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Shenmue I & II Review

Shenmue I & II

Developer: D3T Ltd
Publisher: Sega
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $29.99 USD – Available Here $49.95 AUS – Available Here

Overview

There are a number of products that come out ahead of their time. Either they were simply too advanced to be properly enjoyed by players or were incredibly expensive and the Shenmue series happened to fall into both of those categories. Arriving in the West in 2000 and the sequel eventually arriving in 2002 in limited quantities Shenmue I & II brought with it a number of gameplay features that were rarely, if ever, found in video games before. With a potential conclusion to the series on the way, Sega has brought Shenmue I & II back to current consoles so fans can either relive their time with the game without digging out their Dreamcast or hoping they had an original Xbox version as well as try to introduce the series to those who have only ever heard about it until now.

Story

The teenager Ryo Hazuki returns to the family dojo to see that his home has been invaded by a group of strange men. With his housekeeper Ine and other trainee Fuku already at their mercy, his father and master Iwao is being threatened to reveal the location of a mysterious mirror. Despite resisting at first Iwao succumbs to this man’s will when he easily incapacitates Ryo and prepares to kill him. With the mirror’s location revealed, the man reveals himself to be Lan Di and slays his father before leaving the rest of the group alive with almost no knowledge of how to track him down. Despite this setback, Ryo is determined to locate Lan Di and get revenge, even if it means traveling to another country, taking on numerous odd jobs, and helping a wide array of other people that range from normal to absurd to do so.

Shenmue I is a bit of an odd game thanks to the way that its storyline is handled. Thanks to the fact that the game’s world is designed to feel as much like real life as possible players will need to track down NPCs as they all follow their own unique schedules, try and find various clues that will lead to dead ends, and much more. This means that the story, set in 80s Yokosuka, Japan, can progress at an incredibly slow and deliberate pace thanks to there being times players will need to wait almost an entire day to speak to a single character.

This does create a more personal feeling journey however as players will come to familiarize themselves with the NPCs and their schedules as well as take part in numerous little side activities to kill time like tracking down little games to play at home, feeding an abandoned kitten, and collecting little capsule toys from gachapon machines.

Once players progress to Shenmue II this personal touch is lost a bit as players leave the mainland and travel to Wan Chai, Hong Kong in search for Lan Di where the story moves at a brisker pace and the free exploration element dies down a bit. This is mostly due to the fact that, since Ryo isn’t familiar with his environment, players are helped out by a wide range of NPCs that are willing to assist and thanks to an expanded dialogue system not found in the first game players can easily access story points far easier than in the original game.

As a result players will find themselves with an intriguing game that offers a mystery that stretches across numerous games as they live out the life of a Japanese boy seeking revenge in the late 80s. The concept of having to have a relatively normal life, like taking a job to earn money for your revenge trip and then going through numerous other people to try and even get a hint of where to go next can make for a rather tedious experience nowadays but was unheard of when these games were released and still makes for an interesting experience.

Gameplay

In many ways Shenmue I & II helped establish a number of gaming mechanics that have since flourished since the game’s original release. At the time players never had to really worry about in game time passing and having to keep track of various characters’ schedules, especially in adventure games such as these, but that is exactly the type of games Shenmue I & II are. Each area you play through features a wide array of NPCs that all have unique aspects to them and interactions with Ryo as you choose whether or not to help them out with whatever little issues they might have.

Even basic exploration is handled incredibly well as there are way more interactable objects than you ever need to actually bother examining in this game. This helps breathe life into the world and give it a more lived in feeling than what one would expect even today, let alone back when these were originally released. That being said, the movement mechanics do still rather rough even with some slight modifications made to them for release on these current consoles making them a bit more refined than they originally were, though the option to swap back to the original control scheme is available for purists..

Combat is featured relatively sparingly through the first game and a bit more during the sequel but one thing that is featured prominently, which was once again fairly new at the time, are quick time events. These events can spring up rather quickly during cutscenes and generally don’t have disastrous results if you fail them, in fact a few failures here and there can be a bit funny depending on the outcome.

Speaking of other modifications made to the title, players will now have the ability to save at any time they wish, making time management far more accessible in a game that can often make you wait for over an hour doing side activities to trigger the next plot point. There is also the, relatively new for most, ability to transfer your save from Shenmue I to Shenmue II and bring various bonuses along with you, such as items and new martial arts techniques that Ryo has learned, into the sequel to help make things a bit easier.

It is worth noting that there have been a handful of times that both Shenmue I as well as Shenmue II did end up crashing and once I needed to reload a save from the first game in order to properly trigger a quest that was glitched at the time. These issues along with a few visual errors that popped up from time to time in both games tend to be fairly rare but do end up being noticeable when they occur.

Visuals & Audio

It is worth noting that while Shenmue I & II have been released on modern consoles don’t expect either of these two games to look that impressive outside of how capable the designers were back when these games were released. Outside of some light touches here and there to modify the UI and some other HD modifications such as 16:9 visuals while playing normally and 4:3 during cutscenes, don’t expect huge changes to the look of these games other than them being cleaned up for this HD release.

One thing that is quite unfortunate however is the fact that the audio tracks are incredibly poorly handled. While both the English and Japanese voice tracks are available for those who want to swap between them, either in an attempt to relive their memories or see how the other option sounds now that it is available, both of these tracks sound incredibly muffled in nature like they were recorded in very poor conditions. While it is understandable that redubbing the game would have been quite an undertaking, it is disappointing that the voice work is so poorly handled. As far as the soundtrack is concerned, players will be pleased to find that the music remains untouched and fitting for the theme of the game.

Overall

Shenmue I & II may not have aged the greatest since they were originally released on the Dreamcast but with Sega bringing these titles to current consoles there is no better way to relive these games than this. The voice work may be terrible sounding even for a pair of old games and there are a number of mechanics that were new at the time and are rough around the edges due to their experimental nature, but this pair of games make for an intriguing set of games that follow Ryo’s journey in a unique fashion that just isn’t found in most of today’s games.

COMMAND & CONQUERTM RIVALS NOW AVAILABLE FOR iOS AND ANDROID IN AUSTRALIA AND NEW ZEALAND

COMMAND & CONQUERTM RIVALS NOW AVAILABLE FOR iOS AND ANDROID IN AUSTRALIA AND NEW ZEALAND

Dominate Opponents in Real-Time 1v1 Matches for Quick, Competitive Gaming Wherever Players Are

September 6, 2018 – Electronic Arts today announced the global rollout of Command & Conquer™: Rivals  continues with the game now available to players in Australia and New Zealand.  Rivals is the fresh and innovative player versus player (PVP) real-time strategy game (RTS) built from the ground up for mobile devices.

Command & Conquer: Rivals delivers action-packed head-to-head battles with the added advantage of being on a mobile platform for on-the-go face-offs. Planning and strategy are key to victory in Rivals, where both high-level strategy and tactical excellence are required to take down opposing armies. Players can tailor their approach as they choose from an arsenal of commanders, forces, and custom deck builds to create winning combinations.

Players in Australia and New Zealand can look forward to experiencing changes to the game implemented based on feedback from Rivals’ Pre-Alpha announced earlier this summer, as well as additions based on more recent feedback. The team has introduced a Friends List and a massive in-game suite of features called the C&C network, as well as two new Units – the Juggernaut and the GIGA-Cannon. The developers at Redwood Studios have also been hard at work integrating matchmaking system changes that ensure players are having a fun and fair experience in Command & Conquer: Rivals. Additional features will also be added in during the road to worldwide launch, such as unit level caps, which place players within different ranks based on their progress, rewards for winning streaks, and progress milestones that keep player’s current level safe while they push to advance to the next level.

During the Rivals global rollout period, the development team will continue the feedback dialog with players and will be implementing changes to the gameplay over time, with the aim of delivering the best experience possible in the final game. Players can share share their thoughts on current features and features they’d like to see added to Command & Conquer: Rivals here.

Command & Conquer: Rivals is now available on iOS and Android devices as a free download in Brazil, Australia, and New Zealand, and will be available worldwide later this year. Rivals fans and mobile gamers worldwide can look forward to the worldwide official launch coming soon. Want to explore even more of Command & Conquer: Rivals? Stay up-to-date on the latest news at www.ea.com/command-and-conquer.

About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.

In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

Origin, EA SPORTS, Battlefield, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

Bethesda hosting Australia’s inaugural Quake Championship at PAX 2018

Bethesda hosting Australia’s inaugural Quake Championship at PAX 2018

MELBOURNE, VIC – 6 Aug. 2018 PAX Aus 2018, taking place 26-28 Oct. 2018 at the Melbourne Convention and Exhibition Centre, will be home to Bethesda’s inaugural Australian Quake Championships.

On Sunday, 29 Oct., the best of the best will compete for the title of Australian Quake Champions on the ESL stage. The winning team will be flown to represent the region on the global stage at Dreamhack Winter Elmia, Jonkoping, from 30 Nov. – 3 Dec., 2018, and compete for a prize pool of $200,000 USD.

The 2v2 online qualifiers kick off this weekend on Sunday, 9 Sep. and will continue right up until the culminating event at PAX Aus. Finalists will have their flights and accommodation paid for.

“The word ‘quake’ refers to an event so massive the earth itself trembles. Australia, a historically tectonically stable region, doesn’t normally experience events on a scale the likes of which send tremors through the ground,” said Luke Lancaster, content manager, PAX Aus. “It is a true pleasure that we have the rare privilege of working with Bethesda to make the damn earth shudder with the Quake Championships at PAX Aus this October.”

Players can register for the online qualifiers and schedules here.

Tickets for PAX Aus 2018 are currently on sale via the official website.

To learn more about PAX Aus, please visit the official website or follow on Facebook and Twitter.

About PAX
PAX is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004. PAX connects the world’s leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010 and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne in 2013, and has since become Australia’s largest gaming festival. The brand also expanded to include a dedicated tabletop expo PAX Unplugged in Philadelphia, US, and will launch the new Powered by PAX events in Paris, France this April. http://www.paxsite.com

About ReedPOP
ReedPOP is a boutique group within Reed Exhibitions, the world’s leading event organizer.ReedPOP is devoted exclusively to organizing and managing events, launching and acquiring new shows, and working with premium brands in the pop culture world to deliver once in a lifetime experiences for fans everywhere. The ReedPOP portfolio includes: New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), Penny Arcade Expo (PAX) West, East, South and Australia, EGX, EGX Rezzed, EGX Berlin, Emerald City Comic Con (ECCC), BookCon, Oz Comic Con, Comic Con India, Comic Con Paris, Comic Con Seoul, Star Wars Celebration, ComplexCon and more. http://www.reedpop.com

Rovio Entertainment and Imagine Dragons Launch Special Angry Birds Match Event Benefiting the Tyler Robinson Foundation

Rovio Entertainment and Imagine Dragons Launch Special Angry Birds Match Event Benefiting the Tyler Robinson Foundation

Join the fight against pediatric cancer in “Angry Birds x Imagine Dragons,” featuring new characters, outfits and the music of Imagine Dragons!

LAS VEGAS / ESPOO Sept. 5, 2018 – Rovio Entertainment Corp. has partnered with the multi-platinum Grammy Award-winning band Imagine Dragons to launch “Angry Birds x Imagine Dragons,” a free in-game event playable in Angry Birds Match now through Sept. 25, 2018. The event benefits the Tyler Robinson Foundation (TRF), a non-profit organization dedicated to helping families cope financially and emotionally with pediatric cancer.

https://www.youtube.com/watch?v=Nydw9NMO9lM&feature=youtu.be

Imagine Dragons commented:

“The Tyler Robinson Foundation is a cause very close to our hearts. These kids and their families should never have to suffer financial despair when they’re already battling cancer together, and it’s an honor to help them out any way we can. We jumped at the chance to join with Angry Birds to bring more awareness and support to TRF and these kids.”

In “Angry Birds x Imagine Dragons,” adorable baby Angry Birds, a.k.a. the Hatchlings, need a hand as they get ready to rock out in support of TRF. Take part in special challenges, collect VIP passes, and help the Hatchlings set the stage for the biggest concert ever. The in-game event features an exciting new location, the Las Vegas Concert Arena, and three new characters with nine exclusive outfits, including rockstar gear and dragon wings. Additionally, Imagine Dragons’ track “Natural” will be showcased in-game.

Kim Gradisher, Tyler Robinson Foundation Executive Director, said:

“We are incredibly grateful to Imagine Dragons and Rovio Entertainment for using this compelling brand pairing to support TRF and the many families battling pediatric cancer. By using their considerable public platform and reach to draw awareness and encourage giving, Imagine Dragons and the creators of Angry Birds have helped to make a deep impact in the lives of TRF families. Every day, but particularly in September during childhood cancer awareness month, it’s so important to let these families know they do not face their battle alone.” 

“Angry Birds x Imagine Dragons” coincides with childhood cancer awareness month and is one of many initiatives TRF supports during September to expand its mission. The Angry Birds Match game will also be featured during the Foundation’s annual “Rise Up” charity gala held on Friday, Sept. 14, in Las Vegas. Integrated placements in the game will link to the campaign’s landing page at trf.org/angrybirds, where players can read more about the cause and take action by donating.

Ville Heijari, CMO, Rovio Entertainment, commented:

“It’s an honor to team up with Imagine Dragons to support all the good the Tyler Robinson Foundation does for children and families battling this life-threatening disease. It’s our hope Angry Birds Match will help raise awareness around the world about this very important mission and inspire fans everywhere to join the cause.”

Imagine Dragons fans can give back to TRF and catch the band perform an exclusive acoustic set during the “Rise Up” gala by visiting Facebook.com/ImagineDragons on Friday, Sept. 14, at 9 p.m. PT. For more information on TRF and “Rise Up’’ gala visit http://www.trf.org/.

Angry Birds Match stars the Hatchlings, adorable fuzz balls from The Angry Birds Movie. Arrange toys, stars and other items to pop the piggies and help the Hatchlings with different challenges. Angry Birds Match is free to download with in-app purchases on iOS devices through the App Store and Android devices via Google Play.

Angry Birds and all related properties, titles, logos and characters are trademarks of Rovio Entertainment Corporation and are used with permission. All Rights Reserved.

About Rovio Entertainment

Rovio Entertainment Corporation is a global entertainment company that creates, develops and publishes mobile games which have been downloaded over 4 billion times. The Company is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today, the Company offers multiple mobile games, animations and has produced The Angry Birds Movie, which opened number one in theaters in 50 countries and the sequel of which is planned to be released in 2019. Rovio is headquartered in Finland, and the company’s shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

About Imagine Dragons

Formed in 2009 and featuring lead vocalist Dan Reynolds, guitarist Wayne Sermon, bassist Ben McKee, and drummer Daniel Platzman, Imagine Dragons earned a grassroots following by independently releasing a series of EPs. After Alex Da Kid signed them to his KIDinaKORNER/Interscope label, the band made its major-label debut with the release of Continued Silence, a 2012 EP featuring the 2x platinum breakthrough single “It’s Time.” Night Visions arrived later that year and Imagine Dragons found themselves on a skyward trajectory that saw the album debut at No. 2 on the Billboard Top 200 Albums chart and became the No. 1 album on Spotify Worldwide for 2013. Night Visions has sold more than 5 million copies worldwide. The album’s second single, the 9x-platinum “Radioactive,” hit No. 1 on the Billboard Rock chart and earned the band a 2014 Grammy for “Best Rock Performance.” The third single, “Demons,” hit No. 1 on Alternative and Top 40 radio, and has sold 3.9 million copies in the U.S. Imagine Dragons’ platinum-selling second album, Smoke + Mirrors, debuted at #1 on the Billboard Top 200 album chart and has sold 1.1 million copies worldwide. Imagine Dragons’ third studio album, Evolve, has been certified double-platinum within a year of its June 2017 release. Evolve has spent 60 weeks on Billboard’s Top 200 Albums chart. The album is 10th in the world on Spotify with over 38 million monthly listeners.

About The Tyler Robinson Foundation

The Tyler Robinson Foundation (TRF) helps strengthen families financially and emotionally as they cope with the tragedy of a pediatric cancer diagnosis by providing grants specifically to offset out-of-pocket life expenses. TRF is the nonprofit organization of the Grammy Award-winning band Imagine Dragons. TRF meets a critical need in communities across the U.S., Canada and Mexico. Each year, one in 285 children are diagnosed with cancer. While many pediatric cancer organizations focus on growing awareness and support for families with the physical and emotional toll of a diagnosis, the huge financial hardship cancer treatment places on families is rarely discussed. More than 85-percent of every dollar TRF raises goes right to families in need. For more information visit TRF.org.

Black Desert Online’s Drieghan Expansion Playable at EGX 2018

Black Desert Online’s Drieghan Expansion Playable at EGX 2018

  • Exclusive first playable demo at this year’s ESL Arena
  • A free game code will be given to visitors that play Black Desert Online at the booth

Amsterdam, The Netherlands – 5th of September, 2018/ Pearl Abyss and Kakao Games have announced today that Black Desert Online will receive a brand new expansion named Drieghan. This update will feature a large mountainous area, over 300 challenging quests, fresh nodes to conquer and a new menacing dragon boss called Garmoth.

https://www.youtube.com/watch?v=uQuOt5hS6ic&feature=youtu.be

Drieghan will launch later this year as a free update and will be playable for the very first time during this year’s EGX game show which takes place between the 20th and 23rd of September in Birmingham. Kakao Games is partnering with ESL, the world’s largest independent esports company, to provide visitors with a unique first look into this exciting new content. Black Desert Online’s Drieghan expansion is playable on 40 high-end Alienware PCs at the ESL Arena powered by Intel, the biggest activation during the EGX game show.

EGX visitors who visit the Black Desert Booth will be able to check out the new Drieghan expansion, have a chance at defeating the new dragon world boss, as well as receive a free game code of Black Desert Online valued at £7.99. There are three great ways to win the exclusive Black Desert Online goodie bag:

  1. Defeat the world boss
  2. PVP tournament
  3. Post a picture on SNS with our cosplayers using #BDORemastered

Throughout EGX, Kakao Games will live stream all booth activities on Black Desert Online’s official Twitch channel. The stream will include content provided by our partnered streamers that will check out the new Drieghan expansion. Aside from content and tournament streams, there will be a host of panels with Black Desert Online cosplayers and a Developer Q&A on Drieghan’s main features. A full streaming schedule will be revealed at a later date on the official Black Desert Online website. Please follow ESL UK on twitter and facebook or the Black Desert Online social media channels listed below for all the latest news.

About the upcoming Drieghan Expansion
Drieghan, also known as the land of dragons and the ancestral home of dwarves is a huge new mountainous area in Black Desert Online offering new story content, quests and challenges. Adventurers will be able to travel to Duvencrune, the capital of Drieghan which shows a variety of environments of an alpine region. New monster areas such as ‘Sherekhan’s Grave, ‘Blood Wolf Town’, ‘Tshira Ruins’ will be released as well as the new dragon world boss, Garmoth, the Crimson Dragon. Players can also look forward to the Dragon Slayer, a brand new powerful craftable weapon which nearly matches the “Dandelion” weapon.

About Black Desert Online
Black Desert Online is an open world action MMORPG withcutting edge visuals and skill-based combat that redefines the genre. Black Desert Online has the most fully developed character customization system of any game that is currently on the market. This feature allows users to break free of the mundane and make unique characters that are truly representative of each and every player. Its intuitive controls, beautifully designed worlds and extensive lore are enough to excite both new and veteran gamers of MMORPGs and RPGs in general. The game has been successfully launched in over 150 countries, is available in 12 languages and has over 9.5 million registered users. The mobile and console version is scheduled to launch globally in 2018.

About Pearl Abyss
Pearl Abyss is the Korean studio behind the hit PC MMORPG Black Desert Online which was named MMORPG of the Year in 2016 and 2017. It has been successfully launched in over 150 countries, is available in 12 languages and has over 9.5 million registered users. The mobile version launched in Korea and became an instant hit. Black Desert Mobile reached the number one position as the Most Popular Game in the Korean app stores for both Apple and Google in less than a week. It is scheduled to start launching globally in 2018. All of Pearl Abyss’ games are developed on their own proprietary game engine. Pearl Abyss is poised to continue its growth through 2018 and beyond to maintain its position as one of Asia’s leaders in game development.

More information about Pearl Abyss is available at www.pearlabyss.com

About Kakao Games
Kakao Games is a leading publisher of online and mobile games. Founded in 2016, Kakao Games is responsible for servicing a variety of games, including Pearl Abyss’s Black Desert Online (Serviced in North America, Europe and South Korea), Bluehole’s Player Unknown’s Battlegrounds (Serviced in Korea) and Ascent: Infinite Realm (Scheduled to be serviced in North America and Europe).

About ESL
ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. Itoperateshigh profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint (www.eslgaming.com).

About Dell
With award-winning desktops, laptops, 2-in-1sand thin clients, powerful workstations and rugged devices made for specialized environments, monitors, endpoint security solutions and services, Dell gives today’s workforce what they need to securely connect, produce, and collaborate from anywhere at any time. Dell, a part of Dell Technologies, services customers from consumers to organizations of all sizes across 180 countries.

ANNA AND LEI JOIN THE FRAY AS PART OF TEKKEN 7 SEASON PASS 2

ANNA AND LEI JOIN THE FRAY AS PART OF TEKKEN 7 SEASON PASS 2

BANDAI NAMCO Entertainment Europe is pleased to confirm that the first part of the Season Pass 2 will be released today (September 6th, 2018) for PlayStation®4, Xbox One and PC via STEAM® and other distributors – featuring Lei and Anna as playable characters, as well as new costumes, hairstyles and accessories.

Click here to watch the Anna trailer: 

Click here to watch the Lei Trailer:

A dejected Lei Wulong took a break from the police force after his failure to arrest Jin Kazama. It was during this time off that he also became a fan of TV star Lucky Chloe (an employee of the G Corporation). His hope to one day meets his idol, as well as an interest in finding out more about the shady G Corporation, led him to seek out its leader, Kazuya Mishima.

After the events of the King of Iron Fist Tournament, Anna’s heart grew tired of endless fighting. Following her retirement, she met and fell in love with an elite soldier from the G Corporation. But, on the day of their wedding, tragedy occurred. Whilst getting ready for the big day, the sound of gun shots filled the main hall. Anna rushed to the noise, arriving to find her fiancé dead and sister fleeing the scene. Anna, fueled by rage, decided to return to the fight once more.

Anna and Lei are available as part of the Season Pass 2 or as standalone characters in DLC4 and DLC5. Future additional content will include four new playable characters, including Negan, the sadistic villain from The Walking Dead.

Starting September 4th, players are also able to download Version 2.0 of the game, a patch designed to improve the overall fighting experience and each character’s moves.

To learn more about Version 2.0, visit: https://en.bandainamcoent.eu/tekken/news/tekken-7-patch-note-20

In TEKKEN 7, all fights are personal! Prepare to enter the ring as TEKKEN 7 is available for the PlayStation®4, Xbox One, and STEAM® for PC. To find out more about TEKKEN 7, please head over to the official website: https://en.bandainamcoent.eu/tekken/tekken-7.

Enter the Mishima feud on:
The official Website: https://en.bandainamcoent.eu/tekken/tekken-7
The official Facebook: @TekkenEU
The official Twitter: @TEKKEN
The official VK: VK.com/Tekken

###

About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

© 2018 AMC Network Entertainment LLC. All Rights Reserved.

Jagex confirms end of October launch for Old School RuneScape on iOS and Android

Jagex confirms end of October launch for Old School RuneScape on iOS and Android

Following a massively successful ‘Members Only Beta’, as well as soft launches in Canada & Nordics, Jagex confirms the MMORPG will arrive on mobile devices on 30th October.

Wednesday 5th September 2018, Cambridge, UK – Old School RuneScape will launch on iOS and Android devices on Tuesday 30th October, Jagex announced today. The MMORPG offers a full cross-platform experience on mobile and PC, and will be available for members and non-members to enjoy.

Jagex also confirmed Old School RuneScape is now available to Pre-Order and Pre-Register from the App Store and the Google Play.

The highly-anticipated announcement comes after this summer’s extensive and overwhelmingly successful ‘Members Only Beta’, in addition to soft launches in Canada and Nordic countries, which have already seen some 500,000 Android players continue their adventures on their mobile devices.

Phil Mansell, Chief Executive Officer, Jagex said:

“The RuneScape communities have long wanted the ability to play our titles on mobile, in addition to PC, so we’re delighted to announce that Old School RuneScape will be available on both iOS and Android platforms in a matter of weeks. The launch of Old School RuneScape on mobile, and our ongoing work on bringing RuneScape to those platforms, is incredibly significant to Jagex’s continued success in the coming years as we realise our ambition to become the Home of Living Games.”

Today’s announcement follows the recent launch of Jagex Partners, which will see the company deliver live game publishing and operational services tailored specifically to the needs of third-party studios. In addition to access to services including user acquisition, analytics, and digital marketing, Partner studios will also benefit from a proprietary tech platform that will integrate partner titles into Jagex’s live operations ecosystem. Both Jagex Partners and the launch of Old School RuneScape on mobile are key milestones in the company’s evolution towards becoming the Home of Living Games.

Neil McClarty, Vice President of Product Management, Jagex said:

“The development team have been working tirelessly to overcome the various challenges in bringing Old School RuneScape to mobile platforms, whether that’s ensuring the game feels as native on mobile as it does on PC or making it available on as many mobile devices as possible. That effort has paid off, we’ve received an incredible reaction from the growing section of the community who have played it during the beta tests, and we’re really excited to finally announce when Old School RuneScape will be fully available.”

Ever since a prototype of Old School RuneScape on mobile was shown at RuneFest 2017, the development team at Jagex has worked closely with the game’s community to ensure it delivers the same immersive experience, regardless of platform or device. Its top-level interface has been refined and optimised on mobile devices, including the introduction of a customisable, one-touch action button, and intuitive touch-screen controls. Featuring the RuneScape franchise’s trademark accessibility, players with devices running Lollipop (Android 5) and iOS 10 will be able to start or continue their Old School adventures across the world of Gielinor on the sofa or on the move.

TOM CLANCY’S RAINBOW SIX® SIEGE OPERATION GRIM SKY IS NOW AVAILABLE

TOM CLANCY’S RAINBOW SIX® SIEGE OPERATION GRIM SKY IS NOW AVAILABLE

Discover two new Operators and the reworked Hereford Base today

SYDNEY, Australia – September 5th, 2018 – Ubisoft® has announced that Operation Grim Sky, the third Season and major update for Year 3 of Tom Clancy’s Rainbow Six Siege, including 2 new Operators and a rework of the Hereford Base map, is now available for PC, PlayStation®4 computer entertainment system and Xbox One. Year 3 Pass owners can now play Operation Grim Sky’s two new Operators. All other players will be able to unlock these Operators starting September 12th using Renown or R6 Credits. The Hereford Base map rework and new content improvements are now available for free to all players.

New content of Year 3 Season 3 available today

In Operation Grim Sky, players will meet two new operators:

  • Maverick, an American attacker from the Unit who is a Hard Breacher. Thanks to his Suri Torch gadget, he is capable of breaching silently any surface including reinforced walls.
  • Clash is a new British Defender with an expertise on mob behavior and snatch-squad tactics. She is a tough veteran, and a leading expert in riot control. Clash is notable for her Crowd Control Electro (CCE) Shield, which can slow down and damage nearby enemies thanks to its Taser, discouraging pushes and encouraging retreats.

In addition, players will rediscover the iconic Hereford Base training camp which has received a complete map rework including adjustments to the map’s flow, balancing, and visuals, to make it viable for competitive play.

Year 3 Season 3 major Update implementation

In addition to this new content, Operation Grim Sky will include a major update on the following features:

  • Correction of the weapon sights misalignment that caused automatic weapon to diverge from where the reticle was positioned.
  • From now on if players are not able to select an Operator before the end of the selection    phase, they will no longer be assigned Recruit, but will be assigned a random Operator from the list they have already unlocked.
  • Ability to mute the text or voice chat of each player individually.
  • Hatch Reinforcements will now allow for partial destruction.
  • Finally, in addition to gameplay and technical fixes, players can expect some map balancing adjustments on Consulate.

For more information on the Grim Sky season updates, please visit: https://rainbow6.ubisoft.com/siege/en-au/game-info/seasons/grimsky/index.aspx

Tom Clancy’s Rainbow Six Siege is working with Twitch Prime to bring exclusive content

Starting September 6th, Twitch Prime members can get up to 16 Twitch Prime Packs containing exclusive sets for Bandit, Finka, Hibana and Ela and a Legendary Marble & Gold Chibi Weapon Charm.

For more information about Tom Clancy’s Rainbow Six Siege, please visit rainbow6.com

About Tom Clancy’s Rainbow Six Siege

Alongside a thriving professional esports scene and a community of over 35 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016–17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

DESTINY 2: FORSAKEN LAUNCHES WORLDWIDE TODAY

DESTINY 2: FORSAKEN LAUNCHES WORLDWIDE TODAY

Experience the Most Transformative Moment in Destiny History from the Award-Winning Franchise Popular, New Mode “Gambit,” First-of-its-Kind 4v4 Hybrid Activity Included with Forsaken

September 5, 2018 – Bungie, High Moon Studios, and Activision, a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), deliver Destiny 2: Forsaken, available now for download on PlayStation®4, the Xbox One family of devices including Xbox One X, and PC. The PC version will be available exclusively on Battle.net®, Blizzard Entertainment’s acclaimed online-gaming platform.

The genre-defining Destiny franchise has received global acclaim since its release in 2014.  The latest offering, Destiny 2: Forsaken, brings with it the most transformative moment in Destiny history, changing the way players fight, and deepening and broadening character progression by giving the player more freedom of choice.  Forsaken will reinforce the hobby players have come to celebrate over the years.  Players will travel to the lawless edge of the solar system and dive deep into a new frontier filled with enemies, allies, and untold mysteries, to avenge the death of beloved character Cayde-6.  Featuring an all-new cooperative and competitive activity called Gambit and an evolving endgame destination called The Dreaming City, Forsaken tells a dark and revengeful story in the Destiny universe.

Gambit is a first-of-its-kind hybrid game mode, combining the best of PvE and PvP. Two teams of four face off against each other in separate but identical arenas. Teams fight enemy combatants, collect the motes they drop, bank them to send powerful blockers to slow down the opposing team, and then invade the enemy side for intense PvP showdowns where disruption is the goal.

“We’ve evolved the Destiny 2 experience to appeal to our incredible community with a deeply personal storyline, loads of content crafted for players who love Destiny, and a massive, new destination built to specifically house an endgame experience like never before,” said Jonty Barnes, General Manager for Destiny at Bungie.  He added, “We have plenty of surprises in store in the weeks and months ahead, and we have been working all year with our community to make sure Forsaken will meet their expectations.”

Destiny has a remarkably diverse community of players,” said Byron Beede, Executive Vice President and General Manager for Destiny at Activision.  He added, “Destiny 2: Forsaken, offers both veteran and brand-new players a huge variety of gameplay experiences. With the Complete Collection and the Level 30 Character Boost, it’s a great time to continue your adventures, bring your friends into the game, or jump into the universe for the very first time.”

Destiny 2: Forsaken* will be available at a suggested retail price of $59.95 AUD. The product line-up will feature the Destiny 2: Forsaken – Digital Deluxe Edition at $114.95 AUD which includes Forsaken, The Forsaken Annual Pass** (bonus seasonal rewards and three premium content releases), plus The Awoken Legend Set. Also available for new players or returning players is the Destiny 2: Forsaken – Legendary Collection at $99.95 AUD, and the Destiny 2: Forsaken – Complete Collection at $149.95 AUD on PlayStation®4 system, Xbox One and PC, exclusively on Battle.net®.  At launch, PlayStation® gamers will get access to the following timed exclusive content***: a strike, one gear set per class, a new ship and an exotic weapon. Destiny 2 launch timed exclusives will be made available for all platforms, at Destiny 2: Forsaken’s launch.

For more game information, visit www.DestinyTheGame.com and follow the official Destiny social channels on Facebook and @DestinyTheGame on Instagram and Twitter. The community can interact directly with the developers at www.Bungie.net, Facebook, @Bungie on Twitter, Instagram and www.Twitch.tv/Bungie on Twitch.

About Bungie

Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities and lifelong friendships. For more than two-and-a-half decades that purpose has led to the creation of some of the industry’s most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on developing the next highly anticipated release in the Destiny universe and new worlds to come.

About Activision

Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the features, functionality and gameplay of Destiny 2: Forsaken, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

*Destiny 2 game, Destiny 2 Expansions I & II required, sold separately.

**The Forsaken Annual Pass content and rewards will be delivered between launch of Destiny 2: Forsaken and August 31, 2019. Content in Forsaken Annual Pass may be sold separately.

***Timed exclusive content until at least Fall 2019.

© 2018 Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie Logo are among the trademarks of Bungie, Inc. Published and distributed by Activision. Activision is a registered trademark of Activision Publishing, Inc. All other trademarks or trade names are the properties of their respective owners.

 

DRAGON QUEST XI: ECHOES OF AN ELUSIVE AGE NOW AVAILABLE

DRAGON QUEST XI: ECHOES OF AN ELUSIVE AGE NOW AVAILABLE

SYDNEY, 5th September 2018Square Enix Ltd., today announced that DRAGON QUEST® XI: Echoes of an Elusive Age™, the latest title in one of the most revered role-playing game series of all time and the perfect entry-point for franchise newcomers, is now available on the PlayStation®4 computer entertainment system and STEAM®.

To view the new launch trailer, “A Legend Reborn,”

Long-time fans and new players alike will experience the captivating tale of a hunted hero as he travels on a journey with an endearing cast of loyal companions to unravel the mystery of his fate. DRAGON QUEST XI brings together the finest features of the DRAGON QUEST series in the best way possible, with a finely tuned and accessible strategic combat system, bright and beautiful graphics, charming characters, and an enchanting story. 

DRAGON QUEST XI was developed with the intention of eliminating the need for post-game DLC by providing a complete experience out of the box. In addition to featuring tons of content, the Western release of DRAGON QUEST XI delivers several upgrades and enhancements that were not in the Japanese release, including:

  • English Voiceover – to bring the charismatic cast of characters to life
  • Draconian Quest – a hard mode that offers additional challenges for more experienced players.
  • Overhauled Menus & UI – with graphical enhancements and more intuitive navigation.
  • Camera Mode – allowing players to take in views of the beautiful landscape, character renders and ferocious monsters in detail.
  • A New Dash Function and many other system enhancements, such as improved character and camera movement

To view the game’s CG prologue sequence;

DRAGON QUEST XI: Echoes of An Elusive Age is available now for PlayStation®4 system and STEAM. All those who purchase the game will also receive the Trodain Bandana and Trodain Togs from DRAGON QUEST VIII: Journey of the Cursed King® in their inventories at the start of the game. To view the DRAGON QUEST VIII costume in action, please visit: https://youtu.be/UxpplLuN43E

For more information on DRAGON QUEST XI, visit: www.dq11.com

Related Links:
Official Homepage: www.dq11.com
Facebook: http://www.facebook.com/DragonQuest
Twitter: @DragonQuest