World of Warships Starts the NHL Season with a Hockey Legend
Alexander Ovechkin, Washington Capitals’ captain, will be the first dual-nation commander available in-game
October 3, 2018 — With the 2018-19 NHL season starting soon, Capitals’ winger Alexander “Ovi” Ovechkin is ready to take up a new role as a World of Warships commander. “The Great Eight” is a current Stanley Cup winner and three-time league MVP who will be available with the upcoming update, scheduled to be released later this month.
Ovi will appear as four different commanders, one that can serve with the US fleet, one for Soviet vessels and two unique ones. These two extra special commanders will be dual-nation, a first for World of Warships, meaning players can easily switch between Soviet and US fleets with a single commander. All four come with special perks which enhance the ship’s targeting and survivability and are personally voiced by Ovi so the hockey legend will be in charge of earning your greatness!
“I wanted people to understand that in any competitive field, you must inspire players to never give up”, said Ovechkin. “Video games are just like sport—play more, train more. When I started the game for the first time, I realized I am not a very good ship commander… But, like on the ice, I will continue to play and build my game skills until I am the best!”
Alongside commander Ovechkin, a special ship camouflage, together with new patches and a commemorative collection will be added to the game.
Also, the update is one of the most surprising and exciting patches since World of Warships launched three years ago. The Halloween update includes the first appearance of the highly anticipated submarines, taking the battlefield to a whole new depth.
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About World of Warships
World of Warships is a free, historical, online combat game from Wargaming. Command a massive naval fleet featuring some of history’s most iconic war vessels, level up important tech modules and prepare to dominate the oceans in World of Warships.
With four classes of ships, myriad upgrades, and strategically designed environments, the action never ends, and every match is a unique experience.
World of Warships brings players endless hours of strategy, tactical gameplay and pulse pounding combat! Official website: http://worldofwarships.com
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4000+ employees and offices spread all over the world.
Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.
The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development.
Community Inspires New Program Shining Spotlight on Players, Celebrities and Streamers Around the Globe
New Content Debuts for Highly-Anticipated Release of Call of Duty: Black Ops 4 on October 12 . Call of Duty Endowment’s Annual Charity Launch Stream is Now #CODNATION Challenge
October 3, 2018 – #CODNATION is calling. As the release of Activision’s Call of Duty®: Black Ops 4 is only days away, a new program celebrating the passion and creativity of the Call of Duty® community continues to rollout. The first wave of Black Ops 4 content, titled #CODNATION, debuted last weekend nationally on broadcast television, and new additional clips have also released online with more on the way. The #CODNATION campaign was inspired by the creativity of the Call of Duty community and encourages fans to join in, post and share their experiences around the world. To create the video series, Activision partnered with content creators, streamers, and celebrities who play Call of Duty. New content will continue to roll-out with more #CODNATION films as Call of Duty: Black Ops 4 launches on October 12th.
“We are really fortunate to have such an amazing community that supports Call of Duty. The community consistently comes up with amazing, laugh-out-loud content, and #CODNATION celebrates that creativity on another level,” said Rob Kostich, executive vice president, and general manager, Call of Duty. “Fan excitement for Call of Duty: Black Ops 4 has reached new heights, and the launch October 12th is just around the corner. We can’t wait to see what our fans will continue to create with this game.”
“#CODNATION celebrates the incredible creativity and excitement shared through gameplay,” said Matt Small, vice president of global consumer marketing, Call of Duty. “The experience of playing Black Ops 4 is all about having fun together, and Call of Duty’s fans have inspired us to bring these moments together in a way that reflects their enthusiasm and creativity.”
In addition to the content series, #CODNATION extends to the Call of Duty™ Endowment’s charity launch stream as the #CODNATION Challenge. Formerly known as the Race to Prestige, the annual stream brings together an array of video game personalities in a relay-style gaming marathon. Throughout its nine-year history, the Call of Duty community has been instrumental in supporting the Endowment’s drive toward placing 50,000 veterans in high-quality jobs. The #CODNATION Challenge kicks-off Thursday, October 11th on the eve of Black Ops 4’s worldwide launch. Fans can follow @CODE4Vets for the latest updates and information for the #CODNATION Challenge.
Activision partnered with 72andSunny Los Angeles for the campaign, and also collaborated with Hecho Studios to provide content as well as support for Call of Duty creators from around the globe to craft videos for Call of Duty: Black Ops 4, which are authentic to their individual channels and creative tone of voice. Developed by Treyarch, Call of Duty®:Black Ops games have garnered a passionate following across its community of fans, who have played for more than 15 billion hours across the series.
Call of Duty: Black Ops 4 is published by Activision, a wholly-owned subsidiary of Activision Blizzard (NASDAQ: ATVI) and developed by Treyarch with additional development support from Raven Software and PC development with Beenox. For more information and the latest intel check out: www.callofduty.com, www.youtube.com/callofduty and follow @Treyarch and @CallofDuty on Twitter, Instagram and Facebook.
About the Call of Duty Endowment The Call of Duty Endowment is a non-profit organization founded by Bobby Kotick, CEO of Activision Blizzard. The Endowment seeks to help veterans find high-quality careers by supporting groups that prepare them for the job market and by raising awareness of the value vets bring to the workplace. For more information about the Call of Duty Endowment, please visit www.callofdutyendowment.org.
About Activision Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected release date of Call of Duty: Black Ops 4 and #CODNATION films, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
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ACTIVISION, CALL OF DUTY, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
Mega Man has been through a lot over the years. The blue bomber has been revived, cancelled, and at the center of conversation due to how passionate his hardcore fans have been. With that fanfare comes Mega Man 11, Capcom’s most recent entry that looks to bring the hero back to form in an experience close to the roots of the franchise. No longer in a “true” 2D realm, can Mega Man still provide enough substance for relevancy this generation? Let’s find out.
Story
It is a true return to form for the narrative within Mega Man 11 as Dr. Willy returns yet again with eight new bots and a brand new scheme. Utilizing technology that was created with Dr. Light years ago dubbed the Double Gear System, our antagonist now has access to foes with forbidden technology, so it is up to Mega Man to use that power against him and save the world yet again with a few new tricks. As usual, the plot is secondary, but long-time fans are sure to love the familiar vibes this little journey has to offer as there is still enough quirk and camp to provide a chuckle during this intense journey through each Robot Master’s realm.
Gameplay
The formula for Mega Man 11 really hasn’t changed too much over the years. We still have eight different bosses, with one Robot Master set at the end of each stage that must be defeated and have their tech absorbed so Mega Man can get a needed boost to progress. Of course free will is also still a thing, as players can go about this adventure to their own liking, choosing the stage that would provide the best rewards to move forward. With that said, this game does not hold back and has a steep learning curve to newcomers. It isn’t surprising to find out that this is a difficult experience, as Mega Man has always been a trial and error experience since its birth. This time however, stages are much more unforgiving, to the point that it can make one question if the game is set with an artificial level of difficulty in order to prove challenging to veterans.
There is no doubt that the gameplay generally feels the same as platforming requires players to use proper timing, precision, and be fully aware of their environment if they ever want to move forward during the game. At times, even on “Newcomer”, this feels less natural than past entries, as some hazards cause death so quickly it can be down right maddening, as if the environments themselves are not fully compensating the particular foes on the screen. That isn’t really a complaint as much as it is an observation, as I legitimately enjoyed the fluidity that the game offered. It can be satisfying chaining together foes and tackling mid-bosses that are fun. Sometimes however, the checkpoints provided seem a bit out of balance with the stage, meaning most players will be restarting from earlier points – even after surpassing what may have already been a difficult portion of a stage.
The most interesting mechanic comes new to this franchise, which is the tech known as the Double Gear System. This allows Mega Man to utilize specific techniques with greater power for short bursts, overcoming hard obstacles with a bit more ease. This also plays well into the timing, as if you use the Speed Gear at the wrong time, it can end in a quick death. The Power Gear adds a nice shot as well, but also weakens our hero after use – so true strategy is needed in order to move onward successfully with these additions in tow. The bosses themselves are mostly great. In particular, Acid Man may be one of the finest battles within the game outside of a few brilliantly place mid-bosses, as the meet-up offers one of the funnest encounters we have had in a while that is sure to test even the most seasoned of vets.
Visuals and Audio
The big changes may come more visually. Now in a 2.5D realm, Mega Man 11 takes advantage of our own need to upgrade visuals and adds a lot of color and animation to the experience, which mostly proves to be stunning. I can say that Mighty No. 9, which was flogged by fans for its visuals has a lot in common with this aesthetic, but 11 has a lot more color and general detail within its worlds, which definitely makes it feel far more refined and pleasant to look at.
The soundtrack is pretty great. Sure, we may not have reached the same quality as legendary titles like Mega Man 3 in terms of music, but I definitely can say that the beats within are both as memorable and pleasant as any of the entries within the past decade, so fans can at least know that there is something for long-time usage to savor here. The sound effects are equally impressive, with familiar chirps and effects creating a familiar atmosphere for players to parade in. Should the sound of 11 gotten a bit more of a modern upgrade to match the visuals? Sure, but what is here is fine, and most will more content with the melodies and general audio staying close to the roots of the main line of games.
Overall
Mega Man 11 brings back our hero to modern platforms, and Capcom’s efforts can be applauded as there is a great adventure here that lives up to the namesake. While the difficulty can feel padded or even artificial at times, the feel of the overall experience certainly captures the same magic we would expect, and delivers Capcom’s prime mascot in mostly true form. Mega Man is one of those mascots that I feel we have had that doesn’t need a new release to stay relevant. With the release of his character in Smash and the amount of outcry fans have had to simply see the blue bomber and friends again, it is obvious his existence no longer is dependent in his past work. However, there is a decent game here and while it will not make Mega Man greater, it does offer a nice bit of new content to a franchise without doing any damage.
Subdivision Infinity DX Takes Off on Nintendo Switch, PlayStation 4, Xbox One, PC in Early 2019
SYDNEY, NSW – Oct. 2, 2018 – Subdivision Infinity DX, the immersive and pulse-pounding sci-fi 3D space shooter from developer Mistfly Games and publisher Blowfish Studios, will blast onto Nintendo Switch, PlayStation 4, Xbox One, and Windows PC in early 2019.
Step into the cockpit of an intergalactic fighter and explore the great expanses of outer space. With more than 40 engaging story missions and sidequests spanning several star systems, Subdivision Infinity DX is an action-packed journey brimming with dogfights, boss battles, and more set against the stunning wild outer reaches of the cosmos.
The story begins when contractor Sgt. Jed Riddle is brought in to investigate a mining facility that has mysteriously gone radio silent. A tense shootout ensues, leading Riddle to take a closer look into what exactly is going on and the dark secrets lurking in the shadows.
Beyond the core narrative and exhilarating feeling of piloting a nimble spacecraft on the fringes of the galaxy, Subdivision Infinity DX features an array of optional content to allow players to explore the stars to their hearts content while taking on bounties, mining asteroids for rare minerals, unlocking new ships, and crafting increasingly powerful upgrades along the way.
“Exploring outer space in Subdivision Infinity DX is an absolute blast,” said Ben Lee, founder, Blowfish Studios. “We look forward to allowing players to live out their sci-fi fantasies in the game when it launches for PC and consoles early next year.”
Blowfish Studios will showcase Subdivision Infinity DX at PAX Aus 2018 alongside other titles from the publisher’s catalogue. The game will support English and Russian language options.
About Mistfly Games Mistfly Games is a Moscow-based game developer featuring veterans of the Russian game development scene. Subdivision Infinity is their debut title.
About Blowfish Studios Blowfish Studios is a Sydney-based Australian independent game developer and publisher. The team strives to release original multiplatform games with diverse feature sets that appeal to a broad audience, and to have fun in the process!
Claim the Throne 16 Oct. in Tactical RPG Exorder on Nintendo Switch
Price Drop on Steam, PC-Nintendo Switch Crossplay
WARSAW, Poland – 2 Oct., 2018 – Exorder, the fantasy turn-based tactical RPG from Fat Dog Games and Solid9 Studio, will rule Nintendo Switch on Oct. 16, 2018.
Command Princess Beyla and her army in Exorder’s single-player campaign to learn the ropes or vanquish foes in competitive multiplayer scenarios. With more than 10 distinct battle units featuring quirky, whimsical skills, Exorder provides a combat experience that’s easy to pick up but will take time to master and climb the ranks in global leaderboards.
Strike up a challenge in one of eight skirmish maps. Confront foes in online matches through carefully planned turns; one wrong move can send allied units to their doom. Engage friends regardless of their platform locally or online, as Exorder’s crossplay capabilities enable Nintendo Switch and PC players to wage war with no limitations.
Exorder is a fantastical tale for all ages. Follow a delightful cast through a troubled kingdom seeking peace once again. Adventure in a brilliant, charming world full of bright, vibrant colors and cheerful tunes.
“Through Exorder’s development, it was always important to us that it felt like a rewarding experience to our players, regardless of platform, location or time invested,” said Darek Skrzypkowski, CEO, Fat Dog Games. “That’s why we made sure to tear down those common multiplayer barriers to make combat easy and enjoyable for newcomers and veterans alike.”
Exorder is currently available on Windows, Mac and Linux via Steam for $12.99 USD and supports English with subtitles available in Polish. The game will be available digitally for Nintendo Switch for $12.99 and require Nintendo Switch Online for multiplayer. The Steam price will drop to match the console price point of $12.99 USD / €12.99.
About Fat Dog Games Fat Dog Games is a Polish publisher dedicated to bringing the highest quality games to players and streamlining the publishing process for indie developers, giving them the opportunity and resources to focus full time on the development of their projects.
About Solid9 Studio Solid9 Studio is a small team of developers with experience at companies including Samsung Electronics that draws inspiration from videogame classics. The team’s goal is to recreate that nostalgic feel through immersive experiences that players will fall in love with.
Ultimate Fishing Simulator will also be for PS4, XONE and Switch
In 2019, Ultimate Fishing Simulator will be released on consoles – announced Ultimate Games S.A. The Nintendo Switch version will be launched in the first quarter of 2019. The game will appear in the fourth quarter of next year on PlayStation 4 and Xbox One. Ultimate Fishing Simulator, which recently debuted on PC, is the best-rated fishing game in recent years.
Ultimate Fishing Simulator is the works of two Polish companies – Bit Golem and Ultimate Games S.A., which also serves as the publisher. The game appeared in Steam Early Access in November 2017 and the final premiere was August 30, 2018.
“The PC version of the game has been very well received – after leaving Early Access almost 90 percent of reviews published on the Steam platform were positive and in total, i.e. also counting reviews given during Early Access, the percentage of positive reviews now reaches 81%. Equally positive were reviews in which the point ratings are typically within the 8/10 range and even higher. It can be concluded that Ultimate Fishing Simulator is best-rated fishing game in recent years” says the CEO Ultimate Games S.A., Mateusz Zawadzki.
As the publisher announced, Ultimate Fishing Simulator will appear on current generation consoles. First, the game will be released on Nintendo Switch (Q1. 2019) and later on PlayStation 4 and Xbox One (Q4. 2019).
“In the next coming months, we will focus on converting Ultimate Fishing Simulator for consoles, obviously taking into account the specificity of individual platforms, to offer console players the highest possible quality. At the same time, we are working on paid add-ons that will also be available on consoles. The first of these is an add-on introducing a whole new fishery and additional species of fish – we are planning the premiere of this DLC on the Steam platform to end 2018. In total, there will be five different add-ons that will be released every quarter” explains the project manager at Ultimate Games S.A., Rafał Jelonek.
In Europe and the United States, Ultimate Fishing Simulator will be released for consoles not only in digital form but also as a boxed product.
The main features of Ultimate Fishing Simulator:
7 locations (fisheries) modeled on real locations and 2 winter season fisheries;
differentiated fishing techniques (e.g. spinning, bottom and fly methods);
In a futuristic world filled with violence, there is only one thing you can count on: a neverending horde of killer machines. There are probably some other things I’m missing such as overpopulation, pollution, food shortage but let’s focus on killer machines in this game. Let’s see what Depth of Extinction has to offer that we can’t find in other strategy RPGs. I’m hoping there more than just killer robots!
Story
As one might imagine, killer robots and murder and carnage are also a good opportunity to make a quick buck. Aside from murderous machines, you’ll encounter a couple of other factions, gear up with 115 different weapons and improve your characters through eight unique classes. The story is served in short bursts and it is as cliche as you might expect, something about you being the sole defender of humanity’s last standing government and saving the world before it’s too late. It’s a bit thin but what can you expect, I imagine the most meat of the game is in the next section.
Gameplay
Yep. In these kinds of games, gameplay is what makes them or breaks them. With Depth of Extinction, gameplay is a tangled web of every turn-based strategy element thrown in for good measure. It’s all there but nothing really stands out enough to catch your attention. It is imperative to take note of the environment, use cover whenever possible, pick the best weapon for the situation and take note of permadeath since of course, the game would have it. Considering that last bit, one might expect that the game would be somewhat fast-paced and you wouldn’t wait for more than a minute to get back in the action after being wiped over and over and over again. What can I say, dying is something you’ll have to get used to here. After the first few levels, the difficulty cranks up and enemies are unforgiving. Every action needs to be carefully calculated, even though most of the time you’re just gambling and hoping for the best. So what’s the play incentive here? To be perfectly honest with you, it’s hard to find one. Soon enough you’ll notice the same old maps, only with shuffled rooms and different enemy positions. Everything takes too long, from moving around to shooting. Instead of the good old “just one more turn” feeling, it’s more of a “is it over already” scenario.
Visuals
It’s clear that the game was made on a tight budget. The voice acting is passable at best and the level design is uninspiring. There is some variety with enemy designs and a whole lot of weapons at your disposal but all of that is lost through repetitive maps. And on a personal note, the UI design looks (and feels) like it was made for a future smartphone or a tablet port in mind. Playable characters look too much to one another that sometimes I had trouble telling them apart.
Audio
Out of everything said so far, the biggest (and only positive) surprise so far came from the soundtrack. You are accompanied with some amazing synth tunes that lift up the overall score (but sadly, not enough to save it from mediocrity). After ten minutes or so, the first thing I did was to run to the Steam store page and see if there is maybe a link to the official soundtrack. Sadly, there wasn’t. Before all hope was lost, I did manage to find the whole OST on Soundcloud and I can say now that composer Kim Lightyear has a new fan.
Overall
While I was anything but impressed with Depth of Extinction, it is clear the game was a labor of love and made by devs who are big fans of X-COM series and FTL. But good intentions alone weren’t enough. I could only recommend this to the hardcore RPG strategists but even then, know that you’re entering an incredibly challenging and painfully slow experience.
Capsule Computers review guidelines can be found here.
Dragon Quest is all about tradition. Despite a lot of evolution within the genre, the granddaddy of them all has offered up its change with spin-offs and side offerings, rather than trying to re-invent the wheel. Perhaps that is why the franchise is so successful in Japan, where one country treats each new release as a holiday of sorts. Either way, We now have Dragon Quest XI: Echoes of an Elusive Age fully translated and out in the west, featuring a few firsts for the namesake. With a fresh look, brand new narrative, and all the slimes you can crush, does the eleventh main entry in the series live up to its history? Let’s find out.
Story
You are the luminary. A silent protagonist who is to save the world from an evil force. Due to being the yin to the big evil’s yang, the world begins to turn on our hero, as his existence spells inevitable doom for everyone. After meeting a few allies and even followers, it is up to you to bring peace to the world while finding out more about yourself, which will allow you to save the world. Yes, it is a generic, JRPG plot, right down to the memory lapses and orphan theme our main character provides. That said, there is a light air that follows this plot, and that what makes the whole journey so endearing and fun to play.
Our cast of characters are lovely. While the Luminary is rather one-dimensional and even forgettable, the rest of the beings within paint a whole tale with a ton of charm and rich personality. Each character has their own backstory that becomes more realized as you progress, such as twin sisters Serena and Veronica, the flamboyant fighter Sylvando, and the mysterious yet loyal anti-hero Erik, who honestly helps begin our focus point for the narrative. There are a ton of interesting folks to speak to, and a decent amount of party members that bring our tale alive and make the world feel like an immersive journey, rather than a write off. Like any good JRPG, Echoes of an Elusive Age also features books and other lore that give us a history, with minor Easter Eggs and other findings that deliver a bit of fan service for long-term fans. If you are all for things staying the way they were, then this is an experience for you as you can’t get more Dragon Quest than what this new entry has to offer.
Gameplay
The gameplay within this title is well-polished, with slightly new options to give it a unique identity within the Dragon Quest line of games. While Dragon Quest XI retains the turn-based combat from its predecessors, the battle system has been altered this time around, allowing players to move freely within a circle that contains all participants of the battle. To be honest, moving doesn’t add a ton of depth to the experience as moves still come on the same turn-based format, with stats picking the next up to fight, but I definitely can tell a difference in general feel due to the minor update. Another addition is the “pep” mechanic. After taking so much damage, players can team up to perform a special maneuver that at times, all four characters on the battlefield can do a massive attack, buff, or healing technique. It can take time to master your pep gauge, but in the latter part of the game, your pep becomes more important due to the incline in difficulty.
I say difficulty, but Dragon Quest XI isn’t too difficult. Sure, there are moments within that a team that hasn’t been through a grind can hit a snag, but for the most part, it is easy to level up because the combat is both easy and fun, with silly monsters and campy side-quests that offer up a delightful way to get stronger. Progression is also enjoyable due to the accessible skill trees for each character, allowing you to go your own path based on the weaponry you have equipped. This means that each play-through can feel different from the next. Speaking of that, the harder difficulties within the game can definitely add a challenge, as even a more equipped team in New Game+ can suffer through an immense challenge as enemies receive large buffs and altercations to make the player go about the experience in a different fashion in order to survive.
It isn’t just about combat, though. This world is huge and is a blast to explore. Players can obtain collectibles and items that are hidden around every corner, and the world begs to be explored due to how many activities are available to partake in. Players can seek out casinos to farm cash, join tournaments, hunt for medals, and so on to keep busy in-between the main story, and that is putting it lightly as every single town seems to provide some new locales to visit and sink into for hours at a time. It is because of this hefty amount of content that most players should have at least 100 hours to bite off here, as this may be the most refined and significant experience that this franchise ever offered. It is like the player gets a ticket to another life, and in my opinion, it has been too long since the genre has felt this layered.
Visuals and Audio
Visually, Dragon Quest XI is a stunner. Not because of the models or even the general cutscenes, but instead due to the usage of bright color and heavy animation. Even NPCs are constantly busy shuffling about, providing an inviting atmosphere that feels alive and fluid. The battle animations are also beautifully crafted, with PEP abilities that stand out and sing, providing a simple reward of presentation for being able to land a rare attack. Sure, some may say that some of the visuals are dated or the textures in the overworld are a bit flat, but as someone who grew up with this series, I think it has evolved more than enough visually to get a pass as this really is about as far as you can push that art style in this universe.
As far as audio goes, the biggest stand-out is the voice acting. Dragon Quest XI has a lot of voice acting, and that does a lot to give characters their little personalities. That said, there are some performances that are stronger than others and the Luminary not speaking much can be a bit of a drawback, but we definitely get a lot of speaking parts here, as well as a ton of dialogue in general that players can take in as they progress. The soundtrack is Dragon Quest. Sure, there are some changes and slight remixes to classic tracks, but from churches to title screens, you really cannot get more Dragon Quest than the music on fully display here.
Overall
Dragon Quest XI is not a treat, but instead a full course meal that is sure to satisfy fans for years to come. The game is large and boasts a ton of content, while keeping its knees deep in its own traditions and values. It is rare when any franchise stays true to itself and sure, one could critique the inability for Dragon Quest to change it up or get a facelift, but with such refined combat and heavy substance, why bother? This series has its spin-offs, alternative takes on its own lore and so on, and if Dragon Quest XI: Echoes of an Elusive Age is able to provide us anything definite, it is that you don’t have to evolve to grow. Fans of traditional takes on a genre that is still looking to find itself will be at home here, as Dragon Quest has its welcome mat laid out for all of us that want to beat up some slimes, level up, and go through it all yet again.
8 CIRCUIT STUDIOS LAUNCHES DIGITAL TOKEN SALE FOR THEIR METAVERSE-POWERED GAMING UNIVERSE
SEATTLE, WA (OCTOBER 1, 2018) – 8 Circuit Studios, formed by industry veterans with over a century of combined experience at leading companies such as Nintendo, Microsoft, and Capcom, has today launched the public sale of their 8 Bit Token (8BT) on the Ethereum blockchain. The Token sale signifies a major step in building the metaverse, a digital online universe of universes, where buyers of the 8BT will be among the first to participate in this massive gaming ecosystem. 8 Circuit Studios is one of the first game companies to actively begin construction of a living metaverse that allows partnered developers and publishers to create shared experiences and assets for gamers to use in other own metaverse-powered games. By using the Ethereum blockchain, 8 Circuit Studios is able to create, attribute and safeguard digital assets, including 8BT and in-game property such as starships, weapons, gear, and more — that you can own and store, in a secured virtual wallet.
8 Circuit Studios is currently developing Project Genesis, the first metaverse-enabled game built completely from the ground up to take advantage of the blockchain and its capabilities to manage and store player-owned digital assets. Project Genesis, set for release on PC and consoles in 2019, will offer players a triple-A level sci-fi starship combat and FPS experience, where players will battle one another for control of the space lanes.
By visiting http://8circuitstudios.io, you can learn about and purchase 8 Bit Tokens, and become an early adopter in the metaverse economy.
“Today, with our token sale, we are continuing to build upon our previous successes in blockchain development to demonstrate the incredible promise of the metaverse,” said James Mayo, President of 8 Circuit Studios. “8 Bit Tokens will be a key to opening the nascent metaverse. You’ll be able to use them to create your own avatars, acquire and lay claim to property, and obtain items that are imbued with special properties. We’re very excited to take this huge step forward in the creation of a truly shared game experience.”
8 Circuit Studios is a game development company started by the collaboration between veteran game developers and blockchain enthusiasts. Taking advantage of the unexploited opportunity to harness the power of blockchains, 8 Circuit Studios is creating an ecosystem that unlocks new possibilities and symbiotic relationships between gamers, developers and publishers. 8 Circuit Studios’ key innovation is Smart Game Objects, which allow unprecedented new ways for gamers to interact with their games. Alien Arsenal: Battle for the Blockchain, available on Google Play and the App Store, is the first title to take advantage of this technology, while Project Genesis is currently in development for PC.
Weedcraft Inc Announced: A New Tycoon Game Explores Marijuana as Big Business
Sparking up on Steam in 2019
AUSTIN – OCTOBER 1, 2018 – Casual stoners Devolver Digital and wake-and-bake enthusiasts Vile Monarch (Crush your Enemies, Oh…Sir!) announced the burgeoning legal pot industry’s first fully fledged tycoon game: Weedcraft Inc. Coming to PC in 2019, Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country’s complex relationship with this troublesome and promising plant.
Would-be Mary Jane moguls will need to prioritize resources carefully as they manage the production and distribution of their weed. Cultivate killer plants, cross-breed them to create unique strains of the devil’s lettuce, hire and manage a growing staff, and be prepared to take on the competition. As in real life, the business of bud presents plenty of opportunity along with a plethora of problems. Decide when and where to take on extra risk to maximize profit, but be careful, the cops and politicians are all working their own angles.
An important, controversial topic presented in an insightful and detailed manner, Weedcraft Inc presents a challenge to those would rule the reefer offering a series of diverse scenarios and unique characters to work with (or around) as your budding empire grows. Whether you choose to hobnob with politicians, pay off the po-po, fight for medical marijuana rights or work the legal system, it’s all in the name of the sticky icky and your cutthroat corporate profits.
Weedcraft Inc hits PC in 2019.
For a contact high, hit up weedcraftgame.com and follow @DevolverDigital and @VileMonarch on Twitter.