 3.6g weights for personalized mass and balance.

• 11 programmable controls: Great in default mode, but built to adjust to your style, the Logitech G502 Proteus Core lets you set up one-button triggers, put push-to-talk in easier reach, temporarily down-shift DPI for sniping, or reassign any command or macro to one of the 11 programmable buttons.

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• Improved dual-mode hyper-fast scroll wheel: An updated version of Logitech’s exclusive dual-mode scroll wheel gives you enhanced click-to-click precision for gaming and blazing scrolling speeds for the Web.

• On-the-fly DPI shifting: Always make the right move with up to five DPI settings that take you anywhere from pixel-precise targeting (200 DPI) to lightning-fast maneuvers (up to 12000 DPI) with three buttons in easy reach of your thumb.

• Advanced surface materials: The mouse features heat-mapped zone definition and advanced coatings for improved comfort, control and durability.

The Logitech G502 Proteus Core Tunable Gaming Mouse will be available mid-May from JB Hi-Fi, Harvey Norman, Dick Smith and other select distributors at an RRP of $89.95. Windows 8, 8.1. Windows 7 or Windows Vista will be required for use, weighs in at only 145g (mouse only) and comes with a 3-year limited hardware warranty.

2K and Gearbox Software Announce Borderlands®: The Pre-Sequel™

2K and Gearbox Software Announce Borderlands®: The Pre-Sequel™ 

Blast off to Pandora’s moon for gravity-bending gunfights and experience the never-before-told story about the rise of Handsome Jack Join the conversation on Twitter using the hashtag #ThePreSequel

 

Sydney, Australia– April 9, 2014 2K and Gearbox Software announced today that Borderlands®: The Pre-Sequel™, an all-new standalone Borderlands game set in-between the award-winning Borderlands and Borderlands 2, is currently in co-development by Gearbox Software and 2K Australia. Borderlands: The Pre-Sequel will be available in Australia and New Zealand in spring 2014 on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC.

Borderlands is one of 2K’s premiere franchises, and Borderlands 2 is the highest-selling title in the history of our company,” said Christoph Hartmann, President of 2K. “Fans are clamouring for an all-new, triple-A Borderlands experience, and we will deliver just that with Borderlands: The Pre-Sequel.”

Borderlands: The Pre-Sequel launches players to Pandora’s moon to experience wild, gravity-bending gunfights in zero-atmosphere environments using an array of all-new weaponry. For the very first time, fans play on the other side as four new playable characters contributing to the rise of the Hyperion Corporation. Fighting alongside Handsome Jack, players witness his transformation into the megalomaniacal tyrant that fans loved to hate in Borderlands 2.

“Since Gearbox Software first created the Borderlands franchise, we never dreamed of this much love and support from gamers,” added Randy Pitchford, president of Gearbox Software. “We are grateful that the incredible talent at 2K Australia has been able to jump in with Borderlands: The Pre-Sequel to help it live up to the high standards that Borderlands fans have come to expect.”

“Gearbox has entrusted 2K Australia with the co-development of their award-winning franchise and we are committed to delivering an all-new shoot ‘n’ loot experience that fans will love,” concluded Tony Lawrence, general manager of 2K Australia. “Fans will see for themselves at PAX East that there’s nothing quite like moon jumping in a low-gravity gunfight, completely freezing a moon bandit with one of the new Cryo weapons, and then shattering him into little pieces that float off into space. It’s pretty epic.” 

Borderlands: The Pre-Sequel will be available in spring 2014 for Xbox 360, PS3, and Windows PC. Borderlands: The Pre-Sequel is not yet rated in Australia and New Zealand. For more information, please visit the official Borderlands web site, follow @borderlands on twitter, become a fan of Borderlands on Facebook, and subscribe to the new Borderlands channel on YouTube.

About Borderlands: The Pre-Sequel 

Borderlands: The Pre-Sequel is the newest entry in the critically acclaimed Borderlands franchise that is currently being co-developed by Gearbox Software and 2K Australia. Borderlands: The Pre-Sequel continues the franchise’s tradition of industry-leading co-op, allowing up to four players to experience all-new low-gravity, shoot ‘n’ loot gameplay on Pandora’s moon. Featuring four new playable character classes armed with powerful laser and icy Cryo weapons, players will battle against an array of new enemies. Taking place in-between the events of Borderlands and Borderlands 2, Borderlands: The Pre-Sequel showcases Handsome Jack’s transformation into the ruthless tyrant fans loved to hate in Borderlands 2.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

About Gearbox Software

Gearbox Software is respected industry wide for award winning, best-selling video games developed for all major video game platforms. Founded in 1999 and headquartered near Dallas, TX, Gearbox Software is well known for the creation, development and management of its original blockbuster video game franchises including the critically acclaimed, award winning Brothers in Arms franchise and the record-breaking, genre-setting Borderlands franchise. In addition to having developed video games in some of the world’s greatest video game brands, including Half-Life and Halo, Gearbox Software has also acquired and produced content for powerful, landmark intellectual property including Duke Nukem and Homeworld. Gearbox Software’s success has been supported through many key and mutually beneficial business relationships with the world’s greatest video game platform and publishing partners including Sony, Microsoft, Nintendo, Valve/Steam, Apple and Take-Two/2K.

About 2K Australia 

Founded in 2006 and based in Canberra, 2K Australia has played an integral role in the development of 2K’s critically acclaimed BioShock franchise – working closely on BioShock and BioShock Infinite, as well as supporting the development of BioShock 2. 2K Australia is currently co-developing the next installment in the Borderlands franchise with Gearbox Software, Borderlands: The Pre-Sequel.
“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance.  Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict.  Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations.  Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2013, in the section entitled “Risk Factors,” the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2013, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com.  All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.