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DEMON GAZE IS OUT TODAY ACROSS AUSTRALIA AND NEW ZEALAND

DEMON GAZE IS OUT TODAY ACROSS AUSTRALIA AND NEW ZEALAND

NIS America is thrilled to announce that the critically acclaimed dungeon-crawling RPG, Demon Gaze®, is now available for purchase for the PlayStation®Vita system across Australia and New Zealand. As the main character Oz, you will explore beautiful 3D dungeons as you fight against a myriad of illustrated and highly detailed and monsters in order to bolster your party with ever stronger equipment. Fans of high-definition anime artwork and dungeon exploration will enjoy gazing upon this title!

You can view the Launch Trailer here: https://www.youtube.com/watch?v=OduN5GzU1v0

For more information, please visit NISAmerica.com/demongaze

About the game:

Oz awakens to find himself in Misrid—a cursed land at the world’s western frontier—with a dark shroud covering his memories of the past. The land before him contains many labyrinths that hold both treasure and danger in equal volumes. Without knowing where else to go or what else to do, Oz decides to take up arms in order to hunt down artifacts and eke out a living in this world that feels so new to him. One day, he will have to face his past, but until then, he has no choice but to trust those around him, and in his newfound abilities as a “Demon Gazer”…

Key features:
Dungeon RPG progress system:
Conquer locations within dungeons to access better items and to draw out the boss!

HD character and monster illustrations: Experience highly detailed and illustrated art like you’ve never seen before on the PS Vita’s screen!

Customizable party creation: Choose from over 40 different character portraits, 5 different races, and 8 different classes to create your ideal adventuring party and delve fearlessly into various beautiful 3D dungeons!

Subclass flexibility: Utilize special items to gain skills from several other character classes to maximize your characters’ battle potential and survivability!
Touchscreen quicktravel:
Employ the use of the PS Vita’s touch screen to quickly navigate your character through previously explored areas within dungeons!

ETRIAN ODYSSEY UNTOLD: THE MILLENNIUM GIRL IS NOW AVAILABLE ACROSS AUSTRALIA AND NEW ZEALAND!

ETRIAN ODYSSEY UNTOLD: THE MILLENNIUM GIRL IS NOW AVAILABLE ACROSS AUSTRALIA AND NEW ZEALAND!

NIS America is happy to announce that Etrian Odyssey® Untold: The Millennium Girl is now available for purchase at retailers throughout Australia and New Zealand. The game is also available as a digital download in the Nintendo eShop. Exclusively for the Nintendo 3DS™, Etrian Odyssey Untold: The Millennium Girl isa fresh and reimagined version of the first Etrian Odyssey game for Nintendo DS,  with a series-first story mode, complete with new cinematics from animation studio Madhouse, more than 3,000 lines of recorded dialogue, and plenty of challenges for fans of first-person dungeon-crawling RPGs. A demo, which includes two dungeons, is also available in the Nintendo eShop for those fans who want to get a nice sneak peek of Etrian Odyssey Untold: The Millennium Girl! Save data created in the demo will also carry over to the retail version of the game.

Players will utilize the 3DS system‘s bottom touch screen to chart their path and create their own maps to keep the party alive in the face of the dangers that await. The game also contains a classic mode that offers the series staple robust character customization and job class options, as well as a “Picnic” difficulty option to provide greater accessibility for players new to the series.

View the launch Trailer here: https://www.youtube.com/watch?v=bh8uEvcP-Aw

For more information, visit http://www.atlus.com/untold

About the game:
The newest installment of the Etrian Odyssey series has arrived! The first Etrian Odyssey game was released in 2007—and was favorably received for its unique play style in which players use the stylus to record their progress through the sprawling mazes, as well as for the game’s refreshing challenge. Now, in 2013, the series has been reborn with Etrian Odyssey Untold: The Millennium Girl. The original game has been improved with a new, captivating story, unique and charming characters, and newly recreated labyrinths in full 3D.

Key features:
Wealth of content: Engage in more than 30 hours of first-person RPG exploration and battle and 3D dungeons in either Classic or Story mode.
Customize your characters the way you want: Each character will learn different skills based on their class, using brand new skill trees.
Utilize Grimoire Stones to learn new skills: Collect special gems called Grimoire Stones to grant your characters skills that your allies and/or enemies possess. There are over 200 different monster skills plus ally skills to learn—the combinations are nearly endless!

Get The “Pokemon TV” App For Your Mobile Devices Today

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With recent news regarding the announcement of a new “Pokemon” game (read about it here) floating around the web, there’s never been a better time to start getting back into the “Pokemon” television series but there’s no real legal way to have the very best “Pokemon” episodes whenever you want them…or is there? I would like to introduce you to the “Pokemon TV” app; a mobile application/service that allows users to watch all their favorite “Pokemon” episodes Whenever they want, Wherever they want and the best thing is…it’s all for free!

It is updated weekly from a library of more than 700 episodes spanning 16 seasons of the Pokémon TV series. Pokémon fans can also use the app to watch special features, trailers, and Pokémon movie events. A wonderful way of entertaining kids (and adults!) no matter where they are.

This is a fantastic little app for any and all devices. iPhone, iPad, iPod Touch, Android devices and the Kindle Fire, the app can be downloaded and installed on all of them making it one of the most accessible apps in circulation! Who wouldn’t want to have episodes of the hit “Pokemon” TV series at the end of their fingertips? I know I would! There’s no point in waiting, you’ve got nothing to lose! Click here to get it on Apple devices, click here to get it on Android devices or click here to get the app on your Kindle Fire.

Kevin Durant is MVP and NBA 2K15’s Cover Athlete

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Oklahoma City Thunder’s star player Kevin Durant was announced earlier today as the NBA MVP for 2014 and on top of that he has now been confirmed by 2K Games as the cover athlete for the hotly anticipated upcoming game NBA 2K15.

Kevin Durant will follow in the footsteps of legendary players such as Lebron James and Kobe Bryant by featuring on the cover of the prestigious NBA 2K video-game series.

Durant himself commented on the selection saying, “I’m honored to be selected for the cover of NBA 2K, I’ve been an avid fan and player of NBA 2K since I was a kid, and being selected as the sole cover athlete of NBA 2K15 is an amazing accomplishment at this point of my life. I feel like my time has come.”

2K Games revealed what looks to be the cover artwork which of course can be seen in the image above. You can join in on the conversation on twitter with #YourTimeHasCome. Leave your thoughts in the comments section below.

Krosmaster Arena coming to mobile devices and web browsers

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Ankama Games who are known for their games such as Wakfu and Dofus have just announced that Krosmaster Arena will be launching on mobile devices and web browsers very soon. The fully vibrant 3D game experience will light it up on mobile devices and web browsers bringing the iconic Krosmaster Arena gameplay to new platforms.

Krosmaster Arena is of course based upon the popular board game of the same name and was even listed as one of the top 10 table top games by Game Informer. While no solid date has been set for Krosmaster Arena on mobile devices and web browsers a vague date of early 2015 has been confirmed.

Stay tuned for further information on Krosmaster Arena as it comes to light in the lead up to its release.

2K Announces 2014 NBA MVP Kevin Durant as NBA® 2K15 Cover Athlete

2K Announces 2014 NBA MVP Kevin Durant as NBA® 2K15 Cover Athlete

NBA 2K’s collaboration with the NBA’s best players continues in the next iteration of the legendary franchise 

Join the conversation on Twitter using the hash tag #YourTimeHasCome

Sydney, Australia – May 8, 20142K today announced that Oklahoma City Thunder superstar, four-time NBA scoring champion, and recently crowned 2014 NBA Most Valuable Player, Kevin Durant, will make his solo debut as video game cover athlete on NBA® 2K15, the next installment of the top-selling and top-rated NBA video game simulation franchise*. With the selection, Durant completes a banner year in which he garnered the NBA’s top award for the first time in his career and fulfilled his lifelong dream of being the feature athlete on an NBA 2K cover, all while cementing his legacy as one of the greatest players of this generation.

“I’m honored to be selected for the cover of NBA 2K,” said Durant, who is currently leading the Oklahoma City Thunder against Los Angeles Clippers during this year’s NBA Playoffs. “I’ve been an avid fan and player of NBA 2K since I was a kid, and being selected as the sole cover athlete of NBA 2K15 is an amazing accomplishment at this point of my life. I feel like my time has come.”

“We’re continually challenging ourselves to align the NBA 2K franchise with the best of this generation, and Kevin Durant brings one of the NBA’s greatest into our stable of kings,” said Alfie Brody, Vice President of Marketing for 2K. “Our goal is to consistently bring an unmatched experience for the millions of fans that play the NBA 2K series, while paralleling the NBA’s evolution and growth year-over-year.”

In addition to his accomplishments as four-time NBA scoring champion, and winning the 2014 NBA MVP award, Durant’s impressive basketball resume includes four All-NBA team selections, five NBA All-Star selections, and the 2007-2008 NBA Rookie of the Year award, solidifying him as the perfect choice to bring NBA 2K basketball to fans across the globe

Developed by Visual Concepts, a 2K studio, NBA 2K15is not yet rated in Australia or New Zealand. NBA 2K15 is scheduled for release on PS4™, PS3™, Xbox One, Xbox 360,  and  PC on 7th October, 2014 in North America and 9th October, 2014 in Australia and New Zealand. 

*According to 2008 – 2014 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through March 2014.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). 

About Take-Two Interactive Software 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

**According to 2008 – 2014 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through March 2014.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance.  Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict.  Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations.  Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2013, in the section entitled “Risk Factors,” the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2013, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com.  All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

A1-Pictures Animator Suicide Caused by Overwork

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The Japanese Government have ruled the 2010 suicide of an A-1 Pictures animator was caused by poor working conditions linked heavily with overwork. The man aged 28 was reported to be working 600 hours a month at the time of his death.

He had worked at A-1 Pictures from 2006 to 2009. Following the verdict regarding the cause of his suicide, the lawyer working the case on behalf of the family commented that the working conditions at the studio and in the anime industry in general are terrible to say the very least. The lawyer even went so far as to compare the conditions to that of a sweatshop.

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A-1 Pictures did elect to respond to these claims, stating that this is not a problem with their studio but a problem with the industry in general and they should not be held accountable for the way the industry works. A-1 Pictures are of course the anime studio responsible for series such as Fairy Tail and Sword Art Online. It is truly shocking to see that such working conditions are where these beloved anime series are made.

The animator’s family will receive workers compensation for their loss. Be sure to sound off in the comments section below with your thoughts on this very controversial topic.

Source: Yaoran!

STOIC WINS MOST PROMISING START-UP AT THE GAMESINDUSTRY.BIZ INNOVATION AWARDS

STOIC WINS MOST PROMISING START-UP AT THE GAMESINDUSTRY.BIZ INNOVATION AWARDS

Developer Behind The Banner Saga Wins Big at the Inaugural Innovation Awards

AUSTIN, TX – May 8th, 2014 – Stoic, an independent game development company, today announced that at they won the Most Promising Start-up award at the Gamesindustry.biz Innovation Awards held at Game Horizon in Newcastle, United Kingdom on May 8th. Stoic is the developer behind The Banner Saga, one of the earlier funding successes on Kickstarter, which launched in partnership with independent publisher Versus Evil in January of this year for PC and Mac to global critical acclaim.

“We are so happy with how well our flagship title, The Banner Saga, has been received by the gaming community and feel very honored to be recognized as the Most Promising Start-Up at the Gamesindustry.biz Innovation Awards”, said Alex Thomas from Stoic. “We are working on the next chapter of The Banner Saga now and know that our fans will love the continuation that we have planned. Thank you to to the readers of Gamesindustry.biz and all of our fans for helping us achieve this award”.

The Banner Sagais an epic role-playing Viking saga with turn-based tactical combat where the player’s choice in travel, conversation and combat determines the outcome of their own personal story as well as the survival of an entire civilization. The game features stunning 2D animation and art, a unique tactical combat system and a cast of unforgettable characters that drive the story forward. The journey is enhanced by a beautiful and haunting original score by Grammy nominated, and two-time BAFTA winner, composer Austin Wintory conducting The Dallas Winds orchestra, as well as a powerhouse trio of acclaimed YouTube sensations: Peter Hollens, Malukah and Taylor Davis.

The Banner Sagais available now for $24.99/€22.99/£18.99 through Steam, UPlay, GameFly, GameStop, GOG and Gamers Gate for PC and Mac. A digital Deluxe Edition is also available through select retailers for $29.99/€27.99/£22.99 and includes the game and complete soundtrack.

To learn more about The Banner Sagavisit: http://stoicstudio.com/

To learn more about Versus Evil visit: http://www.vsevil.net

About Stoic

http://www.stoicstudio.com

Stoic is an independent game developer based out of Austin, Texas, formed in early 2012 by three veteran game developers. Each is dedicated to making great games that are artful, independent and unique. The studio is comprised of Alex Thomas, Arnie Jorgensen, and John Watson – all industry vets who are now dedicated to continuing as independent game developers. The Banner Saga? and The Banner Saga: Factions? content is used by permission. © Stoic LLC. 2012-2013 All rights reserved.

About Versus Evil

Versus Evil is an independent video game publisher focused on working with talented independent game developers for all platforms. The company’s philosophy centers on building relationships by giving development teams the level of support they need so they can focus on making the games they want to make. For more information visit: http://vsevil.net/ © Versus Evil LLC. 2013-2014.  All rights reserved.

BABYMETAL Goes Global In July

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2014 has been a pretty good year for this Jpop/metal idol group; so far their first album has hit number one in the US metal charts (February), they became the youngest group to perform at “Nippon Budokan” in March and now they are planning a world tour for July.

Well not so much a “world” tour as it is “Japan and three other countries,” but the idols will be doing one night performances in the United Kingdom, France and Germany. The 2014 tour will begin on the 1st of July in Paris followed by a Cologne concert on the 3rd; The UK will be getting two concerts on the 5th (Knebworth) and the 7th (London) and the final concert will be held in the Chiba Prefecture on the 14th of September. At the time of writing, no info about ticket purchasing has been given, but keep following Capsule Computers for further details about the tour.

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As if reaching number one in overseas metal charts wasn’t bizarre enough, the group’s performance on the 5th will be a part of Soniphere 2014; a rock/metal music festival which will also feature the bands “Iron Maiden”, “Metallica” and “The Prodigy” and much more. Click the video down below to check out their popular hit song Gimme “Chocolate”.

Let us know what you think about BABYMETAL’S world tour by leaving a comment down below.

The Amazing Spider-Man 2 Review

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The Amazing Spider-Man 2
Developer: Beenox
Publisher: Activision
Platform: Xbox 360 (Reviewed), Xbox One, Playstation 3, Playstation 4, Wii U, PC
Release Date: April 29, 2014
Price: $69.95 Buy Here

Overview
Seeing Spider-Man in the video game world is kind of like seeing that friend that you enjoy to be around – but only in doses. For years we have seen entry after entry – with mixed to great results. Beenox has now established themselves as a developer who knows what they are doing with Spidey, but like the others, have shown their shortcomings with certain aspects of the games. The Amazing Spider-Man 2 however seemed to be jam-packed – and even if it was just going to be an “ok” game, the large portion of fan service would have definitely brought it up a peg, right? How does this new installment fare in a world cluttered by the so-so licensed game? Let’s find out.

Story
To say that the plot in The Amazing Spider-Man 2 is crowded is putting it lightly. While we do get to see a lot of recreated scenes from the cinematic interpretation, the video game version goes a little further by adding plenty of sub-plots with other villains. By other, I mean a lot. You have Peter Parker, who is conflicted in his identity and consequence, who has to face his past and present as villain after villain gets chucked into the story just for the sake of it. We also have other appearances from The Black Cat, which furthers the narrative a bit, but doesn’t do enough to stomp out the overwhelming filler that runs wild for nearly the entire experience.

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Even with a sub-par story, a new dialogue choice option was added in to make it feel like the decisions you make in conversations would have an effect on the overall plot. Sadly, this is just an illusion as all this does is randomize interrogations and lead to the same result every single time. Sure, there were times the plot gripped me and I was genuinely interested, but this title loses those moments of strength and substance quickly by taking you back to the same streets of Manhattan to do the same kind of crime fighting you were doing just minutes before, as you “fight the inner demons” – which by the way is just another invisible arrow telling you to do more of the tedious rescue missions.

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Another element of the narrative that is equally frustrating is the character of Peter Parker. You see, Peter loses Uncle Ben (that really isn’t a spoiler at all), and is rather shaken up. In fact, a good part of the first quarter of the game is consumed with his quest for vengeance. This would have been fine, but the game breaks the player’s emotional attachment to the situation constantly by allowing Peter to talk while swinging around the city. One moment, you will see a heartbroken Peter with his dear aunt, talking about the death, and not even a minute later, Peter is screaming out puns like an idiot as he explores the city. Its unfitting and a clear sign of a missing piece that was never formed by Beenox.

Gameplay
While the plot is a bit of a mess, the gameplay is much more together for the most part. The most important element in my eyes, which is swinging – has been completely retooled and feels more natural than ever before. By utilizing the left and right triggers, Spidey can now shoot web out of the corresponding limb. It sounds like a ho-hum addition, but in action the player now has much more control over their direction while in the air. The webbing itself also received an upgrade of sorts, no longer sticking to buildings and structures that are not there. This means that the player must stay low and get a better feel for the city, which definitely is an upgrade to to aimless floating feeling that The Amazing Spider-Man could never shake. The only downside to this is that the web still has issues with not sticking and sticking to nothing, but honestly – if you have momentum going and are just looking to glide and have fun, it really won’t make much of a difference.

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The combat comes off however as sloppy. Flipping around, dodging, and hitting some quick melees make you feel like the hero you are, but while in closed spaces, the camera has issues and makes it far more of a chore than it should be. I know Arkham Asylum was great, but so was Spider-Man 2 (and even 3) in terms of combat. We get a watered down, more acrobatic move-list that feels like it was tuned to resemble Arkham, and in turn lose out on a lot of older techniques, now being forced to rely on web pulls and other frustrating maneuvers due to the low move pool. There are upgrades to these attacks – along with the web mechanics, but they do little to fix the overall problem. The combat is just too jerky and unstable to enjoy.

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As I mentioned earlier, there are a ton of villains, which means a lot of boss battles are available for you to partake in. These fights are actually not that bad even though some border on being a quick-time event rather than an actual fight, but still come off as one of the game’s shining moments due to the quality shown compared to the lesser battles. Foes within the game are just not fun to do battle with. I’m talking the grunts that appear in the many, many missions located on the map, and even though the difficulty is not steep on these encounters, the AI is awful and I spent a lot of time chasing down men who were spinning in place and shooting at some random spot in the map. There is a heavy emphasis on participating in heroic acts during The Amazing Spider-Man 2, but with shaky camera angles and and a little too much recycling and padding, it can feel like your stuck in Groundhog Day, waiting for the next boss battle to come along just so you can get an escape.

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Peter Parker’s other profession is a photographer – and we finally get to see that expanded upon within the game itself this time around. During the build-up for a big encounter, the player will have to walk around powerless and snap photos. Its not very exciting, and there isn’t enough reward to warrant doing so – leading to yet another boring task that could have been more fulfilling with a little extra attention. That is the biggest flaw overall with The Amazing Spider-Man 2, really. No matter how hard it tries, the game never delivers a pay-off. Swinging is a blast and some missions are fun, but you can only swing for so long before you have to come down and re-enter the monotonous world build for us to play in.

Visuals
For a game that feels rather rushed, The Amazing Spider-Man 2 does deliver in the visual department for the most part. The scenery and lighting paint a beautiful picture of an active city. The models are a bit bland and expressionless, but the textures and animations of the cars down below make up for a lot of the shortcomings. The animations of the NPCs however are awkward and stiff, and being on the ground is a lesser experience because of it. We do get some nice suits and little offerings in visual nostalgia from time to time though, so those who are hardcore fans of the comics will probably find a lot of life in the game by just exploring and picking up items.

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Audio
I remember some of the soundtrack for this game somewhat fondly as it isn’t terrible, it just tends to fade away into the background. This is mainly due to the dialogue of Peter Parker, which takes center stage while you’re out solo roaming the skies. The voice cast as a whole, Peter included, just come off as a bit bored, and dull. Its like they were handed scripts and told to finish reading in a day, and because of that, a good portion of the emotion and personality that we seen in past installments drifts away like a web in the wind. It is cool to hear people react to Spider-Man as he walks around, or to hear cars honk if you get to close, but those are minor additions that should not have come before something as major as the big picture itself.

Overall
The Amazing Spider-Man 2 is in no way a bad game. The gameplay is fun, and while the combat is clunky – it still gets the job done. It is however a very uninspired adventure, confused on if it wants to be a more arcade experience or tell us an unforgettable tale. You will always see critics reference Spider-Man 2: The Game in reviews for this franchise as it set the mark. It was an arcade adventure that was deep, rewarding, and still let you do what you want, when you wanted. There was a sense of freedom. The Amazing Spider-Man 2 fails at hitting that mark, as it feels rushed, even though you can see the foundation for a similar experience buried underneath the cobwebs. Spider-Man fans, you’ll still enjoy this game – as it still has some worthwhile elements that are fully function-able. Those looking for one of those cult classic, licensed titles however are going to have to wait and see the next project Beenox has in store, when more time can simply be offered to the development cycle.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.