Those who are eager to see what Spike Chunsoft have in store next for Danganronpa will soon have the chance to play the latest game, Danganronpa V3: Killing Harmony, in Japanese as the release date for the game on the PlayStation 4 and PS Vita happens to be tomorrow, January 12th. To celebrate the game’s launch the company has released a launch trailer, that you can check out below, where we are given a glimpse at many of the game’s new features as well as a look at the sixteen new characters that will be in the game.
Danganronpa V3: Killing Harmony has already been confirmed for Western release but no exact release date has been announced.
Earlier this week Microsoft made the unfortunate announcement that the company had cancelled all plans to release Scalebound on the PC and Xbox One and now Platinum Games and the game’s director, Hideki Kamiya, have shared some messages regarding the project ending.
Platinum Games’ message comes from President and CEO of the company Kenichi Sato stating the following:
We’re sorry to say that on January 9, 2017, Microsoft Studios announced the cancellation of Scalebound. We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were.
Going forward, we will strive to continue delivering high-quality games to you, starting with NieR:Automata in March, and including products like Granblue Fantasy Project Re:Link and Lost Order in the future.
We will keep working hard to meet your expectations and we look forward to your continued support!
As for Hideki Kamiya, he took to his Twitter to leave fans with his own serious comments about about Scalebound’s cancellation:
As you may have already heard, Scalebound has unfortunately been canceled. I'm very sorry to everyone who was looking forward to this game.
— 無職 神谷英樹 Unemployed Hideki Kamiya (@HidekiKamiya_X) January 11, 2017
Sorry to bring you such bad news at the start of the year. All I can do for you is to promise to keep delivering fun games.
— 無職 神谷英樹 Unemployed Hideki Kamiya (@HidekiKamiya_X) January 11, 2017
I'll work extra hard to never have to let you down like this again, so I hope you will keep watching over us in the future too.
— 無職 神谷英樹 Unemployed Hideki Kamiya (@HidekiKamiya_X) January 11, 2017
And…I took time off for my mental health? …Me!?
No way.
— 無職 神谷英樹 Unemployed Hideki Kamiya (@HidekiKamiya_X) January 11, 2017
I thought I would get lots of savage messages, but in reality I'm getting lots of warm messages. Thank you. (´;_;`)
— 無職 神谷英樹 Unemployed Hideki Kamiya (@HidekiKamiya_X) January 11, 2017
Seven Seas is continuing with their licensing spree by announcing three new acquisitions today that all happen to fall into the same category, at least as far as the focus goes. The three manga are all magical girl oriented and happen to be Ryuichi Yokoyama and Manmaru Kamitsuki’s Unmagical Girl with the first volume arriving on September 12th, Makoto Fukami and Seigo Tokiya’s Magical Girl Special Ops Asuka with the first volume arriving on November 28th, and Tetsuya Imai’s Alice & Zouroku whose first volume arrives on July 4th.
To go along with these announcements Seven Seas Entertainment has provided the below summaries for each manga:
Unmagical Girl
Pretty Angel Nirvana was everyone’s favorite magical girl, and her TV show was watched in every home. But when an office worker’s computer goes on the fritz, it brings the once fictional heroine Pretty Angel Nirvana out of the screen and into our world! Can this magical girl deal with the unmagical realities of everyday life? Find out what happens when a magical girl is asked to set aside her wand and stop fighting monsters to tackle grocery shopping and paying bills!
Magical Girl Special Ops Asuka
When the Earth is threatened by the sudden appearance of undead creatures, a group of young women blessed with powers from a mysterious source rose to defeat them. Now, after three years of apparent peace, the same malevolent creatures have resurfaced. Five magical girls are once again conscripted to war as the Magical Girl Special-Ops force, to defend mankind from an unholy nemesis.
Alice & Zouroku
A group of young girls possess a mysterious power known as “Alice’s Dream,” which gives them the ability to turn their thoughts into reality. Detained and experimented upon, these youths are locked away in secret until one of them manages to escape. Her name is Sana—a girl with the power to ignore the very laws of physics. When this willful powerhouse crosses paths with a stubborn old man named Zouroku, his carefully-ordered life will never be the same again!
I’ll be honest with you, the trailer for Monster Trucks was not the epitome of cinematic sizzle which I have seen. There wasn’t too much in it that really got me excited or made me feel that this film would have something I would have considered worth seeing. That being said, I tried to put aside my first impressions when I went in to see this film with as open a mind as possible. Who knows? Perhaps this film with a pun title about Monsters(in)trucks would actually turn out to be the next E.T.? Read on, dear reader…
Story
The film starts off with oil miners in North Dakota attempting to bore a new hole for an oil rig. Their efforts hit a snag when the shaft they’re digging pierces a body of subterranean water and the pressure damages the rig as well as forcing several creatures up the pipe and into the site where they wreak some havoc. Most of them are rounded up, save one, who escapes into the junkyard where the film’s protagonist, Tripp Coley (Lucas Till), finds them. After a brief interlude where Tripp attempts to get rid of them, the creature finds its way inside a truck where it turns out they can effectively function as a living motor for a vehicle. Both Tripp and the monster have to work together in order to rescue the captive monsters from the clutches of an evil oil corporation.
The biggest problem with a lot of children’s films in the modern film landscape is that writer’s too often dumb everything down, ostensibly to make things simpler for their audience. This, I would argue, is a big mistake. It’s one thing to have the characters, the action, and the narrative follow along a simple and clear path for a child to allow a developing mind to follow along and maintain their interest… BUT, it’s another thing entirely to completely remove all thematic concerns and ideas from a story. Unfortunately, this film falls into the latter with the writing being about as deep as a puddle. All semblance of any meaning which can be drawn beyond the film has been stripped away for mediocre action and comedy involving trucks and vehicles.
This effectively means that our protagonist character, Tripp Coley, is a complete cardboard cut-out of a character who makes decisions and pursues actions with little to no rhyme or reason. His rapport with the creature feels entirely forced and arbitrary with the relationship between protagonist human and monster largely being based on a really contrived set of circumstances. The monster itself is also very bland in terms of its personality and even now I could not tell you one distinctive thing about its relationship with Tripp or anyone else. They both end up being really boring, really unimpressive characters.
The story follows a similarly contrived plot points with the character of Tripp’s father (Frank Whaley). The character’s relation and presence makes no sense considering how little impact his story arc has to the plot or even the protagonist. He’s suddenly brought in as this possible narrative link between the film’s main antagonist and the protagonist but ultimately proves to be just as disappointing a character to the audience as he is a father to Tripp. Mostly absent with hope of something better but ultimately very disappointing.
There is a faint glimmer of a character depth between the oil company exec (Rob Lowe) and the geologist (Thomas Lennon) where the former makes reference to the latter’s loose adherence to ethical standards while working for the company. It’s delivered in a throwaway line which ultimately doesn’t get explored further throughout the film but, gosh, it gave me the hope of seeing something interesting happen on screen between the human personas. Alas, it was not to be as the film decides instead to double down on its boring protagonist and his boring relationship to an equally boring protagonist creature.
Visuals & Audio
Off the bat, I’m gonna say that the film’s animation isn’t absolutely terrible. The trailer features some less than stellar examples and they are certainly present in the film itself, but, by and large, I feel that the animators largely got things right more than wrong. The worst that happens when you see an actor attempt to interact with the creatures as you can clearly notice when they’re miming their actions.
The creature design wasn’t particularly inspired either with the monster largely remaining drab and muted in colour throughout the film. The only time, I felt, that the monster’s design became interesting was during moments when its body glowed with bioluminescence. Its body would light up with awesome glowing designs and you could see this awesome display of light which showcased a beauty which is both otherworldly enough to not set off an uncanny valley effect.
The film’s soundtrack was largely passable without leaving too much of an impression either way. The tracks perform their role of backing up the emotional swings of the film (as they try to be) but doesn’t leave much of an impression either way. The biggest thing I noticed is that the film attempts to score itself pretty much like every other children’s film and ends up sounding quite generic.
Overall
Overall, there’s really not that much good I can say about this film. It’s story is largely pointless and boring with little to no depth and even less character. The animation for the creature has some moments where it’s interesting, but occasionally finds its way into the uncanny valley where it sends us its holiday snaps. Its soundtrack is uninspired and largely forgettable but doesn’t stand out in a bad way either. The only audience which I feel would get something out of this film would be a sliver very young children who are passionate about trucks but not too young as to be frightened by the creature or too old to need anything more than footage of trucks driving over things to be entertained. I cannot recommend this film if you do not fall into this very specific demographic. Capsule Computers review guidelines can be found here.
Sentai Filmworks has continued their series of English voice actor reveals for the planned English dub of Amagi Brilliant Park and while we have already learned who will be voicing Princess Latifah and Seiya Kanie, this time around the company is closing out the three main characters by previewing the English voice actress, Molly Searcy for Isuzu Sento. The video, found below, gives us a sample of how Molly Searcy will sound as Isuzu Sento in various scenes.
The premium box version of the release will include the series on Blu-ray and DVD, Sticker Sheets, Iron Token, Mirror Button, Metal Pin Set + Card, Authenticity Card, Park Brochures, Map Poster, and a Collectors Box.
Jung-hyun Park, the first editor to have helped with the popular Attack on Titan manga series, has been arrested in suspicion of murdering his wife. Tokyo Metropolitan Police Department have charged him with homicide after the assistant editor-in-chief of Kodansha’s magazine continued to change his story about how he found his deceased wife.
According to NHK News, the husband called for emergency services on August 9th at 2:50AM to report that his wife “had collapsed” and claimed that she had “fell down the stairs.” He later changed his story to say that she “committed suicide by hanging herself by a handrail” only for an autopsy to reveal that the cause of death came from strangulation on Kanako’s neck. With no evidence showing any other possible suspects and the entire family home at the time, the police arrested Park though have issued a statement saying that he is “maintaining his innocence.”
Less than five months ago we saw the release of Hatsune Miku Project DIVA X in the West and now fans of the famous Vocaloid and her friends are going to get a massive dose of Miku once again at the start of the year. Originally released as an arcade game back in 2010, updated in 2013, and given various upgrades over the years, Hatsune Miku: Project DIVA Future Tone was eventually released on the PlayStation 4 and now that Sega has brought this entry to the West, is it worth picking up?
Gameplay
In many ways Hatsune Miku: Project DIVA Future Tone feels like something that sets a different tone for the Project DIVA games. Rather than implement a story of any kind or place various barriers in the way of the player, the first thing that is done when starting up the title is a tutorial that gives players the run down on the various input methods to the familiar tune of “Ievan Polkka“ before throwing them into the vast array of options that this title has to offer.
Now it is worth noting that Hatsune Miku: Project DIVA Future Tone is available in separate packs, with Colorful Tone and Future Sound being available for $29.99 a piece or together for $53.99 at a discounted bundle and it is fairly clear that unless you happen to dislike all of the songs in one of these packs, that picking up both versions is the way to go as you will find that over 220 songs are available to play right off the bat when both packs are purchased.
This may seem a bit overwhelming at first and believe me, it can be, but thanks to the ability to sort the songs alphabetically, by difficulty level, Vocaloid, and completion level you’ll easily be able to find which songs you want to tackle at any given time. Those who find specific songs they enjoy can easily favorite them with a tap of the touchpad making them easy to access at any given time. Now one thing that is a bit disappointing in this release is that while over 220 songs are offered in this game, unless you are extremely skilled or are fine using the “No Fail Mode” that prevents the player from losing, you will be quite challenged to play a number of these songs.
I say this because while over half of the songs are available all the way from the Easy difficulty level, the other songs are only available from Normal and a few are only available at the Hard level. This news may be disheartening to some since certain songs are not available on lower difficulties, which is an odd choice, but it is interesting to note though that every song can immediately be seen in music video mode if you choose to simply enjoy the performance or played using the aforementioned No Fail Mode.
If you do happen to be extremely skilled at the game, then you can add a little twist into the game by adding in various elements such as hiding notes, making them fly across the screen even faster than normal, or have them be surprise notes. There is even an Extreme difficulty level that isn’t accessible until songs are cleared on Hard so while things may be a bit unbalanced for newcomers, those looking for a real challenge can find it here in Hatsune Miku: Project DIVA Future Tone.
In fact, thanks to the controls of the game and the way that it has been adapted from an Arcade machine, this is one of the hardest games in the series so far. This is partially due to the fact that while there are fewer inputs to generally worry about, as the game generally uses only four of the face buttons at most, there are also a number of new note types to keep an eye out for. These include hold notes that can be held for bonus points, notes that must be input at the same time that generally are given a pop-up diagram of what to tap to avoid confusion, analog stick inputs, as well as swipes that make use of the touchpad. Touchpad notes tend to be fairly finicky to get the hang of as starting too soon can cause the whole note to be missed while ending a slide will give the player less points and possibly ruin a combo they would have otherwise been able to build up by timing their inputs correctly.
As you rack up points to complete songs, including sequences that allow the player to rack up large points and even trigger a stage effect, there are various levels of completion for each one with the player given points that can then be used to purchase costume modules, hairstyles, and a handful of accessories for the Vocaloids to wear. There are a massive number of costumes to unlock with points in this game and while many songs have unique costumes designed specifically for that song, which is shown as the recommended outfit in the shop when you enter it on a specific song, there are also various fan-favorite costumes that reference other Sega titles such as a Sonic costume, Valkyria Chronicles, and Space Channel 5.
Unfortunately outside of the base gameplay mode and the outfits that can be unlocked and accessories that can be worn, players will find that Hatsune Miku: Project DIVA Future Tone doesn’t really expand much beyond that. This is in part due to it being an arcade port so the only other options available to the user are to compile a list of songs they want to play in a playlist manner and allow them to play like music videos, which I actually have running while writing this review. Those who enjoyed the little slice-of-life interactions with their favorite Vocaloids may be a bit disappointed by the bare bones nature of the game outside of the performances but the clear focus spent on the rhythm gameplay will delight fans of the genre.
Visuals & Audio
As soon as players begin their first song they will recognize that Hatsune Miku: Project DIVA Future Tone is a big visual improvement over the core games that we have seen in the past. Thanks to their roots at the arcade, each of the character models are impressively handled and the music videos that they are set against are as flawless looking as ever. In fact, many stages you remember will look basically the same while the Vocaloid dancing or performing the song will stand out thanks to the redesigns and the massive amount of costumes that players haven an option to select from. Unfortunately unlike past entries, while the lyrics have been Romanized into English letters Sega has not provided English translation for the lyrics in this entry.
It is worth noting that while this game may not feature some of the most recent hit songs from creators; it does feature what many may call the greatest hits that the series has had to a certain point. Almost every popular Vocaloid song including some variants are included in this release and there are a wide number of genre to select from though players will need to listen to/perform some of these songs to find out how they sound for themselves as there is no sort option in this regard. With so many great songs to choose from, including some classic Sega tunes, and the outstanding looking videos they are set against that can be viewed at any time, players will be in for a real treat here.
Overall
Hatsune Miku: Project DIVA Future Tone may feel like it doesn’t have a whole lot of legs outside of its core gameplay thanks to the fact that it’s arcade roots leave it without any Vocaloid interactions or gift giving but there is really no need for that. Thanks to the fact that this title features a staggering number of songs to play and an exceptional presentation for every song, players will be more than happy with what is on display here, making it a must-have for fans of Hatsune Miku and Vocaloid music in general.
Koei Tecmo has released three new character introduction trailers for Musou Stars and this time around they are focusing on two familiar characters as well as one that is brand new for this game. The two characters that fans of Koei Tecmo’s series will recognize happen to be from the Warriors games with Zhao Yun being from Dynasty Warriors and Yukimura Sanada being from Samurai Warriors.
As for the brand new character, she is called Tamaki and you can check out her video as well as the other two below. Currently Musou Stars is set to be released for the PlayStation 4 and PS Vita in Japan on March 2nd.
Atlus is celebrating the 25th anniversary of the Shin Megami Tensei series with a couple of little creations. Not only have they launched a Shin Megami Tensei 25th anniversary project website but they have also revamped the Twitter account that has been used to promote the series.
The account began stating that they anniversary project has begun, that the special site has opened, and that fans of the series should look forward to more updates in the future. Whether this means something new to the series being announced, such as a new game or a re-release on new consoles, or possibly just material for fans of the long running series to enjoy, is yet to be seen.
Yesterday Seven Seas Entertainment announced a pair of manga license acquisitions and they are continuing on that role with another one that fans of a certain Vocaloid will be happy to hear about. The company has announced that they have acquired the license to Ontama’s Hatsune Miku Presents: Hachune Miku’s Everyday Vocaloid Paradise.
The first volume for the manga series, which will be released in full-color like the original release, will arrive on October 17th and for those who are unaware of the manga it is the first fan creation to be officially recognized by the Vocaloid world. Hachune Miku is the small and spirited spin-off character of the famous Hatsune Miku. Equally recognizable by her long pigtails and affiliation with leeks, Hachune Miku and her friends go on their own adventures.