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Razer Nabu X Smartband Review

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Razer Nabu X Smartband
Manufacturer
: Razer
Platform: Android, iPhone (Reviewed)
Price: $49.99 USD – Available Here 

Video Review


Razer made a huge wave with the announcement of their Nabu Smartband at CES 2014. It sported all the usual features in a wearable, but also boasted deep social functions and an open SDK.  At CES 2015, Razer announced the Razer Nabu X would serve as a cheaper entry level sibling of the Razer Nabu, shedding the OLED screen in favour of three LEDs to cut the cost in half. Surprisingly, Razer has managed to get the Nabu X out the door before its older brother, which is still in limited testing through small batch sales.

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The Razer Nabu X is humbly packaged in clear plastic, with the Smartband prominently displayed on the top half of the box. Underneath is a smaller box that contains the small USB charge cable and usual Razer pack-ins of a small manual, a message from Razer CEO Min-Liang Tan, and a Razer sticker. The Nabu X itself comes in two parts. The brain itself is a small module measuring a little over 4 cm long and 1 cm wide. It fits into an adjustable silicone band. The Razer Nabu X will eventually be available in black, white/gold, and Razer green, but as of publishing, you can have it in any colour as long as it’s black.

The silicone band is very soft feeling and slightly ribbed. It is a tad sticky and has a habit of collecting lint when stuck in a pocket. The band can be adjusted by snapping the clip into two holes in the band. The band is extremely flexible in sizing, with the smallest setting probably enough to fit a ten year old’s wrist. I was a little leery about the clasp, as bands using a similar closure system have a tendency to come apart rather easily. In my testing, I only managed to accidentally undo the clasp twice. There is a plastic cap at the end of the silicone band that does a great job of preventing the band from catching on things and coming undone. In the two times I managed to unclasp the band, something got caught in between the clasp to pull the band apart.

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I noticed the plastic cap seems to be some sort of coated plastic. Within a few days, I could see the edges of the clasp had started to wear away, revealing a grey plastic underneath. Small black flakes are definitely chipping off when I rub it with a fingernail. It’s not a huge problem when the plastic clasp is black, but I expect the chipped parts to be a lot more obvious with the white/gold band.

The Razer Nabu X unit comes packed with a cylindrical vibration motor, an accelerometer, and three LEDs capable of displaying red, blue, and green lights. The bottom of the band has a small proprietary plug to charge the band. I’m not really a huge fan of proprietary cables as losing or breaking a standard USB cable means a quick trip to the local computer store, instead of a lengthy wait for a proprietary cable to be sent out. The battery is rated to last 5-7 days. In my experience, it’s an accurate, if not slightly conservative estimation. The unit recharges very quickly. I charged the Nabu X at around 50% and when I came back a half hour later, the unit was fully charged. The Razer Nabu X is rated at IP67 water resistance, which means it can take a dip in up to 1 meter of water without issues. I had no problem hopping into the shower with the Nabu X, which I found to be a great way to clean off the accumulated lint on the band.

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The installation process is pretty painless. The device is shipped in some sort of hibernation mode. To boot up the Razer Nabu X for the first time, I just needed to plug it into a powered USB port. I had to install the Razer Nabu X utility from the iTunes App Store, though Android users can get theirs from the Google Play Store. The big draw with the Razer Nabu ecosystem compared to other Smartbands on the market is Razer’s open software and the Nabu’s social features. As part of this multi-app design, the Razer Nabu X utility strictly manages the band and provides a small app marketplace. Fitness data is handled in a separate app. As of publishing, the iOS marketplace is extremely bare. Things are looking a lot better on the Android side, with a decent number of third party apps already populating the maketplace. Razer is attempting to incentivize developers with discounted developer units and store credit for apps, so with hope, the iOS app store will start to grow soon.

Razer’s fitness app currently tracks calories burnt, steps taken, distance travelled, and hours slept. It isn’t really clear how the calories are calculated, but it is probably safe to say the distance is calculated based on steps taken. Like most wrist based pedometers, the Razer Nabu X is genereous in its pace count. I compared the data against a more accurate pedometer clipped to my belt and the Nabu X would be off by anywhere between 300-1000 steps. I noticed car rides usually were the cause of the insanely high step counts.

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The sleep tracking has an automatic tracker. The user needs to set a period of time they normally sleep and the band will automatically set itself to sleep mode when it detects no movement and then turn it off once it detects excessive movement. Those who have erratic sleep schedules will need to manually enable and disable sleep mode in the app. The band has an alarm that will trigger vibrations in the band at a set time. The user can set a repeating alarm, but I was quite surprised to find there is no smart alarm option in the app that wakes the wearer while they are sleeping lightly within a certain time window.  Many of its competitors provide that function, but it looks like I am stuck hoping a third party developer will pick up the slack.

The Nabu X uses three LEDs to show what type of alerts are being received on the paired phone. Alarms, phone calls, and notifications can be set to blue, green, and red LEDs. Unfortunately it is not possible to choose combinations of those colours, so the choices are pretty limited. Double tapping the unit will trigger the LEDs to display either the battery level or the progress for the day’s fitness goals. I found double tapping was a hit or miss, as tapping too lightly or too quickly would not trigger the display. Out of the box, the band can share Facebook and Twitter information with other bands when the Razer Nabu X Utility application is open in the foreground. It’s a bit of a pain and little socially awkward to open an app and then shake a person’s hand you’ve just met to trade Facebook and Twitter information, but it is faster than having to search a person out on each app.

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In my testing, the Razer Nabu X experienced occasional signal drops where the band would lose connection for a second, vibrate, and then reconnect. The manual states that Bluetooth and WiFi signals can interfere with the signal and recommends that the user avoids other signals whenever possible. A firmware update that was issued part way through my testing did improve the disconnection problems a bit, but I was still experiencing a drop every three to four hours or more, depending on the environment.

At $49.99 USD, the Razer Nabu X is inhabiting a rather interesting price point. It is half as expensive as its similarly featured Western-designed competitors, but twice as expensive as its Chinese-designed competitors. The social functions and open ecosystem does quite a bit to add value over its Chinese competitors, while the price point completely smokes most of its Western competitors. However, it is obvious that Razer is still ironing out the kinks in the software and has ways to go to grow its app marketplace. The utility of the three LED system is extremely limited, especially when considering the multitude of possibilities the open SDK holds. There is only so much information three LEDs and three colours can convey in an understandable manner. It makes me wonder how serious Razer is about maintaining the Nabu X’s current design as the entry level band in the long run, especially with the OLED-equipped Nabu’s release looming in the imminent future. I honestly spent a lot of time with the Nabu X thinking “this is pretty handy, but having the OLED screen would be so much better…”

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The Razer Nabu X is a decent first showing for Razer. The software is still in its infancy and the app store is sparse. Razer will need to pour more development into the software before it is ready for prime time. The hardware is a bit simple, especially with the three LED notification system.  If you are looking for an affordable and simple smart band to track your metrics and to alert you of notifications on your phone and are willing to take a gamble on being an early adopter, the Nabu X is an extremely intriguing choice.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Anime Consortium Japan Adds ‘The Disappearance of Nagato Yuki-chan’ and ‘Triage X’

Anime Consortium Japan has added two titles that are currently airing this season on Japanese television: The Disappearance of Nagato Yuki-chan and Triage X.

These shows will be only be available in the United States of America and Canada. The first episodes of The Disappearance of Nagato Yuki-chan and Triage X will premiere on May 11, 2015 at 11:00 JST, with episodes from both series following every other Monday. People who are interested in either of these series and are living in the aforementioned regions can watch them on Daisuki with English subtitles, and in 1080p HD for anyone with a Daisuki ID.

Daisuki provided a synopsis for The Disappearance of Nagato Yuki chan:

The heroine this time is the “disappeared” Nagato!?

Nagato…falls in love for the first time.

The heroine this time is the “disappeared” Nagato!?

The popular manga by Puyo (The Melancholy of Suzumiya Haruhi-chan) is at last an anime!!

Nagato…falls in love for the first time.

This is…. a story about Yuki Nagato, a rather shy but ordinary girl.

Yuki Nagato, an ordinary high school student belonging to the literature club at North High, is a shy girl who has secret feelings for Kyon, also a member of the club. With the help of her best friend, Ryoko Asakura, she scrambles to hold a Christmas party at the clubroom, but…..!?

They also provided a synopsis for Triage X:

There is a secret organization whose purpose is to sort or “triage” the evils in the world that cannot be brought to justice!  The evils are classified as malignant tumors and are removed from this world and shrouded in darkness.

That secret organization is called “Black Label”.

Arashi Mikami, a 17-year old high school student, rises against great evil as a member of Black Label.

The story is an account of the selections, determination and battle of a killer who’s only a high school boy.

Madman Releases a Subtitled ‘Dragon Ball Z: Resurrection ‘F” Trailer

Just under three weeks ago, at the Supanova Expo Gold Coast, Madman Entertainment announced that they acquired the theatrical rights to the latest film in the Dragon Ball Z franchise, Resurrection ‘F’. Recently, they stated via press release that they have uploaded an English-subtitled trailer for the film to their YouTube channel. The trailer is featured below.

The film, written by series creator Akira Toriyama, will be coming to cinemas across Australia and New Zealand later this year. Dates, locations and details about which cinemas will be showing the dubbed version and the subtitled version will be revealed in the near future.

Get Ready for The Elder Scrolls Online: Tamriel Unlimited

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While PC gamers have had a chance to enjoy The Elder Scrolls Online for over a year now, Xbox One and PlayStation 4 gamers are still anxiously awaiting The Elder Scrolls MMO. But fear not, console brethren, for Bethesda will soon fill that MMORPG hole in your heart with the release of The Elder Scrolls Online: Tamriel Unlimited next month.

Until that time, the development team has kicked off a new video series that they are calling This is The Elder Scrolls Online: Tamriel Unlimited and the first video in the series — “Freedom and Choice in Tamriel” — was released earlier today.

Check it out below:

The Elder Scrolls Online: Tamriel Unlimited is out now for Windows PC and Mac, coming to Xbox One and PlayStation 4 on June 9, 2015. Until then, you’ll probably have a few more of these videos to bide your time.

High Strangeness Review

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High Strangeness
Developer
: Barnyard Intelligence
Publisher: Midnight City (a division of Majesco Entertainment)
Platform: Linux, Mac, Windows (Reviewed), Wii U
Release Date: 6 May 2015
Price: $9.99 USD – Available Here

Video Review

Overview

Long before Chris Robert’s Star Citizen crushed the record book, High Strangness was the first Kickstarted video game project on the popular crowdfunding platform in 2009. Developers Barnyard Intelligence has spent the last six years developing their homage to retro action-adventures on the NES and the SNES. The result is what they call 12-bit gaming.

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Story

High Strangeness follows the story of Boyd. He has been reluctantly pulled on an adventure to gather several crystal skulls that hold great power and protect them from the shadowy organization known as The Keepers. They have been watching humans since the dawn of time, lurking in the background as the puppet masters. The Keepers are extremely interested in the crystal skulls that will allow them to destroy all of human kind.

The plot line is a decent take on the standard hesitant hero has to save the world storyline. The writing is a bit rough at times, due to the lukewarm dialogue and the progression of the plot feeling a little disjointed at times. I suspect part of the plot’s choppy flow is related to the short length of the game. The game’s script would have benefited from a once over by a copy editor, as some of the grammar and spelling errors take away from the game’s polish.

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Gameplay

High Strangeness is really two takes on the same game, 8-bit and 16-bit. Although Barnyard Intelligence dubs their take 12-bit gaming, I feel this is a bit inaccurate as it would imply that they are hybridizing the gameplay. Instead, Boyd is able to switch between an 8-bit and 16-bit world at will. It is not a strictly graphical change as the game’s mechanics also change. In the 8-bit world, Boyd is only able use a single attack with his flashlight, while in the 16-bit world, he is able to string his attacks into a combo. The controls shift slightly to reflect the respective world, as Boyd can only sprint in the more modern 16-bit world.

I found myself spending a lot of time in the 16-bit world. Blame it on the fact I’m a child of the 90s or maybe I’m in a hurry all the time, but living without sprint is hard. Barnyard Intelligence uses some really great tricks to force players to swing back and forth between the two worlds. Environmental traps or secret paths can only be seen in 8-bit mode. The same goes with certain enemies, requiring players to dodge and weave invincible enemies while they duck between the two worlds.

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The weapons Boyd encounters are pretty well balanced. There is a good bit of variety between all the items. There is a slight exception, as I found the fully levelled CD weapon was way over powered. Once the player gets their grubby hands on it, it can generally be used to kite and kill nearly every enemy in the game without the use of any other item.

The controls has its ups and downs. Handling Boyd in 8-bit and 16-bit modes feels just like the NES and SNES. The game is definitely best played with a controller. Make sure you use the D-Pad for maximum nostalgia! The downside of the controls is that learning the hitbox range is a bit tough. There are times I felt that I successfully dodged out of the way but took damage and there were also times where I felt I should have made impact, but the enemy took no damage. With practice, I was able to get a hang of it, but I admittedly spent a lot of time using the level 3 CD item so I could do damage from a distance and avoid the hitbox issues all together.

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High Strangeness is a homage to titles like The Legend of Zelda. Barnyard Intelligence has done a great job paying tribute. High Strangeness would fit perfectly on a cartridge, with its pitch perfect recreation of the feel for these games. The puzzles make clever use of Boyd’s equipment and the combat is a trip down memory lane. The biggest problem with High Strangeness is its short length. The game can be beaten in three to six hours, depending on the speed of puzzle solving.

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Visuals

High Strangeness absolutely nails both the 8-bit and 16-bit look. Having the opportunity to view the game in both styles really drives home how much of a revolutionary leap the jump to 16-bit really was. There is a lot of attention to detail, as even the UI switches over. The cut scenes are given a modern spin with beautiful watercolour illustrations. The game is played in a very retro 4:3 aspect ratio. Players can select either a pixel perfect rendition of the game or a zoomed mode for those with high resolution screens. The excess space is covered up with a static image.

Audio

Era-appropriate music and sound effects are all present in High Strangeness. The sound effects are filled with the usual blips and bloops, while the music is all 8-bit chiptunes. The audio is enjoyable, though nothing particularly stands out.

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Overall

High Strangeness is a great game. It is a wonderful trip through nostalgic memories. The gameplay is solid and Barnyard Intelligence’s clever use of gameplay mechanics strikes the right balance with the 8-bit and 16-bit styles. The game could easily pass for a title of their respective eras. Although the story is easily forgettable and the game is rather short, I highly recommend High Strangeness to any retro geek or anyone looking to relive one of the most beloved eras in video gaming.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Tony Hawk’s Pro Skater 5 Set to Shred on Consoles

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Activision can be an odd duck sometimes. One minute they’re milking a franchise, and other times they are reviving one that was killed due to over-saturation. It is hard to tell what the big publisher will do next, and just as shocking as the news was for a new Guitar Hero was, we now have an announcement for Tony Hawk’s Pro Skater 5 for the PS4, Xbox One, and PC….and even the Xbox 360.

Tony and his gang need no introduction to gamers as the franchise became a mainstay for years, until RIDE and SHRED kind of blew up in the faces of everyone. Tony Hawk’s Pro Skater 5 looks to bring the hit series back home with the gameplay everyone remembers. Take a look at the official press release:

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Tony Hawk’s Pro Skater 5 rekindles the signature style of classic Pro Skater games in a brand-new set of levels with the same infamous focus on daring objectives, fine-tuned controls and high-score tricks – including manuals and reverts – for endless shredding. New items like power-ups and projectiles change up the core skating experience in a variety of fresh and entertaining ways. Tear up the pavement as one of today’s top pros, including Tony Hawk, Nyjah Huston, Riley Hawk, Aaron “Jaws” Homoki, Ishod Wair, Leticia Bufoni, Chris Cole, David Gonzalez, Andrew Reynolds, and Lizzie Armanto – or customise your own character.

Online multiplayer is where Tony Hawk’s Pro Skater 5 truly takes off, letting players drop in and out of online skate sessions with friends and challengers from around the world for the first time. Complete missions, unlock new content and level up online or offline, or go head-to-head on the fly against all takers in competitive matches. Players can also build their own imaginative skateparks to share with the community.

It sounds fine, and I am sure we will see more at E3. I can however smell a stinky season pass from a mile away, but hey, at least this announcement didn’t come with DLC straight out the gate (looking at you WB Games), so good on Acti for allowing the product to shine.

New Trailer for Batman: Arkham Knight Shows off Voicework

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We are getting very close to the release of Batman: Arkham Knight, and by very close, I mean we are at near final trailer level of promotion from WB Games, with the game just weeks from release. Today, Rocksteady released a new clip for the game, showing off the famous talent that were enlisted to voice the cast of characters within.

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Jonathan Banks (Breaking Bad, Better Call Saul) joins the cast as James Gordon, Ashley Greene (The Twilight Saga) as Barbara Gordon, John Noble (Sleepy Hollow, Fringe) as Scarecrow and Scott Porter (Friday Night Lights, Hart of Dixie) as Nightwing. Banks, Greene, Noble and Porter join an ensemble cast that includes fan-favorites Kevin Conroy, who returns as Batman; Tara Strong as Harley Quinn; Troy Baker as Two-Face and Nolan North as Penguin. Check out the clip below to see them all in action.

Geralt is a Badass in New Witcher 3 Trailer

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Just in case the “Monsters” trailer wasn’t enough for you two days ago, CD Projekt RED has an all new trailer for The Witcher 3: Wild Hunt today. In this trailer — entitled “Rage & Steel” — we get to see some of the cool combat moves Geralt will be bringing to the open-world action-RPG for which we all wait impatiently.

Check out the new trailer below:

I know it will be here in less than two weeks, but my mind and body are ready now.

On a less weird note, the trailer also shows some combat footage of Ciri, who was announced as the second playable character in The Witcher 3 last December. Considering those awesome teleportation powers in the trailer, Ciri’s play style will definitely change things up for those hoping to play both characters.

The Witcher 3: Wild Hunt is coming to Windows PC, Xbox One, and PlayStation 4 on May 19, 2015. Until then, it will just remain in my dreams.

The Hotline Miami Story Documents The Game’s Explosive Success

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Complex has released their documentary entitled The Hotline Miami Story. The film follows the game from its inception at Dennaton Games as Super Carnage to its explosive release as Hotline Miami. Complex were able to sit down with the developers Dennaton Games, the publishers at Devolver Digital, and other members in the gaming industry to talk about the indie darling.

Hotline Miami was Swedish indie developers Dennaton Games’ break out hit. The game was well received by both critics and buyers, raking in awards and moving over 130,000 copies within the first seven weeks of launch. Since then, the game has been ported to multiple platforms and starred in a crossover DLC with PayDay 2. In early 2015, the game received its first sequel, Hotline Miami 2: Wrong Number.

First Trailer for Battlefleet Gothic: Armada Released

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Developers Tindalos Interactive and publisher Focus Home Interactive released the very first video of their upcoming Warhammer 40,000 strategy game Battlefleet Gothic: Armada. The cinematic trailer gives players the first look at the Imperial Navy’s giant battle cruisers and the blood red space they will fly through. There’s no combat in this trailer, unfortunately, as it looks like that will be saved for the next video.

Battlefleet Gothic: Armada is a real time strategy game built on Unreal Engine 4. Players will be able to build a fleet of ships from the Imperial, Chaos, Eldar, and Orc factions. The ships range from the giant battle cruisers to small but agile frigates and everything in between. Then, players will be tested in epic ship to ship combat in the deepest corners of space. No word on the game’s release date, but more info will be announced come E3.