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LEARN TO DRAW YOUR FAVOURITE POKÉMON AND MASTER REAL-LIFE ART SKILLS IN POKÉMON ART ACADEMY FOR NINTENDO 3DS

LEARN TO DRAW YOUR FAVOURITE POKÉMON AND MASTER REAL-LIFE ART SKILLS IN POKÉMON ART ACADEMY FOR NINTENDO 3DS

From 5th July, step-by-step lessons will teach budding artists real illustration techniques through drawing fan-favourite Pokémon 

13th May 2014 – Grab your stylus and start your Pokémon-drawing journey in Pokémon Art Academy launching on 5th July exclusively on Nintendo 3DS and Nintendo 2DS systems. This Pokémon-themed iteration of the Art Academy series offers budding illustrators and Pokémon fans alike 40 lessons to learn how to paint, sketch and draw with beloved Pokémon characters. Along the way, students of Pokémon Art Academy can pick up actual illustration skills that they can transfer onto real canvas or paper, or share their digital masterpieces with the world.

The Art Academy series made its debut on Nintendo DS in 2009, offering a comprehensive virtual art studio with a variety of realistically behaving art materials. Wield the stylus with tactile precision on the Touch Screen to use the plethora of paint, pencils and pastels. What sets the Art Academy series apart are its easy-to-follow lessons with step-by-step guides that teach genuine painting and drawing techniques. A friendly tutor takes students of all ages through these lessons, each of which breaks down complex-looking images into simple steps. Gradually, players pick up more and new techniques that allow anyone to create artwork they can be proud of. Whilst previous Art Academy titles were focused on traditional and fine art, this Pokémon-themed iteration lets players try their hand at illustration. So join the Pokémon Art Academy and meet Professor Andy, who teaches players to draw and train their creative skills – beginning with starter Pokémon and working up to legendary masterpieces.

Every artist needs tools, and the Touch Screen toolbox once again houses a bright range of pencils, pastels and paint. There are also art materials brand new to the series, such as Markers that make block colours with clean sharp edges, and Airbrushes that allow for a fine graduation of colour. In addition, the new Outline Pen leaves a smooth line that cannot be coloured over – perfect for cartoon drawings with slick borders. Finally, players need not worry about making mistakes when experimenting, as the new Undo feature allows the removal of several previously made steps from a masterpiece-in-progress.

Pokémon Art Academy boasts 40 lessons in which players can encounter favourite Pokémon from throughout the series – even including those from the recent Pokémon X and Pokémon Y games – such as Pikachu, Oshawott, Charizard, Torchic, Fletchling, Fennekin and many more! Students can progress through four different levels of lesson, beginning with first drawings in Starter, discovering new skills during Novice and Apprentice, and culminating with mastering a new talent in Graduate courses. They will first learn how to draw colourful Pokémon profiles, then build up Pokémon out of simple shapes like a cartoonist. Later lessons introduce colouring techniques such shading, shadow and depth that bring drawings to life. For the first time in the Art Academy series, it’s even possible to add a finishing touch by placing completed artwork against a selection of backgrounds for dramatic effect.

As players hone their skills, they can try out Free Paint mode, where Pokémon can be created in any style using the full range of tools. Over 100 reference pictures of Pokémon are included for inspiration, while images taken with Nintendo 3DS Camera can also be imported into the game. For those who want to keep their artistic juices flowing, there’s the new Quick Sketch mode where players can jump into short, simple drawings and practice producing Pokémon sketches quickly – perfect when out and about, or as daily practice.

All accomplishments can be saved into an album, as a truly personal collection of character cards featuring your artwork as the illustration, together with your signature. Share masterpieces locally with other Pokémon Art Academy players, or post them to Miiverse to show the world your greatest artistic triumphs. And while you’re there, you can always ask for help with techniques from the friendly Miiverse community of art and Pokémon fans.

Learn to draw your favourite Pokémon characters and gain real-life illustration skills in Pokémon Art Academy. Start your Pokémon-drawing journey on 5th July 2014 exclusively on Nintendo 3DS and Nintendo 2DS systems, available at retail or as a digital version from the Nintendo eShop*.

Additional Links:

Nintendo Australia Website: http://www.nintendo.com.au
NintendoAustralia Twitter:https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTubehttp://www.youtube.com/nintendoau

Nintendo Australia Image Libraryhttp://images.nintendo.com.au

* Wireless broadband Internet access required.


About Nintendo 3DS:

Nintendo 3DS family consists of a Nintendo 3DS system, Nintendo 3DS XL system (both with a 3D feature) and a Nintendo 2DS system (no 3D feature). Nintendo 3DS family offers Parental Controls so that parents can control the content their children can access and the games they can play. Additionally, devices with a 3D feature allow parents to control the level of 3D their children can view and also provide a 3D depth slider which lets players turn off or adjust the level of 3D they want on the 3D Screen. Nintendo 3DS family also features two built-in screens for different functionality, a Circle Pad which provides a full 360 degrees of direction, a built-in motion sensor and gyro sensor. It is equipped with three cameras (two of which are facing outwards to allow the taking of 3D pictures), houses a 2GB/4GB SD Memory Card and is compatible with AR Cards which come packaged with Nintendo 3DS. Nintendo 3DS family is also backwards compatible with all existing Nintendo DS games, which can be played in 2D on your Nintendo 3DS system.

www.nintendo.com.au/nintendo-3ds

PARAMOUNT PICTURES ANNOUNCES START OF PRINCIPAL PHOTOGRAPHY ON “SCOUTS VS. ZOMBIES”

PARAMOUNT PICTURES ANNOUNCES START OF PRINCIPAL PHOTOGRAPHY ON “SCOUTS VS. ZOMBIES”

HOLLYWOOD, CA (May 12, 2014) – Paramount Pictures announced today that principal photography on “SCOUTS VS. ZOMBIES” has commenced in Los Angeles.  The film is directed by Christopher Landon (“PARANORMAL ACTIVITY: THE MARKED ONES”).

The screenplay from Landon is based on Lona Williams (“DROP DEAD GORGEOUS,” “The Drew Carey Show”) and Etan Cohen’s (“MEN IN BLACK 3,” “TROPIC THUNDER”) draft of an original script from Emi Mochizuki & Carrie Evans (“COLLEGE ROAD TRIP”).  Todd Garner (“PAUL BLART: MALL COP,” “INTO THE STORM”) and Andy Fickman (“PARENTAL GUIDANCE,” “RACE TO WITCH MOUNTAIN”) will produce, with Bryan Brucks (“BLENDED”), Sean Robins (“INTO THE STORM”) and Samson Mucke (“PARANORMAL ACTIVITY: THE MARKED ONES”) serving as executive producers.

Tye Sheridan (“MUD,” “DARK PLACES”), Logan Miller (“I’M IN THE BAND,” “NIGHT MOVES”), and newcomer Joey Morgan are three scouts who, on the eve of their last camp out, discover the true meaning of friendship when they attempt to save their town from a zombie outbreak.

Rounding out the cast is Sarah Dumont (“DON JON”) as Denise, David Koechner (“ANCHORMAN: THE LEGEND OF RON BURGUNDY,” “ANCHORMAN 2: THE LEGEND CONTINUES”) as Scout Leader Rogers, Cloris Leachman (“THE LAST PICTURE SHOW,” “Raising Hope”) as Ms. Fielder, Halston Sage (“NEIGHBORS,” “THE BLING RING”) as Kendall, and Patrick Schwarzenegger (“DEAR ELEANOR,” “STUCK IN LOVE”) as Jeff.

# # #

About Paramount Pictures Corporation

Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), a leading content company with prominent and respected film, television and digital entertainment brands. Paramount controls a collection of some of the most powerful brands in filmed entertainment, including Paramount Pictures, Paramount Animation, Paramount Vantage, Paramount Classics, Insurge Pictures, MTV Films, and Nickelodeon Movies. PPC operations also include Paramount Home Media Distribution, Paramount Pictures International, Paramount Licensing Inc., and Paramount Studio Group

Archiact Interactive’s New Tunnel Runner Game ‘Little Lamper’ Gains Kickstarter Support

Archiact Interactive’s New Tunnel Runner Game ‘Little Lamper’ Gains Kickstarter Support

Vancouver, Canada — May 12, 2014 /  On May 1st, Archiact Interactive launched a Kickstarter campaign for their new iOS/Android game ‘Little Lamper,’ which has since attracted over 60 backers and more than $2,000 in pledges.

“I’m always addicted to runner games like subway surfer, temple run… Now I will challenge myself with the next innovative runner game :D” — Kickstarter supporter.

Though it falls into the ‘Tunner Runner’ genre of games, the gameplay is altered to represent the free-form flight, rather then locking the player into the standard three tracks we’ve become used to seeing in tunnel runners or 3D infinity runners. Little Lamper gamers play as a species of fireflies called ‘Lampers’ through a variety of dangerous environments. As a character in the Lamper Kingdom, gamers have the choice of playing as the Princess, the Professor, the Ninja, the Pirate or the title character, Lil’ Lamper. Each have their own unique look, and players will be given the options tocustomize them further to create a Lamper to suit their imagination.

The object of the game is to find a new home, and recreate Lamper Kingdom, which was invaded and destroyed by an army of dangerous spiders. By avoiding obstacles, dodging pebbles, collecting coins and sap, and using a number of power-ups, players must survive the challenges faced as a small bug in a big world.

“Just backed! Glad I found this. Looking forward for the alpha!” — Kickstarter supporter.

The Archiact Interactive team has already completed in-game illustrations, prototype functionality, and the storyline that characters will experience as they explore worlds to find sanctuary. They’ve since turned to Kickstarter to further finance game development and involve backers in the storyline with unique rewards like custom-made characters based on player photos.

“We believe in this game, and want the chance to bring it to a wider audience, while making it exceptional. Money raised is going into the development of the game, the rewards for our backers like pins, keychains, etc, and a few surprises.” — Archiact Interactive

The Kickstarter campaign will run until Jun 2nd and features a variety of perks for backers including a copy of the game, posters, and the ability to design your own Lamper character.

HyperX Memory Supports New Intel® Processors, Chipset

HyperX Memory Supports New Intel® Processors, Chipset

Sydney, Australia – May 13, 2014HyperX®, a division of Kingston Technology, the independent world leader in memory products, today announced its memory product lines: FURY, Genesis, Predator and Beast, offer a series of dual-channel kits compatible with the new Intel® fourth-generation Core™ i5 and i7 processors and Intel 9 series chipset. HyperX worked closely with leading motherboard partners to guarantee compatibility and the highest performance.

Compatible Intel HyperX memory is available in frequencies ranging from 1333MHz to 2800MHz, and in various combinations from 8GB to 32GB in kits of two and four. A complete list of dual-channel compatible kits is available here. HyperX memory is 100-percent tested and backed by a lifetime warranty, free technical support and legendary Kingston reliability.

HyperX is the high-performance product division of Kingston Technology encompassing high-speed DDR3 memory, SSDs, USB Flash drives, and headsets. Targeted at gamers, overclockers and enthusiasts, HyperX is known throughout the world for quality, performance and innovation. HyperX is committed to eSports as it sponsors over 20 teams globally and is the main sponsor of Intel Extreme Masters. HyperX can be found at many shows including China Joy, PAX, Davao Cyber Expo, and TGS & Big Fest.

For more information visit the HyperX home page.

HyperX can be found on:

YouTube: http://www.youtube.com/kingstonhyperx

Facebook: http://www.facebook.com/hyperxcommunity

About HyperX

HyperX® is a division of Kingston Technology Company, Inc., the world’s largest independent memory manufacturer. Established in 2002, HyperX is headquartered in Fountain Valley, California, USA. For more information, please visit http://www.kingston.com/en/hyperx/.

Aniplex Bringing Kill La Kill Over To Anime Expo 2014

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If you live in North America and plan on attending the Los Angeles Anime Expo then this is something you might want to put into your schedule. AX have posted on their website that Aniplex of America will be bringing multiple staff and cast members from the popular anime Kill La Kill over for the 4 day event, the guests of honours will be a part of certain panels and will hold autograph signings for all of the fans.

Cast members that will be attending are Ami Koshimizu, who voices the character Ryuko Matoi and Ryoka Yuzuki who plays the role of Satsuki Kiryuin. Other guests of honours include the producer of the anime Yousuke Toba, character designer/chief animation director Sushio and script writer Kazuki Nakashima who was also in charge of series composition.

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For those that want more Kill La Kill the expo will be holding a special one day event with all guests of honours and will include a live performance from the singer of the OP Eir Aoi, Aniplex will also be screening the premier of the English dub of the anime exclusively at this event. Tickets for the 4th of July event will be available to AX premier fans today and to the general public on the 15th, the can be purchased from the upcoming events section of the website.

Are you excited for the Kill La Kill guest of honours and/or other events for this year’s AX? Let us know by commenting down below.

Free! Second Season OP And EDs Announced

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With the second season of Free! (entitled Eternal Summer) premièring this year the official opening and endings songs have been announced, excited fans will be happy to know that both songs will be performed by the same groups that did the first season’s ones.

The opening song Dried Up Youthful Fame will be performed by Oldcodex, who also sang the first seasons OP Rage On. The band also has a deeper connection with the anime as the lead singer, Tatsuhisa Suzuki, is also the voice for the character Makoto Tachibana.

Not only will Tatsuhisa be heard in the OP, but he will also be singing with the other members of the anime at the end of each episode. The seiyus’ who voice the five main characters make up the group Style Five and will be performing the ending track  Future Fish, they also performed the first seasons ending tracks Splash Free and Ever Blue.

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Both tracks for Free! Eternal Summer will be releasing CD singles within the next few months in Japan; Future Fish will be available from the 6th of August and Dried Up Youthful Fame will be released on the 30th of July for 1,300 yen ($13USD) and will include a DVD featuring the songs’ music video.

Free! Eternal Summer is set to premier in July, check out the recently released PV down below and let us know how you excited you are by leaving a comment.

School idol festival By KLab Inc.

School idol festival

School idol festival By KLab Inc.

Open iTunes to buy and download apps.

View In iTunes

This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: May 11, 2014
  • Version: 1.6.1
  • Size: 43.1 MB
  • Language: English
  • Seller: KLab Inc.

Compatibility: Requires iOS 5.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

“Love Live! School Idol Project” makes its AppStore debut!
With their massive success in Japan, now the school idols
go worldwide with this rhythm action game !
Create and manage a group of school idols,
and lead them to success!

——Original Rhythm Action——
Live shows are carried out by
tapping the screen to the music!
“Play through loads of μ’s (Muse) songs,
with new songs added in regular updates!”

——Create your Own Group——
In addition to the original nine members of μ’s,
there are many more potential idols to form your
very own group.

——Scout and Improve Club Members——
Collect new members and make them better with practice!
The better they get, the greater their performance scores will be!

——Localized Game Contents——
Game text is localized into English for more fans to enjoy.
But don’t worry, the voices are in Japanese of the origial μ’s members!

——Original Main Story Arc with Full Voice——
The main story arc features full voice by all of the μ’s members!

——Side Stories for each Member——
Maximize a member’s Bond, and unlock her side story!
Of course, the side stories of μ’s members are fully voiced!

…More

Screenshots

iPhone Screenshot 1iPhone Screenshot 2
iPhone Screenshot 3iPhone Screenshot 4
iPhone Screenshot 5

Mario Golf: World Tour Review

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Mario Golf: World Tour
Developer: Camelot
Publisher: Nintendo
Platform: 3DS
Release Date: 3/5/2014
Price: $59.95 (AU) – Available Here

Overview

It’s been over 10 years since Mario and crew picked up a set of clubs and took to the Mushroom Kingdom for a good old fashioned game of Golf. Camelot is back on the green with their latest Mario Golf series entry, Mario Golf: World Tour for the Nintendo 3DS. The duo of Camelot and Nintendo has always produced something special in the past, from the original Mario Tennis and Mario Golf (and their respective Gamecube follow ups) to the acclaimed Golden Sun RPG series. Have they teed up another successful entry with World Tour, or should Camelot pack up their 9 Iron and head back to the club house? Read on for our full review.

Story

There isn’t much here in terms of story which will probably disappoint those looking for the more RPG experience presented in the Game Boy Advance predecessor Mario Golf: Advanced Tour. You enter the esteemed Castle Club as your Mii and basically try to win the Triple Crown by beating your opponents in the three 18 hole standard courses. In between victories the main cast get together to celebrate your victory and all offer a typical comment you would expect from them. It’s pretty cool to see the likes of Bowser and Mario congratulate you on your golfing achievements and the atmosphere makes this game Mario Golf instead of just Golf. The ‘story’ is unfortunately over quickly and there isn’t much reply value in Castle Club outside of the online tournaments and a few challenges to unlock some Mii outfits. While it is cool to interact with the Mario gang (the few times it happens), the mode doesn’t really have much purpose except to serve as a glorified menu to access the tournaments and shops, with alot of the rooms such as the gym and locker rooms existing just for the sake of it and not offering any unique challenges. The Castle Club definitely had alot of potential but has been heavily under utilised here and it’s sad more wasn’t done with it.

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The game’s other mode (strangely titled ‘Quick Round’ Mario Golf) is where you will spend alot of your time once you complete the main story. There is alot to do in this mode with 100 challenges to complete (plus unlockable ones), local and online multiplayer and a heap of constantly changing online tournaments. The challenges bring great variety to the game and include tasks like shooting through rings and achieving par or trying to collect a certain amount of coins in 9 holes. More traditional challenges like beating a difficult A.I. opponent in a classic golf match help balance the crazyness with classic golfing action.

While I didn’t get a chance to test out the local multiplayer (which unfortunately doens’t have cart download play meaning everyone must have a copy of the game) the online multiplayer portion is terrific. You can easily join alrady created communities or create your own with specific rule sets like allowing items, allowing players to vote for their chosen course etc. The online is incredibly streamlined; you take your shot and if you complete the hole before your opponent, you then get to watch them finish up. It’s a great system and is much better than the old multiplayer way of waiting for your opponent to finish the hole before you can start. Another cool feature in online tournaments is the ability to see ghost data while you take your shot. This allows you to see how your shot compared to people who have previously completed the tournament.

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Strangely, accessing these game modes is another issue, as Mario Golf: World Tour features a very jarring menu structure. Tournaments are a perfect example of the poor design here. In the Castle Club, there is an entry floor where you can enter regional and worldwide tournaments. However, there are also more tournaments hidden away in the Mario Golf mode. Once you learn where everything is it’s not so much of a big deal, but it would have been nice if the menu system was more accessible so that we can get to the fantastic golf game play sooner.

Gameplay

Camelot has always offered a satisfying and well polished golfing experience and Mario Golf: World Tour continues this tradition. If you wanted this game to play like the two previous console Mario Golf titles you will be pleased, as the actual gameplay has really not changed at all. The simple three tap method holds up strong here as you tap A (or the touch screen) to start your shot and A again when you’ve reach your desired power on the meter. If you’re on auto mode that’s it, but if you want a bit more control over where your ball lands then you can go manual and try to stop the meter right on the line to ensure a perfect shot that can have top spin, super top spin, backspin or super back spin applied to it, which can have a huge effect on where the ball lands. The system still holds up amazingly well here and there is still alot to consider before you even get to hitting the ball. Club selection, wind speed, what surface your ball lies on, obstacles, slopes and more all have to be considered so that you can get the ball going where you want it to. The one big difference made to the system is that you can’t change the impact point on the ball before you take you shot. This is now done while determing your shot’s power on the meter which can be alot to take in before you get used to it and also means you can no longer preview how the change in impact point will affect the balls trajectory.

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The controls are mostly intuitive but there is a small learning curve. At times when in camera mode it kind of feels like you are fighting with the grid to get it to go where you want as the d-pad controls left and right movement but you need to use the L and R buttons to move the trajectory back and forth as the d-pad up and down is mapped to changing the club selection. Practice makes perfect here and once you do adjust to the controls the golfing system offered here gives you alot of control over the ball and can be as rewarding as it is punishing when you make a mistake. One other small issue is with the putting where sometimes your character gets in the way of the view of the hole and are not made transparent enough for you to see through them. It happens often enough to be a nuisance and means you have to adjust the camera to get a better view of the hole.

Mario Golf: World Tour has also introduced a heap of items into the mix and they are all fun, varied and easy to use. Some of the more awesome item examples include the Bullet Bill which gives you a massive drive in a straight line unaffected by wind and the Ice Flower which creates a block of ice for your ball to land on when it is about to enter the water. The items open up new possabilities for how to tackle the courses and aid in extending the replay value.

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Visuals

Visually the game is one of the best looking 3DS games we have seen with all the models looking on point and everything looking colourful, vibrant and lush. The courses are full of imagination and contain all the Mushroom Kingdom nuances that you would expect from Mushrooms to giant Wigglers and Goombas. Each character looks fantastic and all have different reactions to the score they achieve on a holes. For example if Mario hits a birdie he will grab a star and run around the course while Yoshi will do a massive flutter jump. They’re fun to watch and don’t really get too repetitive as you’re celebrating right alongside them as the sense of achievement is great right after sinking a long putt or hitting a chip in. One tiny gripe is that characters no longer have unique ball animations for a perfect shot like they did in previous games, but it’s nothing to cry about.

Another cool thing Camelot have included is the ability to collect a ton of cool Nintendo inspired outfits to collect for your Mii and you can mix and match these to form your own unique style. As this is a 3DS game we should mention the 3D effect and it’s hard to really say anything other than it’s there. It really doesn’t add anything to the game and if you’re like me and prefer playing with the 3D off then you won’t be missing out on anything or at a disadvantage against your opponents with the 3D turned on. All the in game cues and indicators are easy to follow when you are taking your shot and really assist you in nailing where you want the ball to go.

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Audio

In terms of audio, all the sounds are great (especially nailing a perfect shot) and all the character voices you know and love are there (who can get tired of Mario saying Woohoo!). The music here is exactly what we have come to expect from a Camelot Mario Golf/Tennis soundtrack, which is by no means a negative as the tracks have an epic, regal sound that really fits the golfing atmosphere. There are also a few tracks thrown in to fit the respective Mario world courses, for example, Yoshi’s Lake course features music that sounds like it’s from Yoshi’s Story. On a whole, the soundtrack isn’t as catchy and doesn’t sound as grand as Toadstool Tour, but still fits the action well. That being said, the sound is not integral to the game or anything so if your one of those handheld gamers who prefer to play with the sound off you won’t be missing much.

Overall

If you’re looking for the sequel to 2003’s Mario Golf: Toadstool Tour then here it is. The perfect mix of satisfying, rewarding and challenging gameplay mixed with the bright and colourful visuals make this a hard title to pass up for the 3DS if you’ve ever been into the series or love the Mario sports titles. While the menu design could have been improved and the Castle Club mode was underwhelming, these short comings fail to take much away from the large amount of fun content and Nintendo charm offered within the game. With a constant flow of new tournaments to keep the online mode fresh and more courses and characters to come through somre fairly priced DLC, Mario Golf: World Tour is a definite winner.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Mario Kart 8 Goes for a Test Drive at Select GameStop Locations this May

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Ready to try Mario Kart 8? Ok, dumb question. Ready to try Mario Kart 8 before anyone else? Well, you will be able to if you live near a select GameStop location later this month, you will be able to get behind the wheel as Nintendo are celebrating the upcoming launch with a demo event, to which pre-ordering customers will receive an exclusive double-sided poster.

Pretty cool right? You can follow this link to see if a nearby location is participating, and remember to set the dates of May 17-18 for the event. Mario Kart 8 drives to the Wii U on May 30th, and it looks like Nintendo are ready to bring their A game to the promotion side of things.

Mario Kart 64, Kirby, Super Metroid, and Brain Age are May’s Club Nintendo Rewards

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That is a lot to get in one title, but with four wondrous picks from the Nintendo catalog, its hard just to choose one highlight for this month’s Club Nintendo rewards. For the month of May, you can snag Super Metroid and Mario Kart 64 (through the Wii) on your Wii U for 200 and 250 points each, while the 3DS has 3D Classics Kirby’s Adventure and Brain Age: Arts and Letters for a decent value at just 200 coins as well.

Sure, we have had some of these before, but with Kirby getting some lovely treatment as of late and Mario Kart 8 right around the corner, the timing is wonderful for those wanting to brush up on some of the classics. You may also notice that a lot of the merchandise that was “Sold Out”, like the Mario pouch, is now available yet again. Snag your new rewards today through June 8th.