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State of Decay 2: Daybreak Review


State of Decay 2: Daybreak

Developer: Undead Labs
Publisher: Microsoft
Platforms: Xbox One (Reviewed), PC
Release Date: Available Now
Price: $9.99 USD – Available Here

Overview

While the original State of Decay broke some new ground as far as zombie survival goes, the sequel added a bit more to the formula while falling short in a number of other areas where its predecessor succeeded. One thing that State of Decay 2 managed to add fairly successfully was a multiplayer element and now Undead Labs has released a piece of DLC centered around this multiplayer experience in the form of the Daybreak Pack. Bringing with it a new game mode, a number of new weapons, and some minor bonuses to the core game, is this DLC worth your time?

Gameplay

The Daybreak Pack drops players into the boots of a randomized Red Talon Soldier, one of three at a time, who are tasked with guarding a randomized technician in an effort to restore a satellite relay back to perfect functionality. To do this the technician must be protected for seven waves of increasingly difficult and numerous zombies that all are seeking to eat everything that is still alive. As you may surmise, this means that the Daybreak Pack is a multiplayer horde mode that sees players either facing up to seven waves of zombies by themselves paired with two other AI soldiers or teaming up with two other players online, allowing up to three heads to work together to stay alive.

Players are initially given three chests filled with a decent amount of supplies in the form of extra firearms, medkits, bandages that can be used to heal the technician, ammo, and wall repair kits that are essential for keeping most of the undead at bay. There are a number of walls that players can, generally, shoot through to deal damage to the undead from a safe distance but it is worth noting that these walls can be taken down quite easily if a number of undead are left unchecked. Unfortunately, while repetition will give players the ability to easily tell exactly how much health a wall has, players must simply use a color coded warning symbol to determine when a wall needs repair rather than use actual health meters that would have been far better and avoided the potential waste of limited wall repair kits.

Combat is all handled the same way as the core game with the Red Talon soldiers being skilled for combat, allowing them to use melee weapons and aim firearms effectively without running too low on stamina. Melee is essentially a player’s bread and butter for most of the standard zombies as ammo for firearms and explosives eventually will begin to run scarce, even with CLEO drops eventually being given out in-between later rounds.

This is essential since while things may start a bit easy with only easy to kill bloaters and standard zombies appearing in initial rounds later rounds will continue to add tougher foes in the form of Ferals that will simply climb over walls to directly attack the technician, Juggernauts that take a massive amount of damage to take down and can easily breach walls, and even “new” Blood Plague Juggernauts that can leave clouds of infection in their wake. Basic blood plague zombies will also appear and just like in the core game, if you end up getting too infected then death will come swiftly.

Unfortunately for the Daybreak Pack, that is all there really is to this DLC as a whole. Outside of unlocking some new weapons that can be used in a starting loadout and eventually unlocking special gear, including a Red Talon Soldier of your very own, that can be purchased in the main game through a new currency called “prestige” that is earned by completing various waves and killing special zombies in horde mode, there are few real new mechanics or even interesting additions in this pack.

Repetition quickly becomes the only way to really grind your way through waves and eventually unlock equipment that will make your life easier and make things better for the standard game. It doesn’t help that death is almost a certainty for the most part, even if you manage to stay connected to other players online in a multiplayer match since lag can be a real problem that will see zombies teleporting around and breaking through barriers that were previously pristine or simply disconnecting entirely. Playing offline allows players to avoid the laggy nature that can plague online matches but also robs players of the more enjoyable experiences of working together as a team.

Visuals & Audio

As far as new designs go, this Daybreak Pack really doesn’t have too much special to offer other than a handful of new character designs, since the Red Talon soldiers are mostly identical outside of slightly different outfits and builds, and the newly Blood Plagued Juggernaut. The new weapons that are available are a bit of a nice touch but unfortunately there isn’t anything really crazy to be added into the arsenal here. As for the actual map that you are playing on, it remains the same no matter how many times you run through the mode though the actual map is fairly large, though you’ll likely only see these between rounds as you’ll want to spend most of the actual rounds defending the walls rather than exploring to see the little tidbits placed around the area.

The soundtrack doesn’t really offer anything new as well other than the same standard tones and sound effects from the zombie horde. The new voice work for the random soldiers as well as the technician are fitting for the game but don’t stand out in any special way.

Overall

The State of Decay 2: Daybreak Pack feels like something that was created to capitalize on the fact that the game now features a multiplayer mode and unfortunately not too much else. While the game mode itself is fine and can be a blast when playing with others, lag and disconnects can ruin an online match and although grinding for gear to use in the main game can be fun, the repetition of playing on only one map does get a bit old, making this a serviceable but ultimately unimpressive horde mode.

Paranormal Thriller The Midnight Sanctuary Arrives on Switch, PlayStation 4, Steam

Paranormal Thriller The Midnight Sanctuary Arrives on Switch, PlayStation 4, Steam

PSVR and Steam VR Support to Follow

TOKYO – 5 Oct. 2018 – The Midnight Sanctuary, the occult suspense 3D novel from Sony publishing label UNTIES and developer CAVYHOUSE, torments Nintendo Switch, PlayStation 4 and Steam today. VR support will vex PSVR and Steam users at a later date.

In hopes of becoming a modern tourist destination, the people from long-isolated village of Daiusu have built a majestic cathedral to attract visitors with its religious history. Enter quirky historian Hamomuro Tachibana, voiced by popular Japanese actress Yū Shimamura (Final Fantasy XV, The Legend of Zelda: Breath of the Wild, Attack on Titan), come to chronicle the many legends kept in the local archive and teach villagers about modern customs.

Tachibana’s stay quickly takes a heinous turn when residents begin phasing in and out of existence, hurling themselves from the cliffs overlooking the rural town, and contorting in spine-shattering positions. As she learns of the locals’ cult-like adoration for a mysterious deity known as “The Saint”, Tachibana begins to question what is real. Are these villagers specters in the night? Is The Saint real and returning, and if so, what horrors come with her?

The Midnight Sanctuary blends reality and surrealism in its storytelling and audiovisual elements. Heavily inspired by stained glass and cut-paper art, the novel presents mystic elements with striking graphics and colorful scenes that mix 2D textures with 3D models.

“It’s a very Japanese tale of supernatural horror told with the exceptional aesthetic distinction CAVYHOUSE brings to all their games,” said John Davis, G&R Representative, UNTIES. “The studio’s distinct brand of storytelling adds another layer of eeriness to The Midnight Sanctuary’s unsettling mystery.”

The Midnight Sanctuary is available on Nintendo Switch, PlayStation 4 and Steam for $9.99 USD and supports English text localization, with full audio and text available in Japanese.

To learn more, visit the UNTIES website and follow @UNTIES_Games on Twitter.

About UNTIES
Based out of Tokyo, Japan, Sony Music’s publishing label UNTIES is dedicated to expanding the reach of Japan’s best indie developers. Their name derives from their goal of untying games from specific platforms and sharing them worldwide. For more information, visit the UNTIES website or follow @UNTIES_Games on Twitter.

About CAVYHOUSE
Founded in 2010, CAVYHOUSE is an indie “doujin” developer based out of Kyoto, Japan, that aims to produce games integrating intriguing storytelling with unique experiences. Previous titles include This Starry Midnight We Make and Forget Me Not: My Organic Garden.

THE WALKING DEAD: OUR WORLD FROM NEXT GAMES AND AMC TO LAUNCH EXCLUSIVE SEASON 9 MISSIONS FOLLOWING EACH NEW EPISODE OF “THE WALKING DEAD” BEGINNING OCTOBER 8

THE WALKING DEAD: OUR WORLD FROM NEXT GAMES AND AMC TO LAUNCH EXCLUSIVE SEASON 9 MISSIONS FOLLOWING EACH NEW EPISODE OF “THE WALKING DEAD” BEGINNING OCTOBER 8

Weekly Show-Themed In-Game Missions Will Let Fans Play to Get Their Favorite Show Characters on Their Team

“The Walking Dead” Stars Michael Cudlitz (Abraham Ford) and Josh McDermitt (Eugene Porter) Featured in New Promos for the Game — ”Life After The Walking Dead”  

NEW YORK & HELSINKI – OCT. 4, 2018 – Following a highly successful launch, AMC and Next Games’ unique location-based augmented reality mobile game The Walking Dead: Our World is celebrating the upcoming Season 9 premiere of AMC’s “The Walking Dead” TV series this Sunday revealing the details of all-new, weekly content coming to the game beginning Monday, October 8.

Following the premiere of each new episode of “The Walking Dead”, the official mobile game of the series, The Walking Dead: Our World will feature new and exclusive missions. Themed after the new episodes of the show, players will be guaranteed TV show characters as rewards upon completion of these missions, including single-encounter missions and larger group encounters known as Infestations where players must complete a series of three-to-five missions to earn even greater prizes. New missions will become available every Monday on a weekly basis.

Coinciding with the premiere of the new season of “The Walking Dead” and upcoming exclusive game missions, Next Games and AMC have joined forces with actors Michael Cudlitz (Abraham Ford) and Josh McDermitt (Eugene Porter) on a fun series of shorts titled “Life after The Walking Dead” for on-air and online.

“We are very excited to bring the show and the mobile game together with the exclusive missions in The Walking Dead: Our World. For the duration of the season, fans can tune in to watch the show, and play all new Season 9-themed missions every week. We will let players experience the apocalypse first-hand in their everyday life and familiar surroundings and play to get their favorite show characters on their side,” said Saara Bergström, CMO, Next Games.

“The AMC Games team can’t wait for fans to see what lies in store for their favorite characters when Season 9 of  ‘The Walking Dead’ debuts this Sunday. We’ve worked with Next Games to weave upcoming events from the show into the design of the game, giving our fans a unique new platform to interact with the ‘The Walking Dead’ universe,” said Clayton Neuman, VP of Games for AMC. “We will continue to innovate and add new content to expand The Walking Dead: Our World, and the upcoming Season 9 missions are a great next step.”

The Walking Dead: Our World further expands the universe of AMC’s long-running hit TV series with state-of-the-art augmented reality execution that brings walkers to the player’s screen, providing an unprecedented way to join the fight against the globally spreading apocalypse in their own neighborhood. With hordes of walkers roaming the streets, players need to tackle mass encounters, infestations and rescue missions alongside their favorite heroes from the TV series, including Daryl, Michonne and Rick. Players can fight hoards solo or compete in weekly missions alongside friends, showcasing their skills to claim recognition and rewards anywhere they go, including from the comfort of their own home and at world-famous landmarks and buildings such as the Statue of Liberty, the London Eye and Burj Khalifa. 

The Walking Dead: Our World is now available in 153 countries across the globe as a free download (with in-app purchases). To download the game, please visit the Apple App Store and Google Play,

About Next Games

Next Games (Helsinki Nasdaq First North: NXTGMS) is the first publicly listed mobile game developer and publisher in Finland, specializing in games based on entertainment franchises, such as movies, TV series or books. The developers of the critically acclaimed The Walking Dead: No Man’s Land redefines the way franchise entertainment transforms into highly engaging service-based mobile games. Next Games launched The Walking Dead: Our World on 12 July, which utilizes cutting edge AR technology and is powered by Google Maps. Currently Next Games is working on three new games based on popular entertainment franchises including a mobile game for the popular Blade Runner franchise. Next Games employs over 120 people and is based in Helsinki, Finland. For more information head to www.nextgames.com

About AMC

AMC is home to some of the most popular and acclaimed programs on television. AMC was the first basic cable network to ever win the Emmy® Award for Outstanding Drama Series with “Mad Men” in 2008, which then went on to win the coveted award four years in a row, before “Breaking Bad” won it in 2013 and 2014. The network’s series “The Walking Dead” is the number one drama on television for the last six seasons among adults 18-49. AMC’s other current original drama series include “Better Call Saul,” “Fear the Walking Dead,” “The Terror,” “Into the Badlands,” “Humans,” “Preacher,” “The Son,” “McMafia,” “Dietland,” and the forthcoming “Lodge 49” and “The Little Drummer Girl.” AMC also explores authentic worlds and discussion with original shows like “Talking Dead,” “Talking With Chris Hardwick,” “AMC Visionaries” and “Ride with Norman Reedus.” AMC is owned and operated by AMC Networks Inc. and its sister networks include IFC, SundanceTV, BBC America and WE tv. AMC is available across all platforms, including on-air, online, on demand and mobile.

WARRIORS OROCHI 4 ACHIEVES A GUINNESS WORLD RECORDS® TITLE

WARRIORS OROCHI 4 ACHIEVES A GUINNESS WORLD RECORDS® TITLE

The popular franchise gets recognition for 170 playable characters in a hack-and-slash video game!

London, 4th October 2018 – GUINNESS WORLD RECORDS have officially recognised Warriors Orochi 4 as having the Most playable characters in a hack-and-slash videogame. The certificate was presented to the game’s producer Masaki Furusawa during a press event in Japan. The considerable achievement was accomplished by having a total of 170 playable characters from the DYNASTY and SAMURAI WARRIORS universes, giving players an astounding number of options to choose from when playing alone, or with a friend.

Warriors Orochi 4 is slated for release across Europe on 19th October 2018 for the PlayStation®4 Computer Entertainment System, Nintendo Switch, the Xbox One family of devices including the Xbox One X, the all-in-one games and entertainment system from Microsoft, and digitally on Windows PC via Steam®.

First announced on March 2018, Warriors Orochi 4 is the latest instalment of the one versus thousands crossover series, combining the popular DYNASTY WARRIORS and SAMURAI WARRIORS series. This instalment features the inaugural appearance of Magic abilities, introduction of five playable gods; Zeus, Ares, Athena, Perseus and Odin as well as the return of co-op multiplayer.

To keep up to date with the latest news on Warriors Orochi 4 please visit the official site at www.koeitecmoeurope.com/wo4, Like www.facebook.com/koeitecmogames, and Follow us on Twitter @koeitecmoeurope

ABOUT KOEI TECMO EUROPE LTD.
KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

WARRIORS OROCHI 4 ©2018 KOEI TECMO GAMES CO., LTD. WARRIORS OROCHI is a registered trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PS” Family logo, “PlayStation” and “PS4” logo are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, Xbox, Xbox One, Xbox One X, Xbox Live, the Xbox logos, and/or other Microsoft products referenced herein are either trademarks or registered trademarks of Microsoft Corporation.
©2017 Nintendo. Nintendo Switch and Joy-Con are trademarks of Nintendo.
©2018 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All rights reserved.
“GUINNESS WORLD RECORDS® is a registered trademark of Guinness World Records Limited.”

THROW A PARTY ANYTIME, ANYWHERE WITH SUPER MARIO PARTY, OUT TOMORROW ONLY ON NINTENDO SWITCH

THROW A PARTY ANYTIME, ANYWHERE WITH SUPER MARIO PARTY, OUT TOMORROW ONLY ON NINTENDO SWITCH

The Mario Party series returns to its roots with a revitalised board game-based mode taking centre stage, along with online play and other new modes

4th October 2018 – Get the family together and join Mario and friends for a brand new party experience, as Super Mario Party launches for Nintendo Switch this week. With 80 brand new minigames to play across a host of different modes, this is a party game that brings people together, making the most of the Nintendo Switch console’s versatility and unique features. See what the party’s all about in the Super Mario Party launch trailer on YouTube.

Winner of the “Best Family Game” award at this year’s gamescom event, Super Mario Party is colourful, accessible fun that anyone can pick up and play, and features a variety of game modes to ensure that the laughter never stops:

  • Mario Party: The classic board game mode is back and better than ever! Up to four players* move across a range of boards competing to collect the most Stars, with added strategy elements like character-specific dice, plus surprising all-new minigames and surprising events that could turn the tables along the way.
  • Toad’s Rec Room: Let the fun unfold in these unique multiplayer minigames, and turn any table into a party – no need for a TV! In some minigames you can even combine two Nintendo Switch consoles, each with a copy of the game, for double the fun.
  • Mariothon and Online Mariothon**: Play through gauntlets of minigames with nearby friends in Mariothon, or compete against other competitors and faraway friends in Online Mariothon**, with voice chat for registered friends via the Nintendo Switch Online app for smart devices.
  • River Survival: A four-player co-op mode that challenges players to work as a team in order to navigate the treacherous rapids. Can you reach the goal before time runs out?
  • Sound Stage: Shake the Joy-Con controller and get your body grooving in a series of rhythm-based minigames.

With 20 playable characters, multiple modes and 80 brand new minigames, Super Mario Party promises endless hours of fun, whether you’re a Mario Party series veteran or a first-time partygoer.

Super Mario Party is the latest title joining the wide range of software anyone can enjoy on Nintendo Switch, the unique home console from Nintendo that can be taken on the go. Nintendo Switch includes two Joy-Con controllers for multiplayer fun right out of the box, making it perfect for playing games anytime, anywhere, with anyone. More than 19.67 million Nintendo Switch consoles have been shipped worldwide since its launch in March 2017, and its software library includes hundreds of titles for all tastes and experience levels, including Super Mario Odyssey, Mario Kart 8 Deluxe, and the unique make, play and discover experience of Nintendo Labo.

Gather your family and friends, and get the party started with Super Mario Party, available exclusively on Nintendo Switch from 5th October.

*Multiplayer requires one Joy-Con controller per player. Additional controllers (sold separately) may be required.

**Internet connection and paid Nintendo Switch Online membership required for online play. To use online services, you must create a Nintendo Account and accept the related agreement. The Nintendo Account Privacy Policy applies. Find out more at the Nintendo Switch Online website.

Additional Links:
Nintendo Switch website: http://www.nintendo.com.au/nintendo-switch/
Nintendo Australia website: http://www.nintendo.com.au/
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

Big Ant Studios Brings Australia’s Favourite Family Sport To Consoles With Big Bash Boom

Big Ant Studios Brings Australia’s Favourite Family Sport To Consoles With Big Bash Boom

Arcade thrills, big hits and explosive power in the first officially licensed KFC Big Bash League / rebel Women’s Big Bash League console game, available from November 29, 2018.

Melbourne, Oct 4, 2018: Big Ant Studios, Australia’s leading sports game developer, has today announced Big Bash Boom, which has been developed in collaboration with Cricket Australia. Perfect for the whole family, Big Bash Boom mixes all the big hitting thrills of T20 cricket with instantly accessible arcade action. Anyone, anywhere, will be able to jump in and be hitting the ball like a pro with Big Bash Boom, which is fully licensed and includes all teams and players featured in this year’s KFC Big Bash League (BBL) and rebel Women’s Big Bash League (WBBL) – meaning fans can take control of their favourite players.

“Our previous cricket games, such as last year’s Ashes Cricket, have been known for being authentic, simulation style takes on the sport,” Big Ant Studios CEO, Ross Symons, said.

“We wanted to do something different with Big Bash Boom. Just as the BBL itself has grown to become Australia’s favourite family summer event, this is a game the whole family can jump into and have a great time with.”

T20 cricket is known for its relentless action, free-flowing sixes, and dramatic run chases. Big Bash Boom ramps up the excitement of the T20 format to 11, with flaming trails when players hit sixes, beachball-sized cricket ball powerups, and a dancing duck, to really rub those out-for-zero failures in and give you the ultimate last word when playing a friend.

All BBL and WBBL teams will be present and fully licensed in the game, with even the club mascots putting in an appearance! Players will also be able to earn additional hilarious items to bling out their teams and really show their competition who’s boss. Ever wanted to know what it’s like to play cricket with a potato as the ball? Big Bash Boom has you covered!

In addition to all these fun features, players can also earn powerups during play that all but guarantee a massive six out of the park. And don’t worry, Big Bash Boom hasn’t forgotten about the bowlers. T20 is a tough ask for bowlers at the best of times, but they get a fighting chance in Big Bash Boom with a powerup that shrinks the bat to the size of a stump. Good luck hitting that six needed to clinch victory.

“Big Ant Studios really understands cricket and what it is that excites so many people about our sport. With the Big Bash now Australia’s biggest cricketing competition, we wanted to work together to create an accessible game for fans of all ages that reflects what people love about the BBL,” said Cricket Australia’s Head of the Big Bash, Kim McConnie.

Big Bash Boom will be available on PlayStation 4, Xbox One, Nintendo Switch and PC via Steam, and will be released on November 29, just in time for the start of WBBL|04 and BBL|08, plus all the summer family get-togethers in the lead-up to Christmas. Pre-orders are live now, and fans can snag an exclusive Steelbook Edition by pre-ordering at EB Games.

To stay up to date with the game, follow Big Ant Studios on Twitter, or the official Big Bash Boom Facebook page here. Watch the announcement Trailer on the Big Ant Studios YouTube page here.

About Big Ant Studios
Big Ant Studios Pty Ltd, a privately owned and operated independent game developer and publisher, is one of Australia’s largest and longest-running game development studios, having developed and published games from historic platforms including the Game Boy Advance and PlayStation Portable, through to PlayStation 4, Xbox One and Switch. Best known for producing high quality sports titles, Big Ant Studios have developed the highest selling AFL, Rugby League, Lacrosse and Cricket games of all time.

About Cricket Australia
Cricket Australia is the national Australian association responsible for the organisation of elite cricket competitions and the development of the game of cricket in Australia.  It owns and runs the BBL and WBBL competitions.

New Trailer Released for Mark Wahlberg’s New Movie Instant Family

Paramount Pictures (Bumblebee) has released a brand new trailer for the upcoming comedy film Instant Family.

Inspired by the true story of writer and director Sean Anders, Mark Wahlberg (Pete) and Rose Byrne (Ellie) star as two parents who decide to adopt to start their family. Their plans of adopting a child suddenly takes a turn as they decide to adopt three siblings instead. Pete and Ellie must suddenly navigate through parenthood and the challenges of raising a rebellious teenager and two children as the five learn to bond as the instant family.

Instant Family also stars Isabela Moner, Octavia Spencer, Tig Notaro and Margo Martindale. The film is scheduled to hit cinemas on January 10, 2019.

Super Seducer 2 Interview with Richard La Ruina

Super Seducer 2  is out only six months after the original Super Seducer: How to Talk to Girls, which had to deal with a lot of negative press. In this live action seduction simulator you’ll learn how to have success with women.  Dating coach Richard La Ruina gives feedback based on your decisions and is personally trying your chosen options on the women in the game. With a bunch of very funny options to choose from, we asked him some questions about the idea and development of this unique game series available for PC via Steam.

Super Seducer 2 is available now with a lot of improvements, what would you consider was your biggest mistake in the first Super Seducer?

So far Super Seducer 1 still has better reviews on Steam, so maybe we didn’t make many mistakes! Seriously though, the biggest mistake was that we didn’t consider that people would get so angry about a game that shows seduction. I’d seen so much gratuitous sex in games, so we were very confident that a game about seduction would be allowed to, for example, have the sexy ladies on the bed in the cut-scenes without generating any furor. We made all kinds of other mistakes that ran up our development budget due to needing to re-do things. The first version of the game had a tutorial, powerups, a countdown timer, lives,
and was really confusing.

You went through a lot negative press and criticism for the game and I don’t even want to imagine how this “shitstorm” felt – having a totally different intention with this game. After all what happened, can you understand why and mention some reasons, why people might have felt offended by it? What did you do to prevent this from happening again?

I’d like to separate the journalists into two groups: Those who wrote articles without even playing the game plus all the others who just copy-and-pasted from that article. The second group being those that actually played. The people that were genuinely offended didn’t like:

  • The sexy girls on the bed.
  • That my feedback was flippant and jokey sometimes.
  • That it was a game about seduction.

So we toned down the gratuitous sexiness and were much more careful to clearly state that things were wrong. The third point we can do nothing about. I fundamentally think it’s fine for a guy to talk to a woman he finds attractive in a coffee shop. As long as he leaves her better off than he found her and has good intentions. Some people disagreed with that premise and would prefer men to never approach women.

What would you comment on this? “There’s No Such Thing as Bad Publicity”

Well our game didn’t reach certain platforms and I think that the irresponsible journalists (Vice spring to mind) who directly called for it to be banned were a big factor. The overlap from the mainstream press we received to game buyers was low so I don’t think it moved the needle much to be mentioned on BBC TV and in Forbes. The biggest thing for the first game were the big YouTube and Twitch players, and we were lucky enough to make a game that worked really well on those channels. In short, I would have rather had no controversy and been able to launch on all platforms.

How did this game come to life? When and where came the idea?

I was approached by an American developer with the idea. We already had the filming connections so it was quite easy to get things started.

Personally I think you guys show a great sense of humor and some options during the scenes are a bit ridiculous. Who’s coming up with this ideas and how many of these did you experience in your job as a dating coach?

The orange options in the first game are very common, and the red options were sometimes based on real events and sometimes just based on the stupidest thing that someone could do in those situations. I came up with around 80% of the script. Some people contributed red options, and in SS2 I consulted some experts to help with certain levels (for example Tinder and Interracial Dating).

You found a great balance between serious dating advice and spicing it up with some hilarious options. How important is it to have this funny approach in the series?

I think 70% of people play the game mainly for fun and 30% play mainly for dating tips. I think without the ridiculous options the game would be pretty boring. Watching two people get on well is not that interesting 🙂

What is your favourite moment in the series or each game?

I like the 2 girls in bar level of part 1. Most of the red options are great, I guess the “do you know what I like in a girl? My dick” part was one of the best. Then in the 2nd game I actually really liked the Boss & Secretary level, especially the meeting with the marketing team.

What is the funniest moment in your opinion in the series or each game?

It’s tough to tell 🙂 There are lots of videos on Twitch of people laughing hysterically at both games, the most recent I watched was laughing at the moment Michael in level 3 cries after being put in the friend zone.

Which scene was the one with most reshoots and why?

We filmed 95% of the first game in one take. And 80% of the 2nd game. Any scenes where we have multiple people, like when the granny falls down in level one often don’t go right the first time. Also Mahmoud’s level had a lot of re-takes just because the actors took a while to get going, we lost 25% of the planned content for that level due to time running out. In general though we are moving fast and that’s how we manage to shoot more material than a whole TV
season in just 22 filming days 🙂

Can you share any fun facts that happened during development and nobody knows of yet?

All of the people in the first game were friends of mine apart from the one professional actress – Shanna (who played in 3 levels). So almost everything they say is true, from their names to their occupations and hobbies. We shot two levels per day, and we shot all of the feedback clips in 4 hours!

What is your favorite game at the moment?

I recently bought Dead Cells and want to complete it, it’s great. I didn’t play much during the development so I have some catching up to do. I purposefully only played average games so that nothing sucked me in and distracted me! I’m on vacation now for 2 months, but when we get back I’ll finish Dead Cells and then buy God of War finally.

Which three games would you take on an island with you?

Do we have online play on the island? I have Street Fighter 3 Third Strike and the matchmaking is terrible for me, so if they could fix that I’d take it. It’s the game I’m best at. I’d probably take a game that I haven’t played but would likely really get into like Civilization VI, the original was my first PC game in the early nineties and I played it for hundreds of hours. If we were leaving now I’d get the new God of War too because I really want to play it and I guess it has a hard mode that would keep me playing!

Anything else that you’d like to share with our readers?

Something most people won’t know is that we have a full-length documentary and my new book exclusively sold as DLC with Super Seducer 2. I think this is the first time a game has done that and a big part of the hard work in the past year were to finish the book and the documentary in time for the launch. So we’ve not only released two games in 6 months and 7 days, but also a documentary and a book.

Warner Bros. Interactive Entertainment To Distribute Cyberpunk 2077 in North America

Warner Bros. Interactive Entertainment To Distribute Cyberpunk 2077 in North America

CD PROJEKT RED, creator and publisher of The Witcher series of games is excited to announce that Warner Bros. Interactive Entertainment, a global leader in the entertainment industry, will distribute the studio’s highly anticipated role-playing game, Cyberpunk 2077, in North America.

Cyberpunk 2077 is a narrative-driven, open-world RPG set in the most vibrant and dangerous metropolis of the future — Night City. The game follows the story of V, a mercenary on the rise in a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers. Featuring CD PROJEKT RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game. Winner of over 100 awards at E3 2018, Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

“We’ve worked with Warner Bros. Interactive Entertainment on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt and both releases turned out to be really successful, so we’re entering this new stage of our cooperation with great confidence,” says Michał Nowakowski, CD PROJEKT’s Member of the Board and SVP of Business Development. “Cyberpunk 2077 is our biggest and most ambitious project to date, and I’m really looking forward to all the amazing things we can achieve together.”

“CD PROJEKT RED is one of the best game development studios in the world and it’s great to be working with the team again,” said Kevin Kebodeaux, Senior Vice President, Sales, Americas, Warner Bros. Interactive Entertainment. “Cyberpunk 2077 is a standout title and we are expecting great things from our continued collaboration with CD PROJEKT RED.”

Warner Bros. Interactive Entertainment will be responsible for the distribution and promotion of Cyberpunk 2077 in North America, and will bring the game to PC, PlayStation®4 and Xbox One.

About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles.

AirConsole Brings the Tabletop Dungeon Exploration Experience to Your TV with New Release – Dungeon Crawl

AirConsole Brings the Tabletop Dungeon Exploration Experience to Your TV with New Release – Dungeon Crawl

Explore the Underworld, Defeat Monsters, Find Treasure, and Battle to Thwart the Demon King’s Evil Plans in New Multiplayer Cooperative RPG

It’s time for you and your friends to answer the call to adventure, as today, N-Dream AG, creators of the leading cloud-based virtual gaming platform AirConsole, added the role-playing adventure, Dungeon Crawl, to their free game streaming service. To jump into this monster-bashing, dungeon-delving, loot-grabbing adventure, simply visit AirConsole.com and launch Dungeon Crawl, the latest addition to the AirConsole game library! By using your mobile devices as controllers, you and your friends, as the Wizard, Ranger, Warrior, and Rogue, explore creepy catacombs, terrifying tombs, and deadly dungeons together. If that’s not enough, add a fifth player, who takes control of the monsters and does their best to thwart your efforts!

In Dungeon Crawl, The Demon King’s hordes have been raiding local towns, his goblin minions kidnapping citizens and spiriting them off to unknown, and unsafe, lands. It’s up to you and your party of hardy adventurers to enter the Demon King’s labyrinth and stop his evil plans!

Features of Dungeon Crawl include:

  • Local multiplayer dungeon-delving fun for up to five players
  • Four different characters to choose from: Wizard, Ranger, Warrior, and Rogue, each with their own unique abilities
  • Players use their smartphones to control their characters, interact with the environment and manage inventory and abilities
  • Up to four players can play cooperatively against the Demon King and his minions. An optional fifth player can take control of the monsters
  • Explore fifteen levels across three themed areas: Goblin Caverns, Undead Crypt and Lava Temple
  • Hordes of ugly monsters to defeat, including Demons, Trolls, Goblins, and Skeletons
  • Collect unique items and improve your characters. Take part in bonus objectives and claim extra item rewards

Visit the official web site: http://8bitape.net/dungeon-crawl

AirConsole is the most accessible way to game with friends and the ultimate platform for local multiplayer and party games. Start playing in seconds on either Windows PC, your Android TV, tablet, or via computer browser cast to a smart TV, and control the action with your Android or iOS mobile phone. AirConsole boasts a continually growing collection of over 100 first- and third-party games. A wide variety of titles and genres are completely free to play, with more games and additional content available through the inexpensive AirConsole Hero subscription. AirConsole offers a revolutionary low-latency cloud-based gaming experience without the need for proprietary hardware.

From casual party games to co-operative strategy titles, AirConsole makes gaming with friends and family simple, fun and affordable. To learn more about AirConsole, please visit https://www.airconsole.com.

A full press kit with screenshots, trailer, art, and logos is available here: https://uberstrategist.link/AirConsole-PressKit.

About AirConsole

Founded in 2015 by former Google senior software engineer and tech lead Andrin von Rechenberg, this small team out of Zürich, Switzerland has one mandate: create the #1 place for party and local multiplayer games that is accessible to all levels of gamers. AirConsole has quickly grown to over 100 games and is an amazing place for first-party indie developers and self-publishers alike. More exclusive games content is being added weekly.
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