Home Blog Page 2426

Wasteland 2 Review

Wasteland 2: Director’s Cut

Developer: inXile Entertainment
Publisher: inXile Entertainment
PlatformsPlayStation 4, Switch (Reviewed), Xbox One, PC
Release Date: 13/09/2018
Price: $29.99 – Available Here

Overview

While Wasteland 3 still is in development, the developers from inXile Entertainment decided to bring Wasteland 2: Director’s Cut to Nintendo Switch.  Unfortunately the port doesn’t include any new content for the hybrid console from Nintendo, but who’d have expected this post-apocalyptic RPG to be playable on a handheld console one day? We took a closer look and didn’t get disappointed.

Story

You are in  control of a Desert Ranger squad, that has to bring justice to the wasteland. One of the veteran rangers died and you have to find out who did this and why. During your adventure you’ll have  to make tough decisions and live with the consequences.  Wasteland 2 always provides you with several options to solve problems, meaning that every player will have a unique playthrough of the game.

Gameplay

Over 80 hours are promised by the developers for a complete playthrough of Wasteland 2. You’ll get to know hundreds of characters and can customize your rangers while choosing between a variety of over 150 different weapons. This might seem a bit overwhelming at first but as soon as you head out into the wasteland, everything will start to make sense. Step by step you develop your rangers and you’ll often find yourself in the position to decide between several skills that you’d like to spend your points on. The management of the squad allows you to specialize the different characters and for me this made great sense during my playthrough. It’s better to be really good at one thing than to have a bit knowledge of everything. In the end this might close some doors for you but opens some at the same time. Just imagine you want to open a specific door and you know that one of your rangers is specialized in picking locks. Wouldn’t this automatically be more satisfying?

A huge part of the game are of course the dialogues. Prepare to read a  lot and interesting stories about the survivors you’ll meet in the world. Keep in mind that these always come together with decisions and consequences.      In handheld mode on Switch it was a blast to follow  the stories  and   I’d encourage everybody who’s interested in Wasteland 2  to check it out.  You’ll not find any touch controls as  there are certain objects that might just be too small and it would probably cause  quite a chaos.  During combat the controls work really well and you can easily command your rangers. Tell them to get cover or choose a  weak point to attack. Also for combat I can only repeat myself and say that it makes great sense to  think about specializations and then use the chosen skills effectively against your enemies.

Minor problems started to appear with the camera and user interface of Wasteland 2. As this is a port, you’ll notice that the game was made for PC and the camera sometimes is not really helping you out in combat. Sometimes even the user interface is covering a big part of the screen and this can be quite annoying over time. As the inventory and squad management plays an important role, gladly there are no real issues here. You’ll modify your weapons and equip new stuff from the wasteland and prepare for the next encounter. Make sure to explore the areas a bit so you won’t miss out on useful things for your squad. You can always follow your current objectives, but sometimes it’s worth to walk the other way and be curious.

Visuals & Audio

The Director’s Cut from Wasteland 2 comes with over 8000 lines of new voice-overs and the complete graphics overhaul brings the environment and characters to life. This changes made a lot of sense and now deliver a great experience from the visual side. In combination with the voices of the characters you’ll get drawn into this post-apocalyptic world very quick.

Overall

Wasteland 2 on Switch might not be the best version of the game if you already own it for PC,  but it allows you to play literally everywhere in handheld mode. New players should remember that it will take some time to get into this, but later on you’ll slowly discover the depth of the game and hear interesting stories that can be influenced by your own decisions.

STUDIO WILDCARD LAUNCHES ARK: SURVIVAL EVOLVED MOD CONTEST

0

STUDIO WILDCARD LAUNCHES ARK: SURVIVAL EVOLVED MOD CONTEST

Back by popular demand, Studio Wildcard has launched its third ARK: Survival Evolved Modding Contest to reward the amazing work that the modding community does with the ARK Mod Kit. The contest comes with $28,000 in cash prizes and the Grand Prize winner will receive $15,000! So saddle up those Dev Kits, ready the mod cannons, and prepare for battle!

Interested individuals and teams can now head over to ark.gg/ModContest to get started and to find current information about the contest as it progresses, including hourly updates on rankings once the voting phase starts. All ARK mod creations must be first submitted during the five-week entry phase, followed by a two-week voting phase where all players can show support for their favorite mods.

In June 2015, Studio Wildcard brought the full power of Unreal Engine 4 tools and development resources to the ARK: Survival Evolved modding community with one of the first custom mod editors. Since that time, thousands of bespoke creations have been made available.

Players who have purchased ARK can begin modding immediately! Follow the “How To Mod” tutorial to get started, then join the ARK community, participate in the Unreal Engine ARK Modding forum, and find content in the Unreal Engine Marketplace. Modders can then share their creations with the ARK player community using Steam Workshop.

SUIT UP FOR INTENSE MECHA COMBAT IN MASTER OF ETERNITY REBELLION UPDATE

0

SUIT UP FOR INTENSE MECHA COMBAT IN MASTER OF ETERNITY REBELLION UPDATE

Fresh Mecha suits, pixie costumes, gameplay chapters and more arrive for Nexon’s immersive strategy role-playing game (SPRG) on iPhone and Android

Seoul – Sept. 14, 2018 – Grid-based action aficionados can now download the highly-anticipated Rebellion update for Master of Eternity (M.O.E.), the acclaimed strategy role-playing game (SRPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. The Rebellion update unveils Part 2 of M.O.E.’s riveting 12th chapter, focusing on galactic warfare between rival bands of eccentric Pixies. M.O.E’s Rebellion update is available for download worldwide today on iOS and Android.

Master of Eternity explores a vast war-torn universe plagued by an interstellar war. Powerful Pixies command unique and formidable mecha suits to fight rivals, foes and even friends on the battlefield. Players develop special in-game tactics and engage in intense real-time battle for ultimate control of the M.O.E. galaxy. The Rebellion update boasts several new action-packed gameplay features, challenges and events, including:

  • Rebellion Storyline – The intense Temple 12 challenges and Part 2 of the dramatic Chapter 12 await only the most daring players;
  • Fierce Rebellion Suits – Suit up or shut up in one of four new mecha suits built with Rebellion Technology, such as the Assault (Clotho), Support (Lachesis), Bombardier (Baal) and Sniper (Atropos) classes;
  • Fresh Pixie Costumes – Unlock the adorable Wedding Costume and Honeymoon Crewroom decoration to further customize the Pixie mothership;
  • Special In-game Events – Veteran and new players can increase their chances of receiving Rebellion suits by participating in several events throughout September, including the Wedding Costume sale, Super Enhancement week and more.

The Master of Eternity content update is available now for iPhone and Android and is rated 12+. Additional information for members of the press:

  • Visit the official Master of Eternity Facebook page

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

# # #

NETMARBLE RELEASES ‘LINEAGE 2: REVOLUTION’ UPDATES INCLUDING SECOND CLASS TRANSFERS AND ACADEMY CLAN HALL

0

NETMARBLE RELEASES ‘LINEAGE 2: REVOLUTION’ UPDATES INCLUDING SECOND CLASS TRANSFERS AND ACADEMY CLAN HALL

LOS ANGELES – September 14, 2018 – Netmarble Corp., today announced several updates to the popular massive multiplayer online role playing game (MMORPG), Lineage 2: Revolution, including class transfers part 1, the highly anticipated collaboration feature, and the additional updates to Academy Clan.

Launched worldwide in November 2017, Lineage 2: Revolution continues to be one of the most popular MMORPGs due to its groundbreaking fantasy elements that bring top-quality visuals, a massive open-world and large-scale PvP battles to life. With the following updates, the game advances in new and exciting ways players can interact in open-world combat.

SECOND CLASS TRANSFER PART 1
Part one of the Second Class Transfer has been added so players can experience more skills, classes and new content. Players can start the Second Class Transfer Quest at level 250 with quests available up to Chapter Four and additional chances to progress at specific levels. To complete the Class Transfer Quest, players must imprint Giant’s Essence to all the Patterns obtained throughout the gameplay journey. Furthermore, players can increase their character’s statistics by imprinting Seal Patterns throughout the four chapters.

Part two of the Second Class Transfer will be added soon, opening up a new Class to Open Siege!

SECOND UPDATE ON COLLABOARATION FEATURE. Last month, Lineage 2: Revolution rolled out a surprise collaboration feature and is now revealing the second part of the collaboration. The second part of the collaboration will feature a variety of monsters within Lineage 2: Revolution gameplay including event bosses ‘Acala’ and ‘Queen Butterfly.’ Players receive badges and rewards when a boss is defeated. If players acquire all the badges, an additional Soul Stone will be rewarded that can increase combat power.

SECOND ACADEMY CLAN  UPDATE

From the introduction of Academy Clan feature last month, players are now fully enjoying the Clan Hall within Clan Academy, a Clan system tutorial for new and veteran players. All members of the Clan Academy now receive their very own Clan Academy Cloak by being a registered member of the Clan Academy. Additionally, Clan Hall will now be managed by keepers categorized by their roles – Quest, Potion, Feast, and Relics.

Lineage 2: Revolution is available on iOS and Android for players looking to experience enhanced gameplay. For more information regarding Lineage 2: Revolution, visit the game information website (http://l2.netmarble.com) and the official Facebook page (https://facebook.com/OfficialLineage2Revolution/).

###

About Netmarble Corporation

Netmarble Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 5,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at www.netmarble.com.

BLACK CLOVER: QUARTET KNIGHTS BRINGS THE WORLD OF MAGIC TO THE AMERICAS, AVAILABLE NOW FOR THE PLAYSTATION®4 SYSTEM AND PC

0

BLACK CLOVER: QUARTET KNIGHTS BRINGS THE WORLD OF MAGIC TO THE AMERICAS, AVAILABLE NOW FOR THE PLAYSTATION®4 SYSTEM AND PC

Grab a Grimoire and Jump Into Battle With the New 4 vs. 4 Third Person Adventure Game from BANDAI NAMCO Entertainment America Inc.

SANTA CLARA, Calif. (September 14, 2018) Leading interactive entertainment developer BANDAI NAMCO Entertainment America Inc. today announces that Black Clover: Quartet Knights is now available on PlayStation®4 computer entertainment system and PC via STEAM®. With a dynamic third-person magical combat system and cast of fan favorite characters like Asta, Yuno and the rest of the Magic Knights, Black Clover: Quartet Knights offers gamers a chance to experience an all-new adventure set in world of the hugely popular anime and manga series, Black Clover.

Long ago, when demons threatened annihilation upon all of humanity, one powerful mage saved mankind from extinction and became the Wizard King. From then on, the people of this magical world have striven to become Wizards and join the Magic Knights, with the grand hope of becoming the Wizard King themselves. In Black Clover: Quartet Knights, players can select Magic Knights to place on their squad and tailor their teams to attack, defense, or support specializations for strategic gameplay. Players can decide to use their teams to battle other teams in 4v4 magical matches or choose to play the game’s story mode and experience the compelling original storyline created exclusively for Black Clover: Quartet Knights.

Black Clover: Quartet Knights combines a compelling and exclusive new single player story along with intense online gameplay, letting friends join forces to contribute their specialized attack, defense or support skills in battle,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “Dedicated Magic Knights can team up with each other online to engage in dramatic battles that will leave friends recounting countless stories of daring adventure.”

For more information regarding Black Clover: Quartet Knights and other titles from BANDAI NAMCO Entertainment America Inc. please visit https://www.bandainamcoent.com, https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

###

About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

New Animal Crossing and Luigi’s Mansion Announced at Nintendo Direct

The latest Nintendo Direct presentation contained some surprise announcements for Switch owners. A new mainline Animal Crossing title is being developed. Not too many details are being shared at this time, but we can expect the game to launch in 2019. As an added bonus, Isabelle from Animal Crossing will be joining the roster for Super Smash Bros. Ultimate.

Luigi’s Mansion 3 is also in development. Much like the new Animal Crossing, details are scarce. Luigi’s Mansion 3 is also slated for a 2019 release.

While not a first party Nintendo title, Game Freak of Pokémon fame announced their next game will be TOWN. This RPG will see players controlling a village under attack by invading monsters. TOWN is scheduled for a 2019 release on Switch.

Nintendo Switch will be seeing several ports from a variety of genres. Katamari Damacy REROLL, Cities: SkylinesWarframeDiablo III, Sid Meier’s Civilization VI, and several Final Fantasy titles headline the huge number of ports coming to the Switch in the coming months.

If you missed the latest Nintendo Direct, you can still catch the entire presentation at Nintendo’s website.

Shadow of the Tomb Raider Launches on PlayStation 4, Xbox One, and Windows

Shadow of the Tomb Raider is now out on PlayStation 4, Xbox One, and Windows via Steam. The game costs $69.99 USD or $99.95 AUD.

The third entry to the rebooted Tomb Raider franchise takes Lara Croft to Paititi, an old Mayan city that has managed to fly under the radar of the modern world, in search for a relic linked to her father. The area is full of tombs for Lara to explore, but this isn’t a normal archaeological expedition. The shadowy paramilitary organization Trinity are in the jungles looking for the relic to trigger the Mayan apocalypse. Developers Eidos-Montreal promise Shadow of the Tomb Raider will see Lara Croft blooming into the tomb raider we know and love.

Shadow of the Tomb Raider offers several improvements over previous titles. The underwater mechanics and stealth gameplay have been revised and improved. As a response to fan requests, Shadow of the Tomb Raider is also amping up the difficulty level in tombs, encouraging players to experiment and find their own ways through.

The Messenger Review

The Messenger

Developer: Sabotage
Publisher: Devolver Digital
Platform: Switch, Windows (Reviewed)
Release Date: 30 August 2018
Price: $19.99 USD – Available Here

Video Review

Overview

The Messenger is a love letter to 8-bit and 16-bit games like Ninja Gaiden and Metroidvania titles. The game has pulled in several awards at the Ubisoft Indie Series and the Montreal Independent Games Festival. Developed by Quebec City, Canada-based developers Sabotage, The Messenger features two distinct visual styles, character upgrades, a comedic plot, and a chiptune soundtrack by Rainbowdragoneyes.

Story

Our protagonist is likely the biggest slacker in a clan of ninjas. He rarely shows up to training sessions and harbours doubts about the existence of the prophesized hero from the west. Much to the shock of his teachers, the hero of the west chooses our protagonist to be the messenger who will carry the scroll that will save the clan.

The Messenger is actually more comedy than drama. It isn’t the most gripping story, but its light-hearted nature is a great counterpoint to The Messenger’s challenging gameplay. The writers pay tribute to famed retro platformers, break the fourth wall, and generally have a lot of fun with the platformer genre. There are moments where the humour is a little random, but it’s generally good enough to elicit a smile at bare minimum.

Gameplay

The Messenger does an excellent job channeling the retro platformers that inspired the game. Controls and level design are almost spot on. The controls are incredibly responsive. Skilled players will be able to chain together some YouTube worthy moves to rocket through levels due to the smooth controls. The only downside is the game is designed almost exclusively for use with a controller, as the mouse and keyboard seem to be an afterthought. There are no options available for adjusting keybinds, let alone a list of what each key actually does.

The level design is excellent. The Messenger starts out as a pretty simple 8-bit platformer, but the game becomes increasingly complex as new equipment and mechanics for maneuvering around the levels are introduced. Sabotage does an excellent job of catering to players of all skill levels. There are plenty of side paths, secret areas, and shortcuts with more difficult layouts to test the skill of veteran platformers. At the same time, there is usually an easier path for newbies that will skip a bit of currency or take a little longer to complete.

The boss fights are well made. The fights offer some interesting mechanics, and many have more than one way to attack weak spots. The Messenger offers a good amount of variation in these fights, ranging from large scale set pieces to high mobility brawls with fast moving bosses. Some boss fight intros need to be shortened though. While retrying bosses after death will skip over any conversation, many bosses have a long introductory animation that gets frustrating after watching it for the twentieth time.

The character upgrade system isn’t the deepest, but it provides a few new abilities that makes the game significantly easier. There’s plenty of room for the truly masochistic to attempt to beat the game without any upgrades. I like how The Messenger handles currency and death. Upon returning to the last checkpoint, the level repopulates all the currency, but players will lose a set number of currency as punishment for dying. The penalty is generally lower than the amount of currency that respawns, meaning struggling players will eventually get a leg up. The character upgrades are capped; however, making the overall learning curve a slow, consistent trend upwards.

Visuals

The Messenger offers two visual styles, one replicating the 8-bit era and the other 16-bit. The artists have done a fantastic job as the styles are pretty much spot on. The transition between 8-bit and 16-bit is handled well. It’s cool to see how different, yet similar the game looks using 8-bit and 16-bit graphics. The sprites are animated well. While the enemies feel more like riffs on classic designs, The Messenger offers visually interesting bosses.

Audio

The Messenger’s audio experience is excellent. The sound effects are perfect replicas of 8-bit and 16-bit sound effects. The chiptune soundtrack from Rainbowdragoneyes is amazing. While the music is heavily influenced by modern dance music versus old school game soundtracks, the music serves as the perfect accompaniment to The Messenger’s slick gameplay and daredevil acrobatics. I’m happy to see the soundtrack has been made available for purchase, because it’s worth a buy on its own for game music fans.

Overall

The Messenger is a fantastic platformer. The well-crafted levels, tight controls, and excellent presentation comes together to form a satisfying package. As a gamer who is notoriously awful at platformers, I found myself drawn to The Messenger in the same masochistic way gamers have been playing Dark Souls­-type games for the last several years. Even more skilled players will still be able to tune the game to give themselves the sort of challenge they crave. While the game’s mouse and keyboard controls fall short, it’s totally worth plugging in a controller and enjoying The Messenger.

Capsule Computers review guidelines can be found here.

DIABLO® III ETERNAL COLLECTION™ INVADES NINTENDO SWITCH ON 2 NOVEMBER

0

DIABLO® III ETERNAL COLLECTION INVADES NINTENDO SWITCH ON 2 NOVEMBER

Digital pre-orders are open for the definitive edition of Blizzard Entertainment’s genre-defining action RPG, which includes the Reaper of Souls® expansion, the Rise of the Necromancer™ pack, and more

SYDNEY, Australia—14 September, 2018—Heed the prophecies, heroes—the newest front in the battle for the fate of Sanctuary will soon open! Diablo III Eternal Collection, the definitive version of Blizzard Entertainment’s acclaimed action RPG, arrives for Nintendo Switch™ on 2 November AEDT/NZDT, giving a whole new generation of gamers the opportunity to face down the horrors of the Burning Hells. Eager adventurers can secure their digital pre-orders starting today through the Nintendo eShop for Nintendo Switch.

Endlessly playable and continually evolving, Diablo III provides a lifetime of challenge and adventure, and the Eternal Collection includes the multitude of features, refinements, and updates that have been added to the game to date. On top of fighting through an epic story campaign that spans the High Heavens, the Burning Hells, and beyond, players can earn bountiful rewards in Adventure Mode, a never-ending onslaught of activity with constantly shifting objectives across all of the game’s locales. Diablo III Eternal Collection also includes Seasons, a recurring game mode that encourages players to create fresh characters, earn exclusive Seasonal rewards, and crush hordes of demons to earn spots on their region’s leaderboards.

“The gates of Hell will soon be opening once again, and we couldn’t be more excited to have Nintendo Switch players joining the battle,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Whether they’re bravely diving in alone or teaming up with friends, Sanctuary’s newest heroes are in store for endless adventuring—and endless loot—when Diablo III Eternal Collection launches on 2 November.”

Diablo III Eternal Collection has been forged to take advantage of the Nintendo Switch System’s flexibility and versatility, whether players are using the Joy-Con controller or a Pro Controller. And true to Diablo’s spirit, players will have a wealth of options when it comes to cleansing Sanctuary cooperatively—parties of up to four can play together, either by sharing a screen on a single Nintendo Switch, linking their consoles together wirelessly, or connecting through the Nintendo Switch Online subscription service.

Diablo III is the fastest-selling PC game of all time.* The Reaper of Souls expansion introduced the mighty Crusader class, the infinitely-replayable Adventure Mode, and a host of other game-defining features, like the random loot-filled Nephalem Rift dungeons. In 2017, Rise of the Necromancer resurrected the fan-favourite Necromancer class from Diablo II, bolstering players’ forces with the gruesome powers of blood and bone. All of this is included in Diablo III Eternal Edition for the Nintendo Switch, on top of platform-exclusive bonus items, like Ganondorf’s cosmetic armour set, inspired by the iconic villain from The Legend of Zelda series.

Diablo III Eternal Collection for Nintendo Switch will be available on 2 November at retail stores everywhere and digitally through the Nintendo eShop at RRP $89.95 AUD / $109.99 NZD. For more information, visit https://www.nintendo.com/games/detail/diablo-3-switch. For screenshots, video, and other media, visit the Blizzard Entertainment press site at https://blizzard.gamespress.com/Diablo-III.

UBISOFT® REVEALS DETAILS FOR ASSASSIN’S CREED® ODYSSEY POST-LAUNCH PLAN

0

UBISOFT® REVEALS DETAILS FOR ASSASSIN’S CREED® ODYSSEY POST-LAUNCH PLAN

Largest Assassin’s Creed Live Content Plan Unveiled, Including Season Pass Content with Two New Episodic Major Story Arcs and Assassin’s Creed® III Remastered       

Sydney, Australia — September 14, 2018 — Today, Ubisoft announced the Assassin’s Creed® Odyssey post launch plan including a Season Pass with two major, episodic pieces of narratively driven gameplay and Assassin’s Creed® III Remastered. Additionally, all Assassin’s Creed Odyssey players will have access to free content including the story-focused and episodic Lost Tales of Greece as well as daily and weekly in-game events.

The Assassin’s Creed Odyssey live roadmap plan is the biggest and most ambitious in the franchise, giving players more story content than ever in a brand new, episodic format, for the two story arcs included in the Season Pass. Players will be able to dive into new episodes as they premiere, or experience the epic adventures in their entirety once all episodes are available. Keeping in tone with Assassin’s Creed Odyssey, accessing this new content will be all about player choice.

The Assassin’s Creed Odyssey Season Pass includes:

Story Arc 1 – Legacy of the First Blade: This episodic adventure will introduce players to the first hero to wield the iconic hidden blade, changing the course of history. Players will learn more about the backstory of the Assassins and why they choose to fight from the shadows. Starting December 2018, episodes will be released approximately six weeks apart.

  • Story Arc II – The Fate of Atlantis: In the second story arc, players will confront godly creatures and uncover the secrets of the legendary sunken city. In a surprising saga filled with twists and turns, players will get even closer to Greek mythology and the First Civilization. Coming autumn 2019, episodes will be released approximately six weeks apart.
  • Assassin’s Creed III Remastered: Ignite the American Revolution as Connor, the master assassin born of the beauty and the brutality of 18th century America. As a bloody revolution draws ever nearer, your clan is threatened by a powerful group seeking to crush the American Revolution and control the thirteen colonies. Shocked into action by the devastation of your village, you pledge your life to the cause of freedom, and embark on a decades-long quest to achieve it. Assassin’s Creed III Remastered will be released in March 2019 and will include :
    • All the DLCs: Benedict Arnold Missions, Hidden Secrets Pack and Tyranny of King George.
    • Assassin’s Creed® Liberation Remastered.

The Remastered editions will feature 4K and & HDR on PS4™ Pro, Xbox One X and PC, higher resolution textures, new graphics engine, and several more other graphical enhancements. Gameplay mechanics and ergonomics have also been improved. Assassin’s Creed III Remastered will be sold as a stand-alone title for players who do not own the Assassin’s Creed Odyssey Season Pass.

In addition, an extensive line-up of free content including new narrative content and in-game events will be available for all players after launch, including:

  • The Lost Tales of Greece: Free episodic questlines will release regularly in-between episodes, providing a constant flow of new stories for players to discover. These quests will feature familiar faces and new characters from the world of Assassin’s Creed Odyssey.
  • Recurring In-Game Events: Each week a new epic ship or mercenary will appear, presenting players with challenging battles as they hunt down these powerful enemies. Daily and weekly contracts will send players on new quests across Greece.
  • Discovery Tour: The educational tool that lets anyone explore the game in a conflict-free environment, will be available for Assassin’s Creed Odyssey. Players can traverse the entire interactive 3D recreation of Ancient Greece, free of conflict, time pressure or gameplay constraints, after launch.
  • Many more updates, including new monstrous and mythical creatures to defy and a New Game Plus mode presenting new challenges and the ability to see how different choices affect players’ stories.

There will be more to come as the Assassin’s Creed Odyssey development team is committed to support the game and continued improvement of the core experience with additional content, yet to be revealed. Assassin’s Creed Odyssey will be released worldwide on October 5, 2018. Gold, Collectors and Ultimate Editions owners will have access to the game three days early, starting October 2.

For more information about Assassin’s Creed Odyssey, please visit: assassinscreed.com.

ABOUT ASSASSIN’S CREED ODYSSEY
Assassin’s Creed Odyssey is an ambitious role-playing game that places choice at the center of the experience. The action takes place in Ancient Greece, a world rich with myths and legend, in fifth century BC during the Peloponnesian War between Sparta and Athens. Embodying Kassandra or Alexios, a mercenary of Spartan blood sentenced to death by their family, players will embark on an epic journey from a young outcast to a legendary hero and uncover the truth about their mysterious First Civilization lineage.

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.