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Total War: Warhammer Interview with Simon Mann

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Total War is the newest entry into the Total War series by Creative Assembly. The installment deviates from previous titles by being set in the fantasy Warhammer setting rather than a historical one. As a fan of both the Total War series and the Warhammer IP, I was very interested in seeing what I could about this new game at E3. After watching through the demo presentation, I was given the opportunity to have a sit down with the Total War: Warhammer Battle Designer, Simon Mann, to talk about all things grim and greenskinned.


With the announcement trailer you guys indicated that you guys would have four factions with the Empire, the Vampire Counts, the Dwarves and Orks making an appearance. How do the different armies play on the battlefield? 

Yup, that’s correct… we call them the ‘greenskins’ though.

A bloodthirsty rose by any other name…

So basically one of the big things we wanted to do with this is that we’re concentrating on a small number of factions and trying to bring them as much depth as we can. Every faction in Warhammer is very different to play and that’s part of the joy of playing the tabletop game. You pick your faction and they have a playstyle you can go with and we’ve really tried to take the spirit of that and this isn’t just in battle but in campaign as well, but I’ll go on to that in a sec. So through the battle side, as you saw in the demo, you have the Empire who are the bastion of humanity, as it were, in the Old World so you’d see lots of units that would be more recognizable to Total War players. You have things like Halberdiers, spearmen, swordsman, heavy cavalry, ranged cavalry, rifles… but then you’ve got some slightly unfamiliar units as well such as the Luminark of Hysh, the steam tank, and then you have the leader, Karl Franz, on a gryphon called Deathclaw which is his own special mount which he has unlocked through the campaign. So you see that they play kind of like a more traditional human faction and they’re very balanced so you can do quite good things with them. You can build lines, you can back them up and build multiple rows. You can then have your cavalry doing flanking charges. They engage in a more traditional approach- like a hammer and anvil- so they play in that style.

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Then you look across and you’ve got the Greenskins. They’re nothing like anything you’ve ever seen in a Total War game with different sizes of units, different heights, different numbers so you go from tiny little goblins to the orc boyz and you go all the way up to big trolls, who vomit acid up on people, and then giants! These are their more end-game units and this quite a late battle in terms of campaign. The Greenskins really rely on their big tough units who really hit hard but their main thing is sheer mass. They’re about being attacked by a HOST of Greenskins and once again this comes back to the difference in gameplay when you compare the factions on a campaign level as the Greenskins have something called the “WAAAAGH!”. Basically; greenskins don’t like losing battles and they hate it so much that they don’t want to follow anyone who loses. So as playing through a campaign and if you have a warboss who keeps winning battles then orcs will start coming to them and you end up having this giant host called a “WAAAAGH!”. Basically he’ll be really powerful and just have so many troops at their beck and call that they can kind of steamroll across the map. But on the downside is that they also have something called ‘animosity’ which that as well as not liking losing they hate each other. Greenskins if they’re not fighting someone else they’ll fight themselves as they just have to be hitting things constantly. So as I said if you slow down or start losing, the animosity starts to kick in and then suddenly you’re losing those units.

Well that’s very Greenskin of them… And with that in mind: in the tabletop version, Greenskins can also suffer from animosity in the middle of battle with regiments picking fights with each other and themselves, will this also be the case here?

Since we’re very much a Total War game we’re trying to take the spirit of the tabletop and that spirit we’re going to spread that across both the campaign and the battlefield. So animosity for us we’ve really portrayed as a more campaign specific mechanic in the same way that the “WAAAAGH!” is a campaign specific mechanic as opposed to a battlefield one. I think we’ve really taken a nice thing and taken the spirit and tried to spread it across the whole game. With Warhammer there are a couple of examples but it doesn’t really do campaigns strictly as a core feature so we’ve been able to take the spirit of it rather than directly copying and pasting. So we ask ourselves how do we make this just like it would in the game but fit it into the Total War medium.

So you guys have shown us the demo featuring the Empire and the Greenskins in the battle of Blackfire Pass, but can you tell us anything about the Vampire Counts and the Dwarves?

So I would love to tell you all about them but unfortunately we’ll be doing a seperate reveal for them at a later point, but I can say that they will be just as varied. Think of the demo being more of a statement of intent where we’re saying: look we’ve got this human faction and then you see the greenskins who are like nothing you’ve seen before. With the Dwarves and the Vampire Counts you’re gonna get that same difference and there’s gonna be that much juxtaposition between all the different races on both the campaign map and the battle map. If you imagine what the Vampire Counts are like in the tabletop game then you’re kinda starting to see what we’re going for.

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Well I certainly look forward to hearing more about them. We know that there are four races (so far) slated to be in this title, Chaos was strongly suggested as having a presence in the game in the announcement trailer. Can you tell us a bit more about that?

I think you can’t make a Warhammer game without Chaos being involved somehow but once again we’re keeping things under wraps for now.

Dang, another locked door. You mentioned before that the Greenskins have the “WAAAAGH!” as a special resource. Will the Empire and the other races have similar unique mechanics when it comes to the campaign?

They’re all different. We’ve got lots of mechanics that Total War players will recognise certainly and they’ll be really familiar with things like diplomacy, politics, etc. They’re all going to be making comebacks in certain forms but different races have different levels of these. The Empire is very much a courtly- princely haven for intrigue with Karl Franz himself not being the first choice to be Emperor and not everyone is particularly happy that he’s landed the title. He has to deal with the internal politics and the struggle in the Empire. This is kind of where the Empire’s core comes from and they’re very much a more traditional style which is more in keeping with a Total War faction.

Whereas Greenskins of course, as I was saying, they don’t care about stuff like taxation. They are all about raiding cities, destroying their enemies and fighting battles. That’s how they keep themselves going and that’s how they progress and start to kind of expand their holdings as it were to become a larger faction. Whereas the Empire would be a lot more traditional where you’re building up your infrastructure and researching through your tech tree and then expanding outwards.

Also, this is the first game in a trilogy and we’re going to be expanding out with multiple expansions, DLCs, Free-LCs and all that coming along.

So the two other titles in this trilogy will be expansions?

Yup. So basically the idea is that they will be standalone so you can just buy one of the three but if you bring them together they kind of form up. The world and the things in it start expanding massively which is something we’ve never done before and is totally new for us.

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So where will the map be focused in the base game?

So, since we’re starting off with the four core factions, we’re going to start off with the Old World and that’s kind of the traditional core of the Warhammer world. So you’ll have the Vampires, the Dwarves, the Empire, and the Greenskins all fighting for dominance in that space. It’s kind of like a melting pot where everything begins and as the expansions start to come out, we’ll start to spread our wings, as it were, geographically and increase the map size.

So with the expansions and the base game, the map should become pretty huge?

Absolutely. These aren’t just seperate maps, they link together.

So how will diplomacy function between the races considering vast differences between them? Will certain races negotiate better with others like the Dwarves and the Empire? Can one reason with an orc?

Yeah, yeah! There’s going to be diplomacy between factions to a certain extent and we’re setting it up. The Empire and the Greenskins- they do talk, this isn’t something that’s totally not allowed… but they do hate each other. So if you really want to put in the quite punitive resources to broker a peace agreement between the Empire and the Greenskins but… Orcs are orcs man, they’ll be like “yeah we’ll take that money” and in a couple of turns they’ll be back for you.

So yeah, if you want to do, you can. We are at heart a Total War sandbox and we’re really trying to push that. So we don’t really want to cut options away from players and we want to add as many as we can and then add the flavour of the Warhammer lore to go along with that.

Well, I guess it’ll be interesting to see if I can talk my way out of an Greenskin invasion during a full-blown “WAAAAGH!”. You guys have stated that in addition to the named heroes like Karl Franz and Grimgor Ironhide that the player will be able to recruit minor heroes as well. I’m guessing these heroes aren’t going to be as powerful as the big guys-

Ooooh no. Karl Franz is pretty dominant on a gryphon…

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Well, putting the flying death mount in the corner for a moment, how would they rank up against them? How do they rank up against the rank-and-file trooper?

So you’ll have the traditional ability to see their unit stats and gauge them that way. That’s a given. These guys are your agents on the campaign. These heroes are doing missions for you on the campaign similar to the way you would have had spies and stuff in previous Total War games. So like wizards, the witchhunters, and the warrior priests are all your campaign undertakers basically. They’re not strictly a military unit and they can going off to perform their own things. They’re in an individual in themselves but when they’re attached to the army they come into battle and all of these characters have their own skill trees and it’s probably the most exhaustive skill tree that we’ve done to date.

So you’re getting a very light RPG feel to it so you’re expanding their skill trees to expand their campaign efficacy or you can go down the route of expanding their battle efficacy. So they can start out quite vulnerable in battle but through your choices of what skills to level up maybe they become not quite the best at all their campaign things but are really amazing in battle. And you can bring them and they will be able to have a greater effect with unlocked skills. This includes things like mounts and special attacks.

So I was able to spot a warrior priest of Sigmar and a Witch Hunter in the demo, and I’m guessing that these guys will be spreading the word of Sigmar and fighting back the corruption of Chaos, as Witch Hunters do, can you tell us a bit more about that?

They’ll be doing lots of different actions and will definitely be very different for each character type. We’ll be doing campaign reveals as we go and you’ll be able to see what they do. Each one of them has a very specific role in the campaign and every faction will have different numbers of these kinds of hero type units which they’ll be able to utilise. Like for example with the Greenskins who had two shamans shown in the demo. They’re heros on the campaign map and they bring lots of new abilities like the spells and stuff like that. Each one fulfils a very specific role in there and it’s another way we’ve been able to take the Warhammer lore set and actually bring it into the gameplay.

I think this is another thing as well where we’re kind of merging the line between campaign and battles a bit more. With things like the quest battles, this is something you take on the campaign map and you undertake a quest where you have to complete a number of missions. It’s another great way that we can let you know about Karl Franz’s history or Grimgor and his narrative. As you play through though, they always culminate in one of these major quest battles. In the demo, the battle is for Ghal Maraz, the warhammer, which is the whole game basically. So if he wins, Karl Franz will get this unique weapon which is just for him so it’s a way for us to tell stories but it’s also a way for us to merge campaign and battle. Blur the boundary between the two of them a bit more.

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Will others heroes also be able to acquire powerful weaponry and equipment?

Totally, when you’re fighting and winning battles you’ll start unlocking loot and magic items. Completing other objectives on the campaign map will give you items. These can be traded between your heroes and lords and given or equipped. You’ll very much be equipping your lords and heroes as well as upgrading their skill trees and that way you’ll be crafting your own character. But the interesting thing is of course that these characters are also vulnerable, they can die.

The named lords like Karl Franz and Grimgor are immortal characters, they simply get wounded and come back since we really think they’re core to what makes the world the world. The heroes that you recruit they’re totally perishable. So using your celestial wizard goes into a bit of a risk reward management. If you bring them into battle and they somehow die, you’ve lost a character which you’ve spent maybe fifty to sixty turns on the campaign map building up and expanding. But to balance this out they’re really powerful and you want to bring them in and use them.

So we keep coming back to the Celestial wizard, but are there going to be any other schools of magic present in the game?

Yup. We’re gonna have lots of spell lores, all of which come from the Warhammer universe so we’ll be bringing them in. Races will have multiple spell lores available to them and multiple spell casters that can cast in those spell lores. So it’s definitely something that we’re going to have.

Can you tell us about any of the other unique heroes which will be present in the game?

I think the game is set around the year 2025 so it’s just after Karl Franz has become Emperor. So you’ll be seeing characters from around that time period. Mannfred Von Carstein will be leading the Vampire Counts, Thorgrim Grudge Bearer will be leading the Dwarves and there will be more characters coming out as go.

Sweet. Thank you very much for your time.

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If you want to read more about Total War: Warhammer, feel free to have a look at my recount of their presentation here. You can also find a review of the recent installment in the Total War series here.

For more of our E3 coverage, click here.

Total War: Warhammer E3 Hands-off Impressions

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Outright I will say that I am a huge fan of both the Total War series and the Warhammer IP. For a long, fans like myself have dreamed of the two coming together in one glorious package. Earlier this year, such a dream was announced as becoming reality with Creative Assembly officially announcing that they were planning on releasing Total War: Warhammer. I was able to attend a hands-off demo at E3 and I spoke with one of the devs, which you can read about here, but for now we’ll focus on the demo…

The demo itself focused upon the battle of Blackfire Pass which itself is slated to be the culmination of a quest line for the Empire with a victory resulting in Karl Franz gaining access to Ghal Maraz (a powerful magic warhammer) as well as other “fat loots” as the developers described it. I imagine these questlines will run along a similar format to the mission system in Total War: Rome II but with a greater focus on narrative.

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In this particular instance, the Empire were forming up against a horde of monstrous Greenskins led by Grimgor Ironhide. The camera panned across the pass and we were given close-ups (for a Total War game) of the units assembled. The Greenskin forces were an eclectic mix of orks, goblins, giant wolves, giant spiders, and giant… giants.

The Empire side was composed was composed of far more traditional (for a Total War game) units of human infantry, spearmen, and handgunners. Alongside artillery and a steamtank, these units came together to form a line against the horde.

In short order the Greenskin horde came crashing into the Imperial line with Orks and other beasties barreling into the human regiments to send men flying. Overhead, Karl Franz and his gryphon were in a deadly aerial ballet with an Ork warboss atop a wyvern.

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It was at this point that the Empire pulled it trump card and flanked the Greenskin forces with outriders, knights, and demigryph knights. As these units broke cover and charged, a greenskin shaman cast a powerful spell called ‘Curse of the Bad Moon’ which effectively destroyed and routed the unit of outriders.

In the final stages of the demo, magic was let loose with spells flying left right and centre. A particular highlight for me in this magical exchange was a Greenskin shaman summoning Gork (or was it Mork?) to smash down on the Empire artillery and destroy the steamtank. The final closing spell was cast with a celestial wizard calling down a comet of Casandora onto the battlefield.

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The demonstration was certainly interesting and it serves as a good proof of concept that Creative Assembly is adapting the world of Warhammer Fantasy to the Total War formula. The spells and aerial units are new and interesting to see. It was disappointing not to be able to see any of the campaign and I am skeptical of any ‘gameplay footage’ I see which is this carefully choreographed… but I am still eager to hear more. Until then, colour me ‘interested’ in Total War: Warhammer.

For more of our E3 coverage, click here.

A COLLISION OF MANGA AND ANIME WORLDS DEBUTS IN THE WEST WITH BANDAI NAMCO ENTERTAINMENT’S J-STARS VICTORY VS+

A COLLISION OF MANGA AND ANIME WORLDS DEBUTS IN THE WEST WITH BANDAI NAMCO ENTERTAINMENT’S J-STARS VICTORY VS+

Celebrate 45 Years of Shonen Jump and 20 Years of V-Jump Magazine with an All-Star Blowout of Famous Manga and Anime Characters

Sydney, June 26th  – Leading digital entertainment company BANDAI NAMCO Entertainment Europe today announced that J-STARS Victory VS+ has launched in Europe, Middle-East, Africa and Australasia for the PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, and the PlayStation®Vita handheld entertainment system. The game features an eclectic mix of manga and anime characters from over 30 different Shonen Jump franchises including ONE PIECE, NARUTO SHIPPUDEN, BLEACH, DRAGON BALL Z, Fist of the North Star, Assassination Classroom, etc. J-STARS Victory VS+ is one of the most ambitious manga and anime focused fighting games to ever reach Western videogame fans.

Developed by Japanese videogame studio Spike Chunsoft, J-STARS Victory VS+ delivers an incredibly robust roster of characters to stage epic battles through a variety of manga and anime worlds. Players can choose to begin their J-STARS Victory VS+ adventure from a multitude of game modes including; J-Adventure Story mode where players battle in different manga and anime environments to determine who is the strongest character, 2-vs- 2 Team Battle mode that allows up to four players to form teams to battle for bragging rights, and an exclusive Arcade mode for Western audiences that will deliver quick classic arcade style one-on-one matches.

In the realm of anime and manga based videogames, J-STARS Victory VS+ is one of the most unique and ambitious undertakings ever. The fantasy of pitting so many anime characters from different worlds in one arena of battle has finally come true: the fates of the J-STARS Victory VS+ characters are now in the hands of Western anime and manga fans.” said Herve Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe

J-STARS Victory VS+ is available now in retail packaged form and digitally throughout Australia and New Zealand

Click here to watch the launch trailer on YouTube:  http://youtu.be/rJIlDD7QmII

If you would like a review copy of J-STARS Victory VS+  and have not received one, please respond to this email.

LEGO Batman: Beyond Gotham Launches on iOS, Coming Soon for Android

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LEGO Batman is making the jump to the small screen. LEGO Batman: Beyond Gotham is available now for iPhone, iPad, and iPod Touch. The game needs iOS 8 and above and will need at least an iPhone 4S or an iPad 2 to run. An Android release will be out soon, though Warner Bros. has yet to provide a solid release date.

LEGO Batman: Beyond Gotham has 45 missions based on LEGO Batman 3: Beyond Gotham. Popular characters from the DC Universe such as the Justice League and the Legion of Doom will be making appearances in the game. Extra characters can be earned in game or purchased as a separate in-app purchase.

The game is available now on iTunes App Store for $4.99 USD.

Indie Gala Friday Special #17 Now Available

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TGIF! Indie Gala and Capsule Computers is ending June with a bang, bundling 12 indie games for one low price. Those who pay more than $1.00 will snag:

BloodNet – A classic adventure from 1993 updating the classic Gothic vampire genre with gritty cyberpunk.

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Rex Nebular and the Cosmic Gender Bender – Another classic adventure from the early 90’s, Rex Nebular is a interstellar adventurer on a quest to return a vase to its owner.

The Defenders: The Second Wave – Bring up to three friends to survive against 50 waves of increasingly difficult enemies in this action platformer.

For a minimum purchase of $2.89, buyers will get:

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Treeker: The Lost Glasses – A first person adventure about a pair of legendary glasses in a forgotten island full of secrets.

Siralim – A rogue-lite RPG chock full of randomly generated dungeons and quests.

Woolfe – The Red Hood Diaries – Red Riding Hood is about to dish a can of whoop-ass as she looks to avenge the death of her parents.

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Hypt – You are a brand new form of anti-malware program that can go into a computer and turn the malware’s ability against itself.

Shadow Ops: Red Mercury – An FPS from 2004 that was one of the earliest implementations of the lean functionality.

Sirius Online – A space MMORPG currently in Early Access inspired by the likes of Freelancer.

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Gunship! – A retro flight sim that puts you into the cockpit of some of the finest helicopters in the middle of a not so Cold War between Russia and NATO.

Slave Zero – Gear up in a giant mecha and get ready to shoot your way through a giant 7 mile high city.

Global Ops: Commando Libya – Chase deadly terrorists and arms smugglers across the world before they can detonate a nuclear weapon.

For the first 24 hours of the sale, the entire bundle can be purchased for $2.89. After that, the price goes up, so grab your copy at Indie Gala now!

Persona 4: Dancing All Night Opening Video Released

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While fans of Persona in North America have to wait until sometime this fall to access an English version of Persona 4: Dancing All Night, gamers in Japan can head out to their local store and pick up a copy starting today. As such it should come as no surprise that Atlus release the opening video for Persona 4: Dancing All Night to commemorate the game’s Japanese launch.

The opening video can be found below and while we have heard the opening music before as it was previewed in the past with no animation, this is the first time that the company has shown the full video featuring all of the members of the Investigation Team performing.

Adult Visual Novel ‘Free Friends’ Now Available from MangaGamer

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Since MangaGamer has worked with plenty of different eroge devs in the past and are currently working with more than ever, the company has just now released their first PC game from developer Noesis. The eroge is called Free Friends and follows the story of Yui Kurahashi, an innocent girl born into a rich family and generally ignorant about the ways of the world. After getting into a fight with her family and running away from home, she is stuck wandering the neighborhood with nowhere to go.

A friend tricks her into using a website called “Free Friends” in order to find someone to help her, only for the true purpose of that website to become clear as soon as her “savior” extends a helping hand. Those who wish to purchase this adult visual novel can do so on MangaGamer’s website (18+ Only) for $24.95.

Disgaea 5: Alliance of Vengeance Release Date Set and Launch Bonuses Announced

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NIS America has announced that Disgaea 5: Alliance of Vengeance will be released on the PlayStation 4 in North America on October 6th and in Europe on October 9th.

The company also revealed that they will be selling a standard version of the game that is priced at $59.99 and will include a reversible cover, art book, collectible box, and OST at launch as well as a limited edition priced at $79.99 that comes with the game, a hardcover art book, the two-disc complete soundtrack, an Usalia figure, a tear resistant poster, and a collector’s box for everything. The limited edition is currently available for pre-order from NIS America’s online store.

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To go along with the release date announcement NIS America also released some new English screenshots for Disgaea 5: Alliance of Vengeance as well as a trailer for the title that gives us a brief sample of how each of the main heroes will sound like in English.

Amnesia: Memories Western Release Date Announced

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Earlier today Idea Factory International announced that they are planning on releasing Amnesia: Memories in on the PlayStation Vita and PC in North America on August 25th while gamers in Europe will be able to download the title when it is released on the PlayStation Network on August 26th. When released, this digital title will be compatible with the PlayStation TV if you wish to go that route.

In Amnesia: Memories players take on the role of a heroine whose life depends on hiding her recent loss of memory while you navigate complex relationships with five men, a few of which we have been introduced to already.

First Yakuza 5 Developer Interview Video Released

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We haven’t heard much about Yakuza 5 coming to the West after Sega and Sony announced that they were planning on bringing the title to North America and Europe sometime in 2015 but now seven months later Sega has appeared with a bit of promotional material for the title.

The company has released a video interview where Gio Corsio of the SCEA Third Party Production team speaks with the general director of the Yakuza series Toshihiro Nagoshi and Yakuza 5 producer Masayoshi Yokoyama to talk about the game’s theme and scope while also answering some questions from their Western fans. You can check out the video below and as for the game, currently Yakuza 5 is still scheduled for release sometime this year.