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Halo: Spartan Strike Review

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Halo: Spartan Strike
Developer: 343 Industries, Vanguard Games
Publisher: Microsoft
Platforms: iPad (Reviewed), iPhone
Release Date: April 16th, 2015
Price: US$5.99 | AU$7.49 – Available Here

Overview

Following on from the successful Halo: Spartan Assault on PC and Windows Phone, Microsoft has done the imaginable and bought Halo to the iPad with the new top-down shooter; Halo: Spartan Strike. This top-down, twin stick entry into the Halo franchise is the most fun I have had with the series in quite a while and is one of the few iOS games that I will come back to over time.

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Story

The game begins during the events of Halo 2 and gives players a chance to get used to the controls and setting before skipping ahead a few years to after the events of Spartan Assault (but before Halo 4). We get to visit a lot of previously known locations that fans will immediately recognise, like New Mombasa, and a few newcomers like the Installation 03 Altar.

Unlike most spin-offs, Spartan Strike doesn’t do a whole lot of world building, instead mostly opting to tell a new story in the preexisting confines. That isn’t to say that there is nothing new to be learned about the Halo universe from this game, just that there isn’t all that much.

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Gameplay

Spartan Strike is a top down, twin-stick shooter set in the Halo universe. Its funny how with that one sentence, I feel like I have almost explained the entirety of the game. Players take on the role of a SPARTAN as you progress through the beautifully rendered stages and gun down Covenant and Promethean enemies. As with most twin-stick shooters, the controls are surprisingly simple, yet the touch gestures allow you to do so much with them. throwing a grenade is as simple as double tapping on the screen, while a melee attack is as simple as a quick swipe.

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Usually when it comes to digital buttons and joysticks I am a little hesitant, but I have always found that twin stick shooters feel right at home on the iPad, and this is no exception. The controls felt incredibly natural and responded to my gestures exactly how I wanted them too. While there can be a lot going on

The best part about Halo: Spartan Strike? No microtransactions! It is rare that a mobile game will do this but it is exciting none the less. While there are purchasable upgrades and weapons, these are all done with the in-game currancy, meaning that after your intial $6 outlay, that’s it – you have the entire game’s content.

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Visuals & Audio

Having recently updated to the latest hardware has given me a whole new respect for mobile games, and a lot of the reasons for that are beautifully executed by Spartan Strike. The game makes the most of its hardware and ends up being an absolutely beautiful experience that just looks like a true to life Halo game.

As is typical with top-down shooters, the screen is panned quite far away from the action, allowing the player to see around them in 360 degrees. This means that the player character, NPCs and enemies are quite small, even on the iPad’s screen, however the level of detail is absolutely staggering. While this is no Master Chief Collection, everything looks really good here, with everything from individual armor plates to tiles on the sidewalk being rendered.

This is one of those games where screenshots don’t do it justice. When the game is frozen in place you can see the imperfections and few jagged lines, but in action the game runs and looks as smooth as silk.

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Overall

iOS games have come a long way since the iPhone first released its App Store. What was once a wasteland of sudoku and match-three puzzlers has evolved to be one of the best places for quick bursts of gaming, and Halo: Spartan Strike is a testament to that. With simple controls that let you jump right into the action, a story that fills in some gaps in the Halo lore and visuals that are really above and beyond what they needed to be, Halo: Spartan Strike is a worthy addition to the Halo franchise and mobile gaming.

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Capsule Computers review guidelines can be found here.

Capcom Showcases Free DLC For Monster Hunter 4 Launching in May

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May looks to be a big month for Monster Hunter fans everywhere, as Capcom have now released a new trailer displaying all of the DLC you can pick up during the month for the fantastic portable entry (check out our review HERE if you have yet to do so). The first thing to speak of are new challenge quests, allowing users to download missions to face new beasts.

Those who want some cosplay action are also in luck, as new Street Fighter, Metroid, and Mega Man skins have also been added, adding a little more flare to the already boasting experience. Check out the clip below and get ready for all of the DLC that May promises to bring to Monster Hunter 4 Ultimate.

Plugged Kickstarter Campaign Looking to Start a Look and Click Adventure

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London based indie developers Endtimes Studio are turning to Kickstarter to raise funds for their upcoming Oculus Rift adventure game Plugged. The game runs on Unreal Engine 4 and is designed to update the venerable point and click adventure genre for the virtual reality space. Dubbed “Look and Click,” players will use their eyes and head instead of a mouse cursor to interact with the world and solve puzzles.

Endtimes Studio is looking to raise £20,000 (roughly $30,000 USD) to push the project to completion. The devs plans on using the money raised on Kickstarter to increase the number of endings in the decision driven narrative to double the number of possible endings to eight, add more puzzles, and generally polish the game. The stretch goals will add more possible endings to the game.

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Be sure to check out the project on Kickstarter and back the campaign before May 30, 2015.

Black Mesa Countdown Clock Mysteriously Appears

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Black Mesa is a Source Engine remake of the original Half-Life that has been available for a while now, but has yet to make its way to Steam despite being one of the first titles added to Steam Greenlight in 2012. But we may be hearing something new about the first-person shooter remake very soon.

Recently, a mysterious banner image appeared at the top of the Black Mesa site that leads to a different false site for the Black Mesa Research Facility (the setting of Half-Life), home to a countdown clock. The clock is counting down to Tuesday, May 5 at 10:47 am EST/7:47 am PST/1447 UTC. May 5 is a significant date in the Half-Life universe as it is the date which Gordon Freeman is officially hired at Black Mesa, according to the Half-Life wiki page.

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This may very well be an announcement of when we will find out Black Mesa reaches Steam. Heck, if we continue to go by the original Half-Life timeline, we may very well see Black Mesa on Steam by May 16 (Gordon Freeman’s first day at Black Mesa). Either way, we will report back here on Tuesday when we know more.

New Splatoon Nintendo Direct Set to Squirt on May 7th

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Nintendo are putting a lot of faith in their latest IP, and want you to see it in action with a brand new Nintendo Direct. On May 7th, you can view the Splatoon Nintendo Direct, which will highlight gameplay and show off features for the fresh title.

These little inklings seem to be a wave of the future and display a direction that Nintendo have always wanted to go in with online multiplayer, but as of yet have not done thus far. The jury is still out but Splatoon does launch this month, so check out a few new pieces of art down below and visit the link at 4pm CEST on May 7th for the big news.

‘Non Non Biyori Repeat’ to Premiere in July

The official Twitter account for Silver Link’s anime adaptation of Atto’s manga series Non Non Biyori has revealed that the second season of the adaptation, titled Non Non Biyori Repeat, will premiere on Japanese television this coming July. The exact premiere date has not yet been revealed. This announcement comes more than one year after the second season was green-lit.

The first season of the anime adaptation is available on DVD and Blu-ray in North America with English subtitles however the OVA episode, which was bundled with the seventh volume of the manga series last July, has not yet been released to home-video with English subtitles.

D4: Dark Dreams Don’t Die PC Changes and Requirements Detailed

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Recently Swery announced that D4: Dark Dreams Don’t Die will be heading to the PC sometime in the future and today Access Games has updated the official website for the game with a list containing the various changes that have been made to the original game, most of which involve the removal of Kinect features that have now been replaced with mouse movements, as well as the minimum and recommended PC requirements.

The changes to the PC version are as follows:

  • Kinect control functionality has been removed. Instead, the entire game can be played using only the mouse.
  • Kinect gesture input controls have been removed and replaced with mouse commands.
  • Synchronous Kinect inputs have been changed to new mouse commands.
  • All Kinect Commands during Synchro Stunts (QTEs) have been removed. Instead, the QTEs can be played entirely using mouse controls.
  • All Xbox One DLC is now in-game content.
  • Along with the above changes, the user interface has also been redone.
  • All voice controls have been removed.
  • Synchro Stunt (QTE) grading has been revised.
  • Item parameters and locations have been revised.
  • Options unique to the PC version have been added.
  • The game now runs at 60fps.
  • Load times have been shortened.
  • Previously discovered bugs have been fixed.
  • Content unique to the Xbox One version has been removed.

The PC requirements for D4: Dark Dreams Don’t Die are below:

Recommended Specifications:

  • OS: Windows 7 64-bit edition or Windows 8 64-bit edition
  • CPU: Intel Core i7 4770K @ 3.5GHz or AMD CPU or equivalent
  • Memory: 8GB RAM
  • Graphics Card: NVIDIA GeForce GTX 670 or AMD Radeon HD 7850 (VRAM 2GB)
  • Display: Supports 1920×1080 resolution
  • DirectX: DirectX 11
  • Hard Disk: Hard disk with 20GB of free space
  • Sound Card: DirectX 11 compatible sound card
  • Other: Keyboard and mouse required. Compatible with Xbox Controller using XInput

Minimum Specifications:

  • OS: Windows 7 64-bit edition or Windows 8 64-bit edition
  • CPU: Intel Core 2 Quad Q9550 @ 2.83GHz or AMD CPU or equivalent
  • Memory: 6GB RAM
  • Graphics Card: NVIDIA GeForce GTX 470 or AMD Radeon HD 6870 (VRAM 1GB)
  • Display: Supports 1280×720 resolution
  • DirectX: DirectX 11
  • Hard Disk: Hard disk with 10GB of free space
  • Sound Card: DirectX 11 compatible sound card
  • Other: Keyboard and mouse required. Compatible with Xbox Controller using XInput

Attack on Titan: Humanity in Chains May 12th Release Announced

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Earlier today Atlus USA announced that Attack on Titan: Humanity in Chains will be released digitally in North America on May 12th for the Nintendo 3DS. When the game is released it will be priced at $39.99 but will also come with a special Attack on Titan Nintendo 3DS theme.

To go along with this announcement the company also released a new gameplay trailer for Attack on Titan: Humanity in Chains that focuses on highlighting the various playable characters in the game, including Eren, Mikasa, Armin, Levi, and Sasha.

Due to a copyright claim, the European release for the game is now being changed back to the original Japanese title Shingeki no Kyojin: Humanity in Chains and has been delayed to a currently unannounced date.

Nanako Highlighted in Latest Persona 4: Dancing All Night Trailer

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Now that most of the Investigation Team has been introduced, Persona 4: Dancing All Night‘s latest character trailer turns to Nanako Dojima, the protagonist’s young cousin. While visiting the city with her father Ryotara Dojima she meets up with Rise’s rival idol, who was briefly discussed at times in the original Persona 4, Kanami Mashita who wants to help her out.

After meeting Kanami she asks herself if she can be like Rise and even gets a chance to dance like everyone else. Currently Persona 4: Dancing All Night is set to be released in Japan by Atlus on June 25th for the PlayStation Vita.

CosmicBreak 2 Launched in Japan; Other Regions Later This Year

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The sequel to Cyberstep‘s popular 3rd person shooter CosmicBreak is now available to play in Japan. CosmicBreak 2 has been designed from the ground up with a number of new features and systems to give the title a smoother more open-ended feel while also creating destructible environments. CosmicBreak 2 includes a large number of playable characters, with each one having a unique outfit, armament, and customization options that players will be able to try out in 10 vs 10 arena matches.

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A trailer for CosmicBreak 2 can be found below though it is worth noting that since this is the Japanese launch, the title is region locked so PC players in other regions can currently not access the title without a workaround but can download the game from CosmicBreak 2’s official website. Cyberstep is planning on releasing the game in the US, Europe, Brazil, and Asia within the year.