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The Wolf Among Us – Episode 4: In Sheep’s Clothing Review

The Wolf Among Us – Episode 4: In Sheep’s Clothing
Developer: Telltale Games
Publisher: Telltale Games, Warner Bros.
Platform: XBLA (Reviewed), PS3, PC, Mac, iOS
Release Date: May 28th, 2014
Price: $4.99 – Available Here

Overview
The time has come for the newest episode of The Wolf Among Us to drop and Telltale Games has done a fantastic job of keeping the story rolling fairly quickly after the first initial delay between Episodes 1 and 2. With this fast pace of release Telltale has been able to keep up the quality of the episodes, though some tended to be on the shorter side. Episode 3 had definitely kept up the quality, along with having much more diversity of choice, but it’s time to see if Episode 4 is able to stack up against the high benchmark or start slipping as the story draws closer to its conclusion in the next episode.

Story
The end of Episode 3 left Bigby Wolf in a bad way, after finally finding out who was behind the murders and learning he isn’t the most feared of all the Fables. With all that said and done, Bigby is pretty hurt and Snow is now in charge, but luckily, it’s nice to see that Bigby isn’t one to lick his wounds, sticking to his guns and trying to complete the investigation by bringing in the one responsible. The major story dynamic at the beginning is how previous actions with Snow and current reactions paint their relationship, as is it clear to see the nature of their feelings finally start to eke into view. Of course it is still up to the player as to how this impacts everything else, what with Snow in charge and wanting everything by the book, where Bigby only ever wants what is right.

When it comes back to getting on with the investigation, Bigby has to focus on how ti find the ones responsible when they do such a good job never connecting themselves to anything directly. Just finding a place to start looking involves re-talking to characters from previous episodes just to get a nudge in the right direction. Though other players get that nudge, through camaraderie or superiority is still left up to the player. In truth parts of this episode go by fairly quickly, with many of the scenes centered around conversation again instead of exploration. In fact there is only really two locations with an interesting amount of things to look at, unfortunately that option is dependent on where the player chooses to start their investigation, which is a little disappointing, as it makes the investigation more conversational than gathering actual clues.

While the last episode had Bigby wolf out more than ever before, Bigby does not go nearly as far this time when it comes down to the fight in this episode. But, it seems that Telltale knew this and made up for it by having the fight be against one of the most interesting monsters so far in the game. This does do a little to make up for the fact that Bigby doesn’t go all wolf form on him, but not doing so does a good job reminding people just how powerful Bigby is even without going over the edge. Though with this all in mind it will be great to see where they can take the fights from here to the final episode.

When Bigby does finally know where to find the perpetrator, he takes no time in heading straight there to confront the one responsible for pretty much everything that has gone down so far in the series. But, it wouldn’t be much of a story if ended just like that and much like it’s predecessor The Walking Dead, The Wolf Among Us finds just the right stride to slowly build up the anticipation for coming face to face with the big bad. It’s also nice to see that they still know how to make a good ending point to pick up from in the final episode, but still suffering from being on the shorter end of the length side of things.

Gameplay
Not much of anything has changed since the last episode in terms of gameplay, but in this episode, as was mentioned previously, there was a lot less focus on exploration and much more on the conversations that Bigby had to have. There are only a hand full of scenes where Bigby can look at different objects in a scene, but only two of these has anything of significance to look at, while the others offer only a tiny bit of something more to due while waiting for other characters. It’s such a small thing, but it adds so much to players feeling in charge of how they are playing the game.

Here with exploration so limited it feels too much like the player isn’t the driving force of the game, but simply coming along and picking options on the way, which can feel disappointing. One of the strongest point of The Walking Dead was taking your own time in exploring, punctuated with moments of fast paced survival. The Wolf Among Us on the other hand almost every aspect gives a sense of rushing, which is alright in terms of wanting to solve the crime, but it should feel more like time passing with every choice the Player makes instead of forcing players to make a choice to keep things moving.

Visuals & Audio
This episode has a few new scenes and characters to see, but for the most part it’s Bigby revisiting with old characters. The look of the new characters goes further than those of previous episodes though, from the Jersey Devil, to Tiny Tim, to the big bad, the quality is still able to meet the standards of the past episodes. With such a focus on the conversations that Bigby is having with so many characters it’s great that so much is done in terms of the quality of the voice acting and writing for the dialogue.

Overall
Again this time around The Wolf Among Us suffers from having a fairly short length, but is still able to keep up the quality that it always has in the past. Unfortunately, Episode 4 also offers a lot less to look at in its scenes and this big focus on conversation over exploration, especially with the shortage of decisions the player can make during the episode than in previous ones as well. However, this is still the same quality visuals, audio, and story, plus with it being the second to the last episode it can be easier to forgive as it really serves as a means of finding out as much as one can about the bad guy Bigby has been after all along.

Capsule Computers review guidelines can be found here.

“Rock Lee And His Ninja Pals” To End In July

Rock-Lee-And-His-Ninja-Pals-Manga-Image-Cropped-01A bit of bad news for you “Naruto” fans out there: The popular series spin-off “Rock Lee And His Ninja Pals” manga has been noted to be in its final stages with Shueisha’s Saikyo Jump magazine announcing that the series will end in July of this year.

The manga series written and illustrated by Kenji Taira – which, as mentioned, is a spin-off of the hit anime/manga “Naruto” – began its run back in 2010 and inspired an anime series of its own which shares the same name. Both the anime and manga have been highly received worldwide and sports a cute and quirky “chibi” style that all fans of anime enjoy.

Don’t be too sad, just because the manga is coming to an end it doesn’t mean it wont go out with a bang; the last chapter will be an extended one that will feature the battle fans of the series have been waiting for since the series began four years ago. Unfortunately all good things must come to an end but I’m sure we’ll be seeing Mr. Taira and his quirky storytelling style soon enough.

Kenshi Preview

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Kenshi

Developer: Lo-Fi Games
Publisher: Lo-Fi Games
Platform: PC (Previewed)
Release Date: TBA
Price: $19.99 for early access here

An endless wasteland as far as the eye can see. A desert devoid of water, but not life. All sorts of people make their home here from the humble wandering trader to the mighty knights of the Holy Empire. Those guys are alright, and don’t do you any harm if you treat them with respect. Some people want to beat you over the head with a stick and take all of your worldly possessions. Some want to go a bit further and take their pound of flesh… by literally taking a pound of your flesh. Most of the time you can run, but ultimately the only thing which can really define you as a person and not as a cannibal’s lunch is the katana hanging at your waist. Welcome to the post-apocalytic world of Kenshi.

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Kenshi’s world appears to be a unique mix of influences in terms of setting and is the product of the one-man indie development studio, Lo-Fi Games. Imagine the world of Mad Max mixed in with the heroes from Seven Samurai, alongside the cannibal’s from Cloud Atlas, and you will have a pretty close approximation. There are clear Japanese influences on the aesthetics of some buildings and armour sets with more than a dash of wasteland scavenger-chic. There isn’t too much to the narrative other than what you yourself add to it, but further updates aim to add some dynamic quest elements and inter-faction interactions which extend beyond simply “Kill thy neighbour”. The quest implemented so far is to survive and prosper, which is in and of itself a powerful driving force for a player.

There are some fairly easy comparisons that one can make when trying to describe the world of Kenshi, with the most obvious one to place it next to the older Fallout games. This is somewhat accurate in terms of setting, but gameplay is a markedly different beast and more akin to the gameplay of the Mount and Blade series. In Kenshi, you can play as a lone wolf samurai, a group wandering the wilderness, or an entire town trying to eke out a living. The choices are all up to you and the responsibility for your individual characters and townships rests squarely on your shoulders.

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The gameplay is an interesting hybrid of real-time strategy and role-playing mechanics. As previously mentioned, the player can control multiple characters by issuing a variety of orders and in turn these characters will gain skill in whatever activity they were employed in. The trading and town building aspects of the game are a little underwhelming in that long journeys across the dunes and construction projects means that you will spend a noticeable amount of time with little need for your input.

This might feel a bit like grinding in an MMO at times, but the rewards are all the more satisfying for the time that had to be put in. If, however, you’re the kind of person who needs constant stimulation then I’d recommend playing these sequences while listening to a podcast… such as our very own CC podcast *wink*. These sequences are quite often punctuated by random bandit, sand ninja, and cannibal attacks which liven up (or deaden down) things considerably.

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This is definitely not a game for those players used to twitch-gameplay and instant gratification as everything is acquired slowly through effort. This translates even into the combat as the player is not directly involved in the conflict except to issue orders occasionally. The big factor in combat is the amount of preparation you put in beforehand, including how you train and equip your characters.

Having awesome swords and armour goes a long way in making sure the denizens of the wasteland don’t beat you down. Fortunately, even if you are beaten to a pulp you can still survive and will probably come back all the stronger for it as a key aspect of the gameplay is that your character will learn more from getting beaten than they would from just winning… after all, you generally learn more from losing than from winning. Assuming you survive, you’ll end better equipped with the knowledge you need to get your revenge.

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It’s not all wonderful sunshine and slaughter for the game however, as there are several areas where it does fall short. The graphics are not exactly cutting edge, but there are still some impressive visuals you can experience as you travel the dunes. I personally found it quite breathtaking to zoom the camera out as the sun set across the dunes and watch the little specks that was my party as they travelled to the next town. The map is also largely sparse and underdeveloped, but the developer has indicated that they intend to compact it as well as create new environments beyond simply sandy desert.

The music, although fitting to the general feeling of an empty wasteland with haunting strings melodies (and wonderful work on the traditional Japanese Koto), does get a bit repetitive at times due largely to the limited track list. I also would have preferred to have something a little more fast-paced playing while I run away from cannibals… perhaps some yakety sax? Considering that the game is being developed by a very small team with plenty of heart, as well as ambition to do even more, I’m willing to look past these minor flaws. In all probability, so will you.

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Big updates occur fairly regularly with new gameplay features and mechanics added in for the player to try out in their playthroughs of the game. Minor updates to fix bugs and rebalance aspects of gameplay come fairly frequently as the developer behind Kenshi works to insure that the game is both playable and fun at every stage. The community is active with their feedback as a result of this, and will no doubt help to create a better game for it. The list of features to still be implemented is long, but considering the track record of the game so far I have little doubt that the game will form up nicely as it develops and goes beyond its release.

Overall, this is a game which has great potential. I’ve already clocked up days playing this game in its current state and I look forward to trying the new features as they are rolled out. It’s amazing to see just how fleshed out this small indie title is in its alpha, while many recent RPGs by bigger studios (i.e more than one person) fail to bring any depth to their world. This is a game which I would heartily recommend to any gamer who enjoys careful and calculated progression which is only garnered through blood, sweat, and tears. As development continues, the game will get more expensive by the time it releases, so if this preview catches your interest; you should buy it sooner rather than later and support an awesome indie title.

Persona Q: Shadow Of The Labyrinth – Persona/Infirmary Trailers Released

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Japan is only a few days from getting their hands on the next game in the “Persona” series (“Persona Q: Shadow Of The Labyrinth“) and the rest of the world could not be more envious. Thankfully the Japanese branch of ATLUS have decided to be kind to the world by releasing another two introduction trailers for the game so close to its release. Within the past couple of weeks ATLUS has released a whole bunch of different trailers for “Persona Q”, each of which has introduced us to a new or returning gameplay features and characters from the “Persona” series.

The two latest trailers (re)introduce players to the Persona creation mechanic and the infirmary; a place where you can go to heal up your team and accept different mission to help boost the levels of your party members. Despite the fact that both of the trailers are entirely in Japanese, it isn’t too hard to get the jist of just what exactly they’re explaining.

Seasoned “Persona” players will already be well-aware of the fusion/creation mechanic and the new “infirmary” gameplay option is exactly how it sounds. The two new trailers are available to watch just below and don’t forget to hit up our comments section to let us know what you think. “Persona Q: Shadow Of The Labyrinth” is set for a Japanese 3DS release on the 5th of June with a Western release to come sometime in Autumn/Fall.

Infirmary Trailer:

Persona Creation/Fusion Trailer:

Falling Skies Hits Consoles this Autumn

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Little Orbit have announced that the acclaimed post-apocalyptic sci-fi series, Falling Skies, is coming soon to Xbox 360, PS3, Nintendo Wii U and Steam this autumn.

According to the president of Little Orbit, Matt Scott, “Our goal for Falling Skies is to recreate the humanistic elements from the television series so that players can grow with the characters as they play through intuitively designed strategies. We want to bring that same character driven storyline derived from the series to the game all while making it easy to navigate for every player.”

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Produced by Amblin Television and executive producer Steven Spielberg, Falling Skies draws on a group of survivors from an alien invasion, who must overcome the hardship of rebuilding their lives, protecting the human race and forming a strategic allegiance to defend earth from Espheni. the extra-terrestrial species.

The upcoming strategy RPG enables players to engage in covert tactical operations against the Espheni, as well as rescuing and recruiting survivors to join the 2nd Mass.

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Falling Skies will feature dynamic enemy AI and map randomisation, plenty of character skills and equipment upgrades to unlock, and the opportunity for players to devise different tactics to achieve in-game objectives.

Prepare for battle soldiers, the alien invasion is approaching!

“SMT: Digital Devil Saga” To Be Released On European PSN This Week

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This seems like a pretty busy week for the good people over at ATLUS. Not only is the 3DS exclusive “Persona Q: Shadow Of The Labyrinth” about to be released over in Japan, European gamers will also be getting the re-release of an older “Shin Megami Tensei” game “Digital Devil Saga” which is also set to be made available this week.

It was last month that our North American counterparts got their hands on the old-school “SMT” title but now it’s Europe’s turn to take a step back in time and play the PlayStation 2 classic.

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The game – originally released back in 2006 – follows the story of six tribes living in a dystopian future all fighting to reach Nirvana. Thanks to publisher Ghostlight who is spearheading the re-release of the game, “Shin Megami Tensei: Digital Devil Saga” will be available for the PlayStation 3 through the European PlayStation Network on June the 4th and will go for  £6.49 so keep an eye out for its release!

For those of you interested, head down to our featured video section below to check out the trailer for the PSN version of “Digital Devil Saga” released by ATLUS themselves and don’t forget to hit up our comments section just under that to let us know what you think.

FIGHT THE ENEMY IN THE FROZEN FIELDS OF EASTERN EUROPE IN VOLV INTERACTIVE’S WARFARE NATIONS FOR iOS

FIGHT THE ENEMY IN THE FROZEN FIELDS OF EASTERN EUROPE IN VOLV INTERACTIVE’S WARFARE NATIONS FOR iOS

Beijing – June 2, 2014 – Wargaming on iOS just got better. Introducing Warfare Nations by VOLV Interactive, an online strategy game following in the footsteps of Advance Wars and Neo Geo classic Metal Slug. Warfare Nations can be downloaded for free from the App Store today.

The Great War has descended upon Europe. You’re the Commander, the only one standing between glorious victory and certain death. Your troops need your leadership–now more than ever—to survive one of the bloodiest conflicts in human history. Enter the shallow trenches of Europe and show the world what true fighting spirit looks like!

Choose a side (Silver Fox or North Polar), and then assemble troops and resources in order to take over enemy bases of increasing difficulty. Train your troops (riflemen, sharpshooters, medics, grenadiers and more); build armor units (armored cars, lightweight/heavy tanks); summon air support when needed (air superiority fighters, bombers); and establish outposts on enemy territory to generate indispensable iron and gold—the key resources for expanding your army and upgrading your troops.

Warfare Nations offers players the complexity of a PC strategy game with the usability of a mobile app. It’s a game we’ve wanted to make for a long time—and we’re happy it turned out the way it did,” says Jack He, marketing manager at VOLV Interactive. “We think players will enjoy the look of Warfare Nations as well as the soundtrack inspired by epic war movies. Silver Fox or North Polar? May the best army win!”

Warfare Nations can be played solo (single-player campaign) or against opponents from all over the world through the PvP Outpost.

Key Features

  • Two sides to every story: Pledge your allegiance to either Silver Fox or North Polar.
  • War can be beautiful: Gorgeous retina graphics with 4 unique environments–Outskirts, Forest, Countryside, and Ruins.
  • Dominate both land and sky with 50+ powerful combat units: 9 different infantry troops and armored units, plus 7 unique air support units.
  • Conduct research to take your army to the next level: 35+ resource bases to explore and research new technologies.
  • Draw your troops into battle: Line-drawing control system (think Flight Control).
  • Engage in boss fights: 7 personality-laden bosses between levels—each fight worthy of a victory bonus.
  • Build your army: Collect enough gold and iron to upgrade your HQ and strengthen your troops.
  • Quick online battles: Always fast-paced—with just 1 minute to get started, and 5 minutes per round.
  • Obliterate your enemies online: Challenge thousands of other players, raid their bases, and enjoy the spoils of war!
  • Marching madness: Awesome soundtrack that pays homage to the heroic war movies of the 20th century.
  • Smooth operator: Seamless connection for smartphones and tablets with matchmaking; supports Wi-Fi and 2G/3G/4G.

Warfare Nations is free to download and play. A discounted Starter Pack will be available for a limited time ($1.99)—providing players with enough diamonds, iron, and gold to teach the enemy a few valuable life lessons 🙂

The game is also available on Android (through Google Play and Amazon’s Appstore), and it will soon be available on Windows Phone.

Download URL

https://itunes.apple.com/us/app/warfare-nations/id874200464?l=zh&ls=1&mt=8

Trailer

YouTube https://www.youtube.com/watch?v=z1JZbSA9WZE

Social Media

Facebook

https://www.facebook.com/pages/VOLV-Interactive/326733737370132

Twitter

https://twitter.com/volvapps

About VOLV Interactive

VOLV Interactive was founded in 2011 by Yuqi Tian and is based in Beijing, China. The studio is incredibly passionate about strategy and simulation and has released a number of mobile titles over the years—including Ace Wings Online, Black Operations, and Call of Victory. For more information on VOLV Interactive, please visit http://volvapps.com/

Razer Surround to Switch to Two Tiered Service on June 30th

razer-surround-screenshot-001After a year of fundraising for Child’s Play Charity, Razer will be switching Razer Surround to a new price plan. Starting June 30th, Razer Surround will be available in free and Pro versions, with the Pro versions costing $19.99 USD/ €14.99 EUR. Those who have already downloaded Razer Surround or will do so before June 30th will automatically have their copy of Razer Surround upgraded to Razer Surround Pro.

The Pro version will maintain the current Razer Surround feature set, including customizable virtual 7.1 Surround Sound and advanced sound tweaking. Razer Surround’s basic version will only have standard 7.1 Surround Sound virtualization.

Razer has raised almost $35,000 for Child’s Play Charity in the last year through Razer Surround. The money has gone to help bring toys, books, and games to children in over 70 hospitals around the world. Download Razer Surround at the official site.

Franchise Hockey Manager 2014 Now on Steam at 50% Off Special Playoff Pricing Will Be in Effect For Post-Season Too

Franchise Hockey Manager 2014 Now on Steam at 50% Off Special Playoff Pricing Will Be in Effect For Post-Season Too

Hollern-Twielenfleth, Germany — Out of the Park Developments today announced the worldwide availability of Franchise Hockey Manager on Steam. It is 50% off, or US$19.99, special playoff pricing that is also reflected on the OOTP web site. That price will remain in effect during the post-season too. FHM 2015 is currently planned for release this fall and is expected to be on Steam too; a publication date and new features found in the 2015 version will be announced in the coming weeks.

FHM 2014 on Steam:

http://store.steampowered.com/app/299890/

FHM 2014 will be the first OOTP Developments game to offer Steam trading cards; details will be announced soon.

“If you are a big hockey fan or love in-depth statistics you should buy this game … I give it a thumbs up,” said Last Word on Sports.

http://lastwordonsports.com/2013/09/04/game-review-franchise-hockey-manager-14/

Customers who have already purchased FHM 2014 through OOTP Developments’ web site may also retrieve a Steam key through this online tool:

http://ootpsupport.com/steamkey/steamkey.php

FHM 2014 was recently updated to version 1.6.19, which is the same version also available on Steam. A lengthy list of bug fixes and improvements, as well as download links, can be found in this forum post:

http://www.ootpdevelopments.com/board/fhm-general-discussions/244772-version-1-6-19-game-update-now-available-updated-1-6-17-a.html

Members of the media who would like a review copy of FHM 2014 can contact PR Manager Brad Cook at the contact details above.

About Out of the Park Developments 

Out of the Park Developments is the developer of the award-winning OOTP and iOOTP series of baseball management simulations, Franchise Hockey Manager, Beyond the Sideline Football, and Inside the Park Baseball, a role-playing game. German-based OOTP Developments was founded by Markus Heinsohn and Andreas Raht in 1999. OOTP Developments has consistently produced games that have met with critical acclaim, including winning Metacritic’s coveted “Game of the Year” for the 2007 edition of OOTP. Further information on the company and its games is available from the OOTP Developments website, www.ootpdevelopments.com

Indie Gala Every Monday Bundle #10 Now Available

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This week’s Indie Gala Every Monday Bundle celebrates the very nice round number of “10” with six great indie titles. For the first 24 hours of the sale, gamers can pick up the following titles for only $1.00.

The Race for the White House relives the intense 2012 presidential elections in the United States. Players can choose one 20 candidates and navigate the bloody waters of an election campaign. Be sure to vote for the game on Steam Greenlight.

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Zack Zero is a platformer inspired by old school 2d games. Harness Zack’s powers of fire, ice, and rock, to conquer more than 30 different enemies.

8BitBoy is an extensive 2d platformer which takes cues from classic 8-bit titles like Super Mario. The game features over 16 hours of gameplay across 56 expansive levels.

The Desolate Hope mixes JRPG battles, platformers, and 8-bit dungeon crawlers in a creepy space station overwhelmed by a computer virus.

Subject 9 had his memory wiped as part of becoming a super soldier for VexTech Corporation. One day, parts of his memories began to recover, causing him to think for himself. Now, Subject 9 will escape his employers in this isometric shooter.

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Unearthed: Trail of Ibn Battuta – Episode 1 stars Faris and Dania Jawad, fortune hunters on the trail of famed Muslim Explorer Ibn Battuta. Their travels will take them across the Middle East as they race against militias, weapon dealers, and smugglers who all vie for the treasures.

Snag your copy of the Every Monday Bundle #10 at Indie Gala before the price goes up!