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Sadistic circus extravaganza, Penarium, heading to Xbox One, PS4 and PC

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Sadistic circus extravaganza, Penarium, heading to Xbox One, PS4 and PC

Wakefield, UK – 17th September 2015 – Games Industry veteran and independent games label Team17 and Netherlands based indie developer Self Made Miracle have announced that the fantastically sadistic circus extravaganza, Penarium, will be heading to Xbox One, PlayStation 4 and PC on the 22nd September.

Penarium is a frantic 2D arena arcade game where you take on the role of our quirky antihero; Willy. Willy is trapped in a crazy circus show where he needs to run, jump and avoid an array of killer death-traps while being cheered on by a sadistic crowd that’s out for blood; his blood.

Survive the ever ongoing armada of destruction for as long as you can and crown yourself champion of the Penarium!

 

Click to watch the trailer! Downloadable link to trailer in assets below 

 

Penarium features 30 single player Challenge missions, a crazy single player Arcade mode set across three levels and couch co-op Versus and Co-Operative multiplayer modes!

Penarium will be able to download for Xbox One, PlayStation 4 and PC on the 22nd September for just £6.99 / $9.99 / 8,99 €, with a free trial version also available to download.
About Penarium
Penarium. Developed by Self Made Miracle. © 2015. Published by Team17. Team17 are trademarks or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.

About Team17 Digital Ltd
Founded in 1990, Team17 Digital Limited is a leading independent developer and games label headquartered in West Yorkshire (UK). Team17 publishes games for PC, console, mobile and handheld devices and other digital platforms. Visit www.team17.com for more info.

About Self Made Miracle
Founded in 2013 Self Made Miracle is an independent publisher based in Utrecht, Netherlands. Visit http://selfmademiracle.nl for more info.

BECOME THE ULTIMATE AUGMENTED SUPER SOLDIER IN FIRST ASSAULT

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BECOME THE ULTIMATE AUGMENTED SUPER SOLDIER IN FIRST ASSAULT

Sign up now to join the battle in this new tactical FPS set in a Cyberpunk world based on the critically acclaimed Ghost in the Shell: Stand Alone Complex.

LOS ANGELES – Sept. 16, 2015 – Nexon America, Inc. today revealed details for Ghost in the Shell: Stand Alone Complex – First Assault Online (First Assault). In this tactical team-based shooter, players take on the role of an augmented soldier fighting terrorists on the streets of a future cyberpunk world. The online first-person shooter (FPS) game is being developed by Neople and will be available to PC gamers in 2016. Fans can sign up now for the chance to be part of the upcoming closed beta tests beginning Thursday, Oct. 1, 2015.

Licensed by Nexon from Kodansha Ltd. and Production I.G, Inc., First Assault is based on Shirow Masamune’s acclaimed manga the Ghost in the Shell, one of the core originators of the Cyberpunk genre. First Assault references the anime source material while advancing the dark near-future universe and bringing it to a frenetic but tactical first-person shooter game environment. As an elite, augmented soldier, players will advance and master their character with upgrades and unlocks as they succeed in combat. Each character has exclusive attributes that reflect features of the original franchise, such as Motoko Kusanagi’s ‘Therm-optic Camouflage’ cloaking technology or Saito’s ability to enhance his vision and highlight enemy soldiers.

Players will carry out battle strategies and formations as they choose from among eight initial characters. Adding a unique layer to the experience, each of these can be customized with specialized body augmentations, weapon attachments and enhanced abilities. First Assault also features “SkillSync,” which allows players to leverage shared cyber-abilities with nearby teammates in combat modes to augment and increase their skills.  By using SkillSync in smart and tactical ways, teammates can work together in devastating combinations in battle.

Nexon will host beta events to stress test the servers before the next phase of development. The initial challenge runs from Oct. 1-4, with the second challenge following shortly after. Players who join the beta at this stage will be able to register their name early as well as unlock an exclusive “First Assault” weapon skin

To learn more about the beta test dates and rewards, and to stay up-to-date on the latest news and announcement for First Assault, join the community today: http://firstassaultgame.com.

Licensors:
Kodansha Ltd.: http://www.kodansha.co.jp
Production I.G, Inc.: http://www.productionig.com

Developer: 
Neople: http://www.neople.co.kr/neople/en/

About Nexon America, Inc. http://www.nexon.net 
Nexon America, Inc. is a wholly-owned subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO) a worldwide leader in free-to-play online games. Based in Los Angeles, Nexon America was founded in 2005 to bring the best of online entertainment to the North American audience. The company’s growing library of titles includes fan-favorites MapleStory, the classic side-scrolling MMORPG; Vindictus, an action-packed combat MMO; and Dirty Bomb, Splash Damage’s multiplayer online first-person shooter, now in open beta on Steam. Upcoming titles from Nexon America include a first-person shooter based on the critically acclaimed “Ghost in the Shell: Stand Alone Complex” IP; LawBreakers, the first title from Cliff Bleszinski and Arjan Brussee’s studio Boss Key Productions; and unannounced titles from both United Front Games and Dallas Dickinson’s newly-founded QC Games.

Copyright © 2015 NEOPLE INC. & NEXON America Inc. All Rights Reserved.

Based on the manga “The Ghost in the Shell” by Shirow Masamune originally serialized in the Weekly Young Magazine published by KODANSHA LTD. ©Shirow Masamune・Production I.G/KODANSHA All Rights Reserved

Street Fighter V Adds Karin Kanzuki

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Today during Tokyo Game Show Capcom revealed that Karin Kanzuki, who first debuted as a playable fighter in Street Fighter Alpha 3, will be playable in Street Fighter V. This announcement of course comes with a reveal trailer that you can check out below.

Interestingly enough, Capcom has yet to confirm whether or not Sakura will be included in Street Fighter V but, as far as storylines are concerned, she is closely tied in with Karin so it will be interesting to see if we will see Sakura announced sometime in the future.

As for the game, Street Fighter V is currently slated for release in spring 2016 for the PlayStation 4 and PC.

Dark Souls III Western Release Slated for April 2016

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A couple of days ago Bandai Namco announced that Dark Souls III would be released in Japan on March 24th and as we expected, not long after the company announced today that fans of the series can expect Dark Souls III to be released on the Xbox One and PlayStation 4 in April 2016 in North America, South America, and Europe.

Bandai Namco has also released a handful of new screenshots for the game as well as a couple of new trailers for Tokyo Game Show, one of which is a gameplay trailer, for Dark Souls III and you can check them out below.

Cinematic Trailer

Gameplay Trailer

Final Fantasy Agito+ Cancelled

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At last year’s Tokyo Game Show Square Enix announced that they were working on Final Fantasy Agito+ for the PlayStation Vita and unfortunately since then the only news regarding the title has come in the form of various delays. Well today it was revealed during Tokyo Game Show 2015 that Final Fantasy Agito+ has officially been cancelled.

Square Enix would not state why the game that was originally set to be released in January has been cancelled, but this is at least at least the final nail in the coffin for anyone who may have been holding out hope for the game’s eventual release.

Star Ocean 5: Integrity and Faithlessness Gameplay Preview Videos Released

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With Tokyo Game Show currently under way in Japan a large number of Japanese websites have opted to post their videos showcasing a number of different ways that the preview demo for Square Enix‘s Star Ocean 5: Integrity and Faithlessness on the game floor can be played. You can check out all of the gameplay footage from the various outlets below as well as a number of screenshots.

Currently Star Ocean 5: Integrity and Faithlessness is set to be released in Japan on February 25th for the PlayStation 4 and PlayStation 3 while a Western release for the PlayStation 4 version will come out sometime in 2016.

4Gamer

Famitsu

Gamer.ne.jp

Game Watch

‘Sonic Boom: Fire & Ice’ Delayed Until 2016

SEGA announced this week that they have had to delay the release of Sonic Boom: Fire & Ice. The game was announced for the Nintendo 3DS a few months ago, and it now has a new release window of 2016. SEGA decided that the game required more time to be polished before release in order to provide players with a more enjoyable experience. They will announce an exact release date when they are able to.

Fire & Ice is being developed with the criticism of the original Sonic Boom games in mind. The Wii U game, Rise of Lyric, met with strong negative criticism, although the original 3DS game, Shattered Crystal, was not criticised as heavily.

Project X Zone 2 TGS Trailer Released; Western Release Date Announced

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Bandai Namco has released a new trailer for Project X Zone 2 just in time for Tokyo Game Show. The trailer, found below, shows that the game appears to play very similar to the original and also features most of the characters that have been revealed so far in action fighting against various enemies and utilizing their special moves.

Project X Zone 2 currently is set to be released in Japan on November 12th for the Nintendo 3DS and at the event the company also announced that the Monolith Soft produced strategy RPG would be released in North America on February 16, 2016 and in Europe on February 19, 2016.

LBX: Little Battlers eXperience Review

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LBX: Little Battlers eXperience
Developer:
Level-5
Publisher: Level-5
Platform: Nintendo 3DS
Release Date:  5/9/2015
Price: $59.95 (AU) – Available Here / $39.95 (US) – Available Here

Overview

LBX: Little Battlers eXperience is an upgraded 3DS port of an upgraded PSP game based off the Japanese anime Danball Senki, known outside of Japan as Little Battlers eXperience. Unbeknownst to myself and most likely many others, the franchise has actually been in existence for about four years and spawns several other handheld titles, however this 3DS title is the first to receive a full English localisation effort. In what is basically a mix between Pokemon, Beyblades and Transformers, LBX centers around tiny customisable robot fighting machines that battle it out in a children’s game that soon turns into a battle to save the world. Is the game as exciting as it sounds? Read on to find out.

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Story

Young Van Yamato is an ambitious teenager who, along with everyone else in this game, loves to play LBX. Initially he doesn’t even own one thanks to his strict mother, but through a strange series of events he is sort of given one and the real story starts from there as it turns out Van’s LBX is very sought after. The story will drag you in with its many mysteries and enjoyable lore and is enough to keep you engaged and provide enough motivation to reach the next story objective. While most of the characters are pretty standard anime cliches these archetypes are done well enough here and you won’t hate any of the main characters, some may even surprise you.

Unfortunately as far as game modes go story mode is all there is apart from local multiplayer which thankfully can support up to 6 players at once as long as all of them have their own game card. Games with large array customisable objects always lend themselves well to online multiplayer allowing the user to express their creativity so it’s very unfortunate that their is no online option to speak of here which would have been great for replay value. There is a New Game+ option to help in that regard though.

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Gameplay

LBX is a very typical action JRPG. 40% of your time in game will be spent running around the over world talking to people to advance the story, another 40% will be spent in LBX battles and another 20% spent tweaking and customising those LBX.

The over world is well detailed with lots of varied locations and just enough events to help spice up the rather tiresome task of walking from place to place. It’s filled with unique NPC’s to battle, shops to buy upgrades from, side quests to complete and ‘dungeon’ areas where random battles ensue during story sections. These random battles work like Pokemon in that you don’t actually see anything jump you with only a text prompt to tell you that you are ‘surrounded’, which in my opinion is sorely outdated. The upside of these battles is they allow you to gain more experience which increases your player level and level of the parts you have equipped to your LBX, as well as obtain more pieces for your LBX in the form of random drops. They also allow you to play more LBX battles, which are one of the strongest points of the game.

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LBX battles are short bursts of 3D arena action and are really the only time action applies to this action JRPG. At the beginning your battles will basically be button mashing the attack button with occasional guarding, however as you progress and unlock more weapon types, abilities and special attack routines the battle system really opens up to new possibilities. Learning when to attack, run, jump and defend is crucial as is managing your battery (which when fully drained won’t allow you to increase the chance meter), tension (stamina, basically) and chance (a gauge which allows you to use special attack routines) meters. The battle system is exciting, fast paced and it’s relatively simple to learn thanks to the great job the game does at easing you into the what can be overwhelming amount of components of battle.

There are different rule sets for matches and different match types such as 2v2 and 3v3 that offer even more variety in the battles. The team battles are perhaps the strongest in my opinion, as you are allowed to swap control of any of your parties LBX while in the match on the fly. The opponent and partner AI is adequately adept, with opponents offering a decent amount of challenge and your AI buddies being able to themselves well without much babysitting from yourself.

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As for how your LBX actually feels to control in battle, this will differ depending on your setup. Sometimes it can feel a bit clunky to control the LBX, with jumping most notably feeling a bit on the stiff side with a heavy landing lag, but for the most part it’s fluid and responsive. The speed boost function allows you to quickly close the gap between you and your opponent or flee from them and is fun to use. The single attack button which can be held or pressed is used in conjunction with the control pad to offer a variety of different combos for the different weapon types on offer. As your skill improves you will learn which ones work best and which combos can link into your special attack routines which are satisfying to pull off. Something I wasn’t too big a fan of is dodging other players’ special attacks. When a player uses a special attack it freezes you in place, giving you one of three options to jump, side step or guard. This is fine as there is normally a clear choice to make depending on the attack, however this system brings the action to a halt and makes me wonder why non-cinematic special attacks weren’t simply handled in real time. Another issue is using the D-pad to switch lock on targets, which is cumbersome when you need to keep your thumb on the circle pad to keep control of your LBX.

This variety in battles is what keeps the game getting stale, and the main source of this variety is in the fantastic LBX customisation system, with 130 different complete sets of armour and 4000+ individual pieces. Customization is great, offering the player to change the head, left arm, right arm, torso and legs of an LBX. You then equip a weapon from one of 8 weapon types to each hand, with the game offering you the ability to include two weapon setups for each hand that can be freely switched between during battle. Then you have an inner chip set to customise which can increase your meters, grant special abilities such as increased damage output when attacking with a certain weapon and affect how many special attack routines you can equip. All this freedom lets you create an LBX that suits your play style and how you want your LBX to look.

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Customizing greatly affects the way you will play the game in a heap of different way. Different weapon combinations give rise to new strategies and combos but may have setbacks in other ways. For example, dual wielding swords give you access to more combos, however will lower your defensive capabilities. Equipping guns will make you play a more long range game, forcing you to keep distance from your opponent. Equipping heavier parts will increase your defense but also leave your LBX’s speed rating low, making it harder to move around the arena. It’s your LBX and you’re free to play your way. Players will appreciate the ability to save up to 30 different load outs which you can easily switch between at any time.

Visuals

LBX sports two main visual styles. Animated cutscenes and the still character shots during talking cutscenes use a crisp traditional anime style. These scenes are animated really well and although there is a small loss in quality due to video compression, they still manage to look good. Then you have the main graphics which do their best to utilise the hardware capabilities of the 3DS.

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The 3D models and environments are well-detailed with what appears to be a slight cel-shading look applied to the characters and the LBX robots. The actual battle environments look a little more bland with a more plain 3D style, however considering the hardware they still look decent. I think applying a more stylistic graphical approach would have been beneficial but what we have now is decent enough. The LBX themselves have great style to them with many different looks to all the armour from knights to wolves to tanks and more. They are a joy to create and look at, making battling with them even more enjoyable.

A map of the world map on the bottom screen goes a long way to helping you never get lost and marks out useful information like NPC’s that can be battled, save points and n which direction to head to get to your current objective. For those that forgot why the 3DS is called so (I admit I haven’t touched the slider in a long time) LBX gives you a reason to put the 3D on. It really pops in LBX especially during battles, giving you a great sense of depth as to where your robot is placed in the 3D battle arena along with looking great.

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Audio

As with most Level-5 titles the music in this game is great, fitting the tone and pace at all times from cheerful over world to epic battle. The voice acting is also top notch, with everyone having a unique but fitting sound and delivering their lines well.

The audio for the battles is just as good, with all kinds of crazy and satisfying sound effects for the different weapons and special attack routines that can be pulled off. The announcer in battles also makes the whole thing feel like a massive sport, yelling battle start and the attack names whenever you start a special attack routine to give the game a cool, arcade feel. In a nice touch characters will also comment during battle depending on the situation, helping the player remember the robot is fighting in a tiny arena while its owner looks on from above.

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Overall

LBX features terrific customisation, an action packed (yet cumbersome at times) battle system and an engaging story mode. While local multiplayer doesn’t quite fill the void left by the omission of an online mode, the story mode and endgame is plentiful enough to keep you playing for hours on end. With decent visuals and great audio presentation for a handheld title, if you like typical JRPG’s, customisation or mechs then you should definitely give LBX: Little Battlers eXperience a go.

 

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Final Fantasy XV ‘Dawn 2.0’ TGS Trailer Released

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Early last month Squre Enix released the ‘Dawn’ trailer for Final Fantasy XV and now that Tokyo Game Show has rolled around the company has released another new minute and a half long trailer for the title that happens to be called ‘Dawn 2.0.’ This version of the trailer primarily stars Noctis and Luna and you can check it out below.

Also found below are a handful of new screenshots showing off chocobo riding, fishing, and a closer look at both Luna and Noctis. Currently Final Fantasy XV is set to be released on the PlayStation 4 and Xbox One in 2016.