Phoenix Online Publishing have announced that they will be bringing indie developer The Game Kitchen’s award-winning, Lovecraftian point-and-click horror adventure The Last Door to major online retailers, such as Steam and GOG, in a special Collector’s Edition that will include all four chapters of the series with entirely new puzzles, scenes and stories, unlockable bonuses, enhanced graphics and remastered sound.
Out for PC, Mac and Linux on May 20th, The Last Door: Collector’s Edition invites players to “journey alone into the dark to stop an ancient evil from stirring in the shadows of Victorian England”. Through our own reviews of the first three chapters, we’ve noted The Last Door‘s excellently crafted atmosphere, creepy story and fantastic score.
Mauricio Garcia, Project Manager, said about the collaboration with Phoenix Online;
The Last Door Collector’s Edition represents a great milestone in the trajectory of the project since it represents the fruit of more than a year of hard work and efforts. We feel ourselves really lucky to partner with a publisher like Phoenix Online that seeks to bring indie-developed games that focus on rich storytelling and atmosphere to the worldwide market, and this philosophy perfectly matches the one behind our beloved game.
The Last Door: Collector’s Edition will be priced at just $9.99, and will also be made available for additional platforms such as mobile devices later in the year.
My thoughts of Steam Early Access aside, there is a new game coming to the platform for early buyers, and it happens to be a twin-stick shooter by the name of Tango Fiesta from Spilt Milk Studios and Mastertronic. This little title brands itself as an over-the-top cheesefest, where fun is the name of the game for up to four player co-op.
As you see above, the characters fit the bill of those brands, with a name of John Strong. Just look at that badassary. You would also be right to guess that there are plenty of weapons to collect on this insane journey, and I must say that trailer (down below) is rather inviting, so this one might just be a good investment. Tango Fiesta launches on Steam Early Access and Get Games for PC and Mac on June 4th (buy here), where early buyers can provide feedback for future updates.
There must something so thrilling about works of “high fantasy”. Be it the monstrous presence of powerful magic beings or the intimidating sight of a gargantuan creature, something about this genre has kept it around even to this day and I can’t quite put my finger on it. From books to movies to games, fantasy has done its fair share for each and every medium. The newest fantasy/adventure video game title “Bound By Flame” has just been released and thanks to “Spiders” (the development company not the insects) and “Focus Home Entertainment” I’ve been given the chance to review it. The game, through its trailers, has hyped itself up quite a lot boasting about its brilliant visuals and gameplay style making it out to be one of the best fantasy-type titles of the new generation…well, we’ll soon see about that won’t we?
Story
You are Vulcan, by far the strongest member of a mercenary group called the “Freeborn Blades” (also referred to as the “Pure-Blades” in some cases) and a man/woman who may just be the one destined to save the world from the devastatingly cold winds of the “Ice Lords”…BUT you may also be the one to destroy it. Awkward, right? The land of “Vertiel” has been locked in war with the “Deadwalker” army for far too long so finally a group of powerful mystics called the “Red Scribes” decide that something needs to be done! Hiring the “Freeborn Blades” for protection, the “Red Scribes” journey across the land to an ancient temple wherein which they will summon a mighty force capable of destroying the “Ice Lords” and their seemingly endless army but something goes awry…something always goes awry. A blood red light explodes from the center of the room but eventually settles in the body of you, Vulcan. Feeling something inside, you confront the faction of army attacking the temple and burn them to ashes with a power no human has ever been able to control: Fire.
Soon after that you’re told that a demon has made its home inside of you, lending its powers but also slowly taking over your being. Your quest has changed, now YOU are the fate of the world is in your hands but what if the demon takes hold of you before it you can save it? The story is actually quite interesting though what wrecks it is basically the way it’s written. On paper, “Bound By Flame” seems like one hell of an epic tale…yes, on paper. The game uses as many high fantasy-style cliches as it can which would have been perfectly fine had the writing been a LOT better. It’s a fantastic idea to have fire be the greatest weapon in a world ruled by ice, it’s a fundamental “this beats that” idea that could have been greatly extended upon but instead it was addressed and then nothing else. The characters throughout the game were all very unlikable, even you…Vulcan. There were a lot of dialogue pieces that made little to no sense at all and served to just infuriate me. Though I am an angry young man.
Gameplay
“Bound By Flame” is a video game that plays quite similar to other titles of its type: You’re given missions by NPCs you talk to in safe zones (which are usually camps or villages), you then head to the outer regions of these areas to find certain items, people, monster, etc. Once the mission is done you make your way back to the safe area to complete it and grab your reward. Most of the quests in this game are like this, even the story ones which mostly ask you to seek out certain things or explore certain areas so that your team can continue their journey. Players can chose to ignore side missions if they wish, making the game a great deal shorter than I believe it was intended to be. I quite enjoyed the combat system of “Bound By Flame”.
You can fight in a couple different ways: The first way allows players to wield a two-handed sword while the second way allows you to fight with two daggers, one style being slow but strong and the other being fast but weak. It all depends on the way you prefer to play these types of games. The bad thing, though, is that you tend to just stick with the rogue-like fighting style simply because there’s a “dodge” mechanic that makes it very easy to escape the enemy’s attack. Mixing into those two styles are your demonic abilities. I’ve seen people around the web labeling this the third fighting style but it really isn’t because it can be used alongside one of the other two, making it an extension of a fighting style rather than an entirely separate one. These demonic powers grant you the ability to use fire magic which allows you to do an array of things that you’ll notice quickly decimate the enemy. Things like shooting fire balls and setting your weapons ablaze are staples of this power but there’s much more to it like passive abilities to help you recover health or take hits better.
“Bound By Flame” has some brilliant game mechanics, it honestly does and you have to play it for a fair few hours before you can truly appreciate what exactly it is that is done well. There’s an incredibly deep crafting system throughout the game that has kept me very much interested in the continuation of my playthrough. Obtaining items allows for many things to be done; things like trap bombs, crossbow rounds, health potions, magic potions and so many more things can all be crafted. All these are just throw away items that you anxiously use throughout battle, at least…that’s what I did. What I was more intrigued about is the weapon and armour customization which is done through crafting individual pieces.
Example: A sword is made up of the blade, the guard and the pummel, each of which can be individually crafted and placed on a weapon to give it specific stat boosts making your weapon unique to your character. There’s also a very nice leveling system in the game that awards you points which can be used in a number of ways to upgrade your character. Combat-wise there’s three different skill trees that you can climb; one representing the heavier fighting style, one representing the lighter fighting style and the last representing your demonic powers. I could honestly go on all day about the game mechanics of “Bound By Flame”, it is by far my most favored aspect of the title and even though certain aspects of it were lacking (though only minor) I was able to look past them, instead focusing on the positives of it. Visuals
The game forced me into having a mild form of bipolar disorder; every five or ten minutes my views on the visual caliber changed drastically. While traversing through different environments or in combat, it is clear that this game looks brilliant. The character and enemy models have some well-animated, fluid movements and the application of dynamic lighting/shadowing really made the game actually seem beautiful. The hole-filled shadow cast from a high-rise canopy makes you truly believe you’re trekking through rainforest-type territory and I often sat there in awe, reveling in the beauty of the environment but I was quickly taken away from that with quick cuts to cutscenes that look nothing like the fantastic example of next generation animation I was just a part of. This game somehow featured cutscenes that looked worse than the actual gameplay which is something so strange seeing as video games have always operated in the opposite way.
I found myself wishing for more, let’s say, “gravitas” in action sequences or dialogue-centric cutscenes. Characters didn’t seem to be animated quite as well as you would hope from a game being released on the PlayStation 4. During high-tension scenes, these characters barely moved, barely reacted and barely seemed real at all. “Spiders” clearly didn’t utilize the same kind of technology that a great deal of video game development studios are using now; the lack of facial animation really takes you away from what the characters in the story are actually saying. There was no use of motion capture, there was barely any implementation of cinematic techniques…it was just flat and really, really disappointing. It was nice to see some great design work within the game: The monsters, the weapons, the armour, the environments, they were all so well-designed and, mostly, well-animated…too bad the rest of the visuals couldn’t keep up.
Audio
The soundtrack for “Bound By Flame”, I have to say, was extremely impressive. It wasn’t that each track was brilliantly composed to the best of the musician’s ability, it could have been for all I know but what impressed me the most was just how well it fit in with the vibe of the game. The orchestral, creeping, Gregorian chant-style musical tracks definitely had their place in “Bound By Flame”, they worked well to bring a sense of urgency to every pivotal battle and even to some of the more impressive cutscenes, though they were few and far between. What really ruined the audio aspect of the game, for me, was the lackluster and inconsistent voice actors that were meant to “give life” to these characters.
Robin Atkin Downes lends his voice to the male Vulcan and he is, by far, the greatest voice actor to appear in the game even though his lines are absolutely atrocious. Each and every single character has a different way of speaking and a different accent to go with it, which seems awesome until you actually experience these differences and come to realize; they’re severely out of place. You, Vulcan, have a normal American accent and a seemingly normal way of speaking…for modern times. In fact, Vulcan drops the “F-Bomb” many times during idol conversation, so much so that I’m actually surprised the NPCs didn’t just walk away mid talk.
Most of Vulcan’s dialogue is more suited to a game like “Saints Row” rather than a fantasy title set in a medieval-style world. By an hour into gameplay you’ve already come across at least four weirdly inconsistent accents: You’re American, your Captain is Irish/Scottish, there’s a Witch who is English and a villager who speaks like a stereotypical “redneck”…it’s hard to take a game seriously when developers have just thrown in whatever they can like some sort of mixed bag. The best character voices in the game are the ones that actually belong like the demon living in your head and even that guy can’t get it entirely right!
Overall
I tried so very hard to like this game. I really did. There were times when, though frustrated, I wouldn’t bring myself to put the controller down for too long knowing that as soon as I turned off the game I wouldn’t return to it so I stuck with it for hours on end. There are clear problems with this game and they began before you could even really get into the game; having the choice to choose your character’s name and then having each and every character still call you “Vulcan” is a clear mistake on the developers’ part. Glitches in a lot of cutscenes, difficulty levels fluctuating for no apparent reason, terrible voice acting and a story that seems only half there.
Thankfully the actual game mechanics were done well, I thoroughly enjoyed besting an enemy, especially when I got good enough to run rings around them but, even then, I couldn’t just overlook everything “Bound By Flame” had trouble with. I got the feeling that the game was rushed out of development, I’m not sure why but I can’t help but think of how good this game could have been had the development team taken more time to fully flesh it out. Fans of fantasy games will most likely enjoy “Bound By Flame” if they give it a shot but with games like “Skyrim”, “Dark Souls” and “The Witcher” available…well, this just falls to the wayside
Capsule Computers review guidelines can be found here.
Three hours. That is how long it took me to make a character in The Sims 3. Yeah, that means the system is deep, but it also meant I dreaded going back t the game due to how picky I was and how long it took to customize.
EA seem to want us to know that they have improved things for The Sims 4, as a new trailer has released showing the new and easy way to style your seem. Dragging, pulling, and a few clicks can get you the look you desire this time around, meaning you just need to think about your clothes and head right into the game. Take a look at the clip below, and expect The Sims 4 to be out later this year on the PC.
After the shenanigans of last episode, Sora and Shiro are ready to get down to business and fight for the most powerful weapon in all of Disboard: knowledge. Having discovered the long closed Elkia Library, the siblings must challenge its owner in order to gain access to the vast knowledge stored within. There’s only one problem with that. The new librarian is a Flugel, a high ranking Exceed race, and they never lose…
…or not
Let’s start with introductions first shall we? Meet Jibril, a Flugel with an insatiable appetite for knowledge. Seriously, this girl is crazy for information. It’s to the point that she openly drools over anything she considers interesting. Combined with her self imposed accent, it’s pretty easy to see that her angelic facade is only skin deep. She’s definitely an interesting character though. Throughout the episode she switches back and forth between sweet, innocent knowledge seeker and arrogant, unrelenting competitor. However whilst Sora and Shiro are prodigious at everything they attempt, Jibril still considered herself above them in terms of skill, in terms of race even. But as they say, “Pride comes before a fall.” And boy did she fall. To Jibril’s credit though, she did manages to push Sora and Shiro to the edge, further than any challenger before her. That takes skill. Glad she’s a good guy now.
Though not breaking the Ten Pledges per say, Jibril’s game of choice definitely put the odds in her favour…at least that’s what she thought. Having already revealed that she knows all 700 Exceed languages, it’s no wonder why she chose Shiritori. The rules of the game are simple (if you speak Japanese), one player states a word, the next uses the final kana of said word to begin another, thus forming a word chain. You can see where the language advantage comes in. Oh, but there’s one teeny tiny difference between this game and regular Shiritori. Should whatever you say exist within the dimension created for the game, it will disappear, however should it not, it shall be created. Naturally everything that occurs in the game has no effect on real life, so it’s basically a free pass to go nuts. So of course Sora’s first move is to summon a Hydrogen Bomb. A bold move to say the least. The rules being as they are, this episode basically amounts to one giant gambit pileup. With both sides attempting to cinch victory through wit, each player is inevitably startled and impressed when their opponent fires back…or so we think. With Sora being who he is, we of course learn that the game has been over since the first move. Knowing that he can use Japanese words to play, Sora concocts a plan to best the arrogant Flugel, in what is by far the most epic game to ever be played in any anime in history.
The opening move to end all others…
Beginning with an atomic explosion, the game only gets cooler and more over the top. Which is amazing in itself. The episode itself jumps forward in time a fair amount, showing that the game is far longer than what we see. It’s also partly done for comedic reasons, as a sudden scene transition has the group sitting in front of a Mayan Temple, wearing funny hats and eating dinner. God knows how that all happened. Anyway the most epic moments come when the game barrels towards its conclusion. Ever the chessmaster, Sora begins to utilise Japanese to remove a few key elements from the environment, namely Disboard’s crust and mantle. Thus when he speaks the word Lithosphere…things get chaotic. Realising that Jibril will always have a response, Sora and Shiro opt instead to silence her so that she simply can’t answer back. It’s pretty ingenious and the visuals are tremendous. I mean, the final moments of a word play game take place during the plummet to the exposed core of a planet. Let me run that past you again, they’re falling into a 6000 degree hot ball of molten metal and they keep playing! Talk about commitment. Despite her superior Flugel anatomy and knowledge, Jibril is bested at every turn, never able to steal the victory she desires. She is fighting Blank after all. What began as a relatively harmless game (I can’t believe Hydrogen Bomb was so drastically outclassed), ends with the manipulation and destruction of physics. Sora even banked on Jibril’s lack of atomic theory at one point. Though the grandest of finales was definitely the removal of Coloumb’s Force. Simply put, this caused all atoms to be attracted to each other, converging on one point and resulting in a Hypernova. Not a Supernova, a goddamn Hypernova. There’s certainly no kill like overkill.
There’s no way around it Jibril got played. Despite her self proclaimed intelligence, it would appear that she did not know the most important fact in the world of Disboard: Blank never loses. It kind of serves her right to be honest, after all she did try to employ dramatic irony in her final move. Of course Sora predicted this and kablooey went the universe. You know despite all of his social fears, Sora is insanely good at reading people, even if they’re angels. Though that may have has something to do with how *ahem* familiar he became with Jibril before their match. Sure it wasn’t exactly what Sora was expecting, but Jibiril certainly seemed to enjoy their “study” of each other…like, a lot. Fanservice also comprised a major portion of the Shiritori match but, being as they had removed “private parts” from existence at the time, the results were appropriate for all ages…that’s the excuse the series gave anyway. Though this was of course overshadowed by the freakin’ Hypernova! I cannot stress how awesome that was.
What goes up…
So with another opponent down, Sora and Shiro once again claim their prize: the library…and Jibril. Pledging her allegiance to Sora, she states that she has found one worthy of leading the Flugel, the only one to arise after her original Master’s death. Look’s like Blank is just continuing to move up in the world. Though doubts were raised over their place in said world. Rather than simply being brought to Disboard, Jibril states that they are being held here by a tremendous amount of power. Tet’s power. Who knows what this’ll mean when they inevitably beat him in God Chess. I guess we’ll just have to wait and see. Also, on a final note, i feel pretty bad for Steph. She didn’t exactly have a pleasant experience this episode. Chased by monsters, stripped of all of her clother and what was that last one? Oh yeah, blown up in the vacuum of space! Don’t worry though, she got better.
Today Ubisoft announced the crossover between free-to-play game Tom Clancy’s Ghost Recon Phantoms and the Assassin’s Creed series with the launch of a new Assassin’s Creed item pack for Ghost Recon Phantoms. Players can fully customize the three character classes in Ghost Recon Phantoms with armor, headgear and weapons inspired by the Assassin’s Creed franchise. The set will be available for four weeks and features the following items:
Three new iconic Assassin’s Creed Hoods and Tactical Suits
Five new top-of-the-line, Tier VII Assassin’s Creed themed weapons (Ak-12 SV AC, PKM SV AC, M3A1 C AC, M960 C AC, M14 Tactical AC)
Five classic Assassin’s Creed pack weapons (F2000 SP AC, Fiveseven AC, MG36 KV AC, P90 C AC, Sentinel SR-1 AC)
Felix Marlo Flor, Ghost Recon Phantoms art director had some words to say on the crossover initiative:
“The community response was very positive when we released our first Assassin’s Creed crossover during open beta for the Recon class. So we decided to produce a brand new and much more in-depth Assassin’s Creed pack including gear and weapons for all three classes. Bringing Assassin’s Creed into the futuristic setting of Ghost Recon Phantoms while staying true to both worlds was an exciting challenge. We looked at the similarities between the Ghosts and Assassins, both are stealthy, elite warriors, who fight for justice, and fused those similarities to create a crossover that fits naturally into Ghost Recon Phantoms.”
Those keen for an early look at the Assassin’s Creed pack in action can check out the Twitch channel where the Ghost Recon Phantoms community team will be hosting a live stream showcasing the additions. To play the game now on PC for free, visit the official Ghost Recon Phantoms website. The game is supposedly also seeing a Wii U release, but plans appear to be on hold as of now.
“Titan Comics” are extremely excited to announce that they have just released the third issue of the hit comic book series “Spandex”. Having already been released physically years ago, “Titan Comics” and “Comixology” have come together to see that the series gets a second chance in the comic book spotlight, this time digitally. “Spandex” – created, written and illustrated by the highly acclaimed Martin Eden – is a series that revolves around a team of all -gay superheroes, all of which deal with both the evils of their world and the pressures of being a pubic figure.
In the story, a powerful creature named Nadir has taken over the Earth and turned it into a black & white world full of colourless, cheerless zombies… all except for four (full-colour) members of Spandex! As the remaining team are picked off one by one, could this be the end of life as we know it?
The series has gotten a great deal of praise over the years so it only makes sense for “Titan Comics” to bring it back once again for another run. “Spandex” issue three is available now through “Comixology” for $1.99 (click here). “Titan Comics” have provided a number of preview images for the newly re-released issue that you can all check out just below this article so head down there now to check them out and don’t forget to hit up our comments section to let us know what you think.
As Ekon, the player battles evil (and goofy) Octoids using a vast array of powerful weapons that include fan favorites Toxic Infector, SubZero Cannon, and the almighty Decompressor. Quick reflexes and special attention to loot drops are necessary at all times; they’re the quickest path to new weapons, ammo refills, and upgradable stats such as Reload Speed and Health Regen. Ekon the Cyborg ships with 34 levels and includes both Story and Survival modes unlocked from the start.
“We’re all hardcore gamers at Wicked Dog,” says Jeffrey Lim, producer at Wicked Dog Games. “With Ekon the Cyborg, we wanted to prove that mobile games don’t need to be ridiculously easy or cater to a casual audience in order to succeed. Ekon is a love letter to those early PlayStation games that wowed us with amazing (for the time!) flat-shaded polygon graphics and deviously challenging gameplay. Hope you enjoy mowing down Octoids as much as we enjoyed creating them :)”
Key Features
Frenetic, action-packed twin-stick shooter built from the ground up for touch screens
Gorgeous 3D arenas inspired by the early PlayStation era
Two gameplay modes: Campaign and Survival
Wide variety of upgradable primary and secondary weapons
Special events (like falling bombs!) that can turn the tide in a matter of seconds
Tons of unique enemy types
Awesome boss fights
Leaderboards that let you immortalize your exploits!
Wicked Dog Games was founded in 2011 in sunny Singapore by talented developers who fondly remember Street Fighter 2: The World Warrior, Super Nintendo games, and 1990s isometric RPGs on PC. The studio is laser-focused on mobile with a classic console gaming sensibility. For more information on Wicked Dog Games, visit http://www.wickeddoggames.com/
Rob Brydon and Steve Coogan are back for another round of impersonations and silly banter, taking off on a tour of six Italian restaurants with naught but an Alanis Morissette CD and each other for company. The film is a follow up to 2011’s The Trip, and like its predecessor was originally a six part television series that has been edited down into two hours of cinema by returning director Michael Winterbottom. Brydon is best known as a comedian and TV panel show presenter in the United Kingdom, whilst Coogan has more of an international reputation thanks to Alan Partridge and a recent Oscar nomination for Philomena.
Story
The two comedians play the slightly fictionalised versions of themselves first seen in 2005’s Tristram Shandy: A Cock And Bull Story, which was also directed by Winterbottom. The plot is a carbon copy of the previous film, with The Observer newspaper once again commissioning the two to sample a selection of restaurants, this time in Italy instead of north England (can’t have been that hard a sell for the actors).
There’s some allusion made to the two retracing the steps of Romantics Byron and Shelley as they eat their way around the country, but the plot is really only there to give Brydon and Coogan the chance to show off their improv skills. Every car ride, meal, or glass of wine kicks off a conversation where the two are free to let rip with gags and impersonations galore- there’s even the odd comment about the food. Michael Caine returns (of course) this time bringing Dark Knight Rises co-stars Christian Bale and Tom Hardy with him, that particular meal ending in an absurd role play where Coogan’s AP is trying to convince both Batman and Bane that no one can understand a word they’re saying.
The Italian setting gives Brydon the excuse to unleash Brando, DeNiro, Pacino et al, with Coogan largely playing the straight man but diving into the absurdity every now and again. The impressions and pop and film culture references may dominate but there is the odd fantastic one liner- “Where do you stand on Michael Buble?” Brydon asks, “On his windpipe?” replies Coogan.
The comedy relies on a lot of references and impersonations, and whilst the quality of the gags isn’t in doubt, certain audiences may find themselves out of the loop on some of the older film references or those more local to the UK (Ken Bruce anyone?). The chemistry of the two leads and some of the sillier banter are an enjoyable watch regardless, but it’s fair to say that those of a certain vintage will get more out of this film, and cinephiles will also be more than happy.
Coogan was certainly the focus of The Trip, but here it is the lesser known Brydon who deservedly gets more of the attention. The jokes and the voices and the impersonations never stop coming, and he’s responsible for some of the funniest moments in the film (the comedic potential of “kumquat” and a conversation with a dead Pompeiian leap to mind). Coogan is still a match for him with his constant one-upmanship and grimaces, and there’s no denying that the two have something of the old married couple about them.
There is a more dramatic side to the film too, with both men struggling to come to terms with mortality, aging and problems within their own families. Coogan’s career has hit a downward slope, and faced with a stressed out wife on the other end of the phone Brydon finds himself getting a bit too close to a young deckhand. These quieter moments feel like they may have been given a lower priority in the cut from six episode show to film, but they are still handled deftly and sit well with the rest of the film- there’s obviously more than a grain of truth to some of the ruminations (those regarding career choices and getting older rather than extra-marital affairs), and the friendship between the two actors is obviously genuine.
Audio & Visuals
Director Michael Winterbottom rightfully lets his two leads take most of the attention but the beauty of the Italian countryside is never far away. The six restaurant tour takes in Liguria, Tuscany, Rome, Amalfi and Capri, and the verdant landscapes, shimmering ocean and beautiful light will have the audience longing for a trip to Italy of their own. Brydon and Coogan are invariably visiting hotels and restaurants on the luxurious end of the spectrum, rounding out all that natural beauty with hotel suites and terraces once visited by the poets and actors that dominate so much of the conversation.
The Alannis Morisette soundtrack may seem like an odd choice given all that wealth and luxury, but somehow the combination of her 90s chick rock and the two middle aged men in a Mini works, with the odd piece of Verdi or Puccini pushing its way through the tunes of Jagged Little Pill to give a suitably grand atmosphere to some of the spectacular views.
Overall
The Trip to Italy isn’t a sequel that builds on its predecessor, but given the three year gap between outings it’s easy to forgive the replication of plot and structure. The Brydon-Coogan partnership will always be the selling point of the series anyway, and the improvisation skills on show here are tremendous; both actors enjoy themselves but Brydon is the stand out. Some of the references will fly over the heads of younger or non-UK viewers, but there’s still a lot of gags to enjoy no matter your vintage or tastes.
A six part series may do more service to Brydon and Coogan’s skills than a film with a running time of under two hours, but The Trip to Italy is still a great option for those who haven’t managed to catch the television show. It has plenty of laughs and to boot you can leave the cinema craving pasta and humming Alannis Morissette- what more could you ask?
Capsule Computers review guidelines can be found here.