Home Blog Page 2356

KABAM ACQUIRES MONTREAL MOBILE GAME STUDIO RIPOSTE GAMES & CO

KABAM ACQUIRES  MONTREAL MOBILE GAME STUDIO RIPOSTE GAMES & CO

New Studio to Join Kabam in Vancouver, San Francisco and Austin

MONTREAL – MARCH 25, 2019 – Kabam,a world leader in developing entertaining, immersive and highly social multiplayer mobile games, announced today its formal acquisition of Riposte Games & Co, a Montreal-based games developer focused on cross platform, midcore games for mobile and Windows PC – including the fan-favorite real-time multiplayer strategy game Mini Guns – Omega Wars. Starting today, Kabam will assume publishing and marketing responsibilities for Mini Guns and future Riposte Games & Co titles. Following the acquisition Riposte Games & Co will operate under the Kabam Montreal label while supporting current games as well as developing and launching new titles.  

“With the acquisition of Riposte Games & Co, we are executing on our growth strategy and we are excited to expand into new gaming genres,” said Tim Fields, Kabam CEO. “Riposte’s strategy and simulation gaming experience allows us to grow and diversify our portfolio in 2019. They make great games with addictive core loops and strong social experiences, and are the kind of game makers with whom we want to partner in our mission to entertain the world.”

Founded in 2014, Riposte Games & Co has emerged as a strong creator of midcore free-to-play (F2P) games on mobile and Windows PC. In a short few years, the team has created and launched top-performing games, including Mini Guns – Omega Wars, Dungeon Stars, and Shop Heroes. Led by a group of savvy video game professionals from Ubisoft, Gameloft, and Ludia, the company is built to combine technology and art to create a fantastic player experience.

“We’re beyond thrilled to join the Kabam family as this mutually beneficial partnership will lead to more engaging and unique gaming experiences that players can enjoy in the palm of their hand,” said Johan Eile, General Manager – Kabam Montreal. “Everyone is excited for the future and we can’t wait to share our next title with the world soon!”

More details on Kabam’s future projects with Riposte Games & Co will be revealed at a later date.

RELATED LINKS
Kabam Homepage: https://www.kabam.com/
Kabam Facebook: https://www.facebook.com/kabam
Kabam Twitter: https://twitter.com/kabam
Riposte Games & Co Homepage: https://ripostegames.com/
Riposte Games & Co Facebook: https://www.facebook.com/ripostegamesco/

ABOUT KABAM

Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the console in every player’s pocket.

Kabam has partnered with leading entertainment brands like Disney, Hasbro and Universal to create mobile games based on some of the world’s most iconic franchises.

Kabam’s games have generated hundreds of millions of downloads including Fast & Furious 6: The Game, Fast & Furious: Legacy, Marvel Contest of Champions and Transformers: Forged to Fight. These games have also received multiple awards such as Apple’s Editors’ Choice and Google Play’s Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver, San Francisco and Austin, Texas. The company has doubled in size year over year since opening and currently has more than 350 employees. Kabam is a wholly-owned subsidiary of Netmarble.

About Riposte Games & Co

Spearheaded by Mathieu Rouleau and Johan Eile, Riposte is a Montreal based mobile games developer focused on midcore games. Founded in 2014, the 25 person studio known for its simulation and strategy games is composed of developers from Ubisoft, EA, among others. Riposte Games focuses on highly agile, small team development methodology and cross platform synchronous multiplayer technology.

More information can be found at https://ripostegames.com/

About Netmarble

Netmarble strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 4,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

###

Days Gone Story Trailer Revealed

With one month left until Sony and Bend Studio’s Days Gone is released the company has chosen to release a trailer focusing on introducing the story of the game. Players take control of Deacon St. John, a bounty hunter who has to face a brutal struggle for survival while trying to find a reason to stay alive as he battles against hostile drifters, marauders, and even militia. Not to mention the various “Freaker” types that are more than willing to eat everything in their sights.

Set in the Pacific Northwest Deacon will be riding through a variety of locations ranging from dense alpine forests to lush meadows and even coming into harsh deserts and caves there are a variety of different locations to explore, most of which still contain remnants of humanity leftover from their destruction.

Shantae 5 Announced for Release in 2019

After releasing Shantae: Half-Genie Hero back in 2016 we haven’t heard too much from Wayforward regarding a new game for everyone’s dancing genie but that has changed as today the company has announced plans to bring Shantae 5 out later this year for the Xbox One, PlayStation 4, Nintendo Switch, PC, and even Apple’s brand new arcade system that was recently announced.

Currently no extra information as to what Shantae 5 will have to offer has been revealed, other than the artwork at the top, but it is likely that we will see everyone’s favorite cast of characters returning once again in some form or another.

Old Skool Takes on New Skool in Mortal Kombat 11 Trailer

A great new trailer for Mortal Kombat 11 has been released by Warner Bros. Interactive Entertainment and developer NetherRealm Studios where Liu Kang, Kung Lao, and Jackson Briggs (Jax) are introduced as being added to the roster of playable fighters.

In the trailer, found below, Mortal Kombat 11 shows off a number of different characters fighting against and with their past and present selves as this story mode will feature a time bending plotline that will see fighters from all generations taking the fight to one another. Currently Mortal Kombat 11 is set to be released on the PlayStation 4, Xbox One, PC, and Nintendo Switch on April 23rd.

Samurai Shodown Launching in June for Xbox One and PS4

Previously announced for release this summer on the PlayStation 4 SNK has elaborated on their plans for Samurai Shodown. Not only will the game be arriving on the PlayStation 4 but it will also be coming to the Xbox One in June and those who want to play on Switch will be getting it sometime in Q4 2019 with PC players getting the game at an undetermined date. The title will feature sixteen different fighters with thirteen of them being returning characters and three brand new fighters being added to the roster though some additional characters will be released as DLC after the game is released.

Samurai Shodown now will be designed with Unreal Engine 4 and is being described as a reboot to the series. It will feature a number of key fighting mechanics such as the Rage Gauge, Rage Explosion, and Sword Clash as well as some new techniques including a powerful “Super Special Move” that will be unique to each character.

Sekiro: Shadows Die Twice Review

Sekiro: Shadows Die Twice

Developer: From Software
Publisher: Activision
Platforms: PlayStation 4Xbox OnePC (Reviewed)
Release Date: 21 Mar 2019
Price: $59.99USD – Available Here $89.95AUD – Available Here

Overview

This one deserves a reward for most misleading game title ever. I’ll have you know that I died more than twice. Take that number two and, two more zeroes to it and my total death count was just a bit over it. All joking aside, one of the most anticipated games of the year is finally here. Wasn’t a hard task since we’re only in March but oh well. What we all want to know is Sekiro: Shadows Die Twice just a feudal Japan reskin of Dark Souls series or is there a lot more to it.? The answer awaaaaaits….(omnious horror music)…..down below.

Story

You are Sekiro, faithful bodyguard of a Divine Heir Kuro in a conflict-torn Sengoku era Japan. Kuro possesses a gift of immortality, which is why many of the clans are after him, notably the Isshin Ashina clan. After the (failed) battle with Isshin’s grandson Genichiro, you are short of one arm and one divine person that you were supposed to protect. Fitted with a new prosthetic arm and a katana, we are on our way to save Kuro, kill some demons and severely decimate samurai population of Japan while at it.

Gameplay

While the game lacks in areas of character customization, it sure makes up for it with an extensive combat system. Sorry, no “fashion souls” this time. However, the unique & challenging approach to battles is what separates this game from the rest. Remember how in Dark Souls games you could roll out of the way of enemies, parry and block? Well, Sekiro is all that cranked up to eleven. The most obvious way to defeat enemies is to be patient and wait for an opening in their attacks but what if they’re blocking a bit much than you want them to? Have no worries, because constant attacking while they block fills up their posture bar and once it is broken….it is time for a shinobi deathblow aka one hit kill. Persistence pays off. Of course, the same can happen to you so don’t go holding that block button too much. You can also break their posture by jumping over their sweep attacks (and then on them) or apply the Mikiri counter to their attacks. A special icon will flash when the enemy is doing their charge attack and then you can either move out of the way or intercept their attack with precise timing of a Mikiri counter. This deals enormous damage to their posture and it is the ultimate test of your skill. Thankfully, controls in Sekiro are incredibly responsive so during my deaths I only had myself to blame and never the game (I did blame enemies often, though). While it is never specifically stated at any point of the game, exploration is the key. Killing mini-bosses and searching through every nook and cranny will reward you with precious gourd seeds and prayer beads. The first is for increasing the use of your healing gourd (Sekiro’s version of estus flask) while gathering four prayer beads will give you the option to permanently increase vitality. After every major boss fight, you also get a battle memory fragment which is used to permanently increase your attack power by one. That prosthetic hand I mentioned above can mean a whole lot in certain boss fights. Somewhat early in the game, you come across a boss called Chained Ogre. Despite its size, he is pretty fast with his kicks and grabs. Not to mention the immense damage it does to you if you’re caught in his hands. I died around 30 times before deciding to revisit him after I obtained the Flame Vent attachment for my prosthetic arm. And what do you know, ogres are not fond of fire. Bathing him in fire allowed me to stun him just enough for a couple of free hits. Rinse and repeat and the boss was down. While all bosses can be defeated with skillful use of parrying/blocking and countering, some fights are easier with a right prosthetic tool equipped.

Visuals

Exploring all these interconnected areas in Sekuro is anything but an exhausting task. Mostly thanks to impressive visuals and area design. Later on, you gain access to certain abilities (like diving underwater) that allows entry to more hidden areas and items. One tool that will be your right hand (and an actual right hand, albeit a prosthetic one) is a grappling hook which makes traversing the rooftops and zipping from one tree branch to next incredibly fun. Locations are pretty diverse and you never get the feeling of copy-paste laziness despite so many locations.

Audio

The sound in Sekiro is your faithful ally if you’re going for a stealth approach. Yo have to pay close attention to footsteps of enemies while you’re hidden somewhere in not so tall grass on hanging by the edge of the cliff. You can also eavesdrop on specific enemies if you’re at the right distance. Listening to them can reveal some hints on new areas or prosthetic upgrades. But most importantly, the main purpose of the audio in Sekiro is to get your adrenaline pumping during boss fights. Certain tracks are so good that I wish I could revisit those moments later, but if that also means going through some bosses again (I’m looking at you, Lady Butterfly), then I’m good as it is. Maybe for a second playthrough with all my skills and items kept.

Overall

All in all, Sekiro is a strange release. In this age of microtransactions, loot boxes, shoehorned multiplayer/co-op and multiple season passes – we have this. A strict singleplayer game with all of the content on day one. That alone is praiseworthy. With that said, Sekiro is not without any flaws. While I enjoyed the story and level design to a great extent, the story progression is something that shouldn’t be so vague. Handholding in games is not my thing but some hints should be a bit more elaborate than “go to the back of the castle near that tree by the lake”. If you found Dark Souls series challenging as much as engaging, then Sekiro might be your cup of tea.

Capsule Computers review guidelines can be found here.

Persona 5: The Royal Revealed for PlayStation 4

After keeping fans waiting Atlus has revealed that they are indeed working on an RPG called Persona 5: The Royal. Other than a short teaser focusing on a brand new female character stating that she doesn’t like the Phantom Thieves’ methods and believes people should help themselves, very little information about what the game actually is has been revealed.

Whether it is an entirely new game or perhaps a “Golden” version similar to what Persona 4 was given is unknown though Atlus did reveal that more information will be coming on April 24th during a concert. For now you can check out the teaser below.

Corpse Party: Sweet Sachiko’s Hysteric Birthday Bash Releasing on April 10

After going quiet for a bit it seems that fans of the Corpse Party series won’t have to wait much longer for the next odd game to come out for the franchise. Corpse Party: Sweet Sachiko’s Hysteric Birthday Bash will be released on April 10th from XSEED Games for Western audiences across a slew of PC storefronts where it will be priced at $19.99 with a 10% discount for one week after launch.

For those unaware of this game, Corpse Party: Sweet Sachiko’s Hysteric Birthday Bash is an odd version of the game that takes place during Sachiko Shinozaki’s seventh birthday party. Of course since this murdered girl is now a bloodthirsty and vengeful spirit she has been turning seven for many years but this time she has decided to give all of her victims 24 hours of amnesty from their suffering so that they can hold a birthday party filled with games and even romance.

With eight main chapters featuring different activities player choice and action will affect how the game’s 28 different endings will be obtained and considering surviving to the end requires making Sachiko happy, trying to survive to the end with the fewest casualties might just be the best ending possible. Check out a trailer and a number of screenshots for the game below.

Zanki Zero: Last Beginning Demo Arrives on PS4 Tomorrow

Those who may be on the fence about Spike Chunsoft’s upcoming game Zanki Zero: Last Beginning will soon have a chance to try out a bit of the game before it is released. A demo for the game will be released on the PlayStation Store tomorrow on March 26th and those who happen to play the demo will be awarded a bonus in-game item when the full game is released. It is worth noting that the company did not state what this item might be but considering the focus of the game is on survival, it will likely help players establish themselves at the start.

The full game is set to be released on both the PlayStation 4 as well as PC on April 9th where it will be available digitally on both platforms and also at retail for the PlayStation 4 version of the game.

Crystar Announced for Western Release on August 27

It has been announced that Spike Chunsoft will be bringing FuRyu’s action RPG Crystar over to North America and Europe on August 27th where it will be released for the PlayStation 4 and PC with all versions of the game included a “Summer Collection Costume” set and a special retail day one edition that offers a small art book. The publisher has also stated that the game will feature both Japanese and English voice work when released.

In Crystar a girl named Rei and Mirai, her little sister, are dragged into the afterworld of Purgatory. To save her sister, Rei signs a contract with the Demons of Purgatory to fight the monsters infesting their world. Rei and her fellow Executors must face their pasts and confront their tears to overcome the Torments and monsters ahead of them. Will Rei save her sister’s Soul before it’s too late?