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AWAKEN THE POWER OF MEMORY IN LOST SPHEAR AVAILABLE 23rd JANUARY 2018

AWAKEN THE POWER OF MEMORY IN LOST SPHEAR AVAILABLE 23rd JANUARY 2018

SYDNEY, 26TH July 2018Square Enix Ltd., today announced that, LOST SPHEAR®, the latest title from Tokyo RPG Factory™ will be digitally available on PlayStation®4 computer entertainment system, Nintendo Switch™ console, and STEAM® across Australia and New Zealand on 23rd January 2018.

LOST SPHEAR expands upon many of the beloved features from the studio’s debut title, I AM SETSUNA, and continues Tokyo RPG Factory’s dedication to blending the nostalgia of classic Japanese role-playing games with the latest technology for a new generation of gamers.

The game is available to pre-order now from the PlayStation® Store and STEAM. Those who pre-order on the PlayStation® Store will receive a “Memoirs of the Moon” dynamic PlayStation®4 theme, as well as two music tracks. Those who pre-order on STEAM will receive a custom LOST SPHEAR wallpaper, as well as two music tracks.

LOST SPHEAR will be available digitally from the PlayStation®Store, Nintendo eShop on Nintendo Switch, and STEAM® on 23rd January 2018. For more information on LOST SPHEAR, please visit: www.lostsphear.com

Tower of Time Preview

Tower of Time

DeveloperEvent Horizon
PublisherEvent Horizon
PlatformPC (Previewed)
Release Date: 14 July 2017
Price: $14.99 USD – Available Here

Honestly speaking, tactical RPGs were never my cup of tea. Despite that, I have the rule to occasionally get out of my comfort zone and try a different game every once in a while. It served me well so far and made me discover some amazing games in the process. Even though Tower of Time seemed like something I’d usually skip, I decided to go against that impression and ended up being pleasantly surprised.

In my previous article, I mentioned how the devs put some extra effort in graphics as well as level design, amongst other things. After playing Tower of Time during the weekend, I have to say that there are many other segments of the game showcasing the impressive quality being poured into it.

After a short tutorial, we find ourselves in the mystical world of Artara. Taking control of Kane and Maeve, we stumble upon a tower full of ancient knowledge (as well as enemies). Kane is your typical brawler type while Maeve is good with picking enemies off a distance, bow & arrow style. As we explore the depth of the tower, we will find new party members, skills and loads of various treasure. Seriously, despite having only 4 levels in the current stage, the game is filled with so much stuff to discover. Secret passages, optional quests and journals giving us more insight into the history of Artara. What’s interesting about the real-time combat in Tower of Time is that you will only gain some gold, upgrade crystals and equipment after every battle. When it comes to accessing skills and upgrade points, you will have to explore every nook and cranny for blueprints and weapon/armor forges. It is a pretty clever way to entice you more into exploring and eliminate the exp grinding, which is usually the mandatory part in other RPG games.

So far, Event Horizon team has put their money where their mouths are. The graphics are indeed good, so much that one character will stop and comment how beautiful certain waterfall is. Considering the game is still in early access, I can only expect even more improvements on that front. However, what I found particularly impressive is the voice acting during the opening sequence. Shame we only experience it on rare occasions, since whoever was in charge of it did a damn fine job.

We have a couple of difficulty levels available to us when starting the game, ranging from easy to epic. Think of that last one as ultra hard mode, since one wrong step during combat will usually end up in a complete party wipe. There is also a special story mode, that is a bit lighter on difficulty and enemies health/damage. Some combat challenge is still involved there, but the focus is more on following and enjoying the story without the combat giving us too much trouble.

One thing I would like to specifically compliment is outstanding controls. Usually, in these games, I tend to encounter broken waypoints from time to time. You know how sometimes you click on a specific spot to send a character there and (for reasons only known to them) they tend to get all confused, take the longer road or just get stuck in a loop. It is something I encountered in most of the top-down action RPGs. Well, Tower of Time seems to completely devoid of that. Even though it is something I expected, I haven’t encountered a single bug related to character movements and waypoints. It might not seem like a big thing, but considering how common it is in already finished games, I find it impressive how one that is currently in early access seems to be completely devoid of those.

If the current stage of Tower of Time serves as a glimpse of what the finished game will look like, it definitely needs to be on more people’s radars. You have a unique combat system and masterfully crafted environments with a mesmerizing atmosphere. Remember that given the current status of the game, all of that is subject to change – for the better.

Tower of Time is already a special game to me. You see, I have this silly rule when it comes to early access games. Even if I enjoy them in the current stage, I tend to jump into them from time to time, check on the current improvements and still wait for the full release. But then you have Tower of Time who has a crazy amount of content for only 4 levels in the game at the moment, vast areas to explore and an interesting combat system that never makes two battles in the gameplay the same. For the first time ever, I might actually break that rule and play it full time now. I can already say that the game deserves it.

‘Constructor’ Now Available on PlayStation 4 and Xbox One, Coming to Nintendo Switch This Fall

‘Constructor’ Now Available on PlayStation 4 and Xbox One, Coming to Nintendo Switch This Fall

Larkspur, Calif. – July 25th, 2017 – Deep Silver and System 3, the United Kingdom’s longest-operating video game publisher, today announced that Constructor, a modernization of the classic 1997 property tycoon simulator, is now available for $39.99 on PlayStation 4 computer entertainment system and Xbox One, the all-in-one entertainment system by Microsoft. Constructor has also obtained a permit to break land on the Nintendo Switch later this year in October.

Constructor empowers entrepreneurs to establish a successful city through any means necessary. Corruption, murder and sabotage are as viable in the race to build the next booming metropolis as efficient city planning. Devious builders should watch their backs, though; the same unruly band of Undesirables they’re able to hire to intimidate competition can also be used against them.

Featuring four-player online multiplayer, new characters and building types, additional mission modes and game objectives as well as updated visuals, Constructor is the perfect chance for aspiring tycoons to experience the cult British classic. An expansive demo is also available to try across PlayStation 4, PC and Xbox One. The US release of this game features additional content including full voice localization for American English. Players can enjoy their selection of classic British voices or their brand new American counterparts.

Constructor’s retail edition is available exclusively at GameStop:
PlayStation 4: http://www.gamestop.com/ps4/games/constructor-only-at-gamestop/149579
Xbox One: http://www.gamestop.com/xbox-one/games/constructor-only-at-gamestop/149574

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ABOUT SYSTEM 3
Formed in 1982 by Mark Cale, System 3 is recognised as one of the founding pioneers of the gaming industry and as a name synonymous with producing original genre defining gaming concepts year on year. From early 8-bit Commodore 64 and the Sinclair Spectrum machines, through the days of 16-bit Commodore Amiga and Atari ST formats right up to and beyond the phenomenal Sega, Nintendo, PlayStation and Xbox console boom, the company has brought a unique gaming style to new formats as and when they enter the market. System 3 stands proud as the last surviving British Independent Publisher from those grass roots years. System 3 produces games for the key hardware platforms including; Nintendo DS, Nintendo 3DS, PlayStation®4, Xbox One, and Windows®-based personal computers and smart phones. 2017 marks System 3′s 35th anniversary.

ABOUT DEEP SILVER
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of MAYHEM. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

 

BLUEHOLE AND ESL ANNOUNCE GAMESCOM PLAYERUNKNOWN’S BATTLEGROUNDS INVITATIONAL

BLUEHOLE AND ESL ANNOUNCE GAMESCOM PLAYERUNKNOWN’S BATTLEGROUNDS INVITATIONAL

Top Eighty Players and Influencers to Compete in First LAN Invitational

SEOUL, SOUTH KOREA AND COLOGNE, GERMANY – July 25, 2017 – Bluehole Inc., developer and publisher of PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG) and ESL, the world’s largest esports company, announced today they’re partnering up to bring the popular Battle Royale title to the world’s largest video games and gaming convention. The Gamescom PUBG Invitational Presented by Bluehole and ESL will take place at gamescom on August 23 – 26, 2017 in Cologne, Germany, and will feature eighty of the world’s best PUBG players and influencers competing at the game’s first LAN event.

“From very early on we knew that the success of PUBG was reliant on the passion of its community. We want to celebrate this by inviting eighty of the top players from around the world to compete in the first offline invitational,” said Chang Han Kim, VP and Executive Producer, Bluehole Inc. “It’s been incredibly rewarding to see how quickly our community has grown, and can’t wait to hear about everyone’s experience this summer.”

“We’re thrilled to see PUBG enhancing its already amazing in-game experience with a competitive LAN component at gamescom” said Ralf Reichert, CEO at ESL. “The game’s been a smash hit and its natural evolution into a competitive title has been incredibly exciting to watch. We’re looking forward to working with Bluehole on this, and many more events to come.”

The Gamescom PUBG Invitational will include Solo mode, Duo mode, Duo FPP (First Person Perspective) mode and Squad mode across the four-day event, where the best overall score from three games played will determine the winner.

Starting from August 3rdBluehole, Inc. is giving players the ability to purchase vanity items in PUBG with the proceeds to be used as prizing for winners at the Gamescom PUBG Invitational and for charities of Bluehole’s selection. The tournament prize pool will have a total value of $350,000 USD.

PUBG and ESL will be providing extensive coverage of all activities, including interactive coverage on social media through which communities can engage with the participating players. Select gamescom attendees will have the ability to enter the tournament on the spot, meet Bluehole dev team members, and play the latest build of PUBG. More details will be announced on all the gamescom-related PUBG activities in the coming weeks.

The event will be broadcasted every day at 4:00 pm (CEST) on the official PLAYERUNKNOWN’S BATTLEGROUNDS TwitchFacebookYouTubeMixer and Twitter channels.

ww.youtube.com/watch?v=Ku9MzKHcyII

PLAYERUNKNOWN’S BATTLEGROUNDS has sold more than six million copies in four months since its Early Access launch on March 23, 2017 with peak concurrent users, again surpassing the 422,000 mark with 422,618 simultaneous players at one time on Steam.

For more information on the Gamescom PUBG Invitational, please visit playbattlegrounds.com and follow ESL PUBG on Twitter and Facebook.

A last-man-standing shooter, PLAYERUNKNOWN’S BATTLEGROUNDS is the ultimate life and death fight, as it drops players on a realistic 8 x 8 km island with visuals that showcase Unreal Engine 4’s capabilities. Starting with nothing, gamers must fight to locate weapons, vehicles and supplies as they strive to be the lone survivor.

To learn more about PLAYERUNKNOWN’S BATTLEGROUNDS, please visit www.playbattlegrounds.com, ‘Like’ it on Facebook, and follow its development on Twitter @PUBATTLEGROUNDS for all the latest updates and news from the team.

PLAYERUNKNOWN’S BATTLEGROUNDS – Not Just a Game. This is Battle Royale.
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ABOUT BLUEHOLE
Founded in 2007 and based in Korea, Bluehole, Inc. is the developer of the popular action MMORPG, TERA, which has attracted over 25 million registered users worldwide. TERA is live in seven different territories including North America, Korea, Japan, Taiwan, Europe and Russia and has reached the #1 spot on Steam’s MMORPG charts. Having achieved high standards and worldwide recognition for its online roleplaying games, the studio has also expanded into the mobile gaming market. Bluehole’s first non-MMO title, PLAYERUNKNOWN’S BATTLEGROUNDS, has sold more than six million units since its Early Access launch on March 23, 2017. PLAYERUNKNOWN’S BATTELGROUNDS is fully developed and published by Bluehole worldwide. For more information, visit www.bluehole.net/en.

ABOUT ESL
ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint (www.eslgaming.com).

READY, SET, SMASH! SMASHBOX ARENA DEBUTS ON PLAYSTATION®VR

READY, SET, SMASH! SMASHBOX ARENA DEBUTS ON PLAYSTATION®VR
Competitive Multiplayer Shooter Brings High Octane Dodgeball Action to the PSVR

VANCOUVER, Canada – July 25, 2017 Archiact and BigBox VR are proud to announce that the hit competitive, virtual arena team shooter Smashbox Arena™ is available today in North America, Europe, Australia, New Zealand and Japan on PlayStation®VR.

Designed from the ground up for VR, and following great success on HTC Vive™ and Oculus Rift, Smashbox Arena is a high-octane hybrid of fast action dodgeball and the arcade-style mayhem of insane physics-driven power-ups.  Dive for cover, dodge, deflect and volley enemy shots in stylish 360 degree environments. Retaliate with wicked power-up combos and perfectly-calculated teleports. Take out opponents in single player mode or by teaming up with humorous characters, friends or players from around the world in crushing 3 vs 3 team match-ups.

“A team deathmatch-style, extreme dodgeball game gets as competitive, and high-spirited as you’d imagine” said Eric Hine, executive producer at Archiact “Smashbox Arena shows how designing a VR game around competitive team play makes for an over-the-top entertaining experience with a surprisingly high skill ceiling and great re-playability.  We’re thrilled to have partnered with the talented BigBox VR team to bring all this fun to PlayStation VR fans.”

Smashbox Arena is available to purchase today for $29.99 USD on the PlayStation™Storehttps://store.playstation.com/#!/en-us/games/smashbox-arena/cid=UP1264-CUSA08139_00-4152434849414354

About Archiact
Archiact is a premium virtual and augmented reality studio headquartered in Vancouver, Canada with an additional office located in Shanghai, China. Archiact specializes in virtual reality game development, publishing, and custom business solutions. As the host of CVR, North America’s first consumer-facing VR/AR/MR conference and expo, Archiact actively powers the growth of the virtual reality industry for both businesses and customers alike. Founded in 2013, Archiact is now one of the world’s largest dedicated immersive reality studios. https://www.archiactvr.com

About BigBox VR
Founded in 2016, Smashbox Arena is BigBox VR’s first release, exclusively developing and publishing multiplayer VR titles. The team capitalizes on a deep game design talent pool with experience leading, building and launching wildly successful titles from Sony, Playdom/Disney, and Valve. https://bigboxvr.com

‘AGENTS OF MAYHEM’ AFTER HOURS COLLECTION REVEALS AGENTS’ HOBBIES

‘AGENTS OF MAYHEM’ AFTER HOURS COLLECTION REVEALS AGENTS’ HOBBIES

See the Agents like Never Before through Exclusive DeviantArt Portraits

Larkspur, Calif. – July 25th, 2017 – Deep Silver today announced a partnership with the world’s largest online art community, DeviantArt, which will give gaming and art fans a window into the private world of the Agents of Mayhem.

Deep Silver has commissioned 12 popular artists from DeviantArt to create candid portraits of each of the Agents enjoying their time away from saving Seoul in the battle with Dr. Babylon and LEGION.   These stunning re-imaginings of each Agent of MAYHEM will be released on an exclusive DeviantArt hub for the next 24 days.  On alternate days, fans will get the opportunity to take a closer look at each of the deviant artists.

Each artist has captured the essence of the Agents’ private lives; some relax by honing their skills, while others have more unexpected pastimes.

The artists will be revealing their work on the following dates:

July 25th:              syncmax
July 26th:               GUWEIZ
July 28th:               Ciaparo-Sans
July 30th:              elsevilla
August 1st:           larienne
August 3rd:           TamberElla
August 5th:           CGlas
August 7th:          NanFe
August 9th:          Valentina-Remenar
August 11th:        Table-Taffy-Studios
August 13th:        GENZOMAN
August 15th:        MartaNael

The collection’s debut is viewable today at deviantart.com/agentsofmayhem.

Agents of Mayhem is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems releasing on August 15th in USA / August 18th in all other territories. For more information and to get the latest updates on the game, follow us on Twitter at @aomthegame or on Facebook at Facebook.com/aomthegame or visit aomthegame.com.

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ABOUT AGENTS OF MAYHEM

Agents of MAYHEM is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems. Fun, funny and full of high-action moments and laugh-out-loud scenarios, in Agents of MAYHEM, you run a no-holds barred operation against the shadowy super-villain organization, LEGION, fighting to take back the world after the horrors of Devil’s Night

Explore the futuristic city of Seoul with a team of three interchangeable agents, each with their own distinct look, sense of humour, weapons, and skillset, with only one aim: to destroy LEGION, its operatives and their vile plans to take over the world.

ABOUT DEVIANTART

DeviantArt was created to entertain, inspire, and empower the artist and art lover in all of us. Founded in August 2000, DeviantArt is home to over 42 million registered members worldwide and features an extensive platform used to exhibit, promote, and discover works and other members within a peer community. As the largest aggregator of creative talent on the Internet, fuelled by tens of thousands of daily submissions and reaching over 45 million monthly unique visitors, DeviantArt is one of the world’s largest websites enabling participation in the arts at a scale never imagined in the traditional art world.

ABOUT DEEP SILVER

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Dep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of MAYHEM. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Parkour Platformer ‘Super Cloudbuilt’ Now Available on PlayStation 4, PC via Steam

Parkour Platformer ‘Super Cloudbuilt’ Now Available on PlayStation 4, PC via Steam

Fast-Paced Platformer to Clear the Jump to Xbox One on July 28th

Teesside, England – July 25th, 2017 – Coilworks and Double Eleven are thrilled to announce today that Super Cloudbuilt, the parkour platformer with an enthralling sense of speed and gorgeous crosshatch visuals, is now available on PlayStation 4 and PC via Steam ahead of its launch on Xbox One on July 28th. Super Cloudbuilt is $19.99, though fans will receive a 10 percent discount if they pick it up during launch week.

In Super Cloudbuilt, players leap through routes of platforms scattered above an abyss, sharpening their reflexes as they dash across walls, rocket up ledges and blast through hazards blocking their way. Stages are built to encourage exploration and choice through shortcuts or alternate routes; going for a jump that seems unfeasible might be the best way to top a level’s leaderboard.

Players guide Demi, a young soldier who wakes up outside of her body in the ruins of a building within a mysterious world. Demi’s story is revealed through touching voice acting as she clears each section of the campaign, exploring and discovering more about her new surroundings.

Super Cloudbuilt includes a total of 177 challenges throughout its Story, Ranked and Rush modes, offering ample opportunities for players to master their techniques and shave seconds off their best leaderboard times. Whether players focus on Demi’s fate or earning the fastest clear record for every level, Super Cloudbuilt offers an incredible amount of content for platforming and action fans alike.

For more information on Super Cloudbuilt, follow @doubleelevenltd on Twitter or check out www.double11.com.

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ABOUT COILWORKS
Coilworks is a small indie developer, based in Sweden. In 2011, after graduating university, Coilworks was formed with the intention of creating new play experiences for core gamers, with a focus on challenging and engaging gameplay. They released their first title, Cloudbuilt, to Steam in 2014.

ABOUT DOUBLE ELEVEN
Double Eleven is a UK-based indie publisher and developer of interactive digital entertainment. Some of Double Eleven’s most popular titles include the PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and having recently released their critically acclaimed edition of the Prison Architect for Xbox One and PlayStation 4.

Fate/EXTELLA available today on Windows PC via Steam!

Fate/EXTELLA available today on Windows PC via Steam!

Steam Version launching today with 10% launch-week discount!

Tunbridge Wells, Kent — July 25th, 2017 — Marvelous Europe today announced that Fate/EXTELLA, the high-octane action title set within the much-beloved Fate universe, is coming digitally today for Windows PC via Steam!

Following a successful launch on the Nintendo Switch last week as well as the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system earlier this year, the Windows PC version of Fate/EXTELLA is available today via Steam for $49.99, €49.99, and £39.99 at the normal store update time of 10am PST, 1pm EST and 6pm BST. To celebrate, there will be a one-week 10% off launch sale for the base game and an offering of 20% off all of the Windows PC version DLC from July 25th through to July 31st.

About Fate/EXTELLA
Developed by Marvelous Inc. and expanding upon the extensive Fate universe with an original story from acclaimed series writer Kinoko Nasu (of Fate/stay night fame), Fate/EXTELLA features a diverse cast of 16 playable “Servants” – ancient warriors of legend and imagination, always at the beck and call of their Masters – who survived the Holy Grail War that took place on the Moon. In a future watched over by the all-powerful lunar supercomputer, “Moon Cell Automaton,” these champions now battle for dominance over this digital realm, known as “SE.RA.PH.” This story takes place after the events described in Fate/EXTRA, and depicts the world as it appears following that previous Holy Grail War.

Players will experience the story of Fate/EXTELLA from the independent perspectives of the three factions wrestling for control over SE.RA.PH. and face off against foes from a variety of Fate productions in fast-paced combat, including characters from Fate/EXTRA, Fate/stay night, Fate/Zero, Fate/Apocrypha and Fate/Grand Order. A new form change battle mechanic called Moon Crux debuts in this entry to match its series-first gameplay style, transforming the player-controlled Servants and granting them considerable powers that allow them to devastate enemies and take formidable challenges head-on. All versions of the game contain the original Japanese voices and English text, with the Nintendo Switch and Windows PC versions additionally featuring game text in Japanese, Chinese (Traditional), and Korean.

This title has been rated PEGI 12, USK 12 and ACB M for the Nintendo Switch™ platform.

About Marvelous Europe
Founded in April 2012, Marvelous Europe is the European based publishing operation of Marvelous Inc., overseeing operations for all European territories as well as South Africa, Australia, New Zealand and the Middle East. Marvelous Europe has been responsible for publishing games across various platforms, including mobile, handheld, consoles and PC. Marvelous Europe is a 100% wholly-owned subsidiary of Tokyo-based Marvelous Inc., a publicly-traded company listed on the Tokyo Stock Exchange.

GWENT gamescom tournament announced

GWENT gamescom tournament announced

CD PROJEKT RED, creators of The Witcher series of games, invite gamers to gamescom 2017 in Cologne, Germany. The studio will be showcasing its latest title, GWENT: The Witcher Card Game, with an official tournament taking place during the show.

The gamescom tournament will be a 2-day event starting August 25th, with the final match set for August 26th. It will be held at the GWENT booth in the Entertainment Area (hall 8, stand B021), where all throughout gamescom the studio will be presenting new content coming to the game.

Signups for the tournament and more information are both available here.

A total of 8 players will compete for a piece of the $25,000 prize pool. 7 will be the top players among those who signed up to participate in the tournament, determined by their ranking on August 1st, 4PM CEST. The 8th player will be decided the winner of an additional Wild Card Qualifiers event held on August 24th, prior to the main event, at the GWENT booth. The tournament is part of a larger esports plan for GWENT to be revealed during the show.

More information about GWENT is available on playgwent.com.

About GWENT: The Witcher Card Game
In GWENT: The Witcher Card Game, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities and use clever tricks to deceive their opponents.

About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes videogames for personal computers and video game consoles. The Studio’s flagship franchise, games from The Witcher series, has sold over 25 million copies worldwide. Its newest release – The Witcher 3: Wild Hunt – debuted in 2015 for the PC, PlayStation 4 and Xbox One, and has since received over 800 awards and accolades, including 250 Game of the Year awards. Along with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the Warsaw Stock Exchange listed (ISIN: PLOPTTC00011) CD PROJEKT Group.

Fable Fortune has flown the coop and is out now on Xbox One and PC

Fable Fortune has flown the coop and is out now on Xbox One and PC

ALBION, 25th June 2017 – Co-developers Flaming Fowl Studios and Mediatonic are dead chuffed to announce today that Fable Fortune is out now on Xbox One and Windows 10 Game Preview (https://www.microsoft.com/en-gb/store/p/fable-fortune-game-preview/9mswwjwrf4wc?rtc=1), and on Steam Early Access (http://store.steampowered.com/app/469830/Fable_Fortune/) for $14.99.

Fable Fortune takes pioneering card game mechanics and combines it with Fable’s most cherished moments. Choose from one of six Heroes each sporting diverse powers and cards, and set forth to crush your opponents under a hobbe-nailed boot in either classic PVP mode, or the fully integrated Co-op mode. Discover how the iconic Alignment mechanic can be used to shift heroes towards a good or evil path during play; transforming their powers, altering their card effects, and turning the tide of battle in one chicken-kicking hand.

“Fable Fortune has been real labour of love for the studio. We’ve built several card games and are huge fans of the genre. Our core goal with the design of Fable Fortune has been to create a game based around choice and consequence, with a deep level of strategy,” said Founder of Mediatonic, Paul Croft. “We’re entering Early Access / Game Preview because we’re keen to grow and evolve the game with the community’s input. We’re aiming to become one of the best games in the genre.”

Fable Fortune is a project that has been dealt a few bad hands, however having picked up the torch from Lionhead, Flaming Fowl and Mediatonic have worked closely to keep the magic of Fable alive with this fast-paced and fun collectable card game.

Featuring timeless heroes, despicable villains, armies of bemused (and conveniently expendable) peasants, and some good old fashioned, family-friendly necromancy, Fable fans will not be disappointed.

“It’s fantastic to hear players say they have “returned to Albion” when they play,” said Craig Oman, CEO of Flaming Fowl Studios. “Everything from the environments to the music to the characters, it just feels like home to us. This may not be an RPG but we feel like we have succeeded in making a true Fable game and we are really excited to see where we can take this during Early access and beyond.”

Fans can gain early access to Fable Fortune by picking up the Founder’s pack for £9.99 / $14.99 / 14,99€. Containing over $40 worth of in-game items including 20 packs of cards to open, the exclusive Flaming Fowl Trophy Card and the very rare (You might even say ‘Fabled’) Giant Egg card. There are plans to continue developing Fable Fortune for many years to come and to make it Free to Play later in 2017.

Purchasing the Founder’s Pack is the best way fans can support this development whilst also gaining some amazing rewards and the undying gratitude of the developers.

For more information about Fable Fortune visit  http://www.fable-fortune.com.

You buy the Fable Fortune Founder’s Pack now at:

Xbox.com: https://www.microsoft.com/en-gb/store/p/fable-fortune-game-preview/9mswwjwrf4wc?rtc=1

Steam: http://store.steampowered.com/app/469830/Fable_Fortune/

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