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Monster of the Week: An RPG of Frights and Fights

When I was younger, I enjoyed sitting down each week like the nerd I am waiting for the newest Supernatural episode. It was always enjoyable and refreshing seeing the Winchesters fighting a different monster or cosmic entity week to week.

Of course, there was still an overarching plot usually involving the destruction of a powerful demon. This demon usually had ties to the monsters that showed up throughout a season, whether it was personal or they had summoned the monsters to protect themselves/kill the Winchesters.

I bring this up not only because it is an interesting trope that I enjoy and shows up in many other shows such as Buffy, Agents of Shield, X-files, Doctor Who, and even the American Sherlock series Elementary, but also because it is the title of an amazing Tabletop RPG.

Monster of the Week RPG uses the “Powered by the Apocalypse” system. This system uses only 2 six-sided die to determine whether events are successful. This system was utilised by other games such as Worlds in Peril, Apocalypse World, and MASHED.

The game consists of the players, known as “The Hunters”, and the Game Master, known as “The Keeper”. There are 12 hunter classes to choose from, each with a small but unique set of abilities. These classes are: The Chosen, The Crooked, The Expert, The Divine, The Flake, The Initiate, The Monstrous, The Mundane, The Professional, The Spell-slinger, The Spooky, and The Wronged. Each of these classes define a cliché present in Monster of the Week fiction; The Long-gunman from X-files, Castiel from Supernatural, John Watson from Sherlock etc.

These Hunters have abilities called “Moves”. There are moves all classes share: Charm, Cool, Tough, Sharp, and Weird. Charm is for convincing people and sometimes monsters. Cool allows you to act under pressure when being attacked or help someone out. Sharp helps with investigation. Tough helps you with protecting people or fighting. Finally, Weird is for magic use. Classes also have ones unique to them, which I will not go into detail to as there are around 7 for each class.

Each of these abilities ranges from -2 to +3, which denotes proficiency or lack thereof in a skill. A Spell-slinger will always have a higher weird than a Professional, while the professional will always have a higher tough than a Spell-slinger.

The Keeper has a unique roll from other RPG systems. They don’t roll at all.

This system encourages pre-planning and improvisation during play. The Keeper writes out what would happen if The Hunters hadn’t arrived in town, and The Hunters respond to the situations The Keeper presents. A Keepers most powerful move is the phrase “Something bad is happening”, which means that somewhere in the game world, something is going down that The Hunters should find and stop. This is usually the Monster or its minions enacting their plans.

There is always a sense of dread and terror in the air anytime The Keeper says this phrase, and it is always a good laugh to see the players scramble around looking for abilities to help with the situation, or making rolls to try to find out what’s happening.

All-in-all, this is an interesting system that is available for free from Evil Hat Productions. I encourage everyone to give it a try. There’s so much content in this game that, and you can support the creator, Michael Sands, by buying a PDF with more information and everything collated for only $12 from HERE. It’s definitely worth it if you and your friends enjoy monsters, anxiety, and using magic to try and solve all your problems, to the frustration of The Keeper.

GOOD SHEPHERD ENTERTAINMENT AND VILE MONARCH RELEASE OH…SIR!! THE INSULT SIMULATOR AND OH…SIR! THE HOLLYWOOD ROAST ON NINTENDO SWITCH™

GOOD SHEPHERD ENTERTAINMENT AND VILE MONARCH RELEASE OH…SIR!! THE INSULT SIMULATOR AND OH…SIR! THE HOLLYWOOD ROAST ON NINTENDO SWITCH™

AMSTERDAM Jan. 18, 2018 – Good Shepherd Entertainment and independent developer Vile Monarch have launched their verbal jousting games Oh…Sir!! The Insult Simulator and Oh…Sir! The Hollywood Roast on Nintendo Switch™. Oh…Sir!! The Insult Simulator and Oh…Sir! The Hollywood Roast are now available via the Nintendo eShop for $1.99 and $2.99, respectively.

The original competitive roasting game, Oh…Sir!! The Insult Simulator’s comically contentious battle system lets players create quick-witted combos of disrespective dialogue to hurl at adversaries in one-on-one arguments. The game’s crude, quarrelsome characters possess their own unique voices, ticks and jabs with which to verbally decimate opponents.

Inspired by the heroes of the silver screen, Oh…Sir! The Hollywood Roast takes the torment to Tinseltown with a new cast of focus group-tested characters and features, as well as twice the vindictive vocabulary of its predecessor. An expanded career mode delivers new situations inspired by classic movie icons, while a revamped scoring system and new charged comeback mechanic make battles more dynamic than ever.

Both games have been rebuilt to take full advantage of the Nintendo Switch’s unique capabilities, as they allow players to verbally fight one another on a single system, each using a single Joy-Con controller in the game’s Versus Mode.

Oh…Sir!! The Insult Simulator is rated T (Teen) and Oh…Sir! The Hollywood Roast is rated E (Everyone) by the ESRB. For more information, follow Good Shepherd Entertainment and Vile Monarch on Twitter @GoodShepherdEnt and @VileMonarch.

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

About Vile Monarch

Vile Monarch is a hard rock game studio created by two twisted minds: Kacper Kwiatkowski and Grzegorz Mazur, who catapulted from 11 bit studios, where they had worked together on This War of Mine. Soon after he was born, the Monarch started using his exceptionally skillful minions to start making engaging video games for various platforms full of surprising, novel ideas. And, what’s worse, he forced them to have fun while working! All of it to – you wouldn’t guess – conquer the world!  Vile Monarch lives in his castle in Warsaw, Poland. He likes rock music, beer and Mad Max: Fury Road.

Flight Sim World® Enters Next Phase of Development

Flight Sim World® Enters Next Phase of Development

Dynamic weather dated for release in February update

CHATHAM, Kent Jan. 18, 2018  Flight Sim World®, developed by simulation specialists Dovetail Games, has entered its second phase of development. This phase sees the sim released from Steam Early Access as the development team moves towards making bigger, less frequent updates.

https://youtu.be/gKhqB8jQmXo

“We have some really exciting updates planned,” said executive producer Stephen Hood. “We are working on weather and world improvements, IFR, and the introduction of sleeker, faster aircraft, from business jets right through to the all-important airliners, all delivered with the key features that support them. The feedback our community has given during early access has absolutely steered the program for what we bring to Flight Sim World next.”

The Phase 2 content schedule includes:

  • A variety of aircraft, including airliners
  • IFR and ATC upgrades
  • World improvements
  • Dynamic and live weather

“We are confident that our players will feel the benefit of us focusing on their feature requests now that Flight Sim World’s foundations are in place,” said Rob O’Farrell, SVP of Development. “Larger updates will really allow us to deliver high-priority community features and aircraft this year.”

Since its initial launch in May 2017, 15 updates have been released for Flight Sim World, including the addition of Steam workshop functionality, passenger models, the ability to start all aircraft from a cold and dark state, advanced weather featuring trueSKY technology, lighting and rendering updates, and countless fixes and performance improvements.

The first major Phase 2 update will release on Thursday, Feb. 1, and will feature dynamic weather.

Flight Sim World is available to purchase from Steam or the Dovetail Store for $39.99.

About Dovetail Games

Dovetail Games was launched in 2013. Previously trading as RailSimulator.com Ltd, the business launched in 2009 initially producing and marketing Train Simulator. Today, Dovetail Games is responsible for developing train, flight and fishing simulation games for PC and consoles. http://www.dovetailgames.com.

Bigben Announces Retail Release For Snow Moto Racing Freedom on Nintendo Switch™ in North America This February

Bigben Announces Retail Release For Snow Moto Racing Freedom on Nintendo Switch™ in North America This February

LESQUIN, FranceJan. 18, 2018 – Video game publisher Bigben has revealed it will launch the arcade sports game Snow Moto Racing Freedom on Nintendo Switch™ in North America this February. Developed by Zordix, the title will be available as a physical product at major retailers, as well as digitally via the Nintendo eShop, for $39.99.

Snow Moto Racing Freedom lets players experience downhill snowmobile racing at blinding speeds across seven competitive game modes, including Championship, Snocross, Freestyle, Spring, Time Trial and Leisure. Go for gold in 24 championships across 40 snow-heavy tracks in the Sprint League, Snocross and Freedom League divisions. Play alone, with up to eight players online, or with up to four players in local multiplayer, either split-screen or with each player using their own Switch devices in handheld mode.

Customize your driver and master 12 sleek snowmobiles, each with their own unique designs and power for the situation at hand, while performing a variety of gravity-defying stunts and flips on the slopes.

Snow Moto Racing Freedom is rated E (Everyone) by the ESRB. For more information, visit https://snowmoto.us.

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About Bigben

Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognized for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in. http://www.bigben.eu

Genital Jousting Pulls Out of Early Access

Genital Jousting Pulls Out of Early Access

– Full Release Comes with Story Mode –

CAPETOWN – Independent developer Free Lives (Broforce, GORN) and Devolver Digital have pulled the world’s premier schlong ‘em up Genital Jousting out of Early Access and thrust the updated game onto Steam as a full release and announced the first-ever Genital Jousting Espurts World Championships, airing tonight. Genital Jousting 1.0 includes a brand-new story mode, featuring dynamic voiceover narration, which follows the trials and tribulations of a dick named John as he looks for love in a world that simply doesn’t love him back [http://store.steampowered.com/app/469820/].

Since its entry into Early Access late last year, Genital Jousting has satisfied more than 300,000 players and become one of the top online sex party videogames of the past decade. Free Lives and Devolver Digital are celebrating this milestone achievement with the release of a limited edition physical item and the announcement of Genital Jousting’s foray into the competitive world of electronic sports (esports).

The Official Genital Jousting Squeezable Plush™ from ESC Toy is available now for $30 and comes with several alluring features, including a custom ‘spurt’ sound chip, a fashionable sundress, and a shockingly long Steam code for Genital Jousting [http://merch.devolverdigital.com/].

The game’s launch also ushers in a new era in esports, as the first ever Genital Jousting Espurts World Championships will be broadcast live on Genital Jousting’s Steam page. Starting tonight, Jan. 18 at 5:00 PM ET, Devolver Digital and Free Lives will come together with some of the greatest Genital Jousting players in the world to put on an arousing display of skills not seen in any other competitive game. The broadcast will include competitive battles, story mode demonstrations, and free stuff, because that’s what really gets the views [http://store.steampowered.com/app/469820].

“Genital Jousting’s story mode is the greatest narrative ever created for the medium of video games,” noted Devolver Digital CFO Fork Parker. “This is the Citizen Kane of penis video games.”

Genital Jousting is available now on Steam at an engorged price of $6.99 to account for all the hot new throbbing content. For more information and to become part of the conversation follow @Free_Lives on Twitter and visit GenitalJousting.com on the internet.

FAIRYTALE PLATFORMER CANDLEMAN: THE COMPLETE JOURNEY SHINES ON STEAM ON JAN. 31

FAIRYTALE PLATFORMER CANDLEMAN: THE COMPLETE JOURNEY SHINES ON STEAM ON JAN. 31

BEIJING Jan. 18, 2018Candleman: The Complete Journey, the 3D platformer published by Zodiac Interactive and developed by Spotlightor Interactive, will arrive on Windows PC via Steam on Jan. 31 for $14.99. This new edition of the game, which first launched to critical praise on Xbox One in 2017, includes the previously released “Lost Light” DLC, a new time challenge mode, enhanced performance and framerate optimizations, and 4K resolution support.

“The game’s positive reception from press and players overwhelmed us for the whole year after its debut on Xbox One,” said Gao Ming, creator of Candleman. “We are extremely proud to see the game we created at Ludum Dare 27 be recognized by so many, and we’re incredibly excited to bring this journey to PC players later this month.”

Candleman: The Complete Journey is a stunning fairytale adventure featuring challenging platforming gameplay that cleverly blends light and shadow. As a little candle who can burn for only 10 seconds, players must venture through unsettling darkness and overcome a wide range of enchanted yet dangerous environments in search of a mysterious light in the distance.

For more information, visit the game’s Steam page, and follow the game on Facebook and @CandlemanGame on Twitter.

About Zodiac Interactive

Experts in global software publishing and boasting a wealth of industry knowledge. Based in Beijing, the team is using their experience to bring quality foreign games to the booming Chinese market, while also identifying and enabling exciting up-and-coming Chinese developers to reach their potential in the West.

About Spotlightor Interactive

Founded in 2009 by Gao Ming and Ma Xiaoyu, Spotlightor is an indie game studio based in Beijing, dedicated to creating innovative games which provide unique experiences through immersive interactive design.

The Fall Part 2: Unbound to Launch on all Platforms February 13th

The Fall Part 2: Unbound to Launch on all Platforms February 13th
Release Date Trailer Highlights New Playable Character: The Companion

January 16th, 2018 – Vancouver, Canada – Independent developer Over The Moon today announced that its highly anticipated sequel, The Fall Part 2: Unbound, launches February 13th on PlayStation®4, Xbox One™, Nintendo Switch™, PC, Mac and Linux. The Fall Part 2: Unbound is the sequel to the award-winning original game – The Fall – and the second chapter in a planned trilogy.

The Fall Part 2: Unbound is a hybrid of haunting metroidvania exploration merged with brain teasing point-and-click adventure puzzles and a healthy dose of chilling hard sci-fi. This sequel picks up right where its predecessor left off as we follow the exploits of A.R.I.D., a rogue AI who’s rewritten its protocol to follow one rule: “save myself”. The new parameters of A.R.I.D.’s programming have allowed her the ability to possess new hosts including a posh, reality-divorced Butler, a sexy service Companion and a mysterious combat drone, known as “One”.

To commemorate this release date announcement, Over the Moon has unveiled a launch trailer that highlights the new playable Companion character as A.R.I.D.’s morally questionable protocol causes her hosts to struggle with issues of subservience, survival, and existential crisis.

“With The Fall Part 2: Unbound, our goal is to give players a deeper level of gameplay and story integration than they have ever seen,” said John Warner, CEO of Over The Moon. “Our newest trailer highlights a strange and unsettling section of the game, during which players possess a robot designed to pleasure humans, only twist and manipulate her into hurting others to obtain their goal. We want this game to shock you, excite you, make you laugh, thematically challenge you and put you in situations you have never been in before. It’s our highest goal that video games can change people for the better, and The Fall part 2: Unbound is as rich with interesting ideas as it is fun to play.”

About Over The Moon
Over The Moon was founded in 2013, to create games with rich, compelling worlds that blend gameplay and narrative, to push our understanding of video games as a medium. This was made possible when, in October of 2013, Industry veteran John Warner completed a successful Kickstarter campaign for Over The Moon’s first game, The Fall, which reached 224% of its funding goal. The Fall released on PC, Mac, Linux, PlayStation 4, Wii U and Xbox One to critical acclaim, winning Best Story 2014 from Giant Bomb.

 

UBISOFT ANNOUNCES THE FIRST TOM CLANCY’S RAINBOW SIX® ANZ CUP FOR 2018

UBISOFT ANNOUNCES THE FIRST TOM CLANCY’S RAINBOW SIX® ANZ CUP FOR 2018 

SYDNEY, AUSTRALIA — January 18, 2018 — Ubisoft® has announced the first Tom Clancy’s Rainbow Six® ANZ Cup for 2018 will commence Wednesday 29th January. 16 Teams from Australia and New Zealand will compete in a Best-Of-3 Round Robin PC tournament up until Finals Day on Sunday 4th March, with the Top 4 teams sharing in a prize pool of $10,000 AUD.

The ANZ Cup will be played on PC with 8 Pro League teams making up half the roster and the remaining 8 slots being filled by the best up-and-coming teams playing in the current Rainbow Six Go4, an online community tournament. The ANZ Cup will be divided into two groups with each team playing all opposing teams in their group once. Rounds will be played on Wednesday and Thursday nights from 7PM to 11PM AEDT, with select matches to be livestreamed on Ubisoft Australia’s YouTube channel, twitch.tv/r6_anz and facebook.com/Rainbow6ANZ/.

Console players can register for their respective Community Cups on Xbox One and PS4.

For more information about Tom Clancy’s Rainbow Six ANZ Cup, please visit play.eslgaming.com/rainbowsix. For more information about Tom Clancy’s Rainbow Six Siege, please visit rainbow6.com.

About Tom Clancy’s Rainbow Six Siege

Inspired by real-world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016–17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoftgroup.com.

©2017 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

OVERWATCH LEAGUE™ OPENING WEEK DRAWS MORE THAN 10 MILLION VIEWERS

OVERWATCH LEAGUE™ OPENING WEEK DRAWS MORE THAN 10 MILLION VIEWERS

Newly announced Twitch distribution deal drives an average audience per minute of 408,000 for the opening day broadcast

SYDNEY, Australia — 18 January, 2018 — The Overwatch League roared to life last week at the Blizzard Arena Los Angeles, with four days of intense competition between all 12 teams of the world’s first major global city-based professional esports league.

Buoyed by a newly announced two-year deal with Twitch, the Overwatch League’s exclusive worldwide[1] third-party digital broadcast partner, opening day drew an impressive average audience per minute of 408,000, and 280,000 for the week. More than 10 million viewers tuned in over the four-day period via Twitch, MLG, and Chinese streaming partners ZhanQi TV, NetEase CC, and Panda TV—not to mention the countless additional viewers at watch parties worldwide. On Twitch and MLG alone, the peak concurrent online audience of 437,000 hit during the highly anticipated day-one matchup between Dallas Fuel and Seoul Dynasty. In addition, tickets to Blizzard Arena Los Angeles were sold out for the entirety of opening week.

“We’re thrilled by the overwhelming response to the Overwatch League’s opening week of play,” said Pete Vlastelica, president and CEO of Major League Gaming (MLG). “But this is only the beginning. With more than 35 million Overwatch® players, the Overwatch League has the potential to become one of the most-watched leagues—of any kind—in the world.”

“Since we announced Overwatch League at BlizzCon 2016, we’ve been eagerly awaiting the day when the global competitive Overwatch community could come together under one banner,” said Nate Nanzer, Overwatch League commissioner. “Opening week was that coming-out party—for the fans, both in-person at Blizzard Arena Los Angeles and tuned in by the millions all over the world, and for the players, whose love for the game came through crystal clear.”

“We had high expectations for the inaugural broadcast of the Overwatch League on Twitch, given our platform’s passionate fanbase for Overwatch,” said Kevin Lin, COO of Twitch. “They really put on an amazing show and fans showed up en masse to support and celebrate Overwatch. Based on the response from the community, Overwatch League is off to a great start and we look forward to watching how the season progresses. This league demonstrates the power and potential of esports, and we’re thrilled to continue expanding our partnership with Blizzard.”

Viewers can tune in to catch all the action on Twitch, www.mlg.com, the MLG app (on iOS and Android), www.overwatchleague.com, and the Overwatch League app, which launched last week for iOS and Android. Blizzard gamers also can get easy access to the Overwatch League via a new Overwatch League tab in the Blizzard Battle.net desktop app.

The first season of the Overwatch League runs until June, with playoffs and finals scheduled for July. For the inaugural season, all regular-season games will take place at Blizzard Arena Los Angeles, a state-of-the-art live-event venue in Burbank, California, custom-renovated for Blizzard Entertainment esports events. Fans can purchase tickets to attend matches, which will be played each Thursday, Friday, Saturday, and Sunday AEDT/NZDT. A full schedule and information about ticket sales can be found at www.overwatchleague.com.

About the Overwatch League

The Overwatch League is the first major global professional esports league with city-based teams across Asia, Europe, and North America. Overwatch® was created by globally acclaimed publisher Blizzard Entertainment (a division of Activision Blizzard—Nasdaq: ATVI), whose iconic franchises have helped lay the foundations and push the boundaries of professional esports over the last 15 years. The latest addition to Blizzard’s stable of twenty-one #1 games,[2] Overwatch was built from the ground up for online competition, with memorable characters and fast-paced action designed for the most engaging gameplay and spectator experiences. To learn more about the Overwatch League, visit www.overwatchleague.com.

For images and additional information please visit: https://blizzard.gamespress.com/en-AU/Esports-Overwatch#?tab=photos

LEGENDARY DEVELOPERS REVEAL NEW LOOK AT THE LONG-AWAITED FANTASY RPG UNDERWORLD ASCENDANT

LEGENDARY DEVELOPERS REVEAL NEW LOOK AT THE LONG-AWAITED FANTASY RPG UNDERWORLD ASCENDANT

Return to the Iconic Stygian Abyss with Industry Icons Paul Neurath and Warren Spector

Sydney, Australia – Jan. 18, 2018 – In a behind-closed-doors presentation at PAX South, game industry legend Paul Neurath (Ultima Underworld, Thief) discussed the inspiration and history behind the upcoming highly-anticipated Underworld Ascendant from OtherSide Entertainment. A new video produced for PAX South featuring exclusive gameplay footage also takes a deep dive into the heritage of the studio and the deeply experienced team creating Underworld Ascendant:

Published by 505 Games, Underworld Ascendant will return players to the Stygian Abyss, a breathtaking fantasy realm rife with danger and full of intrigue. The world boasts an environment that will react dynamically to player choices.

In Underworld Ascendant, OtherSide Entertainment is innovating upon the player-authored gameplay of the original series in bold new ways to bring the ‘immersive sim’ genre forward in this action-RPG designed to reward creativity.

Underworld Ascendant, made with Unity, will be published on Steam for PC in the second half of 2018. Players can Wishlist the game now at: http://store.steampowered.com/app/692840.

To learn more about Underworld Ascendant, please visit: www.underworldascendant.com.

Social Media

Twitter: @Underworld_Asc

Facebook: @UnderworldAscendantGame

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About 505 Games

505 Games is a global video game publisher focused on offering a broad selection of titles for players of all ages and levels. The company publishes and distributes premium and free-to-play games on leading console, PC and handheld platforms as well as for mobile devices and social networks.

Publishing highlights in premium games include PAYDAY 2, Terraria, Portal Knights, Assetto Corsa, ABZÛ, Virginia, Brothers – A Tale of Two Sons and How to Survive. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include Stardew Valley, Dead by Daylight and Inside/Limbo. Upcoming titles include Last Day of June, Indivisible (from the development team behind Skullgirls), and Koji Igarashi’s next project, Bloodstained: Ritual of the Night.

505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain and China. It works with a network of distribution and sub-licensing partners in all other markets.  For more information on 505 Games and its products please visit www.505games.com.

About OtherSide Entertainment

OtherSide Entertainment is an independent game studio with offices in Boston, MA and Austin, TX. We are focused on providing players with innovative gameplay, immersive worlds, and engaging narrative. Our specialty is what we call “player-authored” experience in the tradition of Ultima Underworld, System Shock, Thief, Deus Ex and Epic Mickey– games developed by the company’s founders, Paul Neurath and Warren Spector. In 2016, the company launched Underworld Overlord, one of the most highly rated Google Daydream VR games. Currently in development are System Shock 3 and Underworld Ascendant.  For more information about OtherSide Entertainment and its products please visit www.otherside-e.com.