With all the hype around Pokemon GO, one could easily forget the core games of the franchise are getting a brand new 7th generation installment in Pokemon Sun and Pokemon Moon. So to remind us (and probably because Pokemon GO has not been released there yet), The Pokemon Company Japan have dropped a brand new Sun and Moon trailer showcasing a few new and returning features.
There’s nothing super major here outside of the tease of the new trainer posing wristband gimmick which will no doubt have some sort of impact on Pokemon battles, but there is some cool stuff here fans will definitely be excited to see. We’ve highlight all the best bits for you below.
One trainer in the four way battle royale is shown to not be wearing a hat, which means for the first time in a Pokemon game the main character may not be forced to wear any type of headgear.
Eevee and Umbreon will be part of the Alola region Pokedex.
Riding Pokemon (at least a few specific Pokemon such as Tauros, Stoutland, Lapras and Sharpedo) will be making a return. It is not known if you can ride a Pokemon anywhere or only in specific regions like in Pokemon X & Y.
Dusk Balls, Premier Balls and Great Balls will be returning, most likely alongside other Poke Ball types.
You can groom your Pokemon similar to Pokemon Amie in past games. The trailer shows a trainer using a Porygon Hairdryer to groom a Pikachu.
The trainer can be seen performing several poses before the starter Pokemon Rowlet, Litten and Popplio perform a powerful attack with an elemental symbol popping up beneath them. This does seem to be a new battle mechanic but what it does is unknown.
The trailer also quickly shows off two new Pokemon that we covered in more detail earlier today. You can see them being traded for at around the 1:30 mark of the trailer which you can watch for yourself below. Pokemon Sun and Moon launch on November 18th exclusively on the Nintendo 3DS.
Razer announced that the Razer AbyssusGaming Mouse will be getting a major upgrade. Dubbed the Razer Abyssus v2, the new mouse features a brand new 5,000 DPI optical sensor and a updated ambidextrous body. The sides feature rubber sides to ensure a positive grip no matter what. The mouse is very simple in design with only an extra button underneath the mouse wheel for switching DPI settings.
The Razer Abyssus v2 has LED lighting on the mouse wheel and the Razer logo on the body. Although it is a budget mouse, the Abyssus v2 features three different backlighting colours: aquamarine, blue, and Razer’s distinctive green. The Razer Abyssus v2 is priced at $49.99 USD/$79.95 AUD and can be ordered now at the Razer Store.
There are many games that take a familiar gameplay style and add their own twist to things to try and help stand out from the rest of the pack. This include everything from shooters to RPGs and especially when it comes to strategy RPGs that often fall into very predictable formats. Grand Kingdom, the sequel to the unlocalized Grand Knights History, has now made its way to the West via NIS America and with it offering a new spin on the strategy RPG elements, is it worth your time?
Story
Grand Kingdom takes place one hundred years after the fall of the great Uldein Empire where the four nations, Landerth, Valkyr, Fiel, and Magion, that were established after the fall now fight one another for dominance. While these nations battle against one another they generally always employ mercenaries to fight the battles for them in an effort to secure their own forces. Players take control of a fresh band of mercenaries who, after proving to be a gifted force in a losing battle, are invited to take a test to join the largest organization of mercenaries in the land, simply called The Guild.
Unfortunately though players will find that they have complete control over who they wish to bring into combat and recruit to fight, they will find that their own role is minimalistic in the story of Grand Kingdom. Playing as a faceless character that they can eventually name that is usually referred to simply as “Boss” the main dialogue is handled by Flint, a soldier under your command, and Lillia, the daughter of the Guild’s leader who is assigned to your band to help with logistics and keeping everything moving smoothly.
The title begins with a simple story of simply fighting for whoever wishes to pay the most for your services but eventually begins to develop as The Guild serves as the main focus for driving the core storyline forward and eventually uncovering a plot that affects the entire land. This core storyline is unfortunately very generic and although players are given a rival with a genuinely enjoyable side-story to explore, most of what is on offer here is uninspired.
That being said, there is a lot on offer here as far as the story is concerned. You see while the main storyline for the guild does follow this path that challenges those trying to revive the once great empire, players will eventually be able to unlock the ability to explore individual storylines for each of the four warring nations and pledge their loyalty to them. This means that there is a lot of content here for players to dive into, though don’t expect anything complex.
Gameplay
Let’s just get this out of the way first, Grand Kingdom is a slow starting title. In fact the way that the game guides the player through practically every aspect of the game makes it such a slog that it is a struggle to make it past. Thankfully once you clear this tutorial/prologue players will find that they are opened up to a satisfying strategy RPG that actually requires some forethought to succeed meaning that while it might be annoying, keeping a close eye on all of the instructions that the game provides is worthwhile at the start.
When not at the hub where they can recruit forces, purchase equipment, and take care of various other basic functions players will be spending the majority of their time out in the field fighting enemies. The field map in Grand Kingdom is designed to be something of a board-game where the player’s unit and enemy units are similar to chess pieces that must be moved along paths. Players must move their piece one spot at a time and occasionally they can find items, treasure chests, fall into traps, or uncover hidden paths that allow them to skip past an area or sacrifice turns in an effort to take a shortcut. For almost every basic mission that isn’t simply exploration, players will be given a limited number of turns to complete an objective so whether to avoid fights and take a shortcut or simply powering through is a choice that appears fairly often.
This is especially true thanks to the fact that the diagonal camera angle of the board occasionally may result in the player moving in a direction they didn’t mean to. This touchy movement system combined with the fact that enemy units move whenever the player moves means that a wrong movement may end up placing you in combat when you could have otherwise avoided conflict.
Thanks to the seventeen classes available to the player over the course of the game, players can craft a squad that fits their play style perfectly or can change things up if a certain mission isn’t working out well for their initial set up as every class plays differently and has unique skills that may help in combat. Each of these classes can be broken down into four types, melee (where the most variety can be found), ranged, magic, and specialty units. These specialty units fit special niches such as being able to heal allies, place obstacles or platforms, and even bring a dominant force into combat at the cost of taking up the place of two units.
When you do enter combat players will find that they are placed in a battlefield featuring three lanes where friendly fire is a constant worry. Battle takes place in a turn-based fashion with the turn order being displayed at the bottom of the screen and each unit being able to move in real time when their turn arrives. Players will need to properly place their characters in an effort to ensure that they can maximize their damage output while also hoping to avoid blocking their other units. I say this because it is incredibly likely that you will end up hitting your own team mates when units close in on one another.
This is especially true with some classes that have skills that can target separate aisles that may accidentally strike one of your units or accidentally healing an enemy while also trying to heal your frontline solider with a health potion since some strike zones are poorly displayed. In fact some occasions might even call for striking your own team mate once to cause separation and then deal more damage to the enemy afterwards. The enemy is also affected by this and can attack their own units so this is something of a double edged sword that will keep players constantly keeping an eye on who will be acting next in an effort to take advantage of the battlefield layout and take out the enemy without damaging their own team.
Outside of the single player campaign Grand Kingdom also supports a satisfying multiplayer component by having the player join up with other players who have signed with the four warring nations. In this mode players can skirmish against teams that have been created by other players and vote on various ways they want the war to progress in a mode that is far more enjoyable than one might expect.
Visuals & Audio
Grand Kingdom features colorful and heavily detailed character portraits and a wide array of locations are also available to keep the battlefields and combat feeling fresh. The combat appears incredibly fluid in nature and players will eventually find that they can add various cosmetic items to their soldiers to give them a unique look.
NIS America has released this game with their own well-handled English dub and have also included the Japanese voice track for those who prefer that route. As far as the soundtrack is concerned, Grand Kingdom sports a satisfying array of tracks that fit well during battle sequences as well as a wide array of background music that plays while simply exploring the menus at the Guild base.
Overall
Grand Kingdom puts a bit of a different spin on the strategy RPG genre and turns out for the better because of it. The battle system is one of the best highlights of the title and understanding the complexities of combat while assembling a team selecting from a wide array of classes makes for a highly enjoyable gameplay experience built around a generic storyline.
Sekai Project has announced that, with partner Vifth Floor, that they are planning on releasing the military-themed action dating sim Just Deserts on Steam where it will be available for Windows PC, Mac, and Linux on Monday July 25th.
In Just Deserts players will step into the combat boots of a soldier who must defend Aquarine City, which has fallen under attack by a mysterious and violent race of aliens. Assigned to a troop of highly-skilled and dangerously captivating girls, players will set out to save humankind and maybe even capture the heart of their dream girl (or girls) in the process.
Sekai Project has provided a list of features as well as screenshots for Just Deserts and you can check those out below:
5 unique heroines with different personalities and interests
Full English voice acting for each heroine
3 in-game languages (English, Indonesian, and Japanese)
7 different endings, based on your status with each of the heroines
List of activities which can be done alone or together with your favorite heroine
Management system with energy, health, money, day/night time, and love status
Mini battles with the aliens
Hundreds of items to use as gifts, food, or aide in battle
Travel across the desert area and within the city
A beautiful soundtrack composed by Ecky from the Vesuvia Circle
Acquire is continuing with their series of character trailers for Akiba’s Beat and this time around they are introducing the young idol Riyu Momose while first character introduction video focused on the main protagonist, Asahi Tachibana. Riyu, known as Rippyon by her fans, is a fourteen year old idol that is based in Akihabara where she holds various mini concerts as well as meet-and-greets with her fans. Similar to the main character, she eventually encounters an “Eroded Delusion” that brings her into the fray.
Akiba’s Beat is currently set to be released in Japan sometime this fall for the PlayStation 4 and PS Vita and XSEED Games has already confirmed that they plan on releasing the title in North America sometime in winter 2016.
This week’s issue of Dengeki PlayStation has revealed that fans of Atelier Sophie will be seeing at least a couple of their favorite characters returning as full time characters in the next game in the series, Atelier Firis: The Alchemist of the Mysterious Journey. It has been revealed that Sophie Neunmuller, Plachta, and Oskar Behlmer (who has apparently slimmed down since the last game) will be returning in this second game in the “mysterious” series. Alongside these three returning characters a new character was also revealed by the name of Drossel Weissberg.
This woman is filled with curiousity and doesn’t mind the minor details despite being a playwright. She has high combat abilities thanks to instructions she has received from her father but suffers from extremely poor sense of direction. Currently Koei Tecmo is aiming to have Atelier Firis: The Alchemist of the Mysterious Journey released in Japan for the PlayStation 4 and PS Vita on September 29th.
Those hoping to play Gal Gun: Double Peace next week are going to have to wait a little bit longer as the game’s Western publisher, PQube, has announced that the game has been delayed two weeks in both Europe and North America. In an announcement the company stated that the July 19th and July 15th release dates for North America and Europe are now changed to August 2nd and July 29th respectively.
The company later went on to say that the reason for Gal Gun: Double Peace‘s delay is due to manufacturing issues that resulted in not enough retail copies being made in time, though for now you can check out the previously released English trailer for the upcoming PlayStation 4 and PS Vita shooter.
Bandai Namco is continuing with their series of character introduction videos for the thirteen idols that will be appearing in The Idolmaster: Platinum Stars. So far we have seen introduction trailers for Takane Shijou, Chihaya Kisaragi, Yayoi Takatsuki, Haruka Amami, Iori Minase, and one for the twins Ami and Mami Futami. This time around the company is focusing on arguably one of the most popular characters in the series, Miki Hoshii.
You can check out the highlight trailer for Miki above where a bit of dialogue and a bit of a performance for “edeN” is shown off and as for the game itself, The Idolmaster: Platinum Stars is currently set to be released in Japan on July 28th as a PlayStation 4 exclusive.
Idea Factory International has announced that they are aiming to release MeiQ: Labyrinth of Death digitally and physically for the PS Vita in North America on September 13th and in Europe on September 16th. As previously announced, this first-person dungeon crawling RPG will place players in charge of a party of up to three people at a time that battle against enemies using “Guardian” robots that can be heavily customized to take down your opponents.
To go along with this announcement the company has also released some new English screenshots for MeiQ: Labyrinth of Death as well as a two minute long trailer that shows off the gameplay and introduces the heroines in the game.
Those who have found the designs of the new Pokémon that will be appearing in Pokémon Sun & Moon will likely be able to add some more fuel to that fire with the latest two reveals. The latest issue of CoroCoro magazine, courtesy of Serebii, has revealed two new Pokémon that will be in the game with one being a normal/fighting type bear Pokémon that is currently called “Kiteruguma” and a ghost/fairy type called “Mimikkyu.”
According to the leaked details, Kiteruguma will possess the Fluffy and Klutz abilities and that the people of Aloha are scared of it and usually place warning signs up thanks to the fact that they are incredibly strong but like to hug their owners, resulting in them being a bit of a dangerous Pokémon to raise. As for Mimikkyu, it will possess the “Disguise” ability and its creepy Pikachu exterior is thanks ot it wearing a popular Pikachu themed item that was popular many years before in an attempt to try and be friendly with humans.
Obviously when Nintendo makes an official announcement for these two Pokémon they will likely be given a name change in the West but for now fans can still look forward to Pokémon Sun & Moon being released in North America on November 18th and in Europe on November 23rd.