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Zanki Zero: Last Beginning Demo Arrives on PS4 Tomorrow

Those who may be on the fence about Spike Chunsoft’s upcoming game Zanki Zero: Last Beginning will soon have a chance to try out a bit of the game before it is released. A demo for the game will be released on the PlayStation Store tomorrow on March 26th and those who happen to play the demo will be awarded a bonus in-game item when the full game is released. It is worth noting that the company did not state what this item might be but considering the focus of the game is on survival, it will likely help players establish themselves at the start.

The full game is set to be released on both the PlayStation 4 as well as PC on April 9th where it will be available digitally on both platforms and also at retail for the PlayStation 4 version of the game.

Crystar Announced for Western Release on August 27

It has been announced that Spike Chunsoft will be bringing FuRyu’s action RPG Crystar over to North America and Europe on August 27th where it will be released for the PlayStation 4 and PC with all versions of the game included a “Summer Collection Costume” set and a special retail day one edition that offers a small art book. The publisher has also stated that the game will feature both Japanese and English voice work when released.

In Crystar a girl named Rei and Mirai, her little sister, are dragged into the afterworld of Purgatory. To save her sister, Rei signs a contract with the Demons of Purgatory to fight the monsters infesting their world. Rei and her fellow Executors must face their pasts and confront their tears to overcome the Torments and monsters ahead of them. Will Rei save her sister’s Soul before it’s too late?

Judgement’s Western Release Still Planned for June 25

With popular actor Pierre Taki recently being arrested for allegedly using cocaine and Sega then halting all sales of Judgement, where he provides the character model and voice of character Kyohei Hamura, both at retail and digitally the fate of the game in the West had been in limbo, with all images and trailers featuring Kyohei Hamura having been removed from Sega‘s official pages.

Well fans have no need to worry any longer as Sega has announced over Twitter that while the character will still be adjusted for release in the West, the game will still be released on June 25th for the PlayStation 4 in North America and Europe.

AI: The Somnium Files Heads West on July 25

Spike Chunsoft has announced that they will be releasing AI: The Sominum Files in the West on July 25th where it will be available for the PlayStation 4, Nintendo Switch, and PC with a standard edition of the game being available for all three platforms and a $89.99 “Special Agent Edition” that will be exclusive to North America offering the game, a six inch tall A-set acrylic stand, a collector’s box, a soundtrack called REVERIES IN THE RaIN, three vinyl stickers of A-set’s logos, and a thirty page art book.

AI: The Sominum Files is set in a near future Tokyo where Kaname Date is tracking down a mysterious serial killer. Date must investigate crime scenes as well as dreams on the hunt for clues. The first trailer for the game has also been released and you can check it out below.

Vampire: The Masquerade – Bloodlines 2 Announced for 2020

For many years Vampire: The Masquerade – Bloodlines has been retouched on PC by its fanbase and now it looks like a sequel is finally in the works. Vampire: The Masquerade – Bloodlines 2 has been announced to be in development from Hardsuit Labs with Paradox Interactive handling the publishing with the company aiming to have the game released in Q1 2020 for the PlayStation 4, Xbox One, and PC. It has already been announced that a “Season of the Wolf” season pass will be offered for the game where it will be included in a $89.99 “Blood Moon Edition” of the game alongside the standard version.

Players will take control of a freshly made vampire that was created in an act of vampire insurrection, your existence ignites a blood war among the vampire factions who run Seattle. To survive, you’ll choose a clan and enter into uneasy alliances with the competing factions in a world which will react to every choice you make. Unleash your supernatural powers against your prey, but be mindful of your surroundings at all times or run the risk of breaking the Masquerade, the absolute law of secrecy that keeps Vampire society hidden from humanity.

https://youtu.be/SYvWfDxhm_s

The Walking Dead: The Telltale Series – The Final Season Concludes on March 26

After a rough road Clementine’s journey will possibly be coming to an end next week when the last episode of The Walking Dead: The Telltale Series – The Final Season is set to be released. After years of fighting to survive, Clementine is now leader of a community of lost children, and they’re depending on her to get them home safe. In the aftermath of an explosive mission, fire, chaos, the living and the dead all stand in her way. Can Clementine be the savior they need? Her story comes to a dramatic and heart-wrenching climax in this final episode.

The final trailer can be found below and keep an eye out for The Walking Dead: The Telltale Series – The Final Season when it is released on the PlayStation 4, Xbox One, Nintendo Switch, and PC on March 26th.

PUBG MOBILE REVEALS ITS2019 ESPORTS PLANS WHICH WILL FEATURE A PRIZE POOL OF $2.5 MILLION USD

PUBG MOBILE REVEALS ITS2019 ESPORTS PLANS WHICH WILL FEATURE A PRIZE POOL OF $2.5 MILLION USD

Tencent & PUBG Corporation announces Vivo as the title sponsor of PUBG MOBILE Club Open 2019, and Vivo’s products will be “Official Smartphone of PUBG MOBILE Club Open 2019”

LOS ANGELES – Mar. 22, 2019 – Unveiled at the PUBG MOBILE 1st Anniversary party, PUBG MOBILE Club Open 2019 (PMCO 2019) marked the start of the long-term and committed partnership byTencent Games and PUBG Corporation with Vivo to build out a true mobile esports eco-system for the world’s most popular mobile game, PUBG MOBILE. The PMCO 2019 is divided into Spring Split and Fall Split, each with separate prize pool totaling $2.5 million USD. Vivo, the smart phone company, is the official title sponsor of the PMCO 2019, providing smartphones to players and fans during both splits. The Spring Split Global Finals will take place in Germany this July.

Beginning March 22nd, more than 35,000 teams from around the world will compete in the first online qualifiers for the PMCO 2019 Spring Split. The online qualification period ends on March 30th.

PMCO 2019 arrives on the heels of 2018’s PUBG MOBILE Star Challenge, a worldwide circuit of tournaments that was watched by more than 230 million online viewers for the Global Finals in Dubai, where the Thai team RRQ Athena took home the Global Championship and $200,000 USD.

For PMCO 2019, 16 teams from across 10 regions (South East Asia, India, the Middle East, North America, South America, Europe, Korea, Japan, China and Wildcard) will compete in the Spring Split Global Finals in Germany. PUBG MOBILE will provide the environment for aspiring semi-pro clubs to eventually become professionals.

More information about PUBG MOBILE Club Open 2019 can be found here.

PUBG MOBILE is available to download for free on the App Store and Google Play.

PUBG MOBILE is developed by Tencent Games and PUBG Corporation and based on PLAYERUNKNOWN’S BATTLEGROUNDS, the original PC and Xbox One gaming phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to do battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

About Vivo

Vivo is a leading global technology company committed to creating trendsetting smart mobile products and services. Vivo is devoted to forming a vibrant mobile internet ecosystem, and currently owns and operates an extensive network of research operations, with R&D centers in the US (San Diego) and China (Dongguan, Shenzhen, Nanjing, Beijing and Hangzhou). These centers focus on the development of cutting-edge consumer technologies including 5G, AI, mobile photography and next-generation smartphone design.

Vivo has over two hundred million users enjoying its mobile products and services around the world. Vivo is present in 18 markets globally and features offline retail stores in over 1,000 cities worldwide.

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World End Syndrome North American Release Set for May

While we have heard a bit about World End Syndrome coming from PQube we haven’t heard much from the game’s North American publisher Arc System Works at least until today. The company has announced that they will be bringing the game to the PlayStation 4 and Nintendo Switch as a digital download on May 2nd where it will be priced at $39.99. This sets the release a full month before the planned European release though that region will also be given physical copies of the game to purchase.

For those who haven’t been following the game, World End Syndrome is a romantic mystery visual novel featuring multiple endings depending on the choices players make throughout the game. Stepping into the shoes of a seventeen year old high schooler trying to escape his troubled past, players will transfer to Mihate High School in an attempt to start a new life but Mihate Town is not the coastal paradise it appears to be. It is home to the legend of the Yomibito, where the dead come back to life every 100 years. Once resurrected, the Yomibito attack the living to regain their sanity, but the dead’s thirst is never quenched.

This year happens to be 100 years since the last known incident…As the protagonist navigates his new life with a colorful cast of new friends, a student at Mihate High suddenly dies. The murder sends shockwaves through the idyllic town as he finds himself caught in a string of strange incidents, romance, and unforgettable summer experiences.

SEKIRO: SHADOWS DIE TWICE LAUNCHES GLOBALLY – DEATH IS NOT YOUR FATE JUST YET!

SEKIRO: SHADOWS DIE TWICE LAUNCHES GLOBALLY –  DEATH IS NOT YOUR FATE JUST YET!

With More Than 50 Awards and Nominations, Including “Best of gamescom 2018,” FromSoftware Immerses Players into a Reimagined 16th Century Japan Filled with Japanese Swordplay,  Unique Stealth Mechanics, and Beautiful Death

SANTA MONICA, Calif.March 22, 2019 – Gamers worldwide will embark on an unforgettable journey that makes death an enemy and ally in the highly-anticipated videogame, Sekiro™: Shadows Die Twice. Directed by Hidetaka Miyazaki of FromSoftware (Dark Souls and Bloodborne), Sekiro: Shadows Die Twice launches today as an epic adventure that introduces players to a beautifully dark world filled with brutal enemies, intense sword combat, and engrossing vertical exploration! The game is now available on PlayStation®4; PlayStation®4 Pro; the family of Xbox One devices from Microsoft, including the Xbox One X; and PC via Steam.

Players will discover an all-new gaming experience in Sekiro: Shadows Die Twice as they take on the role of the “one-armed wolf.” As the game’s sole protagonist, the wolf is willed to obey and protect by using his newly acquired shinobi prosthetic arm to restore his honor, rescue his master known as The Divine Heir, and exact revenge on his enemy at all costs. Sekiro: Shadows Die Twice offers reward-based exploration as players uncover new items, meet new characters, encounter hidden challenges, and learn more about the rich lore within the game – all taking place across a detailed world filled with beautiful vistas, unique weaponry, and larger-than-life foes.

“Sekiro: Shadows Die Twice is a game set in Japan’s Sengoku era and portrays the great battle faced by a lone, one-armed shinobi. Withered and ruined landscapes combined with a vibrant color palette make for a game world that is true to the FromSoftware style, in which the player is always one step away from death. It is our hope that new and old fans alike will enjoy our shinobi’s journey; rich with intense and dynamic combat,” said Hidetaka Miyazaki, President of FromSoftware and Director of Sekiro: Shadows Die Twice.

Published by Activision*, a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), Sekiro: Shadows Die Twice keeps true to FromSoftware’s legacy of challenging yet rewarding gameplay, and offers unique combat that emphasizes patience, technique and creativity. Players will learn to embrace the posture system, which focuses on deflecting attacks, while simultaneously being defensive and aggressive. Resurrection gives the opportunity for either tactical retreat or enemy deception to go on the counter-offensive. The shinobi prosthetic, which can be outfitted with a variety of attachments such as the grappling hook, loaded axe, and flame vent, brings an entirely new dimension to the gameplay as it enables players to exploit enemy weaknesses.

Sekiro: Shadows Die Twice is available for the suggested retail price of $59.99. For more information, please visit www.SekiroTheGame.com and follow @SekiroTheGame on Twitter, Instagram, and Facebook.

About FromSoftware

Game developer based in Tokyo, Japan. Known for the Armored Core series, Dark Souls series and Bloodborne amongst other titles. More information can be found on the official homepage: http://www.fromsoftware.jp/

About Activision

Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Bloodborne is a trademark of Sony Interactive Entertainment LLC. Dark Souls is a trademark of BANDAI NAMCO Entertainment Inc. Sony and Bandai Namco are not the publisher of SEKIRO: SHADOWS DIE TWICE. Activision has no affiliation with Bloodborne or Dark Souls

© 2019 FromSoftware, Inc. Published and distributed by Activision. ACTIVISION is a trademark of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

EXPERIENCE FAMILY-FRIENDLY VR WITH HIPPOS, ALIENS, PHOTOGRAPHY AND MORE WITH NEW NINTENDO LABO: VR KIT

EXPERIENCE FAMILY-FRIENDLY VR WITH HIPPOS, ALIENS, PHOTOGRAPHY AND MORE WITH NEW NINTENDO LABO: VR KIT

With a wide variety of activities, kids and families can make, play and discover in a whole new way, and even create their own VR games


22nd March 2019 – Ever wish you could paint like an elephant or feel like a superhero by stopping an alien invasion? Nintendo Labo: VR Kit launches exclusively for Nintendo Switch on 12th April with dozens of simple and fun virtual reality* experiences for kids and families to build and enjoy together. Get a sneak peek at what’s included by checking out the new Nintendo Labo: VR Kit – Launch trailer on the official Nintendo YouTube channel.

Combining the innovative physical and digital gameplay of Nintendo Labo with basic VR technology, Nintendo Labo: VR Kit introduces virtual reality in a unique and approachable way. Each Toy-Con offers a unique range of experiences that combine tactile feedback in the real world with exciting virtual adventures. The Toy-Con Wind Pedal simulates flight with blasts of air, while players can charge the Toy-Con Blaster before launching a volley of lasers (or fruit). Players can make different DIY cardboard creations like a Toy-Con Elephant or a Toy-Con Camera; play a variety of VR games and experiences with these creations; and discover how it all works – or even design their own bite-sized VR experiences with the included programming tools.

https://www.youtube.com/watch?v=2nPiYuPF8WM&feature=youtu.be

All the games and experiences in Nintendo Labo: VR Kit are designed to be shareable, fun and social. By alternating turns, everyone in the room can watch and enjoy the player’s reactions and join the fun. Some games even allow players who aren’t looking into the Toy-Con VR Goggles to interact with the onscreen experience. For example, if one player is exploring the in-game ocean and taking photos with the Toy-Con Camera, another person in the room can wear the Toy-Con Snorkel accessory and step in front of the Camera to make a bug-eyed fish swim quickly toward the player’s face – the reaction is priceless!

The Nintendo Labo: VR Kit offers a variety of games and experiences that work with the different Toy-Con creations, including:

  • Ocean Camera (uses Toy-Con Camera): Dive into the deep blue virtual sea and complete objectives like taking photos of sea life. The ocean is full of surprises.
  • House Camera (uses Toy-Con Camera): Interact with the strange creature living in the house – which some people may recognise from the Nintendo Labo: Variety Kit! – and complete missions by taking photos in its mysterious home.
  • Marble Run (uses Toy-Con Elephant): Try to complete physics-based puzzles by using various objects to guide marbles through rings. You can even create puzzles of your own to challenge friends and family.
  • Doodle (uses Toy-Con Elephant): Create colourful 3D artwork by moving the trunk of the Toy-Con Elephant through the air, using various in-game tools and styles to bring your creations to life. Once finished, show off your masterpieces on the TV by docking your Nintendo Switch. An additional multiplayer game lets players take turns drawing and guessing each other’s drawings.
  • Bird (uses Toy-Con Bird): Soar through the sky on a bird’s back, collecting items and helping baby birds hatch along the way. When using the Toy-Con Bird, players can flap its wings. But a tap of the Toy-Con Wind Pedal delivers a surprisingly strong puff of air to the player as the bird in the game gets an extra boost of speed.
  • Bird Dash (uses Toy-Con Bird): Compete in timed challenges by racing through checkpoints as you fly through the sky.
  • Blaster (uses Toy-Con Blaster): Battle an alien invasion and giant bosses in an on-rails experience that requires sharp reflexes and a keen eye.
  • Kablasta (uses Toy-Con Blaster): Challenge a friend to competitive hippo feeding! Fling different types of fruit toward the hippos to lure them toward your side of the pool and score the most points.
  • Hop Dodge (uses Toy-Con Wind Pedal): As a frog, jump as high as you can on an ever-growing stack of colourful balls while avoiding obstacles and heading soccer balls. The wind resistance from the Wind Pedal will make you feel as though you’re actually experiencing a breeze.
  • VR Plaza (all Toy-Con creations): Enjoy 64 bite-sized games and experiences in VR Plaza, including platformers and puzzlers. Many of these experiences can be enjoyed using only the Toy-Con VR Goggles and Nintendo Switch system.

Two programming tools are included with the Nintendo Labo: VR Kit software. Toy-Con Garage is the tool that is returning from previous kits and optimised for this kit’s Toy-Con creations. Toy-Con Garage VR is a new tool that allows players to create their own VR games and experiences. In fact, Toy-Con Garage VR is the tool that the development team used to create everything in VR Plaza. Players can even import VR Plaza games into Toy-Con Garage VR mode to discover how they work, customise the experiences or use them as inspiration to create a completely new game.

Nintendo Labo: VR Kit will launch on April 12th with two primary configurations, one that includes all Toy-Con creations and one that includes a smaller selection of projects to get started:

  • Nintendo Labo: VR Kit: The complete Nintendo Labo: VR Kit includes the Nintendo Switch software and materials to build all six Toy-Con projects – the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Camera, Toy-Con Bird, Toy-Con Wind Pedal and Toy-Con Elephant – as well as a Screen Holder and Safety Cap. Launching with a suggested retail price of AU$119.95, it’s a good option for kids and families who want to dive in to the full experience.
  • Nintendo Labo: VR Kit – Starter Set + Blaster: The Starter Set includes the Nintendo Switch software, plus all the components to build the Toy-Con VR Goggles and Toy-Con Blaster, as well as the Screen Holder and Safety Cap. Launching with a suggested retail price of AU$59.95, the Starter Set is a great entry point into the world of Nintendo Labo VR.

Players that own the Starter Set can purchase the following optional expansion sets to expand their experience:

  • Nintendo Labo: VR Kit – Expansion Set 1**: Expansion Set 1 includes the components needed to build the Toy-Con Elephant and Toy-Con Camera, with a suggested retail price of AU$29.95.
  • Nintendo Labo: VR Kit – Expansion Set 2**: Expansion Set 2 includes the components needed to build the Toy-Con Wind Pedal and Toy-Con Bird, with a suggested retail price of AU$29.95.

Experience family-friendly VR with hippos, aliens, photography and more when Nintendo Labo: VR Kit for Nintendo Switch launches on 12th April. Nintendo Labo: VR Kit will launch with two primary configurations – the Nintendo Labo: VR Kit and the Nintendo Labo: VR Kit – Starter Set + Blaster – while owners of the Starter Set looking to expand their Labo VR experience can purchase two optional expansion sets.

*Users can easily turn off the VR feature and use the included Screen Holder instead of the Toy-Con VR Goggles to enjoy any of the included games and experiences in 2D.

**The two expansion sets do not include the Toy-Con VR Goggles or Nintendo Labo: VR Kit software.

Nintendo Switch website: http://www.nintendo.com.au/nintendo-switch/
Nintendo Australia website: http://www.nintendo.com.au/  
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau