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Hilariously Sadistic Choose-Your-Own Adventure, The Dark Room, Torments PC in SEPTEMBER 2018

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Hilariously Sadistic Choose-Your-Own Adventure, The Dark Room, Torments PC in SEPTEMBER 2018

PERTH, Australia/ LONDON, UK – September 10, 2018 – The Dark Room, the brutal yet hysterical choose-your-own-adventure from comedian John Robertson and brought to life by Stirfire Studios, subjects players to an emotionally abusive hate simulator on Steam beginning 20th September.

Based on Robertson’s live standup show and viral video series of the same name (since 2012 the live show has locked hundreds of thousands of players in a brutal puzzle, the videos got 4,000,000 hits in Feb that same year), The Dark Room will feature a brand-new story penned by Robertson in a new labyrinth full of twists, turns, and his signature brand that has been described as a text-based Dark Souls.

As you sit in absolute darkness, a man known only as the Guardian emerges from the shadows. Silver-haired, maddeningly gleeful, and clad in what looks to be glowing… American football…pads…he bellows with a voice dripping with malice: “YOU AWAKE TO FIND YOURSELF IN A DARK ROOM…”

He presents you with a few options: a) Find the light switch. B) Go north. C) Sleep. D) Ask “Why?” Yet each option you choose leads to sarcasm, or worse, death. “You’re in a dark room! You need the light switch to see, do you see?”  “You proceed in the direction you believe to be north and straight into the iron spike in front of you . You say hello to Mr. Spike, and he says hello to Mr. Eye…YA DIE! YA DIE! YA DIE!”

His handsome mug, perhaps-insane eyes, and spiteful, taunting voice give the Guardian life through facial motion capture. This cartoony version of him is almost cute, but he still wants to murder you.

The choices the Guardian offers may at first seem unfair, but there’s a twisted logic laying underneath his wicked words. He’s a big jerk that kiiind of wants to kill the player, but keen observational skills (and maybe a hint of absurdity) can win in the end. Sure, you’re most likely to find more abuse from the Guardian or a corpse or two, but we’ve heard tell of fabled good endings somewhere in this mysterious room.

Each death teaches a lesson, albeit one accompanied by the Guardian’s gleeful cheer: “YA DIE! YA DIE! YA DIE!” Get used to hearing that, because many of the games’ more than 600 scenes end with a dark room splattered with blood. But how would you know if the room was covered in crimson? It’s a dark room, and he’ll never let you forget that!

“I came up with The Dark Room because I loved text adventure games as a kid,” said Robertson. “The dread and confusion I felt is missing in gaming today, and now I can force that on gamers at home, as well when they’re in my live crowds.”

Level One of The Dark Room will be available in English on Steam Early Access for PC and Mac? for $13.99, £9.99, €11.99 and $17.99 on September 20th. With future levels slated for release over the next few months.

For more information, please visit The Dark Room Game’s official website and follow the game on Twitter and Facebook.

About Stirfire Studios

Named after an encouragement for all team members to contribute ideas to its mixing pot work culture, Stirfire Studios believes the best creative visions are built by listening to a diverse lineup of voices. With an emphasis on gameplay, visual design and story in mind, Stirfire is currently working on  The Dark Room, its latest project to be released since its well-received 2017 release, Symphony of the Machine.

About John Robertson

A silver-haired, suit-wearing professional sadist, John Robertson has toured the world as a comedian since 2008, performing a surreal fusion of abuse, music and nerdtacular bullshit. He’s had residencies at London’s Soho Theatre, the Insomnia Gaming Festival, UK Games Expo, Supanova Pop Culture Expo, EB Games Expo Australia, PAX Australia, MCM Comic Con, London Film & Comic-Con, Sci-Fi Weekender, the Edinburgh Fringe and a host of dungeons, palaces, bomb shelters and theatres. He is the former presenter of the UK’s Videogame Nation, faked a seizure on Australian Idol, punched a drinks sponsor in the balls during a show in Manchester, and has variously been a journalist, TEDx speaker, professional wrestler and imitation priest.

inXile Entertainment Releases The Bard’s Tale IV: Barrows Deep Music Spotlight, Announces First Wishlist Goal Unlocked!

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inXile Entertainment Releases The Bard’s Tale IV: Barrows Deep Music Spotlight, Announces First Wishlist Goal Unlocked!

inXile developers add the torch from Darkest Dungeon to the game, remaining goals lower the game’s price and, ultimately, add free DLC

NEWPORT BEACH, Calif.Sept. 10, 2018 – inXile Entertainment, the studio led by Brian Fargo, is proud to share the latest The Bard’s Tale IV: Barrows Deep spotlight video, this time focused on the game’s soundtrack. Featuring a who’s who of Gaelic folk singers and led by Ged Grimes of Simple Minds, the music of The Bard’s Tale IV: Barrows Deep is described by Brian Fargo as “one of the most wonderful game soundtracks I’ve ever been involved with.”

Music has always been a core pillar and pioneering feature of the series – its importance is baked right into the title of the game – and that has never been more true than in this latest entry. The video explores how inXile’s decision to ground the series in a Scottish-inspired setting opened up an unprecedented opportunity to build a world as alive musically as it is visually. Likewise, the musicians share their excitement about being able to bring this part of Scottish culture to so many people. 

In other great news, inXile is pleased to announce the the first goal of The Bard’s Tale IV: Barrows Deep Wishlist Initiative has been unlocked. inXile will, with the support of Red Hook Studios, provide an in-game version of the iconic torch from Darkest Dungeon to all players at launch.

With this first goal unlocked, the Wishlist Initiative continues. Interested gamers can wishlist the game on either Steam, GOG.com or Humble. At 300K wishlisters, the retail price will drop $5 from $39.95 to $34.95. At 500K wishlisters, the retail price will fall another $5 to $29.95 and a free DLC will be created and released for all game owners.

In addition, inXile has expanded the program with a Poland-specific campaign. If 30K Polish residents wishlist the game, another unique item – the Golden Onion – will be created and added to the game. This item is a nod to a cultural saying in Poland, where a “good onion” represents good value. If achieved, these wishlist adds count to the global total and the Golden Onion will be available for all owners of the game. 

“We’re thrilled that we’ve hit the first goal, and we’ve been very happy with fan response to the Initiative,” said inXile CEO Brian Fargo. “That said, we’re going to continue to push this Initiative in the short time we have left. We’d love to see gamers drive down the price and generate some extra content for the game. It’s a win/win for everyone, and again, it doesn’t cost anyone anything – just the time they take to wishlist the game on their accounts.”

The Bard’s Tale IV: Barrows Deep will launch on Windows PC on Sept. 18, 2018. It is expected to arrive later on the PlayStation®4 computer entertainment system, Xbox One, Mac and Linux. The Bard’s Tale IV: Barrows Deep store pages:

https://store.steampowered.com/app/566090/The_Bards_Tale_IV_Barrows_Deep/
https://www.gog.com/game/the_bards_tale_iv_barrows_deep
https://www.humblebundle.com/store/the-bards-tale-iv-barrows-deep 

You can follow all news related to the game on the company’s social media accounts:

https://www.facebook.com/TheBardsTale
https://twitter.com/Inxile_Ent

About inXile Entertainment

inXile Entertainment is a premiere video game development studio with locations in Newport Beach, CA, and New Orleans, LA, and is behind leading titles including Wasteland 2, Torment: Tides of Numenera, The Mage’s Tale, The Bard’s Tale IV: Barrows Deep, and Wasteland 3. Headed by Brian Fargo, inXile Entertainment is home to both industry veterans and up-and-coming talent, and is at the cutting edge of innovation in delivering high-quality titles to their passionate and dedicated fan base.

DarkCoast Unveils All this September with the White Wolf’s ‘WORLD OF DARKNESS’ Documentary

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DarkCoast Unveils All this September with the White Wolf’s ‘WORLD OF DARKNESS’ Documentary

It Could Barely be Predicted that the White Wolf Founders, Mark Rein-Hagen and Stewart Wieck, who Started Working Out of their Garage Would Change RPGs Forever. 

LOS ANGELES, CA (SEPTEMBER 10, 2018) – DarkCoast and White Wolf Entertainment presents WORLD OF DARKNESS: the Documentary – coming to the USA this September.

Directed by award-winning Giles Alderson (The Dare, The Heart of the Forest), WORLD OF DARKNESS is a documentary that unites millions of worldwide fans through the evolution of one of the most prolific and genre-defining role-playing franchises capturing audiences worldwide since its inception in 1991 while exploring the most legendary role-play universes since Dungeon & Dragons. Deemed “the most extensively developed vampire mythology ever with the RPG game Vampire: The Masquerade,” by Imagine Film Festival, WORLD OF DARKNESS explores the continuing legacy that still remains popular today.

“It is an excellent story, which has never been told before and can introduce the world to old and new fans alike,” divulged the Huffington Post.

Written and produced by Kevin Lee (Gaming the Real World) from Luckyday, White Wolf’s WORLD OF DARKNESS charts the rise and fall of one of gaming’s most significant role-playing games and the development of modern vampire culture, as we know. As an in-depth look into the universe of WORLD OF DARKNESS, the documentary exemplifies its primary influence from its first book, Vampire: The Masquerade, and innovative gameplay that focuses on its extended universe and making relationships within this universe rather than the traditional tabletop questing. The talking-head interviews, archived footage and video from LARP (live-action role-playing) events are used to showcase the World of Darkness’ influence over the years. From influencing club culture, fashion, literature, film, television, entertainment platforms and publications, the World of Darkness has become an unstoppable cultural force. “The most important point Alderson makes is why Vampire: The Masquerade was so important to the culture at large and how it changed not only the world of gaming but how it helped to shape pop culture altogether,” wrote Quiet Earth.

WORLD OF DARKNESS showcases the large cultural impact that White Wolf continues to capture in its worldwide audiences. It could barely be predicted that its founders, Mark Rein-Hagen and Stewart Wieck, who started working out of their garage, would change RPGs, as we know them entirely. Entertaining and enlightening WORLD OF DARKNESS “celebrates the crazy loyalists to these games who made it a part of their lifestyles and mode of dress,” wrote WonderWeek. The gaming industry is three times larger than film industry; Alderson’s game doc qualifies for equal mainstream media, as WORLD OF DARKNESS “is a detailed, in-depth documentary that explains the social phenomenon on the one hand, and the behind-the-scenes business machinations on the other. A must-see for all avid gamers.

The game doc’s evolution and worldwide popularity is told through notable celebrities including White Wolf founders, Mark Rein-Hagen and Stewart Wieck, alongside Vampire: The Masquerade artists, Andrew Greenburg, Justin Achilli and Tim Bradstreet. Supporting interviews come from worldwide fans and their fan clubs that also assisted in the evolvement of the franchise into the true phenomenon it is today.

DarkCoast will bring White Wolf’s WORLD OF DARKNESS to the USA on September 18th, 2018 for its online digital release streaming on various VOD platforms (Amazon, InDemand, iTunes, Fandango, Dish, FlixFling, Vimeo on Demand, Google Play, Sling). For more information, please visit: https://www.imdb.com/title/tt6177752.

WORLD OF DARKNESS (2018, 89 min.) Directed by Giles Anderson. Written and produced by: Kevin Lee. Executive producer: Henrik Johannson. Edited by: Rodney Guest. Sweden, English. Figi Productions, Luckyday, White Wolf, TriCoast Worldwide, DarkCoast.

About Luckyday: 

Luckyday is a Creative Film Producer based in Stockholm, Malmö and London. For more information on Luckyday, please visit http://www.luckyday.se

DarkCoast is a division of TriCoast Entertainment: A new home for story-driven American films, TriCoast Entertainment is a full service media company that creates, produces, manages and distributes unique and unusual entertainment. Bringing together filmmakers, distributors, financiers, and technologists, TriCoast Entertainment embraces change by redefining the production and distribution model for indie filmmakers. Founded by: Strathford Hamilton and Marcy Levitas Hamilton.

About White Wolf Entertainment

White Wolf is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, has been licensed for television series, console and computer video games, interactive media events, and a myriad of merchandise and other entertainment products.

White Wolf team: Tobias Sjögren, Dhaunae De Vir, Karim Muammar, Tomas Arfert, Martin Ericsson, Jason Carl.

Website: www.white-wolf.com
Facebook: www.facebook.com/whitewolfpublishing
Twitter: www.twitter.com/wwpublishing
YouTube: www.youtube.com/worldofdarkness
Hashtags: #vampirethemasquerade #worldofdarkness

DEAD OR ALIVE 6 HITTING STORES 15th FEBRUARY 2019

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DEAD OR ALIVE 6 HITTING STORES 15th FEBRUARY 2019

Hotly-Anticipated Fighter to Launch on Consoles and PC with a Slew of Pre-Order Bonuses 

Hertfordshire, 10th September 2018 – KOEI TECMO Europe is excited to announce that DEAD OR ALIVE 6 will officially launch worldwide on the 15th February 2019. The long-awaited new instalment in Team NINJA’s iconic fighting game series will be released across digital and retail platforms for the PlayStation®4 Computer Entertainment System, Xbox One, the all-in-one games, and entertainment system from Microsoft, and digitally on Windows PC via Steam®, showcasing the evolution of true fighting entertainment.

Coupled with the official release date, Team NINJA revealed the first details on the DEAD OR ALIVE 6 digital pre-order bonuses. PlayStation 4 owners who take advantage of pre-order sales will score a unique DOA6 theme as well as obtaining “The Female Tengu” Nyotengu as a playable character. Xbox One gamers who pre-order the title will also be able to download Nyotengu to their roster on top of receiving a pre-order bonus costume for the legendary Ryu Hayabusa.

A special Early Purchase Bonus program for PlayStation 4 and Xbox One owners was also announced, as gamers who digitally purchase DOA6 by the 14th March 2019, will receive a bonus costume for one of the game’s most popular characters, Kasumi. Gamers who enter the Early Purchase Bonus program on Steam will collect the Kasumi costume as well as Nyotengu as a downloadable character. In addition, Team NINJA unveiled a Digital Deluxe edition of the game for the PlayStation 4, Xbox One, and Steam that will include a set of 25 extra costumes, three bonus musical tracks, a DDX exclusive Kasumi costume, and an exceptional character added to the line-up, the formidable Kasumi clone, Phase 4.

To celebrate today’s announcement an action-packed new trailer was released showcasing more gameplay from the sixth entry of the iconic fighting game series.

For more information on the pre-order bonuses as well as DEAD OR ALIVE 6’s special Digital Deluxe Editions, please visit our official website at http://www.teamninja-studio.com/doa6. Also, be sure to Like us on Facebook www.facebook.com/DeadorAliveGame, and Follow us on Twitter @DOATEC_OFFICIAL.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

DEAD OR ALIVE 6 ©2018 KOEI TECMO GAMES CO., LTD.& All rights reserved. DEAD OR ALIVE logo is a trademark or registered trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

LABYRINTH OF REFRAIN: COVEN OF DUSK RELEASING ON SEPTEMBER 28

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LABYRINTH OF REFRAIN: COVEN OF DUSK RELEASING ON SEPTEMBER 28

–NIS America has announced that Labyrinth of Refrain: Coven of Dusk will be headed to Australia and New Zealand on September 28 for Nintendo Switch™ (physical/digital), PlayStation®4 (physical/digital), and for Windows via Steam® (digital).

‘Puppets’ trailer

‘Puppet Creation’ trailer:

About the Game:

Become the living book, Tractatus de Monstrum, and command a brigade of puppet soldiers as you navigate the twisting passageways of the labyrinth of Refrain.

When at your base, prepare for your journey by upgrading your brigade! Create new puppet soldiers, assign them different squads and formations, synthesize better equipment, take requests from townsfolk, and get assistance from Dronya in the form of Witch Petitions.

Once you’ve entered the labyrinth, be sure to search every nook and cranny as you jump over barricades, solve puzzles, and smash your way through walls to delve further and further downward in search of treasure and rare artifacts. But be careful, the more riches you obtain, the more vicious the dungeon becomes. Can you survive long enough to bring your haul back?

Fight past terrifying monsters by giving orders to your puppet brigade. Change their formation, use special skills, or call for an all-out attack! The battles you face will be challenging, so your success depends on your preparation and your strategy.

Key Features:
A Massive Maze
– Dive into the miasma-filled labyrinth as the Tractatus de Monstrum along with your brigade of puppet soldiers to smite monsters and uncover dark secrets.

Fast-Paced Combat! – Strange creatures and traps of all sorts will stand in your path as you go deeper in the maze. Give orders to your army and crush them with special skills!

Build an Undefeatable Army – Create your very own puppet soldiers, grant them a variety of different roles, and assign them to specialized squads to make your own unique brigade!

GOD WARS THE COMPLETE LEGEND AVAILABLE NOW ON NINTENDO SWITCH™!

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GOD WARS THE COMPLETE LEGEND AVAILABLE NOW ON NINTENDO SWITCH™!

NIS America is excited to announce that GOD WARS The Complete Legend is available now in Australia and New Zealand on Nintendo Switch™ as a physical and digital release!

GOD WARS The Complete Legend is a tactical RPG that explores the untold history of Japan through folklore and tactical combat. Gamers will experience the traditional stories of Japan’s origin through the lens of three warring nations, with a massive expanse of tactical options to develop their strategies from including a myriad of character classes and equipment within innovative and challenging stages.

GOD WARS The Complete Legend will feature all of the content and DLC from GOD WARS Future Past, as well as a brand-new character, Orihime, and the Legend of Yomi: a new dungeon that outlines the story of Kaguya over 50 stages! The Legend of Yomi includes the prince of Hyuga, Momotaro, his crew as playable characters, and multiple endings. GOD WARS The Complete Legend also features quality of life changes that make GOD WARS The Complete Legend the definitive release of the game. PS4 and PS Vita owners of GOD WARS Future Past will be able to play the new Legend of Yomi DLC on PlayStation™Network, as well as the quality of life updates.

About the story:
A long time ago, there was a beautiful land made up of three nations: Fuji, Izumo, and Hyuga. This land was called Mizuho. The people of Mizuho disliked conflict, honored their ancestral spirits, and lived in harmony with nature. However, over time, they began cultivating crops, forging and using metal, fighting wars, destroying nature, and neglecting to honor their ancestral spirits.

In the meantime, various locations in Mizuho suffered from natural disasters like flooding, earthquakes, and volcanic eruptions. In order to stop a destructive eruption, the Queen of Mizuho, Tsukuyomi, sacrificed her beloved daughter Sakuya to the mountain, confined her other daughter Kaguya within a bamboo seal in case of future disasters, and then disappeared. Thirteen years later, Princess Kaguya has grown into a beautiful woman and her childhood friend, Kintaro, saves her during a riot. She rises against her “fate to be a sacrifice,” and in order to follow her own path, they both escape from Fuji and journey across Mizuho to discover the truth behind Tsukuyomi’s decision.

Key Features:

A Tale Steeped in Japanese Tradition – Step into Japan as you have never before seen it, and discover the wonder that has captivated orators, storytellers, and generations of people. Discover their stories, and meet the Myriad gods.

A Wealth of Customization and Tactics – Customize 14 playable characters from more than 30 classes with 400+ skills and more than 250 unique pieces of equipment as you mold your party to face each new challenge.

Visuals from Another Age – Inspired by traditional Japanese ink painting and wood carving art, the artwork of GOD WARS will transport players to an age filled with mythology and wonder.

The Complete Legend – Experience over 100 hours of new content in the Legend of Yomi, as well as the complete story from GOD WARS Future Past, including all of its DLC, and updates to the game’s mechanics to perfect your strategy!

KINGDOM HEARTS III MINIGAMES ARRIVE EARLY TO KINGDOM HEARTS UNION χ[CROSS] 

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KINGDOM HEARTS III MINIGAMES ARRIVE EARLY TO KINGDOM HEARTS UNION χ[CROSS] 

Unlock a Starlight Keyblade in KINGDOM HEARTS III by Completing Challenges 

SYDNEY, 10th September 2018Square Enix Ltd., announced today that fans eagerly awaiting the highly anticipated release of KINGDOM HEARTS III can prepare for their journey early in the KINGDOM HEARTS Union χ[Cross] mobile game. Starting today, players who update the app can play ‘CLASSIC KINGDOM’ minigames, inspired by classic Disney short films, within the new ‘χ3 [ex tres] Mode’. The retro gaming style is modelled on popular LCD portable systems of the 1980s. These games will also be available in KINGDOM HEARTS III when it launches on 29th January 2019.

Upon meeting certain requirements in the ‘CLASSIC KINGDOM’ minigames, players will become eligible to receive a code redeemable for the Starlight Keyblade that can be used in KINGDOM HEARTS III. The codes will be distributed in-app at a later date, and players will be able to select their preferred platform (either the Xbox One family of devices including the Xbox One X or PlayStation4 computer entertainment system).

Sora with the Starlight Keyblade

More information about the crossover is available on the @kh_ux_na Twitter page.

KINGDOM HEARTS Union χ[Cross] is available now through the App Store for iPhone and on Google Play for Android devices.

The Walking Dead: The Final Season – Done Running Review

The Walking Dead: The Final Season – Done Running

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $19.99 – Available Here

Overview

In any industry you can generally see what title or franchise managed to launch a creator into the limelight and this is the same in the game industry. While they were known for years for their Sam & Max adventure games it was only until Telltale Games launched the first season of The Walking Dead that they really came into the spotlight. Six years have passed and the company has released numerous titles and worked with many gigantic licenses in that time but now it is time for the journey of Clementine to come to a finale in the form of The Walking Dead: The Final Season. With the first episode, Done Running, now released does this conclusion start out with a bang or a whimper?

Story

It is worth noting that since this is the fourth direct season following the journey of Clementine that there may be spoilers discussing events that have happened in the previous three seasons, even if the events of the third season have so far turned out to be entirely inconsequential.

An indeterminate amount of time has passed since the end of the third season and we join Clementine and AJ who appear to have been on the road for quite some time. Forgotten were the characters and choices of the third season as this pair have formed a tight trust with one another to the point that AJ listens and learns from Clementine’s actions as she tries to help him survive in a world that has been apocalyptic since before he was born.

This creates an interesting dynamic between our two main characters as fans have grown highly attached to Clementine over the course of the years and want to see her survive no matter the cost but now we also have the young AJ who seems far more capable than one would expect from a child, weighing on our minds as we navigate the world and make various decisions that are being said to form how AJ will act. This leads to some extra weight being added to decisions but also some troublesome moments of dealing with a child who has never known a normal life and interacting with others. That being said, so far very little of what players actually do seems to really affect AJ’s personality so it will be interesting to see where it goes from here.

Outside of the main character drama the majority of Done Running is used to set up the new environment and group of characters that we will be dealing with for the rest of this season and ends up suffering from a slow, generally uninteresting, burn outside of a climactic finale. Clem and AJ end up joining a group of other teens and younger children who have been surviving at a home for “wayward youth” where they were staying since the zombie outbreak occurred. Left behind by the adults, they have been managing well enough by hunting, fishing, and scavenging outside of some losses here and there.

The group of characters that we see taking the lead here are your standard generic seeming cast though it does appear that, thanks to the game taking the “relationships” system from the Batman series that we will be able to develop and learn more about these characters throughout the series. It is also interesting to note that while the story remains almost entirely the same for the most part, there is a branching choice to make this episode that will see players interacting with one group of characters or another group depending on who they choose to assist, giving players an option to diversify their journey a bit more and encourage a potential replay.

Gameplay

One of the bigger features in The Walking Dead: The Final Season is the fact that the game now is running on a different engine than what fans were used to. For the most part this doesn’t change the gameplay up too much outside of exploration and combat. While exploring the camera now takes an over the shoulder angle as players walk around an environment and examine/pick up items and as for fighting Walkers the game still takes a quick time event approach but with some more flexibility. Players can approach Walkers and either stun them by kicking out their leg or directly stabbing them. If you happen to get grouped up on or approached from behind Clementine will instantly be killed, making a fight a bit more challenging than simply mashing QTEs though you should also be prepared for more than a few glitches here as the game does not like to take the actual distance of Walkers into account when fighting them, leading to more than a few cheap deaths.

Dialogue decisions remain the same though as mentioned before there is now a relationship system that will be displayed for each character at the end of the episode similar to what was found in the Batman series. Another interesting aspect of this series is the fact that the game does feature a handful of collectibles that can be missed depending on how you play through the game and if you explore enough. Of course these collectibles don’t really offer much outside of Achievements and decorating a room but it is a nice little touch.

Visuals & Audio

While the gameplay has been modified a bit, the biggest advantage of this new engine is making sure that The Walking Dead: The Final Season looks as great as it possibly can. Character models now have little features that move in the wind and other fine touches that were impossible or completely stiff in previous entries while the graphics themselves have seen an overall boost in quality with a significant drop in visual bugs.

The soundtrack for the series is fitting for the genre while the voice acting continues to impress as the voice actress for Clementine once again returns to reprise her role while the new characters introduced fit their roles perfectly given the situation these children find themselves in, especially in the finale of Done Running.

Overall

The Walking Dead: The Final Season – Done Running may have had a slower start than usual here by trying to find new footing with a brand new cast of characters in a different setting but the drama that unfolds in the last section of the episode and the various interactions throughout with the new cast of characters show that Telltale Games has more up their sleeves for this season than simply a fancy new engine to show off.

‘OVERKILL’S The Walking Dead’ PC Closed Beta Begins Oct. 9

Starbreeze, Skybound Entertainment and 505 Games have announced the PC-exclusive closed beta of OVERKILL’S The Walking Dead will begin on Oct. 9, 2018. The news was revealed in a developer livestream hosted by Global Brand Director Almir Listo and Executive Producer Saul Gascon, showcasing new footage* of the Underpass level recently previewed at gamescom.

Closed beta access is guaranteed with PC pre-orders of OVERKILL’s The Walking Dead, available now via Steam and https://www.overkillsthewalkingdead.com. Players who purchase the game’s standard edition will receive a single closed beta invite, while deluxe edition pre-orders will receive four closed beta keys to share with friends. Additional closed beta details will be shared with the community soon.

Inspired by Robert Kirkman’s original graphic novels, OVERKILL’s The Walking Dead is a four-player co-op multiplayer shooter where players must band together on a variety of missions and raids to find survivors, secure supplies and stay alive. Use stealth to evade enemies tactically, or dismember walkers limb from limb with brute force and firepower. Each of the game’s four playable characters has their own special abilities, skill trees, squad roles, play styles and background stories.

OVERKILL’S The Walking Dead will launch globally on Windows PC on Nov. 6, 2018. It will arrive on the PlayStation®4 computer entertainment system and Xbox One on Feb. 6, 2019, in the Americas and Feb. 8, 2019, in Europe and other territories. Console pre-orders are available now digitally and at most major retailers.

For more information, visit https://www.overkillsthewalkingdead.com, and follow the game on Facebook, Twitter, YouTube and Instagram with #OTWD.

NEW HEROES AND COSTUME SYSTEM COME TO KNIGHTS CHRONICLE TODAY

NEW HEROES AND COSTUME SYSTEM COME TO KNIGHTS CHRONICLE TODAY

Latest Game Update Introduces Brand New Costume Content

LOS ANGELES, California (September 7, 2018)Netmarble Corp., the fastest-growing mobile game company worldwide, today launched a major update for its hit mobile role-playing game Knights Chronicle, introducing new costume content and new characters.

The new Costume feature will allow players to not only change the outfit of their hero, but also increase the ability of heroes. Special Costumes even change the skill effects, making them valuable collectable items for players.

The update will also introduce Badges and Enhancemon, two new ways to level-up quickly. The Badge system offers players Badges to add to their heroes’ costumes, which enhance the growth of heroes. Badges can be acquired from the Costume Badge dungeon. Enhancemon is also new, and will make hero enhancement much easier.

Two new Special Super Rare Heroes have also been introduced to Knights Chronicle in the latest game update today: Berdandi and Nikita. Berdandi is a member of the Draiden Elite, while Nikita is an arms dealer from the Underworld.

For seven days after the update goes live, a “participation event” and “half the stamina for dungeons” event will also kick off, celebrating the Costume update. By playing the game every day during this period, a player can receive 500 crystals to try a brand new costume.

Knights Chronicle is available in 140 countries. For more information on Knights Chronicle please http://knightsgbweb.netmarble.com/.

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About Netmarble Corporation

Netmarble Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 5,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at www.netmarble.com.