It has been revealed by GamesTalk that Marvelous will be giving their cooking rhythm game, Dekamori Senran Kagura, also known as Senran Kagura: Bon Appétit, a physical release in Japan. Previously Dekamori Senran Kagura was only released as a digital download in Japan and that download was split into two parts. Now fans of the game will be able to pick up the entirety of the title on November 27th for 4,320 yen, or they will be able to nab a combo pack including Shinovi Versus for 7,020 yen.
All first run copies of this physical release will come with an art book and a soundtrack CD as well as codes for PSN avatars and Rin and Daidouji for use in the title. Currently both Senran Kagura: Shinovi Versus and Senran Kagura: Bon Appétit are set to be released by XSEED in North America, though just like in Japan, Bon Appétit will be digital only upon release.
Ubisoft has been extremely quiet as far as Watch Dogs‘ DLC since it was released, but today they have announced that fans of the game can expect to see the first actual story DLC for the game hitting the digital storefront on September 30th. The DLC is called “Bad Blood” and puts players in the shoes of Raymond “T-Bone” Keney as he goes through ten different missions in Watch Dogs.
Also included in the DLC are new “Street Sweep” contracts where players can try to rid the poorly represented streets of Chicago of crime. Although no price was announced for the DLC at this time, it will be included in the game’s season pass and a teaser trailer for the DLC was released and can be found below.
In case you didn’t know, Blood Lad was released in North America yesterday and to celebrate the anime’s English release, Viz Media has released a seven and a half minute unboxing video where they not only show off the contents of the limited edition combo pack and the DVD release, but they also talk a little bit about the series.
You can check out the video below. For those who want a brief summary the limited edition Blu-ray/DVD combo pack comes with a ninety six page booklet and the series itself held in a premium chipboard artbox. The on-disc extras included on the limited edition includes almost a half hour of English dub outtakes as well as character profiles and actor interviews. As for the basic DVD version, it only includes the series and the OVA as well as trailers for other Viz releases.
Europe, I’ve got some bad news for ya. Today Atlus USA revealed over Twitter that the release date for Shin Megami Tensei IV has been pushed back from September to sometime in late October. Josh Hardin, the company’s PR manager had this to say about the delay:
After some unscheduled changes to the SMTIV mobile website raised some eyebrows, a lot of you asked for more details, so I’ll be upfront. We encountered a few last-minute issues specific to the EU version, and we have to fix them. Given the current timelines for production, it looks like SMTIV won’t be out in EU until late October.
At least once Shin Megami Tensei IV finally is released in Europe, it will be sold at the discounted price of €19.99 / £17.99.
Fans have been waiting for it and the day has finally come. Minecraft finally has a release date for the Xbox One. Today Microsoft announced that Minecraft: Xbox One Edition will be released on Friday September 5th as a digital download. Those who already own the Xbox 360 version of the game will be able to upgrade for only $4.99 but those just stepping into the game will need to pay the full $19.99 price.
The worlds in the Xbox One Edition of Minecraft will be thirty six times larger than what was offered on the 360 and players will be able to re-download all of the DLC they have previously purchased for the 360 version.
As for the PlayStation 4 version of Minecraft, it seems that it might be released later today for the PlayStation 4 but at the moment it is still being worked on.
The latest issue of Famitsu magazine has revealed some new details , courtesy of Gamestalk, for the newly revealed Senran Kagura: Estival Versus. Not only will the game include the four teams from the previous Vita title, but it will also introduce four new characters, a trio of sisters by the names of Renka, Hanabi, and Kafuru, and Sayuri who is their mysterious grandmother.
The title will also feature a multiplayer mode and it appears that the pair battles from Senran Kagura 2 will also be implemented into Estival Versus. It also appears that we may now know why a Senran Kagura image was shown at the end of Koei Tecmo’s Dead or Alive announcement, as it sounds like the outfits the girls wear will now become dirty or transparent similar to how the fighters’ clothing in Dead or Alive 5 becomes. Of course that is merely conjecture at this point and nothing more.
Speaking with Publisher’s Weekly, Yen Press announced that they will be expanding their light novel localization business by picking up three more light novel series, all three of which have been given successful anime adaptations that are planned for North American release by various companies.
The licenses that they have acquired happen to be Log Horizon, No Game No Life, and The Devil is a Part-Timer!. Log Horizon will be the first series to debut in North America, as the first volume is set to be released in March 2015 while No Game, No Life’s first volume will be released in April 2015 alongside the first volume of The Devil is a Part-Timer!.
The company previously announced the acquisition of A Certain Magical Index and other light novels and with these latest licenses their library has grown quite large, giving fans of these series a chance to know more about the story than ever before, as the original light novels not only contain additional details that usually aren’t shown in the anime, but almost always continue the story past the anime’s stopping point.
Recently a Japanese website launched to reveal that Shoji Sato’s Triage X manga would be getting an anime adaptation. Many of you may be familiar with Sato’s other manga, High School of the Dead, the entirety of which has been released in North America including the anime series.
While no further details about the anime were revealed at the time, Triage X tells the story of a hospital where the nurses do more than just fight against sickness. Under the leadership of the chairman the staff also works as mercenary assassins to weed out the evil sickness that is plaguing society. Similar to High School of the Dead, Triage X’s original manga is currently being released in North America by Yen Press.
Runers is a top down dungeon crawler that draws heavy inspiration from Binding of Isaac. The game features deep skill creation system, procedurally generated dungeons, and rogue-like action. Players will choose between twenty different classes and twenty different races to create a character that will explore the depths of the dungeons.
Story
Runers doesn’t have much for a story line. A small sentence teases out a vague story in every loading screen as the player transitions between levels. The plot line seem to serve as flavour text to keep players busy between levels.
Gameplay
Players begin Runers by creating their character. Class, race, and the first spell are the building blocks to each new character. Classes provides characters with an active ability that can be triggered with the Q button after a short cooldown. Race will provide a single passive buff that will last throughout the entire game. There are twenty different class options and twenty race options that will cover almost every playing style. Players can either choose a specific starting spell or let the fates decide for them. The race/class combos are meaty, though I found the random starting spell a bit unnecessary. After a little experimentation, I found some spells were better for my style and other base spells were just awful choices for a starting ability.
As players kill enemies, special runes will drop. These runes are the building blocks of the spell system. A single rune will turn into one of the starting spells, but the bulk of the spells will come from using the combiners that drop from enemies. Combiners come in two flavours, one that will combine two runes into a new spell and one that will combine three. In total, there are 285 unique spells. The combo spells tend to take different traits from their base spells and mix them together, so they do tend to blend together at the edges a bit. Each spell can be levelled up by adding more runes to the spell, but only the runes that are required to create the spell. Personally, I am a huge fan of the spell system. The random rune drops build a bit of a gambling atmosphere and help make each run unique.
Runers’ RPG mechanics may seem initially daunting with all the statistics and numbers. But it essentially boils down to players kill enemies for experience. When the player levels up, they will be presented with several random traits taken from a pool of fifty. The player simply needs to choose a trait and move on with their adventure. Completing events or floors will provide additional stat bonuses or extra runes. I appreciated the level of statistical detail LGK Games provides the player, while still maintaining a very simple system.
As a rogue-like game, Runers gives players only one chance to complete the game with their character. After death, the player must create a new character and the dungeon layout will be changed completely. As the dungeon is procedurally generated, it is practically impossible to play the same floor plan twice. Between the class system and the random dungeons, the Runers boasts a lot of replayability.
Runers is a difficult game. The provided tutorial for Runers will help players to get into the game quickly. However, the skill curve is still very high. The game has five different levels of difficulty. Wimpy difficulty is the easiest of the five, but will still provide a stiff challenge. Some rooms will provide a special event that will provide players with an extra trait upon completion. There are some really neat ideas for these events that go beyond the standard “kill this many enemies” challenge. However, the difficulty levels vary wildly. Some are practically free traits. Others, like the memory test, are almost impossible to complete without a good bit of luck.
The controls for Runers is strictly a mouse and keyboard affair. The spell keys are bound to the mouse and 1-4 on the keyboard. I found the binding to be a little awkward, as moving around and casting hotbar spells was a bit difficult to pull off for my small hands. Player movement can be a little slippery at times, but it was not bad enough to interfere with the constant dodging required to play the game.
Visuals
They say to never judge a book by its cover. Runers is one of those games. The menu is pretty ugly, with an generic fantasy font and terrible looking 3d rendering for a background. The visual style makes a complete change once the game actually gets going. Runers is actually packed with lovely pixel art, reminiscent of the 16-bit era of gaming. There are plenty of excellent spell effects and monsters to crowd the screen during gameplay and the different graphics used for each class is great to look at.
On the hardware side, Runers runs without a hitch. The game is very playable on smaller screens, but the small details in the art really pop at higher resolutions. The minimum requirements are pretty low, allowing for laptop gamers to get in on the action.
Audio
Runers has a wonderful soundtrack. It spans a little under an hour, but I only wish there was more! Being stuck in an area become a bit repetitive on the music side. The weakest link in the entire game is Runer’s sound effects. Some fit the 16-bit feel of the game perfectly, others simply sound a little cheap. Fortunately, it is a very minor issue.
Overall
Runers is a fantastic game. It boasts solid gameplay with tons of replayability. The game is difficult, but in a rewarding way. Runers harks back to a day where victories were prizes fought hard for. Although the menu’s graphics look a little out of place, the in-game graphics are a great throwback to the 16-bit era. The soundtrack is excellent, but I wish it was further expanded as being stuck in a level can get a tad repetitive. At $9.99, Runers is priced extremely well and is a must buy.
Capsule Computers review guidelines can be found here.
Ubisoft released three new screenshots for their upcoming game Assassin’s Creed Rogue. The new images depict Shay Patrick Cormac in a variety of poses, including one with his new rifle and another in the icy waters of the North Atlantic.
Assassin’s Creed Rogue will be launched for Xbox 360 and PlayStation 3 exclusively. Developed by Ubisoft Sofia, the game stars Shay Patrick Cormac, a former assassin who has joined the Templar cause after an Assassin mission goes horribly wrong. The game will serve as the bridge between Assassin’s Creed III, Assassin’s Creed IV: Black Flag and Assassin’s Creed Unity. Assassin’s Creed Rogue will launch on November 11th, 2014.